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Dia Frampton - Billy the Kid

posted
Total Posts
48
Topic Starter
ZekeyHache
This beatmap was submitted using in-game submission on Friday, June 12, 2015 at 12:57:18 PM

Artist: Dia Frampton
Title: Billy the Kid
Tags: Meg Red Byakugan249 Cancel
BPM: 124
Filesize: 6843kb
Play Time: 03:24
Difficulties Available:
  1. 249's Low (1.54 stars, 165 notes)
  2. High (3.01 stars, 364 notes)
  3. Medium (1.89 stars, 235 notes)
Download: Dia Frampton - Billy the Kid
Information: Scores/Beatmap Listing
---------------
For SapphireGhost's project, Dia Frampton-Red


Low - Byakugan249
Medium - me
High - me


SB by Cancel!
YTYuyu
and done~ <3. also use this hitsound because i did something in the middle of the song.

SPOILER
osu file format v10

[General]
AudioFilename: Dia Frampton - Billy The Kid.mp3
AudioLeadIn: 0
PreviewTime: 57766
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 27282,38411,158411
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Billy The Kid
TitleUnicode:Billy The Kid
Artist:Dia Frampton
ArtistUnicode:Dia Frampton
Creator:ezek
Version:249's Low
Source:
Tags:Red Meg
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Dia Frampton.jpg"
//Break Periods
2,73449,79432
2,143127,156851
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
ZekeyHache

Byakugan249 wrote:

and done~ <3. also use this hitsound because i did something in the middle of the song.

SPOILER
osu file format v10

[General]
AudioFilename: Dia Frampton - Billy The Kid.mp3
AudioLeadIn: 0
PreviewTime: 57766
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 27282,38411,158411
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Billy The Kid
TitleUnicode:Billy The Kid
Artist:Dia Frampton
ArtistUnicode:Dia Frampton
Creator:ezek
Version:249's Low
Source:
Tags:Red Meg
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Thanks :)
HellDawn
First mod ;_;

Hard

00:19:056- New combo because so confusing
01:16:516- add combo here because gonna follow rhythm
02:11:798- ^
02:15:185- spacing
02:49:419- add note here
03:17:121 (4) - wrong spacing again

Medium

00:27:282- i think break should finish here so remove this one ?
02:15:669 (2) - add a clap at begining
02:17:605 (4) - ^ and last one

249

...
Topic Starter
ZekeyHache

HellDawn wrote:

First mod ;_;

Hard

00:19:056- New combo because so confusing OK
01:16:516- add combo here because gonna follow rhythm OK Also added 01:14:581 (4) -
02:11:798- ^ OK
02:15:185- spacing Fixed
02:49:419- add note here OK
03:17:121 (4) - wrong spacing again Fixed

Medium

00:27:282- i think break should finish here so remove this one ? OK
02:15:669 (2) - add a clap at begining Yeah!
02:17:605 (4) - ^ and last one You're good!
Woow! I agreed with all your mod! Thanks! :)
YTYuyu
made a few self changes and fixed my hitsound pattern since it's using the wrong sampleset.

SPOILER
osu file format v10

[General]
AudioFilename: Dia Frampton - Billy The Kid.mp3
AudioLeadIn: 0
PreviewTime: 57766
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 27282,38411,158411
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Billy The Kid
TitleUnicode:Billy The Kid
Artist:Dia Frampton
ArtistUnicode:Dia Frampton
Creator:ezek
Version:249's Low
Source:
Tags:Red Meg
BeatmapID:194782
BeatmapSetID:59794

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Dia Frampton.jpg"
//Break Periods
2,73449,79432
2,143127,156851
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
ZekeyHache

Byakugan249 wrote:

made a few self changes and fixed my hitsound pattern since it's using the wrong sampleset.

SPOILER
osu file format v10

[General]
AudioFilename: Dia Frampton - Billy The Kid.mp3
AudioLeadIn: 0
PreviewTime: 57766
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 27282,38411,158411
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Billy The Kid
TitleUnicode:Billy The Kid
Artist:Dia Frampton
ArtistUnicode:Dia Frampton
Creator:ezek
Version:249's Low
Source:
Tags:Red Meg
BeatmapID:194782
BeatmapSetID:59794

