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Star Shooter
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This beatmap was submitted using in-game submission on 2018年2月10日 at 21:59:46

Artist: Shimotsuki Haruka
Title: Omoi no Concerto
Tags: Team Entertainment Inc Craftscape MANYO
BPM: 105
Filesize: 9200kb
Play Time: 05:48
Difficulties Available:
  • Gensou (3.14 stars, 1115 notes)

Download: Shimotsuki Haruka - Omoi no Concerto
Information: Scores/Beatmap Listing
---------------
あたたかな曲です!
Last edited by Gust on , edited 29 times in total.
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Beat Clicker
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Earned 2 kudosu.
1- This is lacking a pause in my opinion. This would be a good time to do one 04:49:496 -

2- The effects volume is way too low.

3- 01:32:214 - This slowdown of bpm doesn't fit very well and makes the sliders too tiny.

英語できるか知らないですけど、そうなら教えてください
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Slider Savant
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Earned 2 kudosu.
水摸

00:30:500 (1,2) - ds
00:42:214 (2,3,4) - 2 3的乐器音挺重的 3就不要叠在4上面了吧 然后这附近的ds好像和前后都不一样
00:52:071 (4,5) - 听起来和00:51:500 (2,3) - 不一样,就不要放的一样了吧,不如把4放到00:51:643 (3) - 下面
01:01:928 - 觉得应该click
01:01:928 - 我觉得应该加个note,这里跟音乐可能比纯跟鼓舒服些
01:30:214 - 01:30:643 - 要漏吗,用两个短滑条会不会好一些
02:18:928 (6,7) - 改成滑条?7感觉在6那么重的音后面就不要click了
03:03:357 (8,9,1) - 弄个斜向上的小间距吧,这里开堆叠的话不太舒服
03:08:785 - 觉得应该click
03:40:071 - 空了总感觉缺点什么
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Star Shooter
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Linck5 wrote:
1- This is lacking a pause in my opinion. This would be a good time to do one 04:49:496 -

2- The effects volume is way too low.

3- 01:32:214 - This slowdown of bpm doesn't fit very well and makes the sliders too tiny.

英語できるか知らないですけど、そうなら教えてください

I have not set hitsounds x.x
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Star Shooter
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papapa213 wrote:
水摸
00:30:500 (1,2) - ds 可以吧
00:42:214 (2,3,4) - 2 3的乐器音挺重的 3就不要叠在4上面了吧 然后这附近的ds好像和前后都不一样 改了
00:52:071 (4,5) - 听起来和00:51:500 (2,3) - 不一样,就不要放的一样了吧,不如把4放到00:51:643 (3) - 下面 这里我觉得叠也是可以得
01:01:928 - 觉得应该click 故意的
01:01:928 - 我觉得应该加个note,这里跟音乐可能比纯跟鼓舒服些
01:30:214 - 01:30:643 - 要漏吗,用两个短滑条会不会好一些 要漏
02:18:928 (6,7) - 改成滑条?7感觉在6那么重的音后面就不要click了 7是重vocal
03:03:357 (8,9,1) - 弄个斜向上的小间距吧,这里开堆叠的话不太舒服
03:08:785 - 觉得应该click 和上面是一样的
03:40:071 - 空了总感觉缺点什么 还好吧


thx for mod!
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Cymbal Sounder
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Earned 1 kudosu.
来给Gust五边形之神摸图啦 霜月的歌真是好听啊


General
先看一下AIMOD 歌曲的码率太高了 光MP3就13.7MB 得考虑换一个MP3

Gensou
00:10:500 - 这一段你是跟的鼓没错 但这个地方有一个很重的 貌似是笛音? 原谅我对乐器一点也不了解 总之我觉得这里clickable要好一些 可以考虑把这里和00:10:643 (3,4) - 改成一个折返滑条
00:22:357 (4) - 这个BPM下这种多次折返我感觉着实不太好读 现在很少见 不过我记得你好像比较喜欢老图风格的 如果这个就是你喜欢的风格那我也不说什么 不过我还是比较建议不要用这样的 后面的一些多次折返也是 就不一一说了
00:29:500 - 这里考虑加个圈变成三连? 有乐器声的 毕竟00:29:643 (4) - 这里也没vocal 并不会干扰vocal
04:45:071 (3,4) - 这两个有很重的钢琴音 是不是和后面那些鼓区分一下比较好?emm没太想好怎样区分比较合适 但总觉得和后面相同不太合适呢


kiai的部分感觉挺好的没什么可说的
Good luck~
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Star Shooter
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Dored wrote:
来给Gust五边形之神摸图啦 霜月的歌真是好听啊


