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Masayoshi Soken - Infinity

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Topic Starter
Arf
This beatmap was submitted using in-game submission on Thursday, February 8, 2018 at 4:13:25 PM

Artist: Masayoshi Soken
Title: Infinity
Source: FINAL FANTASY XIV: Heavensward
Tags: rfandomization ffxiv ff14 zurvan demon theme boss primal trial containment bay z1t9 hw a realm reborn arr warring triad square enix 鬼神 ~鬼神ズルワーン討滅戦~ mmorpg vgm bgm ost far edge of fate shinenite
BPM: 145
Filesize: 2930kb
Play Time: 01:31
Difficulties Available:
  1. Fly (2.75 stars, 238 notes)
  2. Hover (1.64 stars, 131 notes)
  3. Soar (4.21 stars, 461 notes)
Download: Masayoshi Soken - Infinity
Information: Scores/Beatmap Listing
---------------
MY DOUBT IS FLED! time to disband party

(Hitsounds by shy-ne-night)
All diffs complete!
Affirmation
Q m4m.
my map https://osu.ppy.sh/s/680533

[Soar]
00:20:072 (10,1) - swap Nc

[fly]
Gap is too big comparing to soar diff.
00:08:176 - Unnecessary beat here
00:24:831 (1,2) - blanket nazi
00:35:590 (3,4,5) - 00:42:521 (4,5,6) - beats are different with others? not good for consistency imo.

[Hover]
Nothing specially, but I think you used too many 1/2s in lowest diff.

GL
Morso
Soar

00:00:004 (1,2,3,4,5,6,7,8) - Move this pattern of 00:00:624 (5,6,7,8) somewhere else to represent the bigger hit of 00:00:624 (5) in the music

00:01:245 (1,2,3,4,5,6) - ^ Same thing but move 00:01:866 (4,5,6)

00:03:314 (1,2,3,4,5,6,7,8) - ^ Same thing but move 00:03:935 (5,6,7,8)

00:04:555 (1,2,3,4,5,6) - ^ Same thing but move 00:05:1700:04:555 (1,2,3,4,5,6)

00:04:555 (1,2,3,4,5,6) - Change this pattern to look more like 00:01:245 (1,2,3,4,5,6) in terms of spacing of the hitcircles at the end of the slider

00:10:141 (1,2) - Make a better blanket

00:16:762 (1,2) - ^

00:21:004 (2,3) - ^

00:21:935 (3,4) - ^

00:23:176 (1,3) - ^

00:26:693 (10,11) - ^

00:27:624 (2,3) - ^

00:30:624 (4,6) - ^

00:31:038 (6,1) - ^

00:17:383 (3,4,5,6,7,8) - The stream 00:17:693 (4,5,6,7,8) feels too far from 00:17:383 (3) when aiming it

00:22:555 (5,6,7) - This pattern looks bad because you're been using symmetry and axis flips for your previous patterns. So when you go from 00:20:693 (1,2,3) which is nice and blanketed to 00:22:555 (5,6,7) Which isnt blanketed and just placed with out thought it looks ugly

00:28:969 (5,6,7,8) - ^

00:24:831 (1,2,3,4,5,6) - 00:24:831 (1,2,3) The hit circles at the end of each slider should be the same distance as 00:25:452 (4,5,6) , it will give it a more "clean" and organized look and feel

00:49:659 (2) - Give this note more emphasis

00:51:314 (1) - ^

00:56:279 (1) - ^

01:02:900 (1) - ^

01:06:210 (1) - ^

----------------------------------------------------------------------
Overall not bad, but I feel you could use slider velocity to really make some notes stand out instead of keeping it at 1.00 the entire map
b00
From my modding queue
Soar
00:01:245 (1,4) - diagonal straight sliders like this look kinda ugly. You've actually used this quite a lot in your map so :/
00:02:486 (7) - try making the red anchor go in the middle so it looks more aesthetic
00:03:521 (2,3,4) - why is this a triple. I think a 1/2 slider would work here
your kiai seems to be rather low in spacing especially when compared to the start.
00:44:693 (1,3) - these sounds in the stream stand out more to me but their not being empathised in any way. Maybe use 1/4 slider here
00:47:073 (3,4) - this has the same sounds as ^ but its mapped in a different way :/

