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SISTAR19 - Ma Boy

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Topic Starter
Nidert
This beatmap was submitted using in-game submission on den 9 september 2012 at 14:49:48

Artist: SISTAR19
Title: Ma Boy
Tags: k-pop Saten Saten-san Dance version SISTAR
BPM: 90
Filesize: 13923kb
Play Time: 03:16
Difficulties Available:
  1. o'boy (2,72 stars, 220 notes)
  2. why you trippin' boy? (4,86 stars, 446 notes)
Download: SISTAR19 - Ma Boy
Download: SISTAR19 - Ma Boy (no video)
Information: Scores/Beatmap Listing
---------------
Best video ever.

o'boy = normal diff
why you trippin' boy = hard diff

Both diffs - Collab by me and Saten /o/
em24_old
Hooked you up with nametags. ^^

Edit: irc mod
Topic Starter
Nidert
dat 2 kds
tan14007
In My Opinion~

o'boy
- About 1:7:799 - 1:13:299 Notes Are Blocking Bora (Naaa Just kidding~ :P )
- Slider Tick Rate is too much… I think only 1 is ok.
- I think I need more break for this (if this is an easiest level for this song)
- I just don't like spinner at the end of this level :)
Topic Starter
Nidert

tan14007 wrote:

In My Opinion~

o'boy
- About 1:7:799 - 1:13:299 Notes Are Blocking Bora (Naaa Just kidding~ :P )
- Slider Tick Rate is too much… I think only 1 is ok.
- I think I need more break for this (if this is an easiest level for this song)
- I just don't like spinner at the end of this level :)
We decided to lower the tick rate on o'boy, but for the rest we think the map is fine as it is. We'll consider adding another break, but we want to be consistent so we had the break at the same point on both diffs and the spinner at the end. Thanks for modding :3
Deni
From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------
General

You should explain what kind of difficulty "o'boy" and "why you trippin' boy?" is in your first post.
I didn't find much because they're both great difficulties :)

o'boy

00:56:299 (1) - New Combo
03:05:299 (1) - This Slider looks boring. Why not trying to make something like this -> http://puu.sh/4iR6 or http://puu.sh/6LkY
03:07:965 (1) - ^

why you trippin' boy?

00:29:965 (1) - Why New Combo here?
00:58:965 (6) - This Circle is too high. It's touching the health bar, that's not allowed.
02:17:632 (6) - New Combo
03:15:965 (1) - Why New Combo here?
Topic Starter
Nidert

dubbadeni wrote:

From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------
General

You should explain what kind of difficulty "o'boy" and "why you trippin' boy?" is in your first post. - Thanks for pointing that out :3
I didn't find much because they're both great difficulties :) - Thanks :D

o'boy

00:56:299 (1) - New Combo - I don't really see the need to NC there ^^ I think it fits
03:05:299 (1) - This Slider looks boring. Why not trying to make something like this -> http://puu.sh/4iR6 or http://puu.sh/6LkY - Going to make it more interesting Decided to keep it as it is, couldn't really find a replacement that we thought would fit that part, instead we changed the pattern a little
03:07:965 (1) - ^ - ^

why you trippin' boy?

00:29:965 (1) - Why New Combo here? - It fits with the music ^^
00:58:965 (6) - This Circle is too high. It's touching the health bar, that's not allowed. - Fix'd
02:17:632 (6) - New Combo - Done
03:15:965 (1) - Why New Combo here? - Dunno ^^ Fix'd

Thanks for modding :D
Leorda
Hi there


[General]
* Your diff name makes players confuse about which is normal diff and hard diff. COnsider to change the diff name into difficulty name (e.g. "Normal", "Hard")
* Don't forget to change the topic name, since you had change the title song


[o'boy]
01:47:632 (2,1) - Swap new combo for your combo pattern?
02:33:632 - This break space are really too long. I suggest you to map at 02:43:965, it's mappable


[why you trippin' boy]
01:07:965 (2,3,4) - Oh, a cat face :3 (comment)


That's all I got
Topic Starter
Nidert

Leorda wrote:

Hi there


[General]
* Your diff name makes players confuse about which is normal diff and hard diff. COnsider to change the diff name into difficulty name (e.g. "Normal", "Hard") - For now we'd like to keep it as it is ^^
* Don't forget to change the topic name, since you had change the title song - Done


[o'boy]
01:47:632 (2,1) - Swap new combo for your combo pattern? - Done
02:33:632 - This break space are really too long. I suggest you to map at 02:43:965, it's mappable - Done


[why you trippin' boy]
01:07:965 (2,3,4) - Oh, a cat face :3 (comment) - :3


That's all I got
Thanks for mod :D
grumd
— Overall
  1. I feel that offset is slightly early. Consider adding +10 or +5. But since this song is so full of vocals and unstable in timing, I can be wrong.
  2. You totally must not use standart combo colors. They are too bright, odd and the red one is doubled (so sometimes I can't recognize where the combo is starting). If you use a bit more pale colors, the map itself will become prettier to look at, and will not be so epileptic on kiais. Try these:
    SPOILER
    [Colours]
    Combo1 : 121,232,143
    Combo2 : 230,230,60
    Combo3 : 240,90,79
    Combo4 : 103,207,252
  3. Hitsound suggestion: if you listen carefully (especially in "o'boy" diff), you will hear a clap sound at every short white tick: 00:15:299, 00:16:632 ... 01:11:299, 01:12:632, 01:13:965 and so on. You need to place claps there. Your clap is already taken so you can use custom finish for a usual clap sound or something.. If you don't want to to use many green lines, of course. But I definitely can hear a clap on every short white tick so yea, please rework hitsounds according to that.
Hard

