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This beatmap was submitted using in-game submission on Sunday, September 10, 2017 at 10:58:15 AM

Artist: Rusty K
Title: All That We Lost
Tags: dark orchestral dnb neurofunk overtech otm001 compression loudness war
BPM: 174
Filesize: 9137kb
Play Time: 05:20
Difficulties Available:

Download: Rusty K - All That We Lost
Information: Scores/Beatmap Listing
---------------
"'All That We Lost' Kicking the release off with one of the most ground breaking tracks you will hear this year 'All That We Lost' starts off with a deep medley of haunting, war torn vocals, choppy beats and signature melodical elements, precluding into a huge orchestral breakdown with the hypnotic voice prominent throughout before the tune drops into a frenzy of huge razor sharp synths, heavy drum breaks laced with the musical medleys Rusty K is well renowned for. Teasing listeners with the powerful, yet dark vocals, mystifying orchestral crescendos and solid bass hits throughout 'All That We Lost' dishes out an abrasive punch, escalating in each succession taking you on a journey waiting to be found."

Thanks C00L for timing the cancer piano.
Last edited by Mir on , edited 33 times in total.
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Please dont finish your maps faster than I can mod them thanks!
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Hey hey m4m



General

Siiiick map, i really love it, there is not that much to say imo, but i'll do my best, and good luck ranking this :D


Daybreak

00:11:896 (4) - I think this should be better if it was clickable imo
00:14:655 (4) - ^ etc..
00:22:068 (1) - This blanket can be improved
00:32:672 - why not do something like you did here 01:38:965 (1) - ?
01:08:620 (2,3,4) - that was better like this 00:54:482 (1,2,3,4,1) - imo
01:06:896 (1,2) - why theses too has same sv while every other are like that 01:12:413 (1,2) - (shitty english lol)
01:16:206 (1,2) - this is terrible to play :/
01:21:379 (1,2,3,4,5,6,7,8) - what about increase DS progressivly ?
01:24:137 (1) - ctrl+g?
01:26:896 (1,1,1,1,1) - wow, sick *-*
01:30:000 (2) - blanket :v
02:06:896 (1) - blanket
02:06:206 (1,3) - you can easily improve this
02:16:551 (1,2) - :p
02:33:103 (1) - sick but, it should increase sv instead of decrease sv imo
03:06:551 (3) - this isnt rythmed or its just me ?
03:06:206 (2) - ^
03:28:794 (4) - weird :v
04:10:001 (2) - blanket
04:17:588 (5) - ^
05:07:588 (1) - same as before
05:12:932 (9) - blanket :v
05:18:277 (8) - ^
siiiiick Kreygasm ♥ thats all for me :)
probably gonna mod sendan life if bubble Kappa
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hi! again from your queue
again my pics are huge lol


Daybreak
00:32:241 (4) - nc to signify 1/8?

00:35:517 (7,8) - might look more aesthetically pleasing with a slight rotation
pic
Image


00:49:655 (1) - make this a shorter slider, have it end on the blue tick, and then put a slider on the next white tick 00:50:000 - here to emphasize that lil noise there

00:54:310 (4) - again NC?

01:05:344 (3,4,5,6,7,8) - im honestly not too big a fan of how this looks/plays, i'd suggest stacking (3) and (4) on (5), same with (6) and (7) on (8). its better this way imo and gives much more power to 01:06:034 (9,10,1) -

01:06:034 (9,10,1) - this seems to be gud

01:08:793 (3,4) - i would say make this a kickslider. would give more power to 01:08:965 (1) - and would probably look a little less wonky

01:26:896 (1,1,1,1) - i love this

01:38:448 (4) - nc

01:38:965 (1) - i'd copy paste this slider and rotate it 01:39:310 (2) - here instead of using two different slider designs... alternatively, make the second one more exotic. I love what you did here 04:13:450 (1,2,1) -

01:49:482 (3,4,5,6,7,8) - if you agreed with me earlier on these triples, here is another point where changes should be made

01:52:931 (3,4) - change into a kickslider for reasons mentioned earlier.. im going to stop mentioning this and the thing above now, but other instances of these two things I pointed out occur at 3:40, 3:43, 4:23, and 4:27ish

01:56:379 (1,1) - considering this is a kickslider jump, the distance and angle is absolutely crazy here. 01:12:241 (1,1) - compared to this similar part, anyways. i would make it easier here

02:09:482 (1) - NC since very high SV?

