This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Rhythm Incarnate
532 posts
Offline
This beatmap was submitted using in-game submission on Tuesday, November 14, 2017 at 10:58:48 PM

Artist: Aqours
Title: Mirai no Bokura wa Shitteru yo
Source: ラブライブ!サンシャイン!! 2
Tags: love live sunshine season 2 op tv size maffe naotoshi gaia
BPM: 181
Filesize: 27497kb
Play Time: 01:27
Difficulties Available:

Download: Aqours - Mirai no Bokura wa Shitteru yo
Download: Aqours - Mirai no Bokura wa Shitteru yo (no video)
Information: Scores/Beatmap Listing
---------------
Rabu Raibu!

mp3/video/timing credits to Doormat

Nico's Insane by Gaia
Nao's Hard by Naotoshi
Maffe's Normal by Maffe
Last edited by Kami-senpai on , edited 20 times in total.
User avatar
Beat Clicker
74 posts
Offline
No kudosu yet.
Imma mod this map at a later day. :)
User avatar
Whistle Blower
26 posts
Offline
Earned 2 kudosu.
-First of all, offset should be at 1956 and not 1964
-00:03:447 (2) - If that's suppose to be a blanket, you might probably do it that way I think https://puu.sh/y1gIH/ab387683ca.jpg
-00:09:256 (3,4) - the 4 isn't really important because you almost don't hear this beat in the music, you should put a slider for the 3 and delete the 4 like that http://puu.sh/y1gZ3/fc25723685.jpg
-00:14:726 (1) - That spacing is way too big, you should put a lower spacing on that new combo
-00:20:113 (2,3) - Don't put a space between the slider and the double, you should stack it like there http://puu.sh/y1hcU/d7cddc7d6a.jpg
-00:22:350 (2,3) - Don't stack the 3 on it, the overlap could provoc missread of the timing and the timing with the 4 and 5 after http://puu.sh/y1hge/82dee97f5a.jpg
-00:25:002 (3) - You could just have done a blanket here
-00:27:654 (3) - You could exaggerate the curve of the slider instead of keeping it too "soft"
-00:33:289 (4) - The overlap doesn't look that good
-00:35:941 (1,2) - Doesn't flow really well, and nothing in the music actually explain that much spacing, something like that'd be better http://puu.sh/y1hxT/d18fc07b9e.jpg
-01:19:698 (2) - it's going a little bit too far away I think, or it actually works well if you put the double under the slider like that http://puu.sh/y1hFn/ac6486a075.jpg
-01:27:654 (2) - Too far from the double, try to put it in a symetric angle from the double/slider like that way (so it's also not too far) http://puu.sh/y1hOf/39be4b6948.jpg
This mod was a M4M for this map btw https://osu.ppy.sh/s/517064
User avatar
Rhythm Incarnate
532 posts
Offline
Barbex wrote:
-First of all, offset should be at 1956 and not 1964
-00:03:447 (2) - If that's suppose to be a blanket, you might probably do it that way I think https://puu.sh/y1gIH/ab387683ca.jpg
-00:09:256 (3,4) - the 4 isn't really important because you almost don't hear this beat in the music, you should put a slider for the 3 and delete the 4 like that http://puu.sh/y1gZ3/fc25723685.jpg I like the priming for difficulty. if i were to make it a slider, the gap between 00:09:248 (3,1) - thewe two would be too big for the amount of buildup. This way, the difficulty is a bit more fluid
-00:14:726 (1) - That spacing is way too big, you should put a lower spacing on that new combo its fine
-00:20:113 (2,3) - Don't put a space between the slider and the double, you should stack it like there http://puu.sh/y1hcU/d7cddc7d6a.jpg looks extremely ugly that way. Also the gap provides for continuous movement.
-00:22:350 (2,3) - Don't stack the 3 on it, the overlap could provoc missread of the timing and the timing with the 4 and 5 after its fine,
dont think theres risk of misreading
http://puu.sh/y1hge/82dee97f5a.jpg
-00:25:002 (3) - You could just have done a blanket here the triangle + flow is more important
-00:27:654 (3) - You could exaggerate the curve of the slider instead of keeping it too "soft" doesnt seem intense enough to be exaggerated,
which is why its "soft" in the first place

-00:33:289 (4) - The overlap doesn't look that good stack seems fine
-00:35:941 (1,2) - Doesn't flow really well, and nothing in the music actually explain that much spacing, something like that'd be better http://puu.sh/y1hxT/d18fc07b9e.jpg I think that flow is much worse. I do agree that it should be changed somehow, but I will come up with that later.
-01:19:698 (2) - it's going a little bit too far away I think, or it actually works well if you put the double under the slider like that http://puu.sh/y1hFn/ac6486a075.jpg This actually works better, since it keeps the cursor movement velocity high into that double, and the sharp angle jump will preserve that, so the distance won't be a problem.
-01:27:654 (2) - Too far from the double, try to put it in a symetric angle from the double/slider like that way (so it's also not too far) http://puu.sh/y1hOf/39be4b6948.jpg didn't fix it that way, symmetrical also looks too 2012 ish for me. Tried changing a bit though
This mod was a M4M for this map btw https://osu.ppy.sh/s/517064



Thanks for mod
User avatar
Beat Clicker
74 posts
Offline
Earned 1 kudosu.
Righteo, TIME TO MOD (Not the best at it)

Destined Dream
00:54:165 (1) - Is there really a need for a new combo?
00:56:652 (3) - After the jumps of notes 1 and 2, I think 3 should be stacked on 00:56:983 (1).
01:07:259 (3) - Align it with 01:07:094 (2).
01:07:591 (1) - Align it with 01:06:928 (1).
01:20:851 (2) - With a gap like that, I'd stack it on top of the end of the previous slider.
01:27:480 (1) - Move it slightly to the direction of the last note (Just by a bit).

I like the hitsounds. Not bad. :D

Nico's Insane
00:09:165 (2) - Wouldn't it be better if it was on the bottom of the slider, not the top?
00:20:519 (1) - Fix stack.
00:47:536 (3) - Wouldn't it be better to stack it on 00:47:038 (1)?
01:09:580 (1) - With a slider velocity like that, I can already see a lot of players getting thrown off by that (Especially due to it's location and timing on the map).
01:26:486 (1) - Do we really need to decrease the slider velocity here?

Map is better than I thought.

I'll mod the other difficulties later. Right now, I'm too lazy to do anything. xD
User avatar
Rhythm Incarnate
532 posts
Offline
SevenFrenzy wrote:
Righteo, TIME TO MOD (Not the best at it)

Destined Dream
00:54:165 (1) - Is there really a need for a new combo? yes because emphasis and start of new statement
00:56:652 (3) - After the jumps of notes 1 and 2, I think 3 should be stacked on 00:56:983 (1). i like the overlap as it sort of gives a continued inertia sort of feeling
01:07:259 (3) - Align it with 01:07:094 (2).
01:07:591 (1) - Align it with 01:06:928 (1).
01:20:851 (2) - With a gap like that, I'd stack it on top of the end of the previous slider.same overlap concept as before
01:27:480 (1) - Move it slightly to the direction of the last note (Just by a bit).

