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This beatmap was submitted using in-game submission on Monday, November 13, 2017 at 5:21:24 PM

Artist: OISHII
Title: UP UP MT. CAKE
Tags: chiptune creamcore electronic happy kirby nes adventure hype nintendo videogame featured artist
BPM: 185
Filesize: 2702kb
Play Time: 01:43
Difficulties Available:

Download: OISHII - UP UP MT. CAKE
Information: Scores/Beatmap Listing
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Image
Last edited by Nifty on , edited 37 times in total.
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Hi I'm here for Mod ;)

Kantan:

- Not many problems seen at all but i only have one suggestion. I think it lacks variety. Experiment with different patterns. The ones in your difficulty for this beatmap work none the less, however try filling in some of the holes in the map. This being a kantan not being hard at all was very well put out. I don't have any note changes for this difficulty. Great Work.

Futsuu:

- 00:09:487 (30) - I reccomend changing this to a kat Reason being it is the same sound as 00:09:162 (29) - I beleive it would fit perfect here.

- 00:45:000 (128) - Delete this note. I don't think it is needed here since there is no sound clear enough for a note to be placed here.

Image <-- Change these notes to Don kat Don It fits the sounds here better in my own personal opinion and contiunes the previous first change i made.

- 01:27:486 (245) - Change to a Don

Great Job on your Futsuu, Just a few changes here and there but very well mapped.

Muzukashii:

Wow! Great job on the Muzukashii. Basically the same thing i said for Kantan difficulty. Experiment with some more patterns to give it variety. The ones you used are great and really fits a muzukashii difficulty!

Oni:

- 00:36:081 (200,201,202,203,204) - I would change this pattern to d d k k d To fit the sound here better. It seems like a grow sound if that makes sense i don't know :P (Personal Opinion)

- Add a few notes at the slow down section at the very end of the song. Reason for this is because most oni players have a good reading skill and it throws in a little extra difficulty! For example i changed the ending like this:

Image

Great job on the Oni Great use of patterns i had to be picky to find errors! Great Job!

Inner Oni:

- At 00:30:243 (224) - Change this pattern to what i put here:

Image There is just some unneeded notes placed here.

- 01:43:798 (59) - VERY LAST NOTE!! - Change to a don It suits the sound here better and if you apply my change in the oni it is similar for the map set!

Well there are all my changes for this Inner Oni. Great job mapping this, but my overall feeling is there is just some parts of this difficulty that feel a tiny bit over mapped if you know where I'm coming from. However it was fun to play so its definitely not a bad thing. My recommendation is to just experiment really. Bottom line is i see this as a great mapset and its looking very good so far!

Best of Luck with ranking!!!
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JarHed wrote:
Hi I'm here for Mod ;)

Kantan:

- Not many problems seen at all but i only have one suggestion. I think it lacks variety. Experiment with different patterns. The ones in your difficulty for this beatmap work none the less, however try filling in some of the holes in the map. This being a kantan not being hard at all was very well put out. I don't have any note changes for this difficulty. Great Work. Problem with this song is that it's so repetitive (as in it's literally the same thing repeated twice) that changing the pattern too much may result in confusion. Often times my noob friends come to me whining about "this note was a k here but the same one was a d here it doesn't make sense !!!11!!" so to avoid that, I often use the same patterns you find earlier in the map.

Futsuu:

- 00:09:487 (30) - I reccomend changing this to a kat Reason being it is the same sound as 00:09:162 (29) - I beleive it would fit perfect here. Descending "bass" line implies k d d, plus every other diff is mapped this way, so it's ok.

- 00:45:000 (128) - Delete this note. I don't think it is needed here since there is no sound clear enough for a note to be placed here. There's literally a note that is in the melody here though.

Image <-- Change these notes to Don kat Don It fits the sounds here better in my own personal opinion and contiunes the previous first change i made. Same reason as before.

- 01:27:486 (245) - Change to a Don It's the highest note of the melody in that phrase, as well as the point of emphasis leading from beat 1.

Great Job on your Futsuu, Just a few changes here and there but very well mapped.

Muzukashii:

Wow! Great job on the Muzukashii. Basically the same thing i said for Kantan difficulty. Experiment with some more patterns to give it variety. The ones you used are great and really fits a muzukashii difficulty!

Oni:

- 00:36:081 (200,201,202,203,204) - I would change this pattern to d d k k d To fit the sound here better. It seems like a grow sound if that makes sense i don't know :P (Personal Opinion) Changed from kdddd to kdkkd, I want to include that snare hit on the white tick still

- Add a few notes at the slow down section at the very end of the song. Reason for this is because most oni players have a good reading skill and it throws in a little extra difficulty! For example i changed the ending like this:

Image Aight.

Great job on the Oni Great use of patterns i had to be picky to find errors! Great Job!

Inner Oni:

- At 00:30:243 (224) - Change this pattern to what i put here:

Image There is just some unneeded notes placed here. I want to map the last three notes of the trill to put emphasis on that white tick d, as it's the end of the melody there.

- 01:43:798 (59) - VERY LAST NOTE!! - Change to a don It suits the sound here better and if you apply my change in the oni it is similar for the map set! Heh woops.

Well there are all my changes for this Inner Oni. Great job mapping this, but my overall feeling is there is just some parts of this difficulty that feel a tiny bit over mapped if you know where I'm coming from. However it was fun to play so its definitely not a bad thing. My recommendation is to just experiment really. Bottom line is i see this as a great mapset and its looking very good so far!

Best of Luck with ranking!!!


ty mod
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really cute map :3
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Earned 2 kudosu.

Kantan
00:10:460 - Finisher here, I think, because it's like a pretty big tempo change as well as a drum crash in the background. Fits well
00:31:216 - ^ Kinda the same here.
01:12:729 - ^
Hear me out, maybe you can make this kantan have a little intense part by adding notes here 01:23:594 - 01:26:188 - 01:28:783 - 01:29:756 - ? I think it gives it a nice rhythm and makes it stick out from the part where you didn't do this, since its the end of the song, it might challenge players. I think that bumps the SR up a little bit but that's not necessarily a bad thing.


Futsuu
Mmk so the finisher thing I outlined in Kantan is also prevalent here, so keep that in mind.
01:12:080 - Imo should be a kat, the sounds before are pretty defined.


Muzu
Ok so the finisher thing is in every diff i take it, at this point I guess it's a concious decision but it would be ok to apply my change
There is not many nitpicks with the overall mapping, like whatsoever, I just think it's a little difficult. Halving up long sequences by removing notes like 00:15:811 - 00:21:000 - 00:26:189 - is what I would do for the whole map. If it's 2 measures long, make them 1 measure long, essentially. There is not enough differentiating muzu and oni so you should probably do this.


Oni
00:26:189 - Change this to kkd, this is literally one of the only kdd in the entire map and it sticks out badly.
01:07:702 - ^
01:17:594 - kdkkd is a better pattern, I just generally dislike ending anything in kdd.


Inner Oni
00:26:189 - kkd for the same reasons as oni
01:02:513 - ^

HP 6 on like every diff
OD 5.5 on Oni if that's cool

Just rank this it's good
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Backfire wrote:

Kantan
00:10:460 - Finisher here, I think, because it's like a pretty big tempo change as well as a drum crash in the background. Fits well
00:31:216 - ^ Kinda the same here.
01:12:729 - ^ applied to the beginning of the melody, others are eh
Hear me out, maybe you can make this kantan have a little intense part by adding notes here 01:23:594 - 01:26:188 - 01:28:783 - 01:29:756 - ? I think it gives it a nice rhythm and makes it stick out from the part where you didn't do this, since its the end of the song, it might challenge players. I think that bumps the SR up a little bit but that's not necessarily a bad thing. added for the first two, but adding the second two makes it too much like the futsuu


Futsuu
Mmk so the finisher thing I outlined in Kantan is also prevalent here, so keep that in mind.
01:12:080 - Imo should be a kat, the sounds before are pretty defined. all diffs follow the bass line descending here, even the inner has the k d d pattern.


Muzu
Ok so the finisher thing is in every diff i take it, at this point I guess it's a concious decision but it would be ok to apply my change
There is not many nitpicks with the overall mapping, like whatsoever, I just think it's a little difficult. Halving up long sequences by removing notes like 00:15:811 - 00:21:000 - 00:26:189 - is what I would do for the whole map. If it's 2 measures long, make them 1 measure long, essentially. There is not enough differentiating muzu and oni so you should probably do this. made some changes here


Oni
00:26:189 - Change this to kkd, this is literally one of the only kdd in the entire map and it sticks out badly.
01:07:702 - ^
01:17:594 - kdkkd is a better pattern, I just generally dislike ending anything in kdd. ok to all


Inner Oni
00:26:189 - kkd for the same reasons as oni I thought it worked well with the mirror kdd k ddk pattern but changed cause why the hell not
01:02:513 - ^

HP 6 on like every diff
OD 5.5 on Oni if that's cool decimals scare me

Just rank this it's good


ty 4 mod
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Tfw there was a mapping contest for this song and nobody told me about it.
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Nifty wrote:
Tfw there was a mapping contest for this song and nobody told me about it.

sucks to be you.

now get mods so I can bubble it. thank you
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I'm trying my darndest dear fellow
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From queue

Kantan
Maybe change HP to 8
00:15:000 (24) - k because of slight pitch change
00:54:567 (84,85,86) - dkd to fit the pitch
00:56:513 (89) - k because of slight pitch change
01:26:188 (139) - d because lower pitch

Footshoe
00:07:541 (23,24,25) - ddk to fit pitch
01:39:972 (268,269,270,271) - kdkd

Muzu
00:17:919 (82,83,84,85,86) - ddkdk to fit pitch
01:42:725 (41,42,43) - dkd sounds better

Oni
good

Inner Oni
00:24:487 (180) - k to make it sound better
01:05:999 (497) - ^

Gl :3
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JarvisGaming YT wrote:
From queue

Kantan
Maybe change HP to 8 I only do this if there's no more than 100 notes
00:15:000 (24) - k because of slight pitch change I see it more fit as d
00:54:567 (84,85,86) - dkd to fit the pitch okk
00:56:513 (89) - k because of slight pitch change just too slight, not an issue
01:26:188 (139) - d because lower pitch cymbal

Footshoe
00:07:541 (23,24,25) - ddk to fit pitch the extra bloop are more prominent here, they go down
01:39:972 (268,269,270,271) - kdkd changed to kkdd

Muzu
00:17:919 (82,83,84,85,86) - ddkdk to fit pitch but that doesn't fit the pitch
01:42:725 (41,42,43) - dkd sounds better that's an inconsistency too, oke

Oni
good cool

Inner Oni
00:24:487 (180) - k to make it sound better d is more fun to play
01:05:999 (497) - ^

Gl :3


ty
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yo


Kantan
00:40:621 - move 00:39:648 - and 00:40:946 - move 00:40:784 - , having x xxx repetition kinda boring
00:55:865 (87,88,89) - ddd change ddk or kkd, to emphasize 00:56:513 - as pitch drop
01:22:134 - same like 00:40:621 -


Futsuu
00:01:703 - | 00:06:892 - | delete, seeing kantan have less note here
00:40:297 - change don ? for a consistent flow like 00:37:703 - | 00:39:000 -
00:46:135 - | 00:46:459 - delete, the drum doesnt fit to hear, also u skip the drum in 00:41:108 -
00:50:675 - add don and 00:51:324 - move 00:51:162 - sound will more fit
00:51:648 - delete, give a rest for next kiai
01:11:594 - add note ?


Muzukashii
00:15:406 - | 00:25:784 - delete, instead 00:20:595 - add note, hard to explain but seeing oni 00:20:514 - have 5plet, this will keep the sphread
00:47:432 - delete ? for a good flow
01:28:945 - ^

that's all from me
gl ranking
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[R] wrote:
yo


Kantan
00:40:621 - move 00:39:648 - and 00:40:946 - move 00:40:784 - , having x xxx repetition kinda boring yes good
00:55:865 (87,88,89) - ddd change ddk or kkd, to emphasize 00:56:513 - as pitch drop changed kkd
01:22:134 - same like 00:40:621 -


Futsuu
00:01:703 - | 00:06:892 - | delete, seeing kantan have less note here I don't see what you mean
00:40:297 - change don ? for a consistent flow like 00:37:703 - | 00:39:000 - The noise is very similar to the next one, and I want these synths to be expressed with the same intensity
00:46:135 - | 00:46:459 - delete, the drum doesnt fit to hear, also u skip the drum in 00:41:108 - Those beats are mapped specifically to the drum, and that break is the same as the same spot before
00:50:675 - add don and 00:51:324 - move 00:51:162 - sound will more fit changed a bit
00:51:648 - delete, give a rest for next kiai These drums hits are too important imo to leave out, the intensity builds up and then drops off at the kiai as well
01:11:594 - add note ? sure


Muzukashii
00:15:406 - | 00:25:784 - delete, instead 00:20:595 - add note, hard to explain but seeing oni 00:20:514 - have 5plet, this will keep the sphread hmm, I changed some stuff around
00:47:432 - delete ? for a good flow This pattern is alright, I think the filler d's do well in emphasizing the k's more for the melody
01:28:945 - ^ ^

that's all from me
gl ranking


ty for quicc mod
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G'day sir, here's M4M.


Kantan

00:11:433 - I think You should add some notes after the drop to separate from the quiet start. the 4 spots like this could work.
00:52:946 - Then we could consider adding 4 of them here too.


Futsuu

00:15:162 0025:541 - Could add d's here for some intensity.
00:45:486 (130) - This could just be a d cause of the pitch rise at (131)


Muzukashii

00:47:432 (216) - Deleting this would work better for building some intensity in this section
00:51:324 (239) - It's probably a bit much for Muzu, but switching this to d and putting the k to 00:51:162 instead would keep the double k's going and work on the intensity build as well. Just a thought.


Oni

00:36:162 (200) - Consider deleting this note, this 5plet feels out of place for this section considering how calm you map the rest of it.
00:48:081 - You could consider a 1/3 kddk here instead, to me it flows alot better than 2 lone doubles.



Inner Oni

00:25:703 (190) - d would separate the double snare nicely
00:36:243 (264) - Pretty distinguishing bassdrum sound here so this could be a d.
00:48:081 - how about kddkddkdkkdkk, I feel it might represent the pitch rise a bit.


Sorry, mod is somewhat stub. Map is really well done, feels like nitpicking finding much of anything to change. Good job!
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Karee Pan wrote:
G'day sir, here's M4M.


Kantan

00:11:433 - I think You should add some notes after the drop to separate from the quiet start. the 4 spots like this could work. The finisher is enough to signify the change.
00:52:946 - Then we could consider adding 4 of them here too. ^


Futsuu

00:15:162 0025:541 - Could add d's here for some intensity. I want to keep the spacing, this is a calmer section, a "break" if you will.
00:45:486 (130) - This could just be a d cause of the pitch rise at (131) Changed for consistency.


Muzukashii

00:47:432 (216) - Deleting this would work better for building some intensity in this section Changed the pattern to make it EVEN BETTER.
00:51:324 (239) - It's probably a bit much for Muzu, but switching this to d and putting the k to 00:51:162 instead would keep the double k's going and work on the intensity build as well. Just a thought. The difficulty is appropriate, being the peak of the song.


Oni

00:36:162 (200) - Consider deleting this note, this 5plet feels out of place for this section considering how calm you map the rest of it. I would rather keep this, it keeps the map from dipping into the boring side and also I want to map the sounds there.
00:48:081 - You could consider a 1/3 kddk here instead, to me it flows alot better than 2 lone doubles. I'll just flip the first to be dk, since I think the transition from 1/4 to 1/3 in a longer pattern is too difficult (or too identical to the inner).



Inner Oni

00:25:703 (190) - d would separate the double snare nicely Oh yeah.
00:36:243 (264) - Pretty distinguishing bassdrum sound here so this could be a d. I'm mapping to those rising bloops, in gameplay you hear them over the bass.
00:48:081 - how about kddkddkdkkdkk, I feel it might represent the pitch rise a bit. I like the pattern I have more, and it represents the music well enough I feel.


Sorry, mod is somewhat stub. Map is really well done, feels like nitpicking finding much of anything to change. Good job! thankyawwwww
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