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GReeeeN - Kiseki (Taiko Cut) [Osu|CatchTheBeat]

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Topic Starter
arien666
This beatmap was submitted using in-game submission on 2012년 11월 2일 금요일 at 오후 8:58:04

Artist: GReeeeN
Title: Kiseki (Taiko Cut)
Tags: ROOKIES taiko taikosu arien666 drama A, Domo. Ohisashiburi Desu. urane uranechan uraneko
BPM: 90
Filesize: 3071kb
Play Time: 01:25
Difficulties Available:
  1. Futsuu (0.52 stars, 66 notes)
  2. Kantan (0.38 stars, 64 notes)
  3. Muzukashii (2.52 stars, 112 notes)
  4. Oni (3.99 stars, 170 notes)
  5. urane's Catch Sallad (4.69 stars, 232 notes)
Download: GReeeeN - Kiseki (Taiko Cut)
Information: Scores/Beatmap Listing
---------------
DO NOT SUGGEST NOTE ADDING OR HITSOUNDS except non-authentic issues

38th beatmap and 34th TaikOsu song
Theme of J-Drama 'ROOKIES'

meow :3
Need guest diffs orz
uranechan
ZHSteven
Mod for CTB diff:

general: For me, it is more towards a normal diff... let's hear other modder's suggestion

00:40:649 (6) - move more torwards right
00:54:316 (7) - better move it just left to 00:54:149 (6) - .
01:14:316 (3) - move it a bit left?

That's it :3
Topic Starter
arien666

ZHSteven wrote:

Mod for CTB diff:

general: For me, it is more towards a normal diff... let's hear other modder's suggestion

00:40:649 (6) - move more torwards right
00:54:316 (7) - better move it just left to 00:54:149 (6) - .
01:14:316 (3) - move it a bit left?

That's it :3
urane said fixed them all and I updated :3
ursa
Mod for CTB diff :

00:01:316 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - too easy to read for Hard diff ctb, try to make (1,2) stack/more jump at the beginning

00:26:482 (5) - try to make more curved ,straight slider in ctb can make the diff easier
00:37:149 (5) - & 00:44:649 (1) - same with ^
00:58:316 (4) - 00:59:982 (1) - same with ^ ,

01:04:649 (8,9,10,11,12) - look strange, try make jump pattern

01:07:982 (1,2,3,4,5,6) - & 01:10:982 (2,3,4,5,6,7)-try to edit pattern like this,it looks good


01:15:149 (5,6,7,8,9,1,2) - & 01:17:816 (4,5,6,7,8,1) - the pattern looks good , but it'll become a little stream pattern ; _ ; , try to change like this > w <

01:20:482 (4,5,6,7,8,9) - & 01:21:816 (1,2,3,4,5) - , too easy for to read , suggest to change/make a little jump > w <
Topic Starter
arien666

urs4chan wrote:

Mod for CTB diff :

00:01:316 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - too easy to read for Hard diff ctb, try to make (1,2) stack/more jump at the beginning

00:26:482 (5) - try to make more curved ,straight slider in ctb can make the diff easier
00:37:149 (5) - & 00:44:649 (1) - same with ^
00:58:316 (4) - 00:59:982 (1) - same with ^ ,

01:04:649 (8,9,10,11,12) - look strange, try make jump pattern

01:07:982 (1,2,3,4,5,6) - & 01:10:982 (2,3,4,5,6,7)-try to edit pattern like this,it looks good


01:15:149 (5,6,7,8,9,1,2) - & 01:17:816 (4,5,6,7,8,1) - the pattern looks good , but it'll become a little stream pattern ; _ ; , try to change like this > w <

01:20:482 (4,5,6,7,8,9) - & 01:21:816 (1,2,3,4,5) - , too easy for to read , suggest to change/make a little jump > w <
urane said all fixed :3
Nitojgrem
Heya, Ѽ-mod :3 for

urane's Catch Hard
First of all... don't call the diff this way D: ... It sounds odd and now that we have the guidelines about the diff names, how about:
"urane's CTB Platter" ? ^.^

But before doing that I have to say that I totally agree with Steven, this is imo not a Hard. It's more a Normal. That's why I would rename it to Salad (Normal \:D/).

