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Shimamiya Eiko - Naraku no Hana (TV Size)

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Topic Starter
Chewin
oh my god I love you all guys ç_ç
Thank you for your support. .w.
Topic Starter
Chewin
Oh well. Mapset is completed now, and it's ready for mod.
Moved in pending, thank you in advance <3

I only hope.. ok nothing ç_ç let's go.
Lally
chewingum o3o

[General]
01:34:262 - unsnapped lines (se mi dici che è snappata a 1/6 ti mando i gatti a casa per dirlo in modo gentile) spappala a 01:34:491 e finisci lo spinner li della hard

[easy]

edit:
  1. è pro la easy ;w; <3
00:12:610 - che ne dici di partire con uno slider invece di mettere un circle con un whistle :U credo che sarebbe piu giocabile come ritmo per i new players

00:21:418 - stessa cosa qui
00:32:977 (1) - clap all inizio
01:07:656 (4) - spacing qui miglioralo lo so che vuoi metterlo al centro ma è un piccolojump se lo sposti cosi avrai piu pissibilità di centrare
01:08:207 (1,2,1,2) - u.u

vabbèh stessa cosa delle linee inutili alla fine che ho detto nella normal à.à


[normal]
  1. CS 3 è meglio secondo me
  2. why same spacing con la hard ;_; 1.0 sarebbe stato meglio
  3. oddio che bella diff *-*
01:04:353 (1) - x: 440 y: 240
01:31:326 - le prossime 4 linne verdi riguardatele perche non è che ci fnno molto nella normal :U


[hard]
  1. megusta o3o
00:06:005 (4,5,6) - spacing sistemalo un po meglio
00:10:409 (3) - x: 408 y: 272 per essere lineare con il precedente slider dato che sono a specchio
00:12:610 (1) - non so se serve veramente il whistle sullo sliderbody per me suona bene anche senza solo all'inizio
00:17:014 - clap (?)
00:28:711 - io direi di alzarlo a 20% il volume
00:35:179 (1) - whistle + finish all inizio
00:42:473 - add a circle
00:59:399 (1) - x: 84 y: 64
01:19:216 (1) - dato che c'è un white poin inutile perche non lo usi curvando lo slider un po in basso ?
Topic Starter
Chewin

Lally wrote:

chewingum o3o

[General]
01:34:262 - unsnapped lines (se mi dici che è snappata a 1/6 ti mando i gatti a casa per dirlo in modo gentile) spappala a 01:34:491 e finisci lo spinner li della hard Si è snappata in 1/6, vabbe modifico

[normal]
  1. CS 3 è meglio secondo me Li preferisco così çç CS 3 voglio usarlo solo nella easy
  2. why same spacing con la hard ;_; 1.0 sarebbe stato meglio Troppo attaccati ._.
  3. oddio che bella diff *-* Grazie <3
01:04:353 (1) - x: 440 y: 240 fixed <3
01:31:326 - le prossime 4 linne verdi riguardatele perche non è che ci fnno molto nella normal :U k <3


[hard]
  1. megusta o3o
<3
00:06:005 (4,5,6) - spacing sistemalo un po meglio E' fatto così di proposito, intanto ho modificato la forma dello slider, ora flowwa meglio
00:10:409 (3) - x: 408 y: 272 per essere lineare con il precedente slider dato che sono a specchio OMG come ho fatto a non notarlo? Fixed! <3
00:12:610 (1) - non so se serve veramente il whistle sullo sliderbody per me suona bene anche senza solo all'inizio manco si sente
00:17:014 - clap (?) orrendissimo <.< i clap li ho usato solo per quei drum strani
00:28:711 - io direi di alzarlo a 20% il volume Era così prima ma too loud .-. Questa parte è calmissima quindi lascio cosi
00:35:179 (1) - whistle + finish all inizio Non mi piace <.< suona troppo forte
00:42:473 - add a circle Dovrei ma non so dove metterlo, romperebbe il flow della mappa.. lascio così per ora
00:59:399 (1) - x: 84 y: 64 Why? ._. è simmetrico con 01:00:776 (5) -
01:19:216 (1) - dato che c'è un white poin inutile perche non lo usi curvando lo slider un po in basso ? flowwa male..

thank you <3
Chyo-Kun
Mod richiesta da chewin

[EASY MODE]

00:25:271 (3) - Non è meglio mettere questo slider direttamente x:344 y:328? è pur sempre una easy ( e sposta 00:24:720 (2) - su x:388 y:288)
01:09:858 (2,2) - perchè questi beat non sono direttamente al centro?

