you are viewing an old version of the osu! site, possibly because the current page is unavailable on the new website.
click here to switch back to the current design.
User avatar
Elite Mapper
2,516 posts
Offline
I tried to copy-paste with Scripting in Enjoy the Silence but i only got pissed >:(
I guess it's a good idea to learn storyboarding by scripting due to that you can do much more though........
Last edited by Xgor on , edited 1 time in total.
Currently not active in osu! Focusing on my studies.
User avatar
osu! Alumni
2,872 posts
Offline
Traslate this psot to Chinese for communicating
viewtopic.php?f=25&t=21281

A question : I just can't understand this "A - additive-blend colour (as opposed to alpha-blend)"
would someone explain it for me? Thannnnnnnks
0 posts
Breeze wrote:
A question : I just can't understand this "A - additive-blend colour (as opposed to alpha-blend)"
would someone explain it for me? Thannnnnnnks


http://en.wikipedia.org/wiki/Additive_color
http://en.wikipedia.org/wiki/RGB_color_model

To understand how it works, it may be useful to try using it.
User avatar
Rhythm Incarnate
545 posts
Offline
I have little question. Couldn't find answer anywhere.
//Background Colour Transformations
3,100,0,0,0
What these parameters means? I know that three last (0,0,0) means colors (red,green,blue), but what about 3,100?
Modding queue is in my profile. Please read the rules before asking for mod. :)CLOSED
0 posts
ShaggoN wrote:
I have little question. Couldn't find answer anywhere.
//Background Colour Transformations
3,100,0,0,0
What these parameters means? I know that three last (0,0,0) means colors (red,green,blue), but what about 3,100?


Realize for other parts of the storyboard script, "Sprite" and "Animation" and "Centre" are simply named numbers. They are transformed into numbers before the storyboard is processed.

3,100 seems to signify the cmmand refers to the background colour transformation. It could be that 3 signifies background, and 100 signifies a colour transform. I don't know.
User avatar
osu! Alumni
2,872 posts
Offline
strager wrote:
Breeze wrote:
A question : I just can't understand this "A - additive-blend colour (as opposed to alpha-blend)"
would someone explain it for me? Thannnnnnnks


http://en.wikipedia.org/wiki/Additive_color
http://en.wikipedia.org/wiki/RGB_color_model

To understand how it works, it may be useful to try using it.


Thanks very much!
User avatar
osu! Alumni
1,305 posts
Offline
ShaggoN wrote:
I have little question. Couldn't find answer anywhere.
//Background Colour Transformations
3,100,0,0,0
What these parameters means? I know that three last (0,0,0) means colors (red,green,blue), but what about 3,100?


i don't know what "3" means here, but "100" is the timeline during the song. for example, Al-Azif's map "Boundary of Space",
the background color transformation is controled by this, and he use a semitransparent background to show the color.
Moe Moe Haruna-Chan

Ask.fm

艦コレ: abalee@ブイン基地

steam ID: abalee
Slider Savant
118 posts
Offline
Examples of Triggers. Are there any? I want to have something were each time you click on the circle, the sprite/animation pops up.
My Current MAP.
Burning Yell - NicoNico Douga (Rolling Girl MAD)
http://osu.ppy.sh/s/19161
User avatar
osu! Alumni
1,462 posts
Offline
Currently you can only trigger events on a clap, whistle or finish. You could use clever skinning to get it to work on "normal" hitsounds too though.
All lines in my mod posts are just suggestions if and only if you can give me a good reason why you didn't apply it. "No" is not a good reason.
Slider Savant
118 posts
Offline
Even so, how would it look?
My Current MAP.
Burning Yell - NicoNico Douga (Rolling Girl MAD)
http://osu.ppy.sh/s/19161
User avatar
osu! Alumni
1,462 posts
Offline
Uh, exactly how you SB it? You can make objects move around and stuff however you like :roll:
All lines in my mod posts are just suggestions if and only if you can give me a good reason why you didn't apply it. "No" is not a good reason.
User avatar
Resident Skinner
4,416 posts
Offline
If you're looking for examples, check out the Gorillaz collab maps, and notice what happens when you hit the notes versus what happens when you don't hit the notes

http://osu.ppy.sh/s/10862
http://osu.ppy.sh/s/8749
http://osu.ppy.sh/s/12131
User avatar
Rhythm Incarnate
675 posts
Offline
Just a minor detail I'm not sure has been posted yet:

Objects in the .osb file take prescedence in the layering over the .osu files, but only within the four nominal layers. That is, let's say I have pseudocode in the .osu file:
Sprite,Background,Centre,"object1.png",x,y
_M,0,0,1000,x,y
Sprite,Foreground,Centre,"object2.png",x,y
_M,0,0,1000,x,y
And in the .osb file:
Sprite,Background,Centre,"object3.png",x,y
_M,0,0,1000,x,y
Object 3 will appear above object 1 (since they're both in the Background layer and the .osb file takes precedence), but not above object 2 (since object 2 is in a higher layer). You can think of it as (and this is probably how it actually happens) the game loading the .osu file's events, then appending the .osb file's events afterward. Thus, since the .osb events are necessarily further down the list in the layer, they appear on top.

Something to keep in mind if you're doing difficulty-specific scripting.
Retired, lurks for cool Storyboards
User avatar
osu! Alumni
3,877 posts
Offline
Oh ~ Nice thread <3

I want to learn how to make SB by Notepad too ~
~ Pending Beatmap ~ ● None
S i R i R u's Storehouse
User avatar
Combo Commander
322 posts
Offline
Echo wrote:
origin:
TopLeft
TopCenter
TopRight
CentreLeft
Centre
CentreRight
BottomLeft
BottomCentre
BottomRight


A typo. TopCenter doesn't work. It's TopCentre.
Reply 118 posts jump | prev  1 ... 4, 5, 6, 7, 8  next

Users browsing this forum: None


Jump to: