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This beatmap was submitted using in-game submission on domingo, 1 de octubre de 2017 at 20:51:09

Artist: Mitchie M feat. Hatsune Miku with KAITO
Title: Ohedo Julia-Night
Tags: Vocaloid 10th anniversary 1990's techno music traditional Tsukasa Ryugu Not-116 Re:start 家の裏でマンボウが死んでるP 初音ミク
BPM: 144
Filesize: 30577kb
Play Time: 03:46
Difficulties Available:

Download: Mitchie M feat. Hatsune Miku with KAITO - Ohedo Julia-Night
Download: Mitchie M feat. Hatsune Miku with KAITO - Ohedo Julia-Night (no video)
Information: Scores/Beatmap Listing
---------------
cute skin elements by Noffy

More Mitchie M:
https://osu.ppy.sh/s/332907
https://osu.ppy.sh/s/120002
https://osu.ppy.sh/s/220694
https://osu.ppy.sh/s/230442
Last edited by Natsu on , edited 32 times in total.
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Rap superguay con instrumentos japoneses
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Metadata :3

Romanised title : Oedo Julia-Night or Oedo Julia Night
I'm not sure whether this hyphen is necessary or not
http://d-ue.jp/miku10th/
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Natsu without K-POP

Long time no see
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Enon wrote:
Natsu without K-POP

Long time no see


U Juuuuuuuuuuuuuuuu :P
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Image

@the rest was done in voice chat~
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M4M

This isn't KPop man what?


Dance Floor
imo u can go for ar 9 OD 8 here but its just personal preferance i guess

00:09:422 (1,2) - Its always 1,8x Spacing exept here?
00:12:963 (2) - 1,75 spacing?
00:18:588 (2,3,1,2) - again here, i would make them equal spacing but maybe its on purpose ^^
00:44:838 (5) - kinda close to the previous slider?
01:24:213 (1,4) - those overlap
01:45:047 (1,2,3) - space them equally?
02:33:172 (2) - make 1,9 spacing like 02:29:838 (2) -
02:54:213 - 02:54:422 - 02:54:630 - 02:54:838 - increase volume?
03:30:255 (1,1) - i'd space those a bit more for emphasis


Insane
01:25:255 (1,2) - Add a reverse on both maybe?
00:44:317 (1) - 01:39:317 (1) - make those equal rhythm, i'd choose the 1/4 not the 1/6 or what this is
02:09:631 (4,3) - stack?
02:26:922 (1,2) - reverse


Hard
00:57:547 - Would be nice if this was clickable maybe move the slider there and add a circle here 00:57:338 -
02:48:172 (5) - blanket hm
02:51:505 (6) - ^
03:28:067 - i am not a big fan of starting this on a blue tick, maybe move to white tick and make a 3/4

Nothing to say really about the lower diffs exept that its very cool how you use red points to "map" the beats

Good luck :3
https://osu.ppy.sh/s/646741
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Hello from your queue

General

  • 03:39:696 - ~ 03:46:083 - i assume the section is suitable to added kiai since it is so hard to play same as other kiai part.

Easy

  • 01:31:714 (3) - i'd prefer to extend the slider to the next white tick since it would make sense to beat vocal than muted slider end.
  • 02:35:255 - 02:55:047 - i'm not sure the reason why the section is added NC at 1 measure.
  • 03:38:579 (1) - probably it's unsnapped object?

Normal


Hard

  • 00:00:658 (2) - i suggest the slider is replaced 1/2 slider instead since i feel the blue tick sound doesn't have to be beat for not major sound as far as i could hear.

Insane

  • 00:02:116 (3) - i'd prefer to replace a circle and start the spinner at 00:02:224 - like your hard diff cuz the spinner can follow synthesizer more properly in my view

Dance Floor

  • 00:02:116 (3) - same mention as insane
  • 00:04:747 (3) - can you remove reverse it then add circle on 00:04:928 - ? the reason why players are more comfortable that the objects are beat at equal interval. 03:39:419 (3) - same
  • 01:46:192 (3) - the slider is not readable at all for me... maybe the issue is improved if the sldiers placed like this below?
    collapsed text
    Image


sorry for short mod. i will be happy if i can be of any help!
the concept that the slider shape express various sounds in easy/normal is very exciting for me~
Good Luck!
my map: https://osu.ppy.sh/s/640013
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hi, m4m from your queue

  • hitsounds are barely hearable

final diff:

insane:

hard:

normal:
  • the whole intro mapped with sliderends on downbeats, thats pretty weird
  • 00:18:380 (5,1) - swap nc?
  • 01:32:963 - note here?
  • 02:40:047 (1,2) - what. i think better abandon this idea for this diff, i don't think its loogs good

easy:

Hope i helped. My thing for m4m - https://osu.ppy.sh/s/654575. Good luck!
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m4m from your queue

Normal
01:42:339 (3) - isn't the same visual spacing as the slider before I overlapped them and they is off
Image

01:42:548 (4) - same with this one

Hard
00:49:630 (5) - maybe make this 2 circles for the vocal
01:00:047 (1) - maybe rotate this like 3 degrees so its parralel with 00:59:630 (6) -
01:03:796 (2) - you could move this a couple pixels over so its in line with 01:03:380 (1) -
01:18:172 (1) - the blanket here could be better or more like 01:18:797 (3) -
01:28:380 (3) - does this sldier need the red points since it doesnt really sound like a "wub" like the others
01:51:297 (5) - maybe make this 2 circles
02:07:547 (4) - blanket could be better
02:58:018 (3) - I think 3 is a little closer than 2 is to 1 (don't know if it was intentional)
03:26:505 (1,2) - maybe make the visual spacing more similar to 03:28:797 (2,3,4) - I know the spacing is technically the same it's just how the second pattern looks.

Dance Floor
this diff doesn't have widescreen supporter like the others
00:53:692 (2) - maybe move the tail just a tad bit out so it matches 00:52:650 (4) -
02:46:505 (6,7,8) - I found this kinda hard to read since I thought it was stacked to 02:46:192 (4) - could just be me though
01:24:213 (1) - overlaps the sldier
01:55:672 (3) - you could blanket this to 01:55:047 (1) -
02:16:297 (1) - i love this slider


Sorry i could find much, but heres my m4m map https://osu.ppy.sh/s/499482
Good Luck c:
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M4M


General
Deshabilita Widescreen Support en todas las diffs, no es necesario


Easy
00:03:847 (1) - 01:18:171 (3) - Segun AiMod, estos sliders están desajustados
03:17:547 (3) - Hacerle CTRL+H a este slider mejoraria el flow


Normal
00:45:047 (1) - - Este slider tiene un DS de x0.9 con el anterior, deberías arreglar esto para hacer consistencia con 01:46:713 (1) -
01:59:630 (3) - Puede ser simplemente un slider con curveado normal
02:55:047 (4) - El circulo se ve, visualmente, mal. Te recomiendo ajustarlo a un DS como x2.00
03:38:579 (1) - Esto termina demasiado pronto, pues lo que le sigue casi queda en el beat azul


Hard
00:01:700 (4) - Solo mi opinión, el slider puede ser un slider 4/4 con un círculo en lugar de un slider repetido de 1/2
00:57:338 (4) - Puedes en su lugar, poner un circulo en el beat rojo y luego a partir del beat azul, un slider, así para combinar con las vocales
01:28:380 (3) - No encuentro ningún sentido que el slider tenga un flow tipo zig-zag, pues no hay sonido "wub" aquí
01:59:005 (4) - Algo similar al segundo punto
02:15:879 (3) - Debería terminar en el beat rojo, y en el beat azul un circulo
02:47:547 (3) - Tiene distancia x1.08, cuando el promedio es x1.20
03:01:533 (3) - Espácialo un poco más, está muy cerca y puede ser confuso a la hora de hacerle clic


Insane
00:57:338 (4) - 01:59:004 (4) - Similar a lo que dije en Hard
01:29:213 (1,4) - Deberías agregarles un flow zig-zag, tal y como lo hiciste en el caso de Hard
01:36:609 - Puedes agregar un círculo aquí para hacer consistente el ritmo de 01:43:172 (4) -


Dance Floor
00:30:047 (1,2,3) - La distancia probablemente puede ser acortada un poco
Esta diff es muy buena, por lo que la encuentro limpia

Espero haya sido de ayuda, buena suerte~
Mi mapa: https://osu.ppy.sh/s/644996
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A r M i N wrote:
M4M

This isn't KPop man what?


Dance Floor
imo u can go for ar 9 OD 8 here but its just personal preferance i guess tbh I wanted to use AR 8 lol

00:09:422 (1,2) - Its always 1,8x Spacing exept here? it's 1,77 pls
00:12:963 (2) - 1,75 spacing? yeah, those are fine, you don't need to space everything by the same pixels, since isn't noticeble in game and either i break them a little for stacking, blankets or pattern purposes
00:18:588 (2,3,1,2) - again here, i would make them equal spacing but maybe its on purpose ^^ ^
00:44:838 (5) - kinda close to the previous slider? ok
01:24:213 (1,4) - those overlap ok
01:45:047 (1,2,3) - space them equally? ok
02:33:172 (2) - make 1,9 spacing like 02:29:838 (2) - ok
02:54:213 - 02:54:422 - 02:54:630 - 02:54:838 - increase volume? ok
03:30:255 (1,1) - i'd space those a bit more for emphasis nah my 1/4 spacing is always short


Insane
01:25:255 (1,2) - Add a reverse on both maybe? I want to focus on the vocals
00:44:317 (1) - 01:39:317 (1) - make those equal rhythm, i'd choose the 1/4 not the 1/6 or what this is ok
02:09:631 (4,3) - stack? ok
02:26:922 (1,2) - reverse same as before


Hard
00:57:547 - Would be nice if this was clickable maybe move the slider there and add a circle here 00:57:338 - I'm following vocals
02:48:172 (5) - blanket hm ok
02:51:505 (6) - ^ ok
03:28:067 - i am not a big fan of starting this on a blue tick, maybe move to white tick and make a 3/4 vocals

Nothing to say really about the lower diffs exept that its very cool how you use red points to "map" the beats

Good luck :3
https://osu.ppy.sh/s/646741


joker- wrote:
Hello from your queue

General

  • 03:39:696 - ~ 03:46:083 - i assume the section is suitable to added kiai since it is so hard to play same as other kiai part. ok

Easy

  • 01:31:714 (3) - i'd prefer to extend the slider to the next white tick since it would make sense to beat vocal than muted slider end. it's a different rhythm, that's why I didn't want to extend the slider until there
  • 02:35:255 - 02:55:047 - i'm not sure the reason why the section is added NC at 1 measure. because it fits the music better, since each measure needs to be mapped individually here, the previous parts were suitable to be mapped as pairs, but not this section
  • 03:38:579 (1) - probably it's unsnapped object? it's 1/6

Normal


Hard

  • 00:00:658 (2) - i suggest the slider is replaced 1/2 slider instead since i feel the blue tick sound doesn't have to be beat for not major sound as far as i could hear. ok

Insane

  • 00:02:116 (3) - i'd prefer to replace a circle and start the spinner at 00:02:224 - like your hard diff cuz the spinner can follow synthesizer more properly in my view I want to start the spinner with the vocal at this diff

Dance Floor

  • 00:02:116 (3) - same mention as insane same
  • 00:04:747 (3) - can you remove reverse it then add circle on 00:04:928 - ? the reason why players are more comfortable that the objects are beat at equal interval. 03:39:419 (3) - same If I do that, then I'll kill the acc of players, there is a timing change, so a transition slider to circle is best
  • 01:46:192 (3) - the slider is not readable at all for me... maybe the issue is improved if the sldiers placed like this below? ok
    collapsed text
    Image


sorry for short mod. i will be happy if i can be of any help!
the concept that the slider shape express various sounds in easy/normal is very exciting for me~
Good Luck!
my map: https://osu.ppy.sh/s/640013


h4d0uk3n1 wrote:
hi, m4m from your queue

  • hitsounds are barely hearable disagree, they sound fine and compliment the music nicely with its current volume

final diff:
  • 00:23:381 (1,2) - this thing looks too far away from 00:23:276 (5) - (if compare to distance between these 00:23:172 (4,5) - for example) it's intended, also the spacing difference is like 0,10 or less, it doesn't matter
  • 00:23:484 (2) - i would shape it so this thing would look like one solid arc 00:22:964 (2,3,4,5,1,2) - , now slider seems a bit off (kinda same here 00:26:297 (2,3,4,5,1,2) - ) it's intended, since the sliders are symmetrical with the center of the grid
  • 01:00:047 (1,2) - distance between those is not consistent it's consitent, they are only two objects, any spacing would be consistent
  • 01:24:213 (1,4) - blanket? ok
  • 01:27:547 (4,6) - for some reason (6) was incredibly hard to read, i think this position way to unnatural in comparison to anything else (01:30:880 (4,1) - same here) (or maybe its just me) it's in line with the previous slider, also approach circles are a thing
  • 01:29:213 (1,2,3,4,5,6) - i listened to this thing on 25% with default hses and it seems that now objects don't land properly on sounds, this rhythm works much better (well object choice is yours, i just pointed out ticks with sounds on them which seem closer to the music) ok
  • 01:32:130 (3,4) - didn't quite get why these sliders have this shape, you made such shape previously for different sounds, here it doesn't seem appropriate they are nice imo
  • 03:11:088 (2,3,4,5,6) - perhaps emphasize vocal with some 1/4 sliders? (you did so in insane diff) I want to have circles on the top diff,
    insane only follows the vocals to make it less dense

insane:

hard:

normal:
  • the whole intro mapped with sliderends on downbeats, thats pretty weird the downbeats don't act like the start of the melody at the intro, but more like the end or single beats, since the melody starts 1/2 later
  • 00:18:380 (5,1) - swap nc? ^
  • 01:32:963 - note here? nop
  • 02:40:047 (1,2) - what. i think better abandon this idea for this diff, i don't think its loogs good maybe, anyways I want to keep it

easy:

Hope i helped. My thing for m4m - https://osu.ppy.sh/s/654575. Good luck!


Nevo wrote:
m4m from your queue

Normal
01:42:339 (3) - isn't the same visual spacing as the slider before I overlapped them and they is off ok
Image

01:42:548 (4) - same with this one ok

Hard
00:49:630 (5) - maybe make this 2 circles for the vocal it's to make the rhythm less dense from the insane diff, also is better for a hard diff
01:00:047 (1) - maybe rotate this like 3 degrees so its parralel with 00:59:630 (6) - ok
01:03:796 (2) - you could move this a couple pixels over so its in line with 01:03:380 (1) - ok
01:18:172 (1) - the blanket here could be better or more like 01:18:797 (3) - ok
01:28:380 (3) - does this sldier need the red points since it doesnt really sound like a "wub" like the others IMO yes
01:51:297 (5) - maybe make this 2 circles same as before
02:07:547 (4) - blanket could be better ok
02:58:018 (3) - I think 3 is a little closer than 2 is to 1 (don't know if it was intentional) ok
03:26:505 (1,2) - maybe make the visual spacing more similar to 03:28:797 (2,3,4) - I know the spacing is technically the same it's just how the second pattern looks. mmm nop, I want to have them a bit different

Dance Floor
this diff doesn't have widescreen supporter like the others it doesn't matter unless you have Storyboard
00:53:692 (2) - maybe move the tail just a tad bit out so it matches 00:52:650 (4) - ok
02:46:505 (6,7,8) - I found this kinda hard to read since I thought it was stacked to 02:46:192 (4) - could just be me though reading is fun
01:24:213 (1) - overlaps the sldier ok
01:55:672 (3) - you could blanket this to 01:55:047 (1) - overlaps the sldier ok
02:16:297 (1) - i love this slider


Sorry i could find much, but heres my m4m map https://osu.ppy.sh/s/499482
Good Luck c:


Underforest wrote:
M4M


General
Deshabilita Widescreen Support en todas las diffs, no es necesario no importa, solo cuando tenes sb


Easy
00:03:847 (1) - 01:18:171 (3) - Segun AiMod, estos sliders están desajustados el mio no dice nada
03:17:547 (3) - Hacerle CTRL+H a este slider mejoraria el flow no veo que lo mejore en nada


Normal
00:45:047 (1) - - Este slider tiene un DS de x0.9 con el anterior, deberías arreglar esto para hacer consistencia con 01:46:713 (1) - ok
01:59:630 (3) - Puede ser simplemente un slider con curveado normal no
02:55:047 (4) - El circulo se ve, visualmente, mal. Te recomiendo ajustarlo a un DS como x2.00 ok
03:38:579 (1) - Esto termina demasiado pronto, pues lo que le sigue casi queda en el beat azul supongo que esta bien, para eso hice la easy para tener una edgy diff normal


Hard
00:01:700 (4) - Solo mi opinión, el slider puede ser un slider 4/4 con un círculo en lugar de un slider repetido de 1/2 nah
00:57:338 (4) - Puedes en su lugar, poner un circulo en el beat rojo y luego a partir del beat azul, un slider, así para combinar con las vocales muy complicado
01:28:380 (3) - No encuentro ningún sentido que el slider tenga un flow tipo zig-zag, pues no hay sonido "wub" aquí si hay
01:59:005 (4) - Algo similar al segundo punto igual
02:15:879 (3) - Debería terminar en el beat rojo, y en el beat azul un circulo da igual en cual termine
02:47:547 (3) - Tiene distancia x1.08, cuando el promedio es x1.20 ok
03:01:533 (3) - Espácialo un poco más, está muy cerca y puede ser confuso a la hora de hacerle clic ok


Insane
00:57:338 (4) - 01:59:004 (4) - Similar a lo que dije en Hard igual
01:29:213 (1,4) - Deberías agregarles un flow zig-zag, tal y como lo hiciste en el caso de Hard el ritmo cambio xd
01:36:609 - Puedes agregar un círculo aquí para hacer consistente el ritmo de 01:43:172 (4) - es diferente


Dance Floor
00:30:047 (1,2,3) - La distancia probablemente puede ser acortada un poco xq?
Esta diff es muy buena, por lo que la encuentro limpia

Espero haya sido de ayuda, buena suerte~
Mi mapa: https://osu.ppy.sh/s/644996



thanks for mods
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fuc I'm late as always...
ok then, here goes minor stuff

General:

Turn off Widescreen Support in all diffs except last, or turn it on in last?

Easy:

03:20:046 (3,4,1) - Everything is so clean, only this pattern make me sick, maybe rearrange it somehow?

Normal:

00:57:130 (2,3,1) - May be hard for new players to read this pattern

01:33:380 (1,2) - uhhh maybe just put sliders like you did on 00:31:713 (1,2,3,4) - ? Also 01:40:047 (1,2,3,4) - again these sliders

03:39:696 (1,2,3,1,2) - uf uf isn't patterns like this too hard for Normal diff? + there are a lot of them rip newbies

Hard:

03:11:088 (2) - I would move this slider onto blue tick and make here circle, it's better rhythm here imo

Insane:

00:00:241 (1) - hmm, maybe make this slider go into other way? Like https://puu.sh/xDOrf/99ede0cffa.png This way you will emphasize 00:00:450 (1) - more and it's still ok for the map difficulty as it stands right in the beginning

02:14:631 (4,3) - overlap feels eehh tbh

Dance Floor:

00:03:847 (1,2,3,1,2,3,1) - Maybe it's just me but this pattern plays weird, I just can FC it lolo

aaaand 01:27:963 (5,6) - 01:31:297 (5,1) - feels kinda awkward too because of circle inder previous slider ehh



This is all I can say now, feel free to request me another map of yours because this mod is really small, so it will be 2 mods from me for 1 mod from you xd

Good Luck!
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Hello Natsu!

General
- When slider track is skinned. :(

Dance FloorProblems just persist throughout the map but everything else looks okay I guess.

Insane
    - 00:05:463 (3) - This simplification suffers from the same issue I have with it in the topdiff, which is the unique melody isn't mapped in the most optimal way. Imo, it would be nicer to do https://i.imgur.com/ZuBnYMM.png or make 4,5,6 a repeat slider (from the image).
    - 00:06:297 (2) - Remove one repeat for all of these? Not sure why it's so extended.
    - 01:21:505 (1,1,1) - Personally I would prefer movement here since they're all different vocals but.. up to you I guess.
    - 01:29:630 (3,4) - Same as topdiff.
    - 02:14:213 - Pretty sure NC should be here as well as the pattern switch. I think 02:14:006 (1) - is still part of the previous beat. The vocals also start up on 02:14:213 -
    - 02:16:297 (1) - I feel like this could use more emphasis..
Normal
    - 00:45:047 (1,3) - 3 appears before this slider fades out so it might be a surprise for normal players to read this. Maybe you could offset 3?
    - 03:39:696 - Honestly I feel like this part is too big of a diffspike. Even in the 144bpm kiai and whatnot you never had so many clickable 1/2 in a row. Having so much at the end of the map where the player is probably already fatigued is a little bit unfair imo.
Easy
    - 03:39:696 (1,2) - I feel like this could easily be misread by new players, as well as all of 00:07:755 (3) - and similar sliders throughout the map.
I'm not sure about some of the edgier buzz sliderbodies like 01:26:713 (1) - but otherwise seems fine to me.

I don't particularly like how the rhythm was done in the topdiff so much, I feel like it's too simple for the song. :( The lower diffs all look relatively okay except for some general concerns.

Good luck!
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MashaSG wrote:
fuc I'm late as always...
ok then, here goes minor stuff

General:

Turn off Widescreen Support in all diffs except last, or turn it on in last? it doesn't matter if you don't have SB

Easy:

03:20:046 (3,4,1) - Everything is so clean, only this pattern make me sick, maybe rearrange it somehow? I like it

Normal:

00:57:130 (2,3,1) - May be hard for new players to read this pattern I don't see how it's hard to read

01:33:380 (1,2) - uhhh maybe just put sliders like you did on 00:31:713 (1,2,3,4) - ? Also 01:40:047 (1,2,3,4) - again these sliders this part is less dense than the before one

03:39:696 (1,2,3,1,2) - uf uf isn't patterns like this too hard for Normal diff? + there are a lot of them rip newbies ok

Hard:

03:11:088 (2) - I would move this slider onto blue tick and make here circle, it's better rhythm here imo vocals

Insane:

00:00:241 (1) - hmm, maybe make this slider go into other way? Like https://puu.sh/xDOrf/99ede0cffa.png This way you will emphasize 00:00:450 (1) - more and it's still ok for the map difficulty as it stands right in the beginning that's too hard lol, tbh I rarely break my 1/4 spacing and breaking it just at the start of the map is meh

02:14:631 (4,3) - overlap feels eehh tbh you can't see it in game

Dance Floor:

00:03:847 (1,2,3,1,2,3,1) - Maybe it's just me but this pattern plays weird, I just can FC it lolo u just need to put ur cursor in the slider start and stream, I don't think i can make it easier to play tbh

aaaand 01:27:963 (5,6) - 01:31:297 (5,1) - feels kinda awkward too because of circle inder previous slider ehh reading is fun



This is all I can say now, feel free to request me another map of yours because this mod is really small, so it will be 2 mods from me for 1 mod from you xd

Good Luck!
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