[Normal]

00:18:390 (2) - Silenzia questo slidertick
00:19:766 (1) - Silenzia utti gli sliderticks dello slider
00:26:372 (1,2,3) - ^
00:32:977 (1,3) - ^

[Hard]

Più o meno le stesse cose della normal,nelle parti silenziose della canzone sarebbe meglio silenziare tutti gli sliderticks,distruggono il silenzio D:
Per il resto:

00:29:124 (2,3) - Questi due slider iniziano sul "nulla",ti consiglio di trovare un'altro tipo di pattern per questa parte
Konei
Well ok, let's go.


[General]

  1. Why not adding the video as this is TV size?

[Normal]

  1. 00:10:133 (3) - Slider's end is unsnapped, you will want to snap it proper
  2. 00:28:849 (4) - This circle sounds really overmaped as here is no actual sound in music - I just suggest to remove it as it doesn't break flow or transition here.
  3. 00:54:996 (1) - Hm, this finish on start sounds a bit nosiy and as it is not really in the music I just suggest to remove it.
  4. 00:59:124 (4,1) - Rhythm sounds a bit odd here as lyrics are prominent and should be followed nicer, so I suggest to delete 4 moving 1 on this spot and extending it to the red tick.
  5. 01:18:115 (4,5) - For their musical expression, these Sliders sound a bit empty; so I either recommend to add normal or soft whistles on their starts to fit the high tones given in the vocals.
  6. 01:26:922 (4,5,6) - Same as above.

[Easy]

  1. 00:28:574 (3) - I think I got the idea of this pattern and with this I recommend you to bow this Slider a bit for having a better triangle here
  2. 01:25:821 (1) - I know this would need rearrangment and such, but current angle doesn't look really pleasing with previous 1 2 and 3. Actually, I'd prefer to see a angle like below for this pattern
  3. 01:25:821 (1,2) - If you followed above, you can just copy paste 1 and do CTRL + H to keep the same pattern as previous :3

[Hard]

  1. I dont know but AR 8 feels too fast for this diff ;< Actually, while testing, I was liking AR 7 much more to play.
  2. Lol, why 1/8 snap, I didn't see any 1/8 beats used o:
  3. 00:45:638 (7) - Ehh, this looks really strange placed - I assume you missed to make this a square 0.0 If not I can't understand why you decided to put the pattern like this - as a square looks more pleasing while playing.
  4. 00:52:794 (1) - Same issue as above - I highly assume you wanted to do something symmetrical, so move it symmetrical with 3 4 5 if that is what you wanted to do :3
  5. 01:31:326 (1,2,3) - I don't get what you wanted to do with those 3, they don't look really ordered. I had a try myself and made something like below but I guess you might want to look at it and think about ordering these 3 notes more fiting your style and pleasing to the eye of players :3


Solid and great mapset like always, Chewin :3

Good luck, have a star ~
Suimya
Hi Chewin :3


General:
  1. umm you might want to use this :3
    ArtistUnicode:島みやえい子
    TitleUnicode:奈落の花 (TV Size)
  2. Where is the video o.o why havent you added one yet?

Easy:
  1. 00:06:555 (1) - why nc here? i think it's too short >< and i dont think it's needed~
  2. 00:08:482 (6,1) - switch the nc here sounds better to me~
  3. 00:15:913 (4) - move this one grid up so it'll line with 00:13:987 (2) -
  4. 00:37:381 (1) - well this slider....bothers me >< i think if you do it like this http://puu.sh/1GSuj will look much better imo~ (dont forget to fix the spacing if you did that)
  5. 00:47:289 (6,7) - well it's an easy diff so i think those will be better if you switched them into a slider o.o so it'll be easier to read~
  6. 00:54:996 (1) - i dont hear any finish in the song and i think it's sounds off so i suggest you to remove it~

Normal:
  1. 00:19:766 (1) - so many revers might confuse some players >< i suggest you to change it to double 1/2 silders~

Hard:
I think AR -1 will do good for this song >< atm it's too fast imo~
  1. 00:08:482 (5,1) - it'll look nice if you switched those nc o.o ~
  2. 00:58:849 (6,1) - switch those because the vocal started there~

That's all i can find :3 Nice map as always Chewin and good luck~
blissfulyoshi
Sorry for taking so long, but here is your video. If you have any complaints, please tell me, and I'll see what I can do http://puu.sh/1GTf8
(This video gave me too many problems xD)
Topic Starter
Chewin
fixed some, thank you everyone! *-*
I'm waiting for the awesome video by bliss >.<

