forum

DJ Okawari - Street Dreams

posted
Total Posts
26
Topic Starter
Purist_old
This beatmap was submitted using in-game submission on 2012年10月28日 at 0:32:43

Artist: DJ Okawari
Title: Street Dreams
Source: Libyus Music Sound History 2004-2010
Tags: wantuole
BPM: 182
Filesize: 4634kb
Play Time: 02:35
Difficulties Available:
  1. Hard (4.8 stars, 368 notes)
  2. Insane (4.99 stars, 416 notes)
  3. Normal (3.16 stars, 180 notes)
  4. wantuole's dream (1.15 stars, 124 notes)
Download: DJ Okawari - Street Dreams
Information: Scores/Beatmap Listing
---------------
Street Dreams

wantuole's dream by wantuole - done

Normal - done

Hard - done

Insane - done
Athena Tennos
求音效指导发自真心orz。

有节奏就好;_;~其实我是来占沙发的=w=
wantuole
应援~ :D
星星~
lkx_Shore
渣音效mod from my queue

General
哇dj okawariwww,说起来从02:21:846开始的副歌会扰乱玩家,感觉这歌不太适合作图
音效其实很好掌握的
whistle:跟着起伏的那个音加就好.
finish:大白线加,或者大起伏的时候连续加,或者准备结束的时候按频率加
如果音效方便的mod你不喜欢,无视就好
http://osu.ppy.sh/s/37627
可以参考这个map来研究音效

Insane
AR8→9 (AR8打起来会很舒服,AR9打起来会辛苦点,我个人倾向AR8
HP8→7
不要使用深蓝色(bg也是深色系,会造成读图困难
00:05:692 (3) - whistle
00:00:417 (3) - ↑
00:01:406 (5) - ↑
00:02:725 (1) - ↑
00:06:681 (5) - 头加whistle
00:08:000 (1) - ↑
00:11:296 (4,5) - 都加whistle
00:13:274 (9) - whistle
00:15:087 (4) - 去掉whistle
00:15:912 (1) - whistle换成finish
00:17:230 (3) - whistle
00:21:186 (3) - 头加上finish
00:26:461 (1) - 替换成finish
00:27:780 (5) - whistle
00:29:098 (1) - 头加上whistle
00:29:758 (2,3) - 都加上whistle
00:31:077 (5) - ↑
00:31:736 (1) - 替换成finish
00:48:879 (7,8) - 两个滑条头都加上whistle
00:52:835 (1) - 替换成finish
01:02:066 (1,1,1) - 都加上whistle会好点
01:03:384 (1) - 加个note,用finish
01:14:593 (4) - 这里叠一下会好点,不然间距得拉大
01:46:901 (1,2,1,2,1,2,1) - 这里就是深色note造成读图困难的例子.
02:37:670 (1) - kiai time这里结束就可以了

Hard
AR8→7
OD6→5
00:31:406 (6,1,2) - 好偏下,感觉不太好
01:08:659 (1,2,3,1,2,3,4,5,6) - 这是偷懒吗._.不美观

Normal
OD3→4
00:42:285 (1) - 这里挡着不太舒服,把(5)弄下点会比较好

Wantuole's dream
00:15:912 (1) - 对我来说没什么大碍,但对新人的读图能力来说可能是个问题.


insane只是随便在音效上指导了下,如果你觉得这样加感觉挺好,可以在in的后半段按照自己的感觉加上更多的音效

祝早日rank :)
wantuole

lkx_shore wrote:

Wantuole's dream
00:15:912 (1) - 对我来说没什么大碍,但对新人的读图能力来说可能是个问题. 确实有点,先不改动。等更多人的看法
Topic Starter
Purist_old

lkx_shore wrote:

渣音效mod from my queue

General
哇dj okawariwww,说起来从02:21:846开始的副歌会扰乱玩家,感觉这歌不太适合作图
音效其实很好掌握的
whistle:跟着起伏的那个音加就好.
finish:大白线加,或者大起伏的时候连续加,或者准备结束的时候按频率加
如果音效方便的mod你不喜欢,无视就好
http://osu.ppy.sh/s/37627
可以参考这个map来研究音效

Insane
AR8→9 (AR8打起来会很舒服,AR9打起来会辛苦点,我个人倾向AR8
HP8→7 因为后半段跳比较多 所以个人感觉ar9还算合适
不要使用深蓝色(bg也是深色系,会造成读图困难 改掉了
00:05:692 (3) - whistle
00:00:417 (3) - ↑
00:01:406 (5) - ↑
00:02:725 (1) - ↑
00:06:681 (5) - 头加whistle
00:08:000 (1) - ↑
00:11:296 (4,5) - 都加whistle
00:13:274 (9) - whistle
00:15:087 (4) - 去掉whistle
00:15:912 (1) - whistle换成finish
00:17:230 (3) - whistle
00:21:186 (3) - 头加上finish
00:26:461 (1) - 替换成finish
00:27:780 (5) - whistle
00:29:098 (1) - 头加上whistle
00:29:758 (2,3) - 都加上whistle
00:31:077 (5) - ↑
00:31:736 (1) - 替换成finish
00:48:879 (7,8) - 两个滑条头都加上whistle
00:52:835 (1) - 替换成finish
01:02:066 (1,1,1) - 都加上whistle会好点
01:03:384 (1) - 加个note,用finish 音效方面基本都改掉了
01:14:593 (4) - 这里叠一下会好点,不然间距得拉大
01:46:901 (1,2,1,2,1,2,1) - 这里就是深色note造成读图困难的例子.
02:37:670 (1) - kiai time这里结束就可以了

Hard
AR8→7
OD6→5 更多人提的话就改掉
00:31:406 (6,1,2) - 好偏下,感觉不太好 fixed
01:08:659 (1,2,3,1,2,3,4,5,6) - 这是偷懒吗._.不美观 不是偷懒orz