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Dia Frampton.jpg"
//Break Periods
2,73449,79432
2,143127,156851
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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244,128,20024,2,0,P|294:122|342:130,2,100,0|8|2,0:0|0:0|0:0,0:0:0
144,144,21476,5,8,0:0:0
64,204,21960,2,0,P|64:312,1,100,0|8,0:0|0:0,0:0:0
144,364,22927,1,2,0:0:0
224,304,23411,5,8,0:0:0
224,204,23895,2,0,P|224:92,1,100,0|8,0:0|0:0,0:0:0
304,44,24863,2,0,P|392:148|300:260,1,300,0|8,0:0|0:0,0:0:0
224,204,26798,6,0,P|140:160|20:156,1,200,4|0,0:0|0:0,0:0:0
24,252,28250,1,8,0:0:0
36,352,28734,2,0,P|176:340|216:184,1,300,0|8,0:0|0:0,0:0:0
216,104,30669,6,0,P|264:76|320:80,1,100,0|8,0:0|0:0,0:0:0
300,176,31637,2,0,P|340:212|404:220,1,100,0|8,0:0|0:0,0:0:0
408,124,32605,2,0,P|504:204|404:308,1,300,0|8,0:0|0:0,0:0:0
316,268,34540,6,0,P|266:255|218:263,2,100,0|8|0,0:0|0:0|0:0,0:0:0
264,352,35992,1,8,0:0:0
164,348,36476,2,0,P|96:296|44:196,1,200
28,96,37927,1,8,0:0:0
120,136,38411,6,0,P|164:236|336:300,1,300,0|8,0:0|0:0,0:0:0
400,224,40347,2,0,P|356:124|184:60,1,300,0|8,0:0|0:0,0:0:0
108,124,42282,5,2,0:0:0
88,220,42766,1,8,0:0:0
132,312,43250,2,0,P|176:324|256:324,1,100,0|8,0:0|0:0,0:0:0
272,236,44218,5,0,0:0:0
372,236,44702,1,8,0:0:0
324,148,45185,2,0,P|324:24,1,100,0|8,0:0|0:0,0:0:0
228,80,46153,5,0,0:0:0
152,144,46637,1,8,0:0:0
84,220,47121,2,0,P|84:284,2,50,0|0|8,0:0|0:0|0:0,0:0:0
60,124,48089,6,0,P|88:80|148:60,1,100,0|8,0:0|0:0,0:0:0
224,28,49056,1,0,0:0:0
304,84,49540,1,8,0:0:0
384,148,50024,6,0,P|408:248|372:360,2,200,2|2|2,0:0|0:0|0:0,0:0:0
292,112,52444,2,0,P|240:108|184:112,1,100,8|2,0:0|0:0,0:0:0
72,272,53895,6,0,P|208:304|148:104,1,400,2|2,0:0|0:0,0:0:0
196,108,57766,5,4,0:0:0
248,20,58250,2,0,P|300:148|176:216,2,300,8|0|8,0:0|1:0|0:0,0:0:0
156,56,61637,5,0,0:0:0
72,108,62121,1,8,0:0:0
28,196,62605,2,0,P|28:252|76:280,1,100,0|8,0:0|0:0,0:0:0
156,304,63573,5,0,0:0:0
256,292,64056,2,0,P|332:224|208:236,1,300,8|0,0:0|0:0,0:0:0
108,208,65992,5,8,0:0:0
152,120,66476,1,0,0:0:0
240,76,66960,1,8,0:0:0
340,68,67444,6,0,P|412:80|468:164,2,150,0|0|8,0:0|0:0|0:0,0:0:0
240,76,69379,6,0,P|120:212|256:336,2,400,0|0|4,0:0|1:0|0:0,0:0:0
156,264,80992,5,2,0:0:0
256,260,81476,1,8,0:0:0
352,232,81960,2,0,P|388:152|348:44,1,200
256,56,83411,5,8,0:0:0
164,92,83895,2,0,P|132:132|132:196,1,100,0|8,0:0|0:0,0:0:0
192,256,84863,6,0,P|320:268|404:136,1,300,0|8,0:0|0:0,0:0:0
352,52,86798,2,0,P|224:40|140:172,1,300,0|8,0:0|0:0,0:0:0
52,220,88734,5,0,0:0:0
104,304,89218,1,8,0:0:0
204,320,89702,1,0,0:0:0
292,276,90185,1,8,0:0:0
328,184,90669,6,0,P|328:56,2,100,0|8|0,0:0|0:0|0:0,0:0:0
227,184,92121,1,8,0:0:0
136,140,92605,6,0,P|96:220|192:264,1,200
228,184,94056,1,8,0:0:0
284,100,94540,2,0,P|362:149|322:229,1,200
228,184,95992,1,8,0:0:0
160,112,96476,6,0,P|136:152|136:216,1,100,2|8,0:0|0:0,0:0:0
172,296,97444,1,0,0:0:0
272,296,97927,1,8,0:0:0
356,244,98411,6,0,P|356:168|296:104,2,150,0|0|8,0:0|0:0|0:0,0:0:0
264,208,100347,2,0,P|220:116|224:56,2,150,0|0|8,0:0|0:0|0:0,0:0:0
264,308,102282,2,0,P|96:308,2,150,0|0|8,0:0|0:0|0:0,0:0:0
356,272,104218,6,0,P|396:240|416:180,2,100,0|8|0,0:0|0:0|0:0,0:0:0
268,220,105669,1,8,0:0:0
188,160,106153,2,0,P|80:160,2,100,0|8|0,0:0|0:0|0:0,0:0:0
176,260,107605,1,8,0:0:0
244,332,108089,6,0,P|376:224|232:96,1,400,0|2,0:0|0:0,0:0:0
246,95,111960,5,4,0:0:0
156,128,112444,1,8,0:0:0
88,200,112927,2,0,P|88:312,1,100,0|8,0:0|0:0,0:0:0
184,336,113895,2,0,P|232:344|296:328,2,100,0|8|0,0:0|0:0|0:0,0:0:0
232,248,115347,1,8,0:0:0
232,148,115831,6,0,P|336:64|456:172,1,300,0|8,0:0|0:0,0:0:0
452,250,117766,2,0,P|348:334|228:226,1,300,0|8,0:0|0:0,0:0:0
144,200,119702,5,4,0:0:0
64,140,120185,2,0,P|64:24,2,100,8|0|8,0:0|0:0|0:0,0:0:0
28,232,121637,2,0,P|44:304|108:336,2,150,0|0|8,0:0|1:0|0:0,0:0:0
112,176,123573,5,0,0:0:0
208,148,124056,1,8,0:0:0
308,148,124540,2,0,P|432:148,1,100,0|8,0:0|0:0,0:0:0
448,240,125508,6,0,P|360:364|208:224,1,400,0|4,0:0|0:0,0:0:0
168,144,127927,5,8,0:0:0
76,184,128411,2,0,P|40:220|40:272,1,100,0|8,0:0|0:0,0:0:0
132,304,129379,1,0,0:0:0
232,296,129863,2,0,P|308:252|360:144,1,200,8|8,0:0|0:0,0:0:0
300,72,131314,5,0,0:0:0
208,32,131798,2,0,P|132:76|80:184,1,200,8|8,0:0|0:0,0:0:0
112,268,133250,2,0,P|292:364|456:240,1,400,0|4,0:0|1:0,0:0:0
384,188,135669,5,8,0:0:0
312,116,136153,1,0,0:0:0
212,116,136637,1,8,0:0:0
116,152,137121,6,0,P|56:196|56:288,2,150,0|0|8,0:0|1:0|0:0,0:0:0
200,100,139056,5,0,0:0:0
300,88,139540,1,8,0:0:0
388,136,140024,1,0,0:0:0
388,236,140508,1,8,0:0:0
296,280,140992,6,0,P|160:208|312:96,1,400,0|2,0:0|0:0,0:0:0
256,280,158411,6,0,P|304:296|360:276,2,100,0|0|0,0:0|1:0|0:0,0:0:0
176,220,159863,1,0,1:0:0
112,144,160347,2,0,P|112:40,2,100,0|0|0,0:0|1:0|0:0,0:0:0
48,220,161798,1,0,1:0:0
112,296,162282,6,0,P|200:336|296:284,1,200,0|0,0:0|2:0,0:0:0
200,244,163734,1,0,1:0:0
288,196,164218,2,0,P|200:156|104:208,1,200,0|0,0:0|0:0,0:0:0
12,196,165669,1,0,1:0:0
60,108,166153,6,0,P|192:68|360:116,1,300,0|0,0:0|1:0,0:0:0
424,168,168089,1,0,0:0:0
376,256,168573,1,0,1:0:0
284,296,169056,1,0,0:0:0
184,300,169540,1,0,1:0:0
92,260,170024,6,0,P|92:100|300:72,1,400,0|0,3:0|0:0,0:0:0
296,68,173895,5,4,0:0:0
324,164,174379,2,0,P|324:216|296:268,2,100,8|0|8,0:0|0:0|0:0,0:0:0
224,148,175831,2,0,P|124:152|60:240,1,200
108,316,177282,1,8,0:0:0
204,336,177766,6,0,P|316:336,1,100,0|8,0:0|0:0,0:0:0
388,280,178734,2,0,P|388:200,2,50,0|0|8,0:0|0:0|0:0,0:0:0
296,244,179702,2,0,P|296:16,1,200
196,48,181153,1,8,0:0:0
112,100,181637,1,0,0:0:0
32,160,182121,6,0,P|32:252|132:288,1,200,8|8,0:0|0:0,0:0:0
200,232,183573,2,0,P|200:140|100:104,1,200
108,200,185024,1,8,0:0:0
200,232,185508,6,0,P|288:260|416:216,1,200
436,148,186960,1,8,0:0:0
392,60,187444,2,0,P|304:32|176:76,1,200
156,148,188895,1,8,0:0:0
80,212,189379,5,4,0:0:0
156,280,189863,2,0,P|200:304|256:304,2,100,8|0|8,0:0|0:0|0:0,0:0:0
228,208,191314,1,0,0:0:0
288,128,191798,1,8,0:0:0
380,92,192282,1,0,0:0:0
480,92,192766,1,8,0:0:0
480,192,193250,6,0,P|436:300|264:320,1,300,0|8,0:0|0:0,0:0:0
208,244,195185,2,0,P|252:136|424:116,1,300,0|8,0:0|0:0,0:0:0
404,212,197121,1,0,0:0:0
304,228,197605,6,0,P|248:244|200:240,1,100,8|0,0:0|0:0,0:0:0
112,208,198573,1,8,0:0:0
36,144,199056,2,0,P|36:36,2,100,0|8|0,0:0|0:0|0:0,0:0:0
16,244,200508,1,8,0:0:0
92,312,200992,6,0,P|192:336|300:304,1,200
340,232,202444,1,8,0:0:0
296,144,202927,6,0,P|164:92|264:212,1,400,0|2,1:0|0:0,0:0:0
UPDATED! :)
Katsuri
[General]
  1. Well done, there's nothing to post about your folder/.osu file, but I searched in FL Studio for an clap that sounds like the one that is used in the song. Download it here. Bother me in-game if you can't unzip this.
  2. You won't need that soft-hitclap.mp3 file that's on your folder now that this Normal beat can be used just by normal hitsounding with shift+w(normal sampleset). Consider removing the file and changing the hitsound.
  3. The Dia Frampton background doesn't seem a good idea at all. I would use a background that fits a bit more with the song, that remembers the eh, "lost childhood" of Billy, or something like that. I liked of this background, but it's up to you, change or not. It's ok this way tho.
[Hard]
  1. 00:20:266 (4,6) - The star form here doesn't really perform a star when you play. It'd be better if you ctrl+g these two notes, so that the spacing between each note would be the same, and then when you play it the cursor will perform a star, like in the last star pattern.
  2. 00:26:556 (6) - Uh, this section ends really awkardly, first time I played it I thought that you haven't already mapped this part. Consider deleting the last slider and only keeping the first one symmetricly with the y coordinate with a finish, like this.
  3. 00:39:742 - In this part it's pretty much sounding like you just ignored the drums but you didn't at the same. You kept following the drums but you ignored the real rhythm, and it's sounding really weird here. Consider making something like this.
  4. 00:52:927 (9) - uhhhhg! Haha maybe you would like to eh, improve this slider's blanket. I made it like this. The code is below.
    372,28,52927,2,0,B|368:112|296:112|296:112|204:112,1,220,4|8,0:0|0:0,0:0:0
  5. 00:56:556 (7) - Maybe you'd like to fill this space with something like an slider or spinner, because it really sounds weird that she keeps singing but the map just play a note. I would make a slider on the bottom part of the playfield, like this. Code below.
    412,304,56556,2,0,P|256:352|100:304,1,330,2|2,0:0|0:0,0:0:0
  6. The chorus part sounds and plays a bit empty, you use fell notes and have some awkard holes like 00:58:734 (4,5,6,7,8,9) and 01:05:508 (8,1,2,3). Maybe you'd consider mapping more for the drums rather than for the voices, but not a big problem at all.
  7. 01:10:347 (1) - This spinner starts so soon as you can hear her voice singging the "and I'm" lyrics part. Consider adding some notes here to start the spinner at 01:11:314.
  8. 01:18:814 (3,4,5) - This rhythm is quite weird to hit, there is nothing to suggest it, and it would surprise the player. Consider making it onto an slider, so that the player will not need to hit the weird rhythm, it will "play alone".
  9. 02:58:734 (1,2,3,4) - Wow, this jumps really feel harder than any other thing in the map. I would consider soften them so that no one will get their first miss at this point and quit your map haha.
Now I have an exam to go, I will finish the mod for the other two diffs when I'm back.
Topic Starter
ZekeyHache
I'll check this carefully on friday 18 or sat. 19, It is a long time :(