EDIT: Added video, thank you bliss *ç*
Lucyii
[Easy]
00:12:610 - Qui uno slider ci sta bene, così http://puu.sh/1GUAR
00:13:161 (1) - Se aggiungi quello slider, togli la nc qui
00:21:418 - Stessa cosa, metti uno slider come prima
00:21:968 (1) - Come prima, se metti lo slider togli la nc
01:08:207 (1) - Non è perfettamente centrale, fallo un po' più a destra
01:17:014 (1) - Delete nc?
01:28:023 (1) - Aggiustalo un po': http://osu.ppy.sh/ss/547769

[Normal]
Drain+1?
00:38:757 - Add a beat
00:39:032 - Add a beat
00:39:308 - Add a beat
01:00:776 (5) - Brutto, fallo "rotondo"


[Hard]
Od-1
00:06:280 (5) - Ctrl+g?
00:19:491 (1) - Io lo farei iniziare a 00:19:353
01:31:326 (4) - Delete nc
01:32:427 (1) - Add nc
Topic Starter
Chewin
thank you :3
Aurele


Hi Chewin,
GET A BETTER BACKGROUND. THERE'S NO EXCUSES. Ok, no but seriously, since it's not ranked yet, (yet), you're able to get a better background. I've talked with Shulin about this and he said the same thing.
In General: Look above and, 01:34:262 - This timing point on Easy and Normal isn't used, would you mind to delete it?

Easy

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:52:243 (3) - Would it be better if you do the same thing as the previous slider? The previous slider is a bit curved so this one you could do the same thing, but making it straight is also alright. I'm just pointing this here in case you want to change it, but like I've said, both looks alright.
  2. 00:54:996 (1) - I think this circle will look more aligned with the previous slider by moving it to x:64 y:296 (So, one grid at the right..)
  3. 00:56:922 (4,1) - You should space these objects a bit more. The slider (1) seems to break the spacing consistency since it looks really close to the previous circle. You will be able to fix that by highlighting these objects: 00:57:198 (1,2,3) - and moving them one grid up. The spacing will be consistent and since this combo has a pattern (which you shouldn't break the spacing), it will be alright.
  4. 01:17:565 (2) - On the first point, I told you the straight slider looked well, but this one is not pretty good. It would be better if it was curved, in the same direction, like the previous slider. Just make it a bit curved:
  5. 00:56:372 (3) - You should try to make this slider aligned with the next circle by changing its direction a bit.
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:04:353 - Shouldn't you add something here with a whistle to make it consistent with your Normal and Hard?
  2. 00:28:574 - On Easy, it has a finish; On Normal, it has nothing; On Hard, it has a whistle. Make this thing consistent with your other difficulties.
  3. 00:56:647 - Forgot a clap here? I think you forgot. This is an upbeat, and you mostly add claps on your upbeats, why skipping this one when there's claps on your two other difficulties?
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
It looks alright here, just these combo which looks a bit odd since they are alone: 00:13:161 (1) - , 00:21:968 (1) -

Normal
Can you make this to CS3? It looks a bit small to be honest.

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:05:454 (2) - This circle should be aligned with the previous slider. So, you should move it two grid at the right and one grid down. After that, it should be alright a nicely aligned.
  2. 00:28:023 (3) - You should be following the vocals here and make it a bit easier. For that, I thought you could delete the objects (4,5) and then, you add a reverse arrow to this slider and then, you add a circle to 00:29:399. If you do that, the circle will emphasize the last word of the sentence and the slider, the beginning. So I guess it would be better if you do that.
  3. 00:30:225 (1) - Do you really need to make this slider more faster? You previously done the same thing but with the previous one, you made a wiggle with it and this one, is a simple curved slider, which looks like it was really fast. Try to do the same thing as previously by making a wiggle with this slider, it will look like it was at the same speed as the other sliders.
  4. 00:32:702 (1,2) - For these objects, it sounds like the slider (2) is late so you could maybe try to reverse the emplacement of both objects on the timeline? So the slider (2) became the slider (1), and the circle (1) became the circle (2)?
  5. 00:42:886 (4,5) - For this one, I tried many time the way you did it and the way I will suggest and I think it will sound better with the suggestion. So, I thought that since the previous slider starts on a downbeat, it would sound better and consistent if these objects are reversed so the slider will also be on a downbeat.
  6. 00:59:399 (1) - LOL, LAZY PROWIN. That's obvious that you copy/pasted this combo with the previous combo at 00:41:785 (1) - , but you simply moved it a bit. But that's they have both the same emplacement on the timeline and the playfield. So if you have done that, you should look for these objects: 01:00:500 (4,5) - and the suggestion above, since it's the same thing.
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:10:409 - Like you done on Easy, add a clap here. It will keep the consistency with these sounds
  2. 00:12:060 (3) - On Hard, you added a whistle here, you should do the same thing by adding one to this circle or even, keep it that way and delete the whistle on your Hard difficulty.
  3. 00:21:968 (1) - It shouldn't have a finish here since it may sound a bit loud and also, Easy and Hard doesn't have this finish. So, I recommend you to delete it.
  4. 00:28:574 - On Easy, it has a finish; On Normal, it has nothing; On Hard, it has a whistle. Make this thing consistent with your other difficulties.
  5. 00:50:592 - Seems you forgot to add a Normal sampleset here since there's one on Easy and Hard
  6. 00:55:546 - Add a clap here since it's on a upbeat and you usually add claps on your upbeats
  7. 01:07:106 - Why adding an extra clap here? First, the clap is on a downbeat, second, on Hard, it doesn't have this random clap. It would be better if you delete it.
  8. 01:09:858 - Add a clap here to keep the consistency with your claps. Seems you forgot to add one here since it's on an upbeat~
  9. 01:10:409 - On Hard, you added a finish here and another finish to 01:11:234 - , so do the same thing to keep the consistency
  10. 01:12:060 - Add a clap here for the same reason as above and it should keep the consistency with Easy
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
Seems gewd.

Hard

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:11:509 (2) - This slider is obviously not symmetric. Try to keep the same form, but make it symmetric.
  2. 00:29:124 (2) - The spacing of this circle is inconsistent and it has a difference of x0,04 and I saw that when there's a new combo, you make a little jump, well, at this place, you shouldn't have a spacing difference and it should be consistent with the previous combo at around x1,15 with the previous and next object.
  3. 00:40:133 (2,3,4) - I don't feel like these triplets should be placed like that, well I mean't.. on the timeline. I don't think it's a great place for triplets. Maybe you could delete the circle (3), or even, you could move it to 00:40:546 which sounds a bit better than previously.
  4. 00:55:959 - You're able to add a circle here to keep the consistency with your triplets and it would play/sound better if you add something here.
  5. 01:32:565 - To be honest, you should make it consistent with your two difficulty by deleting this spinner. I think it makes it better if you finish your difficulty at 01:32:427 (3) - instead of adding a spinner and it will keep the consistency with your two previous difficulties.
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:08:757 - Like you did on your easy, add a clap here and replace the finish to 00:10:409 - by a clap too, to make it consistent with your Easy and your Normal
  2. 00:17:565 - Same thing as said previously, on easy
  3. 00:19:216 (3) - This circle seems to sounds a bit loud and it should have been consistent with your other difficulties. So delete the finish since on the other difficulty, it doesn't have a third finishes to this place (What I meant by a third finishes is, on the first two objects of the combo, it has finishes and this one doesn't. So keep it consistent!)
  4. 00:28:574 - On Easy, it has a finish; On Normal, it has nothing; On Hard, it has a whistle. Make this thing consistent with your other difficulties.
  5. 00:32:977 - On this difficulty, is has a whistle and the other has nothing. You have two possibility here: Delete this whistle on this difficulty to make it consistent or even, make it consistent by adding whistles to Easy and Normal.
  6. 00:53:620 - On Easy and Normal, you do not have a finish, so delete this finish to make it consistent in your difficulties.
  7. 01:01:876 - So, on your Easy and Normal, you added a finish here and on this difficulty, you added a whistle. Make it consistent with your difficulty by: Replacing the finishes on Easy and Normal and whistles or, Replace the Finish by a whistle on this difficulty.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:04:904 (2) - You could maybe do the same thing as you done to 00:12:610 (1) - by adding a new combo? and since the vocals starts on this circle, it won't be a bad idea. You could do the same thing for 00:21:968 (1) -

