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This beatmap was submitted using in-game submission on úterý 13. února 2018 at 13:15:31

Artist: kors k feat.RIRE
Title: Nirvana(Camellia's "BinaryHeaven" Remix)
Tags: QWCE-00450 Exit Tunes Let’s Do It Again!!
BPM: 174
Filesize: 10777kb
Play Time: 04:50
Difficulties Available:

Download: kors k feat.RIRE - Nirvana(Camellia's "BinaryHeaven" Remix)
Information: Scores/Beatmap Listing
---------------

pls enjoy map

thanks for modding
Akitoshi
Bergy
TheKingHenry
2zz x2
-CerealBox-
Kujinn
rs_fadeaway
Maxylan
Gloria Guard IntellectualBoy
LeQuack
Come[Back]Home
Kyuukai
DeRandom Otaku Image Image
MaridiuS
Realazy Image


and a thanks to testplayers: OskaRRRitoS, Epiphany, Phylo, Owens, lazyboy007, Turquoise-
Last edited by Arutsuki on , edited 21 times in total.
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Combo Commander
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wow ,such a godlike map, good fucking luck
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Combo Commander
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Nikakis wrote:
wow ,such a godlike map, good fucking luck


thanks my mans
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Rhythm Incarnate
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+1 sp

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Combo Commander
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Akitoshi wrote:
+1 sp



thx for modding!
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Combo Commander
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quicc mod
holy when did you get so much better at mapping lmao

00:11:624 (1) - why do u map these different from 00:00:590 (1) - , same with 02:40:590 (1) -
00:23:348 (2,3) - i would personally like these sets of sliders more if they perfectly stack. if you don't want to perfectly stack them at least make these ones more spaced out, kinda like 00:34:383 (2,3) - . it looks bad if the slider edges are overlapping partially
01:04:038 (5) - u can make this smoother in the middle
01:28:176 (1,2,3) - this definitely isnt readable by any human being
03:29:555 (1,2,3,4,5) - would look better as a perfect curve imo
this is a pretty shit point to make considering im not really providing any improvements, but the rhythm at 03:44:038 (1) - was really hard for me to read, and especially with overlaps like 03:44:038 (1,3) - it's hard to tell what's a slider and what's not, what's 1/4 and what's not, etc

quickie mod xd
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Beatmap Nominator
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Hello mod from my queue~
Ambivalence
  • 01:11:624 (7,8,9,1) - kinda looks unnecessarily messy compared to how clean the section for the rest is, I'd do something slightly different for these parts with these additional beats you have currently stacked like this (probably just space them out in some way so that the base sounds are patterned like all the time during this section but the additional beat is spaced out little to some direction)
  • 01:29:900 (5,6,7,8,1) - many of these during this section. Wouldn't it make more sense to have the spacing increase instead of decrease on every other of these considering the overall direction of the pitch is higher on those ones? You could then use the decreasing spacing on the ones that have lowering pitch.
  • 02:06:796 (1,3) - stack (if you can call this stack) is kinda off, one tick to left looks better
  • 03:29:555 (1,2,3,4,5) - I don't think quasi curve like this is good idea, like even if you want to differentiate from smooth curve due your ambivalence theme, there'd be better options than almost doing curve but not quite. It just looks like you made it smoothly like during the last half but fucked up smth.
  • 03:38:521 (1,2,3,4,5,6,7,8) - pretty much same sounds as 03:37:141 (1,2,1,2,1,2,1,2) - and 03:35:762 (1,2,1,2,1,2,1,2) - so why so drastically different way of doing it
  • While I see the 2 halfs are different, sure, it feels more like different approach to the same idea rather than polarities expressed within the the same entity. The build-up to the "hell" part feels practically the same as to the "heaven" part, while it could divert from that path at some point and lead to smth more different. Frankly, I have no idea how this plays so the concept might actually work fairly well for that part, but it's kinda lacking in ambivalence imo. That being said the map looks pretty cool concepts aside. (basically why this mod is kinda short as well)

Good luck!
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Combo Commander
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Bergy wrote:
quicc mod
holy when did you get so much better at mapping lmao ever since the fire nation attacked

00:11:624 (1) - why do u map these different from 00:00:590 (1) - , same with 02:40:590 (1) - cuz the sound is increasing volume + it adds variety
00:23:348 (2,3) - i would personally like these sets of sliders more if they perfectly stack. if you don't want to perfectly stack them at least make these ones more spaced out, kinda like 00:34:383 (2,3) - . it looks bad if the slider edges are overlapping partially I like how it looks, and it's a gradual buildup where the distance gets bigger and bigger
01:04:038 (5) - u can make this smoother in the middle done
01:28:176 (1,2,3) - this definitely isnt readable by any human being that one's still fine compared to what's next lol
03:29:555 (1,2,3,4,5) - would look better as a perfect curve imo I was gonnna do that originally but 03:29:555 (1,3,5) - have stronger drums than 03:29:641 (2,4) - so I used a sharper shape to emphasise that
this is a pretty shit point to make considering im not really providing any improvements, but the rhythm at 03:44:038 (1) - was really hard for me to read, and especially with overlaps like 03:44:038 (1,3) - it's hard to tell what's a slider and what's not, what's 1/4 and what's not, etc yea that's kinda done on purpose :v

quickie mod xd


TheKingHenry wrote:
Hello mod from my queue~~
Ambivalence
  • 01:11:624 (7,8,9,1) - kinda looks unnecessarily messy compared to how clean the section for the rest is, I'd do something slightly different for these parts with these additional beats you have currently stacked like this (probably just space them out in some way so that the base sounds are patterned like all the time during this section but the additional beat is spaced out little to some direction) I could make the overlap slightly more spaced if that's what you meant
  • 01:29:900 (5,6,7,8,1) - many of these during this section. Wouldn't it make more sense to have the spacing increase instead of decrease on every other of these considering the overall direction of the pitch is higher on those ones? You could then use the decreasing spacing on the ones that have lowering pitch. oh they're not really meant to emphasise the pitch, the last note overlap is there because the sound stops at 01:30:158 - and 01:30:244 (1) - maps the drum after
  • 02:06:796 (1,3) - stack (if you can call this stack) is kinda off, one tick to left looks better fixe d
  • 03:29:555 (1,2,3,4,5) - I don't think quasi curve like this is good idea, like even if you want to differentiate from smooth curve due your ambivalence theme, there'd be better options than almost doing curve but not quite. It just looks like you made it smoothly like during the last half but fucked up smth. it's different not because of the theme, but because 03:29:555 (1,3,5) - have stronger drums in them
  • 03:38:521 (1,2,3,4,5,6,7,8) - pretty much same sounds as 03:37:141 (1,2,1,2,1,2,1,2) - and 03:35:762 (1,2,1,2,1,2,1,2) - so why so drastically different way of doing it if you listen without hitsounds they're not the same, with the hanzer streams the first always has a stronger drum, while on the whole stream they're all the same except 03:38:521 (1,1) -
  • While I see the 2 halfs are different, sure, it feels more like different approach to the same idea rather than polarities expressed within the the same entity. The build-up to the "hell" part feels practically the same as to the "heaven" part, while it could divert from that path at some point and lead to smth more different. Frankly, I have no idea how this plays so the concept might actually work fairly well for that part, but it's kinda lacking in ambivalence imo. That being said the map looks pretty cool concepts aside. (basically why this mod is kinda short as well) yeah the contrast just mainly supposed to be done with the rhythm of the second kiai and following different sounds in the music ( and the white sliders: 01:52:141 (1,2,3,4,5,6,7) - against 03:45:245 (1,2,1,2,1,2) - ). if someone suggests ways to differenciate more things I'll be happy to put them in though

Good luck!


thanks for modding!
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Combo Commander
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take this star this map is fucking awesome.
please rank it :D
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[ L u k a s ] wrote:
take this star this map is fucking awesome.
please rank it :D


thanks man i'll try ::3c:
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Slider Savant
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4m4

00:39:210 (1,2,3) - ctrl+h for some flow change and
put next to slider maybe?
Image

00:23:346 (2,3,2,3,2,3,2,3,2,3,2,3) - I get what you want but first - with different space between edges it looks messy, second - here no ascension in music except very hard-to-hear bg, so that is unjustified
00:56:452 (2) - not in middle of shape. move to x206y260
00:56:969 (3) - broken spacing around sliderstart, it far from middle round than next beginning part. ugh mai eng sck
nazi stuff
Image

01:02:486 (4) - it needs some straight shapes [someone can get you wrong]
01:28:434 (2,3) - looks weird with such spacing, stack their ends
01:37:141 (1,2,3,4,5,6,7,8) - may be hard to read
hm
Image