For now, I'll apply your hitsound, sounds good.
Topic Starter
ZekeyHache

Katsuri wrote:

[General]
  1. Well done, there's nothing to post about your folder/.osu file, but I searched in FL Studio for an clap that sounds like the one that is used in the song. Download it here. Bother me in-game if you can't unzip this. Applied
  2. You won't need that soft-hitclap.mp3 file that's on your folder now that this Normal beat can be used just by normal hitsounding with shift+w(normal sampleset). Consider removing the file and changing the hitsound. OKOK
  3. The Dia Frampton background doesn't seem a good idea at all. I would use a background that fits a bit more with the song, that remembers the eh, "lost childhood" of Billy, or something like that. I liked of this background, but it's up to you, change or not. It's ok this way tho. Let's show who is Dia to the world!
[Hard]
  1. 00:20:266 (4,6) - The star form here doesn't really perform a star when you play. It'd be better if you ctrl+g these two notes, so that the spacing between each note would be the same, and then when you play it the cursor will perform a star, like in the last star pattern. OK
  2. 00:26:556 (6) - Uh, this section ends really awkardly, first time I played it I thought that you haven't already mapped this part. Consider deleting the last slider and only keeping the first one symmetricly with the y coordinate with a finish, like this. OK :(
  3. 00:39:742 - In this part it's pretty much sounding like you just ignored the drums but you didn't at the same. You kept following the drums but you ignored the real rhythm, and it's sounding really weird here. Consider making something like this. OK
  4. 00:52:927 (9) - uhhhhg! Haha maybe you would like to eh, improve this slider's blanket. I made it like this. The code is below.
    372,28,52927,2,0,B|368:112|296:112|296:112|204:112,1,220,4|8,0:0|0:0,0:0:0
    I tried by another way
  5. 00:56:556 (7) - Maybe you'd like to fill this space with something like an slider or spinner, because it really sounds weird that she keeps singing but the map just play a note. I would make a slider on the bottom part of the playfield, like this. Code below.
    412,304,56556,2,0,P|256:352|100:304,1,330,2|2,0:0|0:0,0:0:0
    no change, it sounds fine to me
  6. The chorus part sounds and plays a bit empty, you use fell notes and have some awkard holes like 00:58:734 (4,5,6,7,8,9) and 01:05:508 (8,1,2,3). Maybe you'd consider mapping more for the drums rather than for the voices, but not a big problem at all. no change, sounds good for me
  7. 01:10:347 (1) - This spinner starts so soon as you can hear her voice singging the "and I'm" lyrics part. Consider adding some notes here to start the spinner at 01:11:314. OK
  8. 01:18:814 (3,4,5) - This rhythm is quite weird to hit, there is nothing to suggest it, and it would surprise the player. Consider making it onto an slider, so that the player will not need to hit the weird rhythm, it will "play alone". it will a better challenge, so no change
  9. 02:58:734 (1,2,3,4) - Wow, this jumps really feel harder than any other thing in the map. I would consider soften them so that no one will get their first miss at this point and quit your map haha. hmm.. reduced by 2 grids
Now I have an exam to go, I will finish the mod for the other two diffs when I'm back. OK, try your best for a 100%!
mancuso_JM_
Hi! :3. Time to help you ;). I'll mod your diffs. in English and Byaku's diff in english (and the general in English too :P)

[General:]

Title: Following some websites, I think the correct title is Billy the Kid, without the capitalized. You should change that
Letterbox During Break: I'd remove it, your BG looks much better without it.

[249's Low:]

Slider Tick Rate: I'm pretty sure this map needs Slider Tick Rate 2, a lot of ticks are missed especially during the chorus, Well, should be consistent with the other difficulties too, but this appear on a second place.You should consider that, really.
Kiai Section: I don't rememeber if you like Kiai Sections or not in your maps, but I'd add them to match the chorus. And as I said in the previous suggestion, would be consistent with the other difficulties but this appear on a second place.

