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Fonogenico - Reason (TV Size)

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Topic Starter
_Azusa_
This beatmap was submitted using in-game submission on domingo, 27 de agosto de 2017 at 21:42:19

Artist: Fonogenico
Title: Reason (TV Size)
Source: xxxHOLiC
Tags: ending ed1 ×××HOLiC
BPM: 89,03
Filesize: 7469kb
Play Time: 01:24
Difficulties Available:
  1. Hard (2,42 stars, 171 notes)
  2. Easy (1,06 stars, 48 notes)
  3. Normal (1,46 stars, 91 notes)
Download: Fonogenico - Reason (TV Size)
Download: Fonogenico - Reason (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
First time making a beatmap xD
Diffs made for now:
Hard - Done
Normal - Done
Easy - Done
Map completed! Please someone mod this!

Hope you like it :D

Remapping all diffs soon, please look foward!
popner
Timing Check
BPM 89.034. Offset is fine.
Topic Starter
_Azusa_

popner wrote:

Timing Check
BPM 89.034. Offset is fine.
thanks for you help!
JudgeTheDude
Hi, from my modding queue
I didn't mod Hitsounds, I'm not good at that

[General]
You can disable Countdown in Song Setup, disable "letterbox during break" too

[Easy]
00:22:074 (1,2) - Big Snapping problem, idk how to fix it, but I think you'll have to redo the sliders

[Normal]
00:25:780 (5) - Put it a bit more on the left, align with the 4 and 6

[Hard]
00:17:020 (5) - Reverse it, looks better, put it more like that http://osu.ppy.sh/ss/402722
00:46:334 (1,2) - Try to fix the overlap

That's all I could find.
Good luck for rankings
Topic Starter
_Azusa_

JudgeTheDude wrote:

Hi, from my modding queue
I didn't mod Hitsounds, I'm not good at that

[General]
You can disable Countdown in Song Setup, disable "letterbox during break" too

[Easy]
00:22:074 (1,2) - Big Snapping problem, idk how to fix it, but I think you'll have to redo the sliders Re-made the sliders

[Normal]
00:25:780 (5) - Put it a bit more on the left, align with the 4 and 6 Fixed

[Hard]
00:17:020 (5) - Reverse it, looks better, put it more like that http://osu.ppy.sh/ss/402722 I like this way so no fixed
00:46:334 (1,2) - Try to fix the overlap No fixed because play good like that

That's all I could find.
Good luck for rankings
merchat7
As requested,

[General]

- Consider adding ending ed1 to tags
- I recommend using custom combo colors rather than default. Some colors like yellow seem too bright to me which I think doesn't represent the song well.
- I think 2000 or 2500 (2sec or 2.5sec) audio lead-in is better. 1.5sec feel too fast for me.

[Easy]

00:00:509 (1,1,1) - I think it would look better if you keep this in the same combo, meaning, remove new combo from 00:03:205 (1) and 00:05:900 (1). Your new combo make sense, but I think it look nicer with your pattern. Be sure to add a new combo on 00:08:596 (2) if you do this.
00:05:900 (1) - This slider is noticeably unsymmetrical compare to the other sliders here, I made a better slider for you (not perfect through), use this code.
372,136,5900,6,0,B|364:48|272:8|180:48|172:136,1,300.000001788141,4|8
Incase you don't know how to use code, click file > open .osu in notepad, look for this line and paste the code above into it. Notice that the 5900 is the position of the note in timeline (00:05:900)
00:24:769 (1) - For the same reason as 00:00:509, remove new combo here?
00:38:247 (1) - Try this slider code. looks a bit better to me.
128,192,38247,6,0,B|108:128|132:72|212:24|280:28|352:80,1,300.000001788141,4|8
01:01:834 (2) - Sure you don't want to put the middle anchor point more in the center? http://puu.sh/VIdp
01:03:182 (3) - New combo here?
01:06:551 (5) - ^
01:09:921 (1) - I'm not fond of this one note combo, but it's fine if you really want to keep it.
01:21:377 (1) - Since music isn't completely quiet here, I suggest 35% volume here and removing the timing point at the end. I really don't recommend doing 5% volume when there is music.

Normally, I would complain that you didn't use whistle in this diff, but, the diff sound good without it so I won't hold it against you. I think new combo could use a little bit of modding, hopefully some combo modders will mod this. Similarly with some sliders, but I mentioned the important ones. Nice job, I don't believe that this is your first attempt at beatmapping because it's a really nice diff :)

[Normal]

- For future maps, when mapping a Normal, try to use a high enough distant snap & slider velocity so that when you place the note, it doesn't overlap. For example, I think if you use 1.3 slider velocity and 1.2x distant snap, the notes won't overlap. This make your beatmap easier to read and looks cleaner as well. You can also try to fix it now, but I think it will require a bit of remapping so, your choice.

00:02:194 (3) - Add whistle for hi-hat sound in music.
00:00:509 (1,2,3,4) - Also, can you arrange this in a way similar to 00:03:205 (1,2,3) with the curved sliders? I think straight shapes like this don't really fit the song well. If you like this pattern, it's fine through I highly recommend doing something else.
00:04:889 (3) - Whistle at begin
00:05:900 (1,2,3) - Same as 00:00:509
00:09:944 (3,4) - Why not just add a repeat to (4) and move it to where (3) was? Much simpler rhythm. Be sure to add a whistle on 00:10:281
00:12:976 (2) - Whistle at begin
00:15:672 (6) - ^ Whistle here, I hope you understand what i''m following with the whistle, I recommend putting a whistle whenever you hear this sound. I won't mention again as I think it's clear enough what I mean, but if not, you can ask.
00:18:030 (3,4,5) - Just a repeating slider? Fine if you want to keep the hit circles.
00:41:954 (6) - Bell sound so add whistle at end.
00:52:736 (3) - ^, I think whistle go well with the sound in background.
01:06:551 (1) - Consider whistle on begin.
01:21:377 (1) - Same thing regarding spinner as Easy.

Hmm, I think this would really benefit from bigger spacing, you don't have much room to alternate how you place the pattern with current spacing so I feel the patterns are similar to each other. So if you don't mind remapping a little, I recommend using a much higher slider velocity like 1.60 perhaps as a jump to 2.40 slider velocity in Hard seem like a big difficulty jump for me. I suggest some place for whistle as you didn't use any. Rhythm seem good to me, just more spacing and adding some whistle would make it a whole lot better. One thing I want to mention, try to make your wave sliders smoother, I think it's a little rough atm, I took a quick look at Hard and similar thoughts. I don't like making wave sliders so can't really help you much here, sorry.

[Hard]

- Don't forget that whistle suggestion from Normal applies here. I think you can try to add more to some other place as well, if you don't have any idea, I'm sure some modders will be able to help you. I don't really have any easy way to do the hitsounding here without me doing the whole thing for you and I think it's better for you to try to experiment a bit.

01:03:856 (3) - Copy (2), ctrl+h it and place here.

I think your map fits the song quite well, I'll leave naziing and polishing to other modders. Main issue here is adding whistle, but I think you'll get there.

Normal feel like the weakest diff for me, I hope you consider what I mention about the distant snap and slider velocity. The other diffs are really good for your first beatmap and I think they just need some polish which you'll get after getting more mods.

Deserve a star I think, but I want to see your opinion on Normal first as I'm a bit worry about it and part of a new rule in my modding queue. Good luck!
Topic Starter
_Azusa_

merchat7 wrote:

As requested,

[General]

- Consider adding ending ed1 to tags Added to all diffs
- I recommend using custom combo colors rather than default. Some colors like yellow seem too bright to me which I think doesn't represent the song well. Used some dark colours, i hope is fine ><
- I think 2000 or 2500 (2sec or 2.5sec) audio lead-in is better. 1.5sec feel too fast for me. Fixed lead-in

[Easy]

00:00:509 (1,1,1) - I think it would look better if you keep this in the same combo, meaning, remove new combo from 00:03:205 (1) and 00:05:900 (1). Your new combo make sense, but I think it look nicer with your pattern. Be sure to add a new combo on 00:08:596 (2) if you do this. I Understand now...fixed!
00:05:900 (1) - This slider is noticeably unsymmetrical compare to the other sliders here, I made a better slider for you (not perfect through), use this code.
372,136,5900,6,0,B|364:48|272:8|180:48|172:136,1,300.000001788141,4|8
Incase you don't know how to use code, click file > open .osu in notepad, look for this line and paste the code above into it. Notice that the 5900 is the position of the note in timeline (00:05:900) Fixed
00:24:769 (1) - For the same reason as 00:00:509, remove new combo here? Fixed
00:38:247 (1) - Try this slider code. looks a bit better to me. Fixed too
128,192,38247,6,0,B|108:128|132:72|212:24|280:28|352:80,1,300.000001788141,4|8
01:01:834 (2) - Sure you don't want to put the middle anchor point more in the center? http://puu.sh/VIdp Oh! My mistake :D Fixed
01:03:182 (3) - New combo here? Fixed!
01:06:551 (5) - ^ Fixed
01:09:921 (1) - I'm not fond of this one note combo, but it's fine if you really want to keep it. Removed new combo here
01:21:377 (1) - Since music isn't completely quiet here, I suggest 35% volume here and removing the timing point at the end. I really don't recommend doing 5% volume when there is music. Fixed

Normally, I would complain that you didn't use whistle in this diff, but, the diff sound good without it so I won't hold it against you. I think new combo could use a little bit of modding, hopefully some combo modders will mod this. Similarly with some sliders, but I mentioned the important ones. Nice job, I don't believe that this is your first attempt at beatmapping because it's a really nice diff :) Ok, thanks for supporting and is really my first beatmap. I just make this map based on play style.

