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WALKUERE - Walkuere Attack! [Taiko]

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Topic Starter
Aloda
This beatmap was submitted using in-game submission on Sunday, 26 May 2019 at 9:50:39 AM

Artist: WALKUERE
Title: Walkuere Attack!
Source: マクロスΔ
Tags: walkure macross delta デルタ 美雲 ギンヌメール Mikumo Guynemer JUNNA カナメ バッカニア Kaname Buccaneer 安野希世乃 Yasuno Kiyono フレイア ヴィオン Freyja Wion 鈴木みのり Suzuki Minori マキナ 中島 Makina Nakajima 西田望見 Nishida Nozomi レイナ プラウラー Reina Prowler 東山奈央 Touyama Nao
BPM: 177.98
Filesize: 9051kb
Play Time: 05:08
Difficulties Available:
  1. Inner Oni (5.67 stars, 2145 notes)
Download: WALKUERE - Walkuere Attack!
Information: Scores/Beatmap Listing
---------------
For rank.

I will never rank anime again.

Metadata (CD cover scan)

Thank you:
butter0414
Ulqui
tata-tan
Volta
Nifty
Kqrth
butter0414
hello~ M4M

[Inner Oni]
  1. 00:03:441 (13) - これだけ曲全体でfinisherを使うなら、ここもfinisherにしてもよいと思います。
  2. 00:18:273 (1) - このmapにはここともう一つ、dしかない地帯がありますね。キックしか鳴っていないとかならともかく、しっかりとドラムとボーカルが聞こえるパートですので、それに沿った配置をすべきだと思いました。同じ色ばかり続いてしまうと単調ですし、飽きの原因にもなりますからね。
  3. 00:28:807 (64,65) - スネアの音を取るためにkにしたいですね。もしこの提案を受けてくれたなら、00:29:059 (66) - をDにするとよりよくなると思います。
  4. 01:02:599 (74,78) - この2つのfinisherは1つ前のノーツと同じ色なので、違う色にすることでより強調できます。また、01:03:947 (82) - と色を同じにすることによって統一感が出るという効果もあります。
  5. 01:57:880 (77) - これも1つ上の提案と同じような理由です。01:56:531 (67,88) - これらとの統一が目的です。
  6. 02:23:498 (74) - これも2つ上の提案の前半の理由と同じです。直前のノーツとfinisherが同じ色で続いてしまうと、あまりfinisherが強調されないというのもありますし、個人差がありますが叩きにくいという理由もあります。
  7. 02:48:722 (138,141) - ここの1/3の7打は全部スネアの音なので、全部kにしろとまでは言いませんが、この2ノーツをkにしてkkdkkdkの形にしたほうがよいかなと思いました。
  8. 04:02:655 (55) - これはミスでしょうか、正しい位置は04:02:599 - だと思います。
  9. 04:04:621 (69) - ここも前のノーツと色が同じなのでKに変えるといいと思います。
  10. 04:23:498 (81,85) - 上から4つ目の提案と全く同じです。強調やら統一感やらうるさいですが、それだけ大切なことだと私は思っています。
  11. 04:51:896 - 裏ではddd dddとバスが鳴っているのに空白なのは少し不自然だったので、何かノーツを置いて3連打にするといいと思います。
何か問題などありましたら教えてくださいね。
ありがとうございました。 :)
Topic Starter
Aloda

butter0414 wrote:

