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zts - lastendconductor

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Topic Starter
Yohanes
This beatmap was submitted using in-game submission on 14 Mei 2018 at 14:21:00

Artist: zts
Title: lastendconductor
Source: うみねこのなく頃に散
Tags: visual novel 右代宮 縁寿 Ange Ushiromiya 07th Expansion ep8 Umineko no Naku Koro ni Chiru yaldo_27 Mirash PandaHero Collaboration Collab
BPM: 139
Filesize: 5657kb
Play Time: 03:34
Difficulties Available:
  1. Basic (1,78 stars, 275 notes)
  2. Challenging (3,25 stars, 556 notes)
  3. Intricate (4,16 stars, 731 notes)
  4. Ordinary (2,03 stars, 313 notes)
Download: zts - lastendconductor
Information: Scores/Beatmap Listing
---------------
Beware of 1/6s on Intricate Diff

Ordinary & Challenging are collaboration map by Mirash & PandaHero
Mirash mapped first at Challenging
PandaHero mapped first at Ordinary

8/11 new bg https://www.pixiv.net/member_illust.php ... d=21102930
nya10
Modded some general idea from lastendconductor IRC.
Topic Starter
Yohanes

nya10 wrote:

Modded some general idea from lastendconductor IRC.
He modded, chatlog is on another pc
gonna add next week

Here it is
2017-10-28 13:02 Yohanes: ACTION is listening to [https://osu.ppy.sh/b/1451093 zts - lastendconductor]
2017-10-28 13:02 Yohanes: I tried mapping smth different
2017-10-28 13:03 nya10: Lu mau feedback kek apa? :/
2017-10-28 13:03 nya10: Kek mod biasa?
2017-10-28 13:03 nya10: DT pool ok
2017-10-28 13:03 Yohanes: hmm
2017-10-28 13:03 Yohanes: I don't know what kind of feedback that I want tbh
2017-10-28 13:04 Yohanes: general mungkin??
2017-10-28 13:04 nya10: Oke
2017-10-28 13:06 nya10: 01:26:459 (1,2,3) - spacing mungkin kalo bisa dibikin kek 00:22:898 (2,3,4,5) -
2017-10-28 13:06 nya10: Gatau sih itu keknya agak counter intuitive buat gw
2017-10-28 13:07 Yohanes: hmm makes sense
2017-10-28 13:07 Yohanes: ok
2017-10-28 13:07 nya10: 01:32:395 (3,4) - gatau deh ini, udah tanya orang soal ini?
2017-10-28 13:10 Yohanes: 01:32:395 (3,4) - yg kaya gini sering dipake kok
2017-10-28 13:10 nya10: 02:40:704 (1,2,3,4,1,2,3,4) - gatau sih ini gw tbh mixed feeling
2017-10-28 13:10 nya10: Soalnya keknya belom climax intense
2017-10-28 13:10 Yohanes: kan basically sama kaya 1/4 biasa, cuma tambah tail buat fill 1/8 nya
2017-10-28 13:10 nya10: Well terserah sih, gw lagi bingung
2017-10-28 13:10 nya10: Oke
2017-10-28 13:11 Yohanes: 02:40:704 (1,2,3,4,1,2,3,4) - ini gw juga masih not totally sure, ntar liat deh
2017-10-28 13:11 nya10: Agak susah itu di aim sih imo
2017-10-28 13:12 nya10: Tbh ada beberapa part seinget gw setelah ngeliat seluruhnya, keknya ayunan lagunya jadi ga gitu berasa gara2 lu stacking kek gini sih mungkin 03:03:150 (1,2) -
2017-10-28 13:12 nya10: Gw keknya ngeliat begituan juga di beberapa tempat, cuma gw lupa xd
2017-10-28 13:13 Yohanes: clap nya ya
2017-10-28 13:13 nya10: Gw liat spacing sih
2017-10-28 13:13 nya10: WKWK
2017-10-28 13:13 nya10: Iya
2017-10-28 13:13 nya10: Ke clap
2017-10-28 13:13 nya10: Ke slider beginning 2 nya
2017-10-28 13:14 nya10: Well for most part I guess ok xd
2017-10-28 13:14 Yohanes: itu sengaja gw bikin gitu biar notes selanjutnya lebih ke empahsize sih
2017-10-28 13:14 Yohanes: wkwkw
2017-10-28 13:14 nya10: Hmmm okay
2017-10-28 13:14 nya10: Make sense I guess
2017-10-28 13:14 Yohanes: gw banyak ambil inspirasi dari miragecoordonator nya elvis
2017-10-28 13:14 Yohanes: coordinator
2017-10-28 13:14 Yohanes: tapi nanti kalo terlalu underwhelming gw ganti
2017-10-28 13:15 nya10: Ini masih keliatan banget
2017-10-28 13:15 nya10: Style lu
2017-10-28 13:15 nya10: xddd
2017-10-28 13:15 nya10: So it's a good thing
2017-10-28 13:15 Yohanes: at least bukan arranged triangle kek map gw yg lain
2017-10-28 13:15 Yohanes: lu tau
2017-10-28 13:15 nya10: Maksud gw
2017-10-28 13:15 Yohanes: gw kasih liat sesuatu
2017-10-28 13:15 nya10: Structure kerangkanya
2017-10-28 13:15 Yohanes: iya
2017-10-28 13:16 Yohanes: mapping style ga akan mudah keganti dengan 1 map lol
2017-10-28 13:16 nya10: ACTION is listening to [https://osu.ppy.sh/b/738959 zts - lastendconductor]
2017-10-28 13:16 nya10: :thinking:
2017-10-28 13:16 Yohanes: yha
2017-10-28 13:16 Yohanes: http://puu.sh/y8ZXJ/a35e42a869.png
2017-10-28 13:16 Yohanes: xD
2017-10-28 13:17 nya10: :thinking:
2017-10-28 13:17 nya10: Well at least di map ini berasa kok perubahan intensitynya
2017-10-28 13:17 nya10: Cuma emang ada beberapa part yang inkonsisten, itu aja
2017-10-28 13:17 Yohanes: gw pingin bikin map ini, feels different but still familiar
2017-10-28 13:17 Yohanes: hm okey deh
2017-10-28 13:17 Yohanes: ntar gw cek2 lagi
2017-10-28 13:17 nya10: Btw
2017-10-28 13:17 nya10: Ini sadar ga?
2017-10-28 13:18 nya10: Keknya ada beat yang lu skip
2017-10-28 13:18 nya10: Which gw assume
2017-10-28 13:18 nya10: Intentional
2017-10-28 13:18 nya10: Lmao
2017-10-28 13:18 Yohanes: yg mana
2017-10-28 13:18 nya10: Maybe
2017-10-28 13:18 nya10: Kuping gw aja
2017-10-28 13:18 nya10: Wait
2017-10-28 13:18 nya10: 01:49:121 (2,3,4) -
2017-10-28 13:18 nya10: Keknya harusnya ada 1/8 ?
2017-10-28 13:18 Yohanes: oh itu
2017-10-28 13:18 Yohanes: bukan, 1/6
2017-10-28 13:19 nya10: Well susah tapi kalo ada 1/8
2017-10-28 13:19 nya10: Eh iya
2017-10-28 13:19 nya10: de
2017-10-28 13:19 Yohanes: tapi tetep ada drumnya kok di 1/4
2017-10-28 13:19 Yohanes: ntar gampang, kalo disuruh pindah ke 1/6, tinggal gw tambah notes
2017-10-28 13:19 nya10: 01:54:085 (1,2) -
2017-10-28 13:19 nya10: Maksud gw btw
2017-10-28 13:19 nya10: Yang kek2 gini juga
2017-10-28 13:19 nya10: Cuma yah
2017-10-28 13:19 nya10: Spacing limitation ini masalahnya keknya
2017-10-28 13:20 nya10: Di canvas mapnya
2017-10-28 13:20 Yohanes: oh, yg ini ga ada 1/4 nya
2017-10-28 13:20 nya10: Bukan
2017-10-28 13:20 nya10: Maksud gw
2017-10-28 13:20 nya10: Spacingnya
2017-10-28 13:20 nya10: Lmao
2017-10-28 13:20 Yohanes: spacing iya
2017-10-28 13:20 Yohanes: wkwkw
2017-10-28 13:20 nya10: Oh nvm
2017-10-28 13:21 nya10: Yep jujur sih kalo main ngestack gitu
2017-10-28 13:21 nya10: Takut dimainin orang aneh
2017-10-28 13:21 Yohanes: bisa gw besarin sih spacingnya, hold on
2017-10-28 13:21 nya10: Coba aja tanya yang bisa testplay
2017-10-28 13:21 nya10: Susah kalo mau ngemod map lu soalnya
2017-10-28 13:21 nya10: Ngubah 1 posisi bisa ngubah semua
2017-10-28 13:21 nya10: Lmao
2017-10-28 13:21 Yohanes: wkwkwkw
den0saur
[Intricate]
  1. 00:13:510 (2) - unintentional(right?) unequality makes me rage
  2. 02:41:136 (3,4) - i think 1/2 slider will represent better
  3. 02:59:913 (1) - maybe 1/2 circles will be better?
  4. 03:05:093 (2,3,4,5,6,7,8,9) - could make this pattern a bit bigger, feels a bit underwhelming because of some jumps previously on kiai, and also because the same spacing for the same pattern right before kiai where the song is much more calm
nice patterning on calm parts
very clean map, good job!

[Challenging]
whoa, this is some intensive hitsounding OмO
  1. 00:32:934 (1,1) - this is placed the same way as all 3/4+slider patterns in this map. maybe move it farther so the first slider wont touch the second one.
  2. 01:17:395 (3) - ctrl+g? then it follows the idea of movement on 2 consecutive 1/2 sliders more with the rest of the map
  3. 02:37:251 (1) - wow owo
  4. 02:38:546 (1) - imo it sounds better without a whistle here. but this hitsounding is too advanced for my mind so feel free to disregard what i said X--D
  5. 02:45:452 (6,7,1) - im not too sure about this placement
  6. 03:19:769 (1) - giving this slider a shape like here(00:47:395 (3) - ) might be good
[Ordinary]
  1. 00:38:330 (2,3,4,1) - can be better visually, bad overlaps
  2. 01:06:172 (2,3,4,5) - i feel the lack of whistles
  3. 03:00:129 (3) - not a problem, but this shape might feel out of place.
That's it. Pretty much short mod. Good luck !!
Lafayla
Hello :3~
nm mod from my queue
Sorry shorter mod than usual, nothing drastic to point out :c
Ordinary: no issues imo

Challenging>
02:15:236 (2) - you sure you don't want to emphasize this one instead of 02:15:021 (1) -

Intricate>
02:38:546 (1) - doesn't need nc imo
02:40:704 (1,2) - I wouldn't nc these, instead I would nc 02:41:136 (3) -
if you do changes ^ 02:41:567 (1,2,3,4) - need to be added to the combo
02:54:949 (2) - I would make this the nc instead of 02:54:517 (1) -

Best of Wishes c: Yohanes, very cool mapset
rs_fadeaway
hello~ from my queue
im kinda rushed this mod, but plz consider every suggestions)
[intricat]
00:28:618 (3,4) - DS seems too far, but 00:29:265 (5,1) - too close
00:58:834 (1,1) - I think the rhythm between these two sliders should not be ignored. put some note like this will be more fun to play http://puu.sh/yiTyk/09b3bf91f0.jpg
01:31:208 (8) - this slider looks like simple and not rly fit the music. i just suggest to make 2 notes here. coz in music these 01:30:776 (6,7,8) - sounds like in a gruop and getting more intense one by one. http://puu.sh/yiTGw/231da51e3b.jpg
02:38:546 (1) - this slider seems too normal , usually we make some special shape of slider to show the SV is changing.

[challenge]
00:11:352 (3,4,5,6,7) - balance the DS with 1.0x
00:56:675 (7,1) - too close
01:56:028 (1) - put the spinners head at 01:55:920 -
03:10:272 (2,3) - too close

[ordinary]
00:38:330 (2,4) - this better seprate
02:54:949 (3,4) - dont recommend to use stack here, coz u usurally use 1/2 stack in map, and we usurally use 1 kind of stack in low diffs.

Overall its a good set, but maybe we need a ex lol
Hytex
hi mod queue

is 1.99 3.28 gap good? lol

[normal ordinary]
00:19:121 (1,2,3,4,5) - could be misreadable as 1/2 for beginners tbh
00:23:870 (5,1) - ^ since you had stacks for 1/2 aswell
00:38:330 (2,4) - please avoid overlapping slidertails if possible
00:53:654 (1,2) - ^ i think its on the rc to avoid overlapping these except for the sliderbodies
01:02:287 - why did you start NC'ing every 2 downbeats in this section?
01:10:057 (3,4) - misreadable as 1/2 again
01:16:100 (1,3) - probably avoid this too, dunno
02:11:352 (1,2) - are overlaps like this unrankable, IDK?!
02:14:805 (2,3) - i think its possible for you to adjust the spacing for the second circle to avoid
it being misreadable
02:18:258 (1,2) - ^
02:54:949 (3,4) - misreadable as 1/2

[hard challenging]
you're nc'ing on different ticks..
maybe try to nc only every 1 downbeat (this means before or after the downbeat)

00:26:891 (4,5,6,7,1) - isn't this a bit too intense?
00:28:618 (1,2,3,4,5,6) - misreadable for 1/4 tbh
00:45:452 (3,4,5,6) - maybe lets try to avoid this kind of pattern if possible
00:53:654 (2,3,4,5,6,1,2) - ^
01:00:992 (1) - such a short spinner, maybe make a slider instead?
01:18:474 (1,2,3) - not sure about this overlap lol
02:45:452 (6,7,1) - could be misreadable for 1/4 too
02:55:380 (2,3,4,5) - whats with this flow lol
03:09:193 (3,4,5,6) - what are you mapping to here?
03:16:100 (3,4,5,6) - ^
03:23:222 (3,4,5,6) - ^ i have shet laptop so i cant hear xd
03:27:107 (2,3) - opportunity for blanket tbh

[insane intricate]
personally i like this diff but i have a suggestion
01:06:172 (2,3,4) -
select one slider from here
rotate by 120 or -120 according to the direction you want to make
and then place where you want to
and then this is the result (rotated by -120)

good luck with set!
PandaHero

den0saur wrote:

[Challenging]
whoa, this is some intensive hitsounding OмO
owo

  1. 02:45:452 (6,7,1) - im not too sure about this placement
    Hm, okay, I'll make spacing bigger
  2. 03:19:769 (1) - giving this slider a shape like here(00:47:395 (3) - ) might be good
    No, it sounds different for me, also I want to keep same form as Mirash made here - 03:06:172 (1)
[Ordinary]
  1. 01:06:172 (2,3,4,5) - i feel the lack of whistles
    added some whistles
  2. 03:00:129 (3) - not a problem, but this shape might feel out of place.
    made a wave slider here
That's it. Pretty much short mod. Good luck !!

rs_fadeaway wrote:

hello~ from my queue
im kinda rushed this mod, but plz consider every suggestions)

[challenge]
00:56:675 (7,1) - too close
I like anti-jumps more than regular jumps
01:56:028 (1) - put the spinners head at 01:55:920 -
okie
03:10:272 (2,3) - too close
oops

[ordinary]
02:54:949 (3,4) - dont recommend to use stack here, coz u usurally use 1/2 stack in map, and we usurally use 1 kind of stack in low diffs.
I already used 1/1 stacks in this diff (00:08:762 (1,2) - here, 00:19:121 (1,2) - here, 00:23:870 (5,1) - etc.) so I think it's not a problem