— Mapping
  1. 00:16:299 (5) - Moving this 1/4 earlier will fit the vocals much better. You probably try to fit drums, but please leave this for taiko maps; moving this sliders makes this map sound better.
  2. 00:18:632 (6,7) - Moving these two together 1/4 later with the same reason as above. Just try it.
  3. 00:20:299 (3) - I'm not sure if this slider fits here. It can fit the sound at 00:20:632 - 00:20:965 (such quiet drums), but in this way it is placed wrong.
  4. 00:21:632 (4) - You need a note at 00:21:799. This vocal sound is dominating here, you must emphasize it. Don't make the rhythm so easy for this kind of map, it would be nice it you have tried to follow vocals better. The possible solution for this time is moving this slider 1/4 later and placing a note at 00:21:632, try it.
  5. 00:22:965 (3) - The same.
  6. 00:24:299 (4,5) - At this moment I began to hear something like synth at the background, but it is almost unnoticeable compared to vocals. You really must try to follow them :c (this part - the same suggestion as above)
  7. 00:26:632 (5,6) - Try avoid touching. It looks odd imo.
  8. 00:33:299 (3,4,5,6,7,8,9,10,11) - This is fine, but you almost always use stacking in other parts of the map like 00:37:965 (4,6,1,2) - so I would like to see the stacking here too.
  9. 00:41:799 (4) - VERY unexpected thing. I've broke my combo here. Ctrl+R it. All upcoming patterns like this will be much easier if you show the rhythm here.
  10. 00:46:632 - You need a note at this downbeat. There is a bass sound here and beginning the combo from the red tick sounds and plays weird.
  11. 00:52:965 (4,5) - Rework the rhythm please. Delete (4), move (5) 1/4 earlier, add notes at 00:52:965 and 00:53:632.
  12. 00:55:632 (1,2) - This would break your nice pattern, but this is surely needed: move (2) 1/4 earlier and add a note at 00:56:299. Here is the possible solution (pay attention to playfield as well as to the timeline):
  13. 00:57:299 - Again: you miss downbeat. Piano and bass sound call for a note.
  14. 00:57:965 (4,5) - Er, stack them?
  15. 00:59:965 - To be honest, I'm not so sure with this downbeat sound. Starting combo from vocals is also fine, but adding a note here is still better.
  16. 01:00:632 (4,5) - Same stack.
  17. 01:04:965 (2) - Move it some grids down to avoid touching sliders please. Also try to move this note and 01:03:299 (1) - this slider to the center of the playfield.
  18. 01:27:799 (3) - Try adding a long slider between 01:27:799 and 01:28:132, it fits vocal better. Screenshot (don't mind playfield, just timeline)
  19. 01:34:299 (5,6,7,8) - The rhythm here must be like this. Try placing sliders like in this screenshot by the way. Stacking their heads was confusing for me, again broke my combo.
  20. 01:37:465 (6,7,8) - Try deleting (6), placing a note instead (at 01:37:465) and moving (7) 1/4 earlier. Also copypaste (7) or (8) and Ctrl+H it, because now they are not symmetrical.
  21. 01:45:965 (5,1) - Not stacked correctly :s
  22. 01:59:299 (3) - The rhythm must be like this:
  23. 02:17:632 (1,2,3,4) - Make the spacing consistent. 2-3 spacing is 1.0x while other are ~0.75x. Moving (3,4) down will help.
  24. 02:19:965 (1,2,3) - You miss much notes with these sliders. They are too long and don't fit here :c
  25. 02:20:965 (2) - Also this anti-jump orz... Remap this part please.
  26. 02:28:299 (1,2,3,4) - The same as at 02:17:632
  27. 02:47:299 (5) - End this slider at 02:47:632 and add a note at 02:47:799
  28. 02:49:132 (3,4) - Make their x-coordinates be the same. I mean, place them on the same vertical.
  29. 02:57:299 (2,3) - lolwtf, don't make this jump please D: It's ridiculous, you never used something similar03:05:299 (1,2) - before.
  30. 03:05:299 (1,2) - Avoid touching again pls
  31. 03:12:632 (7,1) - Here too, odd overlap. Rotating both sliders by something like -15° over their "Selection Center" origin would help.
God, this modding is finally finished... Oh wait, another diff left D:

Normal

— Mapping
  1. 01:00:965 (3,4) - These sliders are upbeat afaik. They end on a heavier beat and sound weird. Try this:
  2. 01:13:632 (1,2,3,4,5) - The same here. Try moving sliders 1/2 later, filling the rest of the space with circles.
  3. 01:21:299 (1) - Ohoh, big jump! This must not be in this Normal diff. Consider how can you reduce it. Removing one repeat from this and the next slider would work. you might need to rearrange the rhythm after this. Try this:
  4. 02:04:299 (1,2,3,1) - Nice idea but I'm not sure of it's playability. At least move 02:07:299 (1,2) - somewhere else, this anti-jump looks weird.
  5. 02:45:465 (2,3) - Replace them with a slider. Red-tick rhythm is hard to play because it was never used before. Slider will clear this confusion.
  6. 02:48:132 (2,3) - If you want to keep it consistent, replace it with a slider too. But if you want some variety, you can keep circles, because the rhythm is clear after previos similar pattern.
  7. 02:49:299 (1) - Juuump, reduce it :s This slider is also kinda boring to play, try to separate in in two sliders.
Okay fine... Good mapset, though this mod took so much time for me ;_;
Topic Starter
Nidert
Red text = Saten's response
Green text = My response

grumd wrote:

— Overall
  1. I feel that offset is slightly early. Consider adding +10 or +5. But since this song is so full of vocals and unstable in timing, I can be wrong. - I feel the offset is good as it is
  2. You totally must not use standart combo colors. They are too bright, odd and the red one is doubled (so sometimes I can't recognize where the combo is starting). If you use a bit more pale colors, the map itself will become prettier to look at, and will not be so epileptic on kiais. Try these:
    SPOILER
    [Colours]
    Combo1 : 121,232,143
    Combo2 : 230,230,60
    Combo3 : 240,90,79
    Combo4 : 103,207,252
    - Thanks for the combo colors :3
  3. Hitsound suggestion: if you listen carefully (especially in "o'boy" diff), you will hear a clap sound at every short white tick: 00:15:299, 00:16:632 ... 01:11:299, 01:12:632, 01:13:965 and so on. You need to place claps there. Your clap is already taken so you can use custom finish for a usual clap sound or something.. If you don't want to to use many green lines, of course. But I definitely can hear a clap on every short white tick so yea, please rework hitsounds according to that. - We're already using a different clap pattern, adding hitsounds on every note wouldn't make much sense
Hard

— Mapping
  1. 00:16:299 (5) - Moving this 1/4 earlier will fit the vocals much better. You probably try to fit drums, but please leave this for taiko maps; moving this sliders makes this map sound better. - I made these to fit the background music, and I think they fit better the way they are.
  2. 00:18:632 (6,7) - Moving these two together 1/4 later with the same reason as above. Just try it. - ^
  3. 00:20:299 (3) - I'm not sure if this slider fits here. It can fit the sound at 00:20:632 - 00:20:965 (such quiet drums), but in this way it is placed wrong. - Moved it to 00:20:632 -
  4. 00:21:632 (4) - You need a note at 00:21:799. This vocal sound is dominating here, you must emphasize it. Don't make the rhythm so easy for this kind of map, it would be nice it you have tried to follow vocals better. The possible solution for this time is moving this slider 1/4 later and placing a note at 00:21:632, try it. - As I mentioned earlier, I am following the background music mostly in the beginning so I'd rather keep it the way it is. I tried the solution you provided, but I feel the way it is now makes more sense.
  5. 00:22:965 (3) - The same. - ^
  6. 00:24:299 (4,5) - At this moment I began to hear something like synth at the background, but it is almost unnoticeable compared to vocals. You really must try to follow them :c (this part - the same suggestion as above) - I can hear the instrumentals just fine ;; I'll keep it as it is for now.
  7. 00:26:632 (5,6) - Try avoid touching. It looks odd imo. - Fix'd
  8. 00:33:299 (3,4,5,6,7,8,9,10,11) - This is fine, but you almost always use stacking in other parts of the map like 00:37:965 (4,6,1,2) - so I would like to see the stacking here too. - A little variation is fine :3
  9. 00:41:799 (4) - VERY unexpected thing. I've broke my combo here. Ctrl+R it. All upcoming patterns like this will be much easier if you show the rhythm here. - Ctrl+R'd it I decided change the pattern back after a little consideration, since I felt it was the best solution.
  10. 00:46:632 - You need a note at this downbeat. There is a bass sound here and beginning the combo from the red tick sounds and plays weird. - Made that slider a repeat, with the bass at the slider tail
  11. 00:52:965 (4,5) - Rework the rhythm please. Delete (4), move (5) 1/4 earlier, add notes at 00:52:965 and 00:53:632. - Done
  12. 00:55:632 (1,2) - This would break your nice pattern, but this is surely needed: move (2) 1/4 earlier and add a note at 00:56:299. Here is the possible solution (pay attention to playfield as well as to the timeline): - Done
  13. 00:57:299 - Again: you miss downbeat. Piano and bass sound call for a note. - Made it repeat and clap on slider tail, like Saten
  14. 00:57:965 (4,5) - Er, stack them? - I think they're okay
  15. 00:59:965 - To be honest, I'm not so sure with this downbeat sound. Starting combo from vocals is also fine, but adding a note here is still better. - Repeat slider with clap on slider tail added :3
  16. 01:00:632 (4,5) - Same stack. - :3
  17. 01:04:965 (2) - Move it some grids down to avoid touching sliders please. Also try to move this note and 01:03:299 (1) - this slider to the center of the playfield. - Done
  18. 01:27:799 (3) - Try adding a long slider between 01:27:799 and 01:28:132, it fits vocal better. Screenshot (don't mind playfield, just timeline) - I feel that as it is, is better, since I am following both vocals and instrumental.
  19. 01:34:299 (5,6,7,8) - The rhythm here must be like this. Try placing sliders like in this screenshot by the way. Stacking their heads was confusing for me, again broke my combo. - Fix'd
  20. 01:37:465 (6,7,8) - Try deleting (6), placing a note instead (at 01:37:465) and moving (7) 1/4 earlier. Also copypaste (7) or (8) and Ctrl+H it, because now they are not symmetrical. - Done, done and done :3
  21. 01:45:965 (5,1) - Not stacked correctly :s - Oops xd
  22. 01:59:299 (3) - The rhythm must be like this: - Made it like the picture.
  23. 02:17:632 (1,2,3,4) - Make the spacing consistent. 2-3 spacing is 1.0x while other are ~0.75x. Moving (3,4) down will help. - But the patterns are so kawaii ;; I'll keep them for now. Nvm, I think I misunderstood this the first time. Fix'd
  24. 02:19:965 (1,2,3) - You miss much notes with these sliders. They are too long and don't fit here :c
  25. 02:20:965 (2) - Also this anti-jump orz... Remap this part please. - I like these sliders so I decided to move them around a little but still have the same beat.
  26. 02:28:299 (1,2,3,4) - The same as at 02:17:632 - Same answer ;;
  27. 02:47:299 (5) - End this slider at 02:47:632 and add a note at 02:47:799 - Done
  28. 02:49:132 (3,4) - Make their x-coordinates be the same. I mean, place them on the same vertical. - Done
  29. 02:57:299 (2,3) - lolwtf, don't make this jump please D: It's ridiculous, you never used something similar before. Made it somewhat easier.
  30. 03:05:299 (1,2) - Avoid touching again pls - Moved (1) down a grid.
  31. 03:12:632 (7,1) - Here too, odd overlap. Rotating both sliders by something like -15° over their "Selection Center" origin would help. - Done
God, this modding is finally finished... Oh wait, another diff left D:

Normal

Mapping
  1. 01:00:965 (3,4) - These sliders are upbeat afaik. They end on a heavier beat and sound weird. Try this: - I think it feels good as it is
  2. 01:13:632 (1,2,3,4,5) - The same here. Try moving sliders 1/2 later, filling the rest of the space with circles. - as above
  3. 01:21:299 (1) - Ohoh, big jump! This must not be in this Normal diff. Consider how can you reduce it. Removing one repeat from this and the next slider would work. you might need to rearrange the rhythm after this. Try this: - I see no problems with "jumps" like this
  4. 02:04:299 (1,2,3,1) - Nice idea but I'm not sure of it's playability. At least move 02:07:299 (1,2) - somewhere else, this anti-jump looks weird. The auto stacking makes it look less weird imo
  5. 02:45:465 (2,3) - Replace them with a slider. Red-tick rhythm is hard to play because it was never used before. Slider will clear this confusion. I tried using a slider there, doesn't look that pretty imo. And I think it's kinda readable in this situation
  6. 02:48:132 (2,3) - If you want to keep it consistent, replace it with a slider too. But if you want some variety, you can keep circles, because the rhythm is clear after previos similar pattern. as above
  7. 02:49:299 (1) - Juuump, reduce it :s This slider is also kinda boring to play, try to separate in in two sliders. as I mentioned before, and I like it the way it is
Okay fine... Good mapset, though this mod took so much time for me ;_;
Thank you very much for the mod and the star, it is much appreciated and helpful :D
Genkishi
Hi

[General]
-Disable Countdown
-Change the mp3 bitrate to 192 kps? (Im not really sure about this but if you do it the offset will be change)
-Nidert.png has a 200x58 size and Saten.png has 200x62..How about making the size equal?

[Normal]
02:04:299 (1,2,3) - Why the spacing become larger? I think that Normal's spacing should be consistent but anyway it plays nice

[Insane]
00:47:799 (5) - 1 grid down and 1 grid to the right
01:01:132 (5) - How bout stacking this at (4)?
01:49:465 (6) - Add new combo here


That's All!

Good Map!!

Good Luck :)
Saten
Me
Nidert

Genkishi wrote:

Hi

[General]
-Disable Countdown Disabled
-Change the mp3 bitrate to 192 kps? (Im not really sure about this but if you do it the offset will be change) changing the bitrate wont make the quality better
-Nidert.png has a 200x58 size and Saten.png has 200x62..How about making the size equal? not really necessary though

[Normal]
02:04:299 (1,2,3) - Why the spacing become larger? I think that Normal's spacing should be consistent but anyway it plays nice It plays nice yeah so I'm keeping it

[Insane]
00:47:799 (5) - 1 grid down and 1 grid to the right fixed
01:01:132 (5) - How bout stacking this at (4)? stacked
01:49:465 (6) - Add new combo here done


That's All!

Good Map!!

