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[Archived] Crash on start up

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Topic Starter
vbnvbnvbn_old
Problem details:
I keep crashing on start up, and can never get into the game. I recently installed it, so it's clean off the website, and I have tried combatability mode, the different streams, and the repair osu!, nothing works

here is the error log:
System.FormatException: Inputstrengen var ikke i et korrekt format.
ved System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
ved System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
ved System.Convert.ToInt32(String value)
ved #=z_LpT77He0_MLG5uE$UjNt6UtjZTI0D0FcQzaiHcCMzEs.#=zt2_zGbQ=()
ved #=zykRHNGYF6j_EyHqtaQ==.#=zVQgYwdNXDNds(#=z_LpT77He0_MLG5uE$UjNt6UtjZTI0D0FcQzaiHcCMzEs #=znMNWXzbh4zXf, Boolean #=zXqHvqIDJ5g9b, Boolean #=z3eYhw2Q=, Boolean #=zh_qCLNDoBQrC, Boolean #=zq0_Jnj0=)
ved #=zPj_IlnCbuiQ0eM_2680tSmtdmP$0.#=zG_gif$4=()
ved #=zwBMwi50SU$y$OFZTgg==.#=zLX6GW8Ra$Cx8(Int32 #=zyW6MGz6QIIW$2IREWw==)
ved #=zwBMwi50SU$y$OFZTgg==.#=zG_gif$4=()
ved #=zQshe3imsiiL5Z_0Lxg==.#=zMz0ZAdc=()
ved #=zyw0Fc$cBbjpvUmZRZQ==.#=zmVk08$4LX6OC(String #=zFZ9sRgoJj2uH, Boolean #=zv0baXpMQ6kyh6AFOnkrPuUE=, Boolean #=zdfb7rFerAIHtbIzeLA==)


I hope someone can help me with this.
Death
Considering the fact that you are online and actively playing right now, is it safe to assume you were able to fix this issue?
Topic Starter
vbnvbnvbn_old
Not really, for some reason I can go in, if i download a beatmap pack, and drag it unto the osu! launcher, this is fairly annoying, but works for some reason
Death
After you try starting the game normally, can you please provide the "runtime.log" file located inside your osu!\Logs folder?

How many beatmaps/skins have you imported into the game so far?
Topic Starter
vbnvbnvbn_old
The log file is this:
2018-10-30T12:36:07: GL Initialized
2018-10-30T12:36:07: GL Version: OpenGL ES 2.0 (ANGLE 2.1.0.0d79a9db3d42)
2018-10-30T12:36:07: GL Renderer: ANGLE (NVIDIA GeForce GTX 980M Direct3D9Ex vs_3_0 ps_3_0)
2018-10-30T12:36:07: GL Shader Language version: OpenGL ES GLSL ES 1.00 (ANGLE 2.1.0.0d79a9db3d42)
2018-10-30T12:36:07: GL Vendor: Google Inc.
2018-10-30T12:36:07: GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_OES_EGL_image GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object
2018-10-30T12:36:07: GL Context: Index: 325754716, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
2018-10-30T12:36:10: ERROR:



As for the beatmaps: about 10, the issue was there before i started importing beatmaps, also I have no skins except for the deafult one
Death
Can you try removing the "osu!.db" file from your osu! folder while you have the game closed?

I'm not entirely sure what the issue is. I thought it could be a skin issue, but the default skin probably wouldn't do anything like this.

If removing osu!.db doesn't work, considering you only have 10 beatmaps and probably not much else, can you try downloading the installer again, running it, and installing the game to a different location just to see if that works? If it does, we can go from there.
Topic Starter
vbnvbnvbn_old
I have tried removing the data base file, didn't help, I deleted the entire osu folder then redownloaded the installer and installed again, this time in C:/osu!, still didn't work, tried multiple other places, none of them worked.

It seems to be the same log file:
2018-10-31T09:26:34: GL Initialized
2018-10-31T09:26:34: GL Version: OpenGL ES 2.0 (ANGLE 2.1.0.0d79a9db3d42)
2018-10-31T09:26:34: GL Renderer: ANGLE (NVIDIA GeForce GTX 980M Direct3D9Ex vs_3_0 ps_3_0)
2018-10-31T09:26:34: GL Shader Language version: OpenGL ES GLSL ES 1.00 (ANGLE 2.1.0.0d79a9db3d42)
2018-10-31T09:26:34: GL Vendor: Google Inc.
2018-10-31T09:26:34: GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_OES_EGL_image GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object
2018-10-31T09:26:34: GL Context: Index: 310441140, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
2018-10-31T09:26:35: ERROR:
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