Overall its a good set, but maybe we need a ex lol

Hytex wrote:

hi mod queue

is 1.99 3.28 gap good? lol

[normal ordinary]
00:19:121 (1,2,3,4,5) - could be misreadable as 1/2 for beginners tbh
If they can see approaches then they can't missread. Oke, I'll ask some newbie players about it
00:23:870 (5,1) - ^ since you had stacks for 1/2 aswell
^ a
01:02:287 - why did you start NC'ing every 2 downbeats in this section?
Because I don't like nc spam in normals but my collab partner like? I dunno (actually he likes to put nc on different patterns and doesn't care about downbeats)
01:10:057 (3,4) - misreadable as 1/2 again
I don't think so, also it represents pause in the music well
02:11:352 (1,2) - are overlaps like this unrankable, IDK?!
Why this overlaps are unrankable, show me a place in RC where I can read that I can't do this o.o
02:14:805 (2,3) - i think its possible for you to adjust the spacing for the second circle to avoid
it being misreadable
Uhh, I repeat this pattern in this part so I think this stack can be recognizable even for beginners
02:18:258 (1,2) - ^
^
02:54:949 (3,4) - misreadable as 1/2
I don't think that it can be missreadable after more than half of the map full of patterns like this

[hard challenging]
you're nc'ing on different ticks..
maybe try to nc only every 1 downbeat (this means before or after the downbeat)
I prefer to put nc every 2 downbeat, will see what Mirash think about it

00:45:452 (3,4,5,6) - maybe lets try to avoid this kind of pattern if possible
Why I need to avoid my favorite patterns that fit the music well?
00:53:654 (2,3,4,5,6,1,2) - ^
Nope
01:00:992 (1) - such a short spinner, maybe make a slider instead?
Autoplay can achieve 1000 bonus score on this spinner, then it's not so short
02:45:452 (6,7,1) - could be misreadable for 1/4 too
Changed after previous mods, ye
03:09:193 (3,4,5,6) - what are you mapping to here?
background piano sounds
03:16:100 (3,4,5,6) - ^
^
03:23:222 (3,4,5,6) - ^ i have shet laptop so i cant hear xd
^

good luck with set!
thanks thanks thanks :)
Mirash
denosaur

den0saur wrote:

[Challenging]
whoa, this is some intensive hitsounding OмO
  1. 00:32:934 (1,1) - this is placed the same way as all 3/4+slider patterns in this map. maybe move it farther so the first slider wont touch the second one. stacked instead
  2. 01:17:395 (3) - ctrl+g? then it follows the idea of movement on 2 consecutive 1/2 sliders more with the rest of the map works well, but i don't like how it looks this way
  3. 02:37:251 (1) - wow owo rip cockiezi skin users on this
  4. 02:38:546 (1) - imo it sounds better without a whistle here. but this hitsounding is too advanced for my mind so feel free to disregard what i said X--D this one is landed on the SPFHGOGDVBNSOIB sound and soundjs ok for me
  5. 02:45:452 (6,7,1) - im not too sure about this placement
  6. 03:19:769 (1) - giving this slider a shape like here(00:47:395 (3) - ) might be good
[Ordinary]
  1. 00:38:330 (2,3,4,1) - can be better visually, bad overlaps i think its ok
  2. 01:06:172 (2,3,4,5) - i feel the lack of whistles
  3. 03:00:129 (3) - not a problem, but this shape might feel out of place.

Lafayla

Lafayla wrote:

Challenging>
02:15:236 (2) - you sure you don't want to emphasize this one instead of 02:15:021 (1) - sounds are connected so does the objects

rs_fadeaway

rs_fadeaway wrote:

[challenge]
00:11:352 (3,4,5,6,7) - balance the DS with 1.0x turn on stack view
00:56:675 (7,1) - too close
01:56:028 (1) - put the spinners head at 01:55:920 -
03:10:272 (2,3) - too close

[ordinary]
00:38:330 (2,4) - this better seprate no
02:54:949 (3,4) - dont recommend to use stack here, coz u usurally use 1/2 stack in map, and we usurally use 1 kind of stack in low diffs.