Good Luck :)
Thanks :3
zeroclover
General

SISTAR19 - Ma Boy Dance ver. (Nidert) KILL this one in your map folder


blablabla boy

better this diff name : "ma boy"

00:45:965 (2,1) - seriously hard to see this, because 1/4 jump is more like 1/2 jump o_o
i just make random stary jump for this, maybe will work for you
00:50:965 (5,6) - make those slider more sexy, it s ugly because the curve
00:53:132 (5) - i think white tick(downbeat) must have a note seriously, and fit with clap hitsound
00:53:799 - need a circle
00:59:299 (8) - rotate ?
01:07:965 (2) - dont tell me u just look those boobs, its not a cat face really
01:45:965 (5) - snap to the grid
01:48:965 (5,4) - - more neat slider? maybe
(5) slider :
140,192,108965,2,0,B|88:184|64:124|76:56|132:40,1,200,0|8
(4) slider , just copy (5)'s
02:00:299 (5) - think this too close just not like previous spacing

wow, u just make a lyrics from your slider, very good


o'boy

01:07:965 (1) - sexy
02:07:299 (1) - too close, maybe move far a bit
03:07:299 - add circle??

~~
a little mod, because your map already sexy
Topic Starter
Nidert
zz Saten sucks at doing the colors ;; I'm supposed to be green

Nidert = Green
Saten = Red

zeroclover wrote:

General

SISTAR19 - Ma Boy Dance ver. (Nidert) KILL this one in your map folder - Done


blablabla boy

better this diff name : "ma boy" - As we've said earlier, we'd like to keep the diff-names as they are.

00:45:965 (2,1) - seriously hard to see this, because 1/4 jump is more like 1/2 jump o_o
i just make random stary jump for this, maybe will work for you - Removed reverse, added note
00:50:965 (5,6) - make those slider more sexy, it s ugly because the curve - Remade that part
00:53:132 (5) - i think white tick(downbeat) must have a note seriously, and fit with clap hitsound - I'm sorry, but I don't agree. I think since I'm following the vocals in that whole sentence, it would be weird to suddenly put a note there. As it is right now I feel is better.
00:53:799 - need a circle - I don't think it will fit, and it would probably make it more confusing.
00:59:299 (8) - rotate ? - I think it works well as it is.
01:07:965 (2) - dont tell me u just look those boobs, its not a cat face really
01:45:965 (5) - snap to the grid - Done
01:48:965 (5,4) - - more neat slider? maybe - Will take your suggestion
(5) slider :
140,192,108965,2,0,B|88:184|64:124|76:56|132:40,1,200,0|8
(4) slider , just copy (5)'s
02:00:299 (5) - think this too close just not like previous spacing - Fix'd it so that it's the same distance.

wow, u just make a lyrics from your slider, very good - :D


o'boy

01:07:965 (1) - sexy
02:07:299 (1) - too close, maybe move far a bit - As I said earlier, since it plays nice, I'll keep it.
03:07:299 - add circle?? - I don't think an additional note here would fit.

~~
a little mod, because your map already sexy
Thanks for mod :3
CTB Fia
Normal
put spinner 02:41:103
03:07:106 - missing notes
and try to put some sound effect to the beats

Hard
try to put some sound effect :(
well at least the beat seems to be in place

that's all i can mod
i hope your beatmap will be ranked!!!
Saten

shojimeguro wrote:

Normal
put spinner 02:41:103 added
03:07:106 - missing notes like I mentioned before, couldn't find a good place to place it
and try to put some sound effect to the beats

Hard
try to put some sound effect :(
well at least the beat seems to be in place

that's all i can mod
i hope your beatmap will be ranked!!!
Thanks
meiikyuu

sorry for the delay ><

o'boy
  1. 00:43:632 (1) - remove NC here, and NC on next note , follows vocals
  2. 00:52:299 (1) - ^
  3. 01:31:632 (1) - ^ (this nc change can follow instruments too)
  4. 01:53:299 (1) - make neater blanket around 01:52:299 (3) - ? move middle point (3rd point) to x:344 y:284 and last point to x:432 y:200
  5. 01:58:299 (1) - remove NC here, and NC on next note (follows instruments also)
  6. 02:22:299 (1) - ^ (u should actually do this one b/c it is inconsistent with 02:14:299 (4,1) - )
  7. 02:43:965 (1) - add whistle at beginning? o:
  8. 02:46:632 (1) - ^
  9. 02:48:132 (2,3) - lol they seem kind of far from 1..
  10. 02:49:299 (1) - whistle at beginning

why you trippin' boy?
  1. 00:03:965 (1,1,2,3,1,2,3,1,2,3,1,2,3) - you should put whistles in the beginning part here like you did with the "o'boy" diff.
  2. 00:56:632 (4,1) - jump between these 2 notes might be a little big
  3. 01:03:299 (1,2,1,2,3,1) - i like this part x)
  4. 01:12:965 (1) - remove NC and NC on next note
  5. 01:14:465 (1) - remove NC (same line of vocal is still going, and its also inconsistent with 01:24:632 (3,4) - )
  6. 02:35:965 (4) - whistle at end?
  7. 02:39:632 (3) - whistle at beginning
  8. 02:41:299 (4) - ^
  9. 02:43:965 (1) - ^
  10. 02:46:632 (3) - ^
  11. 02:49:299 (4) - ^
  12. 02:50:632 (3) - ^
    (for all these whistle suggestions, i thought it seemed a bit empty, and its to follow the single piano notes)
  13. 02:56:965 (1) - remove NC and NC on next note

nice map, and k-pop <3 gl
Topic Starter
Nidert
Nidert = Green
Saten = Red

meiikyuu wrote:


sorry for the delay ><

o'boy
  1. 00:43:632 (1) - remove NC here, and NC on next note , follows vocals - Done
  2. 00:52:299 (1) - ^ - Done
  3. 01:31:632 (1) - ^ (this nc change can follow instruments too) - Done
  4. 01:53:299 (1) - make neater blanket around 01:52:299 (3) - ? move middle point (3rd point) to x:344 y:284 and last point to x:432 y:200 - Done
  5. 01:58:299 (1) - remove NC here, and NC on next note (follows instruments also) - Done
  6. 02:22:299 (1) - ^ (u should actually do this one b/c it is inconsistent with 02:14:299 (4,1) - ) - Done
  7. 02:43:965 (1) - add whistle at beginning? o: - Done
  8. 02:46:632 (1) - ^ - Done
  9. 02:48:132 (2,3) - lol they seem kind of far from 1.. - I don't see anything wrong with it
  10. 02:49:299 (1) - whistle at beginning - Done

why you trippin' boy?
  1. 00:03:965 (1,1,2,3,1,2,3,1,2,3,1,2,3) - you should put whistles in the beginning part here like you did with the "o'boy" diff. - Done
  2. 00:56:632 (4,1) - jump between these 2 notes might be a little big - I think they're fine
  3. 01:03:299 (1,2,1,2,3,1) - i like this part x) - Removed it. Thanks :D
  4. 01:12:965 (1) - remove NC and NC on next note - Done
  5. 01:14:465 (1) - remove NC (same line of vocal is still going, and its also inconsistent with 01:24:632 (3,4) - ) - Done
  6. 02:35:965 (4) - whistle at end? - Done
  7. 02:39:632 (3) - whistle at beginning - Done
  8. 02:41:299 (4) - ^
  9. 02:43:965 (1) - ^
  10. 02:46:632 (3) - ^
  11. 02:49:299 (4) - ^
  12. 02:50:632 (3) - ^ - Fix'd all
    (for all these whistle suggestions, i thought it seemed a bit empty, and its to follow the single piano notes)
  13. 02:56:965 (1) - remove NC and NC on next note
- Done


nice map, and k-pop <3 gl
Thanks for the mod :D
pyransc
[General]
Remove the movie, ladies do not allow to focus ;)

[o'boy]
00:11:799 (2) - remove circle ?
00:25:299 (1) - create somthing like this more symetrical http://puu.sh/Xs1A ?
00:30:632 (2) - create somthing like this more symetrical http://puu.sh/Xs3H ?
02:41:299 (1) - start here 01:41:132

[why you trippin' boy]
00:29:299 (5) - Imo whistle is better here
01:07:965 (2) - ^ on first circle
01:10:632 (2) - ^
01:18:632 (1) - ^
01:21:299 (2) - ^
The same way in second and third refren
sorry for my english.
Saten
Green Nider
Red Saten

pyransc wrote:

[General]
Remove the movie, ladies do not allow to focus ;) ;;


[o'boy]
00:11:799 (2) - remove circle ? it's fine as it is
00:25:299 (1) - create somthing like this more symetrical http://puu.sh/Xs1A ? did something similar
00:30:632 (2) - create somthing like this more symetrical http://puu.sh/Xs3H ? as above
02:41:299 (1) - start here 01:41:132 You mean 02:41:132 , but that's on a red tick and I think it's better if it start on a white tick imo

[why you trippin' boy]
00:29:299 (5) - Imo whistle is better here
01:07:965 (2) - ^ on first circle
01:10:632 (2) - ^
01:18:632 (1) - ^
01:21:299 (2) - ^
The same way in second and third refren I don't really think whistles fit on the non-calm parts
sorry for my english.
Thank you very good~♪
Laurier
mod4mod

o'boy
00:30:632 (2) - nazi* 1 grid right ? It' will make more good bracket
00:52:632 (1) - this slider is little weird . maybe move 2nd waypoint x208y68 3rd x160y100 ?
00:53:965 (3) - copy ↑
01:10:632 (1) - move 3rd waypoint x436y40
01:18:632 (1) - move to x324y236 and 01:21:299 (1) move Symmetry place .now this jump is little far imo.
02:16:632 (3) - make smooth curve ?

why you trippin' boy?
01:03:299 (1) - It's made "?"? you can make more good form. how about...http://puu.sh/YCSI
01:38:299 (1) - start at 01:38:632 , delete(2) and 01:38:299 -add note is sound better
02:34:965 ~ volume 30% is better ?

That's all
Topic Starter
Nidert

Laurier wrote:

mod4mod

o'boy
00:30:632 (2) - nazi* 1 grid right ? It' will make more good bracket Done
00:52:632 (1) - this slider is little weird . maybe move 2nd waypoint x208y68 3rd x160y100 ? Fixed
00:53:965 (3) - copy ↑ ^
01:10:632 (1) - move 3rd waypoint x436y40 Fixed
01:18:632 (1) - move to x324y236 and 01:21:299 (1) move Symmetry place .now this jump is little far imo. k moved
02:16:632 (3) - make smooth curve ? Done

why you trippin' boy?
01:03:299 (1) - It's made "?"? you can make more good form. how about...http://puu.sh/YCSI - I like the way it looks, that's how I make my questionmarks :o
01:38:299 (1) - start at 01:38:632 , delete(2) and 01:38:299 -add note is sound better - Done
02:34:965 ~ volume 30% is better ? I think 40% is alright

That's all
Thanks for mod :)
Kiddo-Kun
How can they dance in these high heels...?

