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petit milady - Kuufuku Kara Yarinaose! (TV Size)

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Topic Starter
terratropic
This beatmap was submitted using in-game submission on April-20-18 at 12:12:46 AM

Artist: petit milady
Title: Kuufuku Kara Yarinaose! (TV Size)
Source: AKIBA'S STRIP -THE ANIMATION-
Tags: ed ending 竹達彩奈 taketatsu ayana 悠木碧 yuuki aoi
BPM: 177
Filesize: 26512kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.48 stars, 127 notes)
  2. Hard (3.49 stars, 264 notes)
  3. Insane (4.69 stars, 345 notes)
  4. Normal (2.24 stars, 187 notes)
Download: petit milady - Kuufuku Kara Yarinaose! (TV Size)
Download: petit milady - Kuufuku Kara Yarinaose! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
really, why is it so hard to find a decent bg for this anime
Yugu
M4M from my q

Insane
00:01:471 (1,2,3,4,5,1) - this part sound seem like follow the low voice and 00:02:827 (5) - it seems to be redundant , i can t hear any strong voice or sound in this line
00:08:251 - ^ why they pattern is different
00:15:200 (1,2,3,4,5,6) - maybe this part should make all jump cuz guitar sound is obvious also the voice 00:15:030 - is long
00:15:708 (2,1) - not good overlap
00:30:115 - why don make a 1/1 slider like 00:27:403 (1) - , they have the same sonud
01:02:488 - i wlii choose clickable in here 01:01:471 - 01:01:810 - 01:02:149 - 01:02:657 - have same sound and they are clickable
01:06:217 (4,4) - stack?
01:12:318 (2,3,4,1) - ^^
01:12:318 (2,3) - good slider i lke it
01:26:047 (2,4,5) - make sure their ds same like

Hard
00:48:420 (3,4) - maybe just make 3 times is enough
01:00:962 (5,1,2) - the opposite spacing relationship will make new player confusion
01:02:149 (3) - maybe it s better
01:11:810 (5,1,2,3) - ^^

okay , i have to busy for nausea school work :o
my map
short mod is okay

gl!!!
Topic Starter
terratropic

Yugu wrote:

M4M from my q

Insane
00:01:471 (1,2,3,4,5,1) - this part sound seem like follow the low voice and 00:02:827 (5) - it seems to be redundant , i can t hear any strong voice or sound in this linei merged the 2 notes into 1/1 slider, instead of simply deleting the circle
00:08:251 - ^ why they pattern is different fixed, see above
00:15:200 (1,2,3,4,5,6) - maybe this part should make all jump cuz guitar sound is obvious also the voice 00:15:030 - is long i was following the vocals here, but this part could use some variety
00:15:708 (2,1) - not good overlap agree, but i'm not sure if there's a better place for this note
00:30:115 - why don make a 1/1 slider like 00:27:403 (1) - , they have the same sonud it's very subtle difference actually, but i'll change because pattern would look nicer that way
01:02:488 - i wlii choose clickable in here 01:01:471 - 01:01:810 - 01:02:149 - 01:02:657 - have same sound and they are clickable i actually like this set of sliders, so it's pretty unlikely it'll be changed
01:06:217 (4,4) - stack? could stack and blanket, but overlap looks better in my opinion
01:12:318 (2,3,4,1) - ^^^^
01:12:318 (2,3) - good slider i lke it thanks!
01:26:047 (2,4,5) - make sure their ds same like glad you noticed this, i was actually too lazy to fix this stream lol oops pic's not very helpful, but if you mean 01:25:708 (1,2,3) need to have same ds, i disagree

Hard
00:48:420 (3,4) - maybe just make 3 times is enough i don't want to miss any of those notes, but i figure i could simplify to 5-point reverse slider
01:00:962 (5,1,2) - the opposite spacing relationship will make new player confusion doesn't look as nice as before ,but fixed
01:02:149 (3) - maybe it s better fine as is, i prefer to keep this part simple
01:11:810 (5,1,2,3) - ^^ fixed

okay , i have to busy for nausea school work :o
my map
short mod is okay

gl!!!
Very much appreciated, thanks for your time!
- titan
hi, short mod from my queue
SPOILER
Easy
imo ar3 would be better for this
00:12:488 (3,4) - bad blanket
00:22:996 (3) - move this down a bit because it looks too close to 00:22:996 (2) -
00:24:352 (4,1) - ds?
00:28:759 (3,4) - ugly overlap
00:49:098 (1,2,3) - ^
00:51:471 (5,1) - ^
00:52:827 (2,3) - ^ (not quite overlapping but it's really close and still looks kinda bad imo)
01:02:996 (1,2) - ugly overlap
01:07:403 (4,1) - ^
01:17:234 (2,3) - ^
01:22:996 (3) - this slider shape feels out of place
good luck!
Topic Starter
terratropic

- titan wrote:

hi, short mod from my queue
SPOILER
Easy
imo ar3 would be better for this fixed
00:12:488 (3,4) - bad blanket fixed
00:22:996 (3) - move this down a bit because it looks too close to 00:22:996 (2) - fixed
00:24:352 (4,1) - ds? fixed
00:28:759 (3,4) - ugly overlap fixed
00:49:098 (1,2,3) - ^ i'm guessing you meant 00:49:776 (2,3) - ,fixed
00:51:471 (5,1) - ^ fixed
00:52:827 (2,3) - ^ (not quite overlapping but it's really close and still looks kinda bad imo) fixed
01:02:996 (1,2) - ugly overlap fixed
01:07:403 (4,1) - ^ fixed
01:17:234 (2,3) - ^ fixed
01:22:996 (3) - this slider shape feels out of place used a different shape now
good luck!
All done, thanks for the quick mod!
udon337
Not sure, but might want to change offset to 277

Easy
00:14:853 (2,3,4,1) - Could make these a perfect triangle
00:25:700 (2,3) - Can easy players read overlaps?
01:01:293 (3) - Readable?
01:04:013 (2,3) - Can easy players read overlaps?
01:10:454 (4,1) - ^^

Normal
00:05:200 (2,3,1) - Idk
00:06:047 (2) - Bring the end anchor point down to make it straight
00:08:420 (3) - ^^
00:48:759 (3,1,2,3,4,1,2) - Could probably organize this better

Not too much to mod here. Map seems close to rank, just needs some more star priority.
Topic Starter
terratropic

[Miko] wrote:

Not sure, but might want to change offset to 277

Easy
00:14:853 (2,3,4,1) - Could make these a perfect triangle fixed
00:25:700 (2,3) - Can easy players read overlaps? made the overlap less obvious now
01:01:293 (3) - Readable? dunno if it helped, but i changed the slider shape
01:04:013 (2,3) - Can easy players read overlaps? ^^
01:10:454 (4,1) - ^^ overlap's not that bad imo, but i made small changes

Normal
00:05:200 (2,3,1) - Idk made 00:05:200 (2,3) into 1/1 slider, if that helps
00:06:047 (2) - Bring the end anchor point down to make it straight fixed
00:08:420 (3) - ^^ i think it looks fine this way, no need to change
00:48:759 (3,1,2,3,4,1,2) - Could probably organize this better okay, i made a pattern

Not too much to mod here. Map seems close to rank, just needs some more star priority.
I just realized normal diff was mapped entirely in 0.8x, back to remapping i guess :(
anyways, thanks for the mod!
Mithia
Hi Hi, Here from My Modding Queue
Easy
I like the colors well

00:01:640 (3,5,7) - - NC?
00:07:064 (3,4) - a blanket like that

00:16:556 (1,2) - blanket xd?
00:46:895 - a note here is not a bad idea
00:57:234 (1,2) - same?
01:01:301 (3) - that's ugly :o
Normal
Normal= hard? :Wutface:
00:05:708 (1) - I think that slider should not go there, but this one 00:06:047 (2) -
00:32:827 (1,2) - blanket
00:43:674 (1) - remove the slider and place a note here 00:43:674 - Why? Because that sounds better spinner (Spinner here 00:44:013 - ) example
00:49:098 (1,2,3,4,5,6) - this jump for a normal ?, I'm not sure ... remover for slider would be better
Hard
AR 7 pls 7u¬
00:19:183 (5) - does not sound so good there
00:43:166 (3) - stack it with 00:42:318 (1) -
00:43:674 (1,1) - same example

00:48:420 (3,1) - it doesn't sound good
00:58:251 (4) - stack with 00:57:742 (2) -
Insane
00:12:319 (6) - stack it with 00:11:810 (3) -
00:16:386 (6) - same with 00:15:878 (3) -
00:19:776 (2) - same with 00:20:285 (5) -
00:26:556 (2) - same with 00:25:200 (2) -
00:43:674 (1,1) - 00:43:674 (1,1) - example x3

01:06:217 (4) - stack it well with 01:07:234 (4) -
01:24:013 (6) - stack it with 01:23:505 (3) -
Not bad, I hope I helped you. :cry: :cry:
ps: I do not like the background very much, it looks very dry (although I do not see many images related to himself)
GL!!
Topic Starter
terratropic

OsuDans wrote:

Hi Hi, Here from My Modding Queue
Easy
I like the colors well
i plan on changing the bg anyway, so these colours might not matter at all
00:01:640 (3,5,7) - - NC? i didn't nc all of those notes, but a few to keep the combo short
00:07:064 (3,4) - a blanket like that
i tried, but i don't know if it was worth remapping and moving everything
00:16:556 (1,2) - blanket xd? holy crap it worked
00:46:895 - a note here is not a bad idea i want to avoid having circles on red ticks, not to mention i can't have it right after a spinner
00:57:234 (1,2) - same? fixed
01:01:301 (3) - that's ugly :o i SWORE i already changed this from another mod lol

Normal
Normal= hard? :Wutface: didn't know that star diff jumped 0.10 points from the last change :cry:
00:05:708 (1) - I think that slider should not go there, but this one 00:06:047 (2) - removed the slider and replaced it with a hitcircle
00:32:827 (1,2) - blanket fixed
00:43:674 (1) - remove the slider and place a note here 00:43:674 - Why? Because that sounds better spinner (Spinner here 00:44:013 - ) example fixed
00:49:098 (1,2,3,4,5,6) - this jump for a normal ?, I'm not sure ... remover for slider would be better 1/1 jumps are fine imo, but i'll wait to see what others think
Hard
AR 7 pls 7u¬ maybe 7.5 at the lowest, but for this bpm i'm sure ar8 is ok
00:19:183 (5) - does not sound so good there you can clearly hear the drum hit, so i don't see anything wrong
00:43:166 (3) - stack it with 00:42:318 (1) - okay fixed
00:43:674 (1,1) - same example
i did this for normal diff, but i wanna map the vocals here for the last 2 diffs
00:48:420 (3,1) - it doesn't sound good added missing hitsounds here, but other than that i didnt change anything
00:58:251 (4) - stack with 00:57:742 (2) - fixed

Insane
00:12:319 (6) - stack it with 00:11:810 (3) - the overlaps in this diff seem fine to me, and it's part of my mapping style as well so its not likely they'll change
00:16:386 (6) - same with 00:15:878 (3) -
00:19:776 (2) - same with 00:20:285 (5) -
00:26:556 (2) - same with 00:25:200 (2) -
00:43:674 (1,1) - 00:43:674 (1,1) - example x3

01:06:217 (4) - stack it well with 01:07:234 (4) -
01:24:013 (6) - stack it with 01:23:505 (3) -
Not bad, I hope I helped you. :cry: :cry:
ps: I do not like the background very much, it looks very dry (although I do not see many images related to himself) it's not like i can find anything better, but i agree. guess i'll have to take some screenshots from the anime or something :(
GL!!
Thank you for the mod!
CucumberCuc
Hello
M4M

add in tags more info

[Easy]
00:21:301 (4,5) i think here you can change to slider since there are almost identical to the sounds, for example can on this
00:49:776 (2) move end slider a bit left?
00:57:234 (1) this can be a bit confusing to beginners, however, you can leave, but you can change slightly

[Normal]
00:15:200 (1,2) are close | or | 00:15:878 (2,3) it's far - change one of this 2

[Hard]
00:20:623 (1,2,3) different range
00:22:657 (3) may move up?
Topic Starter
terratropic

CucumberCuc wrote:

Hello
M4M

add in tags more info added as much as i could

[Easy]
00:21:301 (4,5) i think here you can change to slider since there are almost identical to the sounds, for example can on this i would like to leave some emphasis on the drums here
00:49:776 (2) move end slider a bit left? completely removed the overlap
00:57:234 (1) this can be a bit confusing to beginners, however, you can leave, but you can change slightly changed slightly

[Normal]
00:15:200 (1,2) are close | or | 00:15:878 (2,3) it's far - change one of this 2 whoops

[Hard]
00:20:623 (1,2,3) different range not sure what you mean, a screenshot would help :?
00:22:657 (3) may move up? pattern's fine as it is imo
thank you for mod!
CucumberCuc

terratropic wrote:

00:20:623 (1,2,3) different range not sure what you mean, a screenshot would help :?
Topic Starter
terratropic

CucumberCuc wrote:

terratropic wrote:

00:20:623 (1,2,3) different range not sure what you mean, a screenshot would help :?
i only made tiny adjustments to DS, but otherwise i don't plan to change anything else. but thanks for clarifying
ACOMG
Hi, M4M, sorry for a short mod

[Normal]
00:20:454 (4) - This stack is not good for normal

[Hard]
00:37:912 (3) - 1/2 slider is ok
00:55:369 (2) - ugly overlap :(

[Insane]
00:18:929 (5) - Slider tail is silent. Mute it?
00:48:929 (1,2,3,4,5,6) - Too sudden. Maybe develop from reverse slider -> triples
Topic Starter
terratropic

ACOMG wrote:

Hi, M4M, sorry for a short mod

its fine, i only modded like 1 diff :P

[Normal]

00:20:454 (4) - This stack is not good for normal

had to move around a few notes to make room, but its fixed

[Hard]

00:37:912 (3) - 1/2 slider is ok i want to accurately map the drum sound, so i can't change it to 1/2

00:55:369 (2) - ugly overlap :( half sure, but fixed it anyway



[Insane]

00:18:929 (5) - Slider tail is silent. Mute it? i generally only silence sliderends that are on blue ticks, so its fine i think

00:48:929 (1,2,3,4,5,6) - Too sudden. Maybe develop from reverse slider -> triples i can play it just fine, and i like the way it is right now
thanks for mod! :)
Xelasto
Woah! V1 Modding! Haven't used this is forever! 8-)

Also, Offset is about 256

Easy
00:00:285 (1,2) - Make these two parallel
00:02:996 (5) - NC here. It follows your NC pattern for the rest of the song (Every two full measures)
00:04:352 (7,8) - Make these face the same direction
00:08:420 (5) - ^
00:09:776 (1) - Unnecessary NC
00:11:132 (1) - Balance this out a bit more.
00:17:912 (3,4) - Possibly make these into two 1/2 sliders to be consistent with 00:12:488 (3,4)?
00:21:979 (1) - Ctrl G+H+J this? So it goes down then comes back up, instead of going up then coming down?
00:25:708 (2,3) - Please no overlap. Confusing to new players.
00:32:827 (1) - Please don't overlap. One solution is to rotate this so it blankets 00:31:471 (3)
00:47:742 (1) - This skips an important beat. I suggest making it into a 1/2 slider and a note at the end.
00:57:234 (1) - Perhaps have this more smooth? I think it contrasts the other smooth sliders too much.
01:01:301 (3) - I think this could be mapped more. Also, it ends on a very strong beat. It's always good to be actually clicking something on a strong beat.
01:02:996 (1) - If you follow the previous suggestion, consider changing this to be consistent with 00:51:810 (1,2,3,4,1)
01:05:030 (3,1) - Please no note-touching. This isn't a romance :P
01:05:369 (1,3) - Make 3 parallel with 1?
01:10:454 (4,1) - These touch as well
01:12:149 (3) - Same thing as 01:01:301 (3)

Overall, nice job. I'll be honest, I don't know if notes touching is still a thing that is considered wrong, but I always try to avoid it. ;)

Normal
00:00:623 (2) - I know this nit-picky, but please fix this planket :3
00:01:471 (1) - No NC
00:03:674 (2,3,1) - The overlaps are too confusing for new players.
00:16:556 (1,2,3,1) - I think this pattern is a little too scrunched-up
00:46:895 (1) - According to https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! There should be at least 2 beats in between the spinner and slider.
00:49:098 (1,2,3,4,5,6) - I feel like these are randomly placed. Perhaps make some symmetrical shape?
01:23:674 (2,3) - Reverse this - as in - slider, note. Instead of note, slider.

Overall, while there isn't much that I guess you could say is technically wrong with this difficulty, I think it's a massive jump in difficulty from easy. Parts like 01:14:861 (1,2,3,4) I think are way too fast for normals, but the short combo patterns do make it slightly easier, so I think it's probably fine, albeit a bit difficult. :o

Hard
00:04:352 (1,2,3,4) - I think this could be replaced with a 1/1 slider, followed by a note half a beat later, then two 1/2 sliders.
00:36:895 (1) - Fix blanket plz
00:48:420 (3) - I think that this should be a 1/2 slider with a repeat. It gets rid of some rhythmic confusion caused by the next part. If you won't change it, possibly make it parallel with 00:49:268 (2)?
01:01:471 (1,2,3) - Too scrunched-up IMO.
01:04:013 (1) - Move this down so it doesn't touch 01:03:335 (3)
01:09:098 (4,1) - Move 4 farther and stack 1 onto 01:08:759 (3)?

Wow! Nice difficulty! :)

Insane
00:15:878 (3,6) - Stack
00:26:725 (1) - NC not necessary
00:29:607 (5,1,2) - The spacing in these is very unrepresentative of the timing. 1 and 2 are much too close. Also happens at 00:30:623 (3,4)
00:29:268 (4,1) - Stack
=====The suggestions in here are to make 00:48:929 - 00:51:471 NCing consistent (Every measure). If you insist on the current NC pattern, skip=====
00:49:098 (3) - NC here, not on 00:48:929 (1) to stay consistent.
00:49:607 (1) - No NC
00:50:454 (3) - NC here, not at 00:50:285 (1)
00:50:962 (1) - No NC
00:51:471 (1) - No NC
==============================
00:54:013 (4) - Why not put this on the slider end of 00:53:166 (1)?
01:02:149 (4) - I would get make this like the others 2 sliders, as it fits the pattern better.
01:12:996 (4) - ^

Very fun difficulty. Nice job! :D

Great job with this map. Pretty fun stuff. Wish you luck on getting your map ranked! 8-)
Topic Starter
terratropic

Xelasto wrote:

Woah! V1 Modding! Haven't used this is forever! 8-)

Also, Offset is about 256
suggested offset doesn't feel right at all when playing, but i pushed it 10ms back
Easy
00:00:285 (1,2) - Make these two parallel fixed
00:02:996 (5) - NC here. It follows your NC pattern for the rest of the song (Every two full measures) fixed
00:04:352 (7,8) - Make these face the same direction fixed
00:08:420 (5) - ^ different slider shapes, but i tried
00:09:776 (1) - Unnecessary NC fixed
00:11:132 (1) - Balance this out a bit more.fixed
00:17:912 (3,4) - Possibly make these into two 1/2 sliders to be consistent with 00:12:488 (3,4)? fixed
00:21:979 (1) - Ctrl G+H+J this? So it goes down then comes back up, instead of going up then coming down? fixed
00:25:708 (2,3) - Please no overlap. Confusing to new players.fixed
00:32:827 (1) - Please don't overlap. One solution is to rotate this so it blankets 00:31:471 (3) fixed
00:47:742 (1) - This skips an important beat. I suggest making it into a 1/2 slider and a note at the end. reverse slider did the trick ;)
00:57:234 (1) - Perhaps have this more smooth? I think it contrasts the other smooth sliders too much. changed, idk what i was thinking
01:01:301 (3) - I think this could be mapped more. Also, it ends on a very strong beat. It's always good to be actually clicking something on a strong beat.added a few notes. some slider polarity stuff
01:02:996 (1) - If you follow the previous suggestion, consider changing this to be consistent with 00:51:810 (1,2,3,4,1) fixed
01:05:030 (3,1) - Please no note-touching. This isn't a romance :P lol
01:05:369 (1,3) - Make 3 parallel with 1? had to move stuff around from the previous suggestion, so it's not necessary i guess :P
01:10:454 (4,1) - These touch as well fixed
01:12:149 (3) - Same thing as 01:01:301 (3)

Overall, nice job. I'll be honest, I don't know if notes touching is still a thing that is considered wrong, but I always try to avoid it. ;)

Normal
00:00:623 (2) - I know this nit-picky, but please fix this planket :3 what's a planket :3
00:01:471 (1) - No NC
00:03:674 (2,3,1) - The overlaps are too confusing for new players.
00:16:556 (1,2,3,1) - I think this pattern is a little too scrunched-up
00:46:895 (1) - According to https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! There should be at least 2 beats in between the spinner and slider.
00:49:098 (1,2,3,4,5,6) - I feel like these are randomly placed. Perhaps make some symmetrical shape?
01:23:674 (2,3) - Reverse this - as in - slider, note. Instead of note, slider. fixed everything

Overall, while there isn't much that I guess you could say is technically wrong with this difficulty, I think it's a massive jump in difficulty from easy. Parts like 01:14:861 (1,2,3,4) I think are way too fast for normals, but the short combo patterns do make it slightly easier, so I think it's probably fine, albeit a bit difficult. :o agree 100%, considering this is one of my older maps and the rhythms in this diff could be simplified a lot more. might be due for a remap :cry:

Hard
00:04:352 (1,2,3,4) - I think this could be replaced with a 1/1 slider, followed by a note half a beat later, then two 1/2 sliders. i didnt want to mess up the pattern so i used a reverse slider in place for the two 1/2 sliders, which does just as well imo
00:36:895 (1) - Fix blanket plz fixed
00:48:420 (3) - I think that this should be a 1/2 slider with a repeat. It gets rid of some rhythmic confusion caused by the next part. If you won't change it, possibly make it parallel with 00:49:268 (2)? changed it to a 1/2 reverse, since this is the second time its been pointed out
01:01:471 (1,2,3) - Too scrunched-up IMO. remapped
01:04:013 (1) - Move this down so it doesn't touch 01:03:335 (3) fixed
01:09:098 (4,1) - Move 4 farther and stack 1 onto 01:08:759 (3)? personally the overlap looks just fine, unless it causes reading problems or something

Wow! Nice difficulty! :) thanks!

Insane
00:15:878 (3,6) - Stack
00:26:725 (1) - NC not necessary whoops :P
00:29:607 (5,1,2) - The spacing in these is very unrepresentative of the timing. 1 and 2 are much too close. Also happens at 00:30:623 (3,4) not sure about this one, i've been trying to keep the spacing consistent throughout the map, and i can't think of a way to space these notes out without ruining the pattern
00:29:268 (4,1) - Stack nice catch
=====The suggestions in here are to make 00:48:929 - 00:51:471 NCing consistent (Every measure). If you insist on the current NC pattern, skip=====
00:49:098 (3) - NC here, not on 00:48:929 (1) to stay consistent.
00:49:607 (1) - No NC
00:50:454 (3) - NC here, not at 00:50:285 (1)
00:50:962 (1) - No NC
00:51:471 (1) - No NC but then the stacks wont look as nice :(
idk how to put this.. but i feel that the drum patterns are better represented the way it is right now

==============================
00:54:013 (4) - Why not put this on the slider end of 00:53:166 (1)? good idea
01:02:149 (4) - I would get make this like the others 2 sliders, as it fits the pattern better. which slider? :?
01:12:996 (4) - ^ ^

Very fun difficulty. Nice job! :D thanks! :)

Great job with this map. Pretty fun stuff. Wish you luck on getting your map ranked! 8-)
Thanks for typing this all out. Really appreciate it. makes me wish i could give out more than one kudosu at a time :)
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