hello~ M4M

[Inner Oni]
  1. 00:03:441 (13) - これだけ曲全体でfinisherを使うなら、ここもfinisherにしてもよいと思います。
    ok~ finisherにしました。01:29:734 - にも同じことをしました。
  2. 00:18:273 (1) - このmapにはここともう一つ、dしかない地帯がありますね。キックしか鳴っていないとかならともかく、しっかりとドラムとボーカルが聞こえるパートですので、それに沿った配置をすべきだと思いました。同じ色ばかり続いてしまうと単調ですし、飽きの原因にもなりますからね。
    そうかな。今度は今のままで残すけど、誰かマッピングエキスパートと相談してみて、なんとかするかもしれません。
  3. 00:28:807 (64,65) - スネアの音を取るためにkにしたいですね。もしこの提案を受けてくれたなら、00:29:059 (66) - をDにするとよりよくなると思います。
    そうしました。01:49:396 - にも同じことをしました。
  4. 01:02:599 (74,78) - この2つのfinisherは1つ前のノーツと同じ色なので、違う色にすることでより強調できます。また、01:03:947 (82) - と色を同じにすることによって統一感が出るという効果もあります。
    いいね!両方をDにしました。
  5. 01:57:880 (77) - これも1つ上の提案と同じような理由です。01:56:531 (67,88) - これらとの統一が目的です。
    はい、Kにしました。
  6. 02:23:498 (74) - これも2つ上の提案の前半の理由と同じです。直前のノーツとfinisherが同じ色で続いてしまうと、あまりfinisherが強調されないというのもありますし、個人差がありますが叩きにくいという理由もあります。
    この件は前のより複雑だったんですが、全部をDにしました。
  7. 02:48:722 (138,141) - ここの1/3の7打は全部スネアの音なので、全部kにしろとまでは言いませんが、この2ノーツをkにしてkkdkkdkの形にしたほうがよいかなと思いました。
    言いたいことが分かるけど、flowと叩きやすさを考えると今のままの方がいいと思います。
  8. 04:02:655 (55) - これはミスでしょうか、正しい位置は04:02:599 - だと思います。
    あ、気づいてなかった、やっぱりミスでした。気づいてくれてありがとう。
  9. 04:04:621 (69) - ここも前のノーツと色が同じなのでKに変えるといいと思います。
    はい、そうしました。
  10. 04:23:498 (81,85) - 上から4つ目の提案と全く同じです。強調やら統一感やらうるさいですが、それだけ大切なことだと私は思っています。
    同じことをしました。
  11. 04:51:896 - 裏ではddd dddとバスが鳴っているのに空白なのは少し不自然だったので、何かノーツを置いて3連打にするといいと思います。
    確かにそうですね。dkkを入れて、次のパターンをkkkkDにしました。
何か問題などありましたら教えてくださいね。
ありがとうございました。 :)
いい提案をたくさんしてくれてありがとうございます。そしていい勉強になりましたよ(日本語のww)。
できればbutterさんの譜面を木曜日中にmodする予定があるんですが、時間がないのなら土曜日にしなければなりません。
Ulqui
Hello, m4m!

[Inner Oni]

00:04:284 (15,16) - ctrl+g? 00:04:284 - i hear hi-hat sound and 00:04:453 - kick, so k d
01:30:576 (258,259) - k d ^
00:04:958 - d, cuz kick sound
00:05:127 (18,19,20,21,22,23,24,25,26,27) - in this pattern, d k k d d d k k k D feels better cuz that pattern follows violin(idk if it is a violin ;u;) sound
00:06:644 - i think you should change this to k and 00:06:812 - this to d, to follow high pitch basss sound 00:06:644 - here
00:07:992 (35,36) - ctrl+g, cuz drums. but if you want to follow instrumen too, k k...
00:09:677 - k? snare?

00:11:194 (55,56,57,58,59) - what if you speed up sv here? and slow down 00:16:419 (99,100,101,102,103,104,105) - here ????
^ my suggestion xd
00:11:194 - x1.02
00:11:279 - x1.04
00:11:363 - x1.06
00:11:447 - x1.08
00:11:531 - x1.10

00:16:503 - x1.08
00:16:588 - x1.06
00:16:672 - x1.04
00:16:756 - x1.02
00:16:840 - x1.00
00:16:925 - x0.98

00:18:273 - x1.00

00:28:722 - delete this? kk kkkD is a really interesting pattern imo
01:49:621 - ^
00:33:020 - delete and 00:32:936 - D, to follow 00:30:239 - this sound
00:38:666 - sv x0.90 here? and 00:39:846 - x1.00?
01:37:823 - ^ 01:39:172 - ^
00:39:593 - i think this note is unnecessary, can't hear sound
02:00:492 - ^
00:39:677 - k? i hear sort of snare, feels pretty good imo
00:43:891 - move sv 00:43:554 - here
02:04:790 - ^
00:53:329 - to 00:54:509 - spinner? to follow drums uwu
02:14:228 - to 02:15:408 - same^
02:03:189 - 02:03:357 - add notes to follow drum
^^^^^^^^^^^^^^^^^
02:03:104 - x1.01 or x1.00
02:03:189 - x0.97 or x0.96
02:03:273 - x0.93 or x0.92
02:03:357 - x0.89 or x0.88
02:03:442 - x0.85 or x0.84

03:12:543 - x0.90? and 03:14:734 - x1.20?

the rest is really good

i like your map, kiai times are precious, the streams are interesting and cool...
gl on rank uwu
Topic Starter
Aloda

Ulqui wrote:

Hello, m4m!

[Inner Oni]

00:04:284 (15,16) - ctrl+g? 00:04:284 - i hear hi-hat sound and 00:04:453 - kick, so k d Sure
01:30:576 (258,259) - k d ^
00:04:958 - d, cuz kick sound I think this fits the melody better as is. Same goes for the following suggestions. I'm trying to follow the melody here, rather than closely match the percussion.
00:05:127 (18,19,20,21,22,23,24,25,26,27) - in this pattern, d k k d d d k k k D feels better cuz that pattern follows violin(idk if it is a violin ;u;) sound
00:06:644 - i think you should change this to k and 00:06:812 - this to d, to follow high pitch basss sound 00:06:644 - here
00:07:992 (35,36) - ctrl+g, cuz drums. but if you want to follow instrumen too, k k...
00:09:677 - k? snare? d for playability xd

00:11:194 (55,56,57,58,59) - what if you speed up sv here? and slow down 00:16:419 (99,100,101,102,103,104,105) - here ???? Did this a little differently, but the same kind of idea.
^ my suggestion xd
00:11:194 - x1.02
00:11:279 - x1.04
00:11:363 - x1.06
00:11:447 - x1.08
00:11:531 - x1.10

00:16:503 - x1.08
00:16:588 - x1.06
00:16:672 - x1.04
00:16:756 - x1.02
00:16:840 - x1.00
00:16:925 - x0.98

00:18:273 - x1.00

00:28:722 - delete this? kk kkkD is a really interesting pattern imo Doesn't fit well here imo.
01:49:621 - ^
00:33:020 - delete and 00:32:936 - D, to follow 00:30:239 - this sound Not 100% sure what you meant by this, but I prefer it as is anyway.
00:38:666 - sv x0.90 here? and 00:39:846 - x1.00? The change in intensity isn't really sudden enough to justify the sudden sv change,
plus I think it diminished the effect of the sv change at 00:42:543 -

01:37:823 - ^ 01:39:172 - ^
00:39:593 - i think this note is unnecessary, can't hear sound Plays weird without it imo
02:00:492 - ^
00:39:677 - k? i hear sort of snare, feels pretty good imo Keeping this pattern monocoloured fits the music better imo
00:43:891 - move sv 00:43:554 - here
02:04:790 - ^
00:53:329 - to 00:54:509 - spinner? to follow drums uwu Might be good, but it's not really my style to use spinners like that haha
02:14:228 - to 02:15:408 - same^
02:03:189 - 02:03:357 - add notes to follow drum Adding notes here makes the sv really not good to read.
^^^^^^^^^^^^^^^^^
02:03:104 - x1.01 or x1.00
02:03:189 - x0.97 or x0.96
02:03:273 - x0.93 or x0.92
02:03:357 - x0.89 or x0.88
02:03:442 - x0.85 or x0.84

03:12:543 - x0.90? and 03:14:734 - x1.20? Made it a little more gradual, but yes.

the rest is really good

i like your map, kiai times are precious, the streams are interesting and cool... Thank you!
gl on rank uwu
Thanks for the mod <3
tatatat
Hi aloda! This is my mod.

First this isn't really a mod, but it'd be nice if you hosted the metadata source image on a more permanent hosting site. You can't be guaranteed that it'll be up in a year on puu.sh, and its just courteous to other people who want to also map the song to have it on a more permanent hosting service. You can replace it with https://imgur-archive.ppy.sh/JpyTJ7s.png c:

Anyways onto the mod:
You can include Flying Dog in the tags as its the publisher.

01:26:194 - Place a note here? Same sound as at 01:26:700 - and 01:26:868 - .
00:19:031 - I'm fairly certain no instrument is played here. There is a sound at 00:18:947 - though. Same at 00:23:919 - -> 00:23:835 - . 00:27:290 - -> 00:27:205 -

03:38:329 - This has a higher pitch than 03:37:992 - . shouldn't 03:37:992 (384) - be a D and 03:38:329 - be a K?
03:40:183 - Please increase the hitsound volume here to a audible level.
03:46:925 - Represent the.... glissando? somehow? idk I looked it up. anyways! its like a super cool part of the music, would be nice to be mapped.
05:01:840 - I don't think 100% volume is necessary here.
05:01:840 - You can extend the spinner to 05:08:498 - if you'd like, thats when the music more fully fades out.


Edit:
Hey so like... maybe... at least 200 of your notes are unsnapped by 1ms? Might want to snap all notes to 1/16th in the timing window, and then resnap your 1/6th notes.
Topic Starter
Aloda

tatatat wrote:

Hi aloda! This is my mod.

First this isn't really a mod, but it'd be nice if you hosted the metadata source image on a more permanent hosting site. You can't be guaranteed that it'll be up in a year on puu.sh, and its just courteous to other people who want to also map the song to have it on a more permanent hosting service. You can replace it with https://imgur-archive.ppy.sh/JpyTJ7s.png c:

Anyways onto the mod:
You can include Flying Dog in the tags as its the publisher.

01:26:194 - Place a note here? Same sound as at 01:26:700 - and 01:26:868 - . I would rather keep the gap.
00:19:031 - I'm fairly certain no instrument is played here. There is a sound at 00:18:947 - though. Same at 00:23:919 - -> 00:23:835 - . 00:27:290 - -> 00:27:205 - That, my dude, is what they call improvisation.

03:38:329 - This has a higher pitch than 03:37:992 - . shouldn't 03:37:992 (384) - be a D and 03:38:329 - be a K? That might match the pitches slightly better, but I find D K D much better to play.
03:40:183 - Please increase the hitsound volume here to a audible level. Doubled the volume.
03:46:925 - Represent the.... glissando? somehow? idk I looked it up. anyways! its like a super cool part of the music, would be nice to be mapped. I couldn't find a more satisfying way to map this.
05:01:840 - I don't think 100% volume is necessary here. I think it's fine.
05:01:840 - You can extend the spinner to 05:08:498 - if you'd like, thats when the music more fully fades out. I don't see the point in dragging it out so long.


Edit:
Hey so like... maybe... at least 200 of your notes are unsnapped by 1ms? Might want to snap all notes to 1/16th in the timing window, and then resnap your 1/6th notes. ¯\_(ツ)_/¯
tatatat
Should not 03: 37: 992 (384) - be a D and 03: 38: 329 - be a K? That might match the pitches . Yes for pitch relevancy make change?
05 : 01: 840 . - I Do Not Think 100 Pasento Volume Is Necessary Here I Think It'S Fine. Its fine at the beginning of the spinner, but near the middle of the spinner its 100% volume on about 25% volume notes. much overboard. Gradually decrease hitsound volume over time?

also whats up with the super weird translations on this page....
Topic Starter
Aloda

tatatat wrote:

Should not 03: 37: 992 (384) - be a D and 03: 38: 329 - be a K? That might match the pitches . Yes for pitch relevancy make change?
05 : 01: 840 . - I Do Not Think 100 Pasento Volume Is Necessary Here I Think It'S Fine. Its fine at the beginning of the spinner, but near the middle of the spinner its 100% volume on about 25% volume notes. much overboard. Gradually decrease hitsound volume over time?

also whats up with the super weird translations on this page....
I would prefer to put emphasis on the difference between 03:37:655 - and 03:37:992 - with the D K than force a K on 03:38:329 - to match the pitch there. D K K does not play well here in my opinion, so I went for D K D which I believe to be the best pattern for this spot.

I've played the ending spinner countless times and never thought the hitsound volume was an issue, and I would like to keep it.
Vulkin
Why not "Walkuere Oni!" for diffname? so artist & title and diff have walkuere :thinking:
Topic Starter
Aloda
I've never been a fan of custom diff names tbh
Surono

Aloda wrote:

I've never been a fan of custom diff names tbh
authentic hello
Topic Starter
Aloda

Surono wrote:

Aloda wrote:

I've never been a fan of custom diff names tbh
authentic hello
Hello.
Volta
Hellowo

[Inner Oni]
00:17:177 - maybe change to d so the drum at 00:17:262 - is more emphasized
00:17:767 - and change this to d to fits the vocal?

00:33:020 - how about move this to 00:32:683 - ,
00:32:936 - add finisher,
00:33:104 - and remove this note, to prioritize emphasizing the cymbal at 00:32:936 - ?
If you agree, you could also apply the change to 01:53:835 -

00:42:290 - consider to add d here to reflect the drum the drum better?
02:03:189 - same as ^

00:43:975 - remove? considering that the drum start playing at 00:44:228 - i think it's better to not use 1/4 pattern yet.
02:04:874 - same as ^
02:05:127 - and maybe could be changed to k since you seems to invert the pattern at 00:44:228 -

01:37:486 - add note for the piano noise?
02:41:700 - remove? hear no sound there and the gap could highlight the violin and piano at 02:41:531 - and 02:41:868 - better imo
03:03:357 - or 03:03:526 - change to d? i feel this way is more dynamic and comfortable to play


you may call me back after that~
Topic Starter
Aloda

Volta wrote:

Hellowo

[Inner Oni]
00:17:177 - maybe change to d so the drum at 00:17:262 - is more emphasized
00:17:767 - and change this to d to fits the vocal?

00:33:020 - how about move this to 00:32:683 - ,
00:32:936 - add finisher,
00:33:104 - and remove this note, to prioritize emphasizing the cymbal at 00:32:936 - ?
If you agree, you could also apply the change to 01:53:835 -

00:42:290 - consider to add d here to reflect the drum the drum better?
02:03:189 - same as ^

00:43:975 - remove? considering that the drum start playing at 00:44:228 - i think it's better to not use 1/4 pattern yet. The 1/4 here flows better than 1/2 imo - with 1/2 the following 1/4 patterns feel a little sudden and I think the triplet gives a better lead-in to the section.
02:04:874 - same as ^
02:05:127 - and maybe could be changed to k since you seems to invert the pattern at 00:44:228 - I did this one.

01:37:486 - add note for the piano noise? I'd rather leave this empty to better emphasise the strong sound at 01:36:981 - and to give a clearer beginning to the following phrase at 01:37:823 - instead of kind of combining the two phrases by adding a note between them.
02:41:700 - remove? hear no sound there and the gap could highlight the violin and piano at 02:41:531 - and 02:41:868 - better imo Leaving a gap here flows a little strangely and ends up being a little unintuitive to play imo. No change here.
03:03:357 - or 03:03:526 - change to d? i feel this way is more dynamic and comfortable to play


you may call me back after that~
Applied the rest! Thank you so much :)
Volta
Beatmap looks good with cool variety of pattern, stream, and SV.

Bubbled~
tatatat
hi
Nifty
Ouch! The last 1/4 of this map is rough to play, and it's because the timing is off by about 30 ms (ahead) at 04:54:340 - (and about 20 ms at 04:15:596 - ), so I'll pop to allow this to be fixed. While I'm here, I'll post some other things I noticed while playing.