Normal
OD3→4 fixed
00:42:285 (1) - 这里挡着不太舒服,把(5)弄下点会比较好 fixed

Wantuole's dream
00:15:912 (1) - 对我来说没什么大碍,但对新人的读图能力来说可能是个问题.


insane只是随便在音效上指导了下,如果你觉得这样加感觉挺好,可以在in的后半段按照自己的感觉加上更多的音效

祝早日rank :)
thx :)
Lally

[General]
looks all fine but i looked the kiai time and they are so different:

[kiai time]

Easy

00:42:285 - 00:42:615
00:52:835 - 00:53:164
01:35:033 - 01:35:362
01:45:582 - 01:45:912
01:56:131 - 02:14:593 - better to end here: - 02:11:296
02:17:230 - 02:38:329

Normal

00:42:285 - 00:42:615
01:35:033 - 01:35:362
01:56:131 - 02:38:329

Hard

00:42:285 - 00:42:615
01:35:033 - 01:35:362
01:56:131 - 02:38:329

Insane

00:42:285 - 00:42:615
01:35:033 - 01:35:362
01:56:131 - 02:38:329

[Easy]

02:38:329 - add a circle here +finish

[Normal]

01:22:835 - add a circle
02:35:692 - finish

[Hard]

maybe is better to finish spinn here - 02:38:367

[Insane]

01:03:384 - add a circle + finish
01:46:901 (1,2,1,2,1,2,1,2) - @@ omg please make the jumps better
01:49:538 (4,5,1,2,1,2,1,2,1,2,3,4) - ^same here
maybe is better to finish spinn here - 02:38:367
Topic Starter
Purist_old
fixed some
thanks for your modding :)
Wafu
M4M (Wantuole's Mod Queue)

Just some important things.
[wantuole'dream]

So let's make a good easy from this~
First thing you'll need is using constant snap on easy and using inteligent snap.
So resnap full map in 0,7snap and look, how it will look. next thing your map need is blanketing, you can inspirate by this how I bit resnaped -I WILL ADD LINK HERE TOMORROW (Forget to paste it today) http://puu.sh/1api9

[Normal]

Quite looks like normal, but only thing I really don't like is hitsounding.
Add on notes like this 00:00:747 - a clap. Well here are more of them:
00:02:066 - 00:03:384 - 00:04:703 (5) - 00:06:022 - 00:07:340 - 00:08:659 - 00:09:978 - 00:11:296 - 00:12:615 - 00:13:934 (4) - 00:15:252 (6) - 00:16:571 - 00:17:890 - 00:19:208 - 00:20:527 - 00:21:846 (2) -
00:23:164 - 00:24:483 - 00:25:802 - 00:27:120 - 00:28:439 - 00:29:758 - 00:31:077 - 00:32:395 - 00:33:714 - 00:32:395 - 00:35:033 - 00:36:351 - 00:37:670 - 00:38:989 - 00:40:307 - 00:41:626 - 00:49:538 -
00:50:857 - 00:52:175 - 01:00:088 - 01:01:406 - 01:02:725 - other is hitsounded well

[Hard]

Same like Normal, but here it's not hitsounded on end.
00:18:714 (2) - one gird down to avoid overlap
01:08:659 (1,2,3,1,2,3,4,5,6) - Remap this because it is confusing.

Not bad

[Insane]

Hitsounding too.
00:00:747 (4) - Move center point on 16;240 to make look it symmetricaly
00:21:186 (3) - NC for consistency
01:49:703 (5,1,2,1,2,1,2,1,2,3,4) - Really nonsense sudden jumps
Topic Starter
Purist_old
Actually im still looking for some nice hitclap for this song
other things fixed
and ill take some time to consider about those jumps
thx for modding :)
lkx_Shore
http://osu.ppy.sh/s/15578
soft 1的clap应该不错.如果要应用的话,clap加好了我会再来看一次
后面那部分音量加大点掩盖那混乱的副轨?(02:21:516)

Insane
00:08:329 (2) - 改掉比较好,这个遮得不美观而且读图略难
00:17:560 (4,5) - ^
00:24:813 (5,1) - 不太好,滑条ctrl+r一下?
01:43:934 (1,2,3,4,5,6) - 白线加比较好,红线听着略别扭
01:54:483 (1,2,3,4,5,6) - ^
nc大白线加一次比较好.(部分读图需要也加)
打着一停一停,略不爽
Topic Starter
Purist_old

lkx_shore wrote:

http://osu.ppy.sh/s/15578
soft 1的clap应该不错.如果要应用的话,clap加好了我会再来看一次
后面那部分音量加大点掩盖那混乱的副轨?(02:21:516)

Insane
00:08:329 (2) - 改掉比较好,这个遮得不美观而且读图略难
00:17:560 (4,5) - ^
00:24:813 (5,1) - 不太好,滑条ctrl+r一下?
01:43:934 (1,2,3,4,5,6) - 白线加比较好,红线听着略别扭
01:54:483 (1,2,3,4,5,6) - ^
nc大白线加一次比较好.(部分读图需要也加)
打着一停一停,略不爽
updated
clap加上了 虽然还是用的默认
insane修改了一些地方 :D
Tanmak
Hi~ I mod your beatmap for post your modding queue.

[All]
00:42:285 remove kiai.
00:52:835 ^ ([wantuole'dream] only)
01:35:033 ^
01:45:582 ^ ([wantuole'dream] only)

I think this kiai time will be little problem about to rank.


[wantuole'dream]
02:17:230 - 02:27:120 Wow..New combo is so many.

[Normal]
00:43:274 (2,3) - Unstack. They make to confused.
00:45:912 (2,3) - ^
01:41:296 (3,4) - ^
01:54:483 (6,7) - ^
(This mod list, you don't need to obey. If you think right, keep it.)