I like the hitsounds. Not bad. :D

I'll mod the other difficulties later. Right now, I'm too lazy to do anything. xD


Thanks for mods!
User avatar
osu! Alumni
1,836 posts
Offline
Earned 1 kudosu.
Hiya, m4m here as discussed earlier :3


General


  • Don't forget to add the guest mapper's names to the tags hehe *hides*


Maffe's Normal


  • Umm, so many objects are left unsnapped here - I think (in my .osu version at least) you forget to re-snap all of the objects after changing the offset through Barbex's mod o.o

  • 00:01:964 (1) - A small suggestion, perhaps try to curve this to the opposite direction here (as the vocals are actually going from higher pitch -> lower pitch instead from lower pitch -> higher pitch as on 00:03:289 (1))?
    collapsed text
    Image
  • 00:18:372 (2,3,1) - Take caution of the distance here ((3) -> (1) is noticeably closer than (2) -> (3) here hehe)
  • 00:19:035 (1) - Just a thought here, I think you can end this slider on 00:20:188 instead (and then muffle the sliderticks somehow to avoid it sounding awkward) so that it'll end on a more distinct sound (the drums) xD
  • 00:22:350 (2) - Perhaps try to curve this downward instead so that it'll flow to the next (1) more naturally?
  • 00:29:477 (3,1) - Hmm, is the decrease in spacing here intentional? I can see what you're trying to achieve here but it just feels weird somehow seeing this kind of spacing appearing in Normal diff...
  • 00:36:099 - Add note with clap? To be honest the gap here feels weird if left unfilled orz, and more than that you've also used a similar rhythm on 00:28:483 (1,2,3) so I think that it would be best to add a circle here with clap as well :3
  • 00:40:251 (1) - Try a slider wave instead perhaps? It works so much better than forcing a curved slider imo due to how it fills up the horizontal space better here :
    collapsed text
    Image
  • 00:48:033 - Add circle here? (as you've been following the drums here previously and there's indeed another drum sound here that you've not yet followed hehe~)
  • 01:01:632 (1) - Place this apart from the previous (3)? This is due to previously you've placed the spacing increase (on 00:59:975) on (3) -> (1), so I think it would be best here to use the spacing increase on the transition from (3) -> (1) as well instead of the transition from (1) -> (2)
  • 01:10:914 (1,2,3,1) - The spacing between these four is very much inconsistent here


Advanced


  • Many of the objects aren't snapped as well!

  • 00:01:964 (1,2,3,4) - A suggestion here, perhaps you can arrange these four slightly more apart so that you can place (2) slightly lower than (4) for better flow and visual aesthetics :
    collapsed text
    Image
  • 00:10:914 (2) - Stack this over (3)'s top instead of on (1)'s end? I don't know, I just "felt" that it would be natural if the stack's there o.o
  • 00:11:245 (3,4,5,1) - The overlap from (4) and (1) feels really abrupt here imo, especially considering how they're very much visible during the gameplay due to AR6.5 you're using. Perhaps space (3,4,5) a little bit further as well so that you can stack (1)'s end to (4)'s start perfectly here?
    collapsed text
    Image
  • 00:19:035 (1) - Make this 1/2 shorter and then add circle on 00:20:188 with whistle to represent the drum line better perhaps?
  • 00:29:477 (4) - Remove the clap on slider's end? There are no strong drum sound there to be emphasized, and actually by making (4)'s end silent you can emphasize the next (1,2,3,4)'s spacing increase much more xD
  • 00:29:975 (1,2,3,4) - Considering you've already using a larger spacing here to emphasize the trumpets, perhaps try to add a gradual spacing increase here to emphasize it further? Also imo it would be nice if (4), (1), and (3) be placed in a straight line like this :
    collapsed text
    Image
  • 00:47:378 (3) - Consider removing the whistle on slider's end here? The drum kick actually occurs on 00:47:867 though, not here o.o
  • 00:53:842 (2) - Remove clap on slider's end to emphasize the finish on (3)'s start (as you did on the upcoming 01:22:516 (6)) perhaps?
  • 01:04:947 (3) - A small suggestion here, I think it would be nice if you added a slight curve on the second half of the slider here so it'll give a nice extra flow in regards with your next (4)~
    collapsed text
    Image


Nao's Hard


  • Many of the objects aren't snapped as well!

  • 00:04:615 (1,2,3) - Hmm, perhaps you can manual-stack these three a bit like this? I'm simply thinking because the previous 00:02:958 (3,4,1,2)'s stack is very much visible in play mode, I think it would be best to apply this kind of stacking as well so that (1,2,3) continues with the flow instead of being rigidly stacked over each other during gameplay :
    collapsed text
    Image
  • 00:08:254 - Add note perhaps? Aside from filling up the piano sound here (you already followed the piano instead of the vocals as well on 00:03:289 (1,2,3)), a 1/1 delay feels much more natural here imo compared to your 3/2 delay you're currently using here hehe xD
  • 00:17:875 (1) - Perhaps put it further from the previous (5) slider (to the center of the screen maybe) and place (2) further from (1) as well? Personally I find it unfitting that this circle (which has a frantic whistle + finish hitsound already) is being emphasized with an anti-jump instead of a jump o.o
  • 00:20:196 (5) - This should be on ~x:287 y:386 actually if you're intending to follow the circle faithfully, but it's nothing big hehe :3
    collapsed text
    Image
  • 00:21:522 (3) - Perhaps place this in ~x:251 y:332 so that (2), (3), and the next (2)'s end would be equally spaced for aesthetics?
  • 00:29:477 (4) - Hmm, shouldn't the slider's end be either left unhitsounded or having a whistle instead of clap here? I'm not very sure which one would work better but I'm certain that there's nothing from the song here that fits the clap o.o
  • 00:37:591 - Add note to fill in for the vocals? The rhythm feels a lot more right this way, really~ (Adding a repeat on (4) would be an easy solution that worked good already imo)
  • 00:40:748 (2) - Personally I'd move this lower so that it'll cluster less with your current (4) for aesthetics hehe :3
    collapsed text
    Image
  • 00:50:022 - Add circle with clap here? Feels weird imo having a drum clap being missed out here ._.
  • 00:53:345 (4) - Consider removing the clap on slider's end here to emphasize the other surrounding clap sounds perhaps?
  • 00:59:312 (2) - A small suggestion here, perhaps shape it this way so that it'll carry out the flow to your next (3) as well while continuing the linear trend you're using here?
    collapsed text
    Image
  • 01:11:245 (2) - Perhaps move this to ~x:291 y:308 so that 01:09:919 (2), 0110:582 (4), and 01:11:245 (2) would be equally spaced for aesthetics here?
  • 01:16:715 (3,1,2) - Another suggestion, perhaps separate these three to each other more so that they don't directly contact each other (especially the (3) and (1)) like this?
    collapsed text
    Image


Nico's Insane


  • Many of the objects aren't snapped as well!

  • 00:09:256 (1) - Try to put whistle instead of clap in slider's end perhaps? It blends better to the song imo (considering there's no hard sounds coming from the song here) xD
  • 00:13:731 (1) - Small suggestion here, perhaps place this in ~x:318 y:94 so that 00:12:240 (3), 0013:068 (2), and 00:13:731 (1) would be equally spaced?
  • 00:14:892 (8) - Perhaps try to curve this upward a bit? It creates a greater flow in conjunction with your next (1) imo~
  • 00:28:980 (2,3,4) - Hmm, I don't know... This is merely a personal thought but I prefer to unstack (3,4) and make it into a regular stream instead as the stacking doesn't really look that natural during gameplay :
    collapsed text
    Image
  • 00:30:140 (2) - Perhaps put this in ~x:359 y:156 instead? This way it'll be encircled by the next yellow (4) while being placed in the center of a cozy triangle between the blue (4)'s repeat, (3)'s end, and the yellow (4)'s start hehe~
    collapsed text
    Image
  • 00:33:787 (1) - A small suggestion here, perhaps try to shape it this way so that (4) would somehow be made encircling this slider's body :
    collapsed text
    Image
  • 00:44:394 (1) - Personally I'd place this a bit higher (on ~x:34 y:170 perhaps) in order to much more emphasize the kind of stacking you're trying to apply here
  • 01:07:599 (1,2,3) - Umm, I don't know... Personally I think the pattern would be much more natural to play if (2) is placed in a higher place (instead of lower) compared to (1) in order to continue the triangle flow you've previously built up. Perhaps try to apply something like this instead?
    collapsed text
    Image
  • 01:17:129 (4,1) - - Minor stuff, but perhaps place this a bit lower so that (3), the green (1), and the blue (1) would be equally spaced for better aesthetics?


