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Kozato - 45nen no Yukizakura

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Topic Starter
Rewrite
This beatmap was submitted using in-game submission on 2012年5月30日 at 13:48:11

Artist: Kozato
Title: 45nen no Yukizakura
Source: BMS
Tags: kanon mjw5150 twice yukinohara
BPM: 170
Filesize: 13434kb
Play Time: 02:15
Difficulties Available:
  1. Another (5 stars, 472 notes)
  2. Beginner (2.14 stars, 146 notes)
  3. Hyper (4.98 stars, 396 notes)
  4. Standard (3.6 stars, 189 notes)
Download: Kozato - 45nen no Yukizakura
Information: Scores/Beatmap Listing
---------------
Mapset
Easy done by Twice
Standard done by mjw5150
Hyper done by Kanon
Another done by myself ( Sorry for my terrible mapping skill QAQ )
StoryBoard and Skin are made by yukinohara
cmn_891127
……又开坑……
Mystica
Kozato!!!
Topic Starter
Rewrite
>cmn_891127
我万年做一张图啊~你都还抱怨
>Mystica
Thx for your star!!!!!! XD~
Regou
From #modreq

[Insane]
00:09:186 (6) - 這個可以放下去一點
00:46:598 (6,7) - 老實說不太喜歡這種擺法, 很難看的見,這兩個最少放出去一點吧...
00:48:363 (3,4) - ^
00:51:362 - 在這裡可以加個1/8 slider
01:01:068 (5) - NC
01:01:774 (9) - NC
01:42:186 - 加1/8 slider
02:01:951 (8) - NC

[Hyper]
00:21:539 (2) - Ctrl+R
00:47:657 (1,2) - 這種antijump可能有點confusing,改掉吧
00:48:715 (1,2) - ^
02:12:362 (1) - NC
02:13:421 (1) - Remove NC

[Normal]
Clear~

[Beginner]
00:22:245 (1) - 不用silence這個slider開端那裡吧
01:04:245 (8,1) - 2 grid right

SB做的很好呢>< star

咦你不就是剛剛在我的queue晚了post result的那個人嘛!!!???算了,反正都mod了...
Twice_old
SPOILER

Regou wrote:

From #modreq

[Insane]
00:09:186 (6) - 這個可以放下去一點
00:46:598 (6,7) - 老實說不太喜歡這種擺法, 很難看的見,這兩個最少放出去一點吧...
00:48:363 (3,4) - ^
00:51:362 - 在這裡可以加個1/8 slider
01:01:068 (5) - NC
01:01:774 (9) - NC
01:42:186 - 加1/8 slider
02:01:951 (8) - NC

[Hyper]
00:21:539 (2) - Ctrl+R
00:47:657 (1,2) - 這種antijump可能有點confusing,改掉吧
00:48:715 (1,2) - ^
02:12:362 (1) - NC
02:13:421 (1) - Remove NC

[Normal]
Clear~

[Beginner]
00:22:245 (1) - 不用silence這個slider開端那裡吧 我还是觉得消音比较好OAO 毕竟那里没音乐
01:04:245 (8,1) - 2 grid right fix
SB做的很好呢>< star

咦你不就是剛剛在我的queue晚了post result的那個人嘛!!!???算了,反正都mod了...

Download: Kozato - 45nen no Yukizakura (LoliSora) [Beginner].osu
Topic Starter
Rewrite
>Regou
Thx for your star and mod~ fixed!
Mystica
部份音效建議 其實感覺配上風鈴和s-w可以做出更多變化啊
(未完成 如果有需求可以ingame找我 我做完傳你

Download: Kozato - 45nen no Yukizakura (LoliSora) [Testsu].osu
pieguyn
hi there :)

General:

-in Beginner, Normal, and Another, move the timing section at 02:17:568 1/4 later o.o

Beginner: fine

Normal:

02:13:421 (2) - add clap?

Hyper:

-AR7 for hard diff?