01:41:626 (4,5) - Half stacked. If you think this will be confuse, then fix it.
02:19:868 (1,2) - ^

[Hard]
Good!


[Insane]
00:08:329 (2,3) - I think this notes will be confuse to player. Detailedly, note number 2 will misunderstand to be slide note.
00:17:560 (4,5) - Same. But, there are easy to notice than former.
00:56:461 (5,6,7) - Ambiguous spacing...If you this spacing is right, then keep it.
01:56:626 (4,5) - Spacing is too far than general flexible spacing...
02:25:142 (1,2) - Consider about spacing.


[General]
One more thing, one of 5 combo colors('Combo2 : 0,7,153' from '[Colours]', osu file. Please check it.) is dark blue which is similar to BG color.
I think this color need to change another color.


Great Map!
Topic Starter
Purist_old

Tanmak wrote:

Hi~ I mod your beatmap for post your modding queue.

[All]
00:42:285 remove kiai.
00:52:835 ^ ([wantuole'dream] only)
01:35:033 ^
01:45:582 ^ ([wantuole'dream] only)

I think this kiai time will be little problem about to rank.


[wantuole'dream]
02:17:230 - 02:27:120 Wow..New combo is so many.

[Normal]
00:43:274 (2,3) - Unstack. They make to confused.
00:45:912 (2,3) - ^
01:41:296 (3,4) - ^
01:54:483 (6,7) - ^
(This mod list, you don't need to obey. If you think right, keep it.)


01:41:626 (4,5) - Half stacked. If you think this will be confuse, then fix it. fixed
02:19:868 (1,2) - ^fixed

[Hard]
Good!


[Insane]
00:08:329 (2,3) - I think this notes will be confuse to player. Detailedly, note number 2 will misunderstand to be slide note. fixed
00:17:560 (4,5) - Same. But, there are easy to notice than former. fixed
00:56:461 (5,6,7) - Ambiguous spacing...If you this spacing is right, then keep it.
01:56:626 (4,5) - Spacing is too far than general flexible spacing... fixed
02:25:142 (1,2) - Consider about spacing. fixed


[General]
One more thing, one of 5 combo colors('Combo2 : 0,7,153' from '[Colours]', osu file. Please check it.) is dark blue which is similar to BG color.
I think this color need to change another color.i really need a deep colour and i think blue may suitable for this map
Edit:fixed combo colour 0,7,153 → 17,29,255

Great Map!
thx for modding :3
EnakoRin
[General]
  1. 歌曲包里有osb文件,删掉再完整上传一次
  2. offset-14
  3. Kiai时间不一致,统一下
  4. break时间也不一致,统一下
[wantuole'dream]
  1. 感觉这图的DS一直在变……估计新人不大能适应。Easy最好保持同一个DS
  2. Circle Size - 1?看着略挤。或者开大DS重新做(虽然很麻烦
  3. Easy难度不建议出现类似00:42:285 (1,2) - 这样前面打出300把后面挡住的排列
  4. 00:14:593 (4,1) - 完整重叠,或者彻底分开?不容易读出来
  5. 00:25:142 (1) - 不够对称啊,重画吧
  6. 00:25:142 (1) - 去掉new combo
  7. 00:26:461 (2) - New combo
  8. 00:52:835 (1) - 第二个圈加clap
  9. 01:00:747 (1,2) - 去掉clap 听起来很奇怪
  10. 01:03:384 - 建议在这里加个circle,加上finish
  11. 01:44:264 (2) - 去掉clap
  12. 01:54:813 (2) - 去掉clap
  13. 01:56:131 (3) - New combo
  14. 02:11:956 - 建议在这里加个circle,加上finish
  15. 02:30:417 (2,4) - 去掉clap
[Normal]
  1. 难度跳跃好大._.AR - 2?
  2. note的颜色建议用Easy的那套方案,现在这套和背景图的对比度略小
  3. 00:08:659 (5,1) - 不要重叠
  4. 00:19:868 (4,1) - 不要重叠
  5. 00:35:692 (4) - 左下移一格
  6. 00:42:285 (1) - 顺时针旋转一点?
  7. 00:43:604 (3) - 我记得slider消音是unrankable的,后面的也是
  8. 01:03:384 - 建议在这里加个circle,加上finish
  9. 01:21:845 (5,6) - 不要重叠
  10. 01:33:384 (1,2,3) - 音量小点,有点吓人
[Hard]
  1. AR - 2
  2. 00:11:296 (2,3) - 没有重叠好
  3. 00:16:571 (2,3) - 没有重叠好
  4. 00:37:011 (1,2) - 太近
  5. 01:00:747 (8) - 第二个圈加whistle
  6. 01:08:000 (4) - 加whistle
  7. 01:29:098 (5) - 第一个圈加whistle
  8. 01:36:351 (7,8) - 这……
  9. 01:38:989 (7,8) - 这……
  10. 01:57:285 (8,9) - 建议重叠在一起
[Insane]
  1. AR - 1
  2. 00:21:186 (1,3) - 没有重叠好
  3. 00:39:648 (1,2) - 没有重叠好
  4. 00:42:780 (2,3) - 没有重叠好
  5. 00:55:142 (9,2) - 没有重叠好
  6. 00:55:142 (9) - 第一个圈去掉clap
  7. 00:57:780 (9) - 第一个圈去掉clap
  8. 01:00:088 (5) - 加clap和whistle
  9. 01:03:384 - 建议在这里加个circle,加上finish
  10. 01:17:890 (4,5) - 没有重叠好
  11. 01:23:824 (5,2) - 没有重叠好
  12. 01:29:098 (3) - 第一个圈加clap
  13. 01:38:164 (4,5) - 没有重叠好
狂拜妹儿铁姥爷
----------
EasyModder 1.4.2
Program By Weiren
Topic Starter
Purist_old

Weiren wrote:

[General]
  1. 歌曲包里有osb文件,删掉再完整上传一次 fixed
  2. offset-14 我再花点时间看看offsetorz
  3. Kiai时间不一致,统一下 因为是别人的diff所以kiai不一样也没问题吧
  4. break时间也不一致,统一下 这个也要统一么orz


[wantuole'dream]
  1. 感觉这图的DS一直在变……估计新人不大能适应。Easy最好保持同一个DS
  2. Circle Size - 1?看着略挤。或者开大DS重新做(虽然很麻烦
  3. Easy难度不建议出现类似00:42:285 (1,2) - 这样前面打出300把后面挡住的排列
  4. 00:14:593 (4,1) - 完整重叠,或者彻底分开?不容易读出来
  5. 00:25:142 (1) - 不够对称啊,重画吧
  6. 00:25:142 (1) - 去掉new combo
  7. 00:26:461 (2) - New combo
  8. 00:52:835 (1) - 第二个圈加clap
  9. 01:00:747 (1,2) - 去掉clap 听起来很奇怪
  10. 01:03:384 - 建议在这里加个circle,加上finish
  11. 01:44:264 (2) - 去掉clap
  12. 01:54:813 (2) - 去掉clap
  13. 01:56:131 (3) - New combo
  14. 02:11:956 - 建议在这里加个circle,加上finish
  15. 02:30:417 (2,4) - 去掉clap
[Normal]
  1. 难度跳跃好大._.AR - 2? AR-1
  2. note的颜色建议用Easy的那套方案,现在这套和背景图的对比度略小
  3. 00:08:659 (5,1) - 不要重叠 fixed
  4. 00:19:868 (4,1) - 不要重叠 fixed
  5. 00:35:692 (4) - 左下移一格 fixed
  6. 00:42:285 (1) - 顺时针旋转一点?fixed
  7. 00:43:604 (3) - 我记得slider消音是unrankable的,后面的也是 fixed
  8. 01:03:384 - 建议在这里加个circle,加上finish fixed
  9. 01:21:845 (5,6) - 不要重叠 fixed
  10. 01:33:384 (1,2,3) - 音量小点,有点吓人 减小了一点 确实吓人._.
[Hard]
  1. AR - 2 AR-1
  2. 00:11:296 (2,3) - 没有重叠好 fixed
  3. 00:16:571 (2,3) - 没有重叠好 fixed
  4. 00:37:011 (1,2) - 太近 fixed
  5. 01:00:747 (8) - 第二个圈加whistle
  6. 01:08:000 (4) - 加whistle
  7. 01:29:098 (5) - 第一个圈加whistle
  8. 01:36:351 (7,8) - 这……
  9. 01:38:989 (7,8) - 这…… ._.
  10. 01:57:285 (8,9) - 建议重叠在一起 调整了一下间距
[Insane]
  1. AR - 1
  2. 00:21:186 (1,3) - 没有重叠好
  3. 00:39:648 (1,2) - 没有重叠好
  4. 00:42:780 (2,3) - 没有重叠好
  5. 00:55:142 (9,2) - 没有重叠好
    ↑ fixed
  6. 00:55:142 (9) - 第一个圈去掉clap
  7. 00:57:780 (9) - 第一个圈去掉clap 去掉感觉好单调
  8. 01:00:088 (5) - 加clap和whistle add whistle
  9. 01:03:384 - 建议在这里加个circle,加上finish
  10. 01:17:890 (4,5) - 没有重叠好 fixed
  11. 01:23:824 (5,2) - 没有重叠好 fixed
  12. 01:29:098 (3) - 第一个圈加clap
  13. 01:38:164 (4,5) - 没有重叠好 fixed
狂拜妹儿铁姥爷 you no this way
----------
EasyModder 1.4.2
Program By Weiren
thx for modding :3
RikiH_
Hi, I'm here from wantuole's queue for M4M

wantuole' dream

Please change from wantuole' dream to wantuole's dream

00:14:593 (4,1) - I think these are not well stacked and also I think repeat arrows must always be visible
00:37:011 (5) - Add NC
00:46:241 (2,1,2) - Make these more round for improving blankets
01:00:747 (1,2) - This spacing is very confusing in an easy diff, fix it please
If you decide to fix it you can maybe add a spinner from 01:02:066 to 01:03:384
If you add this spinner remove NC from 01:00:747 (1) and silence the end of the spinner
01:27:120 (5) - This way is better imo
01:32:395 (5,6,1) - This way, try also to stack the end of 5 with the starting of 1
01:53:494 (1) x:168 y:308
01:54:813 (2) x:32 y:160
01:56:131 (3) - Please add a NC where the kiai starts D:
01:58:769 (1) - Remove NC
02:17:230 (1,1,1,1,1,1,1,1,1) - NC Spam!
02:35:692 (4) - I strongly suggest you to add a spinner that starts in 02:35:692 and finishes in 02:37:670
It's better to have at least one spinner in each diff!

I don't like all those stacks because they are hard to read for a newbie player, maybe try to fix some of them.

Normal

00:51:186 (6) - This "antijump" is a bit nazi for a normal diff...
01:03:384 (8) - Maybe try to silence this note. If you like it silence this in all diffs
01:35:033 (1) - Avoid these antijumps in easy/normal diffs, please. Maybe try this

Maybe this diff is a bit hard, there are those sliders that are a bit confusing ( for example: 01:40:307 (1,2,3) ) but I like it!

Hard

00:24:318 (2) - Move the second anchor point in x:120 y:24
00:48:879 (6) - This is not perfectly round, fix it
01:08:659 (1) - I don't like this slider with 4 repeats, maybe replace it with a long slider or with 5 notes (maybe it's a bit nazi)
01:12:615 (1,2) - This spacing is a bit unintuitive
01:48:549 (3,4) - Weird overlap
02:17:066 (1,2,3,4,5,1,2,3,4) - LOVE THIS PATTERN

Very good diff. I love some of the pattern you used!

Insane

Maybe AR -1 , It's only 91 BPM!
01:02:395 (1,1,1) - I'm not sure about thee NC
01:03:055 (1) - You can replace this with a silenced slider with x0.5 speed that starts here and finishes in 01:03:384

Epic patterns.

Very good map, star.
Topic Starter
Purist_old

RikiH_ wrote:

Hi, I'm here from wantuole's queue for M4M

wantuole' dream

Please change from wantuole' dream to wantuole's dream fixed

00:14:593 (4,1) - I think these are not well stacked and also I think repeat arrows must always be visible
00:37:011 (5) - Add NC
00:46:241 (2,1,2) - Make these more round for improving blankets
01:00:747 (1,2) - This spacing is very confusing in an easy diff, fix it please
If you decide to fix it you can maybe add a spinner from 01:02:066 to 01:03:384
If you add this spinner remove NC from 01:00:747 (1) and silence the end of the spinner
01:27:120 (5) - This way is better imo
01:32:395 (5,6,1) - This way, try also to stack the end of 5 with the starting of 1
01:53:494 (1) x:168 y:308
01:54:813 (2) x:32 y:160
01:56:131 (3) - Please add a NC where the kiai starts D:
01:58:769 (1) - Remove NC
02:17:230 (1,1,1,1,1,1,1,1,1) - NC Spam!
02:35:692 (4) - I strongly suggest you to add a spinner that starts in 02:35:692 and finishes in 02:37:670
It's better to have at least one spinner in each diff!

I don't like all those stacks because they are hard to read for a newbie player, maybe try to fix some of them.

Normal

00:51:186 (6) - This "antijump" is a bit nazi for a normal diff...
01:03:384 (8) - Maybe try to silence this note. If you like it silence this in all diffs Reduce the volume
01:35:033 (1) - Avoid these antijumps in easy/normal diffs, please. Maybe try this fixed

Maybe this diff is a bit hard, there are those sliders that are a bit confusing ( for example: 01:40:307 (1,2,3) ) but I like it! fixed

Hard

00:24:318 (2) - Move the second anchor point in x:120 y:24 fixed
00:48:879 (6) - This is not perfectly round, fix it fixed
01:08:659 (1) - I don't like this slider with 4 repeats, maybe replace it with a long slider or with 5 notes (maybe it's a bit nazi) fixed
01:12:615 (1,2) - This spacing is a bit unintuitive
01:48:549 (3,4) - Weird overlap one grid left
02:17:066 (1,2,3,4,5,1,2,3,4) - LOVE THIS PATTERN thanks~

Very good diff. I love some of the pattern you used!

Insane

Maybe AR -1 , It's only 91 BPM! i still think ar9 is appropriate for this diff
01:02:395 (1,1,1) - I'm not sure about thee NC its ok
01:03:055 (1) - You can replace this with a silenced slider with x0.5 speed that starts here and finishes in 01:03:384

Epic patterns.

Very good map, star.
thanks for modding :)
Kuroneko-sHerald
Sorry for the miskake :roll:

[Hard]
I think that HP Drain Rate would be better if setted to 5, since from 01:45:582 (1) - to end it a bit overmapped to be a hard.

00:01:901 (4) -
00:07:175 (4) -
00:12:450 (4) -
00:17:725 (4) -
I suggest to space these beats like you did here 00:23:000 (5) - (that is, more close to the previous slider)

00:13:604 (2) -
00:18:879 (2) -
Same here but inverted, that is, you should make these beats more close to the next slider (or you could fix 00:13:769 (3) - and 00:19:044 (3) - instead)

01:45:582 (1) - maybe a bit overmapped to be a hard, but if you change HP it should be fine.

[Insane]
You probably won't change it, but I want to point they out.
00:14:593 (1,2,3,4,1,2,3,4) - Overmapping for me
00:25:142 (1,2) - ^
01:46:901 (1,2,1,2,1,2,1,2) - Overmapping + confusing
01:49:867 (1,2,1,2,1,2) - ^

02:09:648 (3) - Confusing. Better if switched.
02:22:505 (1,2,3) - Confusing
wantuole
thanks Tanmak Weiren RikiH_
fix some
TheVileOne
Okay a mod

wantoule's dream

Please fix your blankets...

00:00:088 (1,2,3) - I don't recommend this in the easiest difficulty. Maybe separate this stack 00:00:088 (1,2) - from 3.
00:02:725 (4,5,6,1) - Spacing should be equal here IMO. Adjust the stack so that the start is the same spacing in game on both sides.
00:10:637 (1,2,3) - Doesn't look nearly as good as 00:05:362 (1,2,3) - .
00:14:593 (4) - Blanket isn't perfect. Try moving third point to x 212 y 104 and the last point x 158 y 119
00:14:593 (4,1) - Imperfect blanket.
00:17:890 (2,3) - Might look better if you moved this around here http://puu.sh/1bJKc Keep in mind of this stack 00:19:868 (4,5) - and make sure that the spacing is equal throughout here ingame.
00:23:164 (2) - Remove whistle from body. Sounds out of place to me.
00:31:736 (1,2,3) - Ugly blankets. You can break snap to make this pattern perfect.
00:42:285 (1,2,1,2) - 0.5 interferes with the flow a bit. ._. Could you make it work with 0.6?
00:44:923 (1,2,1) - Ugly blankets. You know the drill.
00:50:197 (3,4) - ^
01:00:747 (1,2) - I don't like the flow here.
01:28:439 (6) - Move to x 230 y 179? It looks better there. Adjust spacing after.
01:32:395 (5,6,1) - 0.7?
01:45:582 (1,2) - I'm not sure about that overlap and the spacing at the end doesn't look as clean as the next few sliders.
01:51:516 (2,3,4) - Spacing should be the same.
02:01:406 (1) - Either use the shape of the slider before it or the slider after it. Both work.
02:14:593 (1,2) - Doesn't look good . ? http://puu.sh/1bKaX

Normal

I like that you took some risks. Whether they make the beatmap better, I can't tell.

00:15:912 (1) - Move the middle point right 1 unit. (should be centered)
00:17:230 (2) - Move middle point down 1 unit ^
00:27:780 (2) - I think it looks better if the notch at the end wasn't angled.
00:29:098 (3,4) - Looks 1 unit too far to the right. Is there a reason for this?
00:44:428 - Silenced part of the slider is weird. It kind of throws me off the beat really. Probably just me.
00:44:923 (1,2) - This should be 1.0 like the previous transition.
00:58:109 (1,2,3,4,5,6,7,8) - Combo is too long IMO.
01:33:384 - 30% normal? I feel there is too high of an audio change here.
01:50:857 (1) - Add whistle on second repeat and end?
01:54:483 (5) - Sounds a lot better as just a note.
01:54:812 (6) - Whistle on start and second repeat
02:01:406 (1) - Move up a few units. It will look better
02:32:725 - Add note?

Hard

Spacing lacks consistency and flow is terrible in areas. It looked nice for the most part at least.

00:14:593 (4) - I think this works better at x 168 y 360
00:33:055 (5,6) - 0.8?
00:40:225 - Slider tick hitsound doesn't sound right here
00:42:780 (2,3,4) - Straighter here would look better IMO.
00:53:329 (2,3,4) - Exactly 0.7 please.
01:08:659 (6) - New combo.
01:08:659 (6,7,8,9,10) - Awkward.If you have a jump rhythm like that and the sounds they are mapped to don't lower in intensity or indicate that the jumps should stop, then continue the jump patterns. Shifting randomly is bad and plays bad, especially since you just decided to have poorly made anti jumps as the rest of the pattern. Make this more consistent.
01:10:307 (10,1) - Bad flow. Spacing should be greater IMO.
01:11:626 (5,6,1) - Bad flow ^
01:22:340 (3) - Maybe second point one unit up?
01:30:087 (3,4) - Spacing should be larger for a better flow. Don't recommend a blanket here. Same goes for the part right after.
01:33:714 (4,5) - 0.8 seems to play better.
01:35:527 (4,5,6,7) - Formless, but I'm not sure how you would fix it. Make sure you fix this 01:36:186 (6,7) - spacing.
01:46:736 (6,7) - Spacing.
01:47:890 (10,1) - ^
01:59:428 (3) - Remove whistle from body.
02:02:066 (3) - ^
02:21:351 (6,7,8,9) - Spacing and awkward 02:21:681 - Slider here?
02:33:219 (2,3) - Gap screws me up.
02:33:879 (2,3) - ^

Insane

00:09:978 (6) - Expected this to only have 1 repeat.
00:28:604 - Add note?
00:31:901 (2) - Note is fairly difficult to see. Place in a more noticeable location?
00:45:418 (2) - Slider tick hitsound volume seems off compared to the hitsounds around it.
00:53:824 (5,6,7) - Ugh... Don't go from an anti stack into a large jump. Also blanket is off.
00:56:461 (5,6,7) - ^
01:33:384 - Drastic volume change...
01:51:846 (5) - Repeat cannot be obscured
01:58:934 (2,3,4,5) - Curve could be better.
02:05:692 (7) - Remove whistle from body and add it to start.
02:09:318 (1,2,3,4) - Okay this comes from nowhere.
02:16:077 (5,6) - Whistles on the ends?
02:17:066 (7,1,2,3,4,5) - Why are there no hitsounds here?
02:20:197 (2) - Add whistle to start.
02:26:296 (7,8) - I feel spacing should be larger.
02:28:274 (3,4,5,6,7,8,9,10,11) - Why is the spacing getting larger. The larger you make the spacing the worse it looks. You don't have to reduce if you don't want to, just make sure the spacing is consistent. (Fix the spacing changes within this combo)
Topic Starter
Purist_old

TheVileOne wrote:

Okay a mod

wantoule's dream

Please fix your blankets...

00:00:088 (1,2,3) - I don't recommend this in the easiest difficulty. Maybe separate this stack 00:00:088 (1,2) - from 3.
00:02:725 (4,5,6,1) - Spacing should be equal here IMO. Adjust the stack so that the start is the same spacing in game on both sides.
00:10:637 (1,2,3) - Doesn't look nearly as good as 00:05:362 (1,2,3) - .
00:14:593 (4) - Blanket isn't perfect. Try moving third point to x 212 y 104 and the last point x 158 y 119
00:14:593 (4,1) - Imperfect blanket.
00:17:890 (2,3) - Might look better if you moved this around here http://puu.sh/1bJKc Keep in mind of this stack 00:19:868 (4,5) - and make sure that the spacing is equal throughout here ingame.
00:23:164 (2) - Remove whistle from body. Sounds out of place to me.
00:31:736 (1,2,3) - Ugly blankets. You can break snap to make this pattern perfect.
00:42:285 (1,2,1,2) - 0.5 interferes with the flow a bit. ._. Could you make it work with 0.6?
00:44:923 (1,2,1) - Ugly blankets. You know the drill.
00:50:197 (3,4) - ^
01:00:747 (1,2) - I don't like the flow here.
01:28:439 (6) - Move to x 230 y 179? It looks better there. Adjust spacing after.
01:32:395 (5,6,1) - 0.7?
01:45:582 (1,2) - I'm not sure about that overlap and the spacing at the end doesn't look as clean as the next few sliders.
01:51:516 (2,3,4) - Spacing should be the same.
02:01:406 (1) - Either use the shape of the slider before it or the slider after it. Both work.
02:14:593 (1,2) - Doesn't look good . ? http://puu.sh/1bKaX

Normal

I like that you took some risks. Whether they make the beatmap better, I can't tell.

00:15:912 (1) - Move the middle point right 1 unit. (should be centered)
00:17:230 (2) - Move middle point down 1 unit ^
00:27:780 (2) - I think it looks better if the notch at the end wasn't angled.
00:29:098 (3,4) - Looks 1 unit too far to the right. Is there a reason for this?
00:44:428 - Silenced part of the slider is weird. It kind of throws me off the beat really. Probably just me.
00:44:923 (1,2) - This should be 1.0 like the previous transition.
00:58:109 (1,2,3,4,5,6,7,8) - Combo is too long IMO.
01:33:384 - 30% normal? I feel there is too high of an audio change here.
01:50:857 (1) - Add whistle on second repeat and end?
01:54:483 (5) - Sounds a lot better as just a note.
01:54:812 (6) - Whistle on start and second repeat
02:01:406 (1) - Move up a few units. It will look better
02:32:725 - Add note?
all fixed

Hard

Spacing lacks consistency and flow is terrible in areas. It looked nice for the most part at least.

00:14:593 (4) - I think this works better at x 168 y 360
00:33:055 (5,6) - 0.8?
00:40:225 - Slider tick hitsound doesn't sound right here
00:42:780 (2,3,4) - Straighter here would look better IMO.
00:53:329 (2,3,4) - Exactly 0.7 please.
01:08:659 (6) - New combo.
01:08:659 (6,7,8,9,10) - Awkward.If you have a jump rhythm like that and the sounds they are mapped to don't lower in intensity or indicate that the jumps should stop, then continue the jump patterns. Shifting randomly is bad and plays bad, especially since you just decided to have poorly made anti jumps as the rest of the pattern. Make this more consistent.
01:10:307 (10,1) - Bad flow. Spacing should be greater IMO.
01:11:626 (5,6,1) - Bad flow ^
01:22:340 (3) - Maybe second point one unit up?
01:30:087 (3,4) - Spacing should be larger for a better flow. Don't recommend a blanket here. Same goes for the part right after.
01:33:714 (4,5) - 0.8 seems to play better.
01:35:527 (4,5,6,7) - Formless, but I'm not sure how you would fix it. Make sure you fix this 01:36:186 (6,7) - spacing.
01:46:736 (6,7) - Spacing.
01:47:890 (10,1) - ^
01:59:428 (3) - Remove whistle from body.
02:02:066 (3) - ^
02:21:351 (6,7,8,9) - Spacing and awkward 02:21:681 - Slider here?
02:33:219 (2,3) - Gap screws me up.
02:33:879 (2,3) - ^
mostly fixed

Insane

00:09:978 (6) - Expected this to only have 1 repeat. fixed
00:28:604 - Add note?
00:31:901 (2) - Note is fairly difficult to see. Place in a more noticeable location?
00:45:418 (2) - Slider tick hitsound volume seems off compared to the hitsounds around it. it's ok
00:53:824 (5,6,7) - Ugh... Don't go from an anti stack into a large jump. Also blanket is off.
00:56:461 (5,6,7) - ^
01:33:384 - Drastic volume change... fixed
01:51:846 (5) - Repeat cannot be obscured fixed
01:58:934 (2,3,4,5) - Curve could be better. fixed
02:05:692 (7) - Remove whistle from body and add it to start. fixed
02:09:318 (1,2,3,4) - Okay this comes from nowhere.
02:16:077 (5,6) - Whistles on the ends?
02:17:066 (7,1,2,3,4,5) - Why are there no hitsounds here?
02:20:197 (2) - Add whistle to start.
02:26:296 (7,8) - I feel spacing should be larger. fixed
02:28:274 (3,4,5,6,7,8,9,10,11) - Why is the spacing getting larger. The larger you make the spacing the worse it looks. You don't have to reduce if you don't want to, just make sure the spacing is consistent. (Fix the spacing changes within this combo) fixed


and fixed many spacing problems
thanks for modding~
Topic Starter
Purist_old

Kuroneko-sHerald wrote:

Sorry for the miskake :roll:

[Hard]
I think that HP Drain Rate would be better if setted to 5, since from 01:45:582 (1) - to end it a bit overmapped to be a hard. fixed

00:01:901 (4) -
00:07:175 (4) -
00:12:450 (4) -
00:17:725 (4) -
I suggest to space these beats like you did here 00:23:000 (5) - (that is, more close to the previous slider) fixed

00:13:604 (2) -
00:18:879 (2) -
Same here but inverted, that is, you should make these beats more close to the next slider (or you could fix 00:13:769 (3) - and 00:19:044 (3) - instead)
fixed
01:45:582 (1) - maybe a bit overmapped to be a hard, but if you change HP it should be fine.

[Insane]
You probably won't change it, but I want to point they out.
00:14:593 (1,2,3,4,1,2,3,4) - Overmapping for me
00:25:142 (1,2) - ^
01:46:901 (1,2,1,2,1,2,1,2) - Overmapping + confusing Perhaps this is the only thing I don't want to change
01:49:867 (1,2,1,2,1,2) - ^

02:09:648 (3) - Confusing. Better if switched.
02:22:505 (1,2,3) - Confusing
thx for modding :D
Frostmourne
Hi sorry for very late here

Finally, I have finished the exam orz.

from my modding queue

wantuole's dream
Approach Rate&Hp Drain&Overall difficulty +2 , all those 0 are unrankable for now
00:00:088 (1,2,3,4) - move these 4 notes down 3 grid because you use 0.6 as main spacing so I think it should be fixed
00:43:604 (2,1) - what is this spacing ? this is the easiest diff , you shouldn't make it larger than your main current spacing
00:48:879 (2,3) - again ^
00:52:835 (1) - should be clap at the tail of slider
00:59:428 (3) - move left 1 grid , spacing error
01:02:066 (2) - I guarantee that beginner will hit miss on this note because of this sudden closer spacing
01:33:714 (6,1) - -_-" , move (6) right 3 grid and (1) is too far from (6)
01:38:989 (2,1) - beginner can't realize how to hit it correctly according to the distance , Easiest diff is to give the newbie player able to pass it orz
01:56:131 (1) - add finish on the first point of this slider
02:27:780 (1,2,1,1) - feel really so empty, any ideas on adding notes there ?

Normal
00:49:538 (4) - whistle on the start at slider ?
00:50:197 (5) - whistle the tail
00:52:175 (8) - ^ only this point of the slider
01:00:088 (4) - whistle at start slider
01:00:747 (1) - ^ the tail
01:02:725 (4) - ^
I think it feels a bit empty without any hitsounds there but if you don't like , you can ignore them as well :p
00:52:835 (1,2,3) - maybe just only me , these notes with gray color look hard while playing but that's just only my thought

Hard
HP Drain + 1 is ok
01:36:186 (6) - move to x:308 y:136
02:11:956 (1,2) - suddenly come strange, I think it should be just only
It looks much better when you remove 02:11:956 (1) - 1 repeat and add note on 02:12:450 (2) - and place like above
02:34:538 (1,2) - distance between two notes here is quite confusing since you make it 1 beat but distance is quite representing 1/2 beat like you placed before this one
example : 02:33:055 (1,2,3,4,1,2,3,4) -

Insane
I'm not sure that Approach Rate 9 is appropriate for this diff , reducing by 1 to 8 will be better
00:26:791 (3,4) - ... between this two note , if you really want to make distance like this , add new combo on 00:27:120 (4) - to indicate more clearly that it is different (currently looks very similar to the rest)
01:14:263 (3,4) - ^
01:19:867 (4) - new combo here because 01:19:208 (1,2,3) - looks really very similar , if you really want to keep it , new combo will be necessary
01:25:142 (4) - ^
hope you get some ideas from these stuffs
01:41:296 (5) - move to around x:88 y:168 , so distance will look like 01:40:307 (1,2) - and it will make it plays not strange like before
02:06:516 (10) - add note here because you want to present the rhythm as constant 1/2 beat so it should be added to not make it weird on 02:06:681 (1) - (people will hit this earlier)
Piscis
Hey~ from wantuole's queue for M4M

[wantuole's dream]
Difficulty [Easy], please distance snap of all notes~!
00:02:725 (4) - Add new combo?
00:01:406 (3) - Add whistle to slider start.
00:05:362 (1) - ^
00:31:736 (1) - ^
01:03:384 (3) - Add finish?
01:42:945 (1) - Add whistle. Together with 01:00:747 (1).
01:53:494 (1) - ^

[Normal]
00:31:077 (6,1) - I think better change to a different style.

[Hard]
00:55:472 (1) - I think this is better.

Good luck!
Topic Starter
Purist_old

Frostmourne wrote:

Hi sorry for very late here

Finally, I have finished the exam orz.

from my modding queue

wantuole's dream
Approach Rate&Hp Drain&Overall difficulty +2 , all those 0 are unrankable for now fixed
00:00:088 (1,2,3,4) - move these 4 notes down 3 grid because you use 0.6 as main spacing so I think it should be fixed
00:43:604 (2,1) - what is this spacing ? this is the easiest diff , you shouldn't make it larger than your main current spacing
00:48:879 (2,3) - again ^
00:52:835 (1) - should be clap at the tail of slider
00:59:428 (3) - move left 1 grid , spacing error
01:02:066 (2) - I guarantee that beginner will hit miss on this note because of this sudden closer spacing
01:33:714 (6,1) - -_-" , move (6) right 3 grid and (1) is too far from (6)
01:38:989 (2,1) - beginner can't realize how to hit it correctly according to the distance , Easiest diff is to give the newbie player able to pass it orz
01:56:131 (1) - add finish on the first point of this slider
02:27:780 (1,2,1,1) - feel really so empty, any ideas on adding notes there ?

Normal
00:49:538 (4) - whistle on the start at slider ?
00:50:197 (5) - whistle the tail
00:52:175 (8) - ^ only this point of the slider
01:00:088 (4) - whistle at start slider
01:00:747 (1) - ^ the tail
01:02:725 (4) - ^
I think it feels a bit empty without any hitsounds there but if you don't like , you can ignore them as well :p
00:52:835 (1,2,3) - maybe just only me , these notes with gray color look hard while playing but that's just only my thought
↑ all fixed

Hard
HP Drain + 1 is ok fixed
01:36:186 (6) - move to x:308 y:136 fixed
02:11:956 (1,2) - suddenly come strange, I think it should be just only
It looks much better when you remove 02:11:956 (1) - 1 repeat and add note on 02:12:450 (2) - and place like above fixed
02:34:538 (1,2) - distance between two notes here is quite confusing since you make it 1 beat but distance is quite representing 1/2 beat like you placed before this one
example : 02:33:055 (1,2,3,4,1,2,3,4) - fixed

Insane
I'm not sure that Approach Rate 9 is appropriate for this diff , reducing by 1 to 8 will be better
00:26:791 (3,4) - ... between this two note , if you really want to make distance like this , add new combo on 00:27:120 (4) - to indicate more clearly that it is different (currently looks very similar to the rest)
01:14:263 (3,4) - ^
01:19:867 (4) - new combo here because 01:19:208 (1,2,3) - looks really very similar , if you really want to keep it , new combo will be necessary
01:25:142 (4) - ^
hope you get some ideas from these stuffs
01:41:296 (5) - move to around x:88 y:168 , so distance will look like 01:40:307 (1,2) - and it will make it plays not strange like before fixed
02:06:516 (10) - add note here because you want to present the rhythm as constant 1/2 beat so it should be added to not make it weird on 02:06:681 (1) - (people will hit this earlier)
thanks for modding
Please sign in to reply.

New reply