[Why you trippin' boy]

• 01:35:799 (8,1) - This backwards flow is really awful in gameplay. Rearrange it to fix the flow. I suggest pressing Ctrl+h for everything from 01:36:299 (1) - to 01:37:965 (2) - so that they reverse.
• 02:31:132 (2,3,4,5,1) - These jumps don't really match the song nor the rest of the map. It's really abruptive. Here is one suggestion
• 02:31:799 (1) - Make this slider more readable by opening it up like this.

[o'boy]

• 02:49:299 (1) - This long kick slider is really boring for a build up like this. I suggest remapping this part.
Topic Starter
Nidert
Red = Saten
Green = Nidert

Kiddo-Kun wrote:

How can they dance in these high heels...?

[Why you trippin' boy]

• 01:35:799 (8,1) - This backwards flow is really awful in gameplay. Rearrange it to fix the flow. I suggest pressing Ctrl+h for everything from 01:36:299 (1) - to 01:37:965 (2) - so that they reverse. - Done
• 02:31:132 (2,3,4,5,1) - These jumps don't really match the song nor the rest of the map. It's really abruptive. Here is one suggestion - Done
• 02:31:799 (1) - Make this slider more readable by opening it up like this. - Done

[o'boy]

• 02:49:299 (1) - This long kick slider is really boring for a build up like this. I suggest remapping this part. - Done
Thanks for mod : )
Kiddo-Kun
The collab parts flow well into each other, the maps are relaxing, and overall gameplay is unique~
Topic Starter
Nidert

Kiddo-Kun wrote:

The collab parts flow well into each other, the maps are relaxing, and overall gameplay is unique~
Yaaaay :D

Inb4

Saten
Aleks719
indeed.

General
  1. http://www.allkpop.com/2011/04/sistar-announces-first-unit-group-sistar19 <= weeeell, official links say that name should be SISTAR19 (all letters are capitalized), pic of single says that no, strange situation.i'd prefer to see all letters capitalized, but you can ask opinions of other BATs. anyway, add "sistar" to the tags as creators of project
  2. "SISTAR19 (___19) - Ma Boy Dance ver. (____).mp3" <= i see "dance version" in name of mp3, do you see it too? add to the tags, no need to add to the title.
  3. BPM is obviously doubled and should be 90.

SB
  1. your sb names go offscreen specially? looks just inaccurate
  2. http://puu.sh/ZZDk <= satentar? orly? replace
  3. SB code is very dirty, use notepad in next time please, impossible to read it for now (god will punish you for dirty sb code. you know)
  4. seems you have same code for two difficulies. why did you make it without *.osb file?
why you trippin' boy?
  1. saten:
    01:55:965 (1) - ctrl+r. it makes slider more "flow"
    02:35:965 (4) - quite nazi, but it could have better shape
    03:02:632 (1) - crtl+r, same reason
o'boy
  • nidert:
    00:23:965 (2) - add whistles to the start/end
    00:25:299 (1) - add whistle to the start
    01:49:299 (1) - finish to the end?
    (lol, i didn't mod very long, but i feel that map is "dry", contains mostly claps, almost nothing else. can't say where you can add them, but would be nice..)
  • saten:
    02:51:965 (1) - ctrl+j. without overlap will look better, imo
    03:07:299 - what about adding note here? sounds empty
oh, i forgot, hi o/
Topic Starter
Nidert

Aleks719 wrote:

indeed.

General - Fixed these things, except we kept the name with the little I.
  1. http://www.allkpop.com/2011/04/sistar-announces-first-unit-group-sistar19 <= weeeell, official links say that name should be SISTAR19 (all letters are capitalized), pic of single says that no, strange situation.i'd prefer to see all letters capitalized, but you can ask opinions of other BATs. anyway, add "sistar" to the tags as creators of project
  2. "SISTAR19 (___19) - Ma Boy Dance ver. (____).mp3" <= i see "dance version" in name of mp3, do you see it too? add to the tags, no need to add to the title.
  3. BPM is obviously doubled and should be 90.



SB These things aswell, well, didn't really fix the .osb thing, since the SBs aren't identical in both maps.
  1. your sb names go offscreen specially? looks just inaccurate - That's because we used another font, and forgot to fix the positions when we changed fonts.
  2. http://puu.sh/ZZDk <= satentar? orly? replace
  3. SB code is very dirty, use notepad in next time please, impossible to read it for now (god will punish you for dirty sb code. you know)
  4. seems you have same code for two difficulies. why did you make it without *.osb file?
why you trippin' boy?
  1. saten:
    01:55:965 (1) - ctrl+r. it makes slider more "flow" They're supposed to be symmetrical and therefore I don't think it's needed to ctrl+r
    02:35:965 (4) - quite nazi, but it could have better shape Made it prettier
    03:02:632 (1) - crtl+r, same reason Same reason


o'boy
  • nidert:
    00:23:965 (2) - add whistles to the start/end I don't think the whistles fit
    00:25:299 (1) - add whistle to the start ^
    01:49:299 (1) - finish to the end? Finish doesn't fit aswell
    (lol, i didn't mod very long, but i feel that map is "dry", contains mostly claps, almost nothing else. can't say where you can add them, but would be nice..)
  • saten:
    02:51:965 (1) - ctrl+j. without overlap will look better, imo - 02:45:465 (2,2,1,1) - They're supposed to be placed like that for it to look good.
    03:07:299 - what about adding note here? sounds empty This part is fine as it is, can't add a note her w/o it looking ugly


oh, i forgot, hi o/ - Hi /o/
Bubble pop ;;
Saten
Satentar is my new name ;;

