A Muzukashii difficulty is now for those who got used to osu!taiko; who know how to handle basic patterns and different spacings. These properties from Kantan and Futsuu appear in a Muzukashii as well, but in a large amount. - Patterns can become longer and spacings more infrequent. Additional to this, a Muzukashii can also provide short 1/4, 1/3 and 1/6 patterns which structure is preferable monotonically and short. The rule of thumb is the following one:

  • Stick to simple 1/4 patterns like ddd / kkk, ddk / kkd but do not overuse them.
  • kdk / dkd are acceptable as long as they're not coupled with triplets of other kinds.
  • 1/4 dd / kk and dddd / kkkk should be used sparingly and only when it suits the rhythm of the song.
  • Same applies for 1/4 ddddd / kkkkk, but these should stand rather alone.
  • 1/6s are in songs of 3/4 signatures or bouncy rhythm allowed, just no suddenly slipping in 1/6s between 1/2 or 1/4 parts.


This difficulty carries the properties from Kantan and Futsuu in a larger amount and follows the song itself in a closer way. Patterns can become longer and spacings more infrequent. While this difficulty works as a bridge to the harder difficulty bracket of Oni, it is still important to have a good portion of rest moments, especially when patterns become harder due to possible use of shorter 1/4 or 1/3.

Difficulty setup should include a high drain rate and medium / high hit accuracy (OD: 5~6).

Try to consider these:

  • Use of little slider velocity changes are possible
  • Use 1/4 sparingly

And try to avoid these:

  • complicated 1/4 patterns
  • too long pattern constellations, especially when 1/4 patterns are bounded together with 1/2


Takamitsu Yoko - Angel Dream (Muzukashi) (Ra-s)

  • Short 1/2 patterns
  • 4/1 spacings
  • Appearance of 1/4 leads to more spacings.
  • Mostly alone standing 1/4 5-plet notes.

Nami Nakagawa - DON'T CUT (Muzukashii) (lepidopodus)

  • Maximum of three consecutive 1/4 triplets
  • Mostly alone standing 1/4 5-plet notes.


It should be noted that the more 1/4 are in use, the more breaks should appear to give the player the possibility to prepare themself for the upcoming patterns. Also keep in mind that a pattern should not be longer than 5 notes and cheap tricks such as sudden increase in scroll speed or excessive large notes should be prevented. And remember: Less is more. Try to keep 1/2 patterns small.