00:23:480 (1) - too close to (5)
00:32:480 (3) - move it a bit farther away from (2), so that (1,2,3) are spaced evenly? flows better IMO :?
00:56:833 (1,2,3) - space these closer? spacing it this far out might be a bit hard for a hard o.o
01:05:216 (1) - seems a bit far away from (3)... seems like a 1/2 imo, perhaps move it closer?
01:38:480 (2) - add NC?
01:53:304 (1) - maybe move it left a bit? seems a bit much for a hard imo...
02:03:892 (4) - add NC
02:12:362 (6) - add NC
02:13:421 (1) - remove NC

Another:

00:37:068 (6) - NC? or maybe add NC on (7)?
00:51:362 - add a repeat slider here? http://puu.sh/vx0f
01:27:892 (5) - add NC
01:31:068 (7) - add NC here, or on (8)?
01:34:245 (7) - add NC
01:34:421 (1) - remove NC
01:37:421 (6) - add NC?
01:42:186 - same as 00:51:362
02:01:951 (8) - add NC
02:04:951 (7) - ^

nice map :)
Topic Starter
Rewrite
>pieguy1372
Thanks for your mod! fix :)
Leorda
NI HAO

[Beginner]
* AR +1?

00:28:598 (3,4) - Can you add an object between this object? It feels empty for me...
01:20:833 - Add note here to make timing pattern like 01:24:715 (4)


[Normal]
* Remove the LetterboxInBreaks for consistency on each diff


[Hyper]
* Remove the LetterboxInBreaks for consistency on each diff

01:41:657 (1) - Make a slider like this? http://osu.ppy.sh/ss/321433


[Insane]
00:29:303 (4) - Why finish on head slider?
00:51:362 - Add slow slider or 1/4 repeating slider for follow banjo?


Good luck~
Topic Starter
Rewrite
>Leorda
Fix. Thanks for your mod!
[CSGA]Ar3sgice
Topic Starter
Rewrite
>[CSGA]Ar3sgice
原来是takos的,这梗偏难了点
Niva
Hi LoliSora~
IRC modded a long time ago lol, time to mod the other three diffs~

SPOILER
18:00 <LoliSora> : I'm coming
18:02 <Niva> : aaaah sorry for my lateness orz >_< my mother called me
18:02 *Niva is listening to Kozato - 45nen no Yukizakura
18:02 <Niva> : it's downloaded now :D
18:03 <LoliSora> : lol
18:03 <LoliSora> : That's fine
18:03 <LoliSora> : oh, you're only 17
18:03 <Niva> : o.o?
18:03 <Niva> : do you think how old I am >_<
18:04 <LoliSora> : You're a college student in my mind ( I don't know that before, just a guess
18:04 <Niva> : ah... many people said that, idk why >_<
18:04 <LoliSora> : Orz....
18:05 <LoliSora> : Just feel about you're ripe enough
18:06 <Niva> : err... o.o
18:06 <Niva> : first
18:06 <LoliSora> : Oh!
18:06 <Niva> : there's this file : Kozato - 45nen no Yukizakura (LoliABC).osb
18:06 <LoliSora> : ....hmmmm
18:06 <LoliSora> : hahahah~
18:06 <Niva> : LoliABC o.o
18:07 <LoliSora> : Hmmm......don't tell the truth for ppy
18:07 <LoliSora> : XD
18:07 <Niva> : :D
18:08 <Niva> : idk... i'm still thinking about enddoor-l and enddoor-r.jpg
18:08 <Niva> : I know it's ending on 138997 already, but...
18:09 <Niva> : idk how to explain... it crashes with the bg in the end o.o
18:09 <LoliSora> : lol
18:09 <Niva> : uh... don't mind that :D
18:09 <LoliSora> : Anyway....I'm not the creator of this SB lol
18:10 <LoliSora> : I'll tell him about that
18:10 <Niva> : oh... okay
18:10 <Niva> : ~
18:10 <Niva> : anyway... you don't need lead-in 2000 lol, 1000 is enough
18:10 <LoliSora> : OK!
18:10 <Niva> : also I'm thinking about using this preview time : PreviewTime: 102098 :D
18:11 <Niva> : hmm, now...
18:11 <LoliSora> : en! let me fix the code
18:11 <Niva> : oh ok~
18:11 <LoliSora> : now?
18:12 <Niva> : 00:01:068 (1) - why whistle+clap here, not finish instead :3
18:12 <Niva> : oh, finish + clap fits more imo xD
18:12 <LoliSora> : Ok!
18:13 <LoliSora> : I'm sick at hitsound and NC
18:14 <Niva> : you can use the music to aid hitsounding, actually...
18:14 <Niva> : for example, if you listen to the music on 00:03:186 (1,2,3,4) - here
18:15 <Niva> : the instrument hits high note on (1)'s start, (2), and (4)'s start
18:15 <Niva> : there's where your custom clap fits~ xD
18:15 <LoliSora> : let me do that
18:16 <LoliSora> : Hmmm, but not strong enough
18:16 <Niva> : yep...
18:17 <Niva> : 00:07:068 (8) - copy-paste (5) here and CTRL+R? xD
18:18 <LoliSora> : XD
18:18 <LoliSora> : of course a lazy way
18:18 <LoliSora> : I always overlap the preview position
18:18 <Niva> : :D
18:19 <LoliSora> : previous =.=
18:19 <LoliSora> : OMG...
18:19 <Niva> : 00:10:598 (6) - stack the start with 00:09:186 (6)'s start? xD
18:20 <Niva> : (the jump here is basically easy to catch)
18:20 <LoliSora> : OK!
18:20 <LoliSora> : yes!
18:20 <Niva> : 00:11:657 (1,2,3,4,5,6,7) - this is quite random o.o
18:21 <LoliSora> : Hmmm, yes....I don't know, just feel it can be easy to pass
18:21 <LoliSora> : or a smooth playing?
18:21 <Niva> : yep, let me try to do something with this though
18:22 <LoliSora> : OK!
18:22 <Niva> : http://osu.ppy.sh/ss/310339 ?
18:22 <Niva> : can't think of any better ideas lol :D
18:23 <LoliSora> : OK!
18:23 <LoliSora> : let's move it
18:24 <Niva> : well, if you want to keep the "randomness" it's fine as well though, it's still rankable and not hard to read :D
18:25 <LoliSora> : XD
18:25 <LoliSora> : I just try to play itXD
18:25 <Niva> : 00:14:833 (1) - remove the hitsounds on slider start?
18:25 <Niva> : to let it same with 00:13:773 (2) -
18:26 <LoliSora> : 00:13:773 (2) -
18:26 <LoliSora> : no hitsound here
18:27 <Niva> : yep~ so that's why it's better to remove on 00:14:833's start xD
18:27 <Niva> : ...imo xD
18:27 <LoliSora> : lol
18:27 <LoliSora> : OK
18:29 <Niva> : 00:21:009 (4) - whistle here should be on 5's start imo xD
18:31 <LoliSora> : OK!
18:31 <Niva> : 00:27:185 (5) - I'd add a slight curve here to let it flow together with (6)...
18:31 <Niva> : it'll flow better with (9) as well~
18:32 <LoliSora> : then up a little
18:32 <Niva> : yep~
18:33 <Niva> : 00:29:833 (5,6,7) - this is just my idea... because (7) almost touches (4), I think you can arrange like this:
18:33 <Niva> : http://osu.ppy.sh/ss/310347
18:33 <Niva> : it's good with AR9 anyway~
18:35 <LoliSora> : http://osu.ppy.sh/ss/310351
18:35 <LoliSora> : ....just a bad internet
18:35 <Niva> : oh...
18:35 <Niva> : 00:34:598 (6) -
18:35 <Niva> : is this... 1/8? not really sure...
18:35 <Niva> : it's just not 1/4 I guess
18:36 <LoliSora> : yes
18:36 <Niva> : anyway.... here's what I said when you got disconnected : http://osu.ppy.sh/ss/310357
18:37 <LoliSora> : it's 1/8 patten
18:37 <Niva> : ^^
18:37 <LoliSora> : let those player get more score!
18:40 <Niva> : 00:40:068 (1) - i think it's better to put this in the center of 1,2,3,4,5 lol
18:41 <LoliSora> : nice
18:41 <Niva> : 00:40:951 (6) - put this below 00:39:892 (5) - so the star pattern is completed
18:41 <Niva> : and put 00:41:127 (7) - in the center of 2,3,4,5,6 (:
18:43 <Niva> : ------------------------
18:43 <Niva> : 00:42:362 (1,2,3) - as this is another 1/8 part, I think this will be better:
18:43 <Niva> : http://osu.ppy.sh/ss/310363
18:47 <LoliSora> : OK
18:47 <LoliSora> : all done
18:47 <LoliSora> : have test
18:48 <Niva> : oh, ok~
18:48 <Niva> : anyway 00:47:657 (1,2,3) - not sure if this is rankable orz >_<
18:49 <Niva> : 00:51:186 (9) - i personally don't like the silence here... imo using a slow slider here (maybe 0.75x) plays better~
18:50 <LoliSora> : then
18:50 <LoliSora> : until00:51:186 (9) - ?
18:51 <LoliSora> : because here is 1/8
18:51 <LoliSora> : so I just try to ignore it
18:51 <Niva> : no, I mean... use slow slider from 00:51:186 to 00:51:892
18:51 <Niva> : with 0.75 inherit section~
18:52 <Niva> : 01:00:362 (11) - add nc here, remove nc on 01:01:421 (1) lol xD
18:53 <Niva> : 01:08:833 - drag the break here? xD
18:54 <LoliSora> : pretty long slider
18:54 <LoliSora> : 0.75
18:54 <LoliSora> : let me find a way to set it
18:54 <Niva> : yeah~ it's optional though, I just personally it's better instead of silence >_<
18:56 <Niva> : ---------------------------------
18:56 <Niva> : 01:21:539 (1) - hitsound should be like this:
18:56 <Niva> : clap on slider's end
18:56 <Niva> : 01:22:421 (2) - clap here
18:56 <Niva> : 01:22:598 (3) - finish on start, clap on end
18:57 <Niva> : 01:23:480 (x) - Add note with clap here if you want, and add finish on 01:23:657 (1)'s start~
19:00 <LoliSora> : OK
19:00 <Niva> : 01:31:598 (9,10) - should be like this imo : http://osu.ppy.sh/ss/310381
19:01 <Niva> : 01:37:421 (6) - you don't need clap on the sldier's end here, the music goes silent here
19:01 <Niva> : 01:41:657 (4) - hmm, imo it's better to add a new combo here to let players know this is a slowdown slider...
19:05 <Niva> : 01:47:304 (4,5) - again it's quite random here.. try this? http://osu.ppy.sh/ss/310387
19:07 <Niva> : 01:50:304 (1,6) - try this maybe? will be fancier imo : http://osu.ppy.sh/ss/310390
19:08 <Niva> : 01:59:083 (1) - i think you can still map this 1/8 here, end the 1/8 slider on 01:59:568
19:09 <Niva> : with that, you can try to add a gradual volume increase on the 1/8 slider~
19:09 <Niva> : 02:07:598 (7) - stack below (4) instead to make this part tidier?
19:10 <Niva> : also, on this sequence the claps should be on 02:07:069 (4,7)
19:11 <Niva> : 02:14:480 (3) - why whistle here? Finish is better imo because of the finish you used on 02:12:362 (3) -
19:11 <Niva> : and finally, 02:15:539 (1) -
19:11 <Niva> : start the spinner 1/4 later and add a note with custom clap here ^^
19:12 <Niva> : ...that's it >_<
19:12 <LoliSora> : Thx!!!!!
19:12 <LoliSora> : a lot
19:12 <Niva> : :D
19:12 <LoliSora> : I just fix here01:50:304 (1,6) -
19:12 <LoliSora> : too much mod at same time
19:12 <Niva> : ah... >_<

[General]

IRC Modded above~

[Beginner]

  1. 00:07:421 (3) - idk... I prefer a 2/1 long slider here (you can just simply encircle (4)'s start here) because imo you need a slider tick on 00:77:774 - not a must, though~
  2. 00:12:715 (4) - Add clap on slider's end here? (because previously you had clap on 00:08:480 (4)'s end)
  3. 00:15:892 (3) - Again here, it's strongly recommended to add a finish here because you have a finish on your previous (3)'s start~
  4. 00:18:009 (1,2) - (optional) Move both few grids down so (1,2,3) forms a perfect triangle?
  5. 00:22:245 (1) - I like your idea to use a 20% volume here, but really consider to add a finish on slider's start here - it will bring up some good accent (:
  6. 00:24:362 (4,5) - Hmm, I think it's better to use a consistent hitsound here, I suggest to use finish on slider's start, clap on repeat, and clap on end to both slider to give more power to this part xD
  7. 00:27:539 (2,3) - I personally dislike how this long straight slider will flow in play mode... Maybe use a tilted slider wave here to create a better flow?
  8. 00:36:009 (2) - Add whistle on slider's start here, as you already have a whistle on (4)
  9. 00:40:245 (3) - (optional) Curve it slightly to the left so (3,4) will face to an opposite direction? Would be cute and flow better imo :3
  10. 00:41:304 (4,1,2,3) - Add a gradual volume increase here? (simple one such as 55 -> 60 -> 65 -> 70 would do enough - just make sure it ends in 70%)
  11. 00:43:068 (2,3) - (optional) Perhaps combine these two into a single slider? It will flow better imo, because it reflects (4)'s shape~
  12. 00:47:657 (1) - It is strongly recommended to use finish on slider's start here, as you have a finish on your previous (2)
  13. 00:58:245 (2,3) - Is it intentional to put (3) slightly higher than (2) here? To make (3) perfectly placed beside (2), just hold SHIFT while placing (3)~
  14. 01:01:068 (2,3,4,5,6,7) - Hmm, I personally think it's better to put (4,5) away from (1) to avoid (1)'s comboburst overlaps (4,5) in play mode, you can just simply arrange like this though:
  15. 01:08:833 - Drag break here~
  16. 01:17:304 (1) - Reset the inherit volume to 70% here (around ~60% is fine, but 45% is just too low imo) - also, refer to my suggestion on 00:58:245 about (1,2) xD
  17. 01:31:068 (2,3,4,1) - (optional) imo this square can be tilted to make it flow better... All you have to do is select all, rotate ~25° selection centre, and revert to its original position using (2) as your reference~
  18. 01:44:833 (3) - Move this few grids lower? This will make (3) acts as a "bridge" from (2) to (4), thus increases flow xD
  19. 01:48:009 (3) - (optional) I think you can face the slider's end upward instead of right, this is to avoid clustering with (4)'s path~
  20. 01:51:186 (1) - Stack perfectly to (4)'s end, or move it further from (4)'s end - stacking this half below (4)'s end will obscure this note's start position because (4)'s comboburst covers this note's start... About the placement, I think you can just arrange like this:
  21. 01:54:362 (5) - Copy-paste from (4), CTRL+H, and CTRL+R here for perfect symmetry?
  22. 02:08:127 (1,2,3,4,1,3,4) - I strongly recommend to add finish instead of whistle to every slider's start - whistle isn't powerful enough for this part imo~
  23. 02:13:421 (3) - (optional) For flow, perhaps move this more to the bottom-left (x:318 y:359)? If you do this, don't forget to adjust (4)'s position xD
[Normal]

-> (optional) HP Drain -1? I personally feel the difficulty setting will be more balanced this way~
-> Also, feels weird that this diff has no Finish at all... Your hitsound is pretty much consistent already, yes, but some parts like the chorus' start (00:51:892 and 01:42:715) is good for a finish imo (they can emphasize that part's start :3)

  1. 00:04:245 (3) - Minor stuff, but perhaps try to make this symmetrical in the center? (x:158 y:317 for this note - adjusting (2) won't be that hard~)
  2. 00:08:480 (3) - Hmm, it's quite weird for me having this suddenly faced downward (especially remembering your previous sliders were faced leftward or rightward)... Rotate this 90° to make this face rightward would fix this~
  3. 00:19:068 (2) - If you listen to the song carefully, actually the song hits high note on the repeat instead of the end, so maybe move the clap on slider's end to the repeat?
  4. 00:21:186 (2,3) - Add a gradual volume increase here?
  5. 00:23:304 (2) - Same as 00:19:068
  6. 00:36:715 (1,2,3) - Try to curve these three more - currently it's quite unclear whether this is curved or not, I suggest to move (2) to x:99 y:232 and move (3) more to the lower-left to emphasize the curve here~
  7. 00:43:421 (1) - Hmm, I personally dislike how this slider's repeat almost touches 00:45:892 (4)... I know this isn't a big problem, but you still have a lot of playfield in the left >_<
  8. 00:50:833 (4,6) - Add clap on (4) to keep your clapping consistent - also, add clap on (6) also if you want, it fits~
  9. 01:05:657 (3) - (optional) Curve this to the left instead? I personally feel it will flow better to your next (1)...
  10. 01:06:715 (1,2,3,4) - Perhaps use a less narrow angle to increase flow here?
  11. 01:18:362 (3,4,1) - Move (4) upward or downward a bit, so there will be an arc formed here?
  12. 01:22:598 (2) - I think you can move this downward a bit to increase flow here - yes, it might not follow the proper distance snapping, but it's barely noticeable while it highly increases flow~
  13. 01:30:892 (2) - (optional) Move upward, so there will be an arc here?
  14. 01:33:186 (4) - Try to arrange like this to avoid (2)'s comboburst blocking this slider's path? With this arrangement, you can also stack (2)'s end to (4)'s end like this:
  15. 01:39:539 (3,4) - I personally feel the clap should be on (3)'s start and (4) instead on (3)'s end because of how the instrument sounded here, but it's not a must~
  16. 01:40:598 (5) - (optional) Because (3) is slightly curved, it's not a bad idea imo to slightly curve (5) as well to the right~ It gives a good flow with (4) as well (:
  17. 01:50:833 (6) - Maybe move this to x:273 y:324 to let (1) be encircled perfectly?
  18. 01:58:245 (3,4,5) - Alter to a repeating slider? In play mode, stack will ruin your symmetry in (1,2,3) you're aiming - while repeating slider won't (:
...I'll mod Hyper tomorrow lol, LoliSora asked me to post this although I'm not finished yet >_<
Topic Starter
Rewrite
>Niva
Thank you~ let me fix it in the daytime XD~
You know...too much think I need fix from your mod~and I'll get up early, so I don't have enough time to do that QAQ
Twice_old
._. oh my god, so many things I need to fix it
AIR315
Hello~ :)

[Beginner]

Resnap All Notes~

HP+1 & OD+1

[Normal]

Resnap All Notes~

AR+1 & OD+1

00:25:951 (3,4) - 用slider代替?

00:36:715 (1,2) - ^

01:50:657 (5,6) - ^

01:58:245 (3,4,5) - ^

[Hyper]

Resnap All Notes~

HP-1 & AR-1 & OD-1

01:41:127 (5,6,7) - 把這三個note排在跟01:40:598 (2,3,4)一樣的位置?(連續兩個相同位置的三角形......)

02:03:186 (3) - 有點不好看lol......

02:15:539 (1) - 到02:17:657結束?

[Another]

Resnap All Notes~

HP+1(這樣分數比較高:33......)

結束~

SB做的很棒~

音效做的也不錯~

祝早日Ranked~

Good Luck~


因為沒KD所以就不射星了......(反正你也+8了XD)

(Red=一定要改的,Blue=強烈建議你改的,Black=建議而已)
Topic Starter
Rewrite
[Niva's Mod]

[General]

IRC Modded above~

[Beginner]

  1. 00:07:421 (3) - idk... I prefer a 2/1 long slider here (you can just simply encircle (4)'s start here) because imo you need a slider tick on 00:77:774 - not a must, though~ keep~
  2. 00:12:715 (4) - Add clap on slider's end here? (because previously you had clap on 00:08:480 (4)'s end)Fix!
  3. 00:15:892 (3) - Again here, it's strongly recommended to add a finish here because you have a finish on your previous (3)'s start~Fix!
  4. 00:18:009 (1,2) - (optional) Move both few grids down so (1,2,3) forms a perfect triangle?Fix!
  5. 00:22:245 (1) - I like your idea to use a 20% volume here, but really consider to add a finish on slider's start here - it will bring up some good accent (:Fix!
  6. 00:24:362 (4,5) - Hmm, I think it's better to use a consistent hitsound here, I suggest to use finish on slider's start, clap on repeat, and clap on end to both slider to give more power to this part xDFix!
  7. 00:27:539 (2,3) - I personally dislike how this long straight slider will flow in play mode... Maybe use a tilted slider wave here to create a better flow?Fix!
  8. 00:36:009 (2) - Add whistle on slider's start here, as you already have a whistle on (4)Fix!
  9. 00:40:245 (3) - (optional) Curve it slightly to the left so (3,4) will face to an opposite direction? Would be cute and flow better imo :3Fix!
  10. 00:41:304 (4,1,2,3) - Add a gradual volume increase here? (simple one such as 55 -> 60 -> 65 -> 70 would do enough - just make sure it ends in 70%)Fix!
  11. 00:43:068 (2,3) - (optional) Perhaps combine these two into a single slider? It will flow better imo, because it reflects (4)'s shape~Fix!
  12. 00:47:657 (1) - It is strongly recommended to use finish on slider's start here, as you have a finish on your previous (2)Fix!
  13. 00:58:245 (2,3) - Is it intentional to put (3) slightly higher than (2) here? To make (3) perfectly placed beside (2), just hold SHIFT while placing (3)~Fix!
  14. 01:01:068 (2,3,4,5,6,7) - Hmm, I personally think it's better to put (4,5) away from (1) to avoid (1)'s comboburst overlaps (4,5) in play mode, you can just simply arrange like this though:Fix!
  15. 01:08:833 - Drag break here~Fix!
  16. 01:17:304 (1) - Reset the inherit volume to 70% here (around ~60% is fine, but 45% is just too low imo) - also, refer to my suggestion on 00:58:245 about (1,2) xDFix!
  17. 01:31:068 (2,3,4,1) - (optional) imo this square can be tilted to make it flow better... All you have to do is select all, rotate ~25° selection centre, and revert to its original position using (2) as your reference~Fix!
  18. 01:44:833 (3) - Move this few grids lower? This will make (3) acts as a "bridge" from (2) to (4), thus increases flow xDFix!
  19. 01:48:009 (3) - (optional) I think you can face the slider's end upward instead of right, this is to avoid clustering with (4)'s path~Fix!
  20. 01:51:186 (1) - Stack perfectly to (4)'s end, or move it further from (4)'s end - stacking this half below (4)'s end will obscure this note's start position because (4)'s comboburst covers this note's start... About the placement, I think you can just arrange like this:Fix!
  21. 01:54:362 (5) - Copy-paste from (4), CTRL+H, and CTRL+R here for perfect symmetry?Fix!
  22. 02:08:127 (1,2,3,4,1,3,4) - I strongly recommend to add finish instead of whistle to every slider's start - whistle isn't powerful enough for this part imo~Fix!
  23. 02:13:421 (3) - (optional) For flow, perhaps move this more to the bottom-left (x:318 y:359)? If you do this, don't forget to adjust (4)'s position xDFix!
Topic Starter
Rewrite

