forum

LukHash - PAPERGIRL [Taiko]

posted
Total Posts
9
Topic Starter
Stefan
This beatmap was submitted using in-game submission on Donnerstag, 13. Juli 2017 at 03:37:12

Artist: LukHash
Title: PAPERGIRL
Tags: glitch featured artist chiptune 8bit 8-bit thenutritiousguy tng
BPM: 140
Filesize: 6028kb
Play Time: 03:32
Difficulties Available:
  1. Futsuu (2,22 stars, 335 notes)
  2. Kantan (1,37 stars, 182 notes)
  3. Muzukashii (2,52 stars, 539 notes)
  4. Oni (3,73 stars, 825 notes)
Download: LukHash - PAPERGIRL
Information: Scores/Beatmap Listing
---------------



Prev Map <- Map #079 -> Next Map
Blushing
Kantan
01:00:840 (8,9,10) - I'd change one of these notes, pref not (9), cause that would make the pattern difficult, but I'd change one of (8) or (10) into a kat just to add more spice and make it more difficult.

02:04:269 (13) - Same for the combo here, the map seems plain and boring to keep hitting the same notes without any change in the 3 patterns.

02:30:840 (18,19,20) - With it being the Kiai the triple patterns making hardly any difficulty in the map isn't helping- my suggestion would remove the triple and make more single taps but do it like k k d k k k d d, thus adding to the already sped up to the music.

02:46:269 (39) - I feel like this should be switched to kat because it is the same sound as the notes before it except the 02:45:840 (38) - in the pattern, but due to difficulty it is most likely not going to be allowed unless the pattern is split up more spacing and timing wise.

Futsuu
00:24:840 (19,20) - @ 00:25:697 - Id like to see a note put on there, pref a kat, maybe a finisher Kat because it does need to emphasized due to its loudness from the other notes.

00:38:555 (39,40) - Same here, I think it would be good to put something inbetween the 39 and 40 on at next white tick maybe not a finisher this time but something that will add more spice and help make the song be more... sounded


01:33:412 (4,5) - something in between the 4 and 5, around 01:34:269 on the last white tick before the 5

01:41:983 (14,15,16) - 01:42:412 - be a nice place for a kdk because of the emphasis on the beat.

02:09:412 (28,29,30,31,32,33) - I think if you are going to hype it up, place notes at all the upbeats of the song, that way it feels like the player is getting ready to go into something more harder and more hyped up than the downbeats and upbeats that aren't being noted.

03:02:767 (25,26,27) - at 03:02:554 I think there should be a mirror double of the 26 and 27th combo, meaning the 24th note (03:02:554 at here) would be don and the 25 note would be kat) so it would look like this: k d k k d (spaces = how many ticks in between each note) much like this pattern 03:04:268 (29,30,31,32) - but just switch the colors of the notes

Muzukashii
01:39:840 (23) - I'd make this a kat just for difficulty sakes.

01:56:340 (76,77) - Suggestion on just switching the two colors to make 76 d and 77 k to confuse the player and make them think about the next notes instead of just spamming dd d k , but nice pattern if you decide to not use the suggestion.

03:04:268 (44,45,46,47) - I'd make (44) a don because it feels like they are just going to try and guess what the acc should be, so I believe that if they are going to guess, they should get 1xmiss instead.

Did better with upbeat and downbeat mapping on this difficulty.

Oni
00:12:626 (14,15,16,17,18,19,20,21,22) - I think (17) should be made into kat due to too many dons on the same measure. As well as (20) become a kat due to the same reason, plus it can create a panic sense to see those notes.

00:54:769 (167) - Just to mess some people up Id make it a kat instead maybe 166 a kat as well

02:16:769 (199,200) - Like to see more than 2 kats in the deep stream, maybe add them in the beginning or after the last kat, it seems it isnt as difficult as an oni really should, especially with these types of streams.

