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Flobots - Handlebars

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Total Posts
67
Topic Starter
Shiro
This beatmap was submitted using in-game submission on lundi 7 mai 2012 at 10:52:40

Artist: Flobots
Title: Handlebars
Tags: fight with tools
BPM: 142
Filesize: 6829kb
Play Time: 03:06
Difficulties Available:
  1. Hard (4,73 stars, 357 notes)
  2. Insane (4,95 stars, 493 notes)
  3. Normal (2,81 stars, 201 notes)
Download: Flobots - Handlebars
Information: Scores/Beatmap Listing
---------------
18th Beatmap. Redownload if downloaded before March 11th.

It's a remap of a -Xero- mapset which I don't really like.

The Insane plays better in Taiko than in standard.

Forced to submit early because of a spectating glitch.
Backfire
I can ride my bike with no handlebars.
Topic Starter
Shiro
Fuck you ninja'd my changelog. <________________<

Anyway, changelog.

  1. 02/05:
    Uploaded to WIP.
    02/22:
    Added Normal.
    03/05:
    Added Hard.
    Moved to pending.
    Fixes according to Jenny's mod.
    03/09:
    Fixed according to Katty Pie's mod.
    03/10:
    Fixes according to Kurisuchianu's mod.
    03/11:
    Fixes according to bossandy's mod.
    03/12:
    Huge timing revamp.
    03/21:
    Fixes according to Byakugan249's mod.
    03/31:
    Fixes according to TheVileOne's mod.
    04/08:
    Fixes according to DJPop's mod.
    05/03:
    Huge timing update (thanks Derekku).
    05/06:
    Fixes according to Derekku's mod.
    05/07:
    Rebubbled by Derekku.
    05/08:
    Ranked by ztrot.
Kiddo-Kun
Thank god someone is re-mapping this song.
Anywho, Insane is looking good~
Qert
GOOD SONG
KK
Juuryoushin
HANDLEBRAS.

Taiko diff incoming~
Pink Agate
hi,Odaril,We meet again,tihis map is Perfect, very fun! I like it
Myko
sure, the beatmap is really fun, and the song too : "I can see your face...on the telephone"
Jenny
Insane:

Please.Use.Gridsnap.So.Much.More.Comfortable.To.Mod.Thanks.
These NC:2 sections seem too high volume to me... (i generally dislike the default soft-hitnormal; maybe just use a way more quite version of the normal-hitnormal?)

00:18:129 (2,3) - place 3's whistle on 2 like in the other patterns? (sounds as if it was by accident)
00:21:509 (2,3) - y u no continue 1's direction? °^°
00:23:199 (3,4) - that angle feels awkward imo, use less ° from 1-3 so you can put 4 in the row aswell?
00:30:776 (1,2,3,4) - curvy slider and straight stream crash each others flow imo (+ 1 doesn't overlap 5's borders exactly, but that's me being bitchy)
00:32:466 (1) - move it a little to the right to keep the curvyness of previous elements
00:35:424 (6) - i don't see where this note is put on, vocals end on the blue tick
00:35:635 - you could add a note here (fits imo, even though there's no vocals)
00:37:325 - ^
00:37:536 (1,2,3,4,5) - 3 being on the same heigth as 2 feels awkward in adition with 3-5 creating a (nearly) straight line, please redesign these, maybe place and rearrange 6 somehow to that then
00:39:226 (1,2,3,4,5) - same here (except with 6)
00:50:021 (3) - feels better when put down a bit since 2's direction seems awkward with a "slider on same heigth that just points downwards" (SOSHTJPD!)
00:51:077 (1,2,3) - i generally dislike elements which are just placed in a straight row (meaning exactly same heigth/width), suggestion to move 2 a bit up and let the reverse arrow point a bit into 3
00:53:824 (6,7) - the angle between these feels awkward and i don't see a flow in it, 6 feels better when continuing the way 4 and 5 point while 7-9 could then do that way back (just putten down)

01:11:982 (2) - feels better along with 1 and 3 when putten a bit higher, feels like there has to be a... "drop of heigth" if that's understandable
01:14:200 (7) - put sliderpoint 2 grids (lvl4) down *nazi of the day \:D/ - anyways it feels better that way*
01:16:418 (1,2,3,4,5) - "streams" combined with 1-time-reverse-sliders feel very awkward (not just to me), please use either no-reversing ones, 2-times-reversing ones or none
01:20:855 (4,5,6) - well, these build a straight line which I don't like but... up to you, I'd totally prefer if you changed it to something more curvy and flowy (since straight elements rarely keep a flow imo)
01:23:179 (1,2,3,4) - first, the angle between 1 and 2 is too high imo, especcially when compared to these of 2-4; a balanced curve feels way better to me
01:26:559 (1,2,3) - well i guess these are okay but... still that "straight line - HUGE ANGLE - straight line" feels awkward to me
01:28:672 (2) - adjust it's shape more to 1's approach circle *nazinazinazinazi - anyways it feels better and that's what counts imo*
01:29:939 (1,2,3) - y u so straight-straight °^°
01:33:350 (1,2,3,4,5) - again, a balanced curve feels better here
01:48:118 (5,6) - that overlap might be "little" but... it still pokes me, it pokes my eye; why? *please move it so these don't overlap anymore*

02:02:062 - i don't see the point why you're using whistles here
02:18:224 (8) - again a little nazi, move it down a bit please; circles at the same heigth/width in a stream feel awkward, especcially when the stream is originally/mostly curvy
02:19:808 (3,4) - move 4 a bit further away, feels too close (as if it was compressed of a once more outspaced version)
02:23:400 (4) - move it a little to the upper left, right now it feels to close to 2's ending
02:25:090 (4) - ^
02:36:287 (2,3,4,5,6) - adjust these a little to get a better flowing curve
02:40:724 (6) - too much down-right placed imo, breaks 5's flow; place it higher
02:49:597 (2) - way too close to 5, it's totally cutting the approach circle and creating a "please move it away"-feeling *I know I'm bitchy but that's the feeling it gives me*
Topic Starter
Shiro

Jenny wrote:

Insane: holy shit

Please.Use.Gridsnap.So.Much.More.Comfortable.To.Mod.Thanks. no
These NC:2 sections seem too high volume to me... (i generally dislike the default soft-hitnormal; maybe just use a way more quite version of the normal-hitnormal?) no hell no D: also their volume is okay to me o.o

00:18:129 (2,3) - place 3's whistle on 2 like in the other patterns? (sounds as if it was by accident) The high-pitched note changed.
00:21:509 (2,3) - y u no continue 1's direction? °^° my, my, that's so very nazi
00:23:199 (3,4) - that angle feels awkward imo, use less ° from 1-3 so you can put 4 in the row aswell? I like this angle, actually, anything too round here wouldn't be consistent
00:30:776 (1,2,3,4) - curvy slider and straight stream crash each others flow imo (+ 1 doesn't overlap 5's borders exactly, but that's me being bitchy) curved the stream a bit, but that overlap is 100% on purpose and looks good
00:32:466 (1) - move it a little to the right to keep the curvyness of previous elements it's already curvy
00:35:424 (6) - i don't see where this note is put on, vocals end on the blue tick it completes the drums (basically every white tick)
00:35:635 - you could add a note here (fits imo, even though there's no vocals)
00:37:325 - ^
This part is supposed to slowly accelerate (in rhythm), hence the lack of notes there
00:37:536 (1,2,3,4,5) - 3 being on the same heigth as 2 feels awkward in adition with 3-5 creating a (nearly) straight line, please redesign these, maybe place and rearrange 6 somehow to that then look at the left (ours) handlebar in the background
00:39:226 (1,2,3,4,5) - same here (except with 6) same
00:50:021 (3) - feels better when put down a bit since 2's direction seems awkward with a "slider on same heigth that just points downwards" (SOSHTJPD!) I don't see what it brings to change this
00:51:077 (1,2,3) - i generally dislike elements which are just placed in a straight row (meaning exactly same heigth/width), suggestion to move 2 a bit up and let the reverse arrow point a bit into 3 I don't see what that would bring o.o too much curviness is too much
00:53:824 (6,7) - the angle between these feels awkward and i don't see a flow in it, 6 feels better when continuing the way 4 and 5 point while 7-9 could then do that way back (just putten down)that's too sharp of a turn, I like my soft one more

01:11:982 (2) - feels better along with 1 and 3 when putten a bit higher, feels like there has to be a... "drop of heigth" if that's understandable I didn't understand at all ;_;
01:14:200 (7) - put sliderpoint 2 grids (lvl4) down *nazi of the day \:D/ - anyways it feels better that way* which sliderpoint
01:16:418 (1,2,3,4,5) - "streams" combined with 1-time-reverse-sliders feel very awkward (not just to me), please use either no-reversing ones, 2-times-reversing ones or none It's fun how I find them to be much more readable, playable and fun. This flows well, so not changing.
01:20:855 (4,5,6) - well, these build a straight line which I don't like but... up to you, I'd totally prefer if you changed it to something more curvy and flowy (since straight elements rarely keep a flow imo) "gazoline" made me think of factories somehow, hence the straight up slider for a chimney or something. I turned out to be quite funny so I'm okay with it
01:23:179 (1,2,3,4) - first, the angle between 1 and 2 is too high imo, especcially when compared to these of 2-4; a balanced curve feels way better to me can't disagree this time
01:26:559 (1,2,3) - well i guess these are okay but... still that "straight line - HUGE ANGLE - straight line" feels awkward to me not sure how to change, leaving it until I find a fix
01:28:672 (2) - adjust it's shape more to 1's approach circle *nazinazinazinazi - anyways it feels better and that's what counts imo* That was already done and >it's
01:29:939 (1,2,3) - y u so straight-straight °^° it's important to have learness
01:33:350 (1,2,3,4,5) - again, a balanced curve feels better here can't disagree
01:48:118 (5,6) - that overlap might be "little" but... it still pokes me, it pokes my eye; why? *please move it so these don't overlap anymore* I noticed it too, but after thinking I like it. But I might as well change it anyway

02:02:062 - i don't see the point why you're using whistles here trumpet
02:18:224 (8) - again a little nazi, move it down a bit please; circles at the same heigth/width in a stream feel awkward, especcially when the stream is originally/mostly curvy This was done on purpose. That note feels like an intruder here (cause blue tick)
02:19:808 (3,4) - move 4 a bit further away, feels too close (as if it was compressed of a once more outspaced version) what ? it's a jump o.o
02:23:400 (4) - move it a little to the upper left, right now it feels to close to 2's ending
02:25:090 (4) - ^

02:36:287 (2,3,4,5,6) - adjust these a little to get a better flowing curve
02:40:724 (6) - too much down-right placed imo, breaks 5's flow; place it higher
02:49:597 (2) - way too close to 5, it's totally cutting the approach circle and creating a "please move it away"-feeling *I know I'm bitchy but that's the feeling it gives me*These are not issues
wow that was the most nazi mod I have ever had. Thanks though.
Poggo
hi ^^

Insane

00:39:226(1,2,3,4,5) - maybe this stream to make more roundish? so it looks not so beautifully http://puu.sh/k4cK or even more roundish on 4 gring level
00:37:536(1,2,3,4,5) - ^
00:44:086(8) - maybe remove this note and add on 00:43:874
00:43:769 - remove note http://puu.sh/k4eD i think this better
01:10:503(4,5) - These notes stand too close, can put the 4th slider above or the following notes on spasing
01:16:207 - add note?
01:37:132(3) - Can make its more symmetric and roundish? http://puu.sh/k4i3 And all similar. so looks more pleasant for eyes
02:29:104(1,2,3) - http://puu.sh/k4iZ


Hard

00:36:903 - add note?
01:15:151 - ^
01:18:953 - maybe this better? http://puu.sh/k4kV
01:22:545 - add note
01:26:770 - ^


Normal

I all the same will advise To make sliders more roundish and symmetric To that-that that that is looks not beautifully((
viewtopic.php?f=56&t=37194 It is possible to take something from here.

good map ^^ good luck :3
Topic Starter
Shiro

Katty Pie wrote:

hi ^^

Insane

00:39:226(1,2,3,4,5) - maybe this stream to make more roundish? so it looks not so beautifully http://puu.sh/k4cK or even more roundish on 4 gring level
00:37:536(1,2,3,4,5) - ^
As said in an answer to a previous mod, these streams mimic the background.
00:44:086(8) - maybe remove this note and add on 00:43:874 woah why o.o
00:43:769 - remove note http://puu.sh/k4eD i think this better This note is here for the vocals (the end of the sentence)
01:10:503(4,5) - These notes stand too close, can put the 4th slider above or the following notes on spasing Too close ? But they're perfectly spaced o.o
01:16:207 - add note? hm... I can see why you'd want a note here. okay
01:37:132(3) - Can make its more symmetric and roundish? http://puu.sh/k4i3 And all similar. so looks more pleasant for eyes Didn't notice I could have made it. Okay.
02:29:104(1,2,3) - http://puu.sh/k4iZ changed a bit


Hard

00:36:903 - add note?
01:15:151 - ^
Not sure I should. It'd kind of break my pattern and my rhythm
01:18:953 - maybe this better? http://puu.sh/k4kV woah no, I'm using the same rhythm as the one I used before D:
01:22:545 - add note No, it doesn't go with the rhythm I went for
01:26:770 - ^ hm... makes sense... but I dunno. Adding a note here feels weird


Normal

I all the same will advise To make sliders more roundish and symmetric To that-that that that is looks not beautifully((
viewtopic.php?f=56&t=37194 It is possible to take something from here.
My sliders are fine. D: I just don't like too curvy long sliders

good map ^^ good luck :3
Thanks for the mod.
Cristian
hrgsiofahcnvob, #modreqs

Insane
I should say what is this? 00:22:354 (1,2,3,4), look's ugly
00:50:549 (5) - Just a straight line
00:54:246 (8,9) - Look's ugly
00:53:824 - Same, Jump here look's beter
00:54:880 - Need notes, an less break points
01:18:108 - 01:21:066 Sounds beter the notes with the voice
01:22:651 (6) - Move it to 01:22:756, and with no return or whatever it calls
02:18:224 (8) - What is this note? ... Delete.
02:18:224 (8) - Straigh Slider like the next one
ok.

Hard
meh, ok

Normal
Look's like easy but meh, it's okay.

o/
Topic Starter
Shiro

Kurisuchianu wrote:

hrgsiofahcnvob, #modreqs

Insane
I should say what is this? 00:22:354 (1,2,3,4), look's ugly why is everyone complaining aaa changed
00:50:549 (5) - Just a straight line hm... k
00:54:246 (8,9) - Look's ugly what
00:53:824 - Same, Jump here look's beter I don't see why a break would be better here.
00:54:880 - Need notes, an less break points Why is everyone complaining about this break
01:18:108 - 01:21:066 Sounds beter the notes with the voice This part is mapped on the vocals.
01:22:651 (6) - Move it to 01:22:756, and with no return or whatever it calls That wouldn't make sense and would play much worse D:
02:18:224 (8) - What is this note? ... Delete. ... Listen to the song, the drum stream ends here
02:18:224 (8) - Straigh Slider like the next one
ok.

Hard
meh, ok

Normal
Look's like easy but meh, it's okay.

o/
Thanks for the mod.
bossandy
  • Hi hi~ request from #modreqs~
     
    General :
     
  1. Set Preview Points on 95020 ?
  2. Last spinner's start is different , check it?
    SPOILER
    Insane is :



    Normal and Hard is :

     
    Normal :
     
  3. 02:11:886 (T) - unused Timing Section?
  4. 02:13:576 (T) - ^
  5. 03:06:900 (1) - finish here , same as Insane
     
    Hard :
     
  6. 00:27:290 (T) - unused Timing Section?
  7. 01:48:118 (5) - you forgot add a whistle start! add it to make it same as Normal
  8. 02:13:893 (5) - add NC here ,make the NC part the same
  9. 02:27:836 (2) - Why don't you stack with 02:27:414 (1) - ?
  10. 02:29:104 (1,2) - ^
  11. 03:06:900 (1) - finish here , same as Insane
     
    Insane :
     
  12. I can't find >_<
     
    You must to read~!
    Red : I think you must to fix. Bule : need to discuss. Black : just suggest.
--------------------------------------------------------
Nice map , I love this hitsounds :D ( Sorry for my poor modding :( )
Good Luck :3
Topic Starter
Shiro

bossandy wrote:

  • Hi hi~ request from #modreqs~ 你好~
     
    General :
     
  1. Set Preview Points on 95020 ? why ? the preview point is good as is o.o
  2. Last spinner's start is different , check it? woops, fixed
     
    Normal :
     
  3. 02:11:886 (T) - unused Timing Section?
  4. 02:13:576 (T) - ^ Both change the sampleset. For consistency with Insane I won't remive the sections that are "useless".
  5. 03:06:900 (1) - finish here , same as Insane
     
    Hard :
     
  6. 00:27:290 (T) - unused Timing Section?
  7. 01:48:118 (5) - you forgot add a whistle start! add it to make it same as Normal oups
  8. 02:13:893 (5) - add NC here ,make the NC part the same oups ><
  9. 02:27:836 (2) - Why don't you stack with 02:27:414 (1) - ? This placement is the same as a stack in-game. It's called manual stacking, and I use it to make sure everything is spaced properly
  10. 02:29:104 (1,2) - ^
  11. 03:06:900 (1) - finish here , same as Insane ><
     
    Insane :
     
  12. I can't find >_<
     
    You must to read~!
    Red : I think you must to fix. Bule : need to discuss. Black : just suggest.
--------------------------------------------------------
Nice map , I love this hitsounds :D ( Sorry for my poor modding :( )
Good Luck :3
谢谢~
spboxer3

[general]


  • Settings
  1. mp3: 256 kb/s ~you must let it maximum of 192 kb/s
  2. folder size is 10.8 MB, It's not have video/SB now~ you must to lower folder size under 10.0 MB