Such a weird ending for a song o_o
Topic Starter
Chewin
fixed some hitsounds suggestions thank you gabe, updated.
cRyo[iceeicee]
\o3o/
[Easy]
SPOILER
  1. 00:00:225 (1,2) - try to use finish for sliders head (#2 slider can use finish for both head and tail because i think it sounds very nice together with spinner)
  2. 00:17:565 (1,2) - use regular 1.3 spacing for this sliders, i really felt little discomfort during first play = ="
  3. 00:13:161 (1) - i think finish fits better with music (whistle + finish also fine)
  4. 00:21:968 (1) - ^^^
  5. 00:30:776 (1) - ^^^
  6. 00:34:078 (2,3) - prefer to remove this and add short revert slider at 00:34:353, so pattern will starts with vocal http://puu.sh/1Hb5n
  7. 00:36:005 (2) - finish instead of clap
  8. 00:47:289 (6) - i like normal hit here
  9. 00:53:620 (2) - i like whistle here
  10. 00:56:372 (3) - sliders tail should have finish according to music
    also i think increasing volume for each finish sounds good !
    00:56:097 - 60%
    00:56:647 - 70%
    00:57:198 - 80%
  11. 01:01:601 (1) - +10-20% volume for tail finish
  12. 01:03:803 (1,3) - umm try normal hit for #1 sliders tail and soft finish for #3 sliders head (and normal hit tail)
  13. 01:08:207 (1) - normal hit tail
  14. 01:24:170 (1,3) - prefer to remove this notes to keep similar rhytm with previous parts, this sudden pattern speedup was little bit unexpectable
[Normal]
SPOILER
  1. 00:00:225 (1,2) - try to use finish for sliders head (#2 slider can use finish for both head and tail because i think it sounds very nice together with spinner)
  2. 00:01:738 (1) - prefer finish or finish + whistle
  3. 00:10:133 (3) - sliders tail, you used clap in Easy and finish in Hard, so maybe add something here too ^^
  4. 00:12:610 (1) - prefer finish or finish + whistle
  5. 00:19:766 (1) - use some different shape, cause straight with so many repeats looks boring <: http://puu.sh/1HbkO
  6. 00:28:023 (3,4,5) - prefer to use different rhytm instead http://puu.sh/1Hbn9 (+ remove 00:29:950 (5) - )
  7. 00:30:225 (1) - wow so fast x3x
  8. 00:30:225 (1) - prefer finish or finish + whistle
  9. 00:35:730 (2) - finish tail instead of clap
  10. 00:47:289 (6) - i like normal hit here
  11. 00:50:592 (1) - should be normal hit here
  12. 00:52:794 (1) - 50% default soft whistle for arrow
  13. 00:56:097 (3,4,1) - same as easy (#3 slider tail finish and volume)
  14. 01:01:601 (1) - tail + finish +10-20 volume
  15. 01:06:555 (2) - should be NC2 clap instead of finish o.o
  16. 01:10:409 (1) - finish head (yeah 2 finish in a row =3=!)
  17. 01:23:069 (5) - use normal hit for sliders tail
  18. 01:25:271 (4) - you used normal hit for slider body instead of head x3x
[Hard]
SPOILER
  1. 00:00:225 (1,2,3,4) - same as before (finishes)
  2. 00:04:354 (1) - prefer finish or finish + whistle
  3. 00:12:610 (1) - mute slider end
  4. 00:13:161 (1) - prefer finish or finish + whistle
  5. 00:21:968 (1) - ^
  6. 00:30:225 (1) - mute slider end
  7. 00:35:730 (3) - tail finish
  8. 00:37:243 (7) - remove this and start spinner from downbeat 00:37:381
  9. 00:47:289 (7) - normal hit
  10. 00:53:620 (3) - i like whistle more x3x
  11. 00:56:097 (1,2,1) - same as before
  12. 01:01:601 (1) - finish tail like N and E diff
  13. 01:04:904 (3) - normal hit and ( 01:06:005 (1) - soft finish here )
  14. 01:21:693 (3) - normal hit for sliders head fits better for me
  15. 01:23:344 (8) - ^
  16. 01:26:097 (2) - normal hit slider head
  17. 01:30:500 (2) - normal hit slider head
  18. 01:31:876 (2) - change S to N sampleset for this slider

ummmm
i prefer different clap during kiai time, current one is a bit silent x3x
i like this more http://puu.sh/1HcVH (change volume from 70% to 50%)

also try this sample http://puu.sh/1HcWI
i bet you know where you can use it ^^

\x3x/
Topic Starter
Chewin
fixed some hitsound suggestions, ty waifu <3
-kevincela-
Hey!

[Easy]

  1. 00:01:050 (2) - What's that clap doing at this slider's end? I checked twice,and I cannot find any of the instruments that can be redirected by this hitsound. Delete it?
  2. 00:25:271 (3) - Since you have followed before almost all the vocals being played there,this semplification done on this slider by making it 2/1 does actually sound quite strange. Wouldn't it be better if instead you made this 1/2 shorter and if you added a note at 00:26:372 - ? It could be a quite little thing,but following the vocals here in this way would absolutely fit better imho.
  3. 00:28:574 (4) - What is this 3/4 slider supposed to follow? I think you are trying to follow the voice differing the rhythm here,but this rhythm does not work really well,as the vocals continue 1/4 after the blue tick which is followed by this slider. I would suggest you instead using another kind of pattern,for example a 1/1 slider with a note 1/2 after it would totally fit good there:

    You could make a blanket here to continue the pattern with this setting,as it continues the flow pretty good along with 00:30:225 (6,1) - :
    SPOILER

    384,128,28574,6,0,P|440:136|492:84,1,120
    420,60,29399,1,0,0:0:0
    140,272,30225,1,2,0:0:0
    16,176,30776,5,6,0:0:0
  4. 00:39:583 (1) - As of the dropoff introduced by 00:39:032 (2) - and as of 00:41:234 (2,3) - I would say inverting this slider's curve here would flow better,as other than following better 00:39:032 (2) - 's dropoff because of its downwards direction,because of its oval flow it could make 00:41:234 (2,3) - play much more naturally,as of the clockwise turn required to play this pattern.
    SPOILER

    201,335,39583,6,0,P|256:356|312:336,2,120,4|8|0,0:0|0:0|0:0,0:0:0
    256,188,41234,1,8,0:0:0
    408,156,41785,2,0,P|444:40,2,120,0|8|0,1:0|0:0|0:0,0:0:0
    256,188,43436,1,8,0:0:0
    104,156,43987,6,0,P|68:40,2,120,0|8|0,1:0|0:0|0:0,0:0:0
    48,300,45638,1,8,0:0:0
    200,268,46188,1,0,1:0:0
    256,328,46464,1,0,0:0:0
    312,268,46739,1,8,0:0:0
    464,300,47289,1,0,0:0:0
    452,144,47840,1,8,0:0:0
  5. 01:08:207 (1) - Wouldn't it be better if you splitted this instead in two 1/1 sliders? This setting would have definitely followed better the vocals there,and it shouldn't be too hard for the Easy diff. Here,I tried to make a symmetric pattern using these 2 sliders that could flow pretty good along with 01:10:409 (1) - ,see if you like it!
    SPOILER

    123,92,68207,6,0,P|159:44|159:44|231:28,1,120,4|8,0:0|0:0,0:0:0
    296,31,69032,2,0,P|354:44|354:44|390:92,1,120,0|0,0:0|0:0,0:0:0
    387,170,69858,1,8,0:0:0
    360,324,70409,6,0,P|256:368|136:320,1,240,4|4,0:0|0:0,0:0:0
    256,220,72060,1,8,0:0:0
  6. 01:21:418 (3) - That's a really little and unneded thing,just fix if you want: what about adding a New Combo here? It would actually work quite good to distinguish the vocal section from the instrumental one,and you have used it on the top of 01:17:014 (1) - ,so why not here?
  7. 01:21:418 (3,4,5) - Another quite little thing,just fix if you want: what about making a "curvy" pattern here? You see,the transition between 01:22:519 (5,1) - is actually kinda rough to play,so using this kind of pattern would benefit because of 01:22:519 (5) -'s oval flow,which continues pretty good the transition there!
    SPOILER


    76,344,81418,2,0,P|83:314|112:284,1,60,0|0,1:0|0:0,0:0:0
    180,320,81968,2,0,P|199:294|232:276,1,60,0|0,1:0|0:0,0:0:0
    296,316,82519,2,0,P|350:346|420:335,2,120,4|0|4,0:0|1:0|0:0,0:0:0
    271,166,84170,5,0,1:0:0
    148,68,84720,1,0,1:0:0
    40,180,85271,1,0,1:0:0
[Normal]

  1. 00:00:225 (1,2) - I have been thinking of another kind of rhythm there: this surely isn't bad at all,but wouldn't it be good if you followed all the "echoes" there? Maybe moving both the slider 1/2 later by adding a note at 00:00:225 - could fit perfectly,as of the sliders following pretty good the held there. If you do this,don't foeget to adkust the spinner too! :P
  2. 00:08:757 (1) - This slider's end is unsnapped. Please fix that by making your slider longer until 00:09:308 - !
  3. 00:44:812 (2,3,4) - I didn't really expect this 1/1 blank space being used there. I mean, You have followed the kick at 00:43:987 - while you didn't follow it here,and this seems... Well,strange. What about filling this space by using a 1/2 slider starting at 00:45:087 - ? Imho,this does actually fit pretty good! Here,I tried to make a pattern which could flow really well using this setting,see if you like it!
    SPOILER