03:13:697 (112) - Maybe a kat finisher, since it is the end of the song I think it would be good for it.

Really nice mapset only a few things on the individual level, I really only touched on the basics of the the difficulties, sorry if it doesnt help in anyway, I still need to get more experience with taiko mapping and taiko modding. Thanks for the opportunity! o/
World Fraction
Hey man, I'm just gonna put a placeholder for now. I'll try to be back later today.
Topic Starter
Stefan

Blushing wrote:

Kantan
01:00:840 (8,9,10) - I'd change one of these notes, pref not (9), cause that would make the pattern difficult, but I'd change one of (8) or (10) into a kat just to add more spice and make it more difficult. Did this for several parts.

02:04:269 (13) - Same for the combo here, the map seems plain and boring to keep hitting the same notes without any change in the 3 patterns. Changed to k k d

02:30:840 (18,19,20) - With it being the Kiai the triple patterns making hardly any difficulty in the map isn't helping- my suggestion would remove the triple and make more single taps but do it like k k d k k k d d, thus adding to the already sped up to the music. I want consistency for the map so the newer players can build on the effect of repeating pattern over and over again, I find it more profitable.

02:46:269 (39) - I feel like this should be switched to kat because it is the same sound as the notes before it except the 02:45:840 (38) - in the pattern, but due to difficulty it is most likely not going to be allowed unless the pattern is split up more spacing and timing wise. Meh, sounds imo too deep as using kat here.

Futsuu
00:24:840 (19,20) - @ 00:25:697 - Id like to see a note put on there, pref a kat, maybe a finisher Kat because it does need to emphasized due to its loudness from the other notes. Yeah, I get your point but I decided that the denser half starts from 00:26:555 - .

00:38:555 (39,40) - Same here, I think it would be good to put something inbetween the 39 and 40 on at next white tick maybe not a finisher this time but something that will add more spice and help make the song be more... sounded
Added and removed 00:40:697 - meanwhile.

01:33:412 (4,5) - something in between the 4 and 5, around 01:34:269 on the last white tick before the 5 I think the pattern constellation is good this way.

01:41:983 (14,15,16) - 01:42:412 - be a nice place for a kdk because of the emphasis on the beat. I find it'd take away the impact the dk pattern has so I rather don't add anything on 01:42:412 - with this setup.

02:09:412 (28,29,30,31,32,33) - I think if you are going to hype it up, place notes at all the upbeats of the song, that way it feels like the player is getting ready to go into something more harder and more hyped up than the downbeats and upbeats that aren't being noted. I guess..

03:02:767 (25,26,27) - at 03:02:554 I think there should be a mirror double of the 26 and 27th combo, meaning the 24th note (03:02:554 at here) would be don and the 25 note would be kat) so it would look like this: k d k k d (spaces = how many ticks in between each note) much like this pattern 03:04:268 (29,30,31,32) - but just switch the colors of the notes I consider 02:59:982 (19,20,21,22,23,24,25,26) - as one part, where 02:59:982 (19,20,21,22) - is the same, so there is some consistency behind.

Muzukashii
01:39:840 (23) - I'd make this a kat just for difficulty sakes. I don't really get behind of the logic to make this harder.
I mean it wouldn't be really harder at all but it sounds weird imo.


01:56:340 (76,77) - Suggestion on just switching the two colors to make 76 d and 77 k to confuse the player and make them think about the next notes instead of just spamming dd d k , but nice pattern if you decide to not use the suggestion. Hmm, I won't change that. However, I may consider removing the doublet, looks kinda out of place.

03:04:268 (44,45,46,47) - I'd make (44) a don because it feels like they are just going to try and guess what the acc should be, so I believe that if they are going to guess, they should get 1xmiss instead. Changed the part to k d kkk d.

Did better with upbeat and downbeat mapping on this difficulty.

Oni
00:12:626 (14,15,16,17,18,19,20,21,22) - I think (17) should be made into kat due to too many dons on the same measure. As well as (20) become a kat due to the same reason, plus it can create a panic sense to see those notes. I've made consistency changes for the whole intro part till 00:41:983 - on my own. It should be better now.

00:54:769 (167) - Just to mess some people up Id make it a kat instead maybe 166 a kat as well Let's say it like this: This 1/6 stream won't last for long anyways so I plan to do changes for this sound.

02:16:769 (199,200) - Like to see more than 2 kats in the deep stream, maybe add them in the beginning or after the last kat, it seems it isnt as difficult as an oni really should, especially with these types of streams. ^

03:13:697 (112) - Maybe a kat finisher, since it is the end of the song I think it would be good for it. Uh..?

Really nice mapset only a few things on the individual level, I really only touched on the basics of the the difficulties, sorry if it doesnt help in anyway, I still need to get more experience with taiko mapping and taiko modding. Thanks for the opportunity! o/
Thank you very much for the mod! Fixed some timing issues and removed some green lines in the lower difficulties. As well adding some tags.
_handholding
warning, my mod opinions might trigger you

general
  1. imo normal sample would suit the whole map better... or at least the kiai times
muzu
  1. 01:09:197 - Honestly I find this SV change extremely unnecessary, it doesn't do anything in normal play and when you use DT it just looks weird with the random scroll speed difference
  2. tbh I'm not really a fan of the SV increments. They play really, really weird especially with DT. 01:55:697 - This section especially because the different scroll speed can make you misread 01:55:483 (71,72) easily. Overall I think the sections with the small SV changes would just play better without them as the change in the music is very minuscule
[]taco mod
Nifty
Nifty - beatmap questioner, here.

- Oni -
00:11:126 - Why have these here if you're only mapping k's to beat 3 for the next 15 seconds. Also, in this section you're following the drums pretty explicitly, but the first pattern is following the synth.

It would make more sense to me if you mapped (AHH PUUSH BROKE CAN'T UPLOAD EXAMPLE) to the drums here, like at 00:12:626 - to map d d k d____k d d k d.

Oh hey you did that 00:26:340 - here.

00:41:126 - Here should be either k d k d d, or d k d k k, first is following drums, second following synth, you decide.

01:02:876 (206,207) - This doesn't match anything, the synth is on 1/2s and the drums come back in on 01:03:090 - . You should probably just put a ddk at 01:02:769 - . (same issue in next kiai and recurring sections)

01:05:126 (218) - This should be K to follow the pattern ok K's you've established.

01:35:019 (17) - You can delete this, there's pretty much no sound you're already mapping here to anyways.

01:43:590 (56) - k to emphasize that turn.

01:53:876 (103) - ^

Dunno if you're leaving notes out on purpose like at 01:59:983 - for any reason but just gonna point that out :P You mapped dkd in that sequence multiple times before is why I'm speculating.

02:32:018 (273) - a k here would better fit the music.

02:53:125 - Why isn't this just one solid stream /s

Last note: why are the hitsounds so damn quiet? Usually people have to have them at least above 40 but the only time they're above 40 is in the kiai. Personally, I can't hear my hitsounds during the kiai, especially since they'e also set to soft. Consider raising all the hitsounds by 30% or so.

- Muzukashii -
Once again, this beginning is super awkward, just stick to mapping k's to the actual snare hit and it'll all sound good :D

01:14:340 - no note here?

01:15:733 (76) - Delete this note, and place a ddd 01:15:840 - here. Much betta 4 music and playing.

01:21:197 - no note again? Probably the same for other places like this as well.

rest looks fine ye.

- Futsuu -
Hey this pretty good.

- Kantan -
You can definitely get away with white-ticking this entire song in the Kantan, so make 01:03:626 (12) - a k and move it to the white ^^

02:26:769 (12) - here too, these are just so weird being the ONLY red-ticked note.

