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This beatmap was submitted using in-game submission on Saturday, December 9, 2017 at 8:39:47 PM

Artist: Rezonate
Title: The Journey
Tags: saturnalize coconut milk 4some chill vocals Austin Rafuse Lauren Neate
BPM: 125
Filesize: 8585kb
Play Time: 05:03
Difficulties Available:

Download: Rezonate - The Journey
Information: Scores/Beatmap Listing
---------------
Collab with 4some and coconut milk

thread t/645017

redownload after 28/11 new clap hs

collab parts
00:01:994 - 4some
02:10:634 - coconut milk
02:41:354 - 4some
03:26:474 - coconut milk
04:13:514 - 4some


Metadata stuff


laziest marathon map






thank voli and cv
Last edited by Fursum on , edited 31 times in total.
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Combo Commander
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dear saturnalize
pls finish ur part
sincerely, ur friedn
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M4M

ImageThe Destination

  • 00:13:274 (3) - Spacing too big
  • 00:43:754 (4) - Spacing too small
  • 02:07:994 (3) - The sound on the arrow is stronger than the sound where the slider began, unrankable
  • 03:15:434 (5,6) - This should be equal spacing
  • 03:29:114 (3) - This flow is kinda uncomfortable, place it somewhere else
  • I don't get why you didn't map the last 30 seconds, either map it or cut the mp3 to make the file smaller and faster to download
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[ L u k a s ] wrote:
M4M

ImageThe Destination

  • 00:13:274 (3) - Spacing too big
  • 00:43:754 (4) - Spacing too small
  • 02:07:994 (3) - The sound on the arrow is stronger than the sound where the slider began, unrankable changed but why is it unrankable
  • 03:15:434 (5,6) - This should be equal spacing i think the emphasis is fine regarding the vocals and not just the percussion, plus its the start of a new measure so the jump on the triple supports the emphasis on it.
  • I don't get why you didn't map the last 30 seconds, either map it or cut the mp3 to make the file smaller and faster to download i still use more than 85% of the map even with the intro gap also cant really cut the piano part without losing the approval length or being really awkward unless i add like a white noise
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Slider Savant
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Hi M4M

General
Why did you think AR9 is good for Hard diff? AR7 is better.

The Destination
00:09:434 (4,5) - Add blanket.
00:10:634 (5,7) - ^
00:57:194 (5,1) - ^
00:57:194 (5,2) - Make this symmetrical. (after you do the previous mod)
02:04:634 (6,1) - Add blanket
ok thats it
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irc
Code:
16:28 *ProEzreal is editing [https://osu.ppy.sh/b/1419986 Rezonate - The Journey [The Destination]]
16:28 Fursum: oh sure
16:29 ProEzreal: im going to make general comments because the map itself doesnt look too bad
16:29 ProEzreal: and point out examples in your map
16:29 ProEzreal: is that okay?
16:29 Fursum: alright
16:29 Fursum: oh wait i forgot it was a collab
16:29 Fursum: lol
16:29 ProEzreal: ohhhhhh
16:29 ProEzreal: LOL
16:30 ProEzreal: so
16:30 ProEzreal: which parts are yours?
16:30 ProEzreal: nvm
16:30 ProEzreal: i found it
16:30 Fursum: everything except kiai and 03:42:794 - 04:13:514 -
16:30 Fursum: that section
16:31 ProEzreal: okay
16:31 ProEzreal: so first of all
16:31 ProEzreal: blankets
16:31 Fursum: dem
16:31 ProEzreal: some are off, so check all of it and sorta polish the map
16:32 ProEzreal: 00:11:354 (7) - here, I would make it flow the other way, make the slider point downwards
16:32 ProEzreal: it gives good flow and since you have that circular flow going on for the last couple of sliders
16:32 ProEzreal: it would be nice to continue it
16:33 Fursum: i broke it just before as well tho
16:33 Fursum: 00:09:434 (4) - here
16:33 Fursum: that section doesnt have much circular flow going on as well
16:33 ProEzreal: this isnt that big imo because it connects nicely unlike the awkward flow on 00:10:634 (5,6,7) - 
16:33 Fursum: so i guess i can break the whole pattern
16:34 Fursum: hmm what about the stack?
16:34 Fursum: nvm i have 00:08:714 (2,3) -
16:34 ProEzreal: you can leave the stack, just point the slider down or something like that
16:34 Fursum: i guess i can do the other way
16:34 Fursum: and break the other circular flows
16:35 Fursum: cause that suits the section better
16:35 ProEzreal: alright
16:36 ProEzreal: and for calm sections like this, i prefer having distance snap on on most cases
16:36 ProEzreal: 00:08:714 (2,3,4) - like here
16:36 ProEzreal: the distance isnt equal
16:37 ProEzreal: you dont always have to keep the distance equal but for adjacent placement, it's nice to keep equal distance
16:37 ProEzreal: 00:09:434 (4,5) - this is fine cuz its intentionally placed like this
16:37 Fursum: yeah visual spacing applies for that
16:39 Fursum: hmm i need to spare some time to sort out them
16:39 ProEzreal: 00:59:114 (5,1) - uhm this is very misleading in terms of rhythm
16:40 ProEzreal: people could think there's a 1/4 gap in between, not a 1/2
16:40 Fursum: wdym
16:40 Fursum: oh
16:40 Fursum: i had some testplayers, they didnt seem to have much trouble
16:41 ProEzreal: i get that you're trying to differentiate the missing instrumentals
16:41 Fursum: as the rythm is the same all the time and ar is higher
16:41 Fursum: for the bpm
16:41 ProEzreal: I still think it's better to keep it definite instead of ambiguous
16:41 ProEzreal: so a solution to that could be stacking it on the end of the slider
16:41 Fursum: so, full stack?
16:42 ProEzreal: or you could just give a bit more space to keep it from overlapping
16:42 Fursum: got it
16:43 ProEzreal: 01:28:394 (1) - feels like this would stump me while playing but
16:43 ProEzreal: your choice i guess
16:43 Fursum: hmm, manual stack?
16:44 ProEzreal: uhm, either different placement or just leave it
16:45 ProEzreal: 01:56:174 (3) - I'm not sure why this is snapped to 1/8, you can still represent the vocals by placing it on the downbeat
16:46 Fursum: feels weirder imo
16:46 Fursum: cause there are no instruments for feedback
16:46 ProEzreal: well you can extend the slider then
16:48 Fursum: sure
16:48 ProEzreal: welp
16:48 ProEzreal: it is your choice
16:49 ProEzreal: skipping kiai
16:49 Fursum: okay
16:50 Fursum: tho if you want i can convey
16:50 ProEzreal: i made a seperate section on the post
16:51 ProEzreal: ill post the irc we are doing right now and the other parts
16:51 Fursum: sure that works
16:52 ProEzreal: 03:32:234 (5,6) - pairs like these would look better when they're the same shape or they lose meaning
16:52 ProEzreal: it feels random
16:53 Fursum: oh thats the collab as well
16:53 ProEzreal: ah
16:53 ProEzreal: okay
16:53 Fursum: 04:13:514 - ends here
16:55 ProEzreal:  04:25:034 (4,5) - consistency 04:26:954 (1,2) - 
16:55 ProEzreal: 04:28:154 (5) - keeping red nodes on the center helps with aesthetics
16:55 Fursum: oh
16:55 Fursum: yea
16:55 ProEzreal: but i guess it depends on the person though
16:56 ProEzreal: if you find it appealing to you, you can leave it
16:56 ProEzreal: 04:32:714 (1,2) - 
16:56 Fursum: well they are meant to be asymmetrical
16:56 ProEzreal: oh
16:56 ProEzreal: well then that's fine
16:56 ProEzreal: So a general tip when mapping, plan out certain patterns first
16:56 ProEzreal: like the 3/4 circle thing
16:57 ProEzreal: if you're gonna stack it, keep it stacked, if not, keep consistency with it
16:57 Fursum: ah, which one again
16:57 Fursum: o okay
16:57 ProEzreal: like 04:32:714 (1,2) -
16:57 Fursum: that one
16:58 ProEzreal: yea because sometimes you stack it and sometimes you dont
16:58 Fursum: yep stacked all
16:58 ProEzreal: unless you have a clear meaning or intention on them
16:58 ProEzreal: its always good to keep consistency
16:59 ProEzreal: alright
16:59 ProEzreal: i think that's it
16:59 ProEzreal: i like the song
16:59 Fursum: alright thanks :p


other parts.


cool song, good luck :D
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uncomfy: moved, should be better now
stack or no stack: no stack and separated a bit so it looks more visible
slider consistency: ok

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4mode


- - Image The Destination - -
  • 00:33:554 - I can really tell that the vocals certainly land on this spot of the 1/4 tick. Maybe you might wanna add a circle here in order to follow it? Might also wanna look out for the jump and distance spacing if applying or something unusual.
  • 00:38:954 (2,4) - 00:42:794 (2,4) - I get to see complete slider overlaps regardless of the approach rate and appearance. But to assure you of something that's merely close to unrankability, there's a rule about it that should probably be unavoidable. So after reading the last sentence of the last rule, you may wanna at least try overlapping the other way around by moving or rotating, whatever ways to counter this issue.
  • 00:52:394 (2,3,4) - I know what you're trying to intend here, but this can visually be a little tricky in distance spacing and placements of the circles on this part. I mean like, their placements are merely equal by the looks of it but the snapping is pretty different despite approach rate between these notes. I'd suggest spacing out 00:52:394 (2,3) - or keep up the anti-spacing with 00:51:914 (1,2) - .
  • 01:08:474 (4,5) - Could actually space this out slightly around 1.8x distance spacing in order to consist with the other 1/4 slider+circle composition. Currently, it's not as dense as 01:00:794 (4,5) -, or 01:16:154 (4,5) -, or any similar parts further. Therefore, this part is the only one with the lowest intensity of the ride sounds in the song track.
  • 01:42:794 (4) - 02:44:234 (2) - Okay so... These two repeated sliders' tail sounds on 01:43:754 - and 02:45:194 - are pretty much impeccable in audibility. They do feel that it really needs to be clickable at some point of the song track's section here having its pitch quite high, rather than just sounding similar. So maybe you could just remove the reverse arrow, and add a circle after it over these two parts.
  • 01:56:174 (3) - Hearing this part with a lower playback rate of 50%, the vocals did not actually land on the 1/8 snapping as it is supposed to be. So how this slider started up is way too early to follow it. I would recommend moving it onward to the casual white tick on 01:56:234 -. To be honest, there are barely any 1/8 snapping over vocals in this song track.
  • 02:02:954 (1) - What does this slider kick is suppose to follow, out of all certainty? There's actually no instruments that lands over 1/4 ticks on this particular section. So it'd be best to remove this slider kick and replace it to a singular circle. That way, the rhythm composition won't be very awkward to hear during gameplay or being offbeat.
  • 02:28:274 (2,3) - 02:30:194 (2,3) - 02:34:034 (2,3) - 02:35:954 (2,3) - 02:37:874 (2,3) - etc.. I doubt it. I personally think this kind of circle streams don't seem right though, like you have the two 1/4 circles after these streams around a verse of the difficulty and it's definitely flawed out and not very reflective to the song track's main melody towards rhythm and structure. I would highly recommend turning these two circles in the stream into a 1/4 slider kick, and with that it would make the stream more introspective and recognizable so players don't get confused by the inaudible or low-volumes hi-hats in the background of the song track.
  • 03:56:954 (7,8) - 04:12:314 (2,3) - What are you actually trying to follow here? Couldn't really hear any 1/4 notes, or barely hear any, around these two sections, so I don't get why would you added these 1/4 repeated sliders over the two parts. I would suggest following the deep ride sound in the song track that sounds pretty audible over these two parts, you might wanna try out something like this in a matter of rhythm composition. You can possibly try different rhythm in your way as long as this issue resolves.
  • 04:53:354 (1,2) - 04:55:274 (2,3) - Well, what a strange overlapping between two sliders. It's not technically bad after all, but it seems really strange that even the borders of the first 4/1 sliders completely touches off each different directional curve. I'm not sure if you do really intend to keep this one up, as if this structure as well flows really weird and steep at some point.


shows promise aye. hmu for rechck or whenever the map is rdy
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Cerulean Veyron wrote:
4mode


- - Image The Destination - -
  • 00:33:554 - I can really tell that the vocals certainly land on this spot of the 1/4 tick. Maybe you might wanna add a circle here in order to follow it? Might also wanna look out for the jump and distance spacing if applying or something unusual. That would make the vocal a double, doesnt sound bad in no context however that would stand out as I tried to avoid higher density and i dont have any 1/4 actives until kiai. I initially wanted to introduce them though sticked to the 1/2s as the rythm change didnt feel like it was justified by the song, the intro is surely not the place i want to do that.
  • 00:38:954 (2,4) - 00:42:794 (2,4) - I get to see complete slider overlaps regardless of the approach rate and appearance. But to assure you of something that's merely close to unrankability, there's a rule about it that should probably be unavoidable. So after reading the last sentence of the last rule, you may wanna at least try overlapping the other way around by moving or rotating, whatever ways to counter this issue. Added overlaps for some overlap progression (hardly) at 01:09:194 -
  • 00:52:394 (2,3,4) - I know what you're trying to intend here, but this can visually be a little tricky in distance spacing and placements of the circles on this part. I mean like, their placements are merely equal by the looks of it but the snapping is pretty different despite approach rate between these notes. I'd suggest spacing out 00:52:394 (2,3) - or keep up the anti-spacing with 00:51:914 (1,2) - . spaced out (2,3) and stacked (1,2) more to have a little more contrast
  • 01:08:474 (4,5) - Could actually space this out slightly around 1.8x distance spacing in order to consist with the other 1/4 slider+circle composition. Currently, it's not as dense as 01:00:794 (4,5) -, or 01:16:154 (4,5) -, or any similar parts further. Therefore, this part is the only one with the lowest intensity of the ride sounds in the song track. Kinda confused by the intensity point, the note number is the same just the spacings are different. But on the first one, theres the slider leniency that decreases the movement, second one is already on a more intense section.
  • 01:42:794 (4) - 02:44:234 (2) - Okay so... These two repeated sliders' tail sounds on 01:43:754 - and 02:45:194 - are pretty much impeccable in audibility. They do feel that it really needs to be clickable at some point of the song track's section here having its pitch quite high, rather than just sounding similar. So maybe you could just remove the reverse arrow, and add a circle after it over these two parts. Hmm, didnt really want to do that, but i guess i can add clicks to the higher pitched reverses.
  • 01:56:174 (3) - Hearing this part with a lower playback rate of 50%, the vocals did not actually land on the 1/8 snapping as it is supposed to be. So how this slider started up is way too early to follow it. I would recommend moving it onward to the casual white tick on 01:56:234 -. To be honest, there are barely any 1/8 snapping over vocals in this song track. The one at 01:59:654 (2) - isnt on 1/8 as well but not on the either 1/4s so i guess that one isnt much of an issue, tried to adjust the spacing on that a bit
  • 02:02:954 (1) - What does this slider kick is suppose to follow, out of all certainty? There's actually no instruments that lands over 1/4 ticks on this particular section. So it'd be best to remove this slider kick and replace it to a singular circle. That way, the rhythm composition won't be very awkward to hear during gameplay or being offbeat. I wanted to highlight the organ thing, I was going to silence their ends tho just the circles work well enough too I guess
  • 04:53:354 (1,2) - 04:55:274 (2,3) - Well, what a strange overlapping between two sliders. It's not technically bad after all, but it seems really strange that even the borders of the first 4/1 sliders completely touches off each different directional curve. I'm not sure if you do really intend to keep this one up, as if this structure as well flows really weird and steep at some point. idk why i kept them as well xd changed stuff


shows promise aye. hmu for rechck or whenever the map is rdy


thanks owo
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ar 9 is too high for a low bpm and difficulty map, 8 or even lower sounds more reasonable

-00:09:434 (4) - 00:17:114 (4) - if you were trying to map vocals, i'd go with http://puu.sh/ycCUA/79b1c1a20e.jpg the vocal at the downbeat is pretty prominent
-00:35:114 (1,2) - suddenly stop mapping vocals for no reason, why ;;
-00:52:874 (3) - nc would be nice for the change in patterning
-00:59:114 (5,1) - i think i get what you try to do with this, but using the same spacing with 01:00:074 (2) - destroys the idea. try something like https://osu.ppy.sh/ss/9448653 maybe, also you could lower the sv a bit for the combo, would fit the missing melody nice i think. same with similar stuff later
-01:27:914 (5,1) - why tho, doesnt seem to much sense with anything so far ugu
-01:39:434 (1,1) - try the other way around, circle then slider, fits way better the fast verse
-01:59:114 (1,2,3) - prioritize gameplay over random vocals snapping ;; like http://puu.sh/ycDuy/1ec77dd330.jpg sounds fitting
-02:08:714 (5) - this note feels more like a ghost note, because it just maps the initial vocal but you ignore the rest of the verse uh
-02:40:874 (5,1,1,1) - try using visual constant spacing, like http://puu.sh/ycDGZ/4531d03488.jpg . looks better tbh
-also not sure why you didnt start the nc spam from 02:40:874 (5) - , also not sure why 02:42:314 - isnt 0.75x to keep slowing down till the melody change at 02:42:794 - , also not sure why 02:43:754 (1) - isnt just a circle if you're just mapping the electronic sound melody thingy just like 02:45:194 (4) -
-03:28:394 (1) - cancel nc or add to the others later
-03:44:474 (5) - nc
-03:50:474 (1) - 2 circles would fit the intensity better as both sounds are equally important

some parts arent really consistent spacing-wise within the map, even if it's a collab, spacing should still be somewhat consistent imo. for example the kiai, where the first part uses overlapped 1/4 like 02:11:114 (2,3,4) - then the second part doesnt do that in patterns like 02:31:754 (1,2,3) - but in others do; and then you can compared to the previous section which is really calm but uses spacing like 01:55:274 (1,2,3,4) - which is rlly confusing compared to everything else uhm
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Cerulean Veyron wrote:
02:28:274 (2,3) - 02:30:194 (2,3) - 02:34:034 (2,3) - 02:35:954 (2,3) - 02:37:874 (2,3) - etc.. I doubt it. I personally think this kind of circle streams don't seem right though, like you have the two 1/4 circles after these streams around a verse of the difficulty and it's definitely flawed out and not very reflective to the song track's main melody towards rhythm and structure. I would highly recommend turning these two circles in the stream into a 1/4 slider kick, and with that it would make the stream more introspective and recognizable so players don't get confused by the inaudible or low-volumes hi-hats in the background of the song track.

- link Based on the picture, the part I really want to highlight (by clicking) is the purple one.
However, since the kick is also strong enough, indicated by blue, I want to include it also as a click.
To make things less crowded, I decided to merge 02:27:914 (1,2) - as one slider because the syncopation gave by the purple note is more interesting rather than a bland click on 1/2 (ain't this a tv size, yo). Now we have the rest of planned notes, which is 02:28:274 (3,1,1) - (based on the pic alright). As mentioned before,
I want to highlight the purple note by click, and the blue kick by click too. Hence the triplet.

Assuming you feel this triplet is too sudden and overpowering the difficulty compared to the rest of the diff, 1/4 kick will not be a sufficient solution, as 02:28:514 (1) - needs to be highlighted in order to create a nice click syncopation.

Also, 02:28:274 (2,3,4,5,6,7) - (real map) are supposed to be 3 > 2 > 1 click lmao but oh well


However, to reduce the denseness of this part (which I assume the root of the problem here), I decided to merge the note mentioned into 1 1/4 slider, followed by a circle. The reason is already stated above.

03:56:954 (7,8) - 04:12:314 (2,3) - What are you actually trying to follow here? Couldn't really hear any 1/4 notes, or barely hear any, around these two sections, so I don't get why would you added these 1/4 repeated sliders over the two parts. I would suggest following the deep ride sound in the song track that sounds pretty audible over these two parts, you might wanna try out something like this in a matter of rhythm composition. You can possibly try different rhythm in your way as long as this issue resolves. - idk which ride, but hey there's electric guitar let's follow it instead


Milan- wrote:
-03:28:394 (1) - cancel nc or add to the others later - wtf is happening
-03:50:474 (1) - 2 circles would fit the intensity better as both sounds are equally important - ain't me gonna do it, the trumpet is actually playing legato, breaking it into a two independent circle would ruin the intention of the slider (following the trumpet legato). However, no normal whistle body because it's too harsh in sound.

some parts arent really consistent spacing-wise within the map, even if it's a collab, spacing should still be somewhat consistent imo. for example the kiai, where the first part uses overlapped 1/4 like 02:11:114 (2,3,4) - then the second part doesnt do that in patterns like 02:31:754 (1,2,3) - but in others do;
The parts mentioned are actually my part and here's the clarification: the overlap 1/4 occurs in the notes mentioned and the rest are due to the fact that it corporates two different sound (soft cloudy synth epi and kick). Separating these overlap will give the suggestion that the highlighting is very strong, which is not my intention. It's different compared to the latter example you pick, which corporates the same thing (brighter thick epi). In term of volume as well, they're louder as it's playing higher notes. That's why I'm giving them space, to really highlight the fact that this is the more powerful highlight.

and then you can compared to the previous section which is really calm but uses spacing like 01:55:274 (1,2,3,4) - which is rlly confusing compared to everything else uhm - fursum what do you do


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Milan- wrote:
ar 9 is too high for a low bpm and difficulty map, 8 or even lower sounds more reasonable 8

-00:09:434 (4) - 00:17:114 (4) - if you were trying to map vocals, i'd go with http://puu.sh/ycCUA/79b1c1a20e.jpg the vocal at the downbeat is pretty prominent hmm, i dont think they are worth a click as they are more like an exhale after the vocal end, but added a slider end
-00:35:114 (1,2) - suddenly stop mapping vocals for no reason, why ;; well i didnt completely ignore the vocals, i still mapped them while having a transition to the instruments for the next section
-00:52:874 (3) - nc would be nice for the change in patterning ncd
-00:59:114 (5,1) - i think i get what you try to do with this, but using the same spacing with 01:00:074 (2) - destroys the idea. try something like https://osu.ppy.sh/ss/9448653 maybe, also you could lower the sv a bit for the combo, would fit the missing melody nice i think. same with similar stuff later overlapped because the lack of percussion, the next note has the percussion so why not continue the pattern
-01:27:914 (5,1) - why tho, doesnt seem to much sense with anything so far ugu tried to highlight the echoing vocal
-01:39:434 (1,1) - try the other way around, circle then slider, fits way better the fast verse made the last 1/2 sliders 2 circle instead
-01:59:114 (1,2,3) - prioritize gameplay over random vocals snapping ;; like http://puu.sh/ycDuy/1ec77dd330.jpg sounds fitting ok
-02:08:714 (5) - this note feels more like a ghost note, because it just maps the initial vocal but you ignore the rest of the verse uh changed the last note to slider end
-02:40:874 (5,1,1,1) - try using visual constant spacing, like http://puu.sh/ycDGZ/4531d03488.jpg . looks better tbh yes
-also not sure why you didnt start the nc spam from 02:40:874 (5) - , also not sure why 02:42:314 - isnt 0.75x to keep slowing down till the melody change at 02:42:794 - , also not sure why 02:43:754 (1) - isnt just a circle if you're just mapping the electronic sound melody thingy just like 02:45:194 (4) - changed stuff

some parts arent really consistent spacing-wise within the map, even if it's a collab, spacing should still be somewhat consistent imo. for example the kiai, where the first part uses overlapped 1/4 like 02:11:114 (2,3,4) - then the second part doesnt do that in patterns like 02:31:754 (1,2,3) - but in others do; and then you can compared to the previous section which is really calm but uses spacing like 01:55:274 (1,2,3,4) - which is rlly confusing compared to everything else uhm adjusted some stuff, it is atleast close to equal now


thanks!

forgot to reply

Uraomote Error wrote:
Hi M4M

General
Why did you think AR9 is good for Hard diff? AR7 is better. 8 now

The Destination
00:09:434 (4,5) - Add blanket. now has one
00:10:634 (5,7) - ^ yes it does
00:57:194 (5,1) - ^ changed stuff so no available blanket
00:57:194 (5,2) - Make this symmetrical. (after you do the previous mod) it already is? thinkign
02:04:634 (6,1) - Add blanket ok
ok thats it


enjoy ur 2 kds kek
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Cymbal Sounder
39 posts
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No kudosu yet.
This map seems really good, honestly i personally found the approach rate quite slow lol. I would personally put it UP about 0.5 by holding shift or 1.
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Spinner Sage
163 posts
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Earned 1 kudosu.
im still newbie to mods so dont expect nothing xxdxdxdxd


The Destination
00:08:234 (1,2,3,4,5) - What if https://osu.ppy.sh/ss/9471642 http://osu.ppy.sh/ss/9471649 to invprove flow
00:42:314 (1) - blanket
00:51:914 (1,2) - change by a slow slider? I think is kinda acc dropper
00:59:114 (5,1) - about alll parts that are like this overlap, it feels at least for me really weird, I could suggest you to look the way to make it feel better flow, since you stop there when the ryhtmic flow was equal, the distance isa the same, so is like weird sorry english xdxdxd
01:10:394 (4) - imo all those parts where kicl slider are touching the next one would feel better if is ppointin to the head or if were just triple
01:53:354 (3,1) - Hm... distance is like confusing
03:03:914 (4,1) - even if emphatize is just objetive... there are no really high volume on 03:04:394 (1) - to put a that large distance imo
03:28:394 (1,2,3,1) - I sugggest you make something like this http://osu.ppy.sh/ss/9471758 leaving a break here 03:29:474 - 03:31:154 -
03:32:954 (7) - slider pointin to down?
03:51:434 (3,4,5) - oh man this is real acc dropper, could you try something different?
04:06:314 (2,3,4,5) - ^^
04:48:074 (3) - try the same effect, like overlapped as the prev slider, I think could look better
-----------------
Mod finish Hope I did help in something, if something didnt u liked dont insulte me pls, nothing offensive, wanna be bullied just because tried to mod xd
^^ not to the mapper only, to everyone
User avatar
Cymbal Sounder
39 posts
Offline
No kudosu yet.
Lifdrasir wrote:
im still newbie to mods so dont expect nothing xxdxdxdxd


The Destination
00:08:234 (1,2,3,4,5) - What if https://osu.ppy.sh/ss/9471642 http://osu.ppy.sh/ss/9471649 to invprove flow
00:42:314 (1) - blanket
00:51:914 (1,2) - change by a slow slider? I think is kinda acc dropper
00:59:114 (5,1) - about alll parts that are like this overlap, it feels at least for me really weird, I could suggest you to look the way to make it feel better flow, since you stop there when the ryhtmic flow was equal, the distance isa the same, so is like weird sorry english xdxdxd
01:10:394 (4) - imo all those parts where kicl slider are touching the next one would feel better if is ppointin to the head or if were just triple
01:53:354 (3,1) - Hm... distance is like confusing
03:03:914 (4,1) - even if emphatize is just objetive... there are no really high volume on 03:04:394 (1) - to put a that large distance imo
03:28:394 (1,2,3,1) - I sugggest you make something like this http://osu.ppy.sh/ss/9471758 leaving a break here 03:29:474 - 03:31:154 -
03:32:954 (7) - slider pointin to down?
03:51:434 (3,4,5) - oh man this is real acc dropper, could you try something different?
04:06:314 (2,3,4,5) - ^^
04:48:074 (3) - try the same effect, like overlapped as the prev slider, I think could look better
-----------------
Mod finish Hope I did help in something, if something didnt u liked dont insulte me pls, nothing offensive, wanna be bullied just because tried to mod xd
^^ not to the mapper only, to everyone


You seem to know what you're talking about. If you could help at all could you give me some advice here: https://osu.ppy.sh/b/1443986&m=0
This is a BSS beatmap submission. Click here to view full beatmap information.
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