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Kana Nishino - Still love you

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Topic Starter
Modem
This beatmap was submitted using in-game submission on Minggu, 07 Januari 2018 at 05.32.34

Artist: Kana Nishino
Title: Still love you
Tags: Darling
BPM: 80
Filesize: 31779kb
Play Time: 04:00
Difficulties Available:
  1. Advanced (2,33 stars, 390 notes)
  2. Easy (1,39 stars, 217 notes)
  3. Goodbye (3,76 stars, 535 notes)
  4. Hard (2,99 stars, 475 notes)
  5. Normal (1,94 stars, 357 notes)
Download: Kana Nishino - Still love you
Download: Kana Nishino - Still love you (no video)
Information: Scores/Beatmap Listing
---------------
Video encoded by FruityEnLoops - Check out his Video/Audio Encoding & Editing queue here!

Source of the Video

Metadata



Special Thanks
Kondou-Shinichi for the timing~!
FruityEnLoops for the video encoding~!
Wafu for the Metadata check~!
Neoskylove
Hailie
_kotachi_
-Aqua
Kisses o(*>ω<*)o
Cris-
Geminous
timemon
Lasse
pishifat (ꈍ ‸ ꈍ✿)
Kondou-Shinichi
timing is fine

if you really want a bit better timing, +5 offset
no kudos
Topic Starter
Modem

Kondou-Shinichi wrote:

timing is fine

if you really want a bit better timing, +5 offset
no kudos
Thank youuuu >w<
blobdash
From Fruity's Video / Audio Encoding & Editing Free Queue!

Encoded video

If you have any complaints / questions just tell me.

Credit Code
Video encoded by [i]FruityEnLoops[/i] - [url=https://osu.ppy.sh/forum/t/626465]Check out his Video/Audio Encoding & Editing queue here![/url]
Topic Starter
Modem

FruityEnLoops wrote:

From Fruity's Video / Audio Encoding & Editing Free Queue!

Encoded video

If you have any complaints / questions just tell me.

Credit Code
Video encoded by [i]FruityEnLoops[/i] - [url=https://osu.ppy.sh/forum/t/626465]Check out his Video/Audio Encoding & Editing queue here![/url]

Thank you very much~!!!

Updated~!
Affirmation
Q

[Good bye]
  1. 00:26:785 (1) - this wiggle slider is unrankable...? It looks hard to player,,, 00:38:785 (1) - is, too.
  2. 00:52:847 (3,4) - I suggest stacking here, for thinking about flow with 00:53:597 (4,1) - , current pattern looks little bit uncomfortable for flow.
  3. 01:41:410 (2) - I think you should make jump here, you added jump at other parts which flows same music like this. for ex, 01:35:222 (2,3) - 01:38:035 (1,2) - ...etc. sasme problems at 01:50:222 (2,3) - , too.
  4. 01:56:035 (5) - Add NC like others, this part has same beat with 01:47:035 (1,1) - ...
  5. 02:58:285 (2,3) - minor issue, how about blanket for better visual?
[HArd]
  1. 02:20:035 (5,1,3) - this pattern looks little bit messy? this part has too many overlaps, it looks messy for me, you can avoid overlap in here.
  2. 03:00:535 (1) - players can read this sliderpath into wrong way, could you make it little bit easier to read?
Really good map, nothing to mod! GL~
Cheri
Hello From my queue ~ Really like the song but I giving a short mod sorry


  • Goodbye
  1. 00:52:847 (3,4,1) - (Minor) maybe turn this slightly more towards the left for a bit better flow towards 00:53:222 (2) -
  2. 00:56:035 (1) - Looking at all the kiais around this particular spot - this is pretty high of a jump and for the sake of consistency - maybe reduce it some?
  3. 02:48:441 - Ya missed a sound here - ya these types of notes throughout the map so not mapping here seems just a slighlty bit inconsisent - it would affect the pattern ya made here but it wouldn't be too much of a change if ya do map it