[Normal]


  • Settings
  1. unused green line:
    02:15:530 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 02:20:653 (1,1) -
mapping
  1. none~

[Hard]


  • Settings
  1. unused green line:
    02:15:530 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 02:39:034 (5,1,2,3) -

    mapping
  2. 01:46:850 (1,2,3) - oops~ just suggest for this rhythm~↓[IMO]
  3. 02:27:414 (1,2) - looks a bit strange... maybe stack it?
  4. 02:29:104 (1,2) - ^
  5. 02:40:090 (3,2) - Umm... you can make it stack~ It's looks like a bit depart off

[Insane]



  • mapping
  1. 01:08:390 (2,4) - Those slider looks like a bit depart off~ I suggest you can make it stack~[IMO]
  2. 02:38:611 (7) - Unsnapped slider (end).
  3. 02:56:125 (1,2,3,4,5,6,7,8) - angular problem? I think you can use Rotate to make the layout better~ [IMO]

red is unrankable issue. bule is need to discuss. Black is just suggest.
Topic Starter
Shiro

spboxer3 wrote:

[general]


  • Settings
  1. mp3: 256 kb/s ~you must let it maximum of 192 kb/s
  2. folder size is 10.8 MB, It's not have video/SB now~ you must to lower folder size under 10.0 MB

    fuckfuckfuck nice catch ><

[Normal]


  • Settings
  1. unused green line:
    02:15:530 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 02:20:653 (1,1) - hm... that's a bit nazi o.o it doesn't overlap that badly, I think I can leave it as is
mapping
  1. none~

[Hard]


  • Settings
  1. unused green line:
    02:15:530 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 02:39:034 (5,1,2,3) - They don't actually overlap (although they're very close to one another)
mapping
  1. 01:46:850 (1,2,3) - oops~ just suggest for this rhythm~↓[IMO] The mapping here is following the drums (hence the 1/2). I also didn't want to fully go for the vocals as the rhythm here is 3/4 and wouldn't go with the 1/2 of the chorus
  2. 02:27:414 (1,2) - looks a bit strange... maybe stack it?
  3. 02:29:104 (1,2) - ^
    They're manually stacked so I have better control over the stack
  4. 02:40:090 (3,2) - Umm... you can make it stack~ It's looks like a bit depart off oups, fixed

[Insane]



  • mapping
  1. 01:08:390 (2,4) - Those slider looks like a bit depart off~ I suggest you can make it stack~[IMO] Fixed (I think ?)
  2. 02:38:611 (7) - Unsnapped slider (end). With all the plays I did in taiko how could I have missed this D: nice catch
  3. 02:56:125 (1,2,3,4,5,6,7,8) - angular problem? I think you can use Rotate to make the layout better~ [IMO] I actually used it so that the angle between each couple of notes is the same. Then I DS's the jumps to have a consistent pattern. It looks kinda chaotic, but it goes with the lyrics, so I'm quite fine with it.

red is unrankable issue. bule is need to discuss. Black is just suggest.

Thanks for the mod~ Fixing the mp3 right now. ><
Suimya
=w= Odaril is Tsun Tsun~

[General]

good ~

[Normal]

  1. 00:28:276 (2) - spacing~
  2. 00:48:577 (3) - 1 grip up~
  3. 00:50:267 (3) - ^
  4. 00:54:492 (3) - remove clap and a add a finish, it's fits better imo~
  5. 01:21:524 (1) - ^
  6. 02:20:688 (1) - i think like this will be better~

[Hard]

  1. 02:27:871 (2) - stack this under (1) ._.
=w= it's good diff~

i'll skip insane coz i really think there is no problem in it :3

good map Odaril~ =w= TUSN TUSN~
Topic Starter
Shiro

-Sekai- wrote:

=w= Odaril is Tsun Tsun~

[General]

good ~

[Normal]

  1. 00:28:276 (2) - spacing~ huh ? ... It's spaced regularly
  2. 00:48:577 (3) - 1 grip up~ Why ? o.o
  3. 00:50:267 (3) - ^ why ? o.o
  4. 00:54:492 (3) - remove clap and a add a finish, it's fits better imo~ There's no cymbal in the song at this point
  5. 01:21:524 (1) - ^ same
  6. 02:20:688 (1) - i think like this will be better~ why D:

[Hard]

  1. 02:27:871 (2) - stack this under (1) ._. It IS stacked. Manually.
=w= it's good diff~

i'll skip insane coz i really think there is no problem in it :3

good map Odaril~ =w= TUSN TUSN~
Thanks for the mod, although it didn't lead to any changes.
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