General
先看一下AIMOD 歌曲的码率太高了 光MP3就13.7MB 得考虑换一个MP3 嗯,会换的

Gensou
00:10:500 - 这一段你是跟的鼓没错 但这个地方有一个很重的 貌似是笛音? 原谅我对乐器一点也不了解 总之我觉得这里clickable要好一些 可以考虑把这里和00:10:643 (3,4) - 改成一个折返滑条 我会考虑一下,但先保留
00:22:357 (4) - 这个BPM下这种多次折返我感觉着实不太好读 现在很少见 不过我记得你好像比较喜欢老图风格的 如果这个就是你喜欢的风格那我也不说什么 不过我还是比较建议不要用这样的 后面的一些多次折返也是 就不一一说了 同上
00:29:500 - 这里考虑加个圈变成三连? 有乐器声的 毕竟00:29:643 (4) - 这里也没vocal 并不会干扰vocal 这里跟的是比较重的音,所以没有下三连
04:45:071 (3,4) - 这两个有很重的钢琴音 是不是和后面那些鼓区分一下比较好?emm没太想好怎样区分比较合适 但总觉得和后面相同不太合适呢 其实区分度不大,就先这样吧


kiai的部分感觉挺好的没什么可说的
Good luck~


感谢!
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Combo Commander
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Earned 1 kudosu.
水摸来了

BG就没有更大的么 1024 x 768真心有点糊
堆叠有必要开到7么……

00:05:071 - 这里有个小1/6音吧? 建议00:04:785 (3) - 拉成3/4 https://puu.sh/yRnSM/02a093f2d1.png
00:06:500 (1) - 加drum finish
00:08:785 (3) - 这不反向
01:10:500 (4,5,6) - 突然超模跳 56换一下?
01:32:214 - 难道不是这里kiai才开始(

这曲子太好听了 进副歌之后就没看图(
然后就 听完了(((((
赶紧飞了它 谢谢
\GUST牛逼/
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Star Shooter
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Ametrin wrote:
水摸来了

BG就没有更大的么 1024 x 768真心有点糊 waifu2x
堆叠有必要开到7么…… 随便调的

00:05:071 - 这里有个小1/6音吧? 建议00:04:785 (3) - 拉成3/4 https://puu.sh/yRnSM/02a093f2d1.png
00:06:500 (1) - 加drum finish
00:08:785 (3) - 这不反向 ?
01:10:500 (4,5,6) - 突然超模跳 56换一下? 改小了一点
01:32:214 - 难道不是这里kiai才开始( 这里太舒缓了,不适合作为大段kiai,前面段才适合

这曲子太好听了 进副歌之后就没看图(
然后就 听完了(((((
赶紧飞了它 谢谢
\GUST牛逼/

比个yink.jpg
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Tempo Trainee
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居然不是几何排列了,神奇

02:08:928 (1) - 转盘可以在02:11:071 - 这里结束,后面加一个break,然后在02:15:643 (1) - 补上第一个note。感觉能舒服点。当然如果决定不要break的话,我也建议转盘在02:15:071 - 结束比较好。
02:21:357 (7) - 个人觉得不适合摆两次折返,因为02:22:214 - 的人声很明显,因此建议前面改成1次折返然后在02:22:214 - 变成单独一个note,位置放在02:23:928 (1,2) - 的重叠处应该就ok。
03:40:071 - 漏了个鼓点
04:03:071 (1) - 听着实在是别扭,改成和后面04:03:643 (2,3) - 那组一样不是挺好的嘛
04:29:357 - 漏了个挺明显的音,不过因为这个音和前后相比有些特殊,因此不妨试试把04:29:214 (5) - 改成滑条。04:29:785 - 同理
04:34:071 - 听前面感觉是在跟鼓点,那么这里却漏了什么鬼
04:48:785 - 这个绿线是摆偏了吗(虽然好像关系不大)
04:50:928 - 这个note可以补上,同时满足人声和背景音。PS:其实我觉得这几秒直接break更好
05:06:357 (6) - 时间轴上往前移1/4,然后改成滑条,我记得前面有的地方也是这么下节奏的
05:38:928 (8) - 推荐改下位置,放到7号滑条尾旁边。
05:43:643 (1) - 起始时间放到05:44:214 - 比较合适

还有几个地方听着怪怪的但是感觉好像又没啥问题的,比如00:54:357 - ,还有许多两次1/4折返滑条的地方,这里就顺便提一下吧,总觉得可以改下节奏。
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Star Shooter
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DalouBot wrote:
居然不是几何排列了,神奇

02:08:928 (1) - 转盘可以在02:11:071 - 这里结束,后面加一个break,然后在02:15:643 (1) - 补上第一个note。感觉能舒服点。当然如果决定不要break的话,我也建议转盘在02:15:071 - 结束比较好。 nice
02:21:357 (7) - 个人觉得不适合摆两次折返,因为02:22:214 - 的人声很明显,因此建议前面改成1次折返然后在02:22:214 - 变成单独一个note,位置放在02:23:928 (1,2) - 的重叠处应该就ok。 我倒是觉得放两次折返很合适,因为那个吉他声重复了两次
03:40:071 - 漏了个鼓点 这个是故意漏的
04:03:071 (1) - 听着实在是别扭,改成和后面04:03:643 (2,3) - 那组一样不是挺好的嘛 这里是vocal和乐器一半跟的,我觉得海星
04:29:357 - 漏了个挺明显的音,不过因为这个音和前后相比有些特殊,因此不妨试试把04:29:214 (5) - 改成滑条。04:29:785 - 同理 这里重点要突出钢琴音,所以保留
04:34:071 - 听前面感觉是在跟鼓点,那么这里却漏了什么鬼 改了
04:48:785 - 这个绿线是摆偏了吗(虽然好像关系不大)改了
04:50:928 - 这个note可以补上,同时满足人声和背景音。PS:其实我觉得这几秒直接break更好 重点突出vocal吧,空的这里没有比较重的vocal
05:06:357 (6) - 时间轴上往前移1/4,然后改成滑条,我记得前面有的地方也是这么下节奏的 ok
05:38:928 (8) - 推荐改下位置,放到7号滑条尾旁边。ok
05:43:643 (1) - 起始时间放到05:44:214 - 比较合适 改到了中间的红线

还有几个地方听着怪怪的但是感觉好像又没啥问题的,比如00:54:357 - ,还有许多两次1/4折返滑条的地方,这里就顺便提一下吧,总觉得可以改下节奏。 我再感谢!看看
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Rhythm Incarnate
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萌4萌


就这么多吧...
gl
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Star Shooter
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Yugu wrote:
萌4萌


就这么多吧...
gl

感谢
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Rhythm Incarnate
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oh no it is a gust!!!!!!!!!!!!!! My hat is MISSING!!!!

I hope that i didn't accidentally say some weird chinese slang because it wouldn't be the first time it's happened.

just wanted to casually talk about a watch I got and apparently I insulted someones mom idk

Diff:
01:06:357 (6,7,8) - meh i've been okay with jumps in this but this might be a little excessive.
01:15:643 (6) - Considering how this map naturally flows, having a stack here just makes it feel REALLY weird.
01:20:785 (1) - might be a little big idk
01:23:643 (2) - This might work better if you space it so it's equidistant from (1) and (3)
02:21:357 (7) - you could do way more here.
02:23:071 (4) - a
03:19:643 (1) - you really should avoid using sliders with more than 1 repeat unless there's an explicit purpose in the map ( For instance: https://osu.ppy.sh/s/393688 the repeats go with the repetition of a key word in the kiai)
05:43:928 (1) - add a whistle on the end of this, it'll give it a little nicer ending sound rather than just a random "psh"

Overall while I'm not really into the mapping style (I'm still stuck in 2013), it's a pretty solid map, could just make sure that you're being mindful with your jumps 100% of the time, and keeping your ideas consistent (aka. not making different patterns look too similar, otherwise it's hard to read)
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Star Shooter
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CDFA wrote:
oh no it is a gust!!!!!!!!!!!!!! My hat is MISSING!!!! hahahahaha

I hope that i didn't accidentally say some weird chinese slang because it wouldn't be the first time it's happened.

just wanted to casually talk about a watch I got and apparently I insulted someones mom idk

Diff:
01:06:357 (6,7,8) - meh i've been okay with jumps in this but this might be a little excessive. maybe you said right, I decrease the ds
01:15:643 (6) - Considering how this map naturally flows, having a stack here just makes it feel REALLY weird. I think no problem?
01:20:785 (1) - might be a little big idk what's mean ?_?
01:23:643 (2) - This might work better if you space it so it's equidistant from (1) and (3) ok
02:21:357 (7) - you could do way more here. I think here is no problem
02:23:071 (4) - a It's fun hahaha
03:19:643 (1) - you really should avoid using sliders with more than 1 repeat unless there's an explicit purpose in the map ( For instance: https://osu.ppy.sh/s/393688 the repeats go with the repetition of a key word in the kiai) hmm, maybe you said right, But I rather to using this slider when I hear the music in here, so I keep it
05:43:928 (1) - add a whistle on the end of this, it'll give it a little nicer ending sound rather than just a random "psh" oh, I forgot it

Overall while I'm not really into the mapping style (I'm still stuck in 2013), it's a pretty solid map, could just make sure that you're being mindful with your jumps 100% of the time, and keeping your ideas consistent (aka. not making different patterns look too similar, otherwise it's hard to read)
I also stuck in 2013 maybe more earlier haha, I just using some pattern that common using in now


thanks CDFA!!
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