Destined Dream


  • 00:06:928 (2) - Minor suggestion here, perhaps move this to ~x:160 y:225 so that the transition from (1) -> (2) will be parallel with 00:07:259 (1)'s direction?
  • 00:13:226 (1,2,3) - Perhaps try to arrange these three like this so that (1), (2), and 00:12:563 (1)'s end as well as (2), (3), and the previous 00:13:060 (2) will be arranged in a tidy straight line?
    collapsed text
    Image
  • 00:14:718 (1) - Consider adding a gradual volume increase here (ie. 10% -> 20% -> 30% -> 40%) to emphasize the building tension even further perhaps?
  • 00:17:701 (8) - Remove the clap here to emphasize the other surrounding claps more?
  • 00:20:105 (2,3) - Perhaps this is just me, but I personally feel that these two circle are coming out of nowhere (mainly due to their placement being spaced afar from your previous (1)'s end without (1)'s shape hinting out to these two as on 01:13:889 (2,3,1)) - perhaps try to convert them into a slider instead to get a more intuitive and natural-looking jump?
    collapsed text
    Image
  • 00:29:635 (7) - Change the clap here into whistle? The drum's sound at this point is a thumping one though o.o
  • 00:35:602 (3) - CTRL + G this slider perhaps to let the flow be consistent with your previous 00:34:773 (4,1)?
  • 00:44:221 (1,2) - Although I can see you're trying to follow the vocals here, the downbeat actually lies on 00:44:386 - it's your call though, but personally I think it would be better to let the slider start on 00:44:386 (the downbeat) instead and 00:44:221 be filled with a circle instead (:
  • 00:53:171 (3,4,5) - Perhaps put (4) in a lower (instead of higher) position instead to let (3,4,5) be arranged antithetically in regards to your next (6,7,8) for aesthetics?
    collapsed text
    Image
  • 00:58:143 (1) - Same thing as 00:14:718 (1) here regarding the gradual volume increase
  • 01:05:105 (4,5) - Perhaps place them further so (3) -> (4) -> (5) -> (1)'s flow would be more natural? imo your sudden spacing decrease from (4) -> (5) quite slays off the player's momentum here ._.
    collapsed text
    Image
  • 01:21:845 (2) - A small suggestion here, perhaps place this circle in ~x:215 y:5 so that (1,2,3) would be more equally spaced and therefore would give this pattern a more balanced feeling here?

The mapset's already polished as is to be honest (as expected from a mapset coming from experienced mappers hehe), nothing really major that I found in particular instead of the missing tags and the unsnapped notes. Best of luck with this set Kami-senpai, I hope this mod helps~
User avatar
Rhythm Incarnate
532 posts
Offline
Niva wrote:
Hiya, m4m here as discussed earlier :3


General


  • Don't forget to add the guest mapper's names to the tags hehe *hides*



Advanced


  • Many of the objects aren't snapped as well!

  • 00:01:964 (1,2,3,4) - A suggestion here, perhaps you can arrange these four slightly more apart so that you can place (2) slightly lower than (4) for better flow and visual aesthetics :
    collapsed text
    Image
  • 00:10:914 (2) - Stack this over (3)'s top instead of on (1)'s end? I don't know, I just "felt" that it would be natural if the stack's there o.o I think this fits more because 3 is the start of a new musical sentence, so the stack doesn't work too well
  • 00:11:245 (3,4,5,1) - The overlap from (4) and (1) feels really abrupt here imo, especially considering how they're very much visible during the gameplay due to AR6.5 you're using. Perhaps space (3,4,5) a little bit further as well so that you can stack (1)'s end to (4)'s start perfectly here?
    collapsed text
    Image
  • 00:19:035 (1) - Make this 1/2 shorter and then add circle on 00:20:188 with whistle to represent the drum line better perhaps? nah i think this is ok, it might throw some people off if theres a circle after a long slider
  • 00:29:477 (4) - Remove the clap on slider's end? There are no strong drum sound there to be emphasized, and actually by making (4)'s end silent you can emphasize the next (1,2,3,4)'s spacing increase much more xD
  • 00:29:975 (1,2,3,4) - Considering you've already using a larger spacing here to emphasize the trumpets, perhaps try to add a gradual spacing increase here to emphasize it further? Also imo it would be nice if (4), (1), and (3) be placed in a straight line like this :
    collapsed text
    Image

    I really like the equality of the triangles so imma keep it
  • 00:47:378 (3) - Consider removing the whistle on slider's end here? The drum kick actually occurs on 00:47:867 though, not here o.o
  • 00:53:842 (2) - Remove clap on slider's end to emphasize the finish on (3)'s start (as you did on the upcoming 01:22:516 (6)) perhaps?
  • 01:04:947 (3) - A small suggestion here, I think it would be nice if you added a slight curve on the second half of the slider here so it'll give a nice extra flow in regards with your next (4)~
    collapsed text
    Image


Destined Dream


  • 00:06:928 (2) - Minor suggestion here, perhaps move this to ~x:160 y:225 so that the transition from (1) -> (2) will be parallel with 00:07:259 (1)'s direction?
  • 00:13:226 (1,2,3) - Perhaps try to arrange these three like this so that (1), (2), and 00:12:563 (1)'s end as well as (2), (3), and the previous 00:13:060 (2) will be arranged in a tidy straight line?
    collapsed text
    Image
  • 00:14:718 (1) - Consider adding a gradual volume increase here (ie. 10% -> 20% -> 30% -> 40%) to emphasize the building tension even further perhaps?
  • 00:17:701 (8) - Remove the clap here to emphasize the other surrounding claps more? hmm i think its fine
  • 00:20:105 (2,3) - Perhaps this is just me, but I personally feel that these two circle are coming out of nowhere (mainly due to their placement being spaced afar from your previous (1)'s end without (1)'s shape hinting out to these two as on 01:13:889 (2,3,1)) - perhaps try to convert them into a slider instead to get a more intuitive and natural-looking jump? I think that a slider would be really weird rhythm, so I'll keep the circles, but I moved them a bit closer
    collapsed text
    Image
  • 00:29:635 (7) - Change the clap here into whistle? The drum's sound at this point is a thumping one though o.o
  • 00:35:602 (3) - CTRL + G this slider perhaps to let the flow be consistent with your previous 00:34:773 (4,1)?
  • 00:44:221 (1,2) - Although I can see you're trying to follow the vocals here, the downbeat actually lies on 00:44:386 - it's your call though, but personally I think it would be better to let the slider start on 00:44:386 (the downbeat) instead and 00:44:221 be filled with a circle instead (: I think since its not really an emphasized section
  • 00:53:171 (3,4,5) - Perhaps put (4) in a lower (instead of higher) position instead to let (3,4,5) be arranged antithetically in regards to your next (6,7,8) for aesthetics?
    collapsed text
    Image
  • 00:58:143 (1) - Same thing as 00:14:718 (1) here regarding the gradual volume increase
  • 01:05:105 (4,5) - Perhaps place them further so (3) -> (4) -> (5) -> (1)'s flow would be more natural? imo your sudden spacing decrease from (4) -> (5) quite slays off the player's momentum here ._.
    collapsed text
    Image
  • 01:21:845 (2) - A small suggestion here, perhaps place this circle in ~x:215 y:5 so that (1,2,3) would be more equally spaced and therefore would give this pattern a more balanced feeling here?

The mapset's already polished as is to be honest (as expected from a mapset coming from experienced mappers hehe), nothing really major that I found in particular instead of the missing tags and the unsnapped notes. Best of luck with this set Kami-senpai, I hope this mod helps~


Thanks for mod!!
User avatar
Beatmap Nominator
1,722 posts
Offline
No kudosu yet.
legit fixed everything, god modder lol or bad map

also added some of the custom finish shouts cuz yea

https://pastebin.com/raw/AavXiYhj
User avatar
Cymbal Sounder
43 posts
Offline
No kudosu yet.
Quote:
Umm, so many objects are left unsnapped here - I think (in my .osu version at least) you forget to re-snap all of the objects after changing the offset through Barbex's mod o.o

00:01:964 (1) - A small suggestion, perhaps try to curve this to the opposite direction here (as the vocals are actually going from higher pitch -> lower pitch instead from lower pitch -> higher pitch as on 00:03:289 (1))? - sure fixed
collapsed text
00:18:372 (2,3,1) - Take caution of the distance here ((3) -> (1) is noticeably closer than (2) -> (3) here hehe) - for sure fixed
00:19:035 (1) - Just a thought here, I think you can end this slider on 00:20:188 instead (and then muffle the sliderticks somehow to avoid it sounding awkward) so that it'll end on a more distinct sound (the drums) xD - fixed
00:22:350 (2) - Perhaps try to curve this downward instead so that it'll flow to the next (1) more naturally? - the way its now I think its a good disconnection to differentiate the start of a new measure and the song actually changing there enough
00:29:477 (3,1) - Hmm, is the decrease in spacing here intentional? I can see what you're trying to achieve here but it just feels weird somehow seeing this kind of spacing appearing in Normal diff...- fixed
00:36:099 - Add note with clap? To be honest the gap here feels weird if left unfilled orz, and more than that you've also used a similar rhythm on [00:28:483 (1,2,3) so I think that it would be best to add a circle here with clap as well :3 - fixed
00:40:251 (1) - Try a slider wave instead perhaps? It works so much better than forcing a curved slider imo due to how it fills up the horizontal space better here : -fixed
collapsed text
00:48:033 - Add circle here? (as you've been following the drums here previously and there's indeed another drum sound here that you've not yet followed hehe~) -fixed but ended up doing a weird overlap but well see
01:01:632 (1) - Place this apart from the previous (3)? This is due to previously you've placed the spacing increase (on 00:59:975) on (3) -> (1), so I think it would be best here to use the spacing increase on the transition from (3) -> (1) as well instead of the transition from (1) -> (2) Disconnected 01:01:624 (1) - with a reasonable movement change
01:10:914 (1,2,3,1) - The spacing between these four is very much inconsistent here -fixed and also made the arrangement more reflective of the song there by making another disconnection for 01:12:232 (1) - since its the reset part


https://pastebin.com/xZWHMaMb
User avatar
Combo Commander
489 posts
Offline
Earned 1 kudosu.
Me complaining about stupid things on Kami's map like usual so it's kinda like a mod
Code:
20:56 Kami-senpai: wanna mod my map
21:15 Metaku: depends
21:15 Metaku: I'm kinda sick atm so ehh
21:15 Metaku: but if the song is nice I could try
21:28 Kami-senpai: its animu
21:28 Kami-senpai: also feel better
21:28 *Kami-senpai is listening to [https://osu.ppy.sh/b/1435785 Aqours - Mirai no Bokura wa Shitteru yo]
21:28 Metaku: oh ye this map
21:29 Metaku: 00:05:105 (2,1) -  idk this would be cooler imo if you ctrl g 00:05:105 (2) - 
21:30 Kami-senpai: done
21:30 Metaku: 00:19:027 (1) -  is it just me or is your sliderart slowly getting even weirder
21:30 Kami-senpai: wut
21:31 Kami-senpai: its an A
21:31 Kami-senpai: for aqours
21:31 Metaku: oh...
21:31 Metaku: Umm yeah it's obviously an A 
21:31 Metaku: Why did I not see it
21:31 Kami-senpai: lmfao
21:32 Metaku: 00:23:171 (1,2,3,1,2,3,4,5) -  nice triangle mapping
21:32 Kami-senpai: i tru
21:32 Kami-senpai: try
21:33 Metaku: 00:14:718 (1) -  and well idk imo this is just too long
21:34 Metaku: 00:14:884 -  starting here would work better 
21:34 Metaku: I think
21:36 Kami-senpai: ok changed
21:39 Metaku: 00:35:933 (1) -  is this nc on purpose
21:40 Kami-senpai: yea
21:40 Metaku: 00:43:060 (1) -  idk this transition felt kinda awkward imo
21:40 Kami-senpai: but i dont think it should be
21:40 Metaku: the sv thing
21:40 Metaku: so uhh
21:40 Kami-senpai: qoh
21:40 Metaku: you could just 1/1 gap with a stack
21:40 Metaku: circle
21:40 Metaku: thing
21:40 Metaku: imo
21:40 Kami-senpai: the reason why i nced is because the follow lines look retarded
21:41 Metaku: that's a retarded reason to nc imo 
21:41 Metaku: but w/e
21:42 Metaku: 00:50:188 (1) - aaa
21:42 Metaku: these ncs
21:42 Kami-senpai: its ok
21:43 Metaku: 00:58:143 (1,1) - this felt kinda weird to play
21:43 Metaku: since the start of 00:58:143 (1) -  is barely audible
21:43 Metaku: But might just be me being shit while being sick
21:43 Kami-senpai: yea i havent had an issue
21:48 Metaku: yeah it worked fine on 2nd try
21:48 Metaku: 01:26:486 (1) - I'd ctrl g this but idk
21:48 Kami-senpai: i just rotated it a bity
21:49 Metaku: I meant like 
21:49 Metaku: It'd feel better if it rotated clockwise
21:49 Metaku: since you changed rotations on 01:25:491 (1,2,3,1,2,3) -  too
21:50 Metaku: 01:09:911 (1) - shouldn't this be a bit faster like 00:58:641 (2) - or smtng
21:50 Metaku: The difference in sv on 01:09:580 (1,1) -  could be a bit more visible imo
21:52 Kami-senpai: ok done
21:54 Metaku: Tbh this map makes me question collabing with you since I've done a lot differently lol
21:54 Metaku: and the ncs trigger me
21:54 Metaku: but it's pretty okay otherwise
21:55 Metaku: 01:08:088 (1) -  and stuff like this could be changed sv too
21:55 Metaku: Since if you start doing sv switches might as well do them more often imo
21:55 Metaku: when it fits
21:56 Kami-senpai: yea but some fit some dont need it
21:57 Metaku: but if you do it for smtng like this 01:05:602 - 
21:57 Metaku: then it would fit well on 01:08:088 (1) - 
21:58 Metaku: idk how to put it but... It just sometimes just feels you sometimes don't really plan ahead how you map stuff
21:58 Metaku: I
21:58 Metaku: I've probably said this before lol
22:01 Metaku: 00:58:972 (1,2) -  and rhythms like this still trigger me
22:06 Kami-senpai: idk what youre talking about
22:06 Kami-senpai: i think its fine
22:06 Kami-senpai: i really dont understand why that rhythm triggers you
22:06 Kami-senpai: and i dont think it fits in that second place just because it fits somewhere else
22:06 Kami-senpai: theyre different
22:07 Kami-senpai: just because theyre hitsounded the same doesnt mean they are the same
22:07 Kami-senpai: theres only three fucking hitsounds for gods sake
22:07 Metaku: because imo 00:59:304 - should be clickable instead of 00:59:469 -  but ehh
22:07 Metaku: or at least lower spacing or smtng
22:07 Kami-senpai: going into a kiai after sv change should have 1/1 spacing
22:07 Kami-senpai: 1/1 slider*
22:08 Kami-senpai: like you said earlier
22:08 Metaku: when did I even say that
22:08 Kami-senpai: 00:43:060 (1) -
22:09 Metaku: oh that
22:09 Kami-senpai: dont even remember your own arguments lol
22:09 Metaku: But I didn't even mention spacing there
22:11 Metaku: I just said I think a circle would work there better
22:11 Metaku: with 1/1 gap
22:11 Metaku: or smtng
22:11 Metaku: so the transition would feel better
22:12 Metaku: anyway do you want me to look at advanced or not
22:12 Metaku: My head is kinda aching so I'd rather not needlessly argue over your mapping choices
22:12 Metaku: since we'll disagree anyway
22:19 Kami-senpai: dont need
22:19 Kami-senpai: post if you want kds
22:19 Metaku: k
User avatar
Star Shooter
235 posts
Offline
Earned 1 kudosu.
Hey!

M4M from my queue


Maffe's Normal
  • There's a lot of unnecessary greenline that doesn't change a thing; consider deleting them
  • 00:17:536 - I'd add small 1/2 slider here


Advanced
  • 00:09:911 (1,2) - previously, you used stacking for 1/2 rhythm so this might be confusing for a newish players
  • 01:03:613 - make this note clickable as it's an important one


Nao's Hard


Nico's Insane


Destined Dream
  • 00:05:105 (2,1) - not sure if it's okay to overlap them like this; consider moving either to the side even just by a bit
  • You seem to use a lot of "backwards" movement which breaks the flow; I'm not really fan of that but you can just claim it's your style so meh

Sorry for keeping it short, I just couldn't find much that wouldn't be just my own subjective opinion.
Good luck!
User avatar
Rhythm Incarnate
532 posts
Offline
Catshy wrote:
Hey!

M4M from my queue


Advanced
  • 00:09:911 (1,2) - previously, you used stacking for 1/2 rhythm so this might be confusing for a newish players
  • 01:03:613 - make this note clickable as it's an important one should be ok, but ill see with other mods


Destined Dream
  • 00:05:105 (2,1) - not sure if it's okay to overlap them like this; consider moving either to the side even just by a bit i think it should be fine
  • You seem to use a lot of "backwards" movement which breaks the flow; I'm not really fan of that but you can just claim it's your style so meh

Sorry for keeping it short, I just couldn't find much that wouldn't be just my own subjective opinion.
Good luck!


thanks for mod!
User avatar
Rhythm Incarnate
1,941 posts
Offline
No kudosu yet.
SevenFrenzy
SevenFrenzy wrote:
Righteo, TIME TO MOD (Not the best at it)

Nico's Insane
00:09:165 (2) - Wouldn't it be better if it was on the bottom of the slider, not the top? it wouldn't
00:20:519 (1) - Fix stack. it's not supposed to stack
00:47:536 (3) - Wouldn't it be better to stack it on 00:47:038 (1)? i like it like this
01:09:580 (1) - With a slider velocity like that, I can already see a lot of players getting thrown off by that (Especially due to it's location and timing on the map). well it is indicated by the NC, i can consider if more ppl point it out
01:26:486 (1) - Do we really need to decrease the slider velocity here? yes

Map is better than I thought.

I'll mod the other difficulties later. Right now, I'm too lazy to do anything. xD

Niva
Niva wrote:
Hiya, m4m here as discussed earlier :3



Nico's Insane


  • Many of the objects aren't snapped as well!

  • 00:09:256 (1) - Try to put whistle instead of clap in slider's end perhaps? It blends better to the song imo (considering there's no hard sounds coming from the song here) xD
  • 00:13:731 (1) - Small suggestion here, perhaps place this in ~x:318 y:94 so that 00:12:240 (3), 0013:068 (2), and 00:13:731 (1) would be equally spaced?
  • 00:14:892 (8) - Perhaps try to curve this upward a bit? It creates a greater flow in conjunction with your next (1) imo~
  • 00:28:980 (2,3,4) - Hmm, I don't know... This is merely a personal thought but I prefer to unstack (3,4) and make it into a regular stream instead as the stacking doesn't really look that natural during gameplay :
    collapsed text
    Image
  • 00:30:140 (2) - Perhaps put this in ~x:359 y:156 instead? This way it'll be encircled by the next yellow (4) while being placed in the center of a cozy triangle between the blue (4)'s repeat, (3)'s end, and the yellow (4)'s start hehe~ cool suggestion but i dont like that shape ><
    collapsed text
    Image
  • 00:33:787 (1) - A small suggestion here, perhaps try to shape it this way so that (4) would somehow be made encircling this slider's body :
    collapsed text
    Image
  • 00:44:394 (1) - Personally I'd place this a bit higher (on ~x:34 y:170 perhaps) in order to much more emphasize the kind of stacking you're trying to apply here
  • 01:07:599 (1,2,3) - Umm, I don't know... Personally I think the pattern would be much more natural to play if (2) is placed in a higher place (instead of lower) compared to (1) in order to continue the triangle flow you've previously built up. Perhaps try to apply something like this instead?
    collapsed text
    Image
  • 01:17:129 (4,1) - - Minor stuff, but perhaps place this a bit lower so that (3), the green (1), and the blue (1) would be equally spaced for better aesthetics?

The mapset's already polished as is to be honest (as expected from a mapset coming from experienced mappers hehe), nothing really major that I found in particular instead of the missing tags and the unsnapped notes. Best of luck with this set Kami-senpai, I hope this mod helps~

Naotoshi wrote:
legit fixed everything, god modder lol or bad map

Catshy
Catshy wrote:
Hey!

M4M from my queue


Nico's Insane


Sorry for keeping it short, I just couldn't find much that wouldn't be just my own subjective opinion.
Good luck!


thx for modding, else were all applied
i had to post instead of nico because she doesn't have an osu account );

collapsed text
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.8

[Metadata]
Title:Mirai no Bokura wa Shitteru yo
TitleUnicode:未来の僕らは知ってるよ
Artist:Aqours
ArtistUnicode:Aqours
Creator:Kami-senpai
Version:Nico's Insane
Source:ラブライブ!サンシャイン!! 2
Tags:love live sunshine season 2 op tv size maffe naotoshi gaia
BeatmapID:1435784
BeatmapSetID:679071

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"58039194_p0.png",0,0
Video,-709,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1956,331.491712707182,4,2,2,40,1,0
2618,-142.857142857143,4,2,2,40,0,0
3447,-100,4,2,2,40,0,0
3779,-200,4,2,2,40,0,0
4607,-100,4,2,2,40,0,0
5602,-125,4,2,2,40,0,0
6596,-166.666666666667,4,2,2,40,0,0
7259,-111.111111111111,4,2,2,40,0,0
7757,-142.857142857143,4,2,2,40,0,0
8585,-111.111111111111,4,2,2,40,0,0
9083,-111.111111111111,4,2,1,40,0,0
9248,-166.666666666667,4,2,1,40,0,0
9911,-125,4,2,1,60,0,0
11237,-111.111111111111,4,2,1,60,0,0
13723,-100,4,2,1,60,0,0
14718,-100,4,2,1,40,0,0
15215,-100,4,2,1,60,0,0
19027,-166.666666666667,4,2,1,60,0,0
20519,-100,4,2,1,50,0,0
29967,-100,4,2,1,60,0,0
43060,-142.857142857143,4,2,1,60,0,0
44386,-200,4,2,1,60,0,0
45381,-142.857142857143,4,2,1,60,0,0
47204,-100,4,2,1,60,0,0
56983,-142.857142857143,4,2,1,60,0,0
57480,-125,4,2,1,60,0,0
58143,-125,4,2,2,60,0,0
58475,-125,4,2,1,60,0,0
58641,-76.9230769230769,4,2,2,60,0,0
58972,-90.9090909090909,4,2,1,70,0,0
68088,-76.9230769230769,4,2,1,70,0,0
68420,-66.6666666666667,4,2,1,70,0,0
68585,-76.9230769230769,4,2,1,70,0,0
68917,-66.6666666666667,4,2,1,70,0,0
69580,-142.857142857143,4,2,1,70,0,0
69911,-90.9090909090909,4,2,2,70,0,0
70243,-90.9090909090909,4,2,1,70,0,0
77204,-125,4,2,1,70,0,0
77536,-90.9090909090909,4,2,1,70,0,0
78862,-142.857142857143,4,2,1,70,0,0
79442,-66.6666666666667,4,2,1,70,0,0
79690,-200,4,2,1,70,0,0
80188,-90.9090909090909,4,2,1,70,0,0
85491,-111.111111111111,4,2,1,70,0,0
86486,-200,4,2,1,70,0,0