Other than those points it's all fine ^^ I'm gonna make some changes to my map real quick and post it in the thread now uwu
Aisha
Hi! Hope this can help you!

[General]
  1. Any special reason for using same OD and HP on Kantan and Futsuu? Just wondering they could be better at using different
  2. I know it's totally up to you, but personally I think you could start all diff on the same place since you're starting on 00:14:555 - on Kantan then 00:07:697 - on Futsuu, Muzu and Oni. I don't get the point by starting earlier D:
  3. About volumes:
    1. I think you could add a raise-up on 00:24:840 -
    2. 00:33:412 - ^
    3. 00:41:983 - ^
    4. 03:13:697 - using some decrease-volume from here by -10 could be fine tho
    5. Imo you could increase most of them by 20% or 10% excepting first 20% current one. Consider you're using soft (they're really low)
  4. 02:18:840 - is this redline neccesary D:? There's not any bpm/offset change so greenline could be enough imo
  5. Well by exploring a little internet I founded '8bit edm electronic rock chiptune commodore 64 computer music dubstep electro gameboy lsdj nintendo party rock zx spectrum Poland' as tags. I think you could add some of them
  6. It's a little strange to see 1,37* on Kantan, 2,2* on Futsuu then a really short difference to Muzu (2,52*) D:. I know spread about circles is more important atm but it's currently... unusual? strange? xD
[Kantan]
  1. Disable countdown
  2. 00:55:697 (1) - I can get you're using big note here since it's Kiai start but 00:59:126 (6) - doesn't deserve at all imo
  3. 01:02:555 - 01:09:412 - I don't get why you're using different noteplace on this section :/ consistency goes off
  4. 01:12:840 (25,26,27,28) - does this notes really need finish? I hear them same as dd kk pattern b4
  5. 01:16:269 (29,30) - even this is a variaton from first Kiai I think current dd was pretty better
    ^also from here Kiai start losing consistency D:. You're mapping most of high pitches with d and low with k
  6. ^according to above 01:21:412 (35,36,37,38,39) - if you agree I think k k d k d fills better
  7. 01:47:983 (11) - I guess you're focusing on section change by adding this note but by deleting could be enough since you're using spinner (also you used d k d pattern on other section changes so that's a nice way too)
[Futsuu]
  1. Disable countdown
  2. 00:10:269 (4) - 00:13:697 (8) - I think you could use kat on them since there's a high kick that would be nice to be mapped. Also it's like an extended version of 00:17:126 (11) - where you're focusing on the kat (00:19:697 (13,14,15) - also)
  3. 00:26:555 (21,22,23,24,25) - I guess you're using 5notes 1/1 cause there's section repeat but why not on 00:33:412 - ?
  4. You should delete 00:38:983 (41) - add some note on 00:40:697 - for consistency (also ^)
  5. Kiai is a little strange talking about consistency. Doubles and triple usage are a little random imo specially when repeating sections
  6. 02:45:411 (107,108,109,110) - I think these could fill better at d k (or k k ) k D according to ascendant then descendant melody
[Muzukashii]
  1. Disable countdown
  2. 00:12:626 (9,10) - ctrl+g these could fit really well
  3. 00:26:340 (38,39) - ^
  4. 00:30:840 - I think from here you could make a variation from these k d patterns (using 4 in a row on a whole section of not-more than 2 is weird)
  5. It's a little strange to see 00:48:840 (96,97) - as don and 00:47:983 (94,95) - as kat since they have the real same pitch. I wouldn't pref to suggest a k k k k pattern since they're not nice for me but k d k k or something like that could be better (even you're having a consistency with b4 d d patterns I think they fit better at k k)
  6. 00:52:697 (106) - ^also why this k since you're only using d d on these 1/1 spacing?
  7. 00:55:697 - Overall in the kiai big notes usage is a little odd. Specially when there are 2 notes with the same tone and you sometimes use K K then K k
  8. 01:02:555 - I think you should use way the same structure than first half. I felt it better :p
  9. 01:41:555 (30,31) - you could ctrl+g these or 01:41:555 (30,32) -
  10. 01:56:019 (73,74) - I don't feel this double really neccesary/fitting at all D:
  11. 01:57:412 - this section fits better at using k as high tones (for the comment I did above)
    Most of the comments applies through the diff
[Oni]
  1. Disable countdown
  2. It's the only diff without Widescreen support
  3. 00:12:626 (14,15) - same as Muzu prob
  4. 00:29:447 (69) - you could make this don so current 00:29:769 (70,71) - k k doesn't lose so much his emphasis
  5. 00:36:305 (91) - ^
  6. 00:54:840 - I think you could add a don here to focus on the current almost not-hearable pitch. I hear a real low kick here but mappable sound
  7. 01:02:876 (206,207) - this double seems a little odd on a full-triple/single pattern Kiai
  8. 01:14:555 (270,271) - they could fit better at K K according to pitches
  9. 01:36:840 - I feel this section a little overmapped. It's way even harder than Kiai so deleting some notes could be fine imo
I hope this can be helpful for you and just want to point I'm not trying to make comments most of your mapstyle (specially at Kiai comments). Best of lucks!
davidminh0111
Hello Stefan, M4M from your queue:

