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Hit timing for getting 300/100/50s

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Total Posts
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Topic Starter
Gomo Psivarh
I spent one hour to figure it out, dunno whether someone have posted this nevertheless :(

You get a 300, 100 or 50 from a normal hit circle depending on how accurately you click on it.
Let's define
ERR = the difference between the time when your hit and the note time
X = (78 - 6*OD) ms
Y = (138 - 8*OD) ms
Z = (198 - 10*OD) ms


Some mods affect X,Y,Z:
HR increases OD by 40%. (OD is capped at 10 and it doesn't round so OD7+HR =OD9.8)
Easy halves OD.
DoubleTime and HalfTime multiply X,Y,Z by 2/3 and 4/3 respectively.

X,Y,Z are rounded up. For instance when OD7+HR, X = ceiling(78-6*9.8) = 20


For circles,
you get 300 when ERR <= X,
100 when ERR > X and ERR <= Y,
50 when ERR > Y and ERR <= Z,
miss when ERR > Z.

For sliders,
if ERR > Z you break the combo.


eg. To get 300s on an OD10 map, you have to hit circles neither 18ms earlier nor 18ms later.
Luna
Wow, thanks for the info!
I had been wondering about that quite a few times and now I finally know how big the differences between the different ODs actually are :D
mochi
If you play HR on OD7, does it become OD9.8 or OD10?
Topic Starter
Gomo Psivarh

qilliam wrote:

If you play HR on OD7, does it become OD9.8 or OD10?
9.8
mm201
You know you could have just asked.
-----

mm201 wrote:

You know you could have just asked.
which, in most case, people would just point you to the forum search button and treat you like a noob lol
anyway, really nice work :)
Arkaden_old
awesome
[CSGA]Ar3sgice
搞毛教授!
shycjd
wow
Tanzureir
awesome
搞毛威武霸气
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