Overall its a good set, but maybe we need a ex lol

Hytex

Hytex wrote:

hi mod queue

is 1.99 3.28 gap good? lol density of diffs is balanced i think, star rating doesn't represent true difficulty

[normal ordinary]
00:19:121 (1,2,3,4,5) - could be misreadable as 1/2 for beginners tbh
00:23:870 (5,1) - ^ since you had stacks for 1/2 aswell
00:38:330 (2,4) - please avoid overlapping slidertails if possible it looks ok so why not
00:53:654 (1,2) - ^ i think its on the rc to avoid overlapping these except for the sliderbodies it isn't a repeat slider so should be fine, and this thing you are talking about is for easy diffs
01:02:287 - why did you start NC'ing every 2 downbeats in this section?
01:10:057 (3,4) - misreadable as 1/2 again
01:16:100 (1,3) - probably avoid this too, dunno
02:11:352 (1,2) - are overlaps like this unrankable, IDK?!
02:14:805 (2,3) - i think its possible for you to adjust the spacing for the second circle to avoid
it being misreadable
02:18:258 (1,2) - ^
02:54:949 (3,4) - misreadable as 1/2

[hard challenging]
you're nc'ing on different ticks.. i nc for patterns and changes in music
maybe try to nc only every 1 downbeat (this means before or after the downbeat)

00:26:891 (4,5,6,7,1) - isn't this a bit too intense? 5 notes streams are what hard diff is for
00:28:618 (1,2,3,4,5,6) - misreadable for 1/4 tbh agree
00:45:452 (3,4,5,6) - maybe lets try to avoid this kind of pattern if possible
00:53:654 (2,3,4,5,6,1,2) - ^
01:00:992 (1) - such a short spinner, maybe make a slider instead?
01:18:474 (1,2,3) - not sure about this overlap lol why are you though?
02:45:452 (6,7,1) - could be misreadable for 1/4 too
02:55:380 (2,3,4,5) - whats with this flow lol O_o
03:09:193 (3,4,5,6) - what are you mapping to here?
03:16:100 (3,4,5,6) - ^
03:23:222 (3,4,5,6) - ^ i have shet laptop so i cant hear xd
03:27:107 (2,3) - opportunity for blanket tbh i dont like blankets, only irl

here are our diffs yohanes chan apudetoo please https://puu.sh/yknTt/dba5ee61ab.zip
PandaHero
:o :o :o

Topic Starter
Yohanes

den0saur wrote:

[Intricate]
  1. 00:13:510 (2) - unintentional(right?) unequality makes me rage
  2. 02:41:136 (3,4) - i think 1/2 slider will represent better
  3. 02:59:913 (1) - maybe 1/2 circles will be better? I think they're alright. I also used slider in the previous section
  4. 03:05:093 (2,3,4,5,6,7,8,9) - could make this pattern a bit bigger, feels a bit underwhelming because of some jumps previously on kiai, and also because the same spacing for the same pattern right before kiai where the song is much more calm
nice patterning on calm parts
very clean map, good job! Thank you very much! :D

Lafayla wrote:

Intricate>
02:38:546 (1) - doesn't need nc imo SV change need a new combo
02:40:704 (1,2) - I wouldn't nc these, instead I would nc 02:41:136 (3) - That makes sense, but I want to put nc on every new section of a pattern
if you do changes ^ 02:41:567 (1,2,3,4) - need to be added to the combo
02:54:949 (2) - I would make this the nc instead of 02:54:517 (1) - I like it on the previous notes better, sorry ;;

Best of Wishes c: Yohanes, very cool mapset Thank you!

