So the playing speed of a slider is determined by:
Slider Speed = Slider Length / Slider Time -> and slider time is proportionate to the inverse of BPM
so we get;
Slider Speed = Slider Length * BPM
I did a little test in editor and found out that Slider Velocity actually just changes the Physical Length of the slider, and is not particularly related to the actually speed the sliderball plays at.
so in the end;
Slider Speed = SV * BPM
here is the test;
At first, i set up a 1/1 slider and two circles at 140 bpm -> the circles are there to mark any changes to the slider length.
And then i up the bpm to 180
As you can see, the objects themselves get unsnapped, but the slider itself is still the same length, and is still a 1/1 slider
tldr; SV doesn't actually change the speed of the slider, but the Fixed Length of a slider per beat.
I thought this might be quite interesting to share, not sure if it has been done before, so sorry if its a repeated post
Slider Speed = Slider Length / Slider Time -> and slider time is proportionate to the inverse of BPM
so we get;
Slider Speed = Slider Length * BPM
I did a little test in editor and found out that Slider Velocity actually just changes the Physical Length of the slider, and is not particularly related to the actually speed the sliderball plays at.
so in the end;
Slider Speed = SV * BPM
here is the test;
At first, i set up a 1/1 slider and two circles at 140 bpm -> the circles are there to mark any changes to the slider length.
And then i up the bpm to 180
As you can see, the objects themselves get unsnapped, but the slider itself is still the same length, and is still a 1/1 slider
tldr; SV doesn't actually change the speed of the slider, but the Fixed Length of a slider per beat.
I thought this might be quite interesting to share, not sure if it has been done before, so sorry if its a repeated post