Settings:
--> The settings are kinda low for this difficulty, I'd increase the Overall Difficulty, Approach Rate and HP Drain Rate in 1 tick. It will help for a better spread too (OD,AR,HP+1)

• 00:13:734 (1,1,1) - I'd add Claps in these notes, actually sounds kinda empty without it and is inconsistent with the whole of the map. I know what are you wanting to follow, maybe you can reduce a bit the volume in these notes but should have a clap believe me
• 00:23:895 (2) - Kinda nazi, but I think you can make this Slider curvy for a better transition
• 00:53:411 (x) - I don't know but this stop bother me a bit. Could you add a note please?
• 01:03:573 (1,2) - This pattern is not following properly the music (I notice that the first time that I played the map :P). Will follow much better the music if you switch the objects in the timeline, with that I mean:
• 01:07:444 (4) - I don't like this single combo, this new combo is not really necessary anyway. I'd remove it from here
• 01:09:379 (1) - This slider is kinda too long and don't follow really well the vocals (if you wanted to follow that). I think fits much better if you reduce the Slider length in 1/2 and then add a single note in 01:13:250
• 02:17:121 (1) - Remove this Single new combo as I said in 01:07:444

Last thing: I recommend at least a spinner for a variety in the score

- Oh.. Pretty short mod here xD, nothing critical in this diff. really. Well, some blankets are not perfect, need some little touches but I'm not that nazi to mention that kind of things xD.

[Medium:]

Algunos problemas de Snapping (Gracias a AiMod)
• 02:13:725 (3) -
• 03:10:345 (1) - (Slider end)
• 03:15:660 (3) -
• 03:18:087 (2) - (Slider end)

• 00:18:331 (4,5) - No es recomendado stackear notas debajo de Sliders, son un poco dificil para los jugadores medios. Te recomiendo desapilar estas notas
• 00:19:056 (5,1) - Cambiaria la ubicacion de los Combos, actualmente no siguen nada. Es decir agrega un New Combo en (5) y eliminalo en (1)
• 00:22:927 (6,1) - La musica cambia notoriamente en (6), por esto es mejor que agregues un New Combo en (6) y lo elimines en (1)
• 00:26:798 (5) - Personalmente eliminaria esta nota, la musica cambia en este punto y una Nota realmente no sigue bien la musica. En su lugar eliminaria la nota y moveria el comienzo del break hasta este punto, seria mas o menos asi.
• 00:39:863 (2,3) - Se siente un poco vacio esto en cuanto a hitsound. Quizas algun finish (como hiciste en High) entraria bien tambien. Deberias intentarlo.
• 00:44:702 (1,2) - Debes cambiar el posicionamiento de tus combos aca (NC en (2), RNC en (1)), no bases tus combos en tu simetria, basalos en la cancion. Lo que tenes que hacer vos es basar la simetria en tus combos, para no forzarlos despues.
• 00:46:153 (2) - Mueve esta nota a x:256 y:104 para mejorar un poco la fluidez del pattern
• 00:53:169 (5) - Esta nota no sigue nada en la cancion, yo la eliminaria
• 01:01:153 (2) - El constante 1/1 hace el map aburrido, principalmente viendo que es una Normal. Yo intentaria un ritmo mas o menos asi, ya que sigue bien las vocales principalmente (movi (3) 1/2 hacia adelante y agregue una Nota en 01:01:153)
• 01:08:411 (2) - Por la misma razon que el punto anterior, mueve este Slider 1/2 hacia atras y agrega una Nota en 01:08:895 - Hiciste algo mas o menos asi en el map de Scooby Doo y te quedo bien, asi que deberias intentarlo
• 01:10:347 (Spin) - No entendi que quisiste seguir con este Spinner, porque no sigue ni la voz de Dia, ni el instrumental. En mi opinion deberia empezar en 01:11:073 ya que sigue las vocales.
• 01:23:653 (5,6) - Este patron no sigue exactamente la musica, por esto intercambiaria la posicion de estos objetos en el timeline. Te quedaria algo mas o menos asi
• 01:32:121 (2,3) - El espacio entre estos objetos es inconsistente. No hagas esto para que tu patron se vea mejor, solo manten el espacio entre las Notas
• 01:32:605 (3) - Creo que se te olvido agregar un Clap al final de este Slider
• 01:34:540 (1,2,3) - Como veo que te gusta la simetria, usaria un patron 100% simetrico en este caso, pero tu decides :)
• 01:47:605 (5) - Agregaria un Clap aca por consistencia
• 01:55:347 (2) - Meh.. No me gusta el copy/paste :/. Misma sugerencia que en 01:01:153
• 02:02:605 (2) - Mismo que en 01:08:411
• 02:05:508 (7) - Move este Slider 1/2 para seguir las vocales mejor, y agrega una Nota en 02:06:476. Plus, agregaria un New Combo en este Slider para reducir un poco lo largo de este combo

- Veo que usaste copy/paste al final tambien, segui las sugerencias que te di anteriormente y usalas para los lugares que usastes esos patrones.

- Bueno, no esta mal en general. Pero los combos a veces son un poco extraño, y el constante 1/1 a veces hace la dificultad aburrida principalmente en el estribillo.

[High:]

Problemas de Snapping aca tambien
• 00:21:474 (7) - Slider end
• 00:25:224 (6) - Slider end
• 01:17:482 (7) - Slider end
• 01:56:071 (8) - Slider end

Settings:
--> Reducile el Overall Difficulty en 1 tick, para un mejor Spread (OD-1)

• 00:26:556 (6) - Te sugiero exactamente lo mismo que te sugeri en la 'Medium'. Elimina este Slider y mueve el comienzo del Slider hacia 00:26:798. Como te lo mostre en el screenshoot de la Medium
• 00:56:073 (5,6,7) - Esto fluye muy 'raro', seria mejor que sea un aumento de espacio entre estas notas y no entre (5,6). Quizas sea mejor intercambiar estas Notas (Ctrl+G), o quizas si quieres aumentar un poco mas el espacio, pero lo que te recomiendo es que el espacio entre estas 3 notas sea consistente
• 00:58:250 (2,4) - Clap en (2) y en el reverse arrow de (4) (no hay que explicar mucho el por que)
• 01:09:379 (8) - Hmm.. Yo agregaria un New Combo
• 01:11:314 (Spin) - Mueve este Spinner 1/4 hacia atras, asi seguira mejor la voz, realmente
• 01:14:460 (3,4,5) - Todos tus usos de 1/4 son comprimidos, no entiendo el porque de usar el spacing normal. Reduce un poco el espacio entre las notas por consistencia
• 01:16:395 (3,4,5) - (^)
• 01:17:847 (1,2,3) - Separa un poco mas estos Sliders, ya que fluye y se siente mejor. Con esto me refiero a que deberias hacer algo asi
• 01:19:419 (4,5) - Todavia siento el spacing entre estas dos notas algo grande. Deberias mover (4) un poco mas hacia el medio y arreglar la simetria
• 01:20:992 (2,3,4,5) - Este ritmo no me gusta para nada :/. Deberias intentar otra cosa, en lugar de todo esto yo usaria Sliders en 1/1 simples, el primero deberia empezar en 01:20:992 y terminar en 01:21:476 y el segundo empezaria en 01:21:718 y terminaria en 01:22:202.
• 01:22:444 (1) - Este Slider deberia tener claps al comienzo y al final del Slider si no me falla el oido :P
• 01:40:589 (x) - Se siente cortado el ritmo, yo agregaria una Nota aca
• 01:42:524 (x) - (^)
• 01:50:024 (1,2,3) - Esto tambien me parece algo exagerado, reduce un poco mas el espacio entre las notas
• 01:52:444 (2,4) - Clap en (2) y en la repeticion de (4) (Oh.. wait.. Copy/paste :()
• 02:03:573 (8,1) - Agrega un New Combo en (8) y eliminalo en (1)
• 02:05:266 (3) - *Nazi* - Este Slider deberia 100% simetrico, es una de las claves para que el 'SliderArt' sea perfecto. Deberias mover algun punto para aca y para alla y arreglar esto No se porque, pero esta sugerencia me hace acordar a naraku xD
• 02:09:621 (x) - Para que el ritmo no sea cortado, agrega una Nota aqui
• 02:12:766 (3) - Clap
• 02:15:669 (2) - (^)
• 02:18:814 (x) - Y aca deberia haber una nota para hacer el ritmo mas constante
• 02:19:540 (6) - Meh.. Otro Clap. No es el ultimo que te falta, intenta encontrar/agregar el resto por ti solo
• 02:38:411 (1,2,3,4,5,6,7,8,1) - Estos jumps siguen sin convencerme :/. Siento que deberias reducirlos aun mas :/
• 02:59:702 - Agrega un 1/1 Slider de 02:59:702 hasta 03:00:185 para hacer el ritmo constante, no me gusta este tipo de stops que haces a veces. Acuerdate que existen mas elementos en una cancion no solo la voz
• 03:04:903 - 03:05:024 - 03:05:266 - En esos 3 lugares agrega notas, para hacer el patron consistente con los otros coros
• 01:11:314 - 02:20:024 - 03:21:960 - En estos 3 Spinners, elegi un unico Hitsound para agregar en los tres ya que la musica suena de una manera indentica. Te sugeriria Soft finishes para los 3 (como hiciste en la Normal) o Normal Finishes.