00:18:273 - and 01:39:172 - while this is an interesting style, I have to point out that the notes being mapped here have varying emphasis that is not done justice by using one d. The snare is only on some of the notes, and the notes that the snare is filler. Having the snare and the filler be the same emphasis is not practical, and that's why I suggest to make the snare hits ks in both of these section, or at least the snare hits that have emphasis over the others.

00:28:554 - and 01:49:453 - Here is not a stream, the drum pattern more fits k dkkkD. You don't have to use this pattern, but there is a definite 1/2 between the first note where I don't believe a filler is necessary since the first note is emphasized in the music anyways.

00:47:936 (194) - and 02:08:835 (159) - both have cymbal crashes on them, and it is apparent that they are inconsistent with the following finishers due to the 3/2 gap where you can hear the cymbal, so I suggest placing finishers on these notes (and if I missed a section that begins similar to this as well).

01:23:329 - feels like you're completely ignoring the drums going crazy here leading into the 01:24:172 - , so consider mapping some of these so it doesn't sound weird during gameplay.

01:31:419 - I don't agree with the improv you put between the 1/3 drums here, mainly because the drums aren't there and I feel there should not be improv where they are so explicitly left out, so consider removing a couple of these 1/3 to fit the actual drum pattern.

03:39:172 - 10% is way too quiet for this section. I could not hear the drums while playing even actively listening, so this needs to be raised.

05:01:840 (1) - oh ya, this is 1/4 away for no real reason, breaks the guideline and looks ugly (which I assume is why the guidelines is there in the first place), so consider moving this back to 1/2.
Nao Tomori
Ouch!
Topic Starter
Aloda

Nifty wrote:

Ouch! The last 1/4 of this map is rough to play, and it's because the timing is off by about 30 ms (ahead) at 04:54:340 - (and about 20 ms at 04:15:596 - ), so I'll pop to allow this to be fixed. While I'm here, I'll post some other things I noticed while playing. Adjusted the timing, hopefully it's okay now.

00:18:273 - and 01:39:172 - while this is an interesting style, I have to point out that the notes being mapped here have varying emphasis that is not done justice by using one d. The snare is only on some of the notes, and the notes that the snare is filler. Having the snare and the filler be the same emphasis is not practical, and that's why I suggest to make the snare hits ks in both of these section, or at least the snare hits that have emphasis over the others. In a vacuum, yes this probably isn't the most accurate way to map this section. However, contrasting this section with the previous and following, the rhythm sounds much more monotonous, and I want to reflect that with the mono-dons. Otherwise this section feels just like any other in the map.

00:28:554 - and 01:49:453 - Here is not a stream, the drum pattern more fits k dkkkD. You don't have to use this pattern, but there is a definite 1/2 between the first note where I don't believe a filler is necessary since the first note is emphasized in the music anyways. It's just my personal opinion, but leaving a gap here feels kind of jarring to play - maybe I'm just used to having the stream here but it feels fine to me.

00:47:936 (194) - and 02:08:835 (159) - both have cymbal crashes on them, and it is apparent that they are inconsistent with the following finishers due to the 3/2 gap where you can hear the cymbal, so I suggest placing finishers on these notes (and if I missed a section that begins similar to this as well). Sure, also removed the previous notes since it looks really ugly with the SV at these points.

01:23:329 - feels like you're completely ignoring the drums going crazy here leading into the 01:24:172 - , so consider mapping some of these so it doesn't sound weird during gameplay. Added some notes.

01:31:419 - I don't agree with the improv you put between the 1/3 drums here, mainly because the drums aren't there and I feel there should not be improv where they are so explicitly left out, so consider removing a couple of these 1/3 to fit the actual drum pattern. Am I just hearing things? I believe this 1/3 is supported by the music just fine.

03:39:172 - 10% is way too quiet for this section. I could not hear the drums while playing even actively listening, so this needs to be raised. Up to a staggering 20%.

05:01:840 (1) - oh ya, this is 1/4 away for no real reason, breaks the guideline and looks ugly (which I assume is why the guidelines is there in the first place), so consider moving this back to 1/2. Though I prefer the way this plays as-is, I can agree that it's pretty ugly. Moved it back 1/4.
Thanks honey.
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