forum

Oshima Hiroyuki feat. Katakiri Rekka - why, or why not

posted
Total Posts
12
Topic Starter
B2IN
This beatmap was submitted using in-game submission on 2012년 10월 25일 목요일 at 오후 10:23:02

Artist: Oshima Hiroyuki feat. Katakiri Rekka
Title: why, or why not
Source: Higurashi no Naku Koro ni
Tags: shion mion ed ending
BPM: 136
Filesize: 5155kb
Play Time: 03:16
Difficulties Available:
  1. Hard (4.77 stars, 383 notes)
  2. Normal (1.25 stars, 153 notes)
Download: Oshima Hiroyuki feat. Katakiri Rekka - why, or why not
Information: Scores/Beatmap Listing
---------------
well.. done '^'
Melophobia
Sourceは"Higurashi no Naku Koro ni" です。
Topic Starter
B2IN
なるほど 。 thanks :3
jamxx
hi,bin.
thanks request.

General

offset+10?
3980 is fast for me.
but its up to you.
I write mod by your offset(3980).

Normal
  • 00:09:625 (1) - move to x:136 y:164. blanket 00:08:742 (3) - slider end.but its nazi.
    00:33:889 (2) - move to y:356?
    02:30:360 (1) - move in the center and make symmetry.
    03:19:772 Please extend kiai time till here.because spinner looks more beautiful.
Hard
  • 00:08:742 (7,1) - x:376 y:56,00:08:742 (7,1,2,3) - make a triangle.
    00:23:963 (6) - x:132 y:140? it looks better.
    01:02:125 (1) - this slider is little dirty,,use 00:16:684 (6) - .
    01:26:389 (3,4,5) - triangle?02:06:316 (4) - y:192 is better.
    02:42:272 (1) - I know that its difficult to make a circle,but let's make more beauty.
    03:19:772 kiaitime.
thats all
nice relax map<3
K i A i
00:46:249 - 키아이타임이 필요없는 구간이라고 생각합니다 개인적으로 ㅎㅎ
01:14:485 - 키아이타임을 도중에 없앴다 다시 나타내실거라면 01:12:720 - 이 부분에서 없애는게 더 좋아보이네요 ㅎㅎ
02:30:367 - 이 부분도 키아이타임은 필요없는것 같습니다 ㅋㅋ
03:00:367 - 마찬가지로 02:58:602 - 이 부분부터 키아이타임을 없앴다가 다시 나타내는게 좋아보입니다~

[Normal]
HD 좀 높은 것 같아요..

02:48:014 (1) - 피니시 사운드 일부러 안넣으신건가요? 넣는게 괜찮아보이는데

[Hard]
OD 조금만 내려도 괜찮을 것 같아요 ㅋㅋ

01:02:132 (1) - 이 부분도 피니시사운드 넣어도 괜찮아보여요~
01:16:029 (4) - 여기도 마지막 부분에 피니시!
02:48:014 (1) - 피니시~
03:01:911 (6) - 마지막 부분에 피니시~
03:14:926 (2,3) - 슬라이더가 끝나는 부분을 볼 때, 이 두 노트의 위치를 서로 바꿔주는게 더 자연스러울겁니다 ㅎㅎ



특별히 문제있어보이는 부분은 더 안보이는군요,
좀 모양이 어색한 슬라이더들만 좀 더 보정하면 깔끔하고 좋은 비트맵이 될 수 있을겁니다!
Stefan
(*w*)
lkx_Shore
[General]
hi mod from my queue
i think soft is better than drum

[Hard]
od7→6
00:37:536 (7) - 3hit is not good in here

good,so nothing to say ;)
Himesaka Noa
Hi, B2IN.
I mod this beatmap by your request.

[Hard]
01:05:441 (2) - How about move to 216, 164
01:05:882 (3) - If you move 01:05:441 (2), move to 268, 248
01:06:323 (4) - If you move 01:05:441 (2, 3), move to 132, 184
01:06:985 (5) - If you move 01:05:441 (2, 3, 4), move to 256, 184
01:49:558 (3) - How about move to 400, 192
01:50:219 (2) - How about move to 112, 192
02:19:779 (5) - I think it is unnatural. Apply reverse section (Ctrl + G)
02:26:176 (4) - 2nd waypoint 184, 188
02:37:646 - Add note
03:10:735 (8,9,10) - How about stack?

Sorry for short mod.
Good luck :3
TheVileOne
You asked for a mod?

General

There's a huge difficulty gap between Normal and Hard. I think you could definitely squeeze something in between.

Normal

This is one of those difficulties where there's little actually wrong with it, but there's nothing really special about it either. Everything is just okay. and it plays a lot more like an Easy than a Normal.It's almost like false advertising calling this a Normal.

01:14:485 (1) - The finish on the start doesn't sound right.
02:44:485 (1) - I kind of like how this sounds ending here 02:47:132 - .
02:58:602 (1,1) - So misaligned >.<
03:01:249 (2) - I don't think this shape fits here.

Hard

00:18:896 (5) - This slider looks so out of place. Adding more of a curve to it would be preferred.
00:21:102 (8) - Reduce and repeat on the red tick?
00:37:205 (6,7,8) - Align better?
01:14:485 - Lower the volume on this finish?
01:44:485 (1,2) - Jump is too far IMO. also the parallel setup looks strange.
02:21:323 (2,3) - Doesn't sound like a jump sequence to me. Perhaps remove the jump, add note here 02:21:433 - and remove 02:21:874 (6) -
02:34:779 (3,4) - Too far for this song IMO.
03:00:588 (2,3) - Not sure I like the spacing increasing even more here. It's not what's best for the beat. Maybe the jump could be 3,4 instead or 4,5?
03:10:735 (8,9,10,1) - Annoying to read. The long white tick seems to be a much better start for a slider than the red tick after it. or even better, 03:10:735 - could be a 1/2th length repeat slider. that seems to fit well. There wouldn't be a note here 03:11:396 -
03:14:705 (1,2,3,4) - Conventional spacing would be a lot better IMO.
03:15:367 (4) - Should end on the red tick. http://puu.sh/1kZQd
Nichiyouki


Hi, B2IN

My mod from your request in my modding queue (Sorry for my mod is delay.)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Normal

  1. 00:14:044 (3) - Spacing from (2) to (3) is little close (1.04x). Please move it to down and left 1 grid.
  2. 01:14:485 (1) - It is not necessary to use NC imo. Maybe remove NC.
  3. 01:22:426 (4) - Move to left 1 grid.
  4. 01:50:661 (1) - Triangle (1,2,3) is strange. You can fix it by move to down 3 grids.
  5. 01:56:396 (2) - Add finish in slider begin.
  6. 03:00:367 (1) - Same as 01:14:485 (1)

Hard

  1. 00:39:184 - Unsnapped green line. Please resnap to 00:39:191
  2. 00:39:294 - Unsnapped green line. Please resnap to 00:39:301
  3. 00:22:132 (1) - Move to down 3 grids and left 1 grid. So that it is parallel to (3).
  4. 03:16:249 (3) - Add finish here, but use S instead using D:C1. Then add a green line at 03:16:360 by use D:C1.

That's all that I can find them, and hope that my mod will be useful for you.

Good luck~
Lally
Hi from my Mod Q >u< sorry for delay ;_;


[Normal]

00:12:720 (2,1) - do a better blanket here
01:14:485 (1) - remove nc here
01:26:838 (1) - i think here is better a spinner hat end here + 5% volume at the end : 01:28:602 when not remove nc no need of it
02:23:308 (1) - try so that this slider get a blanket for 02:21:544 (2)
02:33:896 (1,2) - do a blanket here
03:00:367 (1) - remove nc

[Hard]

00:39:184 - Unsnapped green line resnap it to 00:39:191
00:39:294 - Unsnapped green line resnap it to 00:39:301
00:49:558 (8) - finish end of slider
01:26:838 - same as i said in normal o3o i think is better :V
02:05:661 (3) - finish at beginn of slider


good luck >u<)/
Topic Starter
B2IN
okay ty guys .

From now on, don't post on this thread.
Please sign in to reply.

New reply