Chewin asked me just for a taiko mod, but I'll do a full mod because I want 
[General:]
•
Slider Tick Rate: I really like the way in what it sounds the Slider Tick Rate 2. It sounds really fitable with the song in all aspect and in all the difficulties. (Oh.. Chewin mentioned this too, you should consider to change that)
[Ixia:]
• 00:10:201
(Spin): In the Spinner, would be better if you replace the Finish in a Whistle instead. I think that the Whistle follow better the Instrumental here
• 00:13:916 (2,3): Stacked Notes cause always a Headache in New Players, and in this case it is also a bad idea because (2,3,4) is a 1/2 pattern. In my personal point of view would be better if you Unstack these Notes
• 00:23:058 (3,4): To be consistent with the previous parts, would be better if you Remove (4) and add another Repetition in (3)
• 00:29:916 (6): A Combo with 8 Notes feel weird in this difficulty, I'd add one in this Note
• 00:39:630 (1,2): Would be better if you unstack these Notes
• 00:52:201 (1,2,1,2): Actually I don't like how it plays this pattern because it doesn't following the Vocal or Instrumental properly. Try adding a Note in 00:53:344 and moving the Next objects 1/2 forward, in my opinion sound much better.
• 00:58:201 (1,2,1,2): *Nazi* You can make a better Blanket if you work a bit better with your Slider (2). You should try something like this with your Slider (2):
SPOILER
124,248,59630,2,0,B|144:334|256:384|368:334|388:248,1,350
• 01:02:487 (1,2): Hmm.. Unstack them please
• 01:03:630 (3): The BPM is low but even so a lot of repetitions in a Slider could be Hard in an Easy diff. You could decompress this in 2 Sliders with just a Repetition, I think that it is much easier to read
• 01:07:344 (3): In this particular case follow better the music if you increase the Slider lenght by 1/2
• 01:18:201 (3): I'd add a Whistle here to follow the vocal more cloesely
[Capensis:]
• 00:05:058
(x): For consistency with your previous and Next pattern, you should add a Note here, sounds fine in my opinion
• 00:09:630
(x): Add a Note here, for consistency as I explained in the previous suggestion
• 00:10:201
(Spin): Same as Easy about adding a Whistle here
• 00:23:916 (5): A New Combo here would be a good idea so the player could percive better the usage of 1/4 in this pattern
• 00:25:344 (1,2): If you did the above suggestion, Move the New Combo to the Note (2)
• 00:49:916 (4): Add a New Combo here for consistency with your other difficulties. In addition of that, plays fine because you have a 2/1 distance in the timeline between (3,4)
• 01:08:201 (4): (^)
• 01:18:201 (4): As I explained in 'Ixia' Add a Whistle here
[Ryunmei:]
• 00:10:201
(Spin): Add a Whistle instead
• 00:42:201 (6): I'd try a New Combo here to avoid the long comboing
• 01:02:487 (1,2): Sincerely I didn't understand this jump, it doesn't play very well in a 'Constant Spacing map' as it is this one, in addition it is a 2.60x Jump, so this is not the best way to add a Jump in this kind of map. Try reducing the spacing between these Notes for a better flow (if it is necesary, break the symetry please)
• 01:20:773 (1,2): (^)
[Baron:]
• 00:10:058
(Spin): Whistle as always
• 00:14:487 (6,7): This jump plays awkwardly, wouldn't let me read properly the next pattern, since the jump is unintuitive. The best idea is reduce the lenght of this jump a bit to make the flow increase properly
• 00:25:201
(x): Since you are following closely the Background in this difficulty, you should add a Note here.
• 00:48:201
(x): Try making the rhythm more enjoyable, is kinda ugly to play this with a lot of stops since it is a high level diff. I guess. Add a Note here please
• 00:48:773
(x): (^)
• 00:53:058 (3): You don't have a big thing to remark over the blue tick, for this reason this pattern plays bad in my opinion. The best idea is reducing this Slider in 1/2 and after that add a Note in the next Downbeat (00:53:630)
[Roxy:]
--> Nice and Clean diff. Everything looks in order here
[Kurosanyan's Taiko Muzukashii:]
• 00:04:201 (2): A don here follow better the Instrumental imo
• 00:08:773 (2): (^)
• 00:49:344 (3,4,1,1,2,3): This transition of ddk ddd constantly in the kiai could be a bit Hard in a Muzu (inclusive in this low BPM diff). I'd reduce the usage of them using ddd ddd instead to don't make the pattern difficult to 'Muzu players

'
-->
Well, it is always the same suggestion in 00:51:630 (2,3,1,1,2,3) - 00:53:916 (2,3,1,1,2,3) - 01:07:630 (4,5,1,1,2,3) - 01:09:916 (3,2,1,1,2,3) - 01:12:201 (2,3,1,1,2,3). • 01:22:916 (2): This kat doesn't fit really well here, I'd move it 1/4 forward to follow at least the Vocal properly
• 01:23:630 (2,3,4,1,1,1,2): Hmm.. These Simple notes in 1/2 are not following a precise thing in the music, it looks like they are in there just to take place. Since the BPM is low, I'd try with a drumroll instead of the Notes
[Kurosanyan's Taiko Oni:]
•
Slider Velocity: I'd use a constantly 1,60 in the Slider Velocity because you use a tones of 1/6 Patterns in this Oni. (And please, keep the Slider Speed Increase in the Kiai, plays awesome with 1,60 really

)
• 01:23:820: Why don't you try adding Notes in the Blank Spaces? (01:24:011 - 01:24:297 - 01:24:582 - 01:24:868 - 01:25:154). It is not Hard to follow a 1/6 pattern with BPM 105, I think that it is coherent with an Oni diff. Actually I dislike these 'alone' 2-plets.
- Other than that, This diff. is well constructed, the usage of 1/6 is coherent, really. Well, That's all.
Taking Chewin Words:
Chewin wrote:
Well, mapset is veeery nice. I suggest you to ask for a rebubble after my and taiko mods and I will rank it :3
Call me back for a recheck then (Well, I'll be some days out, till the next Monday, so I'll recheck this map in this day)
Good Luck for Now 