Mod from my queue
Please make that dark blue color even lighter. I still can't see it at all when I play the map, and I don't even use 100% dim.
00:09:894 (4,5,6) - I dislike that 4 5 6 form a wide angle. It encourages players to flow through 5 to 6 which diminishes the suddenness of the snare drum. If you moved 6 up-right of 4 5 or stacked 4 5 I think it would make 6 a lot more striking.
00:42:867 (1,2,3,4,1) - I love how this pattern decelerates but it feels weird that 3 4 and 4 1 have the same spacing. Move 1 closer to 4 to bring the deceleration all the way to the downbeat.
01:15:299 (1,2,3,4) - You should really do something here to reflect the crescendo in the hi hat. Just increasing spacing on each note would probably work well.
01:16:921 (1,2) - This is a completely pedantic suggestion but I don't really like how the stacks in this section feels. Forcing the player to stop moving entirely for 1/1 makes this part feel a lot less intense than I think it should.
01:19:893 (2) - There's no sound here. You need to do this like you did at 01:56:380 (1) -. Same problem at 01:28:542 (2) - 01:37:191 (2) - 01:41:515 (2) - 01:45:840 (2) - and so on.
03:26:921 (6,7,1,2) - I think this spacing is a bit much. I get you want to emphasize the guitar at this part, but it makes 03:28:001 (5,6) - weak by comparison which is problematic.
03:29:353 (1,2,3) - The guitar drops out entirely during 1 and 2 and there's just two weak bass drum hits before the crash + guitar entrance on 3. The way you currently have this arranged gives way too much importance to 1 and 2 and doesn't really reflect the lull in the song imo. I'd just space 1 and 2 down to better contrast them with the drum fill prior and the guitar entrance after. Obviously this doesn't apply to 03:38:002 (1,2) - because of the vocals.
04:47:460 (1,2) - I don't really see what's justifiying cutting the SV in half here. The ones later on like 05:04:757 (1,2) - fit the guitar surprisingly well, but these are a much smaller decrease in SV and they're supported by the guitar. This first one is such a sharp decrease it feels extremely unexpected for no good reason. Personally I'd make the SV decrease the same as the one later on, or just rework this pattern entirely and wait for the guitar to enter before throwing in these SV changes.
05:48:001 (1,2,1) - The long sliders and the pause after 2 is causing you to lose a lot of the momentum this solo has built up. I'd use the accompaniment for some filler rhythm and make this part more rhythmically dense so it doesn't feel so underwhelming.
08:49:618 (7) - Shouldn't this be 2 jumps instead of a slider to accentuate the guitar? You did that later on at 08:53:942 (7,8,1) - .
09:02:861 (1) - I think there's a lot going on this stream you could emphasize better. At 09:07:185 - when the guitar is mostly just the same note over and over again constant spacing makes a lot of sense, but that isn't the case at 09:02:861 -. There's clear peaks at 09:03:537 (11) - and 09:04:145 (4) - that really aren't getting any attention at all. I understand that you don't want to make this stream any more difficult than it already is, but I think making the stream accelerate into 11 instead of using constant spacing would better accentuate what the guitar is doing here, as well as making the transition into the stream less harsh than it currently is.