rs_fadeaway wrote:

hello~ from my queue
im kinda rushed this mod, but plz consider every suggestions)
[intricat]
00:28:618 (3,4) - DS seems too far, but 00:29:265 (5,1) - too close Hmm, I don't think they're still appropriate though
00:58:834 (1,1) - I think the rhythm between these two sliders should not be ignored. put some note like this will be more fun to play http://puu.sh/yiTyk/09b3bf91f0.jpg But that would make the rhythm way too dense for may taste. I want to keep the calm part still calm lol
01:31:208 (8) - this slider looks like simple and not rly fit the music. i just suggest to make 2 notes here. coz in music these 01:30:776 (6,7,8) - sounds like in a gruop and getting more intense one by one. http://puu.sh/yiTGw/231da51e3b.jpg That makes sense to be honest. But I want to keep my pattern because I like them so much ;;
02:38:546 (1) - this slider seems too normal , usually we make some special shape of slider to show the SV is changing.

Overall its a good set, but maybe we need a ex lol Song isn't even that intense, we dont need an ex lol. Thank you anyways :D

Hytex wrote:

is 1.99 3.28 gap good? lol I believe it should be fine :D

[insane intricate]
personally i like this diff but i have a suggestion
01:06:172 (2,3,4) -
select one slider from here
rotate by 120 or -120 according to the direction you want to make
and then place where you want to
and then this is the result (rotated by -120) Thats good, but way too "ordinary" to my taste xD I want to make something different here lol
Thank you for the mods! Really-really appreciate that
No mention means fixed! :D
Hytex

Hytex wrote:

00:38:330 (2,4) - please avoid overlapping slidertails if possible it looks ok so why not

Ranking Criteria wrote:

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception.
both easy and normal has this rule
PandaHero

Hytex wrote:

Ranking Criteria wrote:

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception.
both easy and normal has this rule

It's a guideline, not a rule, Mirash is free to do overlaps if he can explain why he did this
Hytex
oops didnt see lol soz
Garden
General
  1. idk who mapped how much in n/h difficulty, but if they are not 100% equal in drain time then some1 is likely to contribute the most in this mapset which is not allowed

Ordinary
  1. 00:19:121 (4,5,6,7,8) - 01:08:977 (1,2,3,4) - etc. please try to avoid 1/2 1/1 stack mixing in lowest diff :\
  2. 01:38:546 (1) - should shorten the slider by 1/2 to follow melody, fitting your general rhythm usage
  3. 01:52:359 (4,5,1) - https://osu.ppy.sh/ss/9828710 use this rhythm instead?
  4. 02:12:431 (2) - 02:15:884 (3) - 02:19:337 (2) - tho we have approaching circle, the rhythm variation here is unintuitive for beginners to read, just move it somewhere else following distance snap
  5. from my perspective i would suggest simplifying some rhythm and use cs3.5 to avoid some overlaps caused by stacks before after

Challenging
  1. od6 hp5 for diff s pread
  2. 00:12:215 (1,2,3,4,5,6,7,8,9,10,11) - should probably add nc somewhere
  3. 00:23:870 (4,5,6) - 00:21:711 (3,4,5) - how are they done so differently?
  4. 00:29:049 (3,4) - spacing is exaggerated, ctrl-g 00:29:481 (4,5) - and move 00:29:481 (4,5,6) - the whole thing left a bit would be a nice alternative
  5. 00:34:013 (2,3) - could make the 1/2 spacing more obvious
  6. 00:39:193 (5,6) - 00:34:661 (1,2) - mixing stack usage seems to be yourr style?? they can be somehow weird to read
  7. 00:56:675 (7,1) - forcing stack regardless of spacing isn't a good idea
  8. 01:00:992 (1) - too sudden imo
  9. 01:15:021 (4,5) - 01:22:359 - 01:27:539 - etc. good spots to be mapped as triplets, but up to you
  10. 01:45:452 (5) - nc according to 01:31:639 (1) - 01:35:093 (1) -
  11. 02:14:589 (3,1) - i really can't agree with such sudden spacing shifts in calm parts
  12. 02:37:251 (1) - nice try lol
  13. I like the style how you guys did the hard but some spacing can be more intuitive.