[Normal]

- For future maps, when mapping a Normal, try to use a high enough distant snap & slider velocity so that when you place the note, it doesn't overlap. For example, I think if you use 1.3 slider velocity and 1.2x distant snap, the notes won't overlap. This make your beatmap easier to read and looks cleaner as well. You can also try to fix it now, but I think it will require a bit of remapping so, your choice. Hm...will not fix this in this diff why, remapping this diff will take all my time. I have two courses every week, swimming in the afternoon from Tuesday to Friday, and when I have my homework to do, so really there is little time to work on this remapping. So I'll save that for my future maps.

00:02:194 (3) - Add whistle for hi-hat sound in music. Kay
00:00:509 (1,2,3,4) - Also, can you arrange this in a way similar to 00:03:205 (1,2,3) with the curved sliders? I think straight shapes like this don't really fit the song well. If you like this pattern, it's fine through I highly recommend doing something else. Curved more the slider (1,2) and keep (3,4) as notes. But changed a bit their spacing
00:04:889 (3) - Whistle at begin Okay
00:05:900 (1,2,3) - Same as 00:00:509 Now i will keep this pattern for now, i think plays good.
00:09:944 (3,4) - Why not just add a repeat to (4) and move it to where (3) was? Much simpler rhythm. Be sure to add a whistle on 00:10:281 Woah! Nice idea! But i will keep now because i want to do this a bit challenger for normal players.
00:12:976 (2) - Whistle at begin Good, fixed!
00:15:672 (6) - ^ Whistle here, I hope you understand what i''m following with the whistle, I recommend putting a whistle whenever you hear this sound. I won't mention again as I think it's clear enough what I mean, but if not, you can ask. Aaah! Now i understand what you mean! Fixed
00:18:030 (3,4,5) - Just a repeating slider? Fine if you want to keep the hit circles. Since these hit circles is good here, I'll keep it for now
00:41:954 (6) - Bell sound so add whistle at end. Okay fixed
00:52:736 (3) - ^, I think whistle go well with the sound in background. Good, fixed!
01:06:551 (1) - Consider whistle on begin. Fixed
01:21:377 (1) - Same thing regarding spinner as Easy. Okay

Hmm, I think this would really benefit from bigger spacing, you don't have much room to alternate how you place the pattern with current spacing so I feel the patterns are similar to each other. So if you don't mind remapping a little, I recommend using a much higher slider velocity like 1.60 perhaps as a jump to 2.40 slider velocity in Hard seem like a big difficulty jump for me. I suggest some place for whistle as you didn't use any. Rhythm seem good to me, just more spacing and adding some whistle would make it a whole lot better. One thing I want to mention, try to make your wave sliders smoother, I think it's a little rough atm, I took a quick look at Hard and similar thoughts. I don't like making wave sliders so can't really help you much here, sorry. Will consider remapping this diff, but not remapping for now. Thanks for this suggestions and will apply this whistle suggestions at hard too.

[Hard]

- Don't forget that whistle suggestion from Normal applies here. I think you can try to add more to some other place as well, if you don't have any idea, I'm sure some modders will be able to help you. I don't really have any easy way to do the hitsounding here without me doing the whole thing for you and I think it's better for you to try to experiment a bit. Hmm...ok, will try to adding some whistles by myself.

01:03:856 (3) - Copy (2), ctrl+h it and place here. Fixed!

I think your map fits the song quite well, I'll leave naziing and polishing to other modders. Main issue here is adding whistle, but I think you'll get there. Ok, i hope have fixed all whistles >w<

Normal feel like the weakest diff for me, I hope you consider what I mention about the distant snap and slider velocity. The other diffs are really good for your first beatmap and I think they just need some polish which you'll get after getting more mods. Will consider those things about the normal

Deserve a star I think, but I want to see your opinion on Normal first as I'm a bit worry about it and part of a new rule in my modding queue. Good luck! Ok! Thanks for the mod :)
Thanks for this grateful mod merchat, this helped me so much!
AdRon Zh3Ro
[Offset]
500

[Combo Mod]
http://puu.sh/Wkw6
Topic Starter
_Azusa_

AdRon Zh3Ro wrote:

[Offset]
500

[Combo Mod]
http://puu.sh/Wkw6
Brigada, fixed! :)
Fenya
Hi~

Easy:
Is fine than be a Easy, but You should consider than the notes go to the rhythm
HD +1?
00:51:716 (2,1,1) - Put like this: http://puu.sh/1ie8T Sounds better, imo
01:06:542 (1,2) - Put like this: http://puu.sh/1ieep

Normal:
00:13:641 (1) - NC?
00:16:336 (6) - Remove this note?
00:24:760 (1) - NC?
00:29:477 - Put like this: http://puu.sh/1ieID Sounds better, imo
00:30:151 (5) - ^ If you do it, NC here.
00:32:847 (1) - Remove NC
00:41:607 (5,6) - Unstack this
00:51:716 (3,4) - ^
01:01:824 (3) - Remplace for circle? Sounds better , imo :p
01:02:498 (4) - NC
01:07:553 (5) - NC
01:12:944 (3) - NC?
01:15:639 (8) - NC, if you do it, remove NC in 01:16:313 (1)
01:18:335 (5) - NC

Hard:
00:30:488 (1,2,3) - This jump not have the same distance, fix it, pls
00:50:873 (4) - Start slider in 00:51:042 Sounds better :p
01:18:671 (1,2,3,4,5,6,7,8,9) - You could do better pattern with this~

That's all, sorry for my poor mod D:
I hope you serve something, good luck~

PS: Sorry for my bad English Dx
PS2: NC = New Combo
pimp
ola o/

espero que minha opiniao seja util aki :)

geral

seria aceitavel o video ter legenda em ingles mas esse tem em espanhol (ou algo parecido ^^).. bom, nao sei se isso vai mudar alguma coisa, mas se vc puder trocar ele por um sem legenda (ou com legenda em ingles) seria bom.

easy

00:15:999 (3) - todas as notas parecem "fazer par" com a nota anterior e/ou com a proxima, com exeçao deste slider
no caso, eu acho que a forma do slider nao combina com a nota anterior/proxima.
00:38:238 (1) - acho que ficaria melhor se o slider fosse mais simetrico http://puu.sh/1jrOR
00:43:629 (1) o mesmo que 00:15:999 (3)

00:08:586 (2) - adicinar um clap na repeat?
00:10:608 (3) - remova esse finish, adicione clap
00:15:999 (3) - ^
00:22:064 (1) - remova o finish no final do slider, adicione clap
00:24:760 (2) - ^
00:32:173 (2) - whistle?
00:59:803 (1) - remova o clap no final do slider, use whistle no lugar
01:01:824 (2) - remova o finish no começo do slider, use clap
01:03:172 (1) - remova o finish no final do slider, use clap
01:10:585 (1) - melhor remover o clap na repeat, eu acho. talvez usar whistle?
01:13:955 (2) - remova o finish no final do slider, talvez usar whistle?
01:15:302 (3) - remova o finish no começo do slider, use clap
01:16:650 (1) - remova o finish no final do slider, use clap
01:18:672 (1) - remova o finish no final do slider pra ficar consistente com 00:32:173 (2)

normal

ta muito bem feita em geral : D
só descordo um pouco com alguns hitsounds

01:01:824 (3) - no começo deste slider voce adicionou finish no lugar de clap, o que faz muito sentido e fica um ritmo legal,
o problema na minha opiniao, foi adicionar o clap no final do slider (estaria seguindo o vocal?)
nao sei como explicar, mas essa parte soa como se só ficaria boa seguindo apenas os instrumentos, remover esse clap?
01:05:868 (3) - bom, como o clap esta na nota anterior (e ficou legal) .. nao posso sugerir outro clap aki, acho que fica bom sem hitsound nessa nota, ou apenas com whistle
01:06:542 (4) - remover o whistle no começo do slider? isso supostamente é consistente ao final do slider 01:04:857 que apenas utiliza finish, nao da pra usar finish nessa nota pois soa estranho, entao...
01:06:542 (4) - remover whistle da repeat, usar clap?
01:14:628 (7) - remover clap, usar whistle?
01:20:694 (8) - remover whistle no final do slider?

hard

essa diff esta otima tb ^^

00:21:390 (7) - finish no começo do slider?
00:25:096 (1) - remover whistle no começo do slider?
00:27:118 (6) - whistle no começo do slider?
01:18:671 (1,2,3,4,5,6,7,8,9) - estranho posicionamento de circulos, recomendo tentar fazer algo simetrico, como uma estrela, quadrado, estrela de 6 pontas, voce tem notas suficientes pra isso

isso é tudo, boa sorte com o ranking 8-)
Topic Starter
_Azusa_

Fenya wrote:

Hi~

Easy:
Is fine than be a Easy, but You should consider than the notes go to the rhythm But they go to the rhythm
HD +1? OK
00:51:716 (2,1,1) - Put like this: http://puu.sh/1ie8T Sounds better, imo Sounds strange for me since i'm following the vocal
01:06:542 (1,2) - Put like this: http://puu.sh/1ieep When i was mapping this diff, I had even thought to use the reverse arrow in (2), but imo don't plays good for me

Normal:
00:13:641 (1) - NC? Ok
00:16:336 (6) - Remove this note? No, following vocal here
00:24:760 (1) - NC? Ok
00:29:477 - Put like this: http://puu.sh/1ieID Sounds better, imo No, i think current rhythm is better
00:30:151 (5) - ^ If you do it, NC here.
00:32:847 (1) - Remove NC If i make this, combo will be too long for a normal i think
00:41:607 (5,6) - Unstack this Is fine for a Normal i think
00:51:716 (3,4) - ^ ^
01:01:824 (3) - Remplace for circle? Sounds better , imo :p No, this slider is fine
01:02:498 (4) - NC Ok
01:07:553 (5) - NC Ok
01:12:944 (3) - NC?
01:15:639 (8) - NC, if you do it, remove NC in 01:16:313 (1) Ok
01:18:335 (5) - NC Ok

Hard:
00:30:488 (1,2,3) - This jump not have the same distance, fix it, pls Changed a bit this jump here
00:50:873 (4) - Start slider in 00:51:042 Sounds better :p This slider is following the vocals so no...
01:18:671 (1,2,3,4,5,6,7,8,9) - You could do better pattern with this~ This...what? Not fixing this because fits well with vocal imo.

That's all, sorry for my poor mod D: Not really :)
I hope you serve something, good luck~ Thanks for mod

PS: Sorry for my bad English Dx
PS2: NC = New Combo

pimpG wrote:

ola o/ ahh o carinha do map de fmp oiii :)

espero que minha opiniao seja util aki :)

geral

seria aceitavel o video ter legenda em ingles mas esse tem em espanhol (ou algo parecido ^^).. bom, nao sei se isso vai mudar alguma coisa, mas se vc puder trocar ele por um sem legenda (ou com legenda em ingles) seria bom. É o seguinte, eu busquei um video sem legenda. Foi difícil achei, mas a qualidade estava horrível e eu não queria colocar um video ruim na map, então descartei o sem legenda e procurei um com legenda que estivesse com uma qualidade boa. Eu até achei um com legenda em inglês e a qualidade até estava boazinha, mas esse legendado em espanhol estava com a qualidade bem melhor do que a que estava legendada em inglês por isso o video está com legendas em espanhol. Mas ok, vou tentar achar um outro melhor sem legendas ou com legendas em inglês quem sabe eu tenha sorte dessa vez ^^.

easy

00:15:999 (3) - todas as notas parecem "fazer par" com a nota anterior e/ou com a proxima, com exeçao deste slider
no caso, eu acho que a forma do slider nao combina com a nota anterior/proxima. No caso aquí, dei só Ctrl+H nele, acho que agora combinou bem melhor com slider anterior.
00:38:238 (1) - acho que ficaria melhor se o slider fosse mais simetrico http://puu.sh/1jrOR Ok, mas não sei se ficou igual o da foto eu mas tentei fazer igual.
00:43:629 (1) o mesmo que 00:15:999 (3) Agora sobre esse slider aquí acho que não tem problema dele ficar desse jeito, acho que combina com o slider anterior.

00:08:586 (2) - adicinar um clap na repeat? Como o som é o mesmo do que o do começo do slider, adicionei finish.
00:10:608 (3) - remova esse finish, adicione clap Mesma razão acima
00:15:999 (3) - ^ ^
00:22:064 (1) - remova o finish no final do slider, adicione clap Sinceramente adicionei esse finish randomicamente. Vamos dizer que eu "sentí" que eu deveria adicionar finish aquí. Não sei realmente dizer o porque do finish aquí.
00:24:760 (2) - ^ Para dar consistência ao slider anterior
00:32:173 (2) - whistle? Soou estranho pra mim
00:59:803 (1) - remova o clap no final do slider, use whistle no lugar Ok
01:01:824 (2) - remova o finish no começo do slider, use clap Ok
01:03:172 (1) - remova o finish no final do slider, use clap Ok
01:10:585 (1) - melhor remover o clap na repeat, eu acho. talvez usar whistle? Ok
01:13:955 (2) - remova o finish no final do slider, talvez usar whistle? Usei whistle
01:15:302 (3) - remova o finish no começo do slider, use clap Removendo o finish e não colocando nenhum hitsound em cima, você ouve um som parecido com finish.
01:16:650 (1) - remova o finish no final do slider, use clap
01:18:672 (1) - remova o finish no final do slider pra ficar consistente com 00:32:173 (2) Ok

normal

ta muito bem feita em geral : D
só descordo um pouco com alguns hitsounds

01:01:824 (3) - no começo deste slider voce adicionou finish no lugar de clap, o que faz muito sentido e fica um ritmo legal,
o problema na minha opiniao, foi adicionar o clap no final do slider (estaria seguindo o vocal?)
nao sei como explicar, mas essa parte soa como se só ficaria boa seguindo apenas os instrumentos, remover esse clap? Sim, seguindo o vocal, apesar de ter tido minhas dúvidas antes de adicionar a clap aquí. Ficava pensando, "Acho que não deveria colocar clap aquí não faz muito sentido o uso dela aquí..." , então eu removia, colocava de novo achando que ficaria meio vazio sem algum hitsound no final até pensar nessa lógica, teria sentido sim, desde que estivesse seguindo o vocal. Então é isso. Mas vou considerar esse fato de que só soaria bem se estivesse seguindo os instrumentais
01:05:868 (3) - bom, como o clap esta na nota anterior (e ficou legal) .. nao posso sugerir outro clap aki, acho que fica bom sem hitsound nessa nota, ou apenas com whistle Sem hitsound fica melhor, whistle não cairia muito bem por causa do finish no final.
01:06:542 (4) - remover o whistle no começo do slider? isso supostamente é consistente ao final do slider 01:04:857 que apenas utiliza finish, nao da pra usar finish nessa nota pois soa estranho, entao... Ok, mas eu ainda sinto falta do whistle no começo...sei lá, ficou meio que vazio...mas é esse caso aí que você falou soa estranho.
01:06:542 (4) - remover whistle da repeat, usar clap? Na verdade usar whistles cada vez que eu ouvir um som igual a este (na repeat) ultilizar whistle, foi idéia do merchat7, se quiser dar uma olhada no mod dele acho que você vai entender.
01:14:628 (7) - remover clap, usar whistle? Acho que a clap fica bem aquí então...
01:20:694 (8) - remover whistle no final do slider? Seguindo vocal

hard

essa diff esta otima tb ^^

00:21:390 (7) - finish no começo do slider? Ok
00:25:096 (1) - remover whistle no começo do slider? Ok
00:27:118 (6) - whistle no começo do slider? Ok
01:18:671 (1,2,3,4,5,6,7,8,9) - estranho posicionamento de circulos, recomendo tentar fazer algo simetrico, como uma estrela, quadrado, estrela de 6 pontas, voce tem notas suficientes pra isso Pra falar a verdade, a intenção era essa, mas eu não consigo fazer esse tipo de posicionamento no momento por isso esse posicionamento totalmente random.

isso é tudo, boa sorte com o ranking 8-) Valeuuu :)
Gero
Mod Request From My Queue O3O
Nice Song *·*


[Easy]

00:18:021 (4) - This slider is inconsistent X.X

[Normal]
00:24:760 (1) - ^
01:01:824 (3) - removes the clap
01:05:531 (2) - ^

Nice Job :3 And Nice Map
is all I could find I hope will be useful :)
Topic Starter
_Azusa_

Gero wrote:

Mod Request From My Queue O3O
Nice Song *·* Thanks~
Since i don't see any map of this song ranked i made up my proper ver ><



[Easy]

00:18:021 (4) - This slider is inconsistent X.X No isn't inconsistent, because previous slider have round slide shape.

[Normal]
00:24:760 (1) - ^ Ok
01:01:824 (3) - removes the clap Same reason as in pimpG mod, following vocal.
01:05:531 (2) - ^ ^

Nice Job :3 And Nice Map
is all I could find I hope will be useful :) Just fixed oxe thing but your mod is good
Thanks for mod~~
DaxMasterix
Hello~ Mod from my Emporium :33
xxxholic? Where is the xxx.. false advertising..

Easy:
  1. Nothing here~ Congratulation.. you win a Kdstar.
Normal:
  1. 00:16:673 (1) - Move the 2nd Sliderpoint to x:388|y:44 [Grid lvl: 4]
  2. 00:19:369 (5) - NewCombo (?
  3. 00:24:760 (1) - Move the 2nd Sliderpoint to x:88|y:144 [Grid lvl: 4]
  4. 00:29:477 (4) - NewCombo (?
Hard:
  1. HP & OD to 6
  2. 01:20:019 (5) - NewCombo.
OKAY- That is all.. Wanna see this map ranked :33 Looks very good..~ Good luck! :)
Topic Starter
_Azusa_

DaxMasterix wrote:

Hello~ Mod from my Emporium :33
xxxholic? Where is the xxx.. false advertising.. lol

Easy:
  1. Nothing here~ Congratulation.. you win a Kdstar. YAY![/color]
Normal:
  1. 00:16:673 (1) - Move the 2nd Sliderpoint to x:388|y:44 [Grid lvl: 4] Ok
  2. 00:19:369 (5) - NewCombo (? Ok
  3. 00:24:760 (1) - Move the 2nd Sliderpoint to x:88|y:144 [Grid lvl: 4] Ok
  4. 00:29:477 (4) - NewCombo (? Ok
Hard:
  1. HP & OD to 6
  2. 01:20:019 (5) - NewCombo. Ok
OKAY- That is all.. Wanna see this map ranked :33 Looks very good..~ Good luck! :) Thank you very much!
CrestRising
Hi there, from my modding queue.
* = A bit more stressed than others.

[General:]

  • * Except for Easy maybe, it would be a lot better if there was a spinner at 00:32:847 Even if you don't add the spinner, its missing something on the lyric "goo" or whatever on the red tick afterwards and it doesn't feel right.
[Easy:]

  • 00:10:608 (3,1) I think if you change 3 to just a circle on the starting point, move 1 a beat early, and extend 1 to a 4 beat slider, it would sound better (maybe).
    * 00:15:999 (3) It feels like there should be a circle here. I think you should shorten 3 by a repeat, move it over a beat, and then add a circle here. It would make more sense rhythmically.
[Normal:]

  • 00:04:880 (3) A bit picky, but this isn't the same as (3,4) just before it. I just feel like there should be some symmetry rhythm wise.
    01:10:922 It feels so missing without a circle here.
[Hard:]

  • Hmm... I think Overal Difficulty may be a bit too low, but you should raise HP Drain Rate to at least 5.
    * 00:21:390 (7,8,9) I don't think the distance spacing is the same as other notes that are 1/4 beats apart in this difficulty. Was this intentional? Well anyways, it just looks too weird and odd.
    * 00:23:412 (3,4,5,6) Look at the distance spacing.
    01:21:030 (4,5) Looks odd when stacked, but would probably look weird unstacked so nvm.
Sorry for the small mod, couldn't find much. Its a nice song. Good luck. :)
Topic Starter
_Azusa_

CrestRising wrote:

Hi there, from my modding queue.
* = A bit more stressed than others.

[General:]

  • * Except for Easy maybe, it would be a lot better if there was a spinner at 00:32:847 Even if you don't add the spinner, its missing something on the lyric "goo" or whatever on the red tick afterwards and it doesn't feel right. I think is fine, don't think something is missing here.
[Easy:]

  • 00:10:608 (3,1) I think if you change 3 to just a circle on the starting point, move 1 a beat early, and extend 1 to a 4 beat slider, it would sound better (maybe). Current rhtyhm is fine for a Easy
    * 00:15:999 (3) It feels like there should be a circle here. I think you should shorten 3 by a repeat, move it over a beat, and then add a circle here. It would make more sense rhythmically. ^
[Normal:]

  • 00:04:880 (3) A bit picky, but this isn't the same as (3,4) just before it. I just feel like there should be some symmetry rhythm wise. I think i undertand what you means here, fixed.
    01:10:922 It feels so missing without a circle here. No, goes well with bgm.
[Hard:]

  • Hmm... I think Overal Difficulty may be a bit too low, but you should raise HP Drain Rate to at least 5. Ok
    * 00:21:390 (7,8,9) I don't think the distance spacing is the same as other notes that are 1/4 beats apart in this difficulty. Was this intentional? Well anyways, it just looks too weird and odd. E-eto...i really don't think is nothing too weird here, it's intentional and really plays well with next slider (9).
    * 00:23:412 (3,4,5,6) Look at the distance spacing. [/color]
    01:21:030 (4,5) Looks odd when stacked, but would probably look weird unstacked so nvm. Just deleted the (5)
Sorry for the small mod, couldn't find much. Its a nice song. Good luck. :) [color=#FF0000]Thanks for mod./color]
CPLs
Random mod
All Suggestion (Ignore it if you don't like it

[General]
The offset is only 500,you can consider to increase audio lead-in to 2 seconds
Star Differences between Easy and Normal is too far (IMO),consider making more "harder" easy?

[Easy]
HP Drain,OD&AR +1?
00:22:064 I think the slider is better end at 00:23:412 and add note at 00:24:086
00:24:760 ^ end at 00:26:108, add note 1 beat after it
00:33:015 I think break here is not necessary
00:38:238 pretty much same pattern like 00:22:064
00:43:629 ^
00:49:020 ^

[Normal]
CS +1?
00:18:695 do you do this intentionally? If not you can move to x:104 y:124

Note: If you change this you may need to do re-spacing starting from 00:18:695

[Hard]
AR -1?
00:16:673 finish sound at the beginning
00:19:031 if you follow my suggestion above add finish here too
00:26:781 remove the finish sound
00:33:183 add note here

finished..
Good luck with your map
-Baby Strawberry-
hello :) from your friend KuronumaSawako's request
i love the background image btw :P

[General]
SPOILER
tick rate works fine

[Hard]
SPOILER
00:01:847 (4) - and 00:03:869 (3) - , its a bit confused to change the spacing, i mean in the later part, your spacing for this pattern is 0.6, so i recommend you to make it 0.6x also
00:21:390 (3,4) - same here
00:31:162 (3) - move right by 1 or 2 would be better
you may add a spinner from 00:33:183 to 00:35:542

[Normal]
SPOILER
you may add a spinner from 00:33:183 to 00:35:542

[Easy]
SPOILER
00:10:608 (3) - ends on the white tick
00:13:977 (2) - i think you may miss clicked this.
00:22:064 (1) - and 00:24:760 (2) - ends on the white tick
you may add a spinner from 00:33:183 to 00:35:542
00:51:716 (2) - the turning point sounds weird, i highly recommend you to change this. maybe like this

nice work and good luck :D
Topic Starter
_Azusa_

copolah123 wrote:

Random mod
All Suggestion (Ignore it if you don't like it

[General]
The offset is only 500,you can consider to increase audio lead-in to 2 seconds Will be the same if i do this
Star Differences between Easy and Normal is too far (IMO),consider making more "harder" easy? No because this is my representation of easy

[Easy]
HP Drain,OD&AR +1? Since bpm is low will keep and AR+1 is too hard for easy i think
00:22:064 I think the slider is better end at 00:23:412 and add note at 00:24:086 Slider ticks cover the vocals so will keep it
00:24:760 ^ end at 00:26:108, add note 1 beat after it ^
00:33:015 I think break here is not necessary i think this break is fine
00:38:238 pretty much same pattern like 00:22:064 Remapped one slider here
00:43:629 ^ ^
00:49:020 ^ ^

[Normal]
CS +1? No
00:18:695 do you do this intentionally? If not you can move to x:104 y:124 Orz, no but i think my current place is better than yours.