    96,300,45087,2,0,P|128:280|176:280,1,75,0|0,0:0|0:0,0:0:0
    236,316,45638,2,0,P|280:316|324:352,1,75,8|0,0:0|0:0,0:0:0
    384,360,46188,6,0,P|428:196,1,150,0|8,1:0|0:0,0:0:0
    432,132,47014,1,0,0:0:0
    352,148,47289,2,0,P|272:160|192:112,1,150,0|8,0:0|0:0,0:0:0
    156,72,48115,1,0,0:0:0
    84,112,48390,6,0,P|72:192,1,75,4|0,0:0|0:0,0:0:0
  4. 00:52:794 (1) - Again,I would see this better splitted into two 1/1 sliders. Imho,it does follow better the synthesizer pinch changes,as it gets repeated at 00:53:620 - ,so just following it with a 1/1 repeated slider isn't that awesome. I made another pattern trying to use this setting,see if you like it :3

    SPOILER

    316,108,52243,1,8,0:0:0
    256,164,52519,1,0,0:0:0
    192,112,52794,6,0,P|104:128|64:80,1,150,4|0,0:0|0:0,0:0:0
    140,52,53620,2,0,P|228:36|268:84,1,150,4|0,0:0|0:0,0:0:0
    332,124,54446,1,4,0:0:0
    396,76,54720,1,0,0:0:0
    408,156,54996,6,0,P|376:220|432:304,1,150,4|8,0:0|0:0,0:0:0
  5. 00:56:097 (3) - Oh wait,why are you using a clap at the end of this slider instead of a finish? I can clearly hear a cymbal being played there,and following it with a clap sounds rather strange D: Why don't you use the finish there?
    Pro diff.
[Hard]

  1. 00:09:583 (4) - This is a really little thing,just fix if you want: as of the oval flow introduced by 00:08:757 (3) - is clearly going upwards,I would place this slider on the upper side,to make it follow better: what about placing it at x:172 y:200? Again,it's a little thing,don't do it if you don't want to.
  2. 00:47:565 (8) - Another little thing here: what about adding a clap at this slider? It's a really little thing,though it emphatizes pretty good the drums there (I hear a drum being played there too,so...)
  3. 00:56:097 (1) - Again,what's the clap at the end? I expected another finish instead,as I said there's a cymbal being played there which you should follow.
  4. 01:05:454 (4,5,6) - Uhm,actually the drums aren't finishing here,as there is another 1/4 drum being played at 01:05:867 - ,so what about structuring a little 0.5x stream by adding a note at 01:05:867 - which finishes with 01:06:005 (1) - ? This does actally flow really good,and imho it's really fun to play!
    SPOILER

    412,320,65454,1,8,0:0:0
    392,308,65592,1,0,0:0:0
    372,296,65730,1,0,0:0:0
    352,284,65867,1,0,0:0:0
    332,272,66005,6,0,P|284:272|244:288,1,90,0|0,1:0|0:0,0:0:0
    245,287,66418,2,0,P|216:244,1,45,0|4,0:0|0:0,0:0:0
  5. 01:19:216 (1) - I see the vocals do actually follow 01:19:629 - instead of 01:19:766 - ,so I had a little idea there: what about modifying this in a 3/4 ~ 1/2 configuration? Other than following both the vocals and the kicks being played there,it would be a pretty fun to play pattern which varies the 1/2 rhythm used there :P

    SPOILER

    56,52,79216,6,0,P|112:84|184:80,1,135,4|0,0:0|0:0,0:0:0
    204,76,79766,2,0,P|244:56|288:56,1,90
    368,132,80317,1,0,1:0:0
    368,132,80454,1,0,0:0:0
    368,132,80592,1,0,0:0:0
    484,124,80867,2,0,P|496:216,1,90,0|0,1:0|0:0,0:0:0
  6. 01:28:023 (1) - The same applies here. I made another pattern for you here,see if you like it :D
    SPOILER

    104,64,88023,6,0,P|156:96|228:96,1,135,4|0,0:0|0:0,0:0:0
    252,88,88574,2,0,P|288:72|348:72,1,90,0|0,1:0|0:0,0:0:0
    424,116,89124,2,0,P|476:84,2,45,0|0|0,1:0|0:0|0:0,0:0:0
    372,196,89675,1,0,1:0:0
  7. 01:31:876 (2) - As seen in 01:05:454 (4,5,6) -,the drums are continuing here,and following just them with a repeated 1/4 slider at the end isn't really that awesome imho. I would instead make another of these streams to finish the diff properly,continuing with the spinner.
Awesome map. All is good,there are just some minor things to fix. Call me back once you have finished fixing!
And sorry for my quite poor mod ;_;
Topic Starter
Chewin
wow.. fixed most of them, that pro mod..
Really, thank you kevin, updated!
-kevincela-
Little recheck done via irc,where we just removed some useless inherited sections.
Bubbled!
Kawayi Rika
Hey ~! Powin >.<

Just check this map,because i love this song <3



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. You forgot add 'hanyuu' in tags >.< me runs.
  2. You can try edit BG Both sides add black border to 768 size?
  3. Change AudioLeadIn to 2500 please,2000 a bit short.

[Hard]


  1. 01:32:565 (1) - I guess end to 01:34:216,tested by 25% pls.

[Normal]


  1. 00:50:592 (1) - Try end to 00:51:005,sound much better.
  2. 01:22:519 (4) - Same as above,end to blue tick.
  3. 00:52:243 (4,5,1,2) - Make these to symmetry?

[Easy]


  1. 00:10:684 - Remove break time,since hp drain is too low,so it's no need.
  2. 00:19:491 - ^
  3. 00:56:922 (4) - Remove this circle,make more easy playble?
  4. 01:32:427 - Change volume to 50%? same as Normal.

That's all ~ Nice job always ~

Call me back recheck ~ if you want fix my mod >.<
Topic Starter
Chewin
hanyuu was already in the tags o.o fixed some btw, thank you rika!
Kawayi Rika
OK ~ Much better now ~

Go Go Powin :3


kanpakyin
After some IRC mod, I would say this can be ranked.

Ranked.

(ノ・ω・)ノ

IRC modded
00:27 kanpakyin: [Hard]
00:27 kanpakyin: ]00:36:831 (6,7)- The triplet sounds weird in my opinion because there is no vocal/instrument to support the
00:27 kanpakyin: triplet. I would suggest removing 00:37:243 (7)- and then add a note at 00:37:381-
00:27 kanpakyin: 00:45:638 (7)- I have an idea. Probably make the slider like this and then slightly move the position of the
00:27 kanpakyin: slider, so that 00:44:812 (4,5,6,7)- will be a square and flow better because of the jump.
00:27 kanpakyin: http://osu.ppy.sh/ss/550401
00:28 Chewin: I don't like that pattern :\
00:28 Chewin: about the short slider let me check
00:28 kanpakyin: ok
00:28 kanpakyin: [Normal]
00:29 Chewin: I want to keep it orz.. the map is already boring because of calm song c.c
00:29 kanpakyin: 00:30:225 (1)- Speedchange is not recommended in normal diff (espically x1.5 speed :/
00:29 Chewin: that slider is playable easily without moving the cursor so it's k
00:29 kanpakyin: or change it to sth like 00:12:473 (1)- ?
00:29 Chewin: but maybe I should change the next one
00:29 Chewin: aah yes I was still on the hard
00:29 Chewin: yes I will fix it
00:31 kanpakyin: 01:04:353 (2)- adjust the end of the slider to this? http://osu.ppy.sh/ss/550431
00:32 kanpakyin: [Easy]
00:32 Chewin: adjusted a bit
00:32 Chewin: and changed the speed up slider
00:32 kanpakyin: 00:17:565 (1,2,3)- lol sudden spacing change, I would suggest reducing the spacing.
00:32 kanpakyin: because of easy diff >_>
00:33 Chewin: done
00:34 kanpakyin: ok
00:34 kanpakyin: that's all
Andrea
Congrats o.o
BCI
>Sat Dec 29, 2012 5:36 pm (2 days ago)
inb4 shitstorm
congratz and happy new year~
raririn
gratz!
Zejky
just 2 day. very fast
Congrats o.O
Fumika
Happy New Year and gratz Chewin ww
Pokie
How fast ;) Grats
Dark_Ai

Pokie wrote:

How fast ;) Grats

Too fast :> grats ;)
Stefan
hi Speedrank
Topic Starter
Chewin

Stefan wrote:

hi Speedrank
hi


Thank you guys :3
Flask
dat speed ;w; happy new year Chewin!
lolcubes
Gz!
Aurele
lol..

Congratulation Chewin
UnderminE
lol.
Mythol
gratz~
alacat
yay! Chewin:3
vizzy
Congrats~! This was such a great map.
meiikyuu
i love this song :) grats
puncia
gratz~
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