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[Archived] Launching osu through steam leads to constant crashing

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Topic Starter
Im_Sleepy
Problem Details:

After a certain osu update, playing osu through steam has been crashing it constantly...
It always crashes after a song fail or a song complete (sometimes I complete a song, crash and my score doesn't get submitted)
And whenever I reopen osu, it will say "a change in beatmap has been detected" and try not to modify it
I have tried repairing it and I even reinstalled osu at one point and it still keeps crashing

If I open osu not through steam, it doesn't crash

But an update broke it because I used to play through steam all the time but after a certain update, it started constantly crashing and my steam friends have been complaining about the same thing too

It's even so bad that osu crashes when you try to exit the game

and it's definitely something with osu because I've used stable builds and cutting edge and it all results in the same thing


https://www.youtube.com/watch?v=zkGQsjyuQA0 (she took this video for me)

2/10/2018 3:33:05 PM: GL Initialized
2/10/2018 3:33:05 PM: GL Version: OpenGL ES 2.0 (ANGLE 2.1.0.0d79a9db3d42)
2/10/2018 3:33:05 PM: GL Renderer: ANGLE (NVIDIA GeForce GTX 1080 Direct3D9Ex vs_3_0 ps_3_0)
2/10/2018 3:33:05 PM: GL Shader Language version: OpenGL ES GLSL ES 1.00 (ANGLE 2.1.0.0d79a9db3d42)
2/10/2018 3:33:05 PM: GL Vendor: Google Inc.
2/10/2018 3:33:05 PM: GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_OES_EGL_image GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object
2/10/2018 3:33:05 PM: GL Context: Index: 220381444, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False


So my point is that one of the osu updates have made it unplayable to launch through steam, hopefully this gets fixed
Death
osu! is not made to be run through Steam.

Please follow this guide to get the log for the crash and paste that here.

This is most likely an issue with Steam's in-game overlay as that has been a recurring issue for the longest time. Try disabling that.
Topic Starter
Im_Sleepy
osu!.exe
1.3.3.7
5a43163b
MSCTF.dll
10.0.16299.19
d3ec0975
c000041d
0002b084
648
01d3a286764623c7
C:\Users\Jonathan\AppData\Local\osu!\osu!.exe
C:\WINDOWS\System32\MSCTF.dll
fdb1f1b7-fa7b-451b-bd37-ce7acba2521d
Topic Starter
Im_Sleepy
Application: osu!.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0000005, exception address 76F7B084 Stack: at System.Windows.Forms.UnsafeNativeMethods.SetFocus(System.Runtime.InteropServices.HandleRef) at System.Windows.Forms.Control.FocusInternal() at System.Windows.Forms.Control.Focus() at #=zaDzS2hm1qQtE0Aet8Q==.#=zPBoi6o4TFuWC(Boolean) at #=zaDzS2hm1qQtE0Aet8Q==.#=zirI9eVeO49LY(#=z0RzVZet1zLb1AnPUmw==) at #=z0RzVZet1zLb1AnPUmw==.#=zL39VsjEBqPok(Boolean) at #=zHgMkPxX3sabepLKWqbsQJ0E=.#=zb7q05xdrnUYP() at #=z4YjqgnlduoyNnIFCYlCBJlkRvynY8ndFZZKzPZk=.#=zZ5vMAP7TteiW(Boolean) at #=zNkSw8$nKivSDotKRIu7M0n6ercuEiRjUUA==..ctor(#=z6Oj5gsICHde8g_gjHA==) at #=zFgUB5fMI9zm8lc$DTQ==.#=z_$ARgMwhCSSb(Int32) at #=zFgUB5fMI9zm8lc$DTQ==+#=zu0HNMD8=.#=zpHhHHJ5AOa1Nf2$X4ciJboc=(System.Object, System.EventArgs) at #=zFgUB5fMI9zm8lc$DTQ==.#=zzbcyQEfstMcf() at #=zFgUB5fMI9zm8lc$DTQ==.#=zJlh1gTk=() at #=z6Oj5gsICHde8g_gjHA==.#=zo2iYJ0mFuvNk(System.Object, System.EventArgs) at #=zo8y4z_BzITFmgl9gM3ARIt0=.#=zizU6CwQ=(System.Object, System.EventArgs) at #=zQejh4D08S0Fn7ReS1x89v3M=.#=zEHe8lD1TUfj9Or1Zzg==(System.Object, System.EventArgs) at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) at System.Windows.Forms.Application.Run(System.Windows.Forms.Form) at #=zQejh4D08S0Fn7ReS1x89v3M=.#=zfwjQ6kQ=() at #=z6Oj5gsICHde8g_gjHA==.#=zfwjQ6kQ=() at #=zfx4YmktRjFRJMjRCIw==.#=zmN35onDF7Aa2(System.String, Boolean, Boolean) at #=zfx4YmktRjFRJMjRCIw==.#=z49XrMLk=(System.String[]) at #=zfx4YmktRjFRJMjRCIw==.#=zIq8jkhY=() at #=q5qXdJ3NqJs6XXKvdiiiu6hOiEcJUKMzyvDg8gnpPmpY=.#=zejx6R8A=()
Flanster
Memory access violation, can happen in applications that hook onto osu!
Seeing your log, you're running in Compatibility mode. Try turning that off in options and see if that fixes it.
Topic Starter
Im_Sleepy
Compatibility mode did not make a difference

Application: osu!.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0000005, exception address 76F7B084
Stack:
at System.Windows.Forms.UnsafeNativeMethods.SetFocus(System.Runtime.InteropServices.HandleRef)
at System.Windows.Forms.Control.FocusInternal()
at System.Windows.Forms.Control.Focus()
at #=zaDzS2hm1qQtE0Aet8Q==.#=zPBoi6o4TFuWC(Boolean)
at #=zaDzS2hm1qQtE0Aet8Q==.#=zirI9eVeO49LY(#=z0RzVZet1zLb1AnPUmw==)
at #=z0RzVZet1zLb1AnPUmw==.#=zL39VsjEBqPok(Boolean)
at #=zHgMkPxX3sabepLKWqbsQJ0E=.#=zb7q05xdrnUYP()
at #=z4YjqgnlduoyNnIFCYlCBJlkRvynY8ndFZZKzPZk=.#=zZ5vMAP7TteiW(Boolean)
at #=zNkSw8$nKivSDotKRIu7M0n6ercuEiRjUUA==..ctor(#=z6Oj5gsICHde8g_gjHA==)
at #=zFgUB5fMI9zm8lc$DTQ==.#=z_$ARgMwhCSSb(Int32)
at #=zFgUB5fMI9zm8lc$DTQ==+#=zu0HNMD8=.#=zpHhHHJ5AOa1Nf2$X4ciJboc=(System.Object, System.EventArgs)
at #=zFgUB5fMI9zm8lc$DTQ==.#=zzbcyQEfstMcf()
at #=zFgUB5fMI9zm8lc$DTQ==.#=zJlh1gTk=()
at #=z6Oj5gsICHde8g_gjHA==.#=zo2iYJ0mFuvNk(System.Object, System.EventArgs)
at #=zo8y4z_BzITFmgl9gM3ARIt0=.#=zizU6CwQ=(System.Object, System.EventArgs)
at #=zQejh4D08S0Fn7ReS1x89v3M=.#=zEHe8lD1TUfj9Or1Zzg==(System.Object, System.EventArgs)
at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
at System.Windows.Forms.Application.Run(System.Windows.Forms.Form)
at #=zQejh4D08S0Fn7ReS1x89v3M=.#=zfwjQ6kQ=()
at #=z6Oj5gsICHde8g_gjHA==.#=zfwjQ6kQ=()
at #=zfx4YmktRjFRJMjRCIw==.#=zmN35onDF7Aa2(System.String, Boolean, Boolean)
at #=zfx4YmktRjFRJMjRCIw==.#=z49XrMLk=(System.String[])
at #=zfx4YmktRjFRJMjRCIw==.#=zIq8jkhY=()
at #=q5qXdJ3NqJs6XXKvdiiiu6hOiEcJUKMzyvDg8gnpPmpY=.#=zejx6R8A=()

Application: osu!.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0000005, exception address 76F7B084 Stack: at System.Windows.Forms.UnsafeNativeMethods.SetFocus(System.Runtime.InteropServices.HandleRef) at System.Windows.Forms.Control.FocusInternal() at System.Windows.Forms.Control.Focus() at #=zaDzS2hm1qQtE0Aet8Q==.#=zPBoi6o4TFuWC(Boolean) at #=zaDzS2hm1qQtE0Aet8Q==.#=zirI9eVeO49LY(#=z0RzVZet1zLb1AnPUmw==) at #=z0RzVZet1zLb1AnPUmw==.#=zL39VsjEBqPok(Boolean) at #=zHgMkPxX3sabepLKWqbsQJ0E=.#=zb7q05xdrnUYP() at #=z4YjqgnlduoyNnIFCYlCBJlkRvynY8ndFZZKzPZk=.#=zZ5vMAP7TteiW(Boolean) at #=zNkSw8$nKivSDotKRIu7M0n6ercuEiRjUUA==..ctor(#=z6Oj5gsICHde8g_gjHA==) at #=zFgUB5fMI9zm8lc$DTQ==.#=z_$ARgMwhCSSb(Int32) at #=zFgUB5fMI9zm8lc$DTQ==+#=zu0HNMD8=.#=zpHhHHJ5AOa1Nf2$X4ciJboc=(System.Object, System.EventArgs) at #=zFgUB5fMI9zm8lc$DTQ==.#=zzbcyQEfstMcf() at #=zFgUB5fMI9zm8lc$DTQ==.#=zJlh1gTk=() at #=z6Oj5gsICHde8g_gjHA==.#=zo2iYJ0mFuvNk(System.Object, System.EventArgs) at #=zo8y4z_BzITFmgl9gM3ARIt0=.#=zizU6CwQ=(System.Object, System.EventArgs) at #=zQejh4D08S0Fn7ReS1x89v3M=.#=zEHe8lD1TUfj9Or1Zzg==(System.Object, System.EventArgs) at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) at System.Windows.Forms.Application.Run(System.Windows.Forms.Form) at #=zQejh4D08S0Fn7ReS1x89v3M=.#=zfwjQ6kQ=() at #=z6Oj5gsICHde8g_gjHA==.#=zfwjQ6kQ=() at #=zfx4YmktRjFRJMjRCIw==.#=zmN35onDF7Aa2(System.String, Boolean, Boolean) at #=zfx4YmktRjFRJMjRCIw==.#=z49XrMLk=(System.String[]) at #=zfx4YmktRjFRJMjRCIw==.#=zIq8jkhY=() at #=q5qXdJ3NqJs6XXKvdiiiu6hOiEcJUKMzyvDg8gnpPmpY=.#=zejx6R8A=()



osu!.exe
1.3.3.7
5a43163b
MSCTF.dll
10.0.16299.19
d3ec0975
c0000005
0002b084
4194
01d3a2d50c37abc7
C:\Users\Jonathan\AppData\Local\osu!\osu!.exe
C:\WINDOWS\System32\MSCTF.dll
bb7155e6-ed14-4e9a-951a-9f67d868284a

osu!.exe
1.3.3.7
5a43163b
MSCTF.dll
10.0.16299.19
d3ec0975
c000041d
0002b084
4194
01d3a2d50c37abc7
C:\Users\Jonathan\AppData\Local\osu!\osu!.exe
C:\WINDOWS\System32\MSCTF.dll
857f704e-f118-47e9-9aff-2d5e0a916149

I'm telling you, before a certain osu update, running through steam and I never crashed but after some update, it started crashing like this constantly for me and all my friends :(
Flanster
Try a different release build like Cutting Edge.
Topic Starter
Im_Sleepy
Flanster
Sorry about that. Many have been reporting this recently and only fix so far is to disable steam overlay which I'm sure you don't want to do.
Topic Starter
Im_Sleepy
The point I'm trying to make is that if it started happening after a certain update, can't you pinpoint the problem/changes which caused it to start crashing like this?

if you give me a way to download older builds from 1-3 months ago, I'll go and test them with steam to figure out which build broke it
Death
The update was probably completely unrelated to the cause of this issue, the last update to stable was also December 27th. It is incredibly unlikely that anything changed would have caused this issue.
Topic Starter
Im_Sleepy
t/675394

Dec 12th update, ez

Dec 12th update started making osu crash a lot when opened through steam
Flanster
Steam also gets updates so we're shooting at the sky here. Whichever application's memory space is at fault isn't important right now. I'll test this and try to figure out a solution in the meantime.

Edit: Can not get even a single crash..
Death
FWIW, I have also been trying to test this. I've tested Windows 7 and Windows 10 on both Stable and Cutting Edge, and I have not once crashed.

There is another factor causing this issue, maybe graphics? Try clean reinstalling your drivers if possible.
Topic Starter
Im_Sleepy
I have indeed updated/reinstalled graphic drivers
Elin_Unchained
I myself am having this issue, I play osu! mania. Not that that makes the difference, sometimes when i finish a song it stops and decides to crash, mostly happening when I go back to the songs list. I'm not entirely sure if it has to do with the steam overlay overlaying osu! but that's also a probability after reading the beginning of the thread i saw the message about steam overlay) . I was thinking maybe setting a launch option could fix it, and that's what brought me here. Also for future reference, if someone's having an issue and you don't have it, mentioning what you have set up differently than them (or different than default) will help ;) (PS. I've already gone through all of the troubleshooting methods, and the regular troubleshooting methods for constantly crashing programs)
Topic Starter
Im_Sleepy
any updates?
Death

Death wrote:

osu! is not made to be run through Steam.

No one seems to know what combination of things is causing the game to crash and it's not consistently replicable by multiple people.

I would suggest just not launching the game through Steam.
Flanster
We've recently solved a similar issue with the solution of disabling Discord overlay.
Please try it out.
Elin_Unchained

Flanster wrote:

We've recently solved a similar issue with the solution of disabling Discord overlay.
Please try it out.
Though other's might be having that issue, it's not the one I'm having sadly.
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