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S3RL - Pika Girl

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Topic Starter
Takuya
This beatmap was submitted using in-game submission on domenica 27 novembre 2011 at 16:00:32

Artist: S3RL
Title: Pika Girl
Source: Pokemon
Tags: techno pikachu
BPM: 174,98
Filesize: 12947kb
Play Time: 03:41
Difficulties Available:
  1. Easy (2,23 stars, 217 notes)
  2. Hard (4,77 stars, 444 notes)
  3. Lunatic (5 stars, 646 notes)
  4. Normal (3,82 stars, 289 notes)
Download: S3RL - Pika Girl
Information: Scores/Beatmap Listing
---------------
( \_____/ )
(o◕‿‿◕o)
Skin by Chibi_Fox
giO-
eheh :D



ye say thanks or i'll revoke star



joke eheh



XDXDDXXDXDDXDXXD (only takuya know what that means)
Topic Starter
Takuya
Thanks a lot bro <3
Anto
<333333
giO-

Anto wrote:

<333333
metti una star barbone



:DDDDDD
FoxCat
Can I do a guest diff? :D
YTYuyu
sorry for the delay i was working on an unsubmitted map and forgot about this

General:
The SV for normal is greater than hard. Normal has 1.50 and hard has 1.30
kiai time is inconsistent

Easy:
00:11:179(1) - make this repeat once and add 2 circles to replace those repeats or make it repeat twice and add a circle instead
00:16:665(1) - ^
00:22:151(1) - ^
01:07:414(1) - get rid of the repeats and add another slider at 01:08:099 and end it till 01:08:442
01:08:785(1) - same as above but add the slider at 01:09:471 and end it till 01:09:814
02:46:168(1) - i got a feeling that beginners may think that this slider has 2 repeats and not 3
02:51:654(1) - beginners wont know when this slider will end

Normal:
01:01:927(1,1) - i dont remember this being in a normal diff. if it wer a hard diff than thats ok.
02:47:539 - get rid of the break. its not like the hp bar will decrease fast
02:54:397(1,1,1) - same as 01:01:927
02:59:884(2) - NC

Hard:
00:09:807(2) - Align it properly to (1)
03:24:572(5) - NC
03:25:994(9) - ^

Lunatic:
change it to insane. if it wer Lunatic then itd be a touhou map
00:22:837(3) - stack it properly
00:25:923(6,7) - ^
01:35:330 - get rid of the break
02:36:910 - ^

this is the best i can do. GL :D
Topic Starter
Takuya
Thanks for modding
FoxCat
Hey Takuya, check this :D if you like it at least add it like a no-ranked diff like CTB's diffs xD

Download: S3RL - Pika Girl (Takuya) [-Pikachu- uses agility!].osu
nimi
Hey~ modding as requested :)

General
SPOILER
bg's size is wrong. gotta be a 4:3 one (aka 640x480, 800x600 or 1024x768)
remove 'techno' from tags. it will be the song's genre when it's ranked, so no need to be there
i don't believe 'pokemon' should be source, since the song isn't in the anime (i suppose o-o) in case it isn't, move it to tags
either enable countdown or remove it from the folder >_<
white combo colour isn't really recommended cuz it gets too bright on kiai time.. i suggest adding some gray one instead
hitsound volume 100%? sounds pretty loud ;.; consider reducing it a little bit

Skin
SPOILER
there are some items that are useless (are on the folder but aren't used in the map), which are all the items which begin with "ranking", except ranking-A-small, ranking-B-small, ranking-C-small, ranking-D-small, ranking-X-small and ranking-XH-small, ranking-S-small and all mod-selection items
also, hitcircle should be in grayscale

[Easy]
SPOILER
00:31:410 (x) - add note?
00:31:752 (1) - unecessary new combo
00:36:896 (x) - add note?
00:37:239 (1) - unecessary new combo
01:11:528 (1) - add repeat
01:30:731 (1) - unecessary new combo
01:56:791 (1) - extend it to 01:57:477? sounds better imo
02:44:796 (1) - remove new combo
02:46:168 (1) - ^. also, sliders with too many repeats are pretty boring. i suggest you spitting it and maybe making something else
02:51:654 (1) - ^
03:05:370 (1) - remove new combo
03:06:742 (1) - ^
03:34:173 (1) - ^
03:35:545 (1) - ^
03:41:031 (1) - consider making the end of this slider slient
[Normal]
SPOILER
SV is kinda fast for a normal >_<
00:11:179 (1) - same thing i said on the previous diff about sliders with too many repeats
00:39:296 (1) - unecessary new combo
00:39:982 (1) - ^
00:40:668 (1) - ^
01:33:474 (5) - new combo to keep pattern
01:37:589 (3) - ^
01:56:791 (1) - extend it to 01:57:477
02:10:507 (7) - new combo
02:44:797 (1) - remove new combo?
02:46:168 (1) - ^
02:55:769 (1) - ^
03:36:917 (5) - new combo to keep the pattern
03:41:031 (1) - consider making the end of this slider slient