Niva wrote:

[Normal]

-> (optional) HP Drain -1? I personally feel the difficulty setting will be more balanced this way~
-> Also, feels weird that this diff has no Finish at all... Your hitsound is pretty much consistent already, yes, but some parts like the chorus' start (00:51:892 and 01:42:715) is good for a finish imo (they can emphasize that part's start :3)

  1. 00:04:245 (3) - Minor stuff, but perhaps try to make this symmetrical in the center? (x:158 y:317 for this note - adjusting (2) won't be that hard~)
  2. 00:08:480 (3) - Hmm, it's quite weird for me having this suddenly faced downward (especially remembering your previous sliders were faced leftward or rightward)... Rotate this 90° to make this face rightward would fix this~
  3. 00:19:068 (2) - If you listen to the song carefully, actually the song hits high note on the repeat instead of the end, so maybe move the clap on slider's end to the repeat?
  4. 00:21:186 (2,3) - Add a gradual volume increase here?
  5. 00:23:304 (2) - Same as 00:19:068
  6. 00:36:715 (1,2,3) - Try to curve these three more - currently it's quite unclear whether this is curved or not, I suggest to move (2) to x:99 y:232 and move (3) more to the lower-left to emphasize the curve here~
  7. 00:43:421 (1) - Hmm, I personally dislike how this slider's repeat almost touches 00:45:892 (4)... I know this isn't a big problem, but you still have a lot of playfield in the left >_<
  8. 00:50:833 (4,6) - Add clap on (4) to keep your clapping consistent - also, add clap on (6) also if you want, it fits~
  9. 01:05:657 (3) - (optional) Curve this to the left instead? I personally feel it will flow better to your next (1)...
  10. 01:06:715 (1,2,3,4) - Perhaps use a less narrow angle to increase flow here?
  11. 01:18:362 (3,4,1) - Move (4) upward or downward a bit, so there will be an arc formed here?
  12. 01:22:598 (2) - I think you can move this downward a bit to increase flow here - yes, it might not follow the proper distance snapping, but it's barely noticeable while it highly increases flow~
  13. 01:30:892 (2) - (optional) Move upward, so there will be an arc here?
  14. 01:33:186 (4) - Try to arrange like this to avoid (2)'s comboburst blocking this slider's path? With this arrangement, you can also stack (2)'s end to (4)'s end like this:
  15. 01:39:539 (3,4) - I personally feel the clap should be on (3)'s start and (4) instead on (3)'s end because of how the instrument sounded here, but it's not a must~
  16. 01:40:598 (5) - (optional) Because (3) is slightly curved, it's not a bad idea imo to slightly curve (5) as well to the right~ It gives a good flow with (4) as well (:
  17. 01:50:833 (6) - Maybe move this to x:273 y:324 to let (1) be encircled perfectly?
  18. 01:58:245 (3,4,5) - Alter to a repeating slider? In play mode, stack will ruin your symmetry in (1,2,3) you're aiming - while repeating slider won't (:
Fix all of those things in N.
Thanks for your modding!
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