Note: If you change this you may need to do re-spacing starting from 00:18:695

[Hard]
AR -1? No because this is a easy diff
00:16:673 finish sound at the beginning Ok
00:19:031 if you follow my suggestion above add finish here too ^
00:26:781 remove the finish sound No, stronger sound here.
00:33:183 add note here Following BGM here

finished..
Good luck with your map

-Baby Strawberry- wrote:

hello :) from your friend KuronumaSawako's request Will thank her later :oops:
i love the background image btw :P Me too :)

[General]
SPOILER
tick rate works fine

[Hard]
SPOILER
00:01:847 (4) - and 00:03:869 (3) - , its a bit confused to change the spacing, i mean in the later part, your spacing for this pattern is 0.6, so i recommend you to make it 0.6x also Ok
00:21:390 (3,4) - same here ^
00:31:162 (3) - move right by 1 or 2 would be better Ok
you may add a spinner from 00:33:183 to 00:35:542 Kay

[Normal]
SPOILER
you may add a spinner from 00:33:183 to 00:35:542 Ok

[Easy]
SPOILER
00:10:608 (3) - ends on the white tick It's already ended in white tick
00:13:977 (2) - i think you may miss clicked this. ? Can't undesrtand
00:22:064 (1) - and 00:24:760 (2) - ends on the white tick Goes well with vocals because slidertick covers well with vocals
you may add a spinner from 00:33:183 to 00:35:542 Ok
00:51:716 (2) - the turning point sounds weird, i highly recommend you to change this. maybe like this Ok

nice work and good luck :D
787B
Olá ♪
From my Modding Queue

General
Tudo em ordem aqui.

Easy
00:11:956 (1) - Hmm, levando o fato que esse slider tá um pouquinho fora do grid (no fim do slider) que tal abaixar ele um pouco mais? Ficaria legal na minha opinião. Ah, e se você for aceitar essa sugestão, não se esqueça de verificar o spacing das outras notas (já que você vai mudar esse slider de lugar)
00:20:043 (5) - Já que no final do slider anterior você colocou um finish, que tal um new combo aqui?
00:20:716 (1) - Se aceitar a sugestão acima, remova o new combo, pra ficar consistente.
00:43:629 (1) - Bom, dava pra ter feito esse slider simétrico, mas se isso for te dar muito trabalho pode deixar ele assim mesmo.
00:51:716 (3) - New Combo?
01:07:889 (1,2,3) - Eu teria feito eles assim. Ficaria visivelmente melhor eu acho, já que estariam simétricos.
Só pra constar, depois de ter feito qualquer mudança não se esqueça de checar com o distance snapping pra ver se tem alguma nota fora do lugar.

Normal
00:13:641 (1) - Remove New Combo?
00:14:314 (4) - New Combo aqui, se tiver aceitado sugestão acima.
00:32:847 (1) - Remove New Combo. A não ser que você queira ter dado ênfase nesse circle.

Hard
00:52:389 (3) - Mover pra x:432 y:256 pra ficar alinhado com 00:52:052 (2) - ?
Fora isso, essa diff ficou muito boa.

Boa sorte!
Topic Starter
_Azusa_

Wolf wrote:

Olá ♪ Oieeeee :)
From my Modding Queue

General
Tudo em ordem aqui.

Easy
00:11:956 (1) - Hmm, levando o fato que esse slider tá um pouquinho fora do grid (no fim do slider) que tal abaixar ele um pouco mais? Ficaria legal na minha opinião. Ah, e se você for aceitar essa sugestão, não se esqueça de verificar o spacing das outras notas (já que você vai mudar esse slider de lugar) Ok
00:20:043 (5) - Já que no final do slider anterior você colocou um finish, que tal um new combo aqui? o (5) no caso dá continuação ao vocal do slider anterior (5 está seguindo esse trecho: "Sou me to me ga atta")
00:20:716 (1) - Se aceitar a sugestão acima, remova o new combo, pra ficar consistente. Como não segui a sugestão acima vou deixar assim mesmo.
00:43:629 (1) - Bom, dava pra ter feito esse slider simétrico, mas se isso for te dar muito trabalho pode deixar ele assim mesmo. Não nem tanto trabalho assim, mas acho que esse slider fica bem desse jeito então vou deixar ele assim mesmo.
00:51:716 (3) - New Combo?
01:07:889 (1,2,3) - Eu teria feito eles assim. Ficaria visivelmente melhor eu acho, já que estariam simétricos. Boa sugestão concordo, eu acho que simetria deixa tudo visivelmente melhor imo. Mas não quero estragar o flow entre o final do 1 e a curva do 2.
Só pra constar, depois de ter feito qualquer mudança não se esqueça de checar com o distance snapping pra ver se tem alguma nota fora do lugar.

Normal
00:13:641 (1) - Remove New Combo? Ok
00:14:314 (4) - New Combo aqui, se tiver aceitado sugestão acima. ^
00:32:847 (1) - Remove New Combo. A não ser que você queira ter dado ênfase nesse circle. Exatamente por isso vou deixar o NC desse jeito.

Hard
00:52:389 (3) - Mover pra x:432 y:256 pra ficar alinhado com 00:52:052 (2) - ? Ok
Fora isso, essa diff ficou muito boa. *---------------* Arigato <3

Boa sorte! Obrigado pelo o mod :)
Saten
[General]
  1. Are you sure that the BPM is 89,034? Decimals are rarely used.
  2. If you look into the .osu you'll see that there are decimals on the SliderMultiplier. This is not really an issue
    Changing this to non-decimals might mess up your sliders, so there's no need for this to be changed. just a reminder :P
[Hard]
I think you should increase the difficulty settings a bit. The current settings are pretty low imo
00:09:260 (2,3) - claps
00:24:254 (6,7) - I think this fit better if it starts on a red or white tick instead 00:28:129 (2) - curve this slider a little bit more 00:50:368 (3) - replace the clap with a whistle instead
01:01:150 (3) - whistle instead
01:03:846 (3) - same here on the start. Claps fit best on upbeats for the regular pattern
01:06:204 - add a note here to make a more steady flow?
01:11:932 (3) - whistle instead
01:14:291 (3) - whistle instead of a clap
01:16:987 - same as before. Add a note here
01:17:155 (3,4) - make something similar like you did on 01:06:373 (4,5) -

[Normal]
00:05:217 (4) - add a clap here. I guess you missed it
00:09:260 (2,3) - claps
01:01:824 (3) - add a clap on start
01:01:824 (3) - whistle on end fits better than a clap imo
01:05:531 (2,3) - clap fits better on 3 imo
01:14:628 (5) - whistle on starts fits better

[Easy]
00:05:891 (1) - The rest is symmetrical. So why not this as well? 00:10:608 (3) - a clap in the beginning instead of a finish
01:18:672 (2) - You could've made something more interesting here otherwise~


Nice and calm
I wish you good luck!
Topic Starter
_Azusa_

Saten wrote:

[General]
  1. Are you sure that the BPM is 89,034? Decimals are rarely used. When i asked help popner give me this BPM so i think is right.
  2. If you look into the .osu you'll see that there are decimals on the SliderMultiplier. This is not really an issue
    Changing this to non-decimals might mess up your sliders, so there's no need for this to be changed. just a reminder :P If will mess up with my sliders i will not fix
[Hard]
I think you should increase the difficulty settings a bit. The current settings are pretty low imo Ok
00:09:260 (2,3) - claps I will keep this for now, finish here doesn't sounds so bad.
00:24:254 (6,7) - I think this fit better if it starts on a red or white tick instead Good, fixed00:28:129 (2) - curve this slider a little bit more Fixed i think, a code is better00:50:368 (3) - replace the clap with a whistle instead Ok
01:01:150 (3) - whistle instead Well, now i start to feeling this clap here isn't right here...will consider
01:03:846 (3) - same here on the start. Claps fit best on upbeats for the regular pattern Ok
01:06:204 - add a note here to make a more steady flow? Kay
01:11:932 (3) - whistle instead Ok
01:14:291 (3) - whistle instead of a clap Ok
01:16:987 - same as before. Add a note here Following the vocals here and i don't think sounds bad
01:17:155 (3,4) - make something similar like you did on 01:06:373 (4,5) - Okay

[Normal]
00:05:217 (4) - add a clap here. I guess you missed it Okay
00:09:260 (2,3) - claps emphasizing the BGM sound here
01:01:824 (3) - add a clap on start ^
01:01:824 (3) - whistle on end fits better than a clap imo Ok removed here
01:05:531 (2,3) - clap fits better on 3 imo Ok
01:14:628 (5) - whistle on starts fits better Ok

[Easy]
00:05:891 (1) - The rest is symmetrical. So why not this as well? Seems Symmetrical to me00:10:608 (3) - a clap in the beginning instead of a finish Ok
01:18:672 (2) - You could've made something more interesting here otherwise~ Changed the rhythm a bit


Nice and calm
I wish you good luck!
kajiyatta
random mod~
General
delete .osb file
umm, this combo color doesn't seem clearly because of the video, maybe you can use bright one better.
and slider multiplier isn't correct, you should edit .osu file and fixed from 1.00000000596047 to 1.0, of course all diffs.
Easy
Placement
00:13:977(2) make beautiful~
00:46:325(3) wrong spacing
Rhythm
00:52:727(2,3) current seems fine but it's quite easy diff, so maybe like this?
Hit Sonud
00:22:604(1,2) delete finishes at end and add whistle better, it's loud
01:06:542(2) delete finish at end
01:15:302(3) delete finish at head, and add crap

Normal
Placement
00:13:641(3,1,2) a bit weird, like this?
00:39:586(3,4) make symmetrical
Rhythm
00:31:499(2,3,4,5) for newbie it's a bit difficult imo, you can try this?
Hit Sonud
00:41:944(6) delete finish at head and add whistle
00:48:346(6)^

Hard
AR-1 better for the music
Placement
00:20:716(5,6) to be nice flow, you can move rotationally. e.g)
01:18:671(1,2,3,4) like this?
Hit Sonud
00:56:096(2) delete whistle

consider using so much finishes, it's lou and some are useless I suppose. good luck
Topic Starter
_Azusa_

kajiyatta wrote:

random mod~
General
delete .osb file Ok
umm, this combo color doesn't seem clearly because of the video, maybe you can use bright one better. changed one combo colour
and slider multiplier isn't correct, you should edit .osu file and fixed from 1.00000000596047 to 1.0, of course all diffs. Will mess up with my sliders so will keep this.
Easy
Placement
00:13:977(2) make beautiful~ Er...what's the difference of this slider from mine?
00:46:325(3) wrong spacing Fixed
Rhythm
00:52:727(2,3) current seems fine but it's quite easy diff, so maybe like this? Ok
Hit Sonud
00:22:604(1,2) delete finishes at end and add whistle better, it's loud It's fine since i'm emphasizing the sound used here.
01:06:542(2) delete finish at end ^
01:15:302(3) delete finish at head, and add crap added clap but don't removed whistle

Normal
Placement
00:13:641(3,1,2) a bit weird, like this? Made something similar
00:39:586(3,4) make symmetrical Okay
Rhythm
00:31:499(2,3,4,5) for newbie it's a bit difficult imo, you can try this? Ok
Hit Sonud
00:41:944(6) delete finish at head and add whistle No
00:48:346(6)^ ^

Hard
AR-1 better for the music Ok
Placement
00:20:716(5,6) to be nice flow, you can move rotationally. e.g) Changed a bit
01:18:671(1,2,3,4) like this? Ok
Hit Sonud
00:56:096(2) delete whistle maked one thing to avoid delete whistle here.

consider using so much finishes, it's lou and some are useless I suppose. good luck
Thanks for mod
Broccoly
Hey. From my queue

[Hard]
00:21:390 (7,8,9) - consider place these more close to each other as in other sections of the song like 00:19:537 (1,2,3,4) here or 00:15:999 (4,5,6) here.
01:17:155 (3,4) - ^ same. Or you could just stack 3 on 4's head.

[Normal & Easy]
Couldn't find anything..Really.. I'm sorry, and Good job!


I'm pretty surprised that this is your first mapset.. i expected a lot less because my first map was horrible.
Nice flow and neat patterns. I'll give a star for an apology for a poor mod and for your nice map & song.
Topic Starter
_Azusa_

Broccoly wrote:

Hey. From my queue

[Hard]
00:21:390 (7,8,9) - consider place these more close to each other as in other sections of the song like 00:19:537 (1,2,3,4) here or 00:15:999 (4,5,6) here. No, made this intentionally because i think this pattern is fun to play and doesn't looks bad.
01:17:155 (3,4) - ^ same. Or you could just stack 3 on 4's head. Ah, ok since was planning to change this pattern.

[Normal & Easy]
Couldn't find anything..Really.. I'm sorry, and Good job! Thanks <3


I'm pretty surprised that this is your first mapset.. i expected a lot less because my first map was horrible. ":o re-really? :?
Nice flow and neat patterns. I'll give a star for an apology for a poor mod and for your nice map & song. Oww this commentary made my day! *----* Thanks for the star <33333333
eveless
Request from The Lazy Queue@がんばらない

[general]
  1. add xxxholic at tags since you cant find it at osu!direct if you search ×××HOLiC.
  2. Hard's offset is 499.585049611938……dont ask me why, check your hard.osu files with txt then you can find this..., the other diffs are 500, so i think you should keep the same offset.
[Easy]
  1. 00:22:064 (1) - use clap instead of finish at the tail, i think here is clap, and gong is 00:23:749. It sounds odd if you use finish.
  2. 00:24:760 (2) - same with it^

[Normal]
  1. AR is a bit fast, maybe -1
  2. 01:06:542 (4) - since you make a clap spam at 01:05:531 (2,3), so why dont you make the same hitsounds at 01:06:542 (4)? It make me confused that you use a random hitsounds.
  3. 01:16:313 (2) - also this, if you do wanna change ^, at least i think you should add clap at this.
[Hard]
  1. Because this slow bpm i think ar6 is better.
  2. Dont you think sv too high? I think 2.4 is an insane but not a hard.
  3. 00:38:237 (1) - especially this, try add a 0.75x timing section at it?
  4. 00:15:999 (4) - i always miss it cuz the vocal "te" is in 00:15:830.
  5. 00:50:368 (3) - move the clap from the beginning to the end. it's odd now :<
  6. 01:01:150 (3) - clap at the this really make me confused...i think it's whistle but not clap.
  7. 01:06:710 (5,6) - also these, i'd you add clap at 6, but not 5's tail.
  8. 01:12:438 - try to add an note here or remake this part? I found you're follow music in general, there is a vocal "mo".
Topic Starter
_Azusa_

goodbye wrote:

Request from The Lazy Queue@がんばらない

[general]
  1. add xxxholic at tags since you cant find it at osu!direct if you search ×××HOLiC. Okay
  2. Hard's offset is 499.585049611938……dont ask me why, check your hard.osu files with txt then you can find this..., the other diffs are 500, so i think you should keep the same offset. orz didn't noticed, fixed
[Easy]
  1. 00:22:064 (1) - use clap instead of finish at the tail, i think here is clap, and gong is 00:23:749. It sounds odd if you use finish. I think finish sounds more good imo, fits with the bgm.
  2. 00:24:760 (2) - same with it^

[Normal]
  1. AR is a bit fast, maybe -1 Okay
  2. 01:06:542 (4) - since you make a clap spam at 01:05:531 (2,3), so why you dont make the same hitsounds at 01:06:542 (4)? It make me confused that you use a random hitsounds. Added a clap in the repeat
  3. 01:16:313 (2) - also this, if you do wanna change ^, at least i think you should add clap at this. kay
[Hard]
  1. Because this slow bpm i think ar6 is better. feels so slow to me
  2. Dont you think sv too high? I think 2.4 is an insane but not a hard. In the beginning, this was a mistake of mine because i used a high sv in hard and a low in normal, but actually i think is fine keep that sv in hard, because i think will be too slow with a sv lower than this. (sorry for poor english)
  3. 00:38:237 (1) - especially this, try add a 0.75x timing section at it? Well, okay.
  4. 00:15:999 (4) - i always miss it cuz the vocal "te" is in 00:15:830. Ok
  5. 00:50:368 (3) - move the clap from the beginning to the end. it's odd now :< Okay
  6. 01:01:150 (3) - clap at the this really make me confused...i think it's whistle but not clap. okay
  7. 01:06:710 (5,6) - also these, i'd you add clap at 6, but not 5's tail. Okay
  8. 01:12:438 - try to add an note here or remake this part? I found you're follow music in general, there is a vocal "mo". Okay
Thanks for mod!
pimp
ola

fazendo recheck, como eu havia prometido

geral

mude artist para "フォノジェニコ" mantenha Fonogenico em romanised artist
use esse bg. é o mesmo q vc ta usando, mas nao tem o email na parte inferior esquerda :P
considere usar esse slider tick para as batidas que voce nao pode usar clap por estar usando sliders longos na easy


easy

00:15:999 (3) - new combo
01:15:302 (3,1) - new combo na 3 e remova new combo da proxima nota
01:18:672 - new combo