  • General
  1. Unused files:
    default-dot
    PNG
    default-percent
    PNG
    default-x
    PNG
    inputoverlay-key.png
  2. Better be safe than sorry - Add a Epilepsy warning on all difficulties

GL with ya set and a couple stars :)
_kotachi_
hi from queue~ m4m

[Goodbye]
  1. 01:08:785 (3) - flow this way? i think → https://osu.ppy.sh/ss/9876639
  2. 02:14:785 (3) - This will look better by putting it in the middle
    like this
    https://i.gyazo.com/36a69436cfdf43b6c9b0671b94a7c186.png
  3. 02:15:535 (1) - ^
  4. 02:18:535 (1,2,3) - adjust distance?
[Hard]

  1. 00:20:972 (8,9,1) - adjust distance?
  2. 00:52:941 - i would be put something in this pattern
  3. 02:10:941 - ^
  4. 03:00:535 (1) - Should this be upside down?
  5. 03:25:285 (3) - ctrl+g easier to flow
[Advanced]
  1. Nothing to say
sorry for short and poor :o
cute mapset! good luck! :)   This is an apology ☆☆彡
Fu Xuan
hello

[General]
  1. Unused files
  2. default-dot.PNG
  3. default-percent.PNG
  4. default-x.PNG
  5. inputoverlay-key.png
  6. Turn on epilepsy warning on all diffs

[Goodbye]
  1. 00:24:722 (2,3) - stack error
  2. 00:26:410 (3) - imo jump doesn't fit well, there's no strong sound to support it
  3. 01:30:535 - maybe add a spinner here?
  4. 01:59:410 (3) - same with 2nd point
  5. 03:54:535 (1) - why not make this a triple

[Hard]
  1. 00:50:035 (5) - why did you mapped 00:50:222 - passively, while in parts like this 00:47:035 (5) - or this 00:44:035 (5) - you mapped them actively.

cool map, cool song
_handholding

Goodbye
  1. 00:26:785 (1) - I can't say I'm a fan of these sliders. They don't really fit in with the atmosphere of the song and the red wiggles make them spin of crazily and unexpectedly at the end
  2. 02:26:410 (2) - Flow is weird. Try this? https://osu.ppy.sh/ss/9881124 It fits in with the structure of these sliders quite well 02:25:285 (3,4,1) -

Hard
  1. 00:57:347 (6,1) - Jump feels too big for a hard
  2. 01:45:347 (2) - Deleting this circle feels ideal imho. When you do a long slider you lose your sense of metronome a bit and can be a bit hard to recover it when exiting a long slider. Deleting the circle flows a lot more natural rhythmically
  3. 01:54:347 (8,1,2) - Flow here is really harsh, smal wide angels after big jumps are really hard to control and aim precisely https://snag.gy/BHexbR.jpg If you want to keep the jump then increasing the angle between 01:54:535 (1,2) would flow much better https://osu.ppy.sh/ss/9881013
  4. 02:48:535 (1) - Because it's still the bridge of the song it would be better to stick the same visual spacing. Try 1.2x DS?
  5. 03:00:535 (1) - Upside down heart?

Advanced
  1. 01:11:785 (5) - Try 2 circles here instead. There are 2 seperate vocals here and having these as circles would put more emphasis on the slider on the downbeat 01:12:535 (1) because the objects are different. Same for 02:29:785 (5)
  2. 01:17:785 (4) - 2 circles would be good here as well as there are 2 distinct vocals on the head and the tail here where as there is only 1 vocal sound mapped with 01:17:035 (3)
  3. 01:38:035 (3,4,5,6) - The short sliders + spacing makes it extremely tricky to follow and keep track of rhythm. Try stacking like you did at 01:50:035 (3,4,5,6) it makes it much more natural. It reduces the amount of cursor movement and makes it easier on the player
  4. 03:44:035 (2) - For objects more than 1/1 beat away you can use a lower DS. It makes structure look more compact and also means the player does have to drag their cursor all the way across the screen, it would fit the calm section nicely too. Try 1.1x DS for objects that are 1/1 and 2/1 beats apart

Normal
  1. 01:08:410 (4,5,6) - This increased object density feels rather forced. I would suggest to either delete 01:08:597 (5) - or turn 01:08:410 (4) - into a slider
  2. 01:17:035 (1) - Delete NC
  3. 01:32:785 (1) - Delete? Flows a lot better to me to start at 01:33:535 (1) -
  4. 02:26:410 (4,5,6) and 03:29:410 (4,5,6) - Same as 01:08:410 (4,5,6)
  5. 02:35:785 (4) - 2 circles would give great emphasis on the next slider. If you change this then it would be a good idea to change 01:17:785 (2) and 03:38:785 (4)
  6. 02:55:660 (3,4,5) - Flows better >< https://osu.ppy.sh/ss/9881365
  7. 03:41:035 (2) - 0.7x DS would be nice for 2/1 beats for similar reasons stated in Advanced

Easy
  1. 00:51:535 (1,2,3,4) - imho deleting all this and replacing it with a circle would be nice https://osu.ppy.sh/ss/9881410 . The small break before the kiai is a nice resting point and by removing all those objects it greatly emphasises the start of the downbeat. Same for 02:09:535 (1,2,3,4) and 03:14:035 (2,3)
  2. 01:32:785 (1) - delete
  3. 02:03:535 (1) - follow vocals https://snag.gy/fGomM7.jpg ? Same for 00:45:535 (1) -
  4. 02:35:785 (4) - Same suggestion as normal ~
  5. 03:00:535 (1) - Can you get it so this isn't upside down?
[]w ~

Call me back when you get 12 sp
Cris-
Hi, NM from my queue

Easy
  1. 01:03:535 (1) - You could replace this with a 1/1 slider, this way you do not ignore the sound that is heard in 01:04:285
  2. 01:54:535 (1,2,3) - Imo this pattern feels a bit forced. Improve the flow

Normal
  1. 00:20:035 (4) - 1/4 slider instead this circle would sound much better because the drums
  2. 01:52:285 (2) - Maybe if you extend this it would not be so confusing for new players
  3. 02:39:535 (1) - Same ^
  4. 02:42:535 (1,2,3,4) - Imo something like this would give this pattern more fluidity: https://puu.sh/yQCe1/efbe41698b.png
  5. 02:51:535 (1,2,3) - Something like this? for better flow: https://puu.sh/yQCkH/9866c58012.png

Advanced
  1. 01:11:410 (4,5) - Improve the flow?

Goodbye
  1. 00:54:441 (3) - Imo this hasn't a really predominant sound so you should consider removing it, or add a circle 00:54:253 - here if you want to follow these sounds
Not much to say really, very good map
Good luck in the ranking process!!!
Topic Starter
Modem
Thanks for the mods guys. I'm going to reply to all of it soon :)
Topic Starter
Modem

Neoskylove wrote:

Q

[Good bye]
  1. 00:26:785 (1) - this wiggle slider is unrankable...? It looks hard to player,,, 00:38:785 (1) - is, too. Nope sorry... I wanna keep it for now >w<
  2. 00:52:847 (3,4) - I suggest stacking here, for thinking about flow with 00:53:597 (4,1) - , current pattern looks little bit uncomfortable for flow. Nope sorry uwu I thought it is still kind of comfortable since it forms a zig-zag flow with the next objects
  3. 01:41:410 (2) - I think you should make jump here, you added jump at other parts which flows same music like this. for ex, 01:35:222 (2,3) - 01:38:035 (1,2) - ...etc. sasme problems at 01:50:222 (2,3) - , too. Nope sorry uwu I'm afraid it would break the current flow
  4. 01:56:035 (5) - Add NC like others, this part has same beat with 01:47:035 (1,1) - ... Okay fixed~!
  5. 02:58:285 (2,3) - minor issue, how about blanket for better visual? Nope sorry >w<
[HArd]
  1. 02:20:035 (5,1,3) - this pattern looks little bit messy? this part has too many overlaps, it looks messy for me, you can avoid overlap in here. Nope sorry uwu I wanna keep it
  2. 03:00:535 (1) - players can read this sliderpath into wrong way, could you make it little bit easier to read? Nope, that's the best that I could make 'cuz I'm suck at making a symmetrical slider art X'D
Really good map, nothing to mod! GL~ Thank youuuu >///<
Thanks for the mod~! >w</
Topic Starter
Modem

Hailie wrote:

Hello From my queue ~ Really like the song but I giving a short mod sorry No, I should thank you for giving me some of your time to mod my mappu >w<. Thank you very muuuch owo/


  • Goodbye
  1. 00:52:847 (3,4,1) - (Minor) maybe turn this slightly more towards the left for a bit better flow towards 00:53:222 (2) - Okay, fixed~!
  2. 00:56:035 (1) - Looking at all the kiais around this particular spot - this is pretty high of a jump and for the sake of consistency - maybe reduce it some? Nope sorry uwu I wanna keep it
  3. 02:48:441 - Ya missed a sound here - ya these types of notes throughout the map so not mapping here seems just a slighlty bit inconsisent - it would affect the pattern ya made here but it wouldn't be too much of a change if ya do map it Woah that's right o3o. Hm okay, I might consider to change it


  • General
  1. Unused files:
    default-dot
    PNG Okay, removed~!
    default-percent
    PNG Okay, removed~!
    default-x
    PNG Okay, removed~!
    inputoverlay-key.png Actually, it was used in the game play
  2. Better be safe than sorry - Add a Epilepsy warning on all difficulties
Nope sorry uwu. Because the only storyboard that I use is the lyrics which wouldn't make any quick strobing

GL with ya set and a couple stars :) Thank you very muuuuch owo
Thanks for the mod and the stars~! >w</
Topic Starter
Modem

_kotachi_ wrote:

hi from queue~ m4m

[Goodbye]
  1. 01:08:785 (3) - flow this way? i think → https://osu.ppy.sh/ss/9876639 Nope sorry uwu I wanna make the angle of the jump kinda sharp
  2. 02:14:785 (3) - This will look better by putting it in the middle
    like this
    https://i.gyazo.com/36a69436cfdf43b6c9b0671b94a7c186.png
    Nope sorry, I still wanna keep it uwu
  3. 02:15:535 (1) - ^ ^
  4. 02:18:535 (1,2,3) - adjust distance? Nope sorry uwu I've used the proper distance snap for the triple click owo/
[Hard]

  1. 00:20:972 (8,9,1) - adjust distance? Nope sorry uwu I purposely use the different distance snap for the triple clicks in order to differ them with another patterns
  2. 00:52:941 - i would be put something in this pattern Nope sorry uwu It would be too hard if I put a circle in between that two 1/2 sliders with that kind of angle owo
  3. 02:10:941 - ^ ^
  4. 03:00:535 (1) - Should this be upside down? Um, nope. Hehe
  5. 03:25:285 (3) - ctrl+g easier to flow Nope sorry uwu I wanna put a jump over there owo/
[Advanced]
  1. Nothing to say Yay \:D/
sorry for short and poor :o No. Thank you very much for the mod owo/
cute mapset! good luck! :)   This is an apology ☆☆彡 Omg thank youuuuu >////<
Thanks for the mod and the stars~! >w</
Topic Starter
Modem

-Aqua wrote:

hello

[General]
  1. Unused files
  2. default-dot.PNG Okay, removed~!
  3. default-percent.PNG Okay, removed~!
  4. default-x.PNG Okay, removed~!
  5. inputoverlay-key.png Actually, it was used in the game play



    ^ those heart-shaped icons at the right
  6. Turn on epilepsy warning on all diffs Nope sorry uwu. Because the only storyboard that I use is the lyrics which wouldn't make any quick strobing

[Goodbye]
  1. 00:24:722 (2,3) - stack error Okay fixed~!
  2. 00:26:410 (3) - imo jump doesn't fit well, there's no strong sound to support it It emphasize the next strong beat at 00:26:785 (1)
  3. 01:30:535 - maybe add a spinner here? It doesn't really fit I guess, but I will consider it owo
  4. 01:59:410 (3) - same with 2nd point Nope sorry, I wanna keep it uwu
  5. 03:54:535 (1) - why not make this a triple Nice idea owo Fixed~!

[Hard]
  1. 00:50:035 (5) - why did you mapped 00:50:222 - passively, while in parts like this 00:47:035 (5) - or this 00:44:035 (5) - you mapped them actively. Because I want to focus at the vocal owo/ so that it won't become too boring for mostly focusing at the drum

cool map, cool song Thanks >///<
Thanks for the mod~! >w</
Topic Starter
Modem

Cris- wrote:

Hi, NM from my queue

Easy
  1. 01:03:535 (1) - You could replace this with a 1/1 slider, this way you do not ignore the sound that is heard in 01:04:285 Nope sorry uwu I wanna map the voice over there
  2. 01:54:535 (1,2,3) - Imo this pattern feels a bit forced. Improve the flow Nope sorry, I guess the pattern is pretty fine

Normal
  1. 00:20:035 (4) - 1/4 slider instead this circle would sound much better because the drums Nope sorry uwu. I don't want to make the rhythm too complex in this diff, that's why I placed a circle instead. Same with another section with the same rhythm
  2. 01:52:285 (2) - Maybe if you extend this it would not be so confusing for new players Nope sorry uwu
  3. 02:39:535 (1) - Same ^ ^
  4. 02:42:535 (1,2,3,4) - Imo something like this would give this pattern more fluidity: https://puu.sh/yQCe1/efbe41698b.png Nope sorry uwu I prefer a horizontal flow
  5. 02:51:535 (1,2,3) - Something like this? for better flow: https://puu.sh/yQCkH/9866c58012.png Nope sorry, I think the current flow is fine owo

Advanced
  1. 01:11:410 (4,5) - Improve the flow? Nope sorry uwu. I think the current flow is pretty fine

Goodbye
  1. 00:54:441 (3) - Imo this hasn't a really predominant sound so you should consider removing it, or add a circle 00:54:253 - here if you want to follow these sounds But the guitar sounds nice xd
Not much to say really, very good map Thanks >////<
Good luck in the ranking process!!!
Thanks for the mod~! >w</
Topic Starter
Modem

Kisses wrote:

Goodbye
  1. 00:26:785 (1) - I can't say I'm a fan of these sliders. They don't really fit in with the atmosphere of the song and the red wiggles make them spin of crazily and unexpectedly at the end Okay fixed all of them~!
  2. 02:26:410 (2) - Flow is weird. Try this? https://osu.ppy.sh/ss/9881124 It fits in with the structure of these sliders quite well 02:25:285 (3,4,1) - Fixed~!

Hard
  1. 00:57:347 (6,1) - Jump feels too big for a hard Fixed~!
  2. 01:45:347 (2) - Deleting this circle feels ideal imho. When you do a long slider you lose your sense of metronome a bit and can be a bit hard to recover it when exiting a long slider. Deleting the circle flows a lot more natural rhythmically Okay fixed~!
  3. 01:54:347 (8,1,2) - Flow here is really harsh, smal wide angels after big jumps are really hard to control and aim precisely https://snag.gy/BHexbR.jpg If you want to keep the jump then increasing the angle between 01:54:535 (1,2) would flow much better https://osu.ppy.sh/ss/9881013 Fixed~!
  4. 02:48:535 (1) - Because it's still the bridge of the song it would be better to stick the same visual spacing. Try 1.2x DS? May I keep it? I wanna emphasis the strong bell at that downbeat uwu
  5. 03:00:535 (1) - Upside down heart? Um, yep ╰(⸝⸝⸝´꒳`⸝⸝⸝)╯

Advanced
  1. 01:11:785 (5) - Try 2 circles here instead. There are 2 seperate vocals here and having these as circles would put more emphasis on the slider on the downbeat 01:12:535 (1) because the objects are different. Same for 02:29:785 (5) Fixed all of them~!
  2. 01:17:785 (4) - 2 circles would be good here as well as there are 2 distinct vocals on the head and the tail here where as there is only 1 vocal sound mapped with 01:17:035 (3) Fixed~!
  3. 01:38:035 (3,4,5,6) - The short sliders + spacing makes it extremely tricky to follow and keep track of rhythm. Try stacking like you did at 01:50:035 (3,4,5,6) it makes it much more natural. It reduces the amount of cursor movement and makes it easier on the player Fixed~!
  4. 03:44:035 (2) - For objects more than 1/1 beat away you can use a lower DS. It makes structure look more compact and also means the player does have to drag their cursor all the way across the screen, it would fit the calm section nicely too. Try 1.1x DS for objects that are 1/1 and 2/1 beats apart Nope sorry, I wanna keep the distance snap in this diff to remain constant >w<

Normal
  1. 01:08:410 (4,5,6) - This increased object density feels rather forced. I would suggest to either delete 01:08:597 (5) - or turn 01:08:410 (4) - into a slider Okay fixed~!
  2. 01:17:035 (1) - Delete NC Fixed~!
  3. 01:32:785 (1) - Delete? Flows a lot better to me to start at 01:33:535 (1) - Okay, Fixed~!
  4. 02:26:410 (4,5,6) and 03:29:410 (4,5,6) - Same as 01:08:410 (4,5,6) Fixed all of them~!
  5. 02:35:785 (4) - 2 circles would give great emphasis on the next slider. If you change this then it would be a good idea to change 01:17:785 (2) and 03:38:785 (4) Okay, fixed all of them~!
  6. 02:55:660 (3,4,5) - Flows better >< https://osu.ppy.sh/ss/9881365 Fixed~!
  7. 03:41:035 (2) - 0.7x DS would be nice for 2/1 beats for similar reasons stated in Advanced Nope sorry, I don't wanna to change the distance snap in this difficulty uwu

Easy
  1. 00:51:535 (1,2,3,4) - imho deleting all this and replacing it with a circle would be nice https://osu.ppy.sh/ss/9881410 . The small break before the kiai is a nice resting point and by removing all those objects it greatly emphasises the start of the downbeat. Same for 02:09:535 (1,2,3,4) and 03:14:035 (2,3) That's a nice idea owo Fixed all of them~!
  2. 01:32:785 (1) - delete Okay, fixed~!
  3. 02:03:535 (1) - follow vocals https://snag.gy/fGomM7.jpg ? Same for 00:45:535 (1) - Fixed~! But I wanna keep the one at 00:45:535 (1) sorry >w<
  4. 02:35:785 (4) - Same suggestion as normal ~ Okay fixed~!
  5. 03:00:535 (1) - Can you get it so this isn't upside down? Sorry.... As much as I wanted to, but I can't X'D I'm afraid if the slider would get out of the frame limit or touching the hp bar above or getting overlapped with another objects therefore making the pattern in this section too confusing. .............But I honestly wanted to (。•́︿•̀。)
[]w ~ °˖✧◝(⁰▿⁰)◜✧˖°❀ヅ❤♫

Call me back when you get 12 sp OMG YOU'RE SO AWESOME THANK YOU VERY MUUUUCHHHHHH!!!! (*≧▽≦) I'M SO GONNA CALL YOU BACK O(≧∇≦)O
Thank you very much for the mod Kisses~! >w</
Topic Starter
Modem

Wafu wrote:

Hey, the current metadata should be correct.

Unicode artist: 西野カナ
Romanised artist: Kana Nishino
Title: Still love you

References: http://www.nishinokana.com/disco/archive/?SECL-1549
If anyone tells you to use "Nishino Kana" instead, it's not correct. "Kana Nishino" is her preferred romanisation.
Metadata confirmation by Wafu, thank you very much~!
Topic Starter
Modem
Updated~! >w</
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