[Hard]
SPOILER
increase HP drain rate and overall diff a bit - they're kinda low for a hard diff
00:34:153 (5) - new combo
00:42:725 (1) - unecessary new combo
00:44:097 (1) - ^
01:10:157 (4) - new combo
01:11:700 (1) - move nc to 01:12:900 (4)
01:15:643 (4) - new combo
01:17:186 (1) - move nc to 01:18:386 (9)
01:19:929 (1) - move nc to 01:21:130 (4)
01:34:674 (4) - new combo
01:36:046 (1) - if you added new combo on the previous one, remove it here
01:38:960 (1) - unecessary new combo
01:40:332 (1) - ^
01:41:703 (1) - ^
02:00:905 (1) - move nc to 02:00:391 (4)
02:48:911 (3) - new combo
02:54:397 (4) - ^
03:05:370 (4) - ^
03:08:113 (4) - ^
03:16:343 (4) - ^
03:41:031 (1) - consider making the end of this slider slient

[Insane]
SPOILER
why does this diff have an extra kiai time? o.o
increase Stack Leniency a bit?
01:40:332 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13) - make the spacing on the combos at least a bit different.. like this it plays really confusing
01:54:048 (1) ~ 02:10:849 (2) - making the spacing more tiny without reducing the SV is kinda.. weird ._.
02:13:593 (1) - unecessary new combo
02:13:936 (1) - ^
02:14:278 (1) - ^
03:37:259 (1) - ^
03:37:602 (1) - ^
03:37:945 (1) - ^
03:39:831 (9) - add new combo?
03:41:031 (1) - consider making the end of this slider slient

that's all.. good luck on rankz (:
Topic Starter
Takuya

Takuya wrote:

Thanks for modding
Nitojgrem
Hey, Modreq from Modding Queue so Mod time ~
Then we can start, or? ;D

Suggestions!
You should fix!
You must fix!

General
- I see there a unnecessary .osb file, delete it and Full Submit.
- Wrong Bitrate blabla use this.
- How Winter said before, wrong size of the BG. Use or And I renamed it into "BG" because it's more suitable so don't forget to set the BG in all diffs. new ;) ... and then Full Submit.

Easy
SPOILER
00:12:550 (2) - Add Clap
00:14:951 (1) - Add Note
00:18:037 (2) - Add Clap
00:23:523 (2) - ^
00:27:638 (1) - Add Finish
00:49:583 (1) - ^
01:01:927 (1) - ^
01:07:414 (1) - Endpoint: Add Clap
01:08:099 (2) - ^
01:08:785 (1) - ^
01:09:471 (2) - ^
01:23:873 (1) - Add Clap (?)
01:45:818 (1) - Add Finish
02:13:250 (1) - ^
02:57:140 (1) - ^
03:19:086 (1) - Add Clap
03:41:031 (1) - Add Finish

Normal
SPOILER
00:27:638 (1) - Add Finish
00:35:867 (1) - Midpoint: Add Clap
00:37:239 (1) - ^
00:38:610 (1) - Endpoint: Add Clap
00:39:296 (1) - ^
00:39:982 (1) - ^
00:40:668 (1) - ^
00:41:354 (1) - Midpoint: Add Clap
00:42:725 (2) - ^
00:44:097 (1) - ^
00:45:468 (2) - ^
00:45:468 (2) - Endpoint: Add Clap
00:49:584 (1) - Let it End at 00:51:983 (The Inherited Point as well) and Add Finish
01:01:927 (1) - Add Finish
01:23:873 (1) - Add Clap
01:45:819 (1) - Add Finish
02:13:250 (1) - ^
02:35:196 (1) - ^
02:57:055 (1) - ^
03:03:656 (3) - Startpoint: Remove Clap
03:41:032 (1) - Add Finish