00:11:956 (1,2,3) - spacing
00:40:260 (2,3) - ^
00:45:651 (2) - faça o spacing o mais proximo possivel de 1x
01:13:955 (2,3) - spacing
01:18:672 (2) - spacing, mova 1 grid pra baixo

00:57:107 (1) - remova o finish ?
01:20:694 (3) - ter um finish aki seria inconsistente a 00:32:173 (2) apesar de que eu acho q soa bem das duas formas...

normal

00:13:641 (3,1) - new combo no 3 e remova o da proxima nota
00:16:336 (5,1) - ^
00:48:346 (6,1) - ^
00:53:738 (6) - new combo
00:54:411 (1) - remove new combo
01:18:335 (5) - new combo
01:20:357 (1) - talvez eu esteja errado mas eu acho q esse nc nao é necessario

00:01:510 (2,3,4) - spacing
00:05:217 (4) - ^ deixe mais proximo de 1x
00:05:891 (1,2,3) - deixe mais proximo de 1x
00:15:999 (4) - spacing
00:21:053 (3) - spacing
00:24:760 (1) - ^
00:28:129 (2) - deixe mais proximo de 1x
00:54:411 (1) - ^
01:03:846 (3,4) - spacing
01:04:520 (5,1) - porque de repente usou 0,8x aki?
01:05:868 (3) - deixe mais proximo de 1x
01:12:944 (1,2,3,4,5) - spacing
01:15:639 (1,2,3) - spacing
01:18:335 (5,6) - porque de repente usou 0,9x aki?
01:20:357 (1,2) - spacing

00:06:565 (2,3) - mova o whistle pro final do 2 ou use whistle assim em 00:01:510 (2,3) - e tambem em 00:04:206 (2,3) - pra manter consistencia
00:42:955 - a normal é a unica com whistle aki
00:45:988 (3) - adicione whistle aki pra fazer 00:45:314 (2,3) - ficar consistente a 00:39:586 (3,4) - ?
00:57:107 (1) - remova o finish ?
01:04:857 (1) - whistle pra representar o vocal melhor?
01:05:868 (3) - troque o clap por whistle pelo mesmo motivo acima
01:16:650 (3) - troque o clap por whistle pelo mesmo motivo acima
01:17:324 (4) - troque o whistle da repeat por um clap pra ficar consistente a 01:06:542 (4)
01:17:324 (4) - remova o clap no final do slider, deixe sem finish tambem, pra dar destaque ao finish em 01:18:672 (6) -

hard

00:13:641 (6,1) - new combo no 6 e remova o da proxima nota
00:16:168 (6) - new combo
00:16:673 (1) - remove new combo
00:19:032 (7,1) - new combo no 7 e remova o da proxima nota
00:24:254 (6) - new combo
00:25:097 (1) - remove new combo
00:27:119 (6,1) - new combo no 6 e remova o da proxima nota
01:02:161 (7,1) - new combo no 7 e remova o da proxima nota
01:04:688 (6) - new combo
01:05:194 (1) - remove new combo
01:06:205 (3) - new combo ?
01:07:553 (7,1) - new combo no 7 e remova o da proxima nota
01:15:639 (7,1) - ^
01:17:156 (3) - new combo?
01:18:672 (1,2,3,4,1,2,3,4) - esse combo ta inconsistente a 00:29:814 (1,2,1,2,1,2,3) -

00:00:836 (2) - remova esse whistle pra ficar consistente a 00:03:532 (2) - e a 00:05:891 (1) -
00:04:037 (4) - adicione whisltle ao final do slider pra ficar consistente a 00:01:679
00:06:733 (3) - ^
00:09:260 (2) - nas outras diffs isso era um finish, apesar de que eu acho que soa bem como clap tb
00:15:325 (3) - whistle no começo?
00:16:336 (7) - ^
00:40:091 (4) - whistle no começo?
00:45:314 (4) - mova o whistle pro final?
00:50:368 (3) - o clap no final nao combina, remova e deixe sem nada aki
00:50:874 (4) - whistle no começo?
00:57:107 (1) - remove finish?

00:03:195 (1,2) - spacing, intencional?
00:08:586 (1,2) - faça ficar mais perto de 1,2x
00:11:282 (1,2) - spacing, intencional?
00:19:537 (1,2,3,4) - faça ficar mais perto de 0,6x
00:39:249 (2,3) - faça ficar mais perto de 1x
00:42:618 (3,4) - spacing, intencional?
00:52:053 (2,3) - spacing, intencional?
01:03:846 (3,4) - spacing
01:10:585 (1,2) - faça ficar mais proximo de 1x
01:12:270 (4,5) - faça ficar mais proximo de 0,60x
Topic Starter
_Azusa_

pimpG wrote:

ola

fazendo recheck, como eu havia prometido

geral

mude artist para "フォノジェニコ" mantenha Fonogenico em romanised artist
use esse bg. é o mesmo q vc ta usando, mas nao tem o email na parte inferior esquerda :P Ok
considere usar esse slider tick para as batidas que voce nao pode usar clap por estar usando sliders longos na easy[/color] Ok

easy

00:15:999 (3) - new combo
01:15:302 (3,1) - new combo na 3 e remova new combo da proxima nota
01:18:672 - new combo

00:11:956 (1,2,3) - spacing
00:40:260 (2,3) - ^
00:45:651 (2) - faça o spacing o mais proximo possivel de 1x
01:13:955 (2,3) - spacing
01:18:672 (2) - spacing, mova 1 grid pra baixo

00:57:107 (1) - remova o finish ?
01:20:694 (3) - ter um finish aki seria inconsistente a 00:32:173 (2) apesar de que eu acho q soa bem das duas formas...

Fixei tudo.

normal

00:13:641 (3,1) - new combo no 3 e remova o da proxima nota
00:16:336 (5,1) - ^
00:48:346 (6,1) - ^
00:53:738 (6) - new combo
00:54:411 (1) - remove new combo
01:18:335 (5) - new combo
01:20:357 (1) - talvez eu esteja errado mas eu acho q esse nc nao é necessario

00:01:510 (2,3,4) - spacing
00:05:217 (4) - ^ deixe mais proximo de 1x
00:05:891 (1,2,3) - deixe mais proximo de 1x
00:15:999 (4) - spacing
00:21:053 (3) - spacing
00:24:760 (1) - ^
00:28:129 (2) - deixe mais proximo de 1x
00:54:411 (1) - ^
01:03:846 (3,4) - spacing
01:04:520 (5,1) - porque de repente usou 0,8x aki?
01:05:868 (3) - deixe mais proximo de 1x
01:12:944 (1,2,3,4,5) - spacing
01:15:639 (1,2,3) - spacing
01:18:335 (5,6) - porque de repente usou 0,9x aki?
01:20:357 (1,2) - spacing

00:06:565 (2,3) - mova o whistle pro final do 2 ou use whistle assim em 00:01:510 (2,3) - e tambem em 00:04:206 (2,3) - pra manter consistencia
00:42:955 - a normal é a unica com whistle aki
00:45:988 (3) - adicione whistle aki pra fazer 00:45:314 (2,3) - ficar consistente a 00:39:586 (3,4) - ?
00:57:107 (1) - remova o finish ?
01:04:857 (1) - whistle pra representar o vocal melhor?
01:05:868 (3) - troque o clap por whistle pelo mesmo motivo acima
01:16:650 (3) - troque o clap por whistle pelo mesmo motivo acima
01:17:324 (4) - troque o whistle da repeat por um clap pra ficar consistente a 01:06:542 (4) Clap funciona melhor nessa parte imo
01:17:324 (4) - remova o clap no final do slider, deixe sem finish tambem, pra dar destaque ao finish em 01:18:672 (6) -

Ignorei as sugestões de spacing porque remapeei essa diff mas usei todas as de nc e a maioria de hitsound
hard

00:13:641 (6,1) - new combo no 6 e remova o da proxima nota
00:16:168 (6) - new combo
00:16:673 (1) - remove new combo
00:19:032 (7,1) - new combo no 7 e remova o da proxima nota
00:24:254 (6) - new combo
00:25:097 (1) - remove new combo
00:27:119 (6,1) - new combo no 6 e remova o da proxima nota
01:02:161 (7,1) - new combo no 7 e remova o da proxima nota
01:04:688 (6) - new combo
01:05:194 (1) - remove new combo
01:06:205 (3) - new combo ?
01:07:553 (7,1) - new combo no 7 e remova o da proxima nota
01:15:639 (7,1) - ^
01:17:156 (3) - new combo?
01:18:672 (1,2,3,4,1,2,3,4) - esse combo ta inconsistente a 00:29:814 (1,2,1,2,1,2,3) - Eu tentei usar essa sugestão, mas não gostei muito do jeito que ele ficou visualmente, então vou deixar ele assim

00:00:836 (2) - remova esse whistle pra ficar consistente a 00:03:532 (2) - e a 00:05:891 (1) -
00:04:037 (4) - adicione whisltle ao final do slider pra ficar consistente a 00:01:679
00:06:733 (3) - ^
00:09:260 (2) - nas outras diffs isso era um finish, apesar de que eu acho que soa bem como clap tb
00:15:325 (3) - whistle no começo?
00:16:336 (7) - ^
00:40:091 (4) - whistle no começo?
00:45:314 (4) - mova o whistle pro final?
00:50:368 (3) - o clap no final nao combina, remova e deixe sem nada aki
00:50:874 (4) - whistle no começo?
00:57:107 (1) - remove finish?

00:03:195 (1,2) - spacing, intencional?
00:08:586 (1,2) - faça ficar mais perto de 1,2x vou fixar se mais pessoas apontarem isso porque pra mim o spacing não parece errado
00:11:282 (1,2) - spacing, intencional?
00:19:537 (1,2,3,4) - faça ficar mais perto de 0,6x
00:39:249 (2,3) - faça ficar mais perto de 1x
00:42:618 (3,4) - spacing, intencional? sim
00:52:053 (2,3) - spacing, intencional?
01:03:846 (3,4) - spacing acho que ele fica melhor perto do 3
01:10:585 (1,2) - faça ficar mais proximo de 1x
01:12:270 (4,5) - faça ficar mais proximo de 0,60x
vlw mesmo pela recheck
Pokie
Request from The Lazy Queue@がんばらない

A further modding here!


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. Timing is sightly off'd, please move the offset section to 508 (+8 ms) (Please take in mind I'll keep your current timing setting while modding, and, Please don't forget a resnap after timing changes)
  2. Swap the unicode source thing "×××HOLiC" to tags, "xxxHOLiC" to source. As an unicode text, "×××" isn't recommended for using as a source.
  3. Since you've added a hitsound for sliderticks, it's suppose has a louder sound than normal hitsounds. So I recommend for reducing around 15% volume for every SC1 sections (Which you've used for activating slidertick hitsounds)

 Easy

  • 00:08:586 (2) - Missing a clap on slider's reverse? I don't know if it's intentional or not... But from my own opinion, a clap should be added here.
    00:15:999 (1) - The finish from slider's head isn't necessary imo, you've added other finishs along with the 'cymbal sounds' from music, but there's nothing at this timing point.
    00:22:064 (1) - According to the reason from previous line, the finish from slider's end should be removed and replace with a clap
    01:06:542 (2) - Similar things, please use clap instead of finish on slider's end

 Normal

  • 00:23:749 (3) - Missing a clap on slider's reverse, and also a whistle on slider's head.
    01:05:194 (2) - The slider's end is on the 4th beat, shouldn't be a clap for hitsound instead of a whistle?

 Hard

  1. AR,OD -1. Same opinion with goodbye's modding, AR6 could serve a comfortable gameplay for songs which are under BPM 100
    01:05:876 (6,1,2) - The spacing between these notes are kinda confusing, players can't really catch up the rhythm here. To solve this problem, I'll suggest a pattern like this:


Please call me back via Forum PM once you've finished this modding ;)
Topic Starter
_Azusa_

Pokie wrote:

Request from The Lazy Queue@がんばらない

A further modding here!


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. Timing is sightly off'd, please move the offset section to 508 (+8 ms) (Please take in mind I'll keep your current timing setting while modding, and, Please don't forget a resnap after timing changes)
  2. Swap the unicode source thing "×××HOLiC" to tags, "xxxHOLiC" to source. As an unicode text, "×××" isn't recommended for using as a source.
  3. Since you've added a hitsound for sliderticks, it's suppose has a louder sound than normal hitsounds. So I recommend for reducing around 15% volume for every SC1 sections (Which you've used for activating slidertick hitsounds)

 Easy

  • 00:08:586 (2) - Missing a clap on slider's reverse? I don't know if it's intentional or not... But from my own opinion, a clap should be added here.
    00:15:999 (1) - The finish from slider's head isn't necessary imo, you've added other finishs along with the 'cymbal sounds' from music, but there's nothing at this timing point.
    00:22:064 (1) - According to the reason from previous line, the finish from slider's end should be removed and replace with a clap
    01:06:542 (2) - Similar things, please use clap instead of finish on slider's end

 Normal

  • 00:23:749 (3) - Missing a clap on slider's reverse, and also a whistle on slider's head.
    01:05:194 (2) - The slider's end is on the 4th beat, shouldn't be a clap for hitsound instead of a whistle?

 Hard

  1. AR,OD -1. Same opinion with goodbye's modding, AR6 could serve a comfortable gameplay for songs which are under BPM 100
    01:05:876 (6,1,2) - The spacing between these notes are kinda confusing, players can't really catch up the rhythm here. To solve this problem, I'll suggest a pattern like this:


Please call me back via Forum PM once you've finished this modding ;)
All Fixed! Sorry for delay, problems with internet.
wcx19911123
here's your ticket

[General]
I suggest to add a silenced custom sliderslide hitsound, or the slider sounds really odd imo
I'm a bit worry about the spread, the gap between Normal and Hard is really huge

[Easy]
00:59:811 (1) - this slider is kinda far from the spinner, and its body is hidden by the hitburst, this is hard/confusing to play imo, hope you can fix the spacing and change a direction of the slider

[Hard]
01:06:213 (1,2,3) - I suggest to use the same spacing at here, or it's kinda confusing to play
01:16:658 (3,1) - this anti-jump is really too sudden, and doesn't fit the song well. I hope you can use normal spacing here

I need to say, this map's quality still has huge room to be improved
first, please make your slider shape better, especially the long arc sliders in Easy diff. please try to make them looks much more smooth
second, the patterns in this map is a bit boring imo. you can try to use some blanket patterns or symmetrical patterns, or put the notes in regular geometry. then the map will looks much better imo
anyway, rhyme and hitsounds are not bad, keeping working on this. good luck
Topic Starter
_Azusa_

wcx19911123 wrote:

here's your ticket

[General]
I suggest to add a silenced custom sliderslide hitsound, or the slider sounds really odd imo Ok
I'm a bit worry about the spread, the gap between Normal and Hard is really huge Working on another diff to balance the spread.

[Easy]
00:59:811 (1) - this slider is kinda far from the spinner, and its body is hidden by the hitburst, this is hard/confusing to play imo, hope you can fix the spacing and change a direction of the slider Ok

[Hard]
01:06:213 (1,2,3) - I suggest to use the same spacing at here, or it's kinda confusing to play Ok
01:16:658 (3,1) - this anti-jump is really too sudden, and doesn't fit the song well. I hope you can use normal spacing here Ok

I need to say, this map's quality still has huge room to be improved
first, please make your slider shape better, especially the long arc sliders in Easy diff. please try to make them looks much more smooth
second, the patterns in this map is a bit boring imo. you can try to use some blanket patterns or symmetrical patterns, or put the notes in regular geometry. then the map will looks much better imo

Well i will not remap because the map looks good for me and i really want to keep this style in my first map :(
but i will save this for future maps, thanks for mod.
Will remap!

anyway, rhyme and hitsounds are not bad, keeping working on this. good luck
Topic Starter
_Azusa_
Working on Remap in Hard diff, will revive soon
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