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Rin - Renrakumada

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Topic Starter
kristrace
This beatmap was submitted using in-game submission on Saturday, November 03, 2018 at 10:36:11 PM

Artist: Rin
Title: Renrakumada
BPM: 130
Filesize: 13393kb
Play Time: 03:28
Difficulties Available:
  1. Insane (2.34 stars, 60 notes)
Download: Rin - Renrakumada
Information: Scores/Beatmap Listing
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Lilynn
[Do-de-do]


Timing: Your timing seems good ^-^

General: Overall I'd recommend that you try to make every object have a purpose -- Make it a clean transition between objects and make sure the music validates their shape, placement, velocity and sound. Assuming this is your Extra/Insane level difficulty I would love to see a little more spacing between objects. Try being a bit more consistent with spacing and such.

Hitsounds: I really love the fact that you put in the effort to do custom hitsounding and I know that you're probably not done, however I'd just like to recommend that you use more dominant hitsounds during the drop (Ex; 01:11:213 - )

Storyboard: Remove the two Miku wallpapers you're not using from the foreground

Objects:
00:02:641 (1) - Try to clean this shape up a bit, you could obtain the same effect by using a simple three point slider.
00:02:984 (2) - ^^^
00:03:327 - There is a slight downbeat here, I think that this should be represented somehow
00:04:013 (5,1) - Why is this so compressed? You could probably open this pattern up to like 1.5x ~ 1.8x distance spacing https://osu.ppy.sh/ss/9168544
00:04:356 (2) - I would probably map this to be a 1/1 slider or something to sort of represent the vocals while not completely ignoring the other sounds happening at the same time https://osu.ppy.sh/ss/9168553
00:04:870 (4) - I think there should be clickable objects here to emphasize the shift-of-tempo in the vocals -- Maybe a reverse of https://osu.ppy.sh/ss/9168544 after the 1/1 slider I recommended
00:05:384 (1) - I'm not super into the way that this overlaps with 00:06:070 (3) -
00:05:727 (2) - I feel like you could distance this away from 00:06:070 (3) - a bit -- also try rotating that slider a little bit inwards like this https://osu.ppy.sh/ss/9168594
00:07:442 (2,3,4) - Already went over my issues with this pattern ^^^^
Lafayla
Random mod to help you out
[box=[Do-de-do:1337]]
The Map-
00:02:641 (1,2,3,4) - sounds identical to 00:05:384 (1,2,3,4) - except for the symbol @ 00:02:641 - consider making similar sliders for both sections
00:03:327 (3) - ends on a blue tick ? shorten to 00:03:499 - where the beat drops
00:18:927 - a kiai section left unmapped? nani??? feels like a waste> not mapping build up makes calmer section at 00:27:327 - feel meh>consider mapping
00:28:699 (4,5,6) - sounds the same as 00:32:813 (12,13,14) - but its rhythm is much different.... I like the 00:32:813 (12,13,14) - rhythm because it maps the most sounds and this is your harder difficulty> ik your mapping vocals in one rhythm and beat in another but its killing flow
00:27:327 - don't need 100 slider shapes, make a few cool ones and stick to them, nice thing about this song is every sound is repeated constantly so just keep using same shapes.
01:13:613 (6,1) - consider this spacing and then look at 01:16:356 (5,1) - spacing
all the coolest sections of the song are just being ripped apart by these long breaks.
01:11:213 - songs just following a consistent rhythm, don't need 4 different rhythms for similar sections ik its incomplete but you looked like you were going to start mapping different rhythms which I warn you before hand not to do.

General- its pretty good for one of your first maps, I see you progressing relatively quick, keep at it!

Hitsounds- the effort into custom hitsounds is nice but the glass shattering one is a bit on the painful side of things

Meta- Flipper made an extra for you so put his name in the tags of all the difficulties of the song

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