Hard
SPOILER
00:11:179 (2) - Endpoint: Add Clap
00:16:665 (2) - ^
00:27:638 (1) - Add Finish
00:41:354 (1) - Midpoint: Add Clap
00:42:725 (1) - ^
00:44:097 (1) - ^
00:49:583 (1) - Add Finish
00:56:441 (4) - NC
01:01:927 (1) - Add Finish
01:06:214 (1) - Add Whistle
01:09:471 (3) - ^
01:11:700 (7) - ^
01:17:186 (5) - ^
01:19:072 (3) - ^
01:22:673 (1) - ^
01:45:818 (1) - Add Finish
02:35:195 (1) - ^
03:41:031 (1) - ^

Insane
SPOILER
Normally I would'nt mod a fourth Diff. when the Drain time is not less then 3 min but 1. I like this song, 2. You were the first of my queue, 3. I like this Diff. also it fucked me up at 01:41:703 and 4. You have read the rules first and followed them (both after you didn't have done that >.<) :D
But don't have to high hopes. I didn't find a lot... :|
00:27:638 (1) - Add Finish
00:50:955 (1) - ^
01:45:732 (1) - ^
02:35:195 (1) - ^
03:41:031 (1) - ^
Ok, not a lot is understatment... It's just Hitsounds for Spinners.... :|

Quite nice Map with some ... yeah technical issues or better unrankable stuff. The Diffs. are all quite nice too and I could only make some suggestions for hitsouns. It would interest me what you've changed so maybe write it? :)
After this... HF and GL with your Beatmap/Song and get this ranked :) ~ Star
Topic Starter
Takuya

Nitojgrem wrote:

Wrong Bitrate
Not true. Maximum bitrate accepted is 256kbps, and this song is exactly 256. Check this thread as proof.


Nitojgrem wrote:

How Winter said before, wrong size of the BG. Use or
Absolutely not. Beside being both horribly squeezed (I could fix it myself by cutting it), I asked osuplayer111 (BAT) about the background and got told it's fine as it is, and infact I don't see a problem myself with it, not even playing fullscreen on 1920x1080. So I'm keeping it unchanged.


Nitojgrem wrote:

But don't have to high hopes. I didn't find a lot... :|
Maybe because there's not much to find :)


Nitojgrem wrote:

Quite nice Map with some ... yeah technical issues or better unrankable stuff.
I doubt so. It's not the first map I make, and I got various people playing and fc'ing it even at first try, even almost SS. I believe any possible mistake is minor and there's nothing unrankable.



All the rest has been fixed, thank you for modding and here's your kudosu.
Nitojgrem

Takuya wrote:

Nitojgrem wrote:

Wrong Bitrate
Not true. Maximum bitrate accepted is 256kbps, and this song is exactly 256. Check this thread as proof.
Oh, ok. I've learned something new :D Before I just know this between 128 kBit/s - 192 kBit/s but learning is a very important thing for improving :oops:

Takuya wrote:

Nitojgrem wrote:

How Winter said before, wrong size of the BG. Use or
Absolutely not. Beside being both horribly squeezed (I could fix it myself by cutting it), I asked osuplayer111 (BAT) about the background and got told it's fine as it is, and infact I don't see a problem myself with it, not even playing fullscreen on 1920x1080. So I'm keeping it unchanged. .
I asked lolcubes about the size 'cause I was not sure and he said the thing like osuplayer111... I've just changed the size 'cause it looks imo so cutted. I think this depends on the own opinion about that... (maybe it's just for me like this 'cause it's in most cases in 4:3)

Takuya wrote:

Nitojgrem wrote:

Quite nice Map with some ... yeah technical issues or better unrankable stuff.
I doubt so. It's not the first map I make, and I got various people playing and fc'ing it even at first try, even almost SS. I believe any possible mistake is minor and there's nothing unrankable.
With this I meant only the things in Generell ... And lol, I know that this is not your first map :lol: I play your other three ranked maps really´withh a lot of fun :D

Notice: I don't know why I write an answer to your things you'd said but nm... :P
Topic Starter
Takuya
I was hoping for you to answer, so there's nothing wrong in it \:D/
I'm glad you enjoyed my other maps though
winber1
sorry for really late reply