02:05:245 (3) - i hear why it thicker, but that crush eyes
02:12:227 (4,1) - reduce for a bit
03:18:003 (1,1,1) - unexpectedly, ready for 100s. If you will short them by 1/2, make also 03:18:348 (1) reversed for sound on 03:18:521
03:29:555 (1,2,3,4,5) - ridiculous hs volume increasing, I didnt look at hs usually, but recommend you keep in this map ~30% changing instead of 60%
03:34:383 (1) - middle anchor is unnecessary
03:39:900 (1,2,3,4,5,6,7,8,1,2,3,4,1,1,1,1) - ez ss heh
04:16:365 (1,1,1,1,1,1) - too heavy for eyes with these corners
04:50:245 (1) - i saw your note but it really looks out of place
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Combo Commander
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2zz wrote:

4m4

00:39:210 (1,2,3) - ctrl+h for some flow change and o that's a nice idea done
put next to slider maybe?
Image

00:23:346 (2,3,2,3,2,3,2,3,2,3,2,3) - I get what you want but first - with different space between edges it looks messy, second - here no ascension in music except very hard-to-hear bg, so that is unjustified there's no specific sounds that gradually rise but the whole intro is building up to one moment, which is what i wanna express with the small gradual changes
00:56:452 (2) - not in middle of shape. move to x206y260 fixed
00:56:969 (3) - broken spacing around sliderstart, it far from middle round than next beginning part. ugh mai eng sck fixed
nazi stuff
Image

01:02:486 (4) - it needs some straight shapes [someone can get you wrong] you can still tell the sliderpath and even if you couldn't you won't really break since it's within the slider follow circle. also the turns are for the bg sounds
01:28:434 (2,3) - looks weird with such spacing, stack their ends it's purposely so the overlaps are the same
01:37:141 (1,2,3,4,5,6,7,8) - may be hard to read I don't think changing the spacing would help redability too much
hm
Image

02:05:245 (3) - i hear why it thicker, but that crush eyes oh i didnt notice it was, fixed
02:12:227 (4,1) - reduce for a bit why?
03:18:003 (1,1,1) - unexpectedly, ready for 100s. If you will short them by 1/2, make also 03:18:348 (1) reversed for sound on 03:18:521 they're pretty easy to follow tho, and i'm ignoring the sound on purpose cuz these take more priority
03:29:555 (1,2,3,4,5) - ridiculous hs volume increasing, I didnt look at hs usually, but recommend you keep in this map ~30% changing instead of 60% it's just to match the song's drums
03:34:383 (1) - middle anchor is unnecessary it is cuz it's a steady buildup and 03:35:072 (1) - is the straight one at the end
03:39:900 (1,2,3,4,5,6,7,8,1,2,3,4,1,1,1,1) - ez ss heh
04:16:365 (1,1,1,1,1,1) - too heavy for eyes with these corners not sure what you mean sry
04:50:245 (1) - i saw your note but it really looks out of place what looks out of place?


thanks for modding~
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Slider Savant
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Arutsuki wrote:
02:12:227 (4,1) - reduce for a bit why? here space gap increased more than on 02:11:969 (1,2,3,4)
03:34:383 (1) - middle anchor is unnecessary it is cuz it's a steady buildup and 03:35:072 (1) - is the straight one at the end oh, ok. but anyway 03:33:693 (1,1) looks almost straight while 03:33:003 (1) obvious angled. Try to up middle anchor of 03:33:003 (1) to x384y56 and side-anchors to y68 then
now angles between sliders looks too different
Image
Image

and will be similar after change
ImageImage

04:50:245 (1) - i saw your note but it really looks out of place what looks out of place? out of circle curve i mean, like Akitoshi wrote above already

no kd ofc
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Star Shooter
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hey, nm request from my queue.

Ambivalence
01:28:865 (1) - Maybe give this slider more spacing from the previous object to better emphasize the much stronger beat.

03:29:555 (1,2,3,4,5) - maybe make this more perfectly round. (Its Slightly off.)

04:16:796 (1) - I feel like this slider should have some more spacing for the stronger sound but that will break the fancy shape you have Up to you.

And that's all I could spot. Sorry for the poor mod, I reviewed the map like 5 or so times and I couldn't find anything worth mentioning. I was gonna talk about how it would be best to properly overlap the sliders at the beginning but it seemed like a concept you stuck with throughout the majority of the map.
Cool map tho.


Good luck
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Rhythm Incarnate
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Sup ~


Ambivalence

Overall, this map looks good ~

Good Luck!!
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