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This beatmap was submitted using in-game submission on Friday, November 3, 2017 at 1:36:18 AM

Artist: ZAQ
Title: Seven Doors
Source: トリニティセブン
Tags: trinity 7人の魔書使い op opening bor _83 borborygmos
BPM: 203
Filesize: 2624kb
Play Time: 01:28
Difficulties Available:
  • bor's Easy (1.61 stars, 102 notes)
  • Extra (5.44 stars, 357 notes)
  • Guilt (6.18 stars, 373 notes)
  • Hard (3.29 stars, 271 notes)
  • Insane (4.49 stars, 311 notes)
  • Normal (2.07 stars, 184 notes)

Download: ZAQ - Seven Doors
Information: Scores/Beatmap Listing
---------------
rip seven doors

Easy by bor
Last edited by Mir on , edited 17 times in total.
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Mun wrote:
zaq my deek
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Mun wrote:
zaq my deek


:(((((((((((((
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normal

I forgot how much 1/2 there is in the song ;w; --> still think you should have an easy tho
00:24:612 - 00:26:977 - I think you can do a 1/1 slider here (these gaps are d lol esp when other diffs are so dense here)
00:32:592 (1,2,3,4) - 00:51:509 (1,2,3) - this is beast
00:40:868 (1,2) - I like this kind of thing, but its uncharacteristic of you to make a vocal not clickable (slider end)
01:20:473 (5,6,1,2) - this is hard to read. (even though you did something similar before this one is harder !! >:( )


hard

00:43:233 - to 00:49:957 - is all sliders, there iswas a guideline about spamming sliders in hard diffs.
00:51:509 (1,1,1) - these are lame, you know you don't have to DS everything and you can do spacing emphasis (either way stacking would be way cooler imo)
01:11:607 (1,2,3) - aesthetics !!
01:27:116 (1,2,3,4,5,6,7,1) - edgy lol


extra/guilty mir meme
00:28:011 - you filled this somehow in the insane and hard.
01:27:116 (1,2,3,4,5,6,7,1) - this is coolest in the guilt
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_83 wrote:
normal

I forgot how much 1/2 there is in the song ;w; --> still think you should have an easy tho
00:24:612 - 00:26:977 - I think you can do a 1/1 slider here (these gaps are d lol esp when other diffs are so dense here) - following the piano tho it's pretty sparse here and with all the 1/2 i think it's a welcome break
00:32:592 (1,2,3,4) - 00:51:509 (1,2,3) - this is beast
00:40:868 (1,2) - I like this kind of thing, but its uncharacteristic of you to make a vocal not clickable (slider end)
01:20:473 (5,6,1,2) - this is hard to read. (even though you did something similar before this one is harder !! >:( )


hard

00:43:233 - to 00:49:957 - is all sliders, there iswas a guideline about spamming sliders in hard diffs. - not anymore so its fine for me xsddddddxdxdx
00:51:509 (1,1,1) - these are lame, you know you don't have to DS everything and you can do spacing emphasis (either way stacking would be way cooler imo)
01:11:607 (1,2,3) - aesthetics !!
01:27:116 (1,2,3,4,5,6,7,1) - edgy lol


extra/guilty mir meme
00:28:011 - you filled this somehow in the insane and hard. - yeah simplified to a slider but the tapping+angle strain is more justified up here at 6*
01:27:116 (1,2,3,4,5,6,7,1) - this is coolest in the guilt


Thanks bor for the quick mod and the Easy!!!
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m4m #3

guilt
enable widescreen support to be consistent with the rest of the diffs
is there a reason why your od is so high on a 6 star map where note locking isn't a problem?
00:05:697 (2) - blanket
00:05:845 (3,5) - slight overlap is kinda ugly
00:10:869 (5) - why is the spacing so small here? sound is the same as 00:10:574 (3)
00:20:622 (7) - this sudden antijump actually emphasizes this note since it makes it stand out even tho its not weak/strong enough to deserve that emphasis. moving it away (maybe stacked under 00:19:735 (2) ) improves the pattern and emphasis overall
00:35:253 (2,3) - spacing between these is small while 00:35:548 (3,4) is a lot bigger even tho 3 and 4 are the same sounds. spacing should be the same imo
01:02:888 (4,1) - blanket
01:15:006 (5) - like 00:20:622 (7)
01:25:646 (7) - here u don't map this sound but at 00:20:622 (7) you do

extra
Object isn't snapped! 00:17:514
Object isn't snapped! 00:17:661
00:51:509 (1,1,1) - here the spacing is building up while in the top diff its going down
00:54:612 (4) - would look neater if this was the same distance from the slider as 00:54:760 (5) is
01:01:558 (4) - nc?
01:03:922 (3) - imperfect stack
not much else to say, diff is pretty good

insane
objects not snapped like diff above
00:13:665 (1) - i find it weird how the spacing to this note is so much smaller than the one to 00:13:371 (2)
00:22:100 (1,2) - the blanket hurts me ;-; fix plrz
00:24:760 (3,4,5) - the notes aren't in a perfect straight line
ok enough nazi
00:51:509 (1,1,1) - same as extra, spacing is building up
00:59:341 (4) - move this a little further up, its too close to the slider
01:04:366 (6) - i think the spacing to this note should be bigger since you are emphasizing vocals
ok i think thats it

hard
00:01:855 (1) - i think its not a bad idea to end the spinner on the red tick on every diff since theres a pretty strong sound there
00:30:228 (1) - imo you can safely end the slider on the next white tick, its a hard and it sounds kinda empty having a longer gap

can't find anything in normal

easy
00:47:962 (1) - kinda ugly slider, s shape can be improved by making the slider vertical
00:51:509 (2,3,4) - this stack feels too confusing for an easy diff, every other stack is 1/1 which makes this one very hard to read for noobies
01:03:922 (3,2) - this overlap is super ugly and may affect readability, would suggest avoiding it
01:17:518 (2,3) - don't like the slight overlap
other than aesthetics the diff is pretty much fine i suppose

good luck!
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d

Easy
  • 00:32:592 (1,2,3,4) - Not sure if this is safe. I mean, it did reflect the song well, but stacking might make it a bit hard, especially newbies, to read, as they might mistake 00:33:184 (3) - as the second rhythm instead of 00:32:888 (2) - at which you stacked
  • 00:36:139 (1,2) - Maybe stack these? it's just a small 0.05x DS difference, and it'll look visually better without the overlap.
  • 00:51:509 (2,3,4) - This rhythm might be confused for 00:32:592 (1,2,3,4) - as both are stacked, but with one having an offbeat, while the other is played as 1/1


Normal
  • 00:01:855 (1) - Not gonna lie, this felt awkward as it ended without a decent sound. Either delete this spinner or extend this.
  • 00:47:371 (6) - I think this works better as a 1/1 slider


Insane


I guess that's it, since the upper diff has the same stated problem, only that it fits the diff since it is a 5* map.

Good luck with this set. I know this will be ranked before I know it
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for rank(tm)?
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rest 2 mod will come soon
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Guilt
The AR is a bit too high, try 9.4

01:16:336 (1) - move this a bit further away, as the spacing before is huge


Extra
00:38:504 (1) - better to map this as 3/4 + circle cuz vocal is a bit loud here


Insane
00:13:371 (2) - not a good place, barely gives the next object any spacing
00:15:871 (1,2,1,2) - NC Error

01:01:115 (1) - easily misread as 1/4 gap, should be placed further away


Hard
00:12:930 (8,9) - should just continue the same pattern for this pair too because they sound the same

00:43:159 (9,1) - stack maybe? the spacing is quite large

00:50:105 - add a spinner here, it's empty atm. you can just cut the spinner a beat shorter


Normal
00:07:914 (4,5,6) - I think this better is better as this https://i.imgur.com/RP0hDru.png fits better imo, applies for the other parts as well

Good luck
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Hi
M4M (3)

add video?


bor's Easy
diff look like Normal, maybe change some circles on sliders or rename on bor's Normal?
00:20:179 (3,4,1) for low level players to be a little difficult to press the 3 circles
00:22:100 (1,1) if you take the distance in the circle 00:20:770 (1), the objects are far from each other
00:32:592 (1,2,3,4) no, seriously, this would be suitable for Normal difficulty, but Easy is too hard
00:42:937 (4) again the stack, which is inconvenient on a weak complexity for beginners
00:47:371 (4,1) far
00:51:509 (2,3,4) too stacks
01:13:079 (2,3,4) - 01:15:435 (2,3,4) as I said to 00:20:179 (3,4,1)
01:25:202 (3,4) and yes, again stack


Hard
00:08:948 (1) end slider move slightly right for the same distance with next objects
00:27:863 (1,2,3) slightly different range
00:32:445 maybe put circle for start vocal?
00:33:479 (4) do slightly far for the same distance?
00:34:218 (2) end slider move slightly left for ^
00:46:041 (2,3) do slightly far?
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TheKoala wrote:
m4m #3

guilt
enable widescreen support to be consistent with the rest of the diffs
is there a reason why your od is so high on a 6 star map where note locking isn't a problem?
00:05:697 (2) - blanket
00:05:845 (3,5) - slight overlap is kinda ugly - these are both fine i think
00:10:869 (5) - why is the spacing so small here? sound is the same as 00:10:574 (3) - mainly for contrast but adjusted the 2,3 slightly
00:20:622 (7) - this sudden antijump actually emphasizes this note since it makes it stand out even tho its not weak/strong enough to deserve that emphasis. moving it away (maybe stacked under 00:19:735 (2) ) improves the pattern and emphasis overall
00:35:253 (2,3) - spacing between these is small while 00:35:548 (3,4) is a lot bigger even tho 3 and 4 are the same sounds. spacing should be the same imo - I'm trying to make contrast on the snares but I lowered it a bit more
01:02:888 (4,1) - blanket
01:15:006 (5) - like 00:20:622 (7)
01:25:646 (7) - here u don't map this sound but at 00:20:622 (7) you do

extra
Object isn't snapped! 00:17:514
Object isn't snapped! 00:17:661
00:51:509 (1,1,1) - here the spacing is building up while in the top diff its going down
00:54:612 (4) - would look neater if this was the same distance from the slider as 00:54:760 (5) is
01:01:558 (4) - nc?
01:03:922 (3) - imperfect stack
not much else to say, diff is pretty good

insane
objects not snapped like diff above
00:13:665 (1) - i find it weird how the spacing to this note is so much smaller than the one to 00:13:371 (2)
00:22:100 (1,2) - the blanket hurts me ;-; fix plrz
00:24:760 (3,4,5) - the notes aren't in a perfect straight line
ok enough nazi
00:51:509 (1,1,1) - same as extra, spacing is building up
00:59:341 (4) - move this a little further up, its too close to the slider
01:04:366 (6) - i think the spacing to this note should be bigger since you are emphasizing vocals
ok i think thats it

hard
00:01:855 (1) - i think its not a bad idea to end the spinner on the red tick on every diff since theres a pretty strong sound there
00:30:228 (1) - imo you can safely end the slider on the next white tick, its a hard and it sounds kinda empty having a longer gap - I think there's a sound on 00:32:001 - so I ended it there

good luck!


Underdogs wrote:
d

Normal
  • 00:01:855 (1) - Not gonna lie, this felt awkward as it ended without a decent sound. Either delete this spinner or extend this.
  • 00:47:371 (6) - I think this works better as a 1/1 slider - there's a guitar thing here im following


Insane
  • 00:20:770 (1,1) - Map the guitar between these two notes? - don't really feel like i need to, it works fine as a break
  • 00:26:090 (3) - Make three circles instead of a slider? - density
  • 00:30:302 (1,1,2,3,4) - Seems a bit too hard I guess. since players didn't adjust their aim after spinner and are supposed to hit the harsh flow, possibly missing them.
  • 01:01:854 (3) - Extend it to 01:02:075 - ? - wouldn't do cuz i want more spacing rather than an extension
  • 01:25:794 (1,1) - Big gap here. Not mapping it?
  • 01:28:286 (1,1,1,1) - Probably starting here, increase the spacing. Since the instruments took part on the music itself - wanted more spacing for 01:29:160 (1) - + contrast


I guess that's it, since the upper diff has the same stated problem, only that it fits the diff since it is a 5* map.

Good luck with this set. I know this will be ranked before I know it


SnowNiNo_ wrote:




rest 2 mod will come soon


timemon wrote:

Guilt
The AR is a bit too high, try 9.4

01:16:336 (1) - move this a bit further away, as the spacing before is huge


Extra
00:38:504 (1) - better to map this as 3/4 + circle cuz vocal is a bit loud here - mm i think it's fine not to do so since usually i don't on this diff


Insane
00:13:371 (2) - not a good place, barely gives the next object any spacing
00:15:871 (1,2,1,2) - NC Error

01:01:115 (1) - easily misread as 1/4 gap, should be placed further away - disagree cuz 01:00:228 (3,4) - is 1/4 gap so the spacing is already established


Hard
00:12:930 (8,9) - should just continue the same pattern for this pair too because they sound the same - not sure what you mean here?

00:43:159 (9,1) - stack maybe? the spacing is quite large

00:50:105 - add a spinner here, it's empty atm. you can just cut the spinner a beat shorter


Normal
00:07:914 (4,5,6) - I think this better is better as this https://i.imgur.com/RP0hDru.png fits better imo, applies for the other parts as well - that would make 00:08:653 (6) - unclickable?

Good luck


CucumberCuc wrote:
Hi
M4M (3)

add video? - idk how to video


Hard
00:08:948 (1) end slider move slightly right for the same distance with next objects
00:27:863 (1,2,3) slightly different range
00:32:445 maybe put circle for start vocal?
00:33:479 (4) do slightly far for the same distance?
00:34:218 (2) end slider move slightly left for ^
00:46:041 (2,3) do slightly far?

adjusted what was necessary to move


Thanks all. Waiting for bor's update now.~
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TheKoala wrote:
easy
00:47:962 (1) - kinda ugly slider, s shape can be improved by making the slider vertical it looks good enough to me, i don't want it perfectly vertical
00:51:509 (2,3,4) - this stack feels too confusing for an easy diff, every other stack is 1/1 which makes this one very hard to read for noobies its stacked so the players can read the semi difficult rhythm :(
01:03:922 (3,2) - this overlap is super ugly and may affect readability, would suggest avoiding it it won't affect readability because there is the 2/1 slider(repeat)
01:17:518 (2,3) - don't like the slight overlap I overlap all the time :((((
other than aesthetics the diff is pretty much fine i suppose

good luck!



Underdogs wrote:
d

Easy
00:32:592 (1,2,3,4) - Not sure if this is safe. I mean, it did reflect the song well, but stacking might make it a bit hard, especially newbies, to read, as they might mistake 00:33:184 (3) - as the second rhythm instead of 00:32:888 (2) - at which you stacked the player would read the 3 on the second stack and notice there is a note below the (1); unless you can prove otherwise :p
00:36:139 (1,2) - Maybe stack these? it's just a small 0.05x DS difference, and it'll look visually better without the overlap. I think it fits the visual aesthetic I applied to this map
00:51:509 (2,3,4) - This rhythm might be confused for 00:32:592 (1,2,3,4) - as both are stacked, but with one having an offbeat, while the other is played as 1/1 in the tutorial the player is encouraged to read the approach circles, so I'm 95% confident that will occur in this situation. Also I've watched a bunch of easy players myself and they usually try to read the approach circles



CucumberCuc wrote:
Hi
M4M (3)

add video?


bor's Easy
diff look like Normal, maybe change some circles on sliders or rename on bor's Normal?
00:20:179 (3,4,1) for low level players to be a little difficult to press the 3 circles its not too difficult for this level of skill
00:22:100 (1,1) if you take the distance in the circle 00:20:770 (1), the objects are far from each other maybe you can elaborate on this,
I don't understand it currently

00:32:592 (1,2,3,4) no, seriously, this would be suitable for Normal difficulty, but Easy is too hard I strictly disagree
00:42:937 (4) again the stack, which is inconvenient on a weak complexity for beginners I strictly disagree
00:47:371 (4,1) far imperfect ds is not unrankable, and this doesn't affect the playing but if it bothers other people I could consider changing this.
00:51:509 (2,3,4) too stacks replied too already
01:13:079 (2,3,4) - 01:15:435 (2,3,4) as I said to 00:20:179 (3,4,1) I strictly disagree.
01:25:202 (3,4) and yes, again stack I strictly disagree.
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