02:27:758 - i say add a note on this red tick

02:29:655 (4,5) - i think there should be a little bit of distance between these notes here since they are on very different sounds. i dont like the partial stack here.

02:29:310 (2,3) - perhaps using the same DS as you used between these would work well.

02:29:310 (2,3) - alternatively, you could just change these into notes and make a jump pattern.. would work too

03:06:788 (1,2) - why not use a similar slider design for these two?

03:20:001 (1) - I guess this slider design seems somewhat out of place? 03:18:622 (1) - copypaste this and rotate it

03:28:794 (4) - nc

03:38:277 (2,3,4,5) - this is a lot different structurally from the similar section in the first kiai 01:03:793 (2,3,4,1) here

03:46:725 (1) - ctrl g

04:12:932 (4) - again nc

04:28:622 (5) - not a big fan of this slider design either, make it a little more curved mayhaps? 04:30:346 (1) - like this?

04:30:863 (1) - ctrl g here too?

04:35:519 (7,1) - very nazi but inconsistent spacing with 02:01:034 (7,1) -

04:39:484 (5) - also could ctrl g here

05:02:243 - add note

05:03:794 (2) - compare this to the earlier section just like it, this note was a kickslider. in the earlier suggestion I also 05:04:139 (4,5) - thought that these should have spacing. looking at this pattern again, I seriously think just being 4 jumpy notes would fit the rhythm a lot more, so I suggest going back and doing that to the similar part that occurs around 2:28ish???

05:20:001 (1) - i think you should map this ending, its so perfectly creepy and would be an excellent addition to finishing the map off! plus the map is pretty dope and it leaves me wanting more at the end haha


think thats just about it... this is really well put together, I pointed out any structural or rhythmic issues I could find
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Owens wrote:
Hey hey m4m



General

Siiiick map, i really love it, there is not that much to say imo, but i'll do my best, and good luck ranking this :D


Daybreak

00:11:896 (4) - I think this should be better if it was clickable imo
00:14:655 (4) - ^ etc.. - i'm focusing more on the stronger violin so i made the head clickable only
00:22:068 (1) - This blanket can be improved
00:32:672 - why not do something like you did here 01:38:965 (1) - ? - cuz there's another drum there at 1:38 but not earlier
01:08:620 (2,3,4) - that was better like this 00:54:482 (1,2,3,4,1) - imo - they're two different things though lol
01:06:896 (1,2) - why theses too has same sv while every other are like that 01:12:413 (1,2) - (shitty english lol) - same pitch others have descending pitch
01:16:206 (1,2) - this is terrible to play :/ - will keep in mind
01:21:379 (1,2,3,4,5,6,7,8) - what about increase DS progressivly ? - it gives enough emphasis as it is, and the repeated jumping plus upward movement is straining enough imo
01:24:137 (1) - ctrl+g? - doesn't really matter since you hold it anyways
01:26:896 (1,1,1,1,1) - wow, sick *-* - thanks :D
01:30:000 (2) - blanket :v
02:06:896 (1) - blanket
02:06:206 (1,3) - you can easily improve this
02:16:551 (1,2) - :p
02:33:103 (1) - sick but, it should increase sv instead of decrease sv imo - it's all the same sv o.o...
03:06:551 (3) - this isnt rythmed or its just me ?
03:06:206 (2) - ^ - fixed all
03:28:794 (4) - weird :v - its fine xd
04:10:001 (2) - blanket
04:17:588 (5) - ^
05:07:588 (1) - same as before
05:12:932 (9) - blanket :v
05:18:277 (8) - ^
siiiiick Kreygasm ♥ thats all for me :)
probably gonna mod sendan life if bubble Kappa


Didn't reply to blankets cuz I just fixed what I thought needed fixing.
Other things not replied to are fixed.

Gus wrote:
hi! again from your queue
again my pics are huge lol


Daybreak
00:32:241 (4) - nc to signify 1/8? - unneeded imo

00:35:517 (7,8) - might look more aesthetically pleasing with a slight rotation - they're mirrored already
pic
Image


00:49:655 (1) - make this a shorter slider, have it end on the blue tick, and then put a slider on the next white tick 00:50:000 - here to emphasize that lil noise there - the pause and stack emphasize it plenty imo

00:54:310 (4) - again NC? - ^

01:05:344 (3,4,5,6,7,8) - im honestly not too big a fan of how this looks/plays, i'd suggest stacking (3) and (4) on (5), same with (6) and (7) on (8). its better this way imo and gives much more power to 01:06:034 (9,10,1) - I wanted to go for a more flowy movement rather than snappy here so I'll keep it how it is, I think it looks fine xD

01:06:034 (9,10,1) - this seems to be gud

01:08:793 (3,4) - i would say make this a kickslider. would give more power to 01:08:965 (1) - and would probably look a little less wonky - supposed to look wonky and decrease in spacing so that the player slows down here

01:26:896 (1,1,1,1) - i love this - thanks :D

01:38:448 (4) - nc

01:38:965 (1) - i'd copy paste this slider and rotate it 01:39:310 (2) - here instead of using two different slider designs... alternatively, make the second one more exotic. I love what you did here 04:13:450 (1,2,1) -

01:49:482 (3,4,5,6,7,8) - if you agreed with me earlier on these triples, here is another point where changes should be made

01:52:931 (3,4) - change into a kickslider for reasons mentioned earlier.. im going to stop mentioning this and the thing above now, but other instances of these two things I pointed out occur at 3:40, 3:43, 4:23, and 4:27ish

01:56:379 (1,1) - considering this is a kickslider jump, the distance and angle is absolutely crazy here. 01:12:241 (1,1) - compared to this similar part, anyways. i would make it easier here - adjusted slightly

02:09:482 (1) - NC since very high SV? - it's perfectly readable

02:27:758 - i say add a note on this red tick - not following that, plus the pause and lack of movement on 02:27:586 (1,2) - emphasizes the sound on 1 a lot more

02:29:655 (4,5) - i think there should be a little bit of distance between these notes here since they are on very different sounds. i dont like the partial stack here. -

02:29:310 (2,3) - perhaps using the same DS as you used between these would work well.

02:29:310 (2,3) - alternatively, you could just change these into notes and make a jump pattern.. would work too - it's just a heavy anti jump, the emphasis is on the 4 and the 5 is just filler (for all 3 points)

03:06:788 (1,2) - why not use a similar slider design for these two?

03:20:001 (1) - I guess this slider design seems somewhat out of place? 03:18:622 (1) - copypaste this and rotate it - they're different enough sounds to fit imo

03:28:794 (4) - nc

03:38:277 (2,3,4,5) - this is a lot different structurally from the similar section in the first kiai 01:03:793 (2,3,4,1) here - woops fixed

03:46:725 (1) - ctrl g - doesn't really need it

04:12:932 (4) - again nc

04:28:622 (5) - not a big fan of this slider design either, make it a little more curved mayhaps? 04:30:346 (1) - like this? - kinda subjective lol but i like it as it is

04:30:863 (1) - ctrl g here too? - unneeded ^^

04:35:519 (7,1) - very nazi but inconsistent spacing with 02:01:034 (7,1) -

04:39:484 (5) - also could ctrl g here - i think it plays fine as is

05:02:243 - add note

05:03:794 (2) - compare this to the earlier section just like it, this note was a kickslider. in the earlier suggestion I also 05:04:139 (4,5) - thought that these should have spacing. looking at this pattern again, I seriously think just being 4 jumpy notes would fit the rhythm a lot more, so I suggest going back and doing that to the similar part that occurs around 2:28ish???

05:20:001 (1) - i think you should map this ending, its so perfectly creepy and would be an excellent addition to finishing the map off! plus the map is pretty dope and it leaves me wanting more at the end haha - problem is it fades out so it would stop really abruptly lol i just decided to not map it


think thats just about it... this is really well put together, I pointed out any structural or rhythmic issues I could find


Thank you!!
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It is obligatory to post this:

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hi honey

m4m part 1


Good map w
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FoxyGrandpa wrote:
hi honey

m4m part 1


Good map w


All snapping shit was fixed when I timed it, thanks.
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Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiim5m!!xd

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Lorkee wrote:
Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiim5m!!xd



Didn't reply to blankets but looked at them if they mattered.

Thanks!
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m5m!!

Daybreak

Maybe Sendan Life will post tomorrow

Good luck!
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Yasaija 714 wrote:
m5m!!

Daybreak

Maybe Sendan Life will post tomorrow

Good luck!


Thanks for the good mod!
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Here's the mod you asked for, as promised won't say much about aesthetics (I can see why based on how many blanket mods are here LOL), which seem p gud anyway


Sliderbreak
  • 00:22:586 (2,3) - Spacing is significantly higher than the rest of this section; using almost equal spacing to 00:21:551 (5,1) - emphasizes it too much and detracts from the strong snare imo
  • 00:41:120 (6,7,8,1) - Not a fan of how this flows; seems inconsistent with the smooth flow you continuously used before 00:33:103 (1) -; I'd suggest using flow similar to 00:29:827 (5,6,7,8,1) - even if it's a new section due to how the song basically repeats
  • 00:48:793 (3,4,5,1) - I think this could be done better emphasis wise; 00:48:793 (3) - isn't nearly as emphasized as 00:48:448 (2,5) - despite still being the iconic violin, and 00:49:310 (1) - isn't emphasized nearly as drastically as previous instance such as 00:43:448 (4,5,1) - ; the wide angle may make up for the similar spacing but I also think it doesn't flow as harshly as you mapped it before as it actually somewhat promotes clockwise circular flow; personally I'd just lower the spacing before the snare for the latter problem
  • 00:52:413 (1,2,3,4) - The jagged flow from 1 seems a bit odd here and seems inconsistent with the motion to the next slider at 00:53:103 (4) - ; I also think that adding another circle 1/4 before 00:53:103 (4) - would give the measure more rhythmic consistency; personally I would also make 00:52:758 (3) - similar to 00:52:413 (1,4) - considering they're the same bass sound
  • 00:55:172 (1) - Aww yee let's go
  • 01:00:689 (1,2,3,4) - This (and other instances of this pattern) doesn't seem to exactly fit with the music as the strong wubs are on 1 and 3 only; I would suggest giving less priority to 2 and 4 by making them simply circles or using lower SV; personally I would do the latter as you did at 01:12:068 (2,1) - 01:56:206 (2,1) - etc since using circles at a lower spacing seems inconsistent in this section
  • 01:02:413 (2,1) - Not that much of a fan of how this plays since flow is interrupted due to the sliders going in the same circular direction at different speeds, which is quite different from the motion that you used in 00:56:896 (2,1) - and before and feels more natural and fun to play, personally; I would suggest perhaps rotating 01:02:758 (1,2) - so that 01:02:758 (1) - blankets the sliderend of 01:02:068 (1) - or another equivalent that preserves flow
  • 01:06:896 (1,2) - Don't really know why these are suddenly equal with the sv overlap pattern you established so far; I can understand why you did so for wubs such as 01:10:344 (1,2) - , but this seems unnecessarily inconsistent; same for the other instances of this (I'm assuming you have a good reason which I'd like to know, personally all I can think of is for variation from 01:08:620 (2) - but valuing consistency would be wiser imo)
  • 01:11:724 (1) - Really lacking in emphasis, I would rotate this as well so that the flow is harsher like most of this section; perhaps so that the red node is blanketed by 01:11:379 (1) - (which you could also move to blanket 01:11:034 (3) - kds pls hUE)
  • 01:18:448 (6) - Maybe make this into a 1/4 slider for the offbeat violin; this measure feels a bit empty of 1/4 compared to the next ones
  • 01:21:379 (1,2,3,4,5,6,7,8) - nut
  • 01:25:517 (1,2,3,4,5,6) - Emphasis and flow are spot on this measure wow
  • 01:40:344 (2,1,2) - This on the other hand is quite nasty honestly, too much jagged clockwise flow that feels quite awkward to play as a result along with not that much emphasis
  • 01:42:068 (1) - You may hate me for this but this overlaps the sliderbody of 01:42:413 (2) - too much compared to the many other times this pattern occurs
  • 01:48:965 (1) - The spacing here seems to imply that it'll be a 1/4 gap rather than 1/2, along with the lack of 1/2 gaps between sliders this section, as well as 01:04:827 (1) - having a 1/4 gap, so yeah extend the slider (make it fancier or smth if size is an issue hurr durr) so it has a 1/4 gap
  • 02:00:172 (2,3) - Plays kind of weirdly due to the angle and the reduction in spacing; personally ctrl+g feels much better
  • 02:05:517 (2) - Someone forgot to press Q x D
  • 02:10:172 (3) - I'd consider making this into a triple considering there's a very strong 1/4 sound on the sliderend that you can't really represent well with just a normal 1/4 slider; if you want to keep this rhythm you should emphasize it properly like you did at 02:04:655 (3) - since it's really weak rn
  • 02:12:758 (2,3,4,5) - Personally disagree with these and other instances rhythmically considering violin is on 02:12:758 (2,3,5) - but 4 is a slider instead of 5 for some reason; I'd probably make 4 a circle for the bass on 5 to still be a circle as well; this would also give some rhythmic variance to strong wubs such as 02:15:862 (4) - that you use the same rhythm and just slightly higher sv for
  • 02:21:206 (3,4) - This low spacing coupled with the SL abuse doesn't really suit the intensity of the song here IMO, the wub feels very underemphasized compared to the previous iteration on 02:15:689 (3,4) -
  • 02:31:551 (7) - Consider moving this to 02:30:344 (1) - 's head as I think the wider angle for circular flow and lower spacing compared to the snare on 02:31:379 (6) - fits the violin nicely
  • 02:32:413 (4) - There's a unique bell sound here, maybe show it as a circle or 1/8 slider instead
  • 02:36:724 (6) - I'd suggest using higher sv here and other similar instances for the wub instead of just making it an ordinary slider, the resulting sv drop for the snare on the next slider would also emphasize it further too
  • 02:38:620 (1) - Maybe make the sliderend clickable as a 1/4 slider for the distinctive sound since it honestly feels unnatural after so many 1/4 slider gaps you used, and it feels much too similar to when you ignored the sound at 02:35:862 (1) -
  • 02:45:517 (1,1,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,1,1,2,3,4,1,1,2,3,1,2,1,2,3,4,5,1,2) - fix blanket kds pls ty
  • 03:06:788 (1,2) - Consider ctrl+g or an equivalent since the sudden violin breaking the silence is really underspaced rn imo
  • 03:23:450 (3,1) - Honestly these seem way too visually similar along with similar flow as 03:23:277 (2,3) - for there to not really be much emphasis, but this is pretty nitpicky
  • 03:28:277 (1,2,3,4) - I'd reposition this so that 03:28:794 (4) - is directly facing 03:28:450 (2) - so it's symmetrical like all the other times you used this pattern
  • 03:34:484 (3,4,1) - The equal distance with snapping flow doesn't really suit the snare IMO, maybe reposition 03:34:656 (4) - so that it's better emphasized such as at 03:33:450 (5) - 's head
  • 03:40:519 (9,10,1) - Not really necessary but I'd personally try to continue the symmetry of the last two triples like this for more structure and harsher circular flow that plays pretty well
  • 03:43:450 (1,2) - Remember what I said about the circle overlapping slider too much compared to before



    Ye XD
  • 03:43:794 (2,3) - I'd space this out just because you did so in the first rendition of this drop back at 01:03:793 (2,3) - xd
  • 03:46:208 (1) - I think ctrl+g would give more emphasis through circular flow as well as to better show the similarity to 03:45:863 (1) - , but you use this motion often so up to you
  • 04:19:656 (2,3) - wtf how'd you get 3 to be smaller without using a green line wHAt
  • 04:24:656 (9,10,1) - Same as what I suggested before perhaps about symmetry, considering that it is really similar to 04:24:312 (6,7,8) - as roughly a 45 degree rotation
  • 04:38:277 (6,7) - I believe you had the same thing at 02:14:827 (5,6) - before you applied yasaijia's mod; do the same here and ctrl+g 7
  • Not as much stuff for the second half since a lot of the song repeats, hope some of this helped


Good luck Mir

Good map Mir

Good song Mir

Good bye Mir
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Opsi wrote:
Here's the mod you asked for, as promised won't say much about aesthetics (I can see why based on how many blanket mods are here LOL), which seem p gud anyway


Sliderbreak
  • 00:22:586 (2,3) - Spacing is significantly higher than the rest of this section; using almost equal spacing to 00:21:551 (5,1) - emphasizes it too much and detracts from the strong snare imo
  • 00:41:120 (6,7,8,1) - Not a fan of how this flows; seems inconsistent with the smooth flow you continuously used before 00:33:103 (1) -; I'd suggest using flow similar to 00:29:827 (5,6,7,8,1) - even if it's a new section due to how the song basically repeats - it's not the uncomfortable, i'd say it flows fine
  • 00:48:793 (3,4,5,1) - I think this could be done better emphasis wise; 00:48:793 (3) - isn't nearly as emphasized as 00:48:448 (2,5) - despite still being the iconic violin, and 00:49:310 (1) - isn't emphasized nearly as drastically as previous instance such as 00:43:448 (4,5,1) - ; the wide angle may make up for the similar spacing but I also think it doesn't flow as harshly as you mapped it before as it actually somewhat promotes clockwise circular flow; personally I'd just lower the spacing before the snare for the latter problem - 3 is actually quite weak compared to 4,5 so i won't change those, but i do agree 1 could use more emphasis so i adjusted that
  • 00:52:413 (1,2,3,4) - The jagged flow from 1 seems a bit odd here and seems inconsistent with the motion to the next slider at 00:53:103 (4) - ; I also think that adding another circle 1/4 before 00:53:103 (4) - would give the measure more rhythmic consistency; personally I would also make 00:52:758 (3) - similar to 00:52:413 (1,4) - considering they're the same bass sound - adjusted this
  • 00:55:172 (1) - Aww yee let's go
  • 01:00:689 (1,2,3,4) - This (and other instances of this pattern) doesn't seem to exactly fit with the music as the strong wubs are on 1 and 3 only; I would suggest giving less priority to 2 and 4 by making them simply circles or using lower SV; personally I would do the latter as you did at 01:12:068 (2,1) - 01:56:206 (2,1) - etc since using circles at a lower spacing seems inconsistent in this section - they are on all notes i seperated them according to the emphasis you mention but the wub i follow is present on all of them
  • 01:02:413 (2,1) - Not that much of a fan of how this plays since flow is interrupted due to the sliders going in the same circular direction at different speeds, which is quite different from the motion that you used in 00:56:896 (2,1) - and before and feels more natural and fun to play, personally; I would suggest perhaps rotating 01:02:758 (1,2) - so that 01:02:758 (1) - blankets the sliderend of 01:02:068 (1) - or another equivalent that preserves flow - i tried to adjust this
  • 01:06:896 (1,2) - Don't really know why these are suddenly equal with the sv overlap pattern you established so far; I can understand why you did so for wubs such as 01:10:344 (1,2) - , but this seems unnecessarily inconsistent; same for the other instances of this (I'm assuming you have a good reason which I'd like to know, personally all I can think of is for variation from 01:08:620 (2) - but valuing consistency would be wiser imo) - the pitch of the wubs actually stays the same here this time, so i didn't vary the sv, it happens in all sections so i applied it consistently in that respect
  • 01:11:724 (1) - Really lacking in emphasis, I would rotate this as well so that the flow is harsher like most of this section; perhaps so that the red node is blanketed by 01:11:379 (1) - (which you could also move to blanket 01:11:034 (3) - kds pls hUE) - the sv increase does this for me since it changes quite drastically imo
  • 01:18:448 (6) - Maybe make this into a 1/4 slider for the offbeat violin; this measure feels a bit empty of 1/4 compared to the next ones
  • 01:21:379 (1,2,3,4,5,6,7,8) - nut
  • 01:25:517 (1,2,3,4,5,6) - Emphasis and flow are spot on this measure wow
  • 01:40:344 (2,1,2) - This on the other hand is quite nasty honestly, too much jagged clockwise flow that feels quite awkward to play as a result along with not that much emphasis - adjusted
  • 01:42:068 (1) - You may hate me for this but this overlaps the sliderbody of 01:42:413 (2) - too much compared to the many other times this pattern occurs
  • 01:48:965 (1) - The spacing here seems to imply that it'll be a 1/4 gap rather than 1/2, along with the lack of 1/2 gaps between sliders this section, as well as 01:04:827 (1) - having a 1/4 gap, so yeah extend the slider (make it fancier or smth if size is an issue hurr durr) so it has a 1/4 gap - yep adjusted this
  • 02:00:172 (2,3) - Plays kind of weirdly due to the angle and the reduction in spacing; personally ctrl+g feels much better
  • 02:05:517 (2) - Someone forgot to press Q x D
  • 02:10:172 (3) - I'd consider making this into a triple considering there's a very strong 1/4 sound on the sliderend that you can't really represent well with just a normal 1/4 slider; if you want to keep this rhythm you should emphasize it properly like you did at 02:04:655 (3) - since it's really weak rn - i disagree on the grounds that i can barely hear what you're talking about lol but adjusted the emphasis
  • 02:12:758 (2,3,4,5) - Personally disagree with these and other instances rhythmically considering violin is on 02:12:758 (2,3,5) - but 4 is a slider instead of 5 for some reason; I'd probably make 4 a circle for the bass on 5 to still be a circle as well; this would also give some rhythmic variance to strong wubs such as 02:15:862 (4) - that you use the same rhythm and just slightly higher sv for - i think i did like this in the last part but didn't change it in the first part, fixed
  • 02:21:206 (3,4) - This low spacing coupled with the SL abuse doesn't really suit the intensity of the song here IMO, the wub feels very underemphasized compared to the previous iteration on 02:15:689 (3,4) - adjusted
  • 02:31:551 (7) - Consider moving this to 02:30:344 (1) - 's head as I think the wider angle for circular flow and lower spacing compared to the snare on 02:31:379 (6) - fits the violin nicely
  • 02:32:413 (4) - There's a unique bell sound here, maybe show it as a circle or 1/8 slider instead - don't hear it :x
  • 02:36:724 (6) - I'd suggest using higher sv here and other similar instances for the wub instead of just making it an ordinary slider, the resulting sv drop for the snare on the next slider would also emphasize it further too - i think just spacing it more works
  • 02:38:620 (1) - Maybe make the sliderend clickable as a 1/4 slider for the distinctive sound since it honestly feels unnatural after so many 1/4 slider gaps you used, and it feels much too similar to when you ignored the sound at 02:35:862 (1) - idk why it's not 1/4 but made it 1/4
  • 02:45:517 (1,1,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,1,1,2,3,4,1,1,2,3,1,2,1,2,3,4,5,1,2) - fix blanket kds pls ty
  • 03:06:788 (1,2) - Consider ctrl+g or an equivalent since the sudden violin breaking the silence is really underspaced rn imo - you mean overspaced? it's pretty easy to hit so i think it's fine
  • 03:23:450 (3,1) - Honestly these seem way too visually similar along with similar flow as 03:23:277 (2,3) - for there to not really be much emphasis, but this is pretty nitpicky
  • 03:28:277 (1,2,3,4) - I'd reposition this so that 03:28:794 (4) - is directly facing 03:28:450 (2) - so it's symmetrical like all the other times you used this pattern
  • 03:34:484 (3,4,1) - The equal distance with snapping flow doesn't really suit the snare IMO, maybe reposition 03:34:656 (4) - so that it's better emphasized such as at 03:33:450 (5) - 's head
  • 03:40:519 (9,10,1) - Not really necessary but I'd personally try to continue the symmetry of the last two triples like this for more structure and harsher circular flow that plays pretty well - ehhhhhhh i think it's fine since the first 2 are the only really symmetrical ones i need
  • 03:43:450 (1,2) - Remember what I said about the circle overlapping slider too much compared to before



    Ye XD
  • 03:43:794 (2,3) - I'd space this out just because you did so in the first rendition of this drop back at 01:03:793 (2,3) - xd
  • 03:46:208 (1) - I think ctrl+g would give more emphasis through circular flow as well as to better show the similarity to 03:45:863 (1) - , but you use this motion often so up to you
  • 04:19:656 (2,3) - wtf how'd you get 3 to be smaller without using a green line wHAt WWHHHUUUUU UHHMM I DONT KNOW LOL
  • 04:24:656 (9,10,1) - Same as what I suggested before perhaps about symmetry, considering that it is really similar to 04:24:312 (6,7,8) - as roughly a 45 degree rotation - nah only first 2 are symmetrical!
  • 04:38:277 (6,7) - I believe you had the same thing at 02:14:827 (5,6) - before you applied yasaijia's mod; do the same here and ctrl+g 7
  • Not as much stuff for the second half since a lot of the song repeats, hope some of this helped


Good luck Mir

Good map Mir

Good song Mir

Good bye Mir


Thanks for high quality mod but how did that slider get shorter what im still confused..
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