[Colours]
Combo1 : 255,255,72
Combo2 : 255,128,128
Combo3 : 0,164,82
Combo4 : 0,128,255

[HitObjects]
324,101,1956,6,0,P|334:141|336:193,1,75,10|0,0:0|0:0,0:0:0:0:
162,248,2287,2,0,P|165:210|174:174,1,75,0|0,0:0|0:0,0:0:0:0:
263,229,2618,2,0,P|310:218|430:207,1,157.499995193482,2|0,0:0|0:0,0:0:0:0:
505,115,3281,5,2,0:0:0:0:
510,257,3447,2,0,P|469:252|412:232,1,75,0|0,0:0|0:0,0:0:0:0:
263,75,3779,2,0,P|322:95|333:181,1,150,0|0,0:0|0:0,0:0:0:0:
251,261,4607,6,0,B|178:283|184:224|89:246,1,150,2|0,0:0|0:0,0:0:0:0:
92,338,5105,1,2,0:0:0:0:
92,338,5602,6,0,P|73:279|75:148,1,180,10|0,0:0|0:0,0:0:0:0:
109,49,6265,2,0,P|78:56|31:62,1,60,0|0,0:0|0:0,0:0:0:0:
167,142,6596,6,0,P|230:154|317:152,1,134.999995880127,0|0,0:0|0:0,0:0:0:0:
425,48,7259,6,0,B|390:77|390:77|407:171,1,134.999995880127,10|0,0:0|0:0,0:0:0:0:
471,275,7757,2,0,B|370:317|374:226|262:269,1,209.999993591309,2|0,0:0|0:0,0:0:0:0:
125,319,8585,6,0,P|195:308|216:193,1,202.499993820191,10|2,0:0|0:0,0:0:0:0:
138,76,9165,1,2,0:0:0:0:
153,94,9248,6,0,P|215:109|303:116,1,134.999995880127,2|2,0:0|0:0,0:0:0:0:
378,52,9911,6,0,P|347:68|334:202,1,180,6|0,0:0|0:0,0:0:0:0:
433,282,10574,2,0,B|475:235|475:235|473:156|406:147,1,180,0|0,0:0|0:0,0:0:0:0:
224,248,11237,6,0,P|288:232|357:224,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
207,151,11735,2,0,P|140:143|74:127,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
255,16,12232,2,0,P|265:42|260:104,1,67.4999979400635,8|2,0:0|0:0,0:0:0:0:
137,310,12563,6,0,P|111:243|150:178,1,134.999995880127,12|2,0:0|0:0,0:0:0:0:
288,104,13060,1,2,0:0:0:0:
139,142,13226,2,0,P|106:136|73:127,1,67.4999979400635,8|8,0:0|0:0,0:0:0:0:
224,248,13558,1,8,0:0:0:0:
318,94,13723,6,0,P|402:61|470:73,1,150,6|8,0:0|0:0,0:0:0:0:
409,198,14221,1,8,0:0:0:0:
207,151,14386,1,2,0:0:0:0:
336,295,14552,1,8,0:0:0:0:
343,303,14635,1,8,0:0:0:0:
349,310,14718,1,8,0:0:0:0:
355,318,14801,1,8,0:0:0:0:
361,325,14884,2,0,P|399:320|463:305,1,75,8|2,0:0|0:0,0:0:0:0:
224,248,15215,6,0,P|163:224|54:221,1,150,6|8,0:0|0:0,0:0:0:0:
220,129,15712,2,0,P|238:88|235:42,1,75,2|0,0:0|0:0,0:0:0:0:
321,221,16044,2,0,L|339:314,1,75,2|8,0:0|0:0,0:0:0:0:
445,203,16375,6,0,P|474:159|440:62,1,150,2|2,0:0|0:0,0:0:0:0:
321,133,16873,1,8,0:0:0:0:
360,300,17038,2,0,P|396:306|454:310,1,75,2|0,0:0|0:0,0:0:0:0:
229,236,17370,1,8,0:0:0:0:
201,239,17452,1,8,0:0:0:0:
173,243,17535,1,8,0:0:0:0:
145,247,17618,1,8,0:0:0:0:
117,250,17701,1,8,0:0:0:0:
33,112,17867,5,6,0:0:0:0:
141,142,18033,2,0,L|149:105,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
48,312,18364,2,0,P|30:281|37:219,1,75,8|2,0:0|0:0,0:0:0:0:
259,131,18696,2,0,P|257:168|239:200,1,75,8|2,0:0|0:0,0:0:0:0:
145,247,19027,6,0,B|233:208|236:285|329:245,1,179.999994506836,4|0,0:0|0:0,0:0:0:0:
322,263,19773,1,0,0:0:0:0:
327,280,19856,1,0,0:0:0:0:
439,201,20022,1,2,0:0:0:0:
444,180,20105,1,2,0:0:0:0:
449,159,20188,2,0,P|444:118|421:86,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
439,78,20519,6,0,L|276:102,1,150,6|8,0:0|0:0,0:0:0:0:
166,31,21016,2,0,P|121:37|124:141,1,150,2|2,0:0|0:0,0:0:0:0:
255,194,21514,2,0,P|263:157|268:105,1,75,8|0,0:0|0:0,0:0:0:0:
104,164,21845,6,0,P|113:240|128:327,1,150,2|8,0:0|0:0,0:0:0:0:
282,346,22342,2,0,B|381:327|381:327|392:252,1,150,2|2,0:0|0:0,0:0:0:0:
290,99,22839,1,8,0:0:0:0:
454,181,23005,1,0,0:0:0:0:
265,84,23171,6,0,P|218:129|229:212,1,150,2|8,0:0|0:0,0:0:0:0:
249,226,23834,1,2,0:0:0:0:
368,172,24000,1,2,0:0:0:0:
179,136,24165,2,0,P|144:134|97:124,1,75,8|0,0:0|0:0,0:0:0:0:
299,73,24497,6,0,P|360:61|452:51,1,150,2|8,0:0|0:0,0:0:0:0:
368,172,24994,2,0,P|339:218|350:324,1,150,0|2,0:0|0:0,0:0:0:0:
213,372,25491,2,0,P|211:334|202:287,1,75,8|0,0:0|0:0,0:0:0:0:
103,220,25823,5,2,0:0:0:0:
103,220,26154,2,0,L|16:204,1,75,8|0,0:0|0:0,0:0:0:0:
61,308,26486,1,2,0:0:0:0:
89,121,26652,1,2,0:0:0:0:
200,272,26817,2,0,L|288:259,1,75,8|0,0:0|0:0,0:0:0:0:
385,101,27149,6,0,P|314:92|280:174,1,150,2|8,0:0|0:0,0:0:0:0:
351,342,27646,2,0,P|362:266|364:188,1,150,2|2,0:0|0:0,0:0:0:0:
240,43,28143,1,8,0:0:0:0:
233,185,28309,1,0,0:0:0:0:
146,115,28475,6,0,P|104:82|-8:92,1,150,2|8,0:0|0:0,0:0:0:0:
102,234,28972,2,0,P|175:240|237:200,1,150,2|2,0:0|0:0,0:0:0:0:
233,185,29386,1,2,0:0:0:0:
230,171,29469,2,0,L|213:101,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
476,110,29967,5,8,0:0:0:0:
356,140,30132,1,8,0:0:0:0:
423,20,30298,2,0,P|437:57|444:101,1,75,8|2,0:0|0:0,0:0:0:0:
374,260,30630,2,0,B|301:282|300:215|202:253,1,150,8|8,0:0|0:0,0:0:0:0:
157,310,31044,1,8,0:0:0:0:
176,318,31127,6,0,P|195:260|169:152,1,150,6|8,0:0|0:0,0:0:0:0:
72,67,31624,2,0,B|101:103|101:103|223:76,1,150,2|2,0:0|0:0,0:0:0:0:
359,34,32121,2,0,L|272:20,1,75,8|0,0:0|0:0,0:0:0:0:
309,130,32453,6,0,P|294:202|314:274,1,150,2|8,0:0|0:0,0:0:0:0:
181,173,32950,2,0,P|118:138|24:163,1,150,2|2,0:0|0:0,0:0:0:0:
83,300,33447,1,8,0:0:0:0:
226,284,33613,1,0,0:0:0:0:
191,153,33779,6,0,L|178:-2,1,150,2|8,0:0|0:0,0:0:0:0:
197,0,34442,1,2,0:0:0:0:
107,104,34607,1,2,0:0:0:0:
290,130,34773,2,0,P|298:88|296:32,1,75,8|0,0:0|0:0,0:0:0:0:
184,189,35105,6,0,P|215:233|324:238,1,150,2|8,0:0|0:0,0:0:0:0:
512,122,35602,2,0,P|439:125|390:180,1,150,2|2,0:0|0:0,0:0:0:0:
389,203,36016,1,2,0:0:0:0:
389,203,36099,2,0,L|401:304,1,75,8|0,0:0|0:0,0:0:0:0:
502,374,36431,5,6,0:0:0:0:
502,374,36762,2,0,P|466:362|405:363,1,75,8|0,0:0|0:0,0:0:0:0:
308,272,37094,1,2,0:0:0:0:
477,232,37259,1,2,0:0:0:0:
308,272,37425,2,0,P|272:283|211:283,1,75,8|0,0:0|0:0,0:0:0:0:
251,162,37757,6,0,L|264:12,1,150,2|8,0:0|0:0,0:0:0:0:
97,96,38254,2,0,P|60:138|107:243,1,150,2|2,0:0|0:0,0:0:0:0:
231,305,38751,1,8,0:0:0:0:
161,171,38917,1,0,0:0:0:0:
338,197,39083,6,0,L|325:247,2,37.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
264,13,39414,1,8,0:0:0:0:
279,133,39580,2,0,P|360:153|440:165,1,150,8|8,0:0|0:0,0:0:0:0:
424,149,39994,1,8,0:0:0:0:
423,131,40077,1,8,0:0:0:0:
297,239,40243,6,0,P|214:249|137:265,1,150,6|2,0:0|0:0,0:0:0:0:
31,353,40740,2,0,P|42:320|45:266,1,75,8|2,0:0|0:0,0:0:0:0:
146,98,41072,2,0,P|149:135|160:170,1,75,8|2,0:0|0:0,0:0:0:0:
283,267,41403,1,8,0:0:0:0:
317,111,41569,1,2,0:0:0:0:
283,267,41735,6,0,P|226:260|138:256,1,112.5,8|8,0:0|0:0,0:0:0:0:
148,262,42066,1,8,0:0:0:0:
369,329,42232,2,0,P|382:294|383:238,1,75,8|2,0:0|0:0,0:0:0:0:
216,45,42563,2,0,P|219:82|232:117,1,75,8|2,0:0|0:0,0:0:0:0:
367,240,42895,1,8,0:0:0:0:
241,138,43060,6,0,P|169:99|79:119,1,157.499995193482,6|2,0:0|0:0,0:0:0:0:
2,75,43723,2,0,L|18:197,1,104.999996795654,8|2,0:0|0:0,0:0:0:0:
34,170,44386,6,0,L|18:292,1,112.5,2|2,0:0|0:0,0:0:0:0:
126,363,45049,1,8,0:0:0:0:
115,258,45215,1,2,0:0:0:0:
264,288,45381,2,0,P|235:298|198:300,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
349,220,45712,6,0,P|429:224|479:292,1,157.499995193482,2|2,0:0|0:0,0:0:0:0:
257,186,46375,2,0,P|242:147|252:71,1,104.999996795654,8|2,0:0|0:0,0:0:0:0:
267,71,47038,5,8,0:0:0:0:
131,108,47204,2,0,L|116:37,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
246,84,47536,1,2,0:0:0:0:
143,201,47701,2,0,P|105:192|53:188,1,75,8|2,0:0|0:0,0:0:0:0:
341,124,48033,2,0,P|397:117|452:104,1,112.5,8|0,0:0|0:0,0:0:0:0:
445,122,48364,6,0,P|427:162|434:207,1,75,6|0,0:0|0:0,0:0:0:0:
381,356,48696,2,0,P|351:316|253:307,1,150,8|2,0:0|0:0,0:0:0:0:
120,284,49193,2,0,L|130:384,1,75,2|8,0:0|0:0,0:0:0:0:
215,207,49525,6,0,P|256:155|235:58,1,150,2|2,0:0|0:0,0:0:0:0:
119,23,50022,1,8,0:0:0:0:
379,33,50188,2,0,P|368:108|363:191,1,150,2|2,0:0|0:0,0:0:0:0:
375,206,50602,1,0,0:0:0:0:
375,206,50685,2,0,P|413:200|461:172,1,75,8|0,0:0|0:0,0:0:0:0:
323,318,51016,6,0,P|293:268|185:253,1,150,6|8,0:0|0:0,0:0:0:0:
47,170,51514,1,0,0:0:0:0:
36,279,51679,2,0,P|70:274|128:239,1,75,2|2,0:0|0:0,0:0:0:0:
180,89,52011,2,0,P|157:128|156:187,1,75,8|0,0:0|0:0,0:0:0:0:
298,320,52342,6,0,L|275:152,1,150,6|8,0:0|0:0,0:0:0:0:
354,45,52839,2,0,B|332:83|332:83|224:69,1,150,2|8,0:0|0:0,0:0:0:0:
230,54,53254,1,8,0:0:0:0:
235,33,53337,1,8,0:0:0:0:
110,120,53502,1,8,0:0:0:0:
105,99,53585,1,8,0:0:0:0:
99,76,53668,5,8,0:0:0:0:
205,176,53834,2,0,P|203:218|188:265,1,75,8|8,0:0|0:0,0:0:0:0:
51,318,54165,2,0,P|103:311|190:374,1,150,12|2,0:0|0:0,0:0:0:0:
317,295,54663,1,8,0:0:0:0:
194,249,54828,6,0,P|182:200|177:80,1,150,8|2,0:0|0:0,0:0:0:0:
345,8,55326,1,8,0:0:0:0:
342,26,55408,1,8,0:0:0:0:
339,45,55491,1,8,0:0:0:0:
336,63,55574,1,8,0:0:0:0:
333,82,55657,2,0,P|371:66|410:67,1,75,2|8,0:0|0:0,0:0:0:0:
509,177,55906,1,8,0:0:0:0:
489,190,55989,2,0,P|431:191|382:143,1,112.5,8|0,0:0|0:0,0:0:0:0:
333,82,56320,5,12,0:0:0:0:
235,97,56486,1,8,0:0:0:0:
137,112,56652,1,8,0:0:0:0:
137,112,56983,6,0,P|167:154|168:223,1,104.999996795654,8|8,0:0|0:0,0:0:0:0:
38,300,57480,2,0,P|34:245|88:181,1,120,8|8,0:0|0:0,0:0:0:0:
174,226,57978,6,0,L|304:213,1,120,8|8,0:0|0:0,0:0:0:0:
291,227,58392,1,8,0:0:0:0:
288,242,58475,1,2,0:0:0:0:
372,145,58641,6,0,P|355:73|391:-10,1,146.249993305207,4|0,0:0|0:0,0:0:0:0:
395,20,58972,6,0,L|493:7,1,82.5000025177003,6|0,0:0|0:0,0:0:0:0:
266,96,59304,2,0,P|208:90|137:79,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
76,39,59635,2,0,P|117:76|124:196,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
35,314,60132,6,0,B|114:281|114:348|220:298,1,165.000005035401,2|2,0:0|0:0,0:0:0:0:
278,177,60630,2,0,P|271:146|265:84,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
389,125,60961,1,2,0:0:0:0:
157,162,61127,1,2,0:0:0:0:
399,144,61293,2,0,P|397:189|381:252,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
327,371,61624,6,0,P|366:359|435:357,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
211,291,61955,2,0,P|153:248|165:151,2,165.000005035401,8|2|8,0:0|0:0|0:0,0:0:0:0:
278,177,62784,6,0,P|287:98|290:8,1,165.000005035401,2|2,0:0|0:0,0:0:0:0:
153,53,63281,2,0,P|154:91|163:157,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
383,307,63613,2,0,P|384:268|393:203,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