[General]
Disable Countdown and widescreen support
I still cannot see the girl's full face, considering change to 0, 155

[Kantan]
00:23:983: Add k here to make a unity in 00:20:555

00:51:412: Leaving a huge space is kinda weird for me, add a note in here

00:58:269: change to k to make a unity in 01:01:697, variety is kinda weird, and does fit the pitch

[Futsuu]
00:11:126: k doesn't fit the pitch here, put d here

00:15:412: put a k here, I hear vocal

00:22:269: :^

00:31:269: Add d here to make a unity in 00:27:840

00:52:269: Change to k to fit the pitch

01:04:055: Move this note to 01:03:840 or delete the note to emphasize better

01:16:697: Add K here and the note at 01:16:269 add Drum hitsound

02:45:625: Change to d to emphasize better

[Muzukashii]
00:28:055: Put a k here

00:28:269: Change this to d

00:38:340: k here, make a unity

00:43:483 (83, 84): dd don't fit the pitch here, change to kk

01:41:555 (30,31): Ctrl + G. I feel like that way has a better hearing.

01:44:340: Add a note to emphasize better

02:07:483 (106, 107, 108): How about kk k to fit the pitch

[Oni]
Well I couldn't find much issue

Welll, good map.
GL on ranking
Topic Starter
Stefan
Nifty

Nifty wrote:

Nifty - beatmap questioner, here.

- Oni -
00:11:126 - Why have these here if you're only mapping k's to beat 3 for the next 15 seconds. Also, in this section you're following the drums pretty explicitly, but the first pattern is following the synth.

It would make more sense to me if you mapped (AHH PUUSH BROKE CAN'T UPLOAD EXAMPLE) to the drums here, like at 00:12:626 - to map d d k d____k d d k d.

Oh hey you did that 00:26:340 - here.

00:41:126 - Here should be either k d k d d, or d k d k k, first is following drums, second following synth, you decide. until 00:41:983 - I've changed the structure of the part for the biggest part. Like for 00:11:126 - you've mentioned about the strange kat usage I've adjusted many parts to fit better to the song and structure.

01:02:876 (206,207) - This doesn't match anything, the synth is on 1/2s and the drums come back in on 01:03:090 - . You should probably just put a ddk at 01:02:769 - . (same issue in next kiai and recurring sections) Did ddd instead.

01:05:126 (218) - This should be K to follow the pattern ok K's you've established. Either I haven't updated the map yet or this note is already K. Whatever, it is K for now.

01:35:019 (17) - You can delete this, there's pretty much no sound you're already mapping here to anyways. Hmm, I disagree with removing it. The triplet works well with the shift sound.

01:43:590 (56) - k to emphasize that turn. I changed the triplet to kkd instead.

01:53:876 (103) - ^ ^

Dunno if you're leaving notes out on purpose like at 01:59:983 - for any reason but just gonna point that out :P You mapped dkd in that sequence multiple times before is why I'm speculating. As well this part has been like the intro adjusted so a clearer structure of synth/drum mapping is done.

02:32:018 (273) - a k here would better fit the music. hmm, I prefer ddk for this case.

02:53:125 - Why isn't this just one solid stream /s That'd be quite an overkill if I do that. For that mapset it's inappropriate. |:

Last note: why are the hitsounds so damn quiet? Usually people have to have them at least above 40 but the only time they're above 40 is in the kiai. Personally, I can't hear my hitsounds during the kiai, especially since they'e also set to soft. Consider raising all the hitsounds by 30% or so. idk.. it sounds fine to me.

- Muzukashii -
Once again, this beginning is super awkward, just stick to mapping k's to the actual snare hit and it'll all sound good :D It has some more structure now, I really hope it makes it more clear what I intended to map.

01:14:340 - no note here? I wanted to have a slightly longer break, and I like it this way.

01:15:733 (76) - Delete this note, and place a ddd 01:15:840 - here. Much betta 4 music and playing. Okay.

01:21:197 - no note again? Probably the same for other places like this as well. ~

rest looks fine ye.

- Futsuu -
Hey this pretty good.

- Kantan -
You can definitely get away with white-ticking this entire song in the Kantan, so make 01:03:626 (12) - a k and move it to the white ^^

02:26:769 (12) - here too, these are just so weird being the ONLY red-ticked note.

Other than those points it's all fine ^^ I'm gonna make some changes to my map real quick and post it in the thread now uwu

xfraczynho

xfraczynho wrote:

Hi! Hope this can help you!

[General]
  1. Any special reason for using same OD and HP on Kantan and Futsuu? Just wondering they could be better at using different Simply because I didn't bother yet. Changed to OD3 and HP7 for Kantan.
  2. I know it's totally up to you, but personally I think you could start all diff on the same place since you're starting on 00:14:555 - on Kantan then 00:07:697 - on Futsuu, Muzu and Oni. I don't get the point by starting earlier D: While all other difficulties offer more room to map than Kantan it'd just be a silly filler to start at the same time spot. I understand it looks dumb but it also looks quite a time waste to have a foreplay of the calmest part of the song.
  3. About volumes:
    1. I think you could add a raise-up on 00:24:840 -
    2. 00:33:412 - ^
    3. 00:41:983 - ^
    4. 03:13:697 - using some decrease-volume from here by -10 could be fine tho
    5. Imo you could increase most of them by 20% or 10% excepting first 20% current one. Consider you're using soft (they're really low) In general I don't really agree with your stats but I can however check out the volume settings in detail whenever I have time left.
  4. 02:18:840 - is this redline neccesary D:? There's not any bpm/offset change so greenline could be enough imo It's actually necessary as metronom reset, so 02:18:840 - would be at 2/1
  5. Well by exploring a little internet I founded '8bit edm electronic rock chiptune commodore 64 computer music dubstep electro gameboy lsdj nintendo party rock zx spectrum Poland' as tags. I think you could add some of them Added some of them, not all looks imo related or senseful to add.
  6. It's a little strange to see 1,37* on Kantan, 2,2* on Futsuu then a really short difference to Muzu (2,52*) D:. I know spread about circles is more important atm but it's currently... unusual? strange? xD SR sucks.
[Kantan]
  1. Disable countdown
  2. 00:55:697 (1) - I can get you're using big note here since it's Kiai start but 00:59:126 (6) - doesn't deserve at all imo
  3. 01:02:555 - 01:09:412 - I don't get why you're using different noteplace on this section :/ consistency goes off
  4. 01:12:840 (25,26,27,28) - does this notes really need finish? I hear them same as dd kk pattern b4
  5. 01:16:269 (29,30) - even this is a variaton from first Kiai I think current dd was pretty better
    ^also from here Kiai start losing consistency D:. You're mapping most of high pitches with d and low with k
  6. ^according to above 01:21:412 (35,36,37,38,39) - if you agree I think k k d k d fills better
  7. 01:47:983 (11) - I guess you're focusing on section change by adding this note but by deleting could be enough since you're using spinner (also you used d k d pattern on other section changes so that's a nice way too)
[Futsuu]
  1. Disable countdown
  2. 00:10:269 (4) - 00:13:697 (8) - I think you could use kat on them since there's a high kick that would be nice to be mapped. Also it's like an extended version of 00:17:126 (11) - where you're focusing on the kat (00:19:697 (13,14,15) - also)
  3. 00:26:555 (21,22,23,24,25) - I guess you're using 5notes 1/1 cause there's section repeat but why not on 00:33:412 - ?
  4. You should delete 00:38:983 (41) - add some note on 00:40:697 - for consistency (also ^) Most of the things above applied during my changes in having more structure for ther intro.
  5. Kiai is a little strange talking about consistency. Doubles and triple usage are a little random imo specially when repeating sections Gonna take care for that. For now I've tried to keep it as consistent as possible.
  6. 02:45:411 (107,108,109,110) - I think these could fill better at d k (or k k ) k D according to ascendant then descendant melody I changed it afterwards to kk K
[Muzukashii]
  1. Disable countdown
  2. 00:12:626 (9,10) - ctrl+g these could fit really well Synth sound is by far stronger and the clash sound appears at 00:13:055 - .
  3. 00:26:340 (38,39) - ^ This has been changed on my own.
  4. 00:30:840 - I think from here you could make a variation from these k d patterns (using 4 in a row on a whole section of not-more than 2 is weird) Yeah, I also knew about the issue of what I am following. In general, it's more structured and cycle-based. So there's the first cycle of mapping the clash sounds with kat while for the next cycle I mapped kat notes accordingly to the synth sounds.
  5. It's a little strange to see 00:48:840 (96,97) - as don and 00:47:983 (94,95) - as kat since they have the real same pitch. I wouldn't pref to suggest a k k k k pattern since they're not nice for me but k d k k or something like that could be better (even you're having a consistency with b4 d d patterns I think they fit better at k k) I found the d d k k d constellation more interesting than having five don notes. It indeed goes off from consistency but rather adds something own to the song.
  6. 00:52:697 (106) - ^also why this k since you're only using d d on these 1/1 spacing? Similar reason above.
  7. 00:55:697 - Overall in the kiai big notes usage is a little odd. Specially when there are 2 notes with the same tone and you sometimes use K K then K k That's something I want to fix over the time. You're right that the big note usage is very inconsistent and looks messy.
  8. 01:02:555 - I think you should use way the same structure than first half. I felt it better :p I've made it more similar.
  9. 01:41:555 (30,31) - you could ctrl+g these or 01:41:555 (30,32) - yap, kddkd.
  10. 01:56:019 (73,74) - I don't feel this double really neccesary/fitting at all D: Well, that thing is indeed out of place. removed.
  11. 01:57:412 - this section fits better at using k as high tones (for the comment I did above) I guess it should be okay now..?
    Most of the comments applies through the diff
[Oni]
  1. Disable countdown
  2. It's the only diff without Widescreen support
  3. 00:12:626 (14,15) - same as Muzu prob ~
  4. 00:29:447 (69) - you could make this don so current 00:29:769 (70,71) - k k doesn't lose so much his emphasis Since I've followed the synth sound for this cycle I ignore the drum sounds.
  5. 00:36:305 (91) - ^ ~
  6. 00:54:840 - I think you could add a don here to focus on the current almost not-hearable pitch. I hear a real low kick here but mappable sound To put the 1/6 beats on the same level like a very unoticeable sound doesn't look right imo.
  7. 01:02:876 (206,207) - this double seems a little odd on a full-triple/single pattern Kiai Changed.
  8. 01:14:555 (270,271) - they could fit better at K K according to pitches Yep, I like this idea.
  9. 01:36:840 - I feel this section a little overmapped. It's way even harder than Kiai so deleting some notes could be fine imo I made some small changes that should help to make the part easier.
I hope this can be helpful for you and just want to point I'm not trying to make comments most of your mapstyle (specially at Kiai comments). Best of lucks!

davidminh0111

davidminh0111 wrote:

Hello Stefan, M4M from your queue:

[General]
Disable Countdown and widescreen support
I still cannot see the girl's full face, considering change to 0, 155 Ah.. I am aware of the problem but I plan to use a better background for the future.

[Kantan]
00:23:983: Add k here to make a unity in 00:20:555

00:51:412: Leaving a huge space is kinda weird for me, add a note in here

00:58:269: change to k to make a unity in 01:01:697, variety is kinda weird, and does fit the pitch

[Futsuu]
00:11:126: k doesn't fit the pitch here, put d here

00:15:412: put a k here, I hear vocal

00:22:269: :^

00:31:269: Add d here to make a unity in 00:27:840 ~

00:52:269: Change to k to fit the pitch

01:04:055: Move this note to 01:03:840 or delete the note to emphasize better

01:16:697: Add K here and the note at 01:16:269 add Drum hitsound

02:45:625: Change to d to emphasize better

[Muzukashii]
00:28:055: Put a k here

00:28:269: Change this to d I've decided to make this more cycle-based and for this cycle (between 00:28:269 - 00:41:983 - ) I go with the synth sounds.

00:38:340: k here, make a unity With the current setup of having a "longer rest time" each 6/1, this suggestion isn't suitable anymore.

00:43:483 (83, 84): dd don't fit the pitch here, change to kk I will go with kd instead since the white ticks goes with the heavy beat and uses don while the notes on the red ticks can use kat notes.

01:41:555 (30,31): Ctrl + G. I feel like that way has a better hearing. I have to agree it sounds interesting but consistency-wise it's questionable. I'll keep it for now but I may change it back to the previous state or change it entirely so it can still be used in future.

01:44:340: Add a note to emphasize better I find it's emphasized enough in the way of using less.

02:07:483 (106, 107, 108): How about kk k to fit the pitch I kept it consistent with the explaination above.

[Oni]
Well I couldn't find much issue

Welll, good map.
GL on ranking

Kisses wrote:

warning, my mod opinions might trigger you

general
  1. imo normal sample would suit the whole map better... or at least the kiai times It's just a question of the sound volume, while it's still inconsistent if it's too calm or audible enough I let it unchanged.
muzu
  1. 01:09:197 - Honestly I find this SV change extremely unnecessary, it doesn't do anything in normal play and when you use DT it just looks weird with the random scroll speed difference I found an alternative that doesn't make the SV decrease too obvious or sudden, I've moved them a bit later.
  2. tbh I'm not really a fan of the SV increments. They play really, really weird especially with DT. 01:55:697 - This section especially because the different scroll speed can make you misread 01:55:483 (71,72) easily. Overall I think the sections with the small SV changes would just play better without them as the change in the music is very minuscule I've decreased the range from Oni's 0.50~1.25x to Muzukashii's 0.80x~1.10x. I may even "nerf" it further but I think it works fine this way. And design-wise I don't care for mods.
[]taco mod
For now I haven't considered the suggestion for Kantan since I plan to make major changes for this difficulty, as well for Futsuu. However, some stuff got alreaddy applied by the mentioned things above so I answered to them anyways. Thank you all for the time and suggestions. :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply