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Combo Commander
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This beatmap was submitted using in-game submission on sexta-feira, 16 de fevereiro de 2018 at 18:25:53

Artist: petit milady
Title: Seishun wa Tabemono desu
Source: パンでPeace!
Tags: 悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia Marianna
BPM: 185
Filesize: 1825kb
Play Time: 00:33
Difficulties Available:

Download: petit milady - Seishun wa Tabemono desu
Information: Scores/Beatmap Listing
---------------
Image

Mapset
Image Bread Paradise - me
Image Marianna's Insane - Marianna
Image Light Insane - me
Image Hard - me
Image Shaxter's Advanced - ShadowX and_MasterTSP
Image Shogun's Normal - ShogunMoon
Image Ataraxia's Easy - Ataraxia


Thank you _MasterTSP for loop in the music <3
Last edited by yShadowXOP_ on , edited 182 times in total.
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Star Shooter
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Earned 1 kudosu.
oi vou moddar em BR mesmo


Que's Easy



Hard



e so mais uma coisa no light insane podia ser blanket aqui 00:14:459 Image
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Combo Commander
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victorfernando wrote:
oi vou moddar em BR mesmo


Hard



e so mais uma coisa no light insane podia ser blanket aqui 00:14:459 Image

All Fixed Thanks For Modding :)
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Spinner Sage
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victorfernando wrote:
oi vou moddar em BR mesmo


Que's Easy

  • Distance snap it's to big for easy , use 1.0 instead 1.2 Image i wanted a slow slider velocity and 1.2x keeps the notes close and also prevents notes from overlapping each other.
  • Re-align the map with the setting I mentioned ^
  • 00:02:459 ctrl+g ?
  • 00:07:648 do this slider better
  • 00:08:945 ^
  • 00:26:945 spinner ends here

fixed everything else ^

Code
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5214
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:seishun wa tabemono desu
TitleUnicode:seishun wa tabemono desu
Artist:petit milady
ArtistUnicode:petit milady
Creator:yShadowXOP_
Version:Que's Easy
Source:
Tags:
BeatmapID:1404053
BeatmapSetID:663138

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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16729,-100,4,2,1,70,0,0


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Slider Savant
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General:



One small thing that is driving me crazy is the lowercase song title, PLEASE:

"Petit Milady - Seishun wa tabemmono desu"

Easy:



In a nutshell, the map has a lot of blank spaces, yes, this is an easy difficulty, but a little bit of slider management here and there would make the map a lot more enjoyable to play.
Another thing to say is that, on top of the Blank spaces, there is inconsistency. This is unacceptable for Newbie-Oriented diffs, this confuses the crap out of them.

Example of inconsistency:

00:01:162 (1,2,3) - There are parts with no blank spaces
00:02:459 (3,1) - Blank Space
00:06:351 (1,2,1) - Parts that fill the 1/1 BSD Completely
00:08:945 (1,2) - Blank Space
00:10:242 (2,3,1) - Full 1/1

And basicly the rest of the map is filled with blank spaces.



What I Recommend you to do:

- Set the BSD to 1/1
- With the BSD set to 1/1, start using more beats to make the map sound/play better. (Still, there are some not so important beats that you should ignore, this is still an Easy diff after all)
- Easy difficulties need to be completely consistent (and boring), that means, the map must stay almost aways following the same note Rhythm. Don't be afraid to do this, actually, just do this.

- And finally remap. Or maybe not, the map aesthetic and distancing is good, just the note rhythm and consistency that is bad, you could just re-arrange some sliderd for the new notes, or if you want to remap, the music is only 30 seconds, so it wouldn't be such big hassle lol.



Note: Easy difficulties are NOT actually Boring for new players, they actually find this difficult, and when then finally pass it, they fill with hapiness, then start to move on to Normals, Hards, etc.
Easy difficulties are an essential thing to newcomers, and should not be despised, even if it's boring.

P.S: I'm not saying that anyone does this, I'm just stating that Low star difficulties are an essential thing both for the map and community!
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Slider Savant
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Easy

00:07:648 (2) - move slider back to red tick and maybe put circle after it
Image
00:10:242 (2) - slider to white tick, circle 1 beat earlier
Image
00:12:837 (2) - back to red tick
00:15:432 (2) - back to red tick, put circle at 00:16:405 (3) - . I'd make this slider normal instead of reverse.
00:17:702 - circle here or
Image or Image
00:19:324 (1) - 1 tick longer and change shape
00:20:459 (2) - back to red tick
00:21:107 (3) - there should be a slider
00:23:053 (1) - back to red tick
00:24:513 (1) - move start to 00:25:810 - and map empty space

Good luck!
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Spinner Sage
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_MasterTSP wrote:

Easy:



In a nutshell, the map has a lot of blank spaces, yes, this is an easy difficulty, but a little bit of slider management here and there would make the map a lot more enjoyable to play.
Another thing to say is that, on top of the Blank spaces, there is inconsistency. This is unacceptable for Newbie-Oriented diffs, this confuses the crap out of them.

Example of inconsistency:

00:01:162 (1,2,3) - There are parts with no blank spaces
00:02:459 (3,1) - Blank Space
00:06:351 (1,2,1) - Parts that fill the 1/1 BSD Completely
00:08:945 (1,2) - Blank Space
00:10:242 (2,3,1) - Full 1/1

And basicly the rest of the map is filled with blank spaces.



What I Recommend you to do:

- Set the BSD to 1/1
- With the BSD set to 1/1, start using more beats to make the map sound/play better. (Still, there are some not so important beats that you should ignore, this is still an Easy diff after all)
- Easy difficulties need to be completely consistent (and boring), that means, the map must stay almost aways following the same note Rhythm. Don't be afraid to do this, actually, just do this.

- And finally remap. Or maybe not, the map aesthetic and distancing is good, just the note rhythm and consistency that is bad, you could just re-arrange some sliderd for the new notes, or if you want to remap, the music is only 30 seconds, so it wouldn't be such big hassle lol.



Note: Easy difficulties are NOT actually Boring for new players, they actually find this difficult, and when then finally pass it, they fill with hapiness, then start to move on to Normals, Hards, etc.
Easy difficulties are an essential thing to newcomers, and should not be despised, even if it's boring.

P.S: I'm not saying that anyone does this, I'm just stating that Low star difficulties are an essential thing both for the map and community!

i generally reworked some parts that you mentioned above, and i only placed spaces where i believed they should exist, such as at 00:19:324 (1,2,3) where the music seems to "pause" slightly.

x Arow wrote:
Easy

00:07:648 (2) - move slider back to red tick and maybe put circle after it
Image
00:10:242 (2) - slider to white tick, circle 1 beat earlier reworked this rhythm with the mod above
Image
00:12:837 (2) - back to red tick
00:15:432 (2) - back to red tick, put circle at 00:16:405 (3) - . I'd make this slider normal instead of reverse. merged some changes with the mod above
00:17:702 - circle here or
Image or Image
00:19:324 (1) - 1 tick longer and change shape
00:20:459 (2) - back to red tick
00:21:107 (3) - there should be a slider
00:23:053 (1) - back to red tick
00:24:513 (1) - move start to 00:25:810 - and map empty space was reworked with mod above

Good luck!


unmentioned = fixed
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Slider Savant
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Well, because people complain about ANYTHING, I made a new extended MP3 file. With a longer drain time (27 > 33) (Yes, there were complaints about 3 seconds being under the 30s M.)

Because there is now an inaudible joint, I'll time the multiple non-inherit sections that need to be done to make the timing "perfect".

So I need for you to hold on until I finish setting up everything.
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Combo Commander
303 posts
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_MasterTSP wrote:
Well, because people complain about ANYTHING, I made a new extended MP3 file. With a longer drain time (27 > 33) (Yes, there were complaints about 3 seconds being under the 30s M.)

Because there is now an inaudible joint, I'll time the multiple non-inherit sections that need to be done to make the timing "perfect".

So I need for you to hold on until I finish setting up everything.

Thanks Maxter Senpai <3 :oops:
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Whistle Blower
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GD Request
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10534
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.999998

[Metadata]
Title:Seishun Wa Tabemono Desu
TitleUnicode:青春は食べ物です
Artist:Petit Milady
ArtistUnicode:Petit Milady
Creator:yShadowXOP_
Version:KyoYushiro's Insane
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP KyotoYushiro Makisokk UniqueBlock11
BeatmapID:1406320
BeatmapSetID:663138

[Difficulty]
HPDrainRate:7
CircleSize:3.7
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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468,104,31939,1,2,0:0:0:0:
500,20,32101,1,8,0:0:0:0:
388,96,32263,1,8,0:0:0:0:
256,192,32344,12,0,33317,0:0:0:0:
300,108,33398,6,0,L|312:176,3,45,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
Last edited by KyotoYushiro on , edited 2 times in total.
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Whistle Blower
24 posts
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No kudosu yet.
GD REQUEST - ADVANCED
Status: Mapping - 32%
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10534
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 4.099998

[Metadata]
Title:Seishun Wa Tabemono Desu
TitleUnicode:青春は食べ物です
Artist:Petit Milady
ArtistUnicode:Petit Milady
Creator:yShadowXOP_
Version:S'Eyes Advanced
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.35
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1286,324.324324324324,4,2,1,70,1,0
3880,-133.333333333333,4,2,1,60,0,0
6480,324.324324324324,4,2,1,70,1,0
11182,-100,4,2,1,72,0,0
11344,-100,4,2,1,74,0,0
11507,-100,4,2,1,76,0,0
11669,-100,4,2,1,80,0,1
19696,-100,4,2,1,20,0,1
19777,-100,4,2,1,80,0,1
22047,-100,4,2,1,70,0,0
24642,-100,4,2,1,68,0,0
27236,-100,4,2,1,70,0,0
29831,-100,4,2,1,73,0,0
30317,-100,4,2,1,76,0,0
30804,-100,4,2,1,80,0,0
31128,-100,4,2,1,70,0,0


[Colours]
Combo1 : 251,122,28
Combo2 : 0,102,240
Combo3 : 143,66,189
Combo4 : 185,43,43

[HitObjects]
64,96,1286,6,0,P|88:104|69:101,1,135,4|0,0:0|0:0,0:0:0:0:
160,160,1934,2,0,L|238:156,2,67.5
96,224,2421,6,0,P|104:272|192:320,1,135,4|2,0:0|0:0,0:0:0:0:
288,352,2907,2,0,L|285:275,1,67.5,0|2,0:0|0:0,0:0:0:0:
352,256,3231,2,0,L|352:160,1,67.5,0|2,0:0|0:0,0:0:0:0:
416,160,3556,2,0,L|411:83,1,67.5
384,32,3880,6,0,B|278:-29|124:177|225:24|287:165,1,303.750011587143,4|2,0:0|0:0,0:0:0:0:
320,256,5177,2,0,P|251:265|168:238,1,151.875005793572,0|2,0:0|0:0,0:0:0:0:
96,224,5988,1,2,0:0:0:0:
96,128,6313,1,2,0:0:0:0:
96,96,6475,6,0,P|120:104|101:101,1,135,4|0,0:0|0:0,0:0:0:0:
192,192,7128,2,0,L|240:252,2,67.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
160,128,7615,6,0,P|232:112|315:132,1,135,2|2,0:0|0:0,0:0:0:0:
352,192,8101,2,0,P|352:256|384:320,2,135,2|2|0,0:0|0:0|0:0,0:0:0:0:
457,349,9074,2,0,L|467:276,1,67.5,8|0,0:0|0:0,0:0:0:0:
379,264,9398,2,0,L|396:173,1,67.5,8|0,0:0|0:0,0:0:0:0:
301,180,9723,2,0,L|325:91,1,67.5,8|0,0:0|0:0,0:0:0:0:
224,96,10047,2,0,L|243:14,1,67.5,4|0,0:0|0:0,0:0:0:0:
292,165,10371,6,0,L|217:191,1,67.5,4|2,0:0|0:0,0:0:0:0:
224,288,10696,2,0,L|298:256,1,67.5,0|2,0:0|0:0,0:0:0:0:
416,256,11020,1,2,0:0:0:0:
416,288,11182,1,0,0:0:0:0:
416,320,11263,1,0,0:0:0:0:
411,327,11344,2,0,L|412:371,3,33.75,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
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Slider Savant
97 posts
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Beat Clicker
63 posts
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Earned 1 kudosu.
from my mod q, ill do my best


Bread Paradise

00:10:371 (1) - this spacing here is very counter-intuitive, most emphasized sound in the jump but least spacing
00:08:750 (4) - if this circle were more to the right the jump would look a lot better imo
00:16:858 (1,2) - maybe a blanket on the slider end would be better, but it looks rankable as is, no biggie
00:26:912 (1,4) - consider overlapping these two?
00:31:128 (1) - flow is suddenly changed with this slider. having it pointed horizontally would be a lot more smooth


KyoYushiro's Insane

00:31:128 (1) - if there were anyway to move this pattern up a tad, itd look a lot nice going from the previous. perhaps just a rotation would do?
00:14:263 (1,2,3,4,5) - same issue here, the follow points go straight into the head by the slider body isnt consistent with that, like it is 00:15:885 (3) - here for example
00:18:966 (4) - very difficult to read. you could hint at a big gap in rhythm with an NC, so players can pay attention to the hitcircle
00:24:804 - undermapped a quiet drum hit here
00:27:074 (8,9,1) - flow into the slider from the triple is off, always use the same angle (hint: its easier if the triple is less spaced)
00:32:101 (5,6) - i feel like these two notes are very emphasized and deserve a flow change. like this?

---
two good maps, the kyoyushiro's diff is very innovative, i like it

gl with the rank <3
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Combo Commander
303 posts
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Ali- wrote:
from my mod q, ill do my best


Bread Paradise

00:10:371 (1) - this spacing here is very counter-intuitive, most emphasized sound in the jump but least spacing Ok
00:08:750 (4) - if this circle were more to the right the jump would look a lot better imo Fixed
00:16:858 (1,2) - maybe a blanket on the slider end would be better, but it looks rankable as is, no biggie i'll leave it as it is
00:26:912 (1,4) - consider overlapping these two? Ok
00:31:128 (1) - flow is suddenly changed with this slider. having it pointed horizontally would be a lot more smooth Fixed

gl with the rank <3 Thanks For Modding :)
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Combo Commander
332 posts
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Earned 1 kudosu.
Hi~! ^^

From Team Frontline Modding Queue


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General :
  • offset I find is -14
  • 00:06:480 - delete new Timing Point
  • did the kiai end is right?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



maki's Normal
00:01:934 (2,3) - this change to slider?
00:07:128 (2,3) - ^
00:17:831 (3,4) - ^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Shaxter's Advanced
00:20:425 (3,1) - too far
00:26:750 (3) - this slider change the end at 00:27:074 -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Hard
00:06:313 (4,1) - too far
00:11:182 (4,5,1) - same^ this is too far. some player will get combo break maybe xD
00:13:777 (3) - head reverse slider not good put at red line.
00:17:993 (1,2,4) - ^
00:26:912 (4,1) - too far
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


why the bg so cute xD lol
Nice map :) good luck~! :)
Last edited by Franklin_DeJavu on , edited 2 times in total.
This is a BSS beatmap submission. Click here to view full beatmap information.
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