478,114,63944,1,8,0:0:0:0:
274,198,64110,6,0,P|194:218|107:222,1,165.000005035401,6|2,0:0|0:0,0:0:0:0:
40,106,64607,2,0,P|83:100|123:122,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
123,343,64939,2,0,P|112:292|120:232,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
282,74,65270,2,0,P|281:144|268:220,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
262,219,65602,6,0,B|327:190|368:190|368:190|407:254,1,165.000005035401,6|8,0:0|0:0,0:0:0:0:
323,349,66099,2,0,P|239:344|152:330,1,165.000005035401,6|2,0:0|0:0,0:0:0:0:
71,183,66596,2,0,P|65:149|56:84,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
40,106,66845,1,0,0:0:0:0:
19,110,66928,5,2,0:0:0:0:
155,129,67094,1,2,0:0:0:0:
84,221,67259,1,8,0:0:0:0:
58,101,67425,1,2,0:0:0:0:
155,293,67591,5,8,0:0:0:0:
0,216,67757,1,2,0:0:0:0:
155,129,67922,1,8,0:0:0:0:
262,321,68088,6,0,P|343:335|414:342,1,146.249993305207,6|0,0:0|0:0,0:0:0:0:
510,311,68420,2,0,L|503:395,1,56.2500021457673,8|8,0:0|0:0,0:0:0:0:
424,244,68585,6,0,P|394:190|443:103,1,146.249993305207,8|0,0:0|0:0,0:0:0:0:
463,39,68917,2,0,P|400:72|342:62,1,112.500004291535,8|2,0:0|0:0,0:0:0:0:
249,97,69165,5,2,0:0:0:0:
241,77,69248,2,0,L|233:7,1,56.2500021457673,8|8,0:0|0:0,0:0:0:0:
103,88,69414,2,0,L|96:143,1,56.2500021457673,8|8,0:0|0:0,0:0:0:0:
176,232,69580,6,0,P|210:207|269:208,1,78.7499975967408,6|0,0:0|0:0,0:0:0:0:
239,285,69911,6,0,P|180:282|56:264,2,165.000005035401,4|2|8,0:0|0:0|0:0,0:0:0:0:
456,292,70740,6,0,P|416:278|336:363,1,165.000005035401,2|2,0:0|0:0,0:0:0:0:
374,184,71237,2,0,B|403:135|389:79|389:79|319:62,1,165.000005035401,8|2,0:0|0:0,0:0:0:0:
200,30,71735,1,2,0:0:0:0:
245,173,71900,2,0,L|257:269,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
153,227,72232,5,2,0:0:0:0:
346,199,72397,1,2,0:0:0:0:
153,227,72563,2,0,P|113:187|132:104,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
200,30,72895,2,0,L|381:7,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
488,120,73392,6,0,P|437:106|374:186,1,165.000005035401,6|2,0:0|0:0,0:0:0:0:
411,363,73889,2,0,P|422:323|423:272,1,82.5000025177003,8|8,0:0|0:0,0:0:0:0:
406,274,74138,1,8,0:0:0:0:
406,274,74221,2,0,L|299:264,1,82.5000025177003,8|2,0:0|0:0,0:0:0:0:
181,348,74552,1,8,0:0:0:0:
230,200,74718,6,0,P|250:107|210:40,1,165.000005035401,6|2,0:0|0:0,0:0:0:0:
92,180,75215,2,0,P|96:223|109:292,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
269,342,75547,1,2,0:0:0:0:
221,233,75712,1,2,0:0:0:0:
78,364,75878,2,0,P|119:358|172:349,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
323,266,76210,5,2,0:0:0:0:
230,200,76375,2,0,P|217:156|213:104,1,82.5000025177003,8|8,0:0|0:0,0:0:0:0:
352,57,76707,2,0,P|336:154|331:233,1,165.000005035401,8|2,0:0|0:0,0:0:0:0:
412,367,77121,1,0,0:0:0:0:
425,343,77204,6,0,P|396:314|336:312,1,90,8|0,0:0|0:0,0:0:0:0:
269,342,77536,6,0,L|92:360,1,165.000005035401,6|8,0:0|0:0,0:0:0:0:
5,250,78033,1,0,0:0:0:0:
191,247,78199,1,2,0:0:0:0:
80,76,78364,1,2,0:0:0:0:
64,102,78447,1,2,0:0:0:0:
70,130,78530,2,0,L|117:142,1,41.2500012588501,8|8,0:0|0:0,0:0:0:0:
219,74,78696,2,0,L|261:62,1,41.2500012588501,8|8,0:0|0:0,0:0:0:0:
402,34,78862,6,0,P|364:71|376:187,1,157.499995193482,4|2,0:0|0:0,0:0:0:0:
449,239,79442,1,2,0:0:0:0:
470,225,79525,2,0,P|474:198|478:156,1,56.2500021457673,8|0,0:0|0:0,0:0:0:0:
342,188,79690,6,0,P|294:192|246:202,1,93.75,8|0,0:0|0:0,0:0:0:0:
230,216,80188,6,0,P|249:144|241:49,2,165.000005035401,6|8|2,0:0|0:0|0:0,0:0:0:0:
111,291,81016,1,2,0:0:0:0:
26,174,81182,2,0,P|58:160|126:146,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
295,323,81514,6,0,P|220:316|118:300,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
237,119,82011,2,0,P|246:173|250:228,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
108,132,82342,1,8,0:0:0:0:
108,132,82425,1,8,0:0:0:0:
108,132,82508,2,0,L|120:31,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
319,126,82839,6,0,P|374:128|421:30,1,165.000005035401,6|8,0:0|0:0,0:0:0:0:
437,30,83502,2,0,P|421:140|419:203,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
476,351,84000,6,0,B|467:301|467:301|326:284,1,165.000005035401,2|2,0:0|0:0,0:0:0:0:
185,228,84497,2,0,P|229:223|277:209,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
240,40,84828,2,0,P|221:80|218:135,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
87,308,85160,2,0,P|82:259|68:200,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
0,90,85491,6,0,P|41:125|122:105,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
340,114,85989,2,0,P|277:96|224:134,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
174,359,86486,6,0,P|166:276|154:199,1,150,12|0,0:0|0:0,0:0:0:0:
225,21,87315,1,2,0:0:0:0:
221,36,87397,1,2,0:0:0:0:
215,52,87480,1,12,0:0:0:0:
295,188,87646,5,12,0:0:0:0:
User avatar
Combo Commander
486 posts
Offline
Earned 1 kudosu.
gl
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 19 posts jump | 1, 2  next

Users browsing this forum: None


Jump to: