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Adust Rain - Dawn [OsuMania]

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Topic Starter
laughingcomet
This beatmap was submitted using in-game submission on 03 February 2023 at 01:33:11

Artist: Adust Rain
Title: Dawn
Source: 東方地霊殿 ~ Subterranean Animism.
Tags: Silent Snow okogeeechann おこげちゃん menikichi めにきち kissssy Green Eyed Jealousy 緑眼のジェラシー Ryokugan no Jerashii Protastic101 Touhou Project 東方Project toho 2hu th11 Touhou Chireiden 上海アリス幻樂団 Shanhai Arisu Gengakudan ZUN 太田顺也 Oota Jun'ya 水橋パルスィ Mizuhashi Parsee Reitaisai 14 例大祭14 metal rock japanese english
BPM: 233
Filesize: 9425kb
Play Time: 03:14
Difficulties Available:
  1. Easy - 4Key (1.27 stars, 632 notes)
  2. Hard - 4Key (2.97 stars, 1494 notes)
  3. Insane - 4Key (3.93 stars, 2246 notes)
  4. Normal - 4Key (2.14 stars, 990 notes)
Download: Adust Rain - Dawn
Information: Scores/Beatmap Listing
---------------
Thanks for the help Mat <3
and thanks a lot to Protastic for the help with Hitsounds!
Also thanks to: error_exe777, Xeostyle, Juankristal, Litharrale, Couil, Julie, Feerum, RedBall, Hydria, Kim_GodSSI, Kamikaze, Protastic101, div, lenfried-, neonat, Maxus, Asherz007, Feerum and Quenlla


Credit to artist: https://adustrain.jimdo.com/
BG: https://www.deviantart.com/real-fiduciose/art/The-conductor-70376021
Mat
Latest IRC mod of the 3 i did
14:52 *laughingcomet is listening to

[https://osu.ppy.sh/b/1392149 Adust Rain - Dawn]
14:57 Mat: 00:51:872 -
14:58 Mat: 00:43:117 (43117|1,43246|1) -
14:58 Mat: 00:33:074 (33074|2,33074|3,33138|0,33138|1,33203|

3,33203|2) -
14:59 Mat: ----
14:59 Mat: 00:22:323 (22323|2,22387|3,22387|1) -
15:00 Mat: 00:21:486 (21486|0,21550|1,21615|3,21615|2) -
15:00 laughingcomet: 02:38:224 (158224|3,158289|2,158353|

1,158353|0) -
15:01 laughingcomet: 02:41:314 (161314|0,161379|1,161443|

2,161443|3) -
15:01 Mat: 00:20:713 (20713|0,20778|2,20842|1,20842|3) -
15:01 laughingcomet: 00:33:074 (33074|0,33138|1,33203|

2,33203|3) -
15:01 Mat: 00:19:941 (19941|2,20005|1,20070|0,20070|3) -
15:02 Mat: ----------
15:02 Mat: 01:08:675 (68675|2,68739|1,68782|2) -
15:03 Mat: 01:39:383 (99383|1,99447|2,99512|1,99576|2,99641|

0) -
15:05 Mat: 02:18:847 (138847|2,138911|3,138975|2,139040|3) -
15:05 Mat: 02:23:417 (143417|0,143482|1,143546|0,143610|

1,143675|0) -
15:06 Mat: http://puu.sh/xfIkR/c3b040a7b0.jpg
15:08 Mat: 02:52:945 (172945|0,173031|1,173031|0) -
15:08 Mat: 02:59:125 (179125|0,179211|0) -
15:10 Mat: a-sdas-das-d
15:10 Mat: 03:13:889 (193889|2,193889|0,193954|1,194018|

0,194018|3,194083|2,194147|0,194147|1,194211|3,194276|

2,194276|1,194340|0,194404|3,194404|2) -
15:11 Mat: 03:01:529 -
15:12 Mat: http://puu.sh/xfIvN/1805c04af5.jpg
15:12 Mat: 03:04:877 (184877|0,184877|3,184941|1,185005|

3,185005|2,185070|0,185134|1,185198|3,185263|0,185263|2) -
15:12 laughingcomet: 03:05:070 (185070|0,185134|1,185198|3) -
15:13 Mat: 03:05:198 -
15:14 Mat: 03:07:967 -
15:14 Mat: ---
15:14 Mat: http://puu.sh/xfIB4/f9ba5ff651.jpg
15:15 Mat: 03:08:568 (188568|2,188739|2,188911|2) -
15:16 Mat: 03:13:889 -
15:17 laughingcomet: http://i.imgur.com/TdcyW6Z.png
15:18 laughingcomet: http://i.imgur.com/XUFzMvV.png
15:20 Mat: 01:54:319 -
15:21 Mat: 03:02:301 -
15:22 Mat: 03:14:404 -
15:24 laughingcomet: 01:42:731 -

done with VC :)

cool map and song gl C:
Topic Starter
laughingcomet
IRC with error_exe777
2017-08-27 18:52 error_exe777: heyyy
2017-08-27 18:52 laughingcomet: Ayyy
2017-08-27 18:53 error_exe777: right i've had a little look through each diff so far
2017-08-27 18:53 error_exe777: you wanted the easier ones as priority right..?
2017-08-27 18:53 laughingcomet: Yeah i feel like those are the ones with the most errors
2017-08-27 18:53 error_exe777: okayyyy
2017-08-27 18:54 error_exe777: right i have a problem with the diff names lmao
2017-08-27 18:54 laughingcomet: i mean feel free to mod the hardest diff if you want too :D
2017-08-27 18:54 laughingcomet: Yeah they are kinda placeholder names so feel free to suggest things
2017-08-27 18:54 error_exe777: i think you should make Easy - Normal, Normal - Hard, and Hard - Insane
2017-08-27 18:55 error_exe777: bc ive never seen a normal diff with 2.8*
2017-08-27 18:55 error_exe777: not to mention the little symbols on the thread
2017-08-27 18:55 laughingcomet: Yeah i've been thinking of doing that, but i've been too lazy so i just left it until i got a mod
2017-08-27 18:55 laughingcomet: Yeah i'll change it dw ;)
2017-08-27 18:56 error_exe777: okay hahah
2017-08-27 18:56 error_exe777: right ill start with ''easy''
2017-08-27 18:56 laughingcomet: Yeah
2017-08-27 18:58 error_exe777: 00:13:890 (13890|3) - this slider? if it's representing the 1/2 then it shouldn't be bc you happy map 1/2 all the way through
2017-08-27 18:58 error_exe777: not to mention it seems a bit unorthodox tbh
2017-08-27 18:59 laughingcomet: Yeah you're right about that, im pretty sure i was going into this diff with the mindset of making it an easy but after mapping just making it a normal
2017-08-27 19:00 error_exe777: oh i see, okay
2017-08-27 19:01 error_exe777: 00:27:795 - in this section, you charted both the drum and guitar with notes, and for variation you could map the guitar as LNs
2017-08-27 19:03 laughingcomet: im not a big fan of LN's so i try to avoid them as much as possible but that sounds like a decent idea so i'll use it
2017-08-27 19:04 error_exe777: 00:33:589 - missed a note for both the drum an guitar for whichever your charting
2017-08-27 19:05 laughingcomet: im just gonna make those into two 1/1 LN's
2017-08-27 19:05 error_exe777: sounds good
2017-08-27 19:06 error_exe777: 00:52:194 - maybe add a LN for the 1/4 like before
2017-08-27 19:07 laughingcomet: Could do
2017-08-27 19:09 error_exe777: 00:56:894 - to 00:58:696 - seems a bit backwards with the charting. i can't really explain in text so let me show you a recommendation..?;
2017-08-27 19:09 laughingcomet: Sure go ahead
2017-08-27 19:11 error_exe777: https://osu.ppy.sh/ss/8950613 - it may seem a bit difficult but a small spike like this in a NM is fine tbh
2017-08-27 19:13 laughingcomet: Sounds good
2017-08-27 19:15 error_exe777: 01:33:847 - again, maybe add the LN for the 1/4 if you wanted to
2017-08-27 19:16 laughingcomet: i think i'll keep those as it is right now
2017-08-27 19:16 error_exe777: okay
2017-08-27 19:16 error_exe777: 01:38:610 - missed a note.>?
2017-08-27 19:16 error_exe777: ..?*
2017-08-27 19:17 laughingcomet: Yeah
2017-08-27 19:19 error_exe777: 01:42:731 - all these LN's seem sudden and out of place. the drum is alot more prominent and i recommend mapping the drum rather than the piano thing. maybe map them both together if you so wish, but eh
2017-08-27 19:20 laughingcomet: it's consistent throughout the diffs that i've mapped it to those sounds, but i could add a extra note on some of the things to make it pop more
2017-08-27 19:21 error_exe777: oh okay, if it's consistent then you should probably keep it. maybe like you said, add a note here and there to s p i c e it up a bit
2017-08-27 19:22 error_exe777: 02:07:130 (127130|0) - as you snapped this to the 1/4, then 02:07:452 (127452|3) - needs to be snapped to the 1/4 below as well
2017-08-27 19:22 laughingcomet: (quick tip if you didn't know if you go into File -> open diff -> open reference you can compare the diffs without having to go out of the map)
2017-08-27 19:23 error_exe777: oh ya ya i know that dont woryr
2017-08-27 19:23 error_exe777: worry*
2017-08-27 19:23 laughingcomet: ok just making sure since you seemed suprised over the sounds being consistent ;)
2017-08-27 19:24 laughingcomet: But yeah it should be snapped to the 1/4th mostly because it's a lower diff
2017-08-27 19:24 laughingcomet: but the actual sound (as it is in "hard") starts at the 1/4th point while the next one starts at the 1/1
2017-08-27 19:26 error_exe777: 03:14:404 - maybe replace that note with a LN that extends to 03:15:435 - for the vocal?
2017-08-27 19:27 laughingcomet: Errr i think i'll just keep it the way it's right now since it's mapped to the drums
2017-08-27 19:27 laughingcomet: and is there a vocal there?
2017-08-27 19:27 error_exe777: well kind of sounds like a choir thing
2017-08-27 19:27 error_exe777: idk
2017-08-27 19:27 error_exe777: forget it lmao
2017-08-27 19:28 error_exe777: anyway thats all i have to say for ''easy''
2017-08-27 19:28 laughingcomet: Haha ok
2017-08-27 19:28 error_exe777: i will do ''normal'' now but i do want to test play it bc i didn't for easy
2017-08-27 19:29 error_exe777: give me 3 mins lmao
2017-08-27 19:29 laughingcomet: Sure
2017-08-27 19:29 laughingcomet: i'll go brb real quick then
2017-08-27 19:32 error_exe777: aHhHhHh those jacks
2017-08-27 19:32 laughingcomet: haha i like jacks :^)
2017-08-27 19:32 error_exe777: 233 bpm ahhhhh
2017-08-27 19:33 error_exe777: anyway that was really nice to play
2017-08-27 19:33 laughingcomet: Ayy thanks
2017-08-27 19:33 error_exe777: now ill start the mod
2017-08-27 19:33 laughingcomet: Sounds fan fucking tastic
2017-08-27 19:33 error_exe777: 00:09:255 (9255|1,9319|3,9384|1) - try to avoid this
2017-08-27 19:34 laughingcomet: i guess
2017-08-27 19:34 error_exe777: won't mention them all if you want to apply iy
2017-08-27 19:34 error_exe777: it*
2017-08-27 19:35 laughingcomet: yeah i'll try and apply it throughout the map when i spot them
2017-08-27 19:35 error_exe777: okay
2017-08-27 19:36 error_exe777: 00:28:439 (28439|1,28568|1) - maybe avoid this jack by moving one of the notes from the double into either column 1 or 4 (i use 1|2|3|4)
2017-08-27 19:36 laughingcomet: That's a intentional jack
2017-08-27 19:37 laughingcomet: you can kinda look at the "hard" diff and compare the jacks
2017-08-27 19:37 error_exe777: okay n e v e r m i n d >.<
2017-08-27 19:37 laughingcomet: haha it's ok
2017-08-27 19:38 error_exe777: 00:52:194 - the 1/4 rhythm starts here, not 00:52:130 - maybe delete 00:52:130 (52130|1) -
2017-08-27 19:38 laughingcomet: (you can also see it's consistent throughout that section but im glad you mentioned it, so feel free to mention whatever you think plays weird or is wrongly mapped :))
2017-08-27 19:38 error_exe777: well, i'm glad your consistent lmaoo
2017-08-27 19:39 laughingcomet: 00:52:130 (52130|1) - im pretty sure that sound is like a cut off version of 00:52:194 (52194|2) - these
2017-08-27 19:39 laughingcomet: But yeah it does sound kinda weird
2017-08-27 19:40 laughingcomet: But for now i'll keep it as it is tbh
2017-08-27 19:40 error_exe777: i can kinda hear it...??? but i think you should get rid of it anyway
2017-08-27 19:40 laughingcomet: hmmm
2017-08-27 19:40 error_exe777: up to you
2017-08-27 19:41 error_exe777: 01:31:786 - what happened to the 1/4?
2017-08-27 19:41 error_exe777: 01:33:331 - ^^01:33:847 - ^^ etc
2017-08-27 19:41 laughingcomet: err prob just me missing that there's a 1/4 there
2017-08-27 19:41 laughingcomet: lol
2017-08-27 19:42 error_exe777: 01:36:550 - make this a double?
2017-08-27 19:42 error_exe777: its a strong enough sound
2017-08-27 19:42 error_exe777: 01:36:808 - ^^ etc
2017-08-27 19:43 error_exe777: oh shit ive been told to leave fuck
2017-08-27 19:43 laughingcomet: hmm
2017-08-27 19:43 error_exe777: i godda go
2017-08-27 19:43 laughingcomet: Awww rip
2017-08-27 19:43 laughingcomet: hf with whatever you goona do
2017-08-27 19:44 error_exe777: how do i save the conversation lmao
2017-08-27 19:44 error_exe777: or can i not do that
2017-08-27 19:44 laughingcomet: err im pretty sure you need to have it enabled from before
2017-08-27 19:44 laughingcomet: if you want i can just post it on the forum
2017-08-27 19:44 error_exe777: oh
2017-08-27 19:44 laughingcomet: and you write smt random and i just give you kds
2017-08-27 19:44 error_exe777: ohhhh okay
2017-08-27 19:45 error_exe777: that'll work
2017-08-27 19:45 error_exe777: thank youuuuu
2017-08-27 19:45 laughingcomet: Np
2017-08-27 19:45 error_exe777: see you o/
2017-08-27 19:45 laughingcomet: thanks for the mod o7
error_exe777
"something random"

o/
Litharrale
NM from me (finally)

1|2|3|4

Some weird green lines like the one at 00:01:530 and the last one, why is it even there? just use the red line for vol

Hitsound your map, getting mods before hitsounding is so pointless because then you're just gonna have to get more mods when you eventually hitsound

Insane
00:12:345 (12345|0) - I feel like extending this into an LN that follows all the way with the long guitar note will make the transition into the fast section here 00:15:435 (15435|1) - feel a lot better/cooler

00:22:130 (22130|1,22259|1) - Your jack placement feels random. Unless I'm missing some obvious pattern it is. I thought it was that every note gets a jack afterwards unless it's a quick stair but that's not the case as shown here. Try to make it more consistent (Unless I missed the pattern ofc)

00:27:280 (27280|1,27344|2,27409|3) - This stair sounds different to all the others, reflect that by maybe making it into a jumptrill

00:45:821 (45821|2,45821|1,45950|1,45950|2,46078|3,46078|0,46207|3,46207|0,46336|1,46336|2,46465|2,46465|1) - This making implies that they're all in the same sound section which they're not. The 3rd pair is the same pitch but the first and second are not, I would shift one of their notes up/down to reflect pitch to make the section transition clearer.

00:58:911 (58911|3) - I expected that this section wouldnt play well but It actually plays great, nice job! You could possibly implement doubles to make the "dings" more apparent but it's up to you

01:11:057 (71057|1) - feel like there should be kiai here, it is the chorus

01:37:967 (97967|0) - mapping this cymbal(?) but not the one right after it plays weird. If that next note is meant to be the next cymbal then it's mistimed

01:45:048 (105048|1,105091|2) - this piano chord is >2 notes, add another to reflect this

01:56:250 (116250|1) - o man after 1:56 of practically no LNs turning it into this much of a noodlefest doesnt sit well with me. I'm a fan of slowly introducing gimmicks in a map rather than suddenly forcing them on a player. I'm not saying remap, but this is easily the weakest part about your map imo. I get that it's the guitar solo so it does actually make sense but you could map LNs to the guitar earlier in the song to kind of tell the player "hey guitars have LNs"

02:18:010 (138010|1) - mistimed, would be a non 1/4 snap though

02:33:718 (153718|1,153718|2) - hell yeah this is the kind of double usage in that section i was talking about before

03:09:769 (189769|3,189855|0) - having this in a section where all the bass hits are on 1/4 is weird



Map is really solid, hitsound it and ill bubble it if i pass the bn test
Topic Starter
laughingcomet

Litharrale wrote:

NM from me (finally)

1|2|3|4

Some weird green lines like the one at 00:01:530 and the last one, why is it even there? just use the red line for vol Ehhh Ehhhh SHHHHHHH (i wanted the sound to be lower so obv i use green lines :^))

Hitsound your map, getting mods before hitsounding is so pointless because then you're just gonna have to get more mods when you eventually hitsound Not yet, and modding before hitsound is not pointless? i dunno i cant say i agree with your statement there

Insane
00:12:345 (12345|0) - I feel like extending this into an LN that follows all the way with the long guitar note will make the transition into the fast section here 00:15:435 (15435|1) - feel a lot better/cooler Sure, sounds like a cool idea

00:22:130 (22130|1,22259|1) - Your jack placement feels random. Unless I'm missing some obvious pattern it is. I thought it was that every note gets a jack afterwards unless it's a quick stair but that's not the case as shown here. Try to make it more consistent (Unless I missed the pattern ofc) You def did not miss the pattern i just forgot/ missed those parts

00:27:280 (27280|1,27344|2,27409|3) - This stair sounds different to all the others, reflect that by maybe making it into a jumptrill Sure

00:45:821 (45821|2,45821|1,45950|1,45950|2,46078|3,46078|0,46207|3,46207|0,46336|1,46336|2,46465|2,46465|1) - This making implies that they're all in the same sound section which they're not. The 3rd pair is the same pitch but the first and second are not, I would shift one of their notes up/down to reflect pitch to make the section transition clearer. Errr im not too sure about what you mean about this so for now denied

00:58:911 (58911|3) - I expected that this section wouldnt play well but It actually plays great, nice job! You could possibly implement doubles to make the "dings" more apparent but it's up to you The "Dings" weren't the focus of this part but instead the clock sounds and the background drums so if i add doubles here (there's a part later where i do this because the dings are slower and wont drown out the rest of the sounds)i feel like it might make the focus shift from what i want to be played there

01:11:057 (71057|1) - feel like there should be kiai here, it is the chorus Why there's no kaiai there is because it's underwhelming from the other kaiais and i feel like it does not deserve a kaiai

01:37:967 (97967|0) - mapping this cymbal(?) but not the one right after it plays weird. If that next note is meant to be the next cymbal then it's mistimed 01:38:095 (98095|1,98138|2,98138|3) - if you mean this then it's piano and yes the cymbal was before not too sure about what you're talking about here

01:45:048 (105048|1,105091|2) - this piano chord is >2 notes, add another to reflect this I guess?

01:56:250 (116250|1) - o man after 1:56 of practically no LNs turning it into this much of a noodlefest doesnt sit well with me. I'm a fan of slowly introducing gimmicks in a map rather than suddenly forcing them on a player. I'm not saying remap, but this is easily the weakest part about your map imo. I get that it's the guitar solo so it does actually make sense but you could map LNs to the guitar earlier in the song to kind of tell the player "hey guitars have LNs"
For now def denied i can agree with you that, that prob is the weak point of the map but there is no where else in the song where the guitar is pretty must solo and so loud so i thought mapping it like that was just appropriate so blame the guitar solo if you think it's sudden i guess lol
02:18:010 (138010|1) - mistimed, would be a non 1/4 snap though Pretty sure i extended that for simplicity

02:33:718 (153718|1,153718|2) - hell yeah this is the kind of double usage in that section i was talking about before Ayyyy

03:09:769 (189769|3,189855|0) - having this in a section where all the bass hits are on 1/4 is weird i guess? well the artist made it that way so if i made it 1/4th it would be weirder



Map is really solid, hitsound it and ill bubble it if i pass the bn testAyy sounds like a deal
Couil
sup, NM req by good mapper from good country ; ) )

| 0 | 1 | 2 | 3 |

Insane
00:13:890 (13890|1,14019|1) - You sure about putting this on the same hand as the LN release? Feels awkward to me.
00:15:435 - 00:16:207 Column 3 is a bit empty here, could change 00:15:950 (15950|0,15950|1) to a [0 3]
00:17:623 - 00:18:396 ^ (not as much though)
00:22:130 (22130|3,22130|1,22259|1) - This shouldn't be a jack right? You've mapped it more like a js previously.
00:27:022 (27022|3,27022|0) - Could make this a triple if you want, because of the crash. (It's kinda weak though so might not fit /shrug)
00:27:666 (27666|2) - Shouldn't this be a jump as well? Maybe make this 00:27:538 (27538|0,27538|2,27666|2) a split jump-trill?
00:27:795 (27795|3,27924|3,28053|2,28181|3) - This becomes a bit right handed, mb change the last jump to a [0 1]?
00:33:331 (33331|2,33331|0,33589|1) - Same sound but ones a single and the other one a double? First one should be a single, imo.
00:33:718 (33718|0,33847|3) - You mapped this sound as a double before, think it looks kinda weird with singles here for em. Maybe PP jump-trill pattern?
00:39:641 (39641|3,39705|2,39769|1) - Hand?
00:43:246 (43246|2,43246|3) - Shouldn't this be a single, since there's no snare?
00:55:477 (55477|1) - Remove note? Since there's not synth sound here.
01:01:143 (61143|1) - Remove? I guess there's a vocal sound, but it's not the one in focus imo.
01:03:589 (63589|0,63632|1) - Think these should be 1/12ths instead.
01:04:233 (64233|3,64490|0) - Imo, these notes are a bit out of place. There is a slight sound at each of them but it's so weak that it's hard to hear them while playing. I would remove them, but either way works.
01:07:452 (67452|3,67516|2) - Should be 1/6 not 1/4.
01:29:340 (89340|3,89340|1,89469|2,89469|0) - Maybe a one note jack here? Think it would represent the music better than a split jump-trill.
01:43:246 (103246|0,103246|3) - Maybe remove the LN and map the roll here? For diversity. Though you would need to do it at a couple of more places further into the song, so it might not be the best idea xd
01:54:125 (114125|1,114190|3,114254|1) - Think this would be better as a split roll, since the music is panned differently on the first 2 and the last 2 notes.

Didn't mod the solo cuz solo's are hard to map/mod ahahah : )

02:27:022 - Maybe a flam note for the rim-hit(?), idk what it is but it sounds like a flam/grace note. This might make it too cluttered so ignore the following if you feel that way (just wanna make my mod look big ; ) ) )
02:28:568 - ^
02:30:113 - ^
02:31:658 - ^
02:33:203 - ^
02:34:748 - ^
02:36:937 - ^
02:44:147 (164147|3,164276|2,164404|3,164469|2,164662|3,164791|2,164919|3) - A bit right hand biased, mb change the second pattern? 02:44:662 (164662|3,164791|2,164791|0,164919|3)
02:49:555 (169555|2,169812|2) - Shouldn't these be jumps? Since they're snare hits. And you can make these 02:49:168 (169168|1,169168|3,169426|3,169426|1) hands to fit with the jumps.
02:52:774 (172774|3,172774|1,172859|2,172945|0,172945|3,173031|2,173031|1) - Wouldn't jumping jacks be better here? I think it would suit the music better.
Right i forgot that i was modding at .5x speed, might be a tad to fast for jumping jacks, now when i look at it.
03:12:988 (192988|0,192988|3) - This should be a single. Way more quiet than the other notes.

Looked through hard real quick as well and didn't really find anything wrong at first glance, mb some pattern re-structures but nothing major.

Lycka till me' ranking mang!
Topic Starter
laughingcomet

Couil wrote:

sup, NM req by good mapper from good country ; ) )

| 0 | 1 | 2 | 3 |

Insane
00:13:890 (13890|1,14019|1) - You sure about putting this on the same hand as the LN release? Feels awkward to me.Not sure about it but i'll change it cause it makes sense to not have it on the same hand when you can have it on another one and make it more comfortable
00:15:435 - 00:16:207 Column 3 is a bit empty here, could change 00:15:950 (15950|0,15950|1) to a [0 3] Could do, i had it like that cause i wanted to follow the synth a bit more but i think it's gonna be fine if it's 1 3, 0 3 seems kinda shit to me since it's following the synth
00:17:623 - 00:18:396 ^ (not as much though)Gonna keep it like that due to the synth
00:22:130 (22130|3,22130|1,22259|1) - This shouldn't be a jack right? You've mapped it more like a js previously. Ya you correct about that one must've been when i changed the doubles yday
00:27:022 (27022|3,27022|0) - Could make this a triple if you want, because of the crash. (It's kinda weak though so might not fit /shrug) Errr maybe later? cant say i would be a fan of a triple there
00:27:666 (27666|2) - Shouldn't this be a jump as well? Maybe make this 00:27:538 (27538|0,27538|2,27666|2) a split jump-trill? It's mapped like that due to the difference in pitch on the two notes, plus i think having it like this will play better. but i will keep that suggestion in mind
00:27:795 (27795|3,27924|3,28053|2,28181|3) - This becomes a bit right handed, mb change the last jump to a [0 1]? Changed for better balance
00:33:331 (33331|2,33331|0,33589|1) - Same sound but ones a single and the other one a double? First one should be a single, imo.This has to do with the how "loud" the sound is/that there is more stacked layer of sound on those two you can hear it on 00:33:203 (33203|2,33203|3,33331|2,33331|0,33460|3,33460|0) - all those that they're slightly more "bass" in them
00:33:718 (33718|0,33847|3) - You mapped this sound as a double before, think it looks kinda weird with singles here for em. Maybe PP jump-trill pattern? Err denied for now due to consistency from other notes (the doubles were mapped when there was guitar stacking or lower drum sounds)
00:39:641 (39641|3,39705|2,39769|1) - Hand? No? maybe?
00:43:246 (43246|2,43246|3) - Shouldn't this be a single, since there's no snare? i think it fits in with the part that comes after (sound wise)
so i think it's fine

00:55:477 (55477|1) - Remove note? Since there's not synth sound here. Yes
01:01:143 (61143|1) - Remove? I guess there's a vocal sound, but it's not the one in focus imo. There's a note in the background (a drum)
so denied

01:03:589 (63589|0,63632|1) - Think these should be 1/12ths instead. i think it's fine like it is
01:04:233 (64233|3,64490|0) - Imo, these notes are a bit out of place. There is a slight sound at each of them but it's so weak that it's hard to hear them while playing. I would remove them, but either way works. 01:02:816 (62816|2) - Same as this sound just that it's surrounded by more sounds but i think it's fine, but i'll keep it in mind for future referense
01:07:452 (67452|3,67516|2) - Should be 1/6 not 1/4. 1/6th is for when there's a "clock" sound and i can't hear anything there. Changed it to how it should be as one note was a ghost i think
01:29:340 (89340|3,89340|1,89469|2,89469|0) - Maybe a one note jack here? Think it would represent the music better than a split jump-trill.Sure
01:43:246 (103246|0,103246|3) - Maybe remove the LN and map the roll here? For diversity. Though you would need to do it at a couple of more places further into the song, so it might not be the best idea xd Errr for now i'll keep it as it is
01:54:125 (114125|1,114190|3,114254|1) - Think this would be better as a split roll, since the music is panned differently on the first 2 and the last 2 notes.Think it's fine as it is right now

Didn't mod the solo cuz solo's are hard to map/mod ahahah : )

02:27:022 - Maybe a flam note for the rim-hit(?), idk what it is but it sounds like a flam/grace note. This might make it too cluttered so ignore the following if you feel that way (just wanna make my mod look big ; ) ) ) Err not too sure what you're talking about here but prob no
02:28:568 - ^
02:30:113 - ^
02:31:658 - ^
02:33:203 - ^
02:34:748 - ^
02:36:937 - ^
02:44:147 (164147|3,164276|2,164404|3,164469|2,164662|3,164791|2,164919|3) - A bit right hand biased, mb change the second pattern? 02:44:662 (164662|3,164791|2,164791|0,164919|3) Changed in a way lol
02:49:555 (169555|2,169812|2) - Shouldn't these be jumps? Since they're snare hits. And you can make these 02:49:168 (169168|1,169168|3,169426|3,169426|1) hands to fit with the jumps.Was like that for a nice transition. Changed but i don't think it's a very clean transition now
02:52:774 (172774|3,172774|1,172859|2,172945|0,172945|3,173031|2,173031|1) - Wouldn't jumping jacks be better here? I think it would suit the music better.
Right i forgot that i was modding at .5x speed, might be a tad to fast for jumping jacks, now when i look at it. Yeah prob too fast for most people and a random spike
03:12:988 (192988|0,192988|3) - This should be a single. Way more quiet than the other notes.Sure

Looked through hard real quick as well and didn't really find anything wrong at first glance, mb some pattern re-structures but nothing major. Ayyy noice maybe if i cba looking through it for balancing issues

Lycka till me' ranking mang! Danks man
Protastic101
boop
2017-09-01 18:59 laughingcomet: So how does one copy over keysounds? :thonk:
2017-09-01 18:59 Protastic101: you can use Dudehacker's HS copier
2017-09-01 18:59 Protastic101: supposedly he updated it just a couple days ago that lets you prioritize which samples are put on what, but i have yet to test it out lol
2017-09-01 19:00 Protastic101: Just finish hitsounding the normal stuff and Ill probably copy it over for you
2017-09-01 19:00 laughingcomet: o sheit
2017-09-01 19:00 laughingcomet: yeah i should be done with the normal HS
2017-09-01 19:00 laughingcomet: (i dunno if everything is correct tho)
2017-09-01 19:00 laughingcomet: Should be
2017-09-01 19:00 laughingcomet: but you never know
2017-09-01 19:00 Protastic101: lol
2017-09-01 19:01 laughingcomet: i think i might've used a little bit too few whistles by the end
2017-09-01 19:02 laughingcomet: http://puu.sh/xpjvX/8c0e488d8e.osz
2017-09-01 19:02 laughingcomet: should have all the hitsounds
2017-09-01 19:04 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1392149 Adust Rain - Dawn [Insane]]
2017-09-01 19:04 Protastic101: 00:33:718 (33718|0,33847|3) - missing claps?
2017-09-01 19:04 Protastic101: for the snares
2017-09-01 19:04 laughingcomet: shit those were claps
2017-09-01 19:05 laughingcomet: lmao
2017-09-01 19:05 Protastic101: lol
2017-09-01 19:05 laughingcomet: i totally know what i mapped :^)
2017-09-01 19:05 Protastic101: 00:43:246 (43246|3) - missing finish
2017-09-01 19:05 Protastic101: lmfao
2017-09-01 19:05 Protastic101: 00:40:156 (40156|0) - missing cla
2017-09-01 19:05 Protastic101: clap*
2017-09-01 19:05 tfw say you're missing a clap but im missing the p *sad life*
2017-09-01 19:05 Protastic101: not sure if there's a finish in the same place, so that's up to your discretion
2017-09-01 19:06 laughingcomet: D:
2017-09-01 19:06 laughingcomet: i tried to avoid it when they were to close together
2017-09-01 19:06 Protastic101: 00:42:860 (42860|0) - definitely hear a finish here tho :thinking:
2017-09-01 19:06 laughingcomet: cause it just sounded weird
2017-09-01 19:06 Protastic101: 00:43:246 - there's actually a ton of crash spam here but I think just adding one on 00:43:246 - is ok to avoid earrape
2017-09-01 19:06 laughingcomet: 00:43:504 - finish here too
2017-09-01 19:06 laughingcomet: 00:43:761 -
2017-09-01 19:07 laughingcomet: 00:44:019 -
2017-09-01 19:07 laughingcomet: 00:44:405 -
2017-09-01 19:07 laughingcomet: 00:44:663 -
2017-09-01 19:07 laughingcomet: i think
2017-09-01 19:07 laughingcomet: but im like
2017-09-01 19:07 laughingcomet: arn't that a bit tooo much?
2017-09-01 19:07 laughingcomet: oh
2017-09-01 19:07 laughingcomet: you wrote the same thing
2017-09-01 19:07 laughingcomet: mb
2017-09-01 19:07 Protastic101: Yeah lol
2017-09-01 19:07 laughingcomet: :c
2017-09-01 19:07 Protastic101: I'd say at least add one at the start, but you can ignore the rest
2017-09-01 19:07 Protastic101: 00:52:517 - finish here?
2017-09-01 19:08 laughingcomet: but it's so low tho
2017-09-01 19:08 laughingcomet: it's super drowned out imo
2017-09-01 19:08 Protastic101: that can be said of a lot of the crashes in the song lol
2017-09-01 19:08 laughingcomet: yeaaah
2017-09-01 19:08 laughingcomet: that's prob why i missed most of them
2017-09-01 19:08 laughingcomet: haha
2017-09-01 19:09 laughingcomet: but i'll add one there
2017-09-01 19:09 laughingcomet: cause it sounds good
2017-09-01 19:09 Protastic101: 00:57:152 (57152|3,57409|1,57924|3,58182|1) - but dat finish spam tho lmao
2017-09-01 19:09 laughingcomet: Officer im innocent
2017-09-01 19:09 Protastic101: 00:57:152 (57152|2,57409|0,57924|2,58182|0) - missing finishes
2017-09-01 19:09 laughingcomet: it wasen't me
2017-09-01 19:09 Protastic101: 00:58:568 (58568|3) - should be a clap instead of a whistle
2017-09-01 19:10 laughingcomet: ye
2017-09-01 19:10 Protastic101: 00:58:697 - oh yeah, for this section, I'd set hitsound volume to 25%
2017-09-01 19:10 laughingcomet: also did you c/p the wrong thing for the missing finish?
2017-09-01 19:10 Protastic101: 01:11:057 (71057|1) - finish for the start of a new section?
2017-09-01 19:10 laughingcomet: Yeah true true
2017-09-01 19:10 Protastic101: 00:57:152 (57152|2,57409|0,57924|2,58182|0) - lmao, I meant they were missing whistles, not finishes
2017-09-01 19:10 Protastic101: my b
2017-09-01 19:10 laughingcomet: Yeah sounds reasonable
2017-09-01 19:11 laughingcomet: i was like... But, there's already a spam of them T.T
2017-09-01 19:11 laughingcomet: but that makes sense
2017-09-01 19:11 Protastic101: 01:21:873 (81873|1) - finish?
2017-09-01 19:11 Protastic101: lol, I mix them up sometimes on accident
2017-09-01 19:11 laughingcomet: yeah
2017-09-01 19:11 laughingcomet: haha all good :)
2017-09-01 19:12 laughingcomet: you'll prob realize that i don't like putting more than 1 hitsound on each note, when we get to the end of the map
2017-09-01 19:12 laughingcomet: 01:23:418 - prob finish here too right?
2017-09-01 19:12 Protastic101: yeah
2017-09-01 19:13 laughingcomet: sounds better when there's three in a row and you have a sound to "introduce" yourself into the new section
2017-09-01 19:13 laughingcomet: well "new" section
2017-09-01 19:13 Protastic101: 01:33:976 (93976|2) - should be a clap? I think the roll starts there but im not too sure tbh
2017-09-01 19:14 laughingcomet: i didn't put one there
2017-09-01 19:14 laughingcomet: cause it's kinda faded out a bit
2017-09-01 19:14 Protastic101: 02:00:499 (120499|0) - finish?
2017-09-01 19:14 laughingcomet: so when i did it sounded kinda weird
2017-09-01 19:14 Protastic101: yeah, true
2017-09-01 19:15 Protastic101: 02:05:907 (125907|2) - maybe a finish here too but it's a bit more drowned out by the music
2017-09-01 19:15 Protastic101: 02:06:680 (126680|0) - I would add a finish here instead though cause of the start of a new music phrase
2017-09-01 19:15 laughingcomet: well it sounds good so we'll use it
2017-09-01 19:15 laughingcomet: o
2017-09-01 19:15 Protastic101: 02:12:860 (132860|0) - finish
2017-09-01 19:15 laughingcomet: just add both?
2017-09-01 19:15 Protastic101: sure
2017-09-01 19:16 Protastic101: 02:15:950 - finish spam here if you wanna add it, but seeing how you ignored the few other times there was spam, I'd leave it out here too
2017-09-01 19:16 Protastic101: 02:25:220 - also 25% vol
2017-09-01 19:16 laughingcomet: yeah i added it
2017-09-01 19:17 laughingcomet: i think it fits into the solo
2017-09-01 19:17 laughingcomet: so i used it
2017-09-01 19:17 Protastic101: 02:49:942 (169942|2) - would add a whistle here cause the finish by itself lacks any kind of solidity since there's no real sounds in the lower pitches
2017-09-01 19:18 laughingcomet: a little bit of Finish spam don't hurt i think :^)
2017-09-01 19:18 Protastic101: :^)
2017-09-01 19:18 Protastic101: brb
2017-09-01 19:18 laughingcomet: o ok
2017-09-01 19:20 Protastic101: back
2017-09-01 19:21 Protastic101: 03:02:302 (182302|2) - whistle, 03:02:302 (182302|3) - finish?
2017-09-01 19:21 Protastic101: you're outright missing a hitsound there regardless lol
2017-09-01 19:21 Protastic101: 03:05:392 (185392|0) - finish
2017-09-01 19:22 laughingcomet: sorry i wen't to brush me teeth
2017-09-01 19:22 Protastic101: other than that, pretty solid stuff
2017-09-01 19:22 Protastic101: oh shit, it's 2 am over there already
2017-09-01 19:22 Protastic101: you should get some sleep :c
2017-09-01 19:22 laughingcomet: added a whistle and finish
2017-09-01 19:22 laughingcomet: Nah
2017-09-01 19:22 laughingcomet: i mean i should
2017-09-01 19:22 laughingcomet: but weekend
2017-09-01 19:22 Protastic101: yes, but sleep is important :c
2017-09-01 19:22 laughingcomet: shit right we're having a bbq tomorrow
2017-09-01 19:22 laughingcomet: o well
2017-09-01 19:22 Protastic101: even more reason to get some rest
2017-09-01 19:23 laughingcomet: But... but... talking with famalamb is better than sleep
2017-09-01 19:23 Protastic101: what if
2017-09-01 19:23 Protastic101: you count famalambs to help you fall asleep instead
2017-09-01 19:23 Protastic101: better solution
2017-09-01 19:23 laughingcomet: :thinking: that does sound like a pretty good solution tbh
2017-09-01 19:24 laughingcomet: You wanna Forum post this for the kds?
Topic Starter
laughingcomet

Protastic101 wrote:

boop
2017-09-01 18:59 laughingcomet: So how does one copy over keysounds? :thonk:
2017-09-01 18:59 Protastic101: you can use Dudehacker's HS copier
2017-09-01 18:59 Protastic101: supposedly he updated it just a couple days ago that lets you prioritize which samples are put on what, but i have yet to test it out lol
2017-09-01 19:00 Protastic101: Just finish hitsounding the normal stuff and Ill probably copy it over for you
2017-09-01 19:00 laughingcomet: o sheit
2017-09-01 19:00 laughingcomet: yeah i should be done with the normal HS
2017-09-01 19:00 laughingcomet: (i dunno if everything is correct tho)
2017-09-01 19:00 laughingcomet: Should be
2017-09-01 19:00 laughingcomet: but you never know
2017-09-01 19:00 Protastic101: lol
2017-09-01 19:01 laughingcomet: i think i might've used a little bit too few whistles by the end
2017-09-01 19:02 laughingcomet: http://puu.sh/xpjvX/8c0e488d8e.osz
2017-09-01 19:02 laughingcomet: should have all the hitsounds
2017-09-01 19:04 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1392149 Adust Rain - Dawn [Insane]]
2017-09-01 19:04 Protastic101: 00:33:718 (33718|0,33847|3) - missing claps?
2017-09-01 19:04 Protastic101: for the snares
2017-09-01 19:04 laughingcomet: shit those were claps
2017-09-01 19:05 laughingcomet: lmao
2017-09-01 19:05 Protastic101: lol
2017-09-01 19:05 laughingcomet: i totally know what i mapped :^)
2017-09-01 19:05 Protastic101: 00:43:246 (43246|3) - missing finish
2017-09-01 19:05 Protastic101: lmfao
2017-09-01 19:05 Protastic101: 00:40:156 (40156|0) - missing cla
2017-09-01 19:05 Protastic101: clap*
2017-09-01 19:05 tfw say you're missing a clap but im missing the p *sad life*
2017-09-01 19:05 Protastic101: not sure if there's a finish in the same place, so that's up to your discretion
2017-09-01 19:06 laughingcomet: D:
2017-09-01 19:06 laughingcomet: i tried to avoid it when they were to close together
2017-09-01 19:06 Protastic101: 00:42:860 (42860|0) - definitely hear a finish here tho :thinking:
2017-09-01 19:06 laughingcomet: cause it just sounded weird
2017-09-01 19:06 Protastic101: 00:43:246 - there's actually a ton of crash spam here but I think just adding one on 00:43:246 - is ok to avoid earrape
2017-09-01 19:06 laughingcomet: 00:43:504 - finish here too
2017-09-01 19:06 laughingcomet: 00:43:761 -
2017-09-01 19:07 laughingcomet: 00:44:019 -
2017-09-01 19:07 laughingcomet: 00:44:405 -
2017-09-01 19:07 laughingcomet: 00:44:663 -
2017-09-01 19:07 laughingcomet: i think
2017-09-01 19:07 laughingcomet: but im like
2017-09-01 19:07 laughingcomet: arn't that a bit tooo much?
2017-09-01 19:07 laughingcomet: oh
2017-09-01 19:07 laughingcomet: you wrote the same thing
2017-09-01 19:07 laughingcomet: mb
2017-09-01 19:07 Protastic101: Yeah lol
2017-09-01 19:07 laughingcomet: :c
2017-09-01 19:07 Protastic101: I'd say at least add one at the start, but you can ignore the rest
2017-09-01 19:07 Protastic101: 00:52:517 - finish here?
2017-09-01 19:08 laughingcomet: but it's so low tho
2017-09-01 19:08 laughingcomet: it's super drowned out imo
2017-09-01 19:08 Protastic101: that can be said of a lot of the crashes in the song lol
2017-09-01 19:08 laughingcomet: yeaaah
2017-09-01 19:08 laughingcomet: that's prob why i missed most of them
2017-09-01 19:08 laughingcomet: haha
2017-09-01 19:09 laughingcomet: but i'll add one there
2017-09-01 19:09 laughingcomet: cause it sounds good
2017-09-01 19:09 Protastic101: 00:57:152 (57152|3,57409|1,57924|3,58182|1) - but dat finish spam tho lmao
2017-09-01 19:09 laughingcomet: Officer im innocent
2017-09-01 19:09 Protastic101: 00:57:152 (57152|2,57409|0,57924|2,58182|0) - missing finishes
2017-09-01 19:09 laughingcomet: it wasen't me
2017-09-01 19:09 Protastic101: 00:58:568 (58568|3) - should be a clap instead of a whistle
2017-09-01 19:10 laughingcomet: ye
2017-09-01 19:10 Protastic101: 00:58:697 - oh yeah, for this section, I'd set hitsound volume to 25%
2017-09-01 19:10 laughingcomet: also did you c/p the wrong thing for the missing finish?
2017-09-01 19:10 Protastic101: 01:11:057 (71057|1) - finish for the start of a new section?
2017-09-01 19:10 laughingcomet: Yeah true true
2017-09-01 19:10 Protastic101: 00:57:152 (57152|2,57409|0,57924|2,58182|0) - lmao, I meant they were missing whistles, not finishes
2017-09-01 19:10 Protastic101: my b
2017-09-01 19:10 laughingcomet: Yeah sounds reasonable
2017-09-01 19:11 laughingcomet: i was like... But, there's already a spam of them T.T
2017-09-01 19:11 laughingcomet: but that makes sense
2017-09-01 19:11 Protastic101: 01:21:873 (81873|1) - finish?
2017-09-01 19:11 Protastic101: lol, I mix them up sometimes on accident
2017-09-01 19:11 laughingcomet: yeah
2017-09-01 19:11 laughingcomet: haha all good :)
2017-09-01 19:12 laughingcomet: you'll prob realize that i don't like putting more than 1 hitsound on each note, when we get to the end of the map
2017-09-01 19:12 laughingcomet: 01:23:418 - prob finish here too right?
2017-09-01 19:12 Protastic101: yeah
2017-09-01 19:13 laughingcomet: sounds better when there's three in a row and you have a sound to "introduce" yourself into the new section
2017-09-01 19:13 laughingcomet: well "new" section
2017-09-01 19:13 Protastic101: 01:33:976 (93976|2) - should be a clap? I think the roll starts there but im not too sure tbh
2017-09-01 19:14 laughingcomet: i didn't put one there
2017-09-01 19:14 laughingcomet: cause it's kinda faded out a bit
2017-09-01 19:14 Protastic101: 02:00:499 (120499|0) - finish?
2017-09-01 19:14 laughingcomet: so when i did it sounded kinda weird
2017-09-01 19:14 Protastic101: yeah, true
2017-09-01 19:15 Protastic101: 02:05:907 (125907|2) - maybe a finish here too but it's a bit more drowned out by the music
2017-09-01 19:15 Protastic101: 02:06:680 (126680|0) - I would add a finish here instead though cause of the start of a new music phrase
2017-09-01 19:15 laughingcomet: well it sounds good so we'll use it
2017-09-01 19:15 laughingcomet: o
2017-09-01 19:15 Protastic101: 02:12:860 (132860|0) - finish
2017-09-01 19:15 laughingcomet: just add both?
2017-09-01 19:15 Protastic101: sure
2017-09-01 19:16 Protastic101: 02:15:950 - finish spam here if you wanna add it, but seeing how you ignored the few other times there was spam, I'd leave it out here too
2017-09-01 19:16 Protastic101: 02:25:220 - also 25% vol
2017-09-01 19:16 laughingcomet: yeah i added it
2017-09-01 19:17 laughingcomet: i think it fits into the solo
2017-09-01 19:17 laughingcomet: so i used it
2017-09-01 19:17 Protastic101: 02:49:942 (169942|2) - would add a whistle here cause the finish by itself lacks any kind of solidity since there's no real sounds in the lower pitches
2017-09-01 19:18 laughingcomet: a little bit of Finish spam don't hurt i think :^)
2017-09-01 19:18 Protastic101: :^)
2017-09-01 19:18 Protastic101: brb
2017-09-01 19:18 laughingcomet: o ok
2017-09-01 19:20 Protastic101: back
2017-09-01 19:21 Protastic101: 03:02:302 (182302|2) - whistle, 03:02:302 (182302|3) - finish?
2017-09-01 19:21 Protastic101: you're outright missing a hitsound there regardless lol
2017-09-01 19:21 Protastic101: 03:05:392 (185392|0) - finish
2017-09-01 19:22 laughingcomet: sorry i wen't to brush me teeth
2017-09-01 19:22 Protastic101: other than that, pretty solid stuff
2017-09-01 19:22 Protastic101: oh shit, it's 2 am over there already
2017-09-01 19:22 Protastic101: you should get some sleep :c
2017-09-01 19:22 laughingcomet: added a whistle and finish
2017-09-01 19:22 laughingcomet: Nah
2017-09-01 19:22 laughingcomet: i mean i should
2017-09-01 19:22 laughingcomet: but weekend
2017-09-01 19:22 Protastic101: yes, but sleep is important :c
2017-09-01 19:22 laughingcomet: shit right we're having a bbq tomorrow
2017-09-01 19:22 laughingcomet: o well
2017-09-01 19:22 Protastic101: even more reason to get some rest
2017-09-01 19:23 laughingcomet: But... but... talking with famalamb is better than sleep
2017-09-01 19:23 Protastic101: what if
2017-09-01 19:23 Protastic101: you count famalambs to help you fall asleep instead
2017-09-01 19:23 Protastic101: better solution
2017-09-01 19:23 laughingcomet: :thinking: that does sound like a pretty good solution tbh
2017-09-01 19:24 laughingcomet: You wanna Forum post this for the kds?
Beep :) thanks for the help <3
_VianK_
sorry i didn't find any
Julie
fun fun
2017-09-11 12:48 Julie: ACTION is editing [https://osu.ppy.sh/b/1393995 Adust Rain - Dawn [Hard]]
2017-09-11 12:48 Julie: oh shit wasnt in last diff
2017-09-11 12:48 laughingcomet: (for example 02:00:242 (120242|1,120499|3,120499|0,120628|1,120628|2,120757|0,120757|1,120886|2,120886|3) - )
2017-09-11 12:48 laughingcomet: hahaha rip
2017-09-11 12:48 Julie: first 01:54:319 (114319|2) - I find this pretty boring
2017-09-11 12:48 Julie: tbf
2017-09-11 12:48 Julie: many kind of sound not including the drum one
2017-09-11 12:48 Julie: yet one huge LN
2017-09-11 12:49 Julie: confusing guitar these ln 01:55:092 (115092|0,115349|1,115607|3) -
2017-09-11 12:49 Julie: since the guitar star here 01:54:963 -
2017-09-11 12:49 laughingcomet: it just sounds like one extended note with a little bit of a thingie at the end
2017-09-11 12:49 Julie: but that note look like a not for drum so ppl wont notice
2017-09-11 12:50 laughingcomet: hmm
2017-09-11 12:50 laughingcomet: i could add a note here 01:54:834 -
2017-09-11 12:50 Julie: oh yeah I copy pasta wrong
2017-09-11 12:50 laughingcomet: to emphasize the (fading?)
2017-09-11 12:50 Julie: yeah rather you end the LN there and start a new one for the guitar
2017-09-11 12:50 laughingcomet: :o
2017-09-11 12:50 Julie: to follow up those 3 other LN
2017-09-11 12:51 Julie: because that extended sound is pretty low tbf
2017-09-11 12:51 Julie: barely noticeble
2017-09-11 12:51 laughingcomet: yeah it sounds better with a smaller one at the end
2017-09-11 12:52 Julie: 01:56:637 (116637|0,116766|3,116894|1,117023|2) - I supose this part would feel weird compare to this 01:55:864 (115864|2,115993|0,116122|3,116251|1) -
2017-09-11 12:53 laughingcomet: how come?
2017-09-11 12:53 Julie: because if you listen the guitar
2017-09-11 12:53 Julie: most your LN is for how long guitar goes right?
2017-09-11 12:53 Julie: but on 1:56
2017-09-11 12:54 Julie: is like some kinda of triplet guitar sound
2017-09-11 12:54 Julie: even on 100%
2017-09-11 12:54 Julie: I would rather do some tiny triplet stream then LN again
2017-09-11 12:54 laughingcomet: hmmmm i mapped the smaller LN's to the fluctuation in the guitar
2017-09-11 12:55 laughingcomet: erm im not to sure what you mean with a tiny triplet stream :/
2017-09-11 12:55 Julie: probably cant hear it
2017-09-11 12:55 Julie: I guess
2017-09-11 12:55 Julie: oh well is fine then to keep it LN wise
2017-09-11 12:55 Julie: https://osu.ppy.sh/ss/9067773
2017-09-11 12:56 Julie: the one on blue for guitar
2017-09-11 12:56 Julie: this is how I hear the guitar flow basically
2017-09-11 12:57 laughingcomet: yeah it's pretty much like that
2017-09-11 12:57 laughingcomet: (i think having them as 1/3 might give a better snap)
2017-09-11 12:57 Julie: where
2017-09-11 12:57 laughingcomet: but i just had it as a LN for simplification
2017-09-11 12:57 Julie: np
2017-09-11 12:58 laughingcomet: 01:56:637 - ~ 01:57:152 -
2017-09-11 12:58 laughingcomet: the notes we're talking about (triplet stream)
2017-09-11 12:59 laughingcomet: it sounds weird on higher speeds but i think it's the correct snaps
2017-09-11 12:59 Julie: you know you're not allow to do 1/4 short LN when the actual snap is 1/3
2017-09-11 12:59 Julie: XD
2017-09-11 12:59 laughingcomet: im not? D:
2017-09-11 12:59 Julie: but I do admit is tricky
2017-09-11 12:59 Julie: yeah
2017-09-11 12:59 Julie: is dqable
2017-09-11 12:59 laughingcomet: i mean ngl i didn't even know it was 1/3rds
2017-09-11 13:00 Julie: haha
2017-09-11 13:00 laughingcomet: HMMMM
2017-09-11 13:00 laughingcomet: plz help
2017-09-11 13:00 laughingcomet: do i 1/3 it or keep it as 1/4
2017-09-11 13:00 laughingcomet: D:
2017-09-11 13:00 Julie: because if this part is 1/3
2017-09-11 13:00 Julie: there is probably a bunch of 1/3 everywhere else
2017-09-11 13:01 laughingcomet: i mean the sections before sounded fine with 1/4
2017-09-11 13:01 laughingcomet: im 90% sure
2017-09-11 13:02 Julie: actually is kinda hard since 1/4 and 1/3 work
2017-09-11 13:02 Julie: both work
2017-09-11 13:02 Julie: due to bpm being so high
2017-09-11 13:02 Julie: and all note are on 1/4
2017-09-11 13:02 laughingcomet: https://osu.ppy.sh/ss/9067834 it sounds kinda like smt like this
2017-09-11 13:02 Julie: actually 1/4 might be a bit earlier aa
2017-09-11 13:02 Julie: yeah
2017-09-11 13:03 laughingcomet: fuuuuqqqq WHY DOES SONGS HAVE TO BE COMPLICATED?!?!?
2017-09-11 13:04 laughingcomet: can't they all just be 1/4th? T.T
2017-09-11 13:04 laughingcomet: actually i think it's just this https://i.imgur.com/hHIa5de.png
2017-09-11 13:05 Julie: ;w;
2017-09-11 13:05 laughingcomet: ;-;
2017-09-11 13:05 laughingcomet: orz
2017-09-11 13:05 Julie: but what do you mean LN being cluster
2017-09-11 13:05 Julie: like not playing well O.O
2017-09-11 13:05 Julie: probably due to high bpm
2017-09-11 13:05 Julie: they look pretty simple to me if you ask me
2017-09-11 13:06 laughingcomet: that's just my opinion
2017-09-11 13:06 laughingcomet: i think they're just a clusterfuck
2017-09-11 13:06 laughingcomet: and i've gotten some people that says the map is fine but the LN section could be better
2017-09-11 13:06 laughingcomet: so im looking to improve that
2017-09-11 13:07 Julie: is probably part like that 02:05:135 (125135|0,125263|0) -
2017-09-11 13:07 Julie: feel like your lacking of space
2017-09-11 13:07 Julie: due to LN
2017-09-11 13:07 Julie: could make a trill on the left side
2017-09-11 13:07 Julie: like you did a trill on right hand with LN
2017-09-11 13:08 Julie: unless you jack it for a reason like this one
2017-09-11 13:08 Julie: 02:06:680 (126680|1,126808|1) -
2017-09-11 13:08 Julie: I supose this one have an actual reason to be a jack
2017-09-11 13:08 Julie: same drum I supose
2017-09-11 13:08 Julie: since guitar pitch is slightly different
2017-09-11 13:08 laughingcomet: Nah im gonna try and stay away from jacks in the LN section
2017-09-11 13:09 Julie: so you're gonna change it?
2017-09-11 13:09 laughingcomet: at least when they're like 1/2
2017-09-11 13:09 laughingcomet: i made the change with the trill
2017-09-11 13:09 laughingcomet: and i guess i should keep it consistent so im changing the other one too
2017-09-11 13:11 Julie: since this is high bpm I feel is hard due to high bpm
2017-09-11 13:11 Julie: but most of your LN should be decently quite easy
2017-09-11 13:11 Julie: bascially ppl can just spam 2 notes core jump and kinda hold it near the last moment
2017-09-11 13:12 Julie: thats how I see it go
2017-09-11 13:12 Julie: with your LN
2017-09-11 13:12 Julie: there isn't anything that is like LN trickyness
2017-09-11 13:12 laughingcomet: is that a good or bad thing?
2017-09-11 13:12 laughingcomet: :o
2017-09-11 13:12 Julie: unless maybe the shield because of lack of space, but you can view it as hitting a fast 2 notes chord jump
2017-09-11 13:12 Julie: is not a bad thing
2017-09-11 13:13 Julie: the ln isnt that tricky thats what Im saying xD
2017-09-11 13:13 Julie: is just the BPM that can make it hard
2017-09-11 13:13 Julie: since is super fast
2017-09-11 13:13 laughingcomet: Makes sense :)
2017-09-11 13:13 Julie: yeah
2017-09-11 13:13 Julie: or else the LN can be consider simple
2017-09-11 13:14 laughingcomet: So the section is fine like it is? and 01:56:637 - ~ 01:57:152 - should be 1/3rds?
2017-09-11 13:15 Julie: honestly depend about the 1/3 snap
2017-09-11 13:15 Julie: you need some 100% snap confimation
2017-09-11 13:16 Julie: if is really 1/3 snap
2017-09-11 13:16 Julie: you would either have to make it 1/3 which shouldnt be too bad, the problem is to keep it consistent and find other 1/3
2017-09-11 13:16 Julie: or keep all part you are unsure and might be 1/3 to a full 1/4 LN not a short one (but this option might be boring)
2017-09-11 13:16 laughingcomet: But simplifying it to 1/4ths could get it unrankable?
2017-09-11 13:17 Julie: is unrankble yeah
2017-09-11 13:17 laughingcomet: Shit
2017-09-11 13:17 Julie: but turning them to 1/3 LN will keep the same fun fun
2017-09-11 13:17 Julie: problem is really, spotting them all xD
2017-09-11 13:17 laughingcomet: Yeaaahhh i could prob go on with the timing on this section for a while
2017-09-11 13:18 laughingcomet: tbh
2017-09-11 13:18 Julie: tbf
2017-09-11 13:18 laughingcomet: mostly because the guitar keeps changeing pitch 24/7
2017-09-11 13:18 Julie: the part you spot 1/3
2017-09-11 13:18 Julie: write it down
2017-09-11 13:18 Julie: get modder
2017-09-11 13:18 Julie: maybe modder will spot more
2017-09-11 13:19 laughingcomet: Modders in mania? LUL
2017-09-11 13:19 Julie: LUK
2017-09-11 13:19 laughingcomet: but yeah i could do that
2017-09-11 13:19 Julie: LUL
2017-09-11 13:19 Julie: mostly mod from julie? is this a dream?
2017-09-11 13:19 Julie: im jk jk XD
2017-09-11 13:19 Julie: another trick
2017-09-11 13:19 laughingcomet: i was trying to get juans attention earlier but he haven't answered yet :c
2017-09-11 13:19 Julie: I use bookmark like you too
2017-09-11 13:19 Julie: but this time delete it and use it for those 1/3 spot
2017-09-11 13:19 laughingcomet: oooo
2017-09-11 13:19 laughingcomet: smarto
2017-09-11 13:19 Julie: since is useless now
2017-09-11 13:20 Julie: you already finish the map
2017-09-11 13:20 Julie: xD
2017-09-11 13:20 laughingcomet: i likeie likeie
2017-09-11 13:20 Julie: I supose was a cutting part
2017-09-11 13:20 Julie: hahaha
2017-09-11 13:20 Julie: owob

Topic Starter
laughingcomet

Julie wrote:

fun fun
2017-09-11 12:48 Julie: ACTION is editing [https://osu.ppy.sh/b/1393995 Adust Rain - Dawn [Hard]]
2017-09-11 12:48 Julie: oh shit wasnt in last diff
2017-09-11 12:48 laughingcomet: (for example 02:00:242 (120242|1,120499|3,120499|0,120628|1,120628|2,120757|0,120757|1,120886|2,120886|3) - )
2017-09-11 12:48 laughingcomet: hahaha rip
2017-09-11 12:48 Julie: first 01:54:319 (114319|2) - I find this pretty boring
2017-09-11 12:48 Julie: tbf
2017-09-11 12:48 Julie: many kind of sound not including the drum one
2017-09-11 12:48 Julie: yet one huge LN
2017-09-11 12:49 Julie: confusing guitar these ln 01:55:092 (115092|0,115349|1,115607|3) -
2017-09-11 12:49 Julie: since the guitar star here 01:54:963 -
2017-09-11 12:49 laughingcomet: it just sounds like one extended note with a little bit of a thingie at the end
2017-09-11 12:49 Julie: but that note look like a not for drum so ppl wont notice
2017-09-11 12:50 laughingcomet: hmm
2017-09-11 12:50 laughingcomet: i could add a note here 01:54:834 -
2017-09-11 12:50 Julie: oh yeah I copy pasta wrong
2017-09-11 12:50 laughingcomet: to emphasize the (fading?)
2017-09-11 12:50 Julie: yeah rather you end the LN there and start a new one for the guitar
2017-09-11 12:50 laughingcomet: :o
2017-09-11 12:50 Julie: to follow up those 3 other LN
2017-09-11 12:51 Julie: because that extended sound is pretty low tbf
2017-09-11 12:51 Julie: barely noticeble
2017-09-11 12:51 laughingcomet: yeah it sounds better with a smaller one at the end
2017-09-11 12:52 Julie: 01:56:637 (116637|0,116766|3,116894|1,117023|2) - I supose this part would feel weird compare to this 01:55:864 (115864|2,115993|0,116122|3,116251|1) -
2017-09-11 12:53 laughingcomet: how come?
2017-09-11 12:53 Julie: because if you listen the guitar
2017-09-11 12:53 Julie: most your LN is for how long guitar goes right?
2017-09-11 12:53 Julie: but on 1:56
2017-09-11 12:54 Julie: is like some kinda of triplet guitar sound
2017-09-11 12:54 Julie: even on 100%
2017-09-11 12:54 Julie: I would rather do some tiny triplet stream then LN again
2017-09-11 12:54 laughingcomet: hmmmm i mapped the smaller LN's to the fluctuation in the guitar
2017-09-11 12:55 laughingcomet: erm im not to sure what you mean with a tiny triplet stream :/
2017-09-11 12:55 Julie: probably cant hear it
2017-09-11 12:55 Julie: I guess
2017-09-11 12:55 Julie: oh well is fine then to keep it LN wise
2017-09-11 12:55 Julie: https://osu.ppy.sh/ss/9067773
2017-09-11 12:56 Julie: the one on blue for guitar
2017-09-11 12:56 Julie: this is how I hear the guitar flow basically
2017-09-11 12:57 laughingcomet: yeah it's pretty much like that
2017-09-11 12:57 laughingcomet: (i think having them as 1/3 might give a better snap)
2017-09-11 12:57 Julie: where
2017-09-11 12:57 laughingcomet: but i just had it as a LN for simplification
2017-09-11 12:57 Julie: np
2017-09-11 12:58 laughingcomet: 01:56:637 - ~ 01:57:152 -
2017-09-11 12:58 laughingcomet: the notes we're talking about (triplet stream)
2017-09-11 12:59 laughingcomet: it sounds weird on higher speeds but i think it's the correct snaps
2017-09-11 12:59 Julie: you know you're not allow to do 1/4 short LN when the actual snap is 1/3
2017-09-11 12:59 Julie: XD
2017-09-11 12:59 laughingcomet: im not? D:
2017-09-11 12:59 Julie: but I do admit is tricky
2017-09-11 12:59 Julie: yeah
2017-09-11 12:59 Julie: is dqable
2017-09-11 12:59 laughingcomet: i mean ngl i didn't even know it was 1/3rds
2017-09-11 13:00 Julie: haha
2017-09-11 13:00 laughingcomet: HMMMM
2017-09-11 13:00 laughingcomet: plz help
2017-09-11 13:00 laughingcomet: do i 1/3 it or keep it as 1/4
2017-09-11 13:00 laughingcomet: D:
2017-09-11 13:00 Julie: because if this part is 1/3
2017-09-11 13:00 Julie: there is probably a bunch of 1/3 everywhere else
2017-09-11 13:01 laughingcomet: i mean the sections before sounded fine with 1/4
2017-09-11 13:01 laughingcomet: im 90% sure
2017-09-11 13:02 Julie: actually is kinda hard since 1/4 and 1/3 work
2017-09-11 13:02 Julie: both work
2017-09-11 13:02 Julie: due to bpm being so high
2017-09-11 13:02 Julie: and all note are on 1/4
2017-09-11 13:02 laughingcomet: https://osu.ppy.sh/ss/9067834 it sounds kinda like smt like this
2017-09-11 13:02 Julie: actually 1/4 might be a bit earlier aa
2017-09-11 13:02 Julie: yeah
2017-09-11 13:03 laughingcomet: fuuuuqqqq WHY DOES SONGS HAVE TO BE COMPLICATED?!?!?
2017-09-11 13:04 laughingcomet: can't they all just be 1/4th? T.T
2017-09-11 13:04 laughingcomet: actually i think it's just this https://i.imgur.com/hHIa5de.png
2017-09-11 13:05 Julie: ;w;
2017-09-11 13:05 laughingcomet: ;-;
2017-09-11 13:05 laughingcomet: orz
2017-09-11 13:05 Julie: but what do you mean LN being cluster
2017-09-11 13:05 Julie: like not playing well O.O
2017-09-11 13:05 Julie: probably due to high bpm
2017-09-11 13:05 Julie: they look pretty simple to me if you ask me
2017-09-11 13:06 laughingcomet: that's just my opinion
2017-09-11 13:06 laughingcomet: i think they're just a clusterfuck
2017-09-11 13:06 laughingcomet: and i've gotten some people that says the map is fine but the LN section could be better
2017-09-11 13:06 laughingcomet: so im looking to improve that
2017-09-11 13:07 Julie: is probably part like that 02:05:135 (125135|0,125263|0) -
2017-09-11 13:07 Julie: feel like your lacking of space
2017-09-11 13:07 Julie: due to LN
2017-09-11 13:07 Julie: could make a trill on the left side
2017-09-11 13:07 Julie: like you did a trill on right hand with LN
2017-09-11 13:08 Julie: unless you jack it for a reason like this one
2017-09-11 13:08 Julie: 02:06:680 (126680|1,126808|1) -
2017-09-11 13:08 Julie: I supose this one have an actual reason to be a jack
2017-09-11 13:08 Julie: same drum I supose
2017-09-11 13:08 Julie: since guitar pitch is slightly different
2017-09-11 13:08 laughingcomet: Nah im gonna try and stay away from jacks in the LN section
2017-09-11 13:09 Julie: so you're gonna change it?
2017-09-11 13:09 laughingcomet: at least when they're like 1/2
2017-09-11 13:09 laughingcomet: i made the change with the trill
2017-09-11 13:09 laughingcomet: and i guess i should keep it consistent so im changing the other one too
2017-09-11 13:11 Julie: since this is high bpm I feel is hard due to high bpm
2017-09-11 13:11 Julie: but most of your LN should be decently quite easy
2017-09-11 13:11 Julie: bascially ppl can just spam 2 notes core jump and kinda hold it near the last moment
2017-09-11 13:12 Julie: thats how I see it go
2017-09-11 13:12 Julie: with your LN
2017-09-11 13:12 Julie: there isn't anything that is like LN trickyness
2017-09-11 13:12 laughingcomet: is that a good or bad thing?
2017-09-11 13:12 laughingcomet: :o
2017-09-11 13:12 Julie: unless maybe the shield because of lack of space, but you can view it as hitting a fast 2 notes chord jump
2017-09-11 13:12 Julie: is not a bad thing
2017-09-11 13:13 Julie: the ln isnt that tricky thats what Im saying xD
2017-09-11 13:13 Julie: is just the BPM that can make it hard
2017-09-11 13:13 Julie: since is super fast
2017-09-11 13:13 laughingcomet: Makes sense :)
2017-09-11 13:13 Julie: yeah
2017-09-11 13:13 Julie: or else the LN can be consider simple
2017-09-11 13:14 laughingcomet: So the section is fine like it is? and 01:56:637 - ~ 01:57:152 - should be 1/3rds?
2017-09-11 13:15 Julie: honestly depend about the 1/3 snap
2017-09-11 13:15 Julie: you need some 100% snap confimation
2017-09-11 13:16 Julie: if is really 1/3 snap
2017-09-11 13:16 Julie: you would either have to make it 1/3 which shouldnt be too bad, the problem is to keep it consistent and find other 1/3
2017-09-11 13:16 Julie: or keep all part you are unsure and might be 1/3 to a full 1/4 LN not a short one (but this option might be boring)
2017-09-11 13:16 laughingcomet: But simplifying it to 1/4ths could get it unrankable?
2017-09-11 13:17 Julie: is unrankble yeah
2017-09-11 13:17 laughingcomet: Shit
2017-09-11 13:17 Julie: but turning them to 1/3 LN will keep the same fun fun
2017-09-11 13:17 Julie: problem is really, spotting them all xD
2017-09-11 13:17 laughingcomet: Yeaaahhh i could prob go on with the timing on this section for a while
2017-09-11 13:18 laughingcomet: tbh
2017-09-11 13:18 Julie: tbf
2017-09-11 13:18 laughingcomet: mostly because the guitar keeps changeing pitch 24/7
2017-09-11 13:18 Julie: the part you spot 1/3
2017-09-11 13:18 Julie: write it down
2017-09-11 13:18 Julie: get modder
2017-09-11 13:18 Julie: maybe modder will spot more
2017-09-11 13:19 laughingcomet: Modders in mania? LUL
2017-09-11 13:19 Julie: LUK
2017-09-11 13:19 laughingcomet: but yeah i could do that
2017-09-11 13:19 Julie: LUL
2017-09-11 13:19 Julie: mostly mod from julie? is this a dream?
2017-09-11 13:19 Julie: im jk jk XD
2017-09-11 13:19 Julie: another trick
2017-09-11 13:19 laughingcomet: i was trying to get juans attention earlier but he haven't answered yet :c
2017-09-11 13:19 Julie: I use bookmark like you too
2017-09-11 13:19 Julie: but this time delete it and use it for those 1/3 spot
2017-09-11 13:19 laughingcomet: oooo
2017-09-11 13:19 laughingcomet: smarto
2017-09-11 13:19 Julie: since is useless now
2017-09-11 13:20 Julie: you already finish the map
2017-09-11 13:20 Julie: xD
2017-09-11 13:20 laughingcomet: i likeie likeie
2017-09-11 13:20 Julie: I supose was a cutting part
2017-09-11 13:20 Julie: hahaha
2017-09-11 13:20 Julie: owob


Thanks for the help .) Still haven't found my eye
RedBall
Hi there~ I'm from RRM mania modding queue!


Here's NM you requested!

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 1 | 2 | 3 | 4 |

General
- Turn off Widescreen Support on Easy, Normal, and Hard diffs if you are not using story board.

Easy
00:52:130 (52130|1) - Start this LN from 00:52:311 //It's kinda unclear because drum sound starts from 00:52:195 (1/4). But, I think it is better to follow 1/1. It would be more readable and comfortable for Easy players
01:44:791 (104791|1) - Move to 01:44:663 //Seeing 01:43:890 (103890|0) and 01:45:049 ~ 01:47:366, I think you are following paino sounds. Piano sound is on 01:44:663
01:55:864 (115864|0,116379|3) - How about Ctrl + H? //to follow pitch of elec guitar sound
01:59:727 (119727|2) - Move to column 4 AND 02:00:242 (120242|3) - Move to column 3 ^
02:52:645 (172645|3) - Move to 02:52:774 //I think this is more natural

Normal
01:45:049 (105049|0,105306|2) - End & Start point at 01:45:435 //to follow the piano sound
02:19:684 (139684|1,139942|3,140070|0) - https://puu.sh/xxM4q/01f7508b65.png //I think this part is confusing a bit because you cut the LN although guitar sound was not changed or did not end
02:47:624 (167624|2) - Move to column 4 AND 02:47:753 (167753|3) - Move to column 3 //I think it is less confusing.

Hard
00:24:448 (24448|3,24448|2) - Delete one of them to make it a single note //00:15:435 ~ 00:27:796 - You did not put double on that sound. ex -> 00:19:813 (19813|0)
00:39:899 (39899|0) - Move to column 3 //just a suggestion
00:44:276 (44276|2,44405|2,44534|0,44663|0) - How about https://puu.sh/xxQSw/b26cd85e41.png //The sound does not sound like 00:43:504 (43504|0,43633|0,43761|3,43890|3,44019|1,44148|1) These ones
00:45:306 (45306|2,45435|2,45564|1,45693|1) - https://puu.sh/xxQUJ/e2306fbc90.png ^
02:08:225 (128225|1,128740|0) - End and Start point at 02:08:611 //elec guitar sound changes at there
03:01:851 - Add a note //There is a sound which is continuous.

No for Insane diff since I didn't find anything to suggest! Fun to play imo :D
Also, other diffs are also fun to play. (and nice hitsounds)

Good Luck on your map!
Topic Starter
laughingcomet

RedBall wrote:

Hi there~ I'm from RRM mania modding queue!


Here's NM you requested!

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 1 | 2 | 3 | 4 |

General
- Turn off Widescreen Support on Easy, Normal, and Hard diffs if you are not using story board.

Easy
00:52:130 (52130|1) - Start this LN from 00:52:311 //It's kinda unclear because drum sound starts from 00:52:195 (1/4). But, I think it is better to follow 1/1. It would be more readable and comfortable for Easy players Sure
01:44:791 (104791|1) - Move to 01:44:663 //Seeing 01:43:890 (103890|0) and 01:45:049 ~ 01:47:366, I think you are following paino sounds. Piano sound is on 01:44:663 Yeah, you're correct about that.
01:55:864 (115864|0,116379|3) - How about Ctrl + H? //to follow pitch of elec guitar sound Could do
01:59:727 (119727|2) - Move to column 4 AND 02:00:242 (120242|3) - Move to column 3 ^
02:52:645 (172645|3) - Move to 02:52:774 //I think this is more natural Sure


Normal
01:45:049 (105049|0,105306|2) - End & Start point at 01:45:435 //to follow the piano soundyup
02:19:684 (139684|1,139942|3,140070|0) - https://puu.sh/xxM4q/01f7508b65.png //I think this part is confusing a bit because you cut the LN although guitar sound was not changed or did not end It was mapped to the fluctuation in the guitar. changed for simplicuty
02:47:624 (167624|2) - Move to column 4 AND 02:47:753 (167753|3) - Move to column 3 //I think it is less confusing.ok

Hard
00:24:448 (24448|3,24448|2) - Delete one of them to make it a single note //00:15:435 ~ 00:27:796 - You did not put double on that sound. ex -> 00:19:813 (19813|0) Yeah
00:39:899 (39899|0) - Move to column 3 //just a suggestion Sure
00:44:276 (44276|2,44405|2,44534|0,44663|0) - How about https://puu.sh/xxQSw/b26cd85e41.png //The sound does not sound like 00:43:504 (43504|0,43633|0,43761|3,43890|3,44019|1,44148|1) These ones True
00:45:306 (45306|2,45435|2,45564|1,45693|1) - https://puu.sh/xxQUJ/e2306fbc90.png ^
02:08:225 (128225|1,128740|0) - End and Start point at 02:08:611 //elec guitar sound changes at there Sure
03:01:851 - Add a note //There is a sound which is continuous.yeah

No for Insane diff since I didn't find anything to suggest! Fun to play imo :D
Also, other diffs are also fun to play. (and nice hitsounds)

Good Luck on your map! Thanks for the mod!
Topic Starter
laughingcomet
Mat
Quick mod after testplay :)


All these small LNs play really bad and feel like you arnt hitting to any sound because of the nature of the mapping in this section focusing on the louder drums and the piano so i suggest changing all these to 2 single notes start and end of LN as there is 2 noticable sounds in the drum rolls for them
01:43:246 (103246|0) -
01:44:791 (104791|3) -
01:46:336 (106336|0) -
01:49:426 (109426|0) -
01:52:517 (112517|2) -

the longer LNs for the longer drum rolls still dont feel amazing but play alot better then the short ones and are probly the best way of mapping them so keep those ones :)

Thats about it for the hardest diff really cool map :) gl
Topic Starter
laughingcomet

Mat wrote:

Quick mod after testplay :)


All these small LNs play really bad and feel like you arnt hitting to any sound because of the nature of the mapping in this section focusing on the louder drums and the piano so i suggest changing all these to 2 single notes start and end of LN as there is 2 noticable sounds in the drum rolls for them
01:43:246 (103246|0) -
01:44:791 (104791|3) -
01:46:336 (106336|0) -
01:49:426 (109426|0) -
01:52:517 (112517|2) -

the longer LNs for the longer drum rolls still dont feel amazing but play alot better then the short ones and are probly the best way of mapping them so keep those ones :)

Thats about it for the hardest diff really cool map :) gl
Talked in discord so you know what we applied :) (pretty much everything)
lenpai
access post
Kim_GodSSI

Here come to you my little modding :3
first I want told you sorry for my bad english
and I watch the pattern only
Modding
[Insane]
  1. 01:28:761 (88761|1) - move to col 3 and 01:28:826 (88826|2) - move to col 2
    Like 01:27:152 (87152|0,87216|1,87281|3,87281|2) - these pattern
  2. 01:31:787 (91787|3,91851|2,91916|0,91916|1) - How about Ctrl+H?
    because 01:30:242 (90242|2,90306|1,90371|3,90371|0) - this and 01:33:332 (93332|3,93396|2,93461|0,93461|1) - is same pattern so It need some change i think
  3. 01:41:701 (101701|0) - move to col3
  4. 01:42:474 - how about

    it become to big effect to drum
  5. 01:55:864 (115864|1) - move to col 1 it make easy to play
  6. 02:02:302 (122302|1) - move to col 1 ^
  7. 02:18:525 (138525|1) - move to col 1
  8. 03:02:109 (182109|3) - move to col 3 and 03:02:173 (182173|2) - move to 4
  9. 03:03:718 (183718|3) - move to col 2
show more
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