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eufonius - Paradigm [Taiko|Osu]

posted
Total Posts
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Topic Starter
No_Gu
This beatmap was submitted using in-game submission on 2015年7月29日 星期三 at 16:34:59

Artist: eufonius
Title: Paradigm
Source: Kokoro Connect
Tags: ココロコネクト Paradaimu climbb65588 kanpakyin Nymph Melophobia
BPM: 160
Filesize: 15923kb
Play Time: 01:26
Difficulties Available:
  1. Climbb's Oni (3.52 stars, 441 notes)
  2. Hard (3.03 stars, 215 notes)
  3. KPY & Gu's Insane (3.99 stars, 282 notes)
  4. Melo's Normal (1.84 stars, 140 notes)
  5. Nymph's Easy (1.54 stars, 87 notes)
  6. TaiGu Muzukashii (2.64 stars, 301 notes)
Download: eufonius - Paradigm
Download: eufonius - Paradigm (no video)
Information: Scores/Beatmap Listing
---------------
#20 eufonius - Paradigm

OP1 パラダイム|BD/DVD OP1 キモチシグナル|OP2 キミリズム

Easy - Nymph
Normal - Melophobia
Taiko - I/climbb65588
Insane - kanpakyin & I
[CSGA]Ar3sgice
kanpakyin
offset: 873
Nymph
屁股来抱
Topic Starter
No_Gu

Nymph wrote:

屁股来抱
come on
climbb65588
Taiko diff is done!

BG: http://puu.sh/H38M

.osu: http://puu.sh/H38W
Fumika
As your requested

Here : http://puu.sh/MBRu

Convert by yourself w
joro_old
This is for you!
(Easy diff)

http://puu.sh/PpX8
Topic Starter
No_Gu

joro wrote:

This is for you!
(Easy diff)

http://puu.sh/PpX8
You need better mapping skill,sorry
Melophobia
http://puu.sh/R18o
A boring diff~
Topic Starter
No_Gu

Melophobia wrote:

http://puu.sh/R18o
A boring diff~
nice diff for me.>3<Thank you melo-chan
S h i o n
\eufonius さいこう/

\No_Gu さいこう/
Topic Starter
No_Gu

S h i o n wrote:

\eufonius さいこう/

\No_Gu さいこう/
\神触哥哥赛高/
Fumika
Sorry for taking long time.

Finish : http://puu.sh/10GQU

Sorry if it boring ;w;
Topic Starter
No_Gu

Netsukawa wrote:

Sorry for taking long time.

Finish : http://puu.sh/10GQU

Sorry if it boring ;w;
Nice as always =w= update
UndeadCapulet
At your request:

Metadata

Source should be "ココロコネクト" with "Kokoro Connect" in the tags.

---

KPY & Gu's Insane

00:03:669 (4,1,2) - Space these more evenly, like so.
00:06:857 (4,5,1) - I think you should rework this so 5 isn't so far under 4. 5 is a pretty powerful slider but right now the player hovers over it for so long that power isn't showing itself.
00:07:607 (1,2,1) - This would be a better rhythm.
00:08:544 (1,2) - Swap NC so it's following the violin, matches up with your rhythm choices better.
00:15:107 (1,2) - This spacing is visually the same as 00:12:857 (1,2,3,4) - , but now it's 1/1. The slowdown isn't apparent enough after the spinner. Change 00:15:107 (1,2) - into a 1/1 slider.
00:22:982 (1,2,3) - feels disjointed from 00:21:482 (1,2,3) - , try this layout.
00:25:419 (4) - Don't skip over the downbeat.
00:29:919 (1,2,3) - Something like this would be a nicer rhythm, it fits the musical emphasis better and matches up more with your other rhythm choices. As for placement, maybe something like this would be good? The way you have that circle stacked underneath the previous slidertail makes for a really awkward 00:29:544 (4,1,2) - angle.
00:35:919 (4) - This feels like it's separate from the rest of the map. After the 00:36:107 (1,2) - gap, the player will be moving to the right, but this note doesn't suggest this at all. Maybe stack it on 00:36:669 (3) - 's head? Or move it so it forms a blanket with 00:36:669 (3) - .
00:43:419 (3,4) - These are strangely far apart when compared to how close the other 3/4 sliders were in the earlier parts of the map.
00:51:857 (4,5,1) - This is a really awkward angle to play, especially coming out of the 00:51:294 (1,2,3,4) - motion. Try stacking 00:52:232 (1) - onto 00:51:294 (1) - instead?
Also, if you change 00:52:232 (1) - into a 1/2 or a 3/4 slider, it'll make 00:52:700 (3,4,5,1,2,3) - feel more connected.
00:53:732 (1) - Hmm, maybe make this a 3/4 slider, and have a circle start the kiai off.
00:58:419 (5,1,2,3) - This all seems too far apart, and the motion is pretty awkward as well.
01:06:294 (2) - Drop it to around here so the 01:05:825 (11,12,13,1,2) - angle is sharper and more snappy.

---

Hard

Don't use such a low Stack Leniency for a Hard difficulty, it makes things like 00:12:304 (1,2,3,4,5,6) - and 00:37:054 (1,2,3,4,5,1,2,1) - really hard to read for players of this level. Bump it up to 4 or so.

00:11:554 (4,5) - Would probably be better to just follow the violin, since that's what happens in the Insane.
00:31:242 (3,4,1) - The spacing here seems really high for what's happening in the music.
00:37:054 (1,2,3) - ^
00:40:242 (3,4,1) - Rework this part, this is almost a straight line so this plays pretty awkwardly with all the DS inconsistencies.
00:47:367 (3) - If you move this up to hereyou can repeat this once more and map all of the violin.
00:48:867 (3,4,1) - The spacing here seems really high for what's happening in the music.

Yeah, idk about this diff, the DS inconsistencies seem like they're pushing what can count as a Hard diff...

---

Net's Hard

I think you should bump Stack Leniency up to at least 4, for reasons similar to what I gave for Gu's hard. It's not as big of an issue in this difficulty, though.

00:37:054 (3,1) - Swap NC?
00:59:742 (1,2) - ^
01:02:179 (7,1) - Angle seems a bit steep, maybe try a blanket?
01:04:617 (6) - It'd be nice if the red tick beat wasn't being skipped here.
01:11:929 (2,3) - Rework this rhythm so the downbeat isn't landing on a slidertail.

---

Melo's Normal

00:01:429 (2,3,1,2,3) - This entire motion is really clunky. 00:03:117 (1,2,3) - feels really disjointed from 00:01:429 (2,3) - due to the awkward 00:02:554 (3,1,2) - angle. A quick and dirty fix would be to do something like this but I think you should rework this entire pattern, addressing other issues, like the ugly 00:01:429 (2,3) - blanket, and the overall disconnected feeling your current pattern is giving.
00:13:429 (2,3) - Another ugly blanket, this slider bowing so far out does not look good. Don't use symmetries if things aren't going to end up pretty.
00:36:117 (1,2) - If you use this rhythm, the vocals/overall rhythm will be mapped better, and 00:37:429 (3,4,5,6) - will have more impact.
01:14:179 (5) - Curve this to be consistent with all the previous sliders.

---

Nymph's Easy

Have the break end at 01:22:429 by dragging the end of the break over [url=http://puu.sh/j09UF/5003155604.jpg]like so[url].

I guess there's nothing really wrong with this diff, but especially for the beginning, I really wish you tried to follow the violin more when there weren't any vocals.
Good luck on your 3 year old map o.o
Knotts
Quick mod from pm bc i love kokoro connect

General
  1. Lots of stuff wrong from AImod
KPY & Gu's Insane
  1. 00:08:169 - You should have an object here instead of it ending on a slider like 00:06:107 (1,2), 00:10:794 (2,3,4), etc
  2. 00:12:107 (1) - I think this is supposed to be a 1/3
  3. 00:53:732 (1) - This doesn't seem like your style but you could end this on the 1/4 and put a circle on 00:54:107. It just sounds like you're really missing something
Hard
  1. 01:05:742 (4) - This should be more 1/4s
Net's Hard
  1. 00:04:242 (4) - This ends on a strong beat, you could put a 1/1 at 00:04:429.
  2. 00:37:804 (1,2,3,1) - This rhythm might be better
  3. 01:27:023 - Unused green line :3
GL
Topic Starter
No_Gu
SPOILER

UndeadCapulet wrote:

At your request:

Metadata

Source should be "ココロコネクト" with "Kokoro Connect" in the tags.is there any compulsive rule?I'm used to eng source

---

KPY & Gu's Insane

00:03:669 (4,1,2) - Space these more evenly, like so.
00:06:857 (4,5,1) - I think you should rework this so 5 isn't so far under 4. 5 is a pretty powerful slider but right now the player hovers over it for so long that power isn't showing itself.
00:07:607 (1,2,1) - This would be a better rhythm.
00:08:544 (1,2) - Swap NC so it's following the violin, matches up with your rhythm choices better.
00:15:107 (1,2) - This spacing is visually the same as 00:12:857 (1,2,3,4) - , but now it's 1/1. The slowdown isn't apparent enough after the spinner. Change 00:15:107 (1,2) - into a 1/1 slider.
00:22:982 (1,2,3) - feels disjointed from 00:21:482 (1,2,3) - , try this layout.
00:25:419 (4) - Don't skip over the downbeat.
00:29:919 (1,2,3) - Something like this would be a nicer rhythm, it fits the musical emphasis better and matches up more with your other rhythm choices. As for placement, maybe something like this would be good? The way you have that circle stacked underneath the previous slidertail makes for a really awkward 00:29:544 (4,1,2) - angle.
00:35:919 (4) - This feels like it's separate from the rest of the map. After the 00:36:107 (1,2) - gap, the player will be moving to the right, but this note doesn't suggest this at all. Maybe stack it on 00:36:669 (3) - 's head? Or move it so it forms a blanket with 00:36:669 (3) - .
00:43:419 (3,4) - These are strangely far apart when compared to how close the other 3/4 sliders were in the earlier parts of the map.
00:51:857 (4,5,1) - This is a really awkward angle to play, especially coming out of the 00:51:294 (1,2,3,4) - motion. Try stacking 00:52:232 (1) - onto 00:51:294 (1) - instead?
Also, if you change 00:52:232 (1) - into a 1/2 or a 3/4 slider, it'll make 00:52:700 (3,4,5,1,2,3) - feel more connected.
00:53:732 (1) - Hmm, maybe make this a 3/4 slider, and have a circle start the kiai off.
^leave to kpy
00:58:419 (5,1,2,3) - This all seems too far apart, and the motion is pretty awkward as well.hmm I think the music here is quite dynamic and jumpy,so I think it's ok
01:06:294 (2) - Drop it to around here so the 01:05:825 (11,12,13,1,2) - angle is sharper and more snappy.in fact it's just a reentry here..not a big deal

---

Hard

Don't use such a low Stack Leniency for a Hard difficulty, it makes things like 00:12:304 (1,2,3,4,5,6) - and 00:37:054 (1,2,3,4,5,1,2,1) - really hard to read for players of this level. Bump it up to 4 or so.ehh,kind of my style...I don't like stack effect

00:11:554 (4,5) - Would probably be better to just follow the violin, since that's what happens in the Insane.fine for me to follow drums
00:31:242 (3,4,1) - The spacing here seems really high for what's happening in the music.k
00:37:054 (1,2,3) - ^fine for me
00:40:242 (3,4,1) - Rework this part, this is almost a straight line so this plays pretty awkwardly with all the DS inconsistencies.k
00:47:367 (3) - If you move this up to hereyou can repeat this once more and map all of the violin.it sounds more like a after-sound for me
00:48:867 (3,4,1) - The spacing here seems really high for what's happening in the music.k

Yeah, idk about this diff, the DS inconsistencies seem like they're pushing what can count as a Hard diff...since net's diff is easier than mine,ok I guess

---

Melo's Normal

00:01:429 (2,3,1,2,3) - This entire motion is really clunky. 00:03:117 (1,2,3) - feels really disjointed from 00:01:429 (2,3) - due to the awkward 00:02:554 (3,1,2) - angle. A quick and dirty fix would be to do something like this but I think you should rework this entire pattern, addressing other issues, like the ugly 00:01:429 (2,3) - blanket, and the overall disconnected feeling your current pattern is giving.ehh in fact, this is a common pattern that cut from a star,not so bad imo.
00:13:429 (2,3) - Another ugly blanket, this slider bowing so far out does not look good. Don't use symmetries if things aren't going to end up pretty.ahhh lazy..
00:36:117 (1,2) - If you use this rhythm, the vocals/overall rhythm will be mapped yeah,addedbetter, and 00:37:429 (3,4,5,6) - will have more impact.can't get into you clearly
01:14:179 (5) - Curve this to be consistent with all the previous sliders.seems good

---

Nymph's Easy

Have the break end at 01:22:429 by dragging the end of the break overadded a spinner,better imo

I guess there's nothing really wrong with this diff, but especially for the beginning, I really wish you tried to follow the violin more when there weren't any vocals.
Good luck on your 3 year old map o.o
SPOILER

Knotts wrote:

Quick mod from pm bc i love kokoro connect

General
  1. Lots of stuff wrong from AImodyes
KPY & Gu's Insane
  1. 00:08:169 - You should have an object here instead of it ending on a slider like 00:06:107 (1,2), 00:10:794 (2,3,4), etc
  2. 00:12:107 (1) - I think this is supposed to be a 1/3
  3. 00:53:732 (1) - This doesn't seem like your style but you could end this on the 1/4 and put a circle on 00:54:107. It just sounds like you're really missing something
    ……leave to kpy
Hard
  1. 01:05:742 (4) - This should be more 1/4syes it should be but I don't want to make it too hard
GL

thanks both,update /w\
Flask
[TaiGu]
  1. 00:44:360 (149) - 刪
  2. 00:59:360 (206) - 刪
  3. 01:13:985 (257,258) - dk
Oni is fine
spboxer3
NO KD PLZ
我不想要1年沒kd的紀錄就這樣被刷掉...

as Flask's request:

※ 注意

紅色是unrankable的 一定要改
藍色的是需要討論的問題
黑色就只是建議

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. as I remember, Taiko BG is unrankable (but my last mod active is 1 year ago not pretty sure about it, whatever~ )

TaiGu


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. fix the diff name to TaiGu Oni? (記得Taiko diff name需要有個難度說明)
    mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  2. 00:38:172 (128,129) - 覺得對調更好 00:38:547 (129,130) - 這兩個連續的finish有點難打
  3. 01:00:860 (212) - remove 對應 00:54:110 (187,188,189,190,191) -
cbb說實話 我覺得沒甚麼問題可以看
水摸
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