- Otro copy/paste en la segunda parte de este coro :(. Hace las mismas sugerencias que te di en la segunda parte del segundo coro.

- El ritmo es algo inconsistente a veces, al igual. Y eso es lo que no me gusta mucho en el mapa. Intenta agregar notas cuando puedas, y no dejes espacios grandes entre notas en blanco

Todavia le falta mas trabajo, pero como veo es uno de los primeros mods asi que me parece que puedes mejorar este mapa mucho mas :D.
Cualquier duda que tengas no dudes en preguntarme in-game
Buena Suerte, ezek ;)
Topic Starter
ZekeyHache

mancusojuanmattos wrote:

Hi! :3. Time to help you ;). I'll mod your diffs. in English and Byaku's diff in english (and the general in English too :P)

[General:]

Title: Following some websites, I think the correct title is Billy the Kid, without the capitalized. You should change that You're right
Letterbox During Break: I'd remove it, your BG looks much better without it. ok

[Medium:]

Algunos problemas de Snapping (Gracias a AiMod)
• 02:13:725 (3) -
• 03:10:345 (1) - (Slider end)
• 03:15:660 (3) -
• 03:18:087 (2) - (Slider end)
fixed

• 00:18:331 (4,5) - No es recomendado stackear notas debajo de Sliders, son un poco dificil para los jugadores medios. Te recomiendo desapilar estas notas si fuera una easy lo haria pero en este caso no
• 00:19:056 (5,1) - Cambiaria la ubicacion de los Combos, actualmente no siguen nada. Es decir agrega un New Combo en (5) y eliminalo en (1) ok
• 00:22:927 (6,1) - La musica cambia notoriamente en (6), por esto es mejor que agregues un New Combo en (6) y lo elimines en (1) ok
• 00:26:798 (5) - Personalmente eliminaria esta nota, la musica cambia en este punto y una Nota realmente no sigue bien la musica. En su lugar eliminaria la nota y moveria el comienzo del break hasta este punto, seria mas o menos asi.
• 00:39:863 (2,3) - Se siente un poco vacio esto en cuanto a hitsound. Quizas algun finish (como hiciste en High) entraria bien tambien. Deberias intentarlo. ok
• 00:44:702 (1,2) - Debes cambiar el posicionamiento de tus combos aca (NC en (2), RNC en (1)), no bases tus combos en tu simetria, basalos en la cancion. Lo que tenes que hacer vos es basar la simetria en tus combos, para no forzarlos despues. ok
• 00:46:153 (2) - Mueve esta nota a x:256 y:104 para mejorar un poco la fluidez del pattern ok
• 00:53:169 (5) - Esta nota no sigue nada en la cancion, yo la eliminaria es por que hay mucho 1/1
• 01:01:153 (2) - El constante 1/1 hace el map aburrido, principalmente viendo que es una Normal. Yo intentaria un ritmo mas o menos asi, ya que sigue bien las vocales principalmente (movi (3) 1/2 hacia adelante y agregue una Nota en 01:01:153) hmmmmmmmmmmm..... lo dejare como esta
• 01:08:411 (2) - Por la misma razon que el punto anterior, mueve este Slider 1/2 hacia atras y agrega una Nota en 01:08:895 - Hiciste algo mas o menos asi en el map de Scooby Doo y te quedo bien, asi que deberias intentarlo me gusta mas asi
• 01:10:347 (Spin) - No entendi que quisiste seguir con este Spinner, porque no sigue ni la voz de Dia, ni el instrumental. En mi opinion deberia empezar en 01:11:073 ya que sigue las vocales. ok
• 01:23:653 (5,6) - Este patron no sigue exactamente la musica, por esto intercambiaria la posicion de estos objetos en el timeline. Te quedaria algo mas o menos asi me gusta como esta
• 01:32:121 (2,3) - El espacio entre estos objetos es inconsistente. No hagas esto para que tu patron se vea mejor, solo manten el espacio entre las Notas ok
• 01:32:605 (3) - Creo que se te olvido agregar un Clap al final de este Slider supongo que tienez razon
• 01:34:540 (1,2,3) - Como veo que te gusta la simetria, usaria un patron 100% simetrico en este caso, pero tu decides :) no puedo, es por el slider
• 01:47:605 (5) - Agregaria un Clap aca por consistencia tu y tu consistencia... pero tienes la razon
• 01:55:347 (2) - Meh.. No me gusta el copy/paste :/. Misma sugerencia que en 01:01:153 talvez si otra persona me dice lo cambio
• 02:02:605 (2) - Mismo que en 01:08:411 igualmente
• 02:05:508 (7) - Move este Slider 1/2 para seguir las vocales mejor, y agrega una Nota en 02:06:476. Plus, agregaria un New Combo en este Slider para reducir un poco lo largo de este combo nah

- Veo que usaste copy/paste al final tambien, segui las sugerencias que te di anteriormente y usalas para los lugares que usastes esos patrones.

- Bueno, no esta mal en general. Pero los combos a veces son un poco extraño, y el constante 1/1 a veces hace la dificultad aburrida principalmente en el estribillo.

[High:]

Problemas de Snapping aca tambien
• 00:21:474 (7) - Slider end
• 00:25:224 (6) - Slider end
• 01:17:482 (7) - Slider end
• 01:56:071 (8) - Slider end
Snapping problems fixed!
Settings:
--> Reducile el Overall Difficulty en 1 tick, para un mejor Spread (OD-1) Ok

• 00:26:556 (6) - Te sugiero exactamente lo mismo que te sugeri en la 'Medium'. Elimina este Slider y mueve el comienzo del Slider hacia 00:26:798. Como te lo mostre en el screenshoot de la Medium Ok, supongo que quisiste decir el final del slider a 00:26:798
• 00:56:073 (5,6,7) - Esto fluye muy 'raro', seria mejor que sea un aumento de espacio entre estas notas y no entre (5,6). Quizas sea mejor intercambiar estas Notas (Ctrl+G), o quizas si quieres aumentar un poco mas el espacio, pero lo que te recomiendo es que el espacio entre estas 3 notas sea consistente ok, intercambiadas
• 00:58:250 (2,4) - Clap en (2) y en el reverse arrow de (4) (no hay que explicar mucho el por que) ok, buena esa, se me paso hacerlo cuando hice unos cambios ayer
• 01:09:379 (8) - Hmm.. Yo agregaria un New Combo hmm.. suena bien
• 01:11:314 (Spin) - Mueve este Spinner 1/4 hacia atras, asi seguira mejor la voz, realmente ok
• 01:14:460 (3,4,5) - Todos tus usos de 1/4 son comprimidos, no entiendo el porque de usar el spacing normal. Reduce un poco el espacio entre las notas por consistencia ok
• 01:16:395 (3,4,5) - (^) ok
• 01:17:847 (1,2,3) - Separa un poco mas estos Sliders, ya que fluye y se siente mejor. Con esto me refiero a que deberias hacer algo asi ok
• 01:19:419 (4,5) - Todavia siento el spacing entre estas dos notas algo grande. Deberias mover (4) un poco mas hacia el medio y arreglar la simetria ok
• 01:20:992 (2,3,4,5) - Este ritmo no me gusta para nada :/. Deberias intentar otra cosa, en lugar de todo esto yo usaria Sliders en 1/1 simples, el primero deberia empezar en 01:20:992 y terminar en 01:21:476 y el segundo empezaria en 01:21:718 y terminaria en 01:22:202. hice otra cosa, espero que este bien..
• 01:22:444 (1) - Este Slider deberia tener claps al comienzo y al final del Slider si no me falla el oido :P hmm.. lo pondre anque creo que no
• 01:40:589 (x) - Se siente cortado el ritmo, yo agregaria una Nota aca ok
• 01:42:524 (x) - (^) ya tu sabe
• 01:50:024 (1,2,3) - Esto tambien me parece algo exagerado, reduce un poco mas el espacio entre las notas ok
• 01:52:444 (2,4) - Clap en (2) y en la repeticion de (4) (Oh.. wait.. Copy/paste :() fiuu fiu fiu♪ :P
• 02:03:573 (8,1) - Agrega un New Combo en (8) y eliminalo en (1) ok
• 02:05:266 (3) - *Nazi* - Este Slider deberia 100% simetrico, es una de las claves para que el 'SliderArt' sea perfecto. Deberias mover algun punto para aca y para alla y arreglar esto No se porque, pero esta sugerencia me hace acordar a naraku xD HMMM... segun yo estaba simetrico.. no lo habia notado..
• 02:09:621 (x) - Para que el ritmo no sea cortado, agrega una Nota aqui ok
• 02:12:766 (3) - Clap ok
• 02:15:669 (2) - (^) ok
• 02:18:814 (x) - Y aca deberia haber una nota para hacer el ritmo mas constante ok
• 02:19:540 (6) - Meh.. Otro Clap. No es el ultimo que te falta, intenta encontrar/agregar el resto por ti solo ok
• 02:38:411 (1,2,3,4,5,6,7,8,1) - Estos jumps siguen sin convencerme :/. Siento que deberias reducirlos aun mas :/ ok..
• 02:59:702 - Agrega un 1/1 Slider de 02:59:702 hasta 03:00:185 para hacer el ritmo constante, no me gusta este tipo de stops que haces a veces. Acuerdate que existen mas elementos en una cancion no solo la voz ok, es que solo lo hacia para mantener la simetria.
• 03:04:903 - 03:05:024 - 03:05:266 - En esos 3 lugares agrega notas, para hacer el patron consistente con los otros coros ok
• 01:11:314 - 02:20:024 - 03:21:960 - En estos 3 Spinners, elegi un unico Hitsound para agregar en los tres ya que la musica suena de una manera indentica. Te sugeriria Soft finishes para los 3 (como hiciste en la Normal) o Normal Finishes. ok

- Otro copy/paste en la segunda parte de este coro :(. Hace las mismas sugerencias que te di en la segunda parte del segundo coro.

- El ritmo es algo inconsistente a veces, al igual. Y eso es lo que no me gusta mucho en el mapa. Intenta agregar notas cuando puedas, y no dejes espacios grandes entre notas en blanco

Todavia le falta mas trabajo, pero como veo es uno de los primeros mods asi que me parece que puedes mejorar este mapa mucho mas :D.
Cualquier duda que tengas no dudes en preguntarme in-game
Buena Suerte, ezek ;)
Gracias :)
Topic Starter
ZekeyHache
I did some changes from the mod for byakugan because he is too busy..WHY NOW?!!, Beacause I'm lazyyy..
Squichu
Hellow. c:
-randomly modding this map-
everything written below is just a suggestion unless I say otherwise.. (but I don't think that'll happen.. xD) :3

249's low
  1. 00:28:734 (3) - http://puu.sh/3PNpz.png (?), might look more interesting
  2. 00:32:605 (3) - move end of the slider to x412 y316, it's not completely symmetrical anymore, but looks better with the circle before
  3. 00:58:250 (2) - move end of the slider to x176 y208, symmetry ~
  4. 01:40:347 (2) - reshape to fit the slider before
  5. 03:15:185 (2) - move to x216 y236 / x432 y108, symmetry (following circles have to be replaced that way but >:

    -counting beans here, but there's noting else to say- D:
Medium
  1. 00:49:056 (5,1,2) - switch 1 and 2 to keep going in the same direction (if you do that change 00:52:927 (4,5,6) as well plox)
  2. 01:30:185 (4) - flip for the same reason
  3. 01:32:121 (2,3) - sorry, but it looks really.. not that great, cou could try a m-shaped slider maybe to avoid the overlap?
  4. 01:48:089 (1,2) - replace with slider
  5. 02:05:508 (7) - reshape, otherwise there are too many straight sliders for my opinion (http://puu.sh/3POT4.png maybe) + then move
  6. 02:06:960 (8) - to x256 y336 (for symmetry) and
  7. 02:07:444 (9) - to x372 y280
  8. 02:07:927 (1) - move the start of teh slider to x500 y300, that way the slider isn't as straight as before and it looks more interesting
  9. 02:11:315 (5) - here as well
  10. 02:16:637 (3,4) - move the end of 3 to where 1 of the combo before is placed and 4 to x296 y72, then replace
  11. 02:19:056 (5,6) - to fit the pattern above
  12. 03:07:444 (3) - long straight slider, same as something mentioned somewhere above
  13. 03:18:572 (3,4,5,6) - try to do the same here as I said before
High
  1. 00:26:556 (6) - reshape to match the form of the slider to the circle and flip to change the direction abruptely
  2. 00:41:314 (2,3) - move 2 to x412 y20 and 3 to x260 y112 to add variety, but keep some kind of symmetry
  3. 01:22:444 (1,2) - flip one of them vertically? :3
  4. 02:08:411 (4,5,6) - reshape 4 to something more m-like to fit 5 and 6

    -not good with hard/insane difficulties- sorry. :c

It's all just my personal taste, but maybe it helps you! ^o^/
HellDawn
Remod.

High

00:20:992 (7) - missing clap at the end
00:26:556 (6) - add whistle at the end
01:23:653 (2) - add whistle at begining
02:05:992 - 02:06:960 - You can add clap with slider tick
03:04:298 (1) - New combo
03:14:702 (3) - clap
03:17:605 (2) - clap

Medium

02:06:960 (8) - clap
02:17:605 (4) - missing clap at the end
02:51:234 (2,4) - add whistles
03:08:895 (4) - clap
03:15:669 (3) - add clap at the end no finish
Topic Starter
ZekeyHache

Squirrel wrote:

Hellow. c:
-randomly modding this map-
everything written below is just a suggestion unless I say otherwise.. (but I don't think that'll happen.. xD) :3

249's low
  • Byakugan it's to busy to take care of this, but this is unnecesary so I won't do something here.
  1. 00:28:734 (3) - http://puu.sh/3PNpz.png (?), might look more interesting
  2. 00:32:605 (3) - move end of the slider to x412 y316, it's not completely symmetrical anymore, but looks better with the circle before
  3. 00:58:250 (2) - move end of the slider to x176 y208, symmetry ~
  4. 01:40:347 (2) - reshape to fit the slider before
  5. 03:15:185 (2) - move to x216 y236 / x432 y108, symmetry (following circles have to be replaced that way but >:

    -counting beans here, but there's noting else to say- D:
Medium
  1. 00:49:056 (5,1,2) - switch 1 and 2 to keep going in the same direction (if you do that change 00:52:927 (4,5,6) as well plox) oh, it feels better
  2. 01:30:185 (4) - flip for the same reason OK
  3. 01:32:121 (2,3) - sorry, but it looks really.. not that great, cou could try a m-shaped slider maybe to avoid the overlap? yeah..
  4. :lol: 01:48:089 (1,2) - replace with slider ok (but I replaced all of them)
  5. 02:05:508 (7) - reshape, otherwise there are too many straight sliders for my opinion (http://puu.sh/3POT4.png maybe) + then move I Just reashaped it with my style
  6. 02:06:960 (8) - to x256 y336 (for symmetry) and x
  7. 02:07:444 (9) - to x372 y280 x
  8. 02:07:927 (1) - move the start of teh slider to x500 y300, that way the slider isn't as straight as before and it looks more interesting No
  9. 02:11:315 (5) - here as well No
  10. 02:16:637 (3,4) - move the end of 3 to where 1 of the combo before is placed and 4 to x296 y72, then replace nah
  11. 02:19:056 (5,6) - to fit the pattern above
  12. 03:07:444 (3) - long straight slider, same as something mentioned somewhere above changed
  13. 03:18:572 (3,4,5,6) - try to do the same here as I said before nah
High
  1. 00:26:556 (6) - reshape to match the form of the slider to the circle and flip to change the direction abruptely nah
  2. 00:41:314 (2,3) - move 2 to x412 y20 and 3 to x260 y112 to add variety, but keep some kind of symmetry nah
  3. 01:22:444 (1,2) - flip one of them vertically? :3 nah
  4. 02:08:411 (4,5,6) - reshape 4 to something more m-like to fit 5 and 6 nah

    -not good with hard/insane difficulties- sorry. :c

It's all just my personal taste, but maybe it helps you! ^o^/
thanks!

HellDawn wrote:

Remod.

High

00:20:992 (7) - missing clap at the end added
00:26:556 (6) - add whistle at the end umm.. ok
01:23:653 (2) - add whistle at begining ok
02:05:992 - 02:06:960 - You can add clap with slider tick I don't like how it sounds with the ticks
03:04:298 (1) - New combo nah, but I added new combo on 9
03:14:702 (3) - clap ok
03:17:605 (2) - clap OK

Medium

02:06:960 (8) - clap oh.. I forgot it..
02:17:605 (4) - missing clap at the end added
02:51:234 (2,4) - add whistles ok
03:08:895 (4) - clap ok
03:15:669 (3) - add clap at the end no finish ok
thanks!
XinCrin
Stars stars everywhere

Reserved for a mod post ~
narakucrimson
Hello!

[General]
  1. Add Byakugan249 to the tags.
  2. No custom combos? :P You could try using some!
[249's Low]
  1. Personally, I don't think this is an appropriate name for the difficulty. I can't recognize the mapper by "249". If it was called Byakugan's Easy, it would be much easier to recognize the mapper.
  2. The custom slider tick is a copy of the Normal-Hitclap isn't it? Oh please, change it. It sounds really bad considering how strong it is, not only it feels out of place because you're using the strongest hitsound on a tick, but because it just doesn't match with the general samples... At least use the Soft-Hitclap. Or even something from the Drums sampleset.
  3. In the whole intro, you don't start your combos at the downbeat, which is what you did for most of the song. I don't know if this is intentional, but if it isn't, consider adjusting this.
  4. 00:57:766 (1) - This is a personal thing here, but I tend to like it when you lead a kiai with the first combo colour. This could be achieved by playing with the previous new combos. I think that using combo colour 3 at 00:53:895 (1) - and then adjusting the colour at the start of the kiai should do it.
  5. 01:09:379 (1) - I do think the same about ending choruses with the last combo colour. You could work out something similar to the previous point.
  6. 01:44:218 (1) - For the exact same reason as before, I recommend using combo 3 here. Or work something similar to the previous chorus.
  7. 02:19:056 (1) - Combo colour 3 so that the chorus ends on the 4th.
  8. 02:38:411 (1) - Start with the first combo colour D: Again all of this is just for aesthetic purposes.
This one's fine overall. I just wanted to point out the combo things, but it's a very picky thing, most people don't even bother doing that haha.

[Medium]
  1. Again, I must complain about new combos. I'm an enthusiast of new combos on downbeats. I think you'll get the idea with this: I believe that 00:14:218 (1) - shouldn't be the start of a combo, and that 00:15:185 (3) - should. You should consider applying this and being consistent with your combos overall! If you need further explanation, please let me know.
    Also, pay attention to the things I mentioned in Byakugan's difficulty, and see if you can work make the same changes.
  2. Could you please make the 1/2 spacing a little bigger? Actually, you could make the DS bigger. The reason is that 1/2 spaced objects overlap a little. Personally, I think this looks ugly and that it could easily be fixed with a little more spacing.
  3. 01:32:605 (3) - Another thing I like to point out is the smoothness of sliders. If you look closely at the region near the red anchor, you'll see how the curvature gets more pronounced. This can be fixed by adjusting the anchors just a bit:
    You should practice your beziering ^^
  4. 01:37:444 (2) - For example, try to make this one smoother. *Hint*: What you should move are the 2nd and 4th anchors.
  5. 01:49:298 (1) - Maybe use a finish on this?
  6. 03:00:185 (3) - You could manage to Ctrl + J this and then try to center it (related to the y axis). Since the pattern is more or less symmetrical, this would look cool.
[High]
  1. 00:26:556 (6) - Mind moving this upwards? I believe it plays better. Like this:
  2. 00:55:105 (1,2,3,4,5,6,7) - Having this full pattern silenced feels like a total waste. It's a great moment to be using hitsounds! (though softer ones). My suggestion is to try and hitsound these: 00:55:347 (2,4,7) -
  3. 01:20:992 (2) - Mind making this symmetrical to (1)?
  4. 01:22:444 (1,2) - This shouldn't happen. You should space the slider head and tail from the slider body. Something more like this.
    Here's the code for one slider:
    36,272,82444,6,0,B|144:288|208:232|200:156|128:104|56:156|48:232|112:288|220:272,1,440,8|8,0:0|0:0,0:0:0:0:
    Of course, you can modify the pattern and the slider as you please! The one I provided is for illustrative purposes only.
  5. 01:36:476 (1) - You can make this look more stylish if the head and the tail are at the same height. Try this:
    Same for the copy.
  6. 01:48:089 (1,2,3,4,5) - Oh please this hurts my eyes, please make it symmetric to the axis D:
  7. 02:05:266 (5) - Nice slider but... This. That's just not smooth at all D: Try to make that section more round please.
  8. 02:18:814 (5) - I believe you were aiming for a blanket, try moving it a little to the right.
  9. 03:00:427 (1) - Already mentioned how to fix these.
  10. 03:07:202 (2) - Well since it's a copy... Copy whichever change you made to the other one.
  11. 03:20:750 (5) - So much copy&paste
By the way the combos were fine in this difficulty!! :D


That's all. My mod isn't aimed so much at tellin you what to fix but rather teachin you how to see the thins that need fixing and improve your mapping. :)
Have fun!
YTYuyu

narakucrimson wrote:

Hello!

[249's Low]
  1. Personally, I don't think this is an appropriate name for the difficulty. I can't recognize the mapper by "249". If it was called Byakugan's Easy, it would be much easier to recognize the mapper. sorry but i have to disagree with you because i've been using "249" in all of by GD's. players will know who made the diff on the description and in the tags.
  2. The custom slider tick is a copy of the Normal-Hitclap isn't it? Oh please, change it. It sounds really bad considering how strong it is, not only it feels out of place because you're using the strongest hitsound on a tick, but because it just doesn't match with the general samples... At least use the Soft-Hitclap. Or even something from the Drums sampleset. ahh omg D:. i mapped this last year, so yea...i'll fix the timing points and hitsounds.
  3. In the whole intro, you don't start your combos at the downbeat, which is what you did for most of the song. I don't know if this is intentional, but if it isn't, consider adjusting this. ahh i mapped this last year haha. i'll fix that :P.
  4. 00:57:766 (1) - This is a personal thing here, but I tend to like it when you lead a kiai with the first combo colour. This could be achieved by playing with the previous new combos. I think that using combo colour 3 at 00:53:895 (1) - and then adjusting the colour at the start of the kiai should do it. fixed it myself.
  5. 01:09:379 (1) - I do think the same about ending choruses with the last combo colour. You could work out something similar to the previous point. ^
  6. 01:44:218 (1) - For the exact same reason as before, I recommend using combo 3 here. Or work something similar to the previous chorus. ^
  7. 02:19:056 (1) - Combo colour 3 so that the chorus ends on the 4th. ^
  8. 02:38:411 (1) - Start with the first combo colour D: Again all of this is just for aesthetic purposes. ^
This one's fine overall. I just wanted to point out the combo things, but it's a very picky thing, most people don't even bother doing that haha. haha yea it can be overlooked easily.

That's all. My mod isn't aimed so much at tellin you what to fix but rather teachin you how to see the thins that need fixing and improve your mapping. :)
Have fun!
re-mapped the timing points, fixed the hitsounds, and re-did the combos. ty for the mod :D.

SPOILER
osu file format v12

[General]
AudioFilename: Dia Frampton - Billy The Kid.mp3
AudioLeadIn: 0
PreviewTime: 57766
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Billy the Kid
TitleUnicode:Billy the Kid
Artist:Dia Frampton
ArtistUnicode:Dia Frampton
Creator:ezek
Version:249's Low
Source:
Tags:Red Meg
BeatmapID:194782
BeatmapSetID:59794

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,73449,79552
2,143127,156971
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
11315,483.870967741935,4,2,0,100,1,0
57766,-100,4,2,0,100,0,1
58008,-100,4,2,0,100,0,0
73250,-100,4,2,0,100,0,1
73492,-100,4,2,0,100,0,0
111960,-100,4,2,0,100,0,1
112202,-100,4,2,0,100,0,0
127444,-100,4,2,0,100,0,1
127685,-100,4,2,0,100,0,0
173895,-100,4,2,0,100,0,1
174137,-100,4,2,0,100,0,0
189379,-100,4,2,0,100,0,1
189621,-100,4,2,0,100,0,0


[Colours]
Combo1 : 180,180,180
Combo2 : 255,162,117
Combo3 : 66,160,255
Combo4 : 89,0,89

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Topic Starter
ZekeyHache

narakucrimson wrote:

Hello!

[General]
  1. Add Byakugan249 to the tags. Oh... I forgot to do that..
  2. No custom combos? :P You could try using some! Maybe.. probably.. there's a possibility..
[Medium]
  1. Again, I must complain about new combos. I'm an enthusiast of new combos on downbeats. I think you'll get the idea with this: I believe that 00:14:218 (1) - shouldn't be the start of a combo, and that 00:15:185 (3) - should. You should consider applying this and being consistent with your combos overall! If you need further explanation, please let me know. fixed
    Also, pay attention to the things I mentioned in Byakugan's difficulty, and see if you can work make the same changes.
  2. Could you please make the 1/2 spacing a little bigger? Actually, you could make the DS bigger. The reason is that 1/2 spaced objects overlap a little. Personally, I think this looks ugly and that it could easily be fixed with a little more spacing. hmm.. I think it is fine, but if another person tells me the same thing I'll do it.
  3. 01:32:605 (3) - Another thing I like to point out is the smoothness of sliders. If you look closely at the region near the red anchor, you'll see how the curvature gets more pronounced. This can be fixed by adjusting the anchors just a bit: fixed (I think)
    You should practice your beziering ^^
  4. 01:37:444 (2) - For example, try to make this one smoother fixed (thanks for the hint) *Hint*: What you should move are the 2nd and 4th anchors.
  5. 01:49:298 (1) - Maybe use a finish on this? not a bad idea..
  6. 03:00:185 (3) - You could manage to Ctrl + J this and then try to center it (related to the y axis). Since the pattern is more or less symmetrical, this would look cool. ok
[High]
  1. 00:26:556 (6) - Mind moving this upwards? I believe it plays better. Like this: ok
  2. 00:55:105 (1,2,3,4,5,6,7) - Having this full pattern silenced feels like a total waste. It's a great moment to be using hitsounds! (though softer ones). My suggestion is to try and hitsound these: 00:55:347 (2,4,7) - ok
  3. 01:20:992 (2) - Mind making this symmetrical to (1)? no, I feel more comfortable playing it like that.
  4. 01:22:444 (1,2) - This shouldn't happen. You should space the slider head and tail from the slider body. Something more like this.
    Here's the code for one slider:
    36,272,82444,6,0,B|144:288|208:232|200:156|128:104|56:156|48:232|112:288|220:272,1,440,8|8,0:0|0:0,0:0:0:0:
    Of course, you can modify the pattern and the slider as you please! The one I provided is for illustrative purposes only. ok, changed the shape..
  5. 01:36:476 (1) - You can make this look more stylish if the head and the tail are at the same height. Try this:
    Same for the copy. ok
  6. 01:48:089 (1,2,3,4,5) - Oh please this hurts my eyes, please make it symmetric to the axis D: ok ok ok..
  7. 02:05:266 (5) - Nice slider but... This. That's just not smooth at all D: Try to make that section more round please. ok, I'll try
  8. 02:18:814 (5) - I believe you were aiming for a blanket, try moving it a little to the right. not really, but it looks better like one.
  9. 03:00:427 (1) - Already mentioned how to fix these. fixed
  10. 03:07:202 (2) - Well since it's a copy... Copy whichever change you made to the other one. it wasn't necessary to tell me this one.
  11. 03:20:750 (5) - So much copy&paste I haven't thought about new patterns, so that's why
By the way the combos were fine in this difficulty!! :D


That's all. My mod isn't aimed so much at tellin you what to fix but rather teachin you how to see the thins that need fixing and improve your mapping. :)
Have fun!
Great! Thanks for the mod! Also, updated Byakugan249' diff.
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