Intricate
  1. 00:12:431 (2,3,4) - I suggest ctrl-g the triplet for comfortable experience in calm section
  2. 00:33:798 (3,4,5) - why not emphasize them equally?
  3. 00:44:373 (5,6) - my body isn't ready for this xd
  4. 01:15:129 - 01:28:941 - these 1/4 notes can be mapped
  5. 01:57:539 (1) - normal finish fits better!
  6. 02:31:639 (8) - seems to miss a whistle or clap here
  7. 02:38:546 (1) - a fast 1/2 slider would better indicate the sharp sound + melody
[]
you can call me back when ready, but I suggest getting some others' opinions on hard diff first.
Mirash
fixed everything for my parts
about contribution: i am first at challenging and panda first at ordinary, so three of us are equal except Yohanes do the management of the difficulties
PandaHero

Garden wrote:

General


  • Ordinary
  1. 00:19:121 (4,5,6,7,8) - 01:08:977 (1,2,3,4) - etc. please try to avoid 1/2 1/1 stack mixing in lowest diff :\
    Oh, I'll remove 1/2 stacks then
  2. 02:12:431 (2) - 02:15:884 (3) - 02:19:337 (2) - tho we have approaching circle, the rhythm variation here is unintuitive for beginners to read, just move it somewhere else following distance snap
    okay
  3. from my perspective i would suggest simplifying some rhythm and use cs3.5 to avoid some overlaps caused by stacks before after

Challenging
  1. od6 hp5 for diff s pread
  2. 00:39:193 (5,6) - 00:34:661 (1,2) - mixing stack usage seems to be yourr style?? they can be somehow weird to read
    I unstacked 1/4 stuff so I guess it will be more readable now
  3. 00:56:675 (7,1) - forcing stack regardless of spacing isn't a good idea
    Remade this place in a different way
  4. 01:00:992 (1) - too sudden imo
    but it fit this sudden sound well :eyes:
  5. 01:45:452 (5) - nc according to 01:31:639 (1) - 01:35:093 (1) -
    okie
  6. I like the style how you guys did the hard but some spacing can be more intuitive.
thanks :)
Delis
I didn't check the map yet but you must indicate that the lower diffs are in collaboration by those 2 mappers. both in the description and the tags.
it currently is just way too confusing what they've done in these diffs.
Topic Starter
Yohanes

Garden wrote:

General
  1. idk who mapped how much in n/h difficulty, but if they are not 100% equal in drain time then some1 is likely to contribute the most in this mapset which is not allowed I'll put the explanation in the desc
Intricate
  1. 00:12:431 (2,3,4) - I suggest ctrl-g the triplet for comfortable experience in calm section
  2. 00:33:798 (3,4,5) - why not emphasize them equally? No reason really lol, however I changed some stuff here to make it more equal
  3. 00:44:373 (5,6) - my body isn't ready for this xd
  4. 01:15:129 - 01:28:941 - these 1/4 notes can be mapped Hmm, I would like to keep mapping those sharp sound instead (idk what it is)
  5. 01:57:539 (1) - normal finish fits better!
  6. 02:31:639 (8) - seems to miss a whistle or clap here drum whistle then, since none of the soft are suitable
  7. 02:38:546 (1) - a fast 1/2 slider would better indicate the sharp sound + melody
you can call me back when ready, but I suggest getting some others' opinions on hard diff first.
Alright, thank you Garden! No reply means fix

Delis wrote:

I didn't check the map yet but you must indicate that the lower diffs are in collaboration by those 2 mappers. both in the description and the tags.
it currently is just way too confusing what they've done in these diffs.
Oooke
VINXIS
02:24:193 - litearlly what the FUCK>???>>????????????? YOHANES?????? remove this blue tick nc and the other ones too Thx


03:29:373 - this 1 is ok tho
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