Artist changed to SISTAR19
Aleks719
alright... rebubbled~
Topic Starter
Nidert
Emaal
ranked~
Failed
gogogogo ranked~
Armin
Where did you download the audio file?
I was checking this and oh well, the quality of the mp3 was kinda weird for my ears. Did you extract it from the original video or something else? S:
Topic Starter
Nidert

Armin wrote:

Where did you download the audio file?
I was checking this and oh well, the quality of the mp3 was kinda weird for my ears. Did you extract it from the original video or something else? S:
Took the audiofile from the same source as the videofile (aka youtube) ^^

EDIT: Should probably add that I don't find anything weird with the audio quality :o
Garven
Youtube rips are unacceptable quality-wise, just fyi. Go find a better one please.
grumd
I'll puush a better mp3 in some minutes.

Here you go: 192kbps MP3 here!
This one sounds much better.


Well, first red line must be at 00:00:476
First object must start at 00:01:809
That's it. Good luck on resnapping kiai, objects, video and storyboard.


Okay man, you're lucky! I tried some magic and made an mp3 which will NOT NEED any resnapping or offset changes.
I have just added a bit of silence at the start of the audio file. So just download THIS MP3, place it in your beatmap folder, fix AudioFilename lines in your .osu files and fullsubmit!
Liut
plz rank >.< i love sistar so much :o
Armin
Oh gawd, after a quick talk with some bats in modhelp we decided to pop this, since the quality represents a <128 kbps audio file.
grumd provided another audio file, test it and find the new audio offset and video offset (design > video offset on the right).
After this, contact me and I will recheck everything again. :)
Maid_old
This map♥
Topic Starter
Nidert
SPOILER

grumd wrote:

I'll puush a better mp3 in some minutes.

Here you go: 192kbps MP3 here!
This one sounds much better.


Well, first red line must be at 00:00:476
First object must start at 00:01:809
That's it. Good luck on resnapping kiai, objects, video and storyboard.


Okay man, you're lucky! I tried some magic and made an mp3 which will NOT NEED any resnapping or offset changes.
I have just added a bit of silence at the start of the audio file. So just download THIS MP3, place it in your beatmap folder, fix AudioFilename lines in your .osu files and fullsubmit!
Woah :D Thank you very much for that!
SPOILER

Armin wrote:

Oh gawd, after a quick talk with some bats in modhelp we decided to pop this, since the quality represents a <128 kbps audio file.
grumd provided another audio file, test it and find the new audio offset and video offset (design > video offset on the right).
After this, contact me and I will recheck everything again. :)
Done with changes... Hopefully I didn't mess something up
Armin
Rebubbled.
Topic Starter
Nidert
Third time is a charm

grumd
That bubble pops gave you huge amount of stars, hehe. This map is 4th in the pending list now.
Good luck on ranking.
Failed

grumd wrote:

That bubble pops gave you huge amount of stars, hehe. This map is 4th in the pending list now.
Good luck on ranking.
^
Topic Starter
Nidert

grumd wrote:

That bubble pops gave you huge amount of stars, hehe. This map is 4th in the pending list now.
Good luck on ranking.
It's all part of my plan to get so many popped bubble-kds so that it will get 3000000 SP and still pending
Saten
inb4 this

Nidert wrote:

Kiddo-Kun wrote:

The collab parts flow well into each other, the maps are relaxing, and overall gameplay is unique~
Yaaaay :D

Inb4

Failed
Omg, rank it already ~
Kurai
It's time to rank that I think.

Mah Boi
MAH BOI !11!!!1
rickyboi
oh hey congrats.
Failed
OH MY GOD! GRATS GOOSE
Saten

KeigoClear wrote:

Nice Mapping Sence !

Fight Nider o/
/o/
Topic Starter
Nidert
Yaaaaaaaaaaaaaaaaaaaaaaay :D Thanks guys!! and everyone who modded the map
and Saten :D
Aleks719

gratz~ (ovo)/
vizzy
Congrats!
Gyuunyu
Yeey Congratz ~
Armin
Finally. This is the kind of symmetry that I love.
Congratulations :D
Topic Starter
Nidert
f e a r
moogratulations from me, arent you lucky? ily
inaba-tan
Raaaaaaank \:D/
HeatKai
that body.
Grats!
ririco
Gratz \o/
tan14007
Yayyyyy~♥ It's Ranked!!!~♥
Genkishi
Congratz Nidert and Saten! :)
Mizzii
THIS MAP ! *___*

Graaatz ~ :3
SapphireGhost
I'm late here, but congrats anyway. AR isn't low enough!
Deni
Yey first ranked map I modded :)
Congrats to rank!~ :D
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