Note: An active supporter tag is currently required to use the osu!tourney client.
It is recommended that a fresh osu! installation is used. This is because the Songs database may become corrupted. You can have multiple osu! installations, just keep them in separated folders.
To do this, copy
osu!.exe into an empty folder and run it. A fresh osu! installation will be created. This is the only installation that needs to be modified from here.
Open osu! and sign in, checking the
Remember Username and
Remember Password checkboxes.
Close osu! and create a
tournament.cfg file in the installation directory. Start osu! once more and the osu!tourney client should open.
Add songs from the map pool to the
/Songs/ folder prior to starting the client. Any submitted beatmaps which the client doesn't have will be automatically downloaded.
Upon closing the client, the
tournament.cfg file will be filled with the following:
TeamSize = 4 acronym = OWC
Do not modify the
tournament.cfg file while osu! is running. Close osu! and edit or add to the above lines as desired with the following options:
TeamSize: The number of players per team. The client will open 1-8 windows per team depending on this value. Maximum value is 8.
ClientNameSize: The size of the player names.
privateserver: Leave this untouched.
acronym: An abbreviation for the tournament. This affects the required naming for the tournament rooms, check the multiplayer usage guide for more information.
BufferTimeoutTime: Amount of time the client will wait for a player to buffer before continuing gameplay without them.
BufferTotalTime: Amount of time that the client buffers to reduce the frequency of pausing to wait for the buffer. This produces a delay between the client and the players.
BufferDangerTime: Amount of time remaining in the replay buffer before the client pauses to wait for more replay frames.
RankingChatDelay: Delay (in milliseconds) before the scores hide and show the chat again on the ranking screen.
Height: Height of the streamable area of the client.