In addition to that there are some changes for an easier map needed, because the end is to hard for a Normal (and the beginning up to about 200 Combo way to easy for a Hard). You can read my suggestions about that, but don't have to follow them. (Specially if you don't like the idea of a Normal... although I had asked a few people and they're agreeing with me :/ )

00:01:316 (1,2,3,4,5,6,7,8) - Idk, I dislike this pattern in comparison with 00:03:982 (1,2,3,4,5,6,7,8). I think they should be more similiar or better equal. Maybe make them like this and this?
00:08:982 (8) - Move to x:288 y:352?
01:04:649 (8,9,10,11,12) - Meh, I think for a Normal it is just a little bit to hard here. I think we have to change it a bit but not the way it's gettin g boring (because the idea of a little jump here is good^^). Maybe like this?
01:20:482 (4,5,6,7,8,9) - About this jump part, move the bottom row (5,7,9) one to the right.
01:21:816 (1,2,3,4,5,6) - ^Same, just to the left (2,4,6).
01:23:816 (8) - One to the left too :)

That's all ~ Short song, good diff but as I said, you should think about the real difficulty of this map!
Hf and Gl then :D
Topic Starter
arien666

Nitojgrem wrote:

Heya, Ѽ-mod :3 for

urane's Catch Hard
First of all... don't call the diff this way D: ... It sounds odd and now that we have the guidelines about the diff names, how about:
"urane's CTB Platter" ? ^.^

But before doing that I have to say that I totally agree with Steven, this is imo not a Hard. It's more a Normal. That's why I would rename it to Salad (Normal \:D/).

In addition to that there are some changes for an easier map needed, because the end is to hard for a Normal (and the beginning up to about 200 Combo way to easy for a Hard). You can read my suggestions about that, but don't have to follow them. (Specially if you don't like the idea of a Normal... although I had asked a few people and they're agreeing with me :/ )

00:01:316 (1,2,3,4,5,6,7,8) - Idk, I dislike this pattern in comparison with 00:03:982 (1,2,3,4,5,6,7,8). I think they should be more similiar or better equal. Maybe make them like this and this?
00:08:982 (8) - Move to x:288 y:352?
01:04:649 (8,9,10,11,12) - Meh, I think for a Normal it is just a little bit to hard here. I think we have to change it a bit but not the way it's gettin g boring (because the idea of a little jump here is good^^). Maybe like this?
01:20:482 (4,5,6,7,8,9) - About this jump part, move the bottom row (5,7,9) one to the right.
01:21:816 (1,2,3,4,5,6) - ^Same, just to the left (2,4,6).
01:23:816 (8) - One to the left too :)

That's all ~ Short song, good diff but as I said, you should think about the real difficulty of this map!
Hf and Gl then :D


urane said all changed :3
Except 'CtB' -> 'Catch' since he just want to keep Catch thing ;_;
Mystica
some suggestions.
consider to recude the volume of normal-finish.actually now it's a little bit yeh.

some map design.

[Oni]
01:05:316 (1,2,3,4,5) - make it stright or curve just depend on you..now just a little ugly to see

[Muzukashi]
00:18:649 (3) - make it a little away from (4) yeh.

other seems fine for me
Topic Starter
arien666

Mystica wrote:

some suggestions.
consider to recude the volume of normal-finish.actually now it's a little bit yeh.

some map design.

[Oni]
01:05:316 (1,2,3,4,5) - make it stright or curve just depend on you..now just a little ugly to see

[Muzukashi]
00:18:649 (3) - make it a little away from (4) yeh.

other seems fine for me
All done :3
Nitojgrem

arien666 wrote:

urane said all changed :3
Except 'CtB' -> 'Catch' since he just want to keep Catch thing ;_;
It's ok about the CtB and Catch thing but "all"? xD You made the whole diff. by following my mod easier because of making it into a whole Normal and not a Normal with a too hard end... and now you call your diff "Platter" which stands for Hard :lol: Rename it to "Salad" please ^^"

Don't kds this... but you know that ;P
Topic Starter
arien666

Nitojgrem wrote:

arien666 wrote:

urane said all changed :3
Except 'CtB' -> 'Catch' since he just want to keep Catch thing ;_;
It's ok about the CtB and Catch thing but "all"? xD You made the whole diff. by following my mod easier because of making it into a whole Normal and not a Normal with a too hard end... and now you call your diff "Platter" which stands for Hard :lol: Rename it to "Salad" please ^^"

Don't kds this... but you know that ;P
chatlog
<uranechan> hey
<aru> :3?
<uranechan> p/1553644
<uranechan> As just fixed thing but
<uranechan> how about difficulty name?
<uranechan> I changed into 'Platter' but umm...
<uranechan> p/1554603
<aru> Although end point is hard
<aru> just make it as Normal diff(Salad)
<uranechan> Oh okay...
* uranechan gonna fix that
<aru> :3

:3
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