Everything else seems pretty good
Fly
00:03:521 (2) - there is no sound in the middle of this.
00:10:349 - missing a note here
not much you can do when ds is limiting you. Your patterning is fine.
00:42:521 (4,5,6) - imo this seems a little undermapped
00:47:072 (2) - same with this, make it a reverse?
01:12:831 (1) - missing sound on the red tick.
01:13:953 - uhh. Notes pls

Hover
I appreciate the curved sliders wooo
This is an easy so please do not use so much 1/2 rhythm. Pretty much all easy's should be straight up 1/1 mapping. Except in certain situations.
00:00:004 (1,2,3,4) - making all these 1/1 sliders would work then.
examples of overused 1/2 rhythm: 00:08:900 (2) - 00:12:210 (2) -
Just map it with a slider end or ignore those sounds.
00:13:452 (1) - this should be a 1/1 slider too
honestly these problems are all through out the map so im not gonna point every one out. Just be careful with rhythm. :)
your patterning is fine too :)
TheKingHenry
Hello mod from my queue~
Hover
  1. 00:09:107 (3,1) - not really liking how there is now strong sound under the sliderend of 00:09:107 (3) - , also causing the NC to be on red tick. With NCing like 00:18:210 (1,2,3,4,5) - it bothers less though
  2. 00:28:969 (2,1) - same thing with these
  3. Actually these structure things aside it's pretty much fine.
Fly
  1. 00:09:521 (5,1) - same thing as in the earlier diff.
  2. 00:35:900 (4,5) - with longer gap like this it'd work better if you used slider to cover the gap (sliderhead on the sliderend of 00:35:900 (4) - and slidertail on the head of 00:36:314 (5) - ) It'd feel better with the unintuitive break removed, and also in this case it'd fortunately happen so that the points where you click with that pattern would be fairly logical as well. Same drill with others patterned the same way (for example 00:42:521 (4,5) - and so on when the section repeats in the end )
Soar
  1. 00:09:935 (9) - NC this instead of 00:10:141 (1) - since it's the actual leading sound. Same thing with others later on, next time at 00:13:245 (9,1) - 00:16:555 (9,1) - and so on, done a lot. (Note that for patterns like 00:16:555 (9) - you might wanna change it a lil with the NC since with pattern like that the NC is kinda buried. Also stuff like 00:19:866 (9,10,11,1,2,3) - is kinda fine the way it is unless you wanna cut 00:19:866 (9,10,11) - up to shorten the combo
  2. 00:34:762 - also NCing in this section kinda at questionable places with a lot of blue ticks and whatnot, but since it's fairly consistently on where the melody begins, it's not that bad tbh
  3. Actually aside these slight tunings to the structure this diff (like the rest) looks pretty good.
Good luck!
Topic Starter
Arf

Neoskylove wrote:

Q m4m.

[Soar]
00:20:072 (10,1) - swap Nc Done

[fly]
Gap is too big comparing to soar diff. hmm you think so? I think it's the best that can be done without making it a 5 diff set
00:08:176 - Unnecessary beat here ehhh I hear a drum cymbal there though
00:24:831 (1,2) - blanket nazi Adjusted
00:35:590 (3,4,5) - 00:42:521 (4,5,6) - beats are different with others? not good for consistency imo. it's because they follow different sounds

[Hover]
Nothing specially, but I think you used too many 1/2s in lowest diff. you're not wrong but i think it's more than possible to fit this as the lowest diff, anything more simple than this is super bland

GL Thanks for the mod
From Krovesia's mod, the first few "move pattern" suggestions were not implemented because the music isn't drastically different between each pattern, it's the same thing repeated, so the spacing reflecting each inflection in the guitar feels strange if implemented, rather than using a homogenous spacing idea.

Hitcircle spacing and blankets were adjusted.
Stream spacing was not changed because it's the same DS as always.
Kickslider pattern wasn't changed. It's not placed randomly, it doesn't follow the rigid blanket symmetry structure of the previous long notes, but it does follow a pseudo symmetric structure which emphasizes the spacing more than the blanket pattern did.
Hitcircle spacing was changed here as well.
Giving those notes more emphasis is not possible, I see what you're saying but the way the rhythm is, it's next to impossible to put meaningful emphasis on those in terms of spacing, that would just be a massive difficulty spike. Flow change is the best I can do, and even that has to fit with the overall flow theme of the map.

b00 wrote:

From my modding queue
Soar
00:01:245 (1,4) - diagonal straight sliders like this look kinda ugly. You've actually used this quite a lot in your map so :/ Because I like diagonal straight sliders :c
00:02:486 (7) - try making the red anchor go in the middle so it looks more aesthetic That's to emphasize the 3/4 nature of the slider,
anything that's not 3/4 has the red anchor in the center

00:03:521 (2,3,4) - why is this a triple. I think a 1/2 slider would work here I hear a guitar triple there
your kiai seems to be rather low in spacing especially when compared to the start. It isn't though....
00:44:693 (1,3) - these sounds in the stream stand out more to me but their not being empathised in any way. Maybe use 1/4 slider here They do kind of have a different sound? But 1/4 sliders are used for other purposes right before that pattern, so I don't think it would help emphasize anything as it would just blend in with the other 1/4 sliders
00:47:073 (3,4) - this has the same sounds as ^ but its mapped in a different way :/ Listen carefully, the instrument is doing something different here

Everything else seems pretty good
Fly
00:03:521 (2) - there is no sound in the middle of this. isn't there? I hear something there
00:10:349 - missing a note here This is where the slider starts, maybe you typo'd?
not much you can do when ds is limiting you. Your patterning is fine.
00:42:521 (4,5,6) - imo this seems a little undermapped It is, that pattern will be changed
00:47:072 (2) - same with this, make it a reverse? This too
01:12:831 (1) - missing sound on the red tick. Yeah, changed this
01:13:953 - uhh. Notes pls Nothing there worth mapping imo

Hover
I appreciate the curved sliders wooo
This is an easy so please do not use so much 1/2 rhythm. Pretty much all easy's should be straight up 1/1 mapping. Except in certain situations.
00:00:004 (1,2,3,4) - making all these 1/1 sliders would work then.
examples of overused 1/2 rhythm: 00:08:900 (2) - 00:12:210 (2) -
Just map it with a slider end or ignore those sounds.
00:13:452 (1) - this should be a 1/1 slider too
honestly these problems are all through out the map so im not gonna point every one out. Just be careful with rhythm. :)
your patterning is fine too :) It's a Normal not an Easy though, which is why there's so much 1/2. At this BPM a 1/1 Easy would be a pretty pointless difficulty imo, there's no need, no one is bad enough at the game to require such a thing. There's no way such a diff would be anything but tedious. The spread was mapped with the mindset that it would be three diffs, and the gap between them would be a bit larger than most people are maybe used to,
but still within acceptable ranking boundaries, and I think that has been achieved as closely as can be done. I hate Easy difficulties, I never enjoyed playing them nor mapping them, and if ever I can avoid making a boring map, I will. The Normal was meant to follow the main melody of the song as closely as possible while still being beginner friendly and honestly I think that has been achieved as well.

I appreciate your mod and thoughts, and you have a very friendly outlook even when you dislike something, which I respect. Please don't take this as a harsh attack of any sort, it just happens that our ideas on lower diffs are a bit different.

TheKingHenry wrote:

Hello mod from my queue~
Hover
  1. 00:09:107 (3,1) - not really liking how there is now strong sound under the sliderend of 00:09:107 (3) - , also causing the NC to be on red tick. With NCing like 00:18:210 (1,2,3,4,5) - it bothers less though
  2. 00:28:969 (2,1) - same thing with these
  3. Actually these structure things aside it's pretty much fine. This song's NC rhythms are funky, and not in a fun way. It frequently deviates from the downbeat for some reason, so I had to wing it kinda.....
Fly
  1. 00:09:521 (5,1) - same thing as in the earlier diff.
  2. 00:35:900 (4,5) - with longer gap like this it'd work better if you used slider to cover the gap (sliderhead on the sliderend of 00:35:900 (4) - and slidertail on the head of 00:36:314 (5) - ) It'd feel better with the unintuitive break removed, and also in this case it'd fortunately happen so that the points where you click with that pattern would be fairly logical as well. Same drill with others patterned the same way (for example 00:42:521 (4,5) - and so on when the section repeats in the end )Applied this as best I could, I think I got what you meant
Soar
  1. 00:09:935 (9) - NC this instead of 00:10:141 (1) - since it's the actual leading sound. Same thing with others later on, next time at 00:13:245 (9,1) - 00:16:555 (9,1) - and so on, done a lot. (Note that for patterns like 00:16:555 (9) - you might wanna change it a lil with the NC since with pattern like that the NC is kinda buried. Also stuff like 00:19:866 (9,10,11,1,2,3) - is kinda fine the way it is unless you wanna cut 00:19:866 (9,10,11) - up to shorten the combo Is it actually the leading sound? I know it's on the downbeat but when following the melody it doesn't make a lot of sense to NC that note in my opinion. I'll ask around about this because I don't know how this particular instance works very well
  2. Actually aside these slight tunings to the structure this diff (like the rest) looks pretty good.
Good luck! Thanks for the mod!
ShinodaYuu
Hi, from my M4M queue

[Hover]
  • 00:08:279 (1,2,3) - So I would suggest to set the angle of whole pattern same as the angle of first slider (like you did in 00:30:624 (2,3,1) - ) (not a problem, just suggestion)
    00:28:969 (2,1,2) - Like before, the angle between first 2 objects is similar to slider's angle, but then comes the seconds slider with different angle. If you change this it will look more symmetrical
[Fly]
  • 00:00:624 (3) - I didn't mention it in first diff but here I'll do. I think the sound you wanted to represent by this note is 00:00:521 - here. If you have some reason why you placed it here - sorry I couldn't find any
    00:03:935 (3) - ^
    00:09:521 (5) - If you compare this slider to objects you placed before it's kinda strange to slow the map here. I would make it a reversed slider (as you did in 00:12:831 (5) - )
    00:16:141 (5) - ^
    00:34:141 - Well, I have no idea why you left it empty, placing a cirlce would also help to keep the pace
    00:58:555 (3) - I suggest making it reveresed 1/4 slider
    01:06:521 (2,6) - With such a low AR this stack is very hard to read
[Soar]
  • 00:00:624 (5) - Same as in previous diff, I would move it onto 00:00:521 -
    00:03:935 (5) - ^
Hope some of these will help you :D
Don't forget to mod my map https://osu.ppy.sh/beatmapsets/728510#osu/15380
Parachute
Heeey here the you asked for in the modding q :3

soar
(od 8.5 seems a bit harsh if you ask me for this * and this gimmicky map)

00:17:693 (4,5,6,7,8) - Since the song is already kinda repetitive, why not go for slidersvariety like 00:11:072 (4,5,6) - . It also feels kinda odd that you only made this sliderpattern once and then only circlepatterns here.

00:21:831 (2,3) - Id prefer this to be under the head of 00:21:314 (5) - . imo it would just improve the flow and make it look a bit cleaner overall if you fix the following slider with this ^^

00:36:107 (5) - Id rather have this be a slider that ends at 00:36:314 (6) - . Just think this is too confusing on how it is rn and not rlly a rhythm ud expect to happen, so sliders should make it a bit more smooth to hit i guess, but its your choice here since its definitely playable if your good enough (Just kinda like a difficulty spike id say ^^)

00:47:279 (4,1,2,3,4,1) - Would look much better if you make the first 4 a part of the round pattern here like https://osu.ppy.sh/ss/10274275

00:07:452 (5) - Nc would fit here imo

fly
Mhhh well this diff seems okay besides this part that starts 00:34:762 -
00:35:590 (3) - I dont understand your rhythm choise at all and while playing i got really confused.
why is that slider clickable

00:35:590 (3) - 00:35:797 - 00:36:107 - These beats would need it way more . I just dont hear what you mapped with this.

00:36:831 (1,2,3,4) - Here it makes sense again. Why dont you just keep this focus on the melody most of the time because 00:35:176 (2,3,4) - 00:38:486 (2,3,4,5) - 00:41:797 (2,3,4) - and so on make rlly little sense to me.

hover seems fine.

Everything else seems fine too
The only thing that kinda bothered me is that :
01:12:831 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) -
Was literally copy pasted in the last 2 diffs and yea thats kinda boring, even if the song is repetitive i dont think you literally have to copy paste a whole section and can give at least some kind or variety ...
Anyways gl with your map :3
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