General

--kiai times are different

Insane


00:11:179 (2,3,4) - I just don't like patterns like this that much, because the notes are both stacked but have different rhythms. If you want to keep it, it's fine, since I read it perfectly fine.
00:50:783 - you can add a note here or start the spinner here.
01:25:244 - if you are not going to map this break (which I feel should be mapped, but that's just me), then you should at least add a note here imo. I say this because really the only reason you have this break I would assume is because of the bass and drumming stuff in the background, which stops right here, and it just makes sense to end with it (but i know you left that note out to follow the melody)
01:41:532 (8,1) - this is just really awkward to play ._.
01:42:903 - add note
02:13:250 (1,1,1,1) - maybe it's just me, but i don't really see a need to put new combos on all of these, and it's not like this is a draining sections or something
02:15:307 (4) - new combo
02:47:711 (1,2,3,4) - quite hard to read imo.
02:57:140 (1,2) - these two notes look a little notes since they aren't aligned with the rest of the stream
02:59:541 - If I was mapping this I would add a note here, but that's just my opinion. feel free to ignore this.
03:17:371 (3,4,1) - I'm a little hesitant to do this, tho just a little. I say this just because this is the first you do this and previously you've just had constant 1/2 ticks notes and stuff. To me, it isn't that intuitively obvious that this is anti-spaced, but I've heard this song repeat enough times to realize something.
03:26:630 (6) - new combo?
03:37:259 (1,1,1) - useless imo
03:42:231 - end spinner here? I would use a soft hitsound with no finish ( and 5% volume )

Hard


--hmm, there's quite a lot of continuous 1/2 ticks notes. Seems a little hard for a hard, but ok.

00:34:496 (3) - not the most intuitive repeat slider I've seen... but it's not a huge deal if you don't change it
00:49:583 (1) - hmm...? This ends in a different place than insane. I would rather you end these spinners in the same place.
01:25:244 (5) - new combo
01:31:416 (5) - new combo?
03:26:630 (5) - ^?

Normal


--SV vs. spacing ratio is almost 2:1 ._. This can make a lot of correctly spaced notes quite confusing especially for beginners.
--I would also avoid using as many red ticks as you did in this difficulty. I wouldn't consider this a normal at all. It's definitely a lot harder than one, especially at the end.

00:39:296 (1,1,1) - ..i don't see a need for this?
00:49:584 (1) - same as hard.
02:44:797 (1,1) - i don't see a point

Easy

00:12:550 (2,1,2) - weird spacing.
00:18:037 (2,1) - spacing..
00:40:668 (2,1) - yes it's a tiny spacing change, but it just looks more clean if you spaced them correctly..
02:53:712 - add note?
Topic Starter
Takuya
Fixed almost everything, the 1 1 1 1 combo parts don't really need to have a point. They look cool, I like the quick color switch and I imagine that being played in tag coop by 4 people. I took one out in the normal because I didn't really like it anymore, the others are staying. Thanks for modding
eveless

Takuya wrote:

Nitojgrem wrote:

Wrong Bitrate
Not true. Maximum bitrate accepted is 256kbps, and this song is exactly 256. Check this thread as proof.
Sadly, the link you have given is .... 1 years ago.
Last edited by blissfulyoshi on over 1 year ago, edited 5 times in total.
whether the new ranking rules or the old one, both they're 128kps- 192kps

The song audio file should also be of reasonable quality. Try and source mp3 files yourself - ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file should be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BAT - they will be more than happy to find one for you.
Official Ranking Submission Criteria by peppy

The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BAT; they will be more than happy to help find an mp3 for you.
Current Draft of the Rules/Guidelines by Derekku

So...256kps is unrankable now.
Back to mod:

  • Insane
  1. 00:08:950 (2) - not stack well
    00:11:864 (3) - ^, since you have lots of unstuck notes/sliders, I have to leave them out from my post;.;
    01:17:186 (5) - how about new combo this because they're hard to read?
    01:36:217 (1,2,3) - I think you should adjust their position to make sure 01:38:274 (5) will stack with 01:36:731 (2)'s begin...
    02:15:307 (1) - nice tail, but why not set this combo color to yellow?
    03:28:687 (1,2,3,4,5,6,7,8) - this pattern is too sudden for this diff...

    Hard
  2. HP -1 or -2, OD -1? It's same with Insane so i suggest you to reduce OD&HP
others are fine~good pikachu map~
catch my star XD~
Topic Starter
Takuya

goodbye wrote:

-stuff about bitrate-
Bleh. Pointless rule... anyway. Replaced mp3 with the one provided by Nitojgrem.

goodbye wrote:

02:15:307 (1) - nice tail, but why not set this combo color to yellow? IT WAS, BUT SOMEONE SMARTLY TOLD ME TO PUT NEW COMBO .-. *takes out combo*
Basically everything fixed, thanks for modding.
eveless

Takuya wrote:

goodbye wrote:

02:15:307 (1) - nice tail, but why not set this combo color to yellow? IT WAS, BUT SOMEONE SMARTLY TOLD ME TO PUT NEW COMBO .-. *takes out combo*theres an arrow right beside new combo section that you can use to choose other colors
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