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This beatmap was submitted using in-game submission on 2017年12月30日 at 00:29:24

Artist: Umi no Soko kara Mermaid Prim by ARM x Komso
Title: Gyogyotto Ningyo Bakkon Bridal
Source: beatmania IIDX 23 copula
Tags: Hi-RESORT電波 Mystery Line Mayumi Morinaga IOSYS
BPM: 169
Filesize: 3216kb
Play Time: 01:54
Difficulties Available:

Download: Umi no Soko kara Mermaid Prim by ARM x Komso - Gyogyotto Ningyo Bakkon Bridal
Information: Scores/Beatmap Listing
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焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き好き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き好き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き好き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き好き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き好き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き好き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼き焼
Last edited by fanzhen0019 on , edited 11 times in total.
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Cymbal Sounder
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omg its going for ranked?? yayyyy
i love this map and song so much
its so cutee
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Rhythm Incarnate
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摸很短不用notice了

Hyper


Another

震爷牛逼,稳,焼き好き,求认识。
没了,还有我想说01:52:303 - 特有灼热幻听?
Last edited by Suzuki_1112 on , edited 1 time in total.
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Another
00:02:303 (1) - 应该是蓝线开始的1/6四连
00:14:581 (2,2) - 互换a
00:30:912 (2,3) - 摆到滑条尾可能会好点
01:12:540 (1,1,2) - 下移一点?
Hyper
01:53:723 (1,2,3) - dio
难豹
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Rhythm Incarnate
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Rhythm Incarnate
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Rhythm Incarnate
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  • Spacing and pattern complexity from Beginner -> Normal is too large for there to not be a diff in between. I would recommend changing Normal to fit as a Hard (or Advanced), and creating a new Normal that focuses on introducing more simple 1/2 patterns with 1/1. For that reason, I won't mod Normal.
  • Add tag: Hi-RESORT電波
  • Check AiMod

Beginner
  • 00:15:380 (2) - For musical accuracy, you need to move this a quarter tick backward. Likewise, (3) should be placed further away for time-distance equality.
  • 00:27:214 (2) - For such an odd rhythm, this needs to be NC'd.
  • 01:14:670 (2) - The previous blue tick is a much more prominent sound to start this slider on, so do that and extend the slider to the white tick.
  • 01:29:581 (3) - Is this shape even rankable?

Hyper
  • 00:02:244 (4) - Move to the blue tick. That's where the ukelele starts.
  • 00:23:900 (1) - 00:25:321 (1) - 2.0x is probably too big of an sv jump for this difficulty; tone it down. Even though there's a difference in the 1.5x vocals from the previous section, the difference is only slight. You did the same thing in Another, but I guess that's fine since Another is supposed to be harder.

Another
  • 00:02:303 (1) - Snap on blue, and extend repeat to the next blue tick.
  • 00:16:445 (1) - I suggest removing the sliderpoint since that makes repeat arrow takes away from the slider's aesthetics. The way it bends doesn't really control the direction of flow either.
  • 00:19:196 (1,2,3) - 00:17:776 (1,2,3) - 00:20:616 (1,2,3) - You should keep spacing similar for these {especially 00:19:196 (1,2,3)}, since the difference in spacing could imply different rhythms from 3/4 1/2s in this section.
  • 01:14:315 (2) - Since the tail is a much stronger sound than the tail in (1), you could make this a 1/4 repeat and stack (3) over 01:12:717 (2). It would differentiate the rhythm of these sliders without ruining aesthetics.
  • 01:29:403 (3) - Sliderpath should be more clear. Even though it implies growing-counterclockwise direction, it still looks somewhat ambiguous.
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Rhythm Incarnate
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Suzuki_1112 wrote:
摸很短不用notice了

Hyper


Another

震爷牛逼,稳,焼き好き,求认识。
没了,还有我想说01:52:303 - 特有灼热幻听?


z1085684963 wrote:
Another
00:02:303 (1) - 应该是蓝线开始的1/6四连 改了
00:14:581 (2,2) - 互换a 诶 挺好的
00:30:912 (2,3) - 摆到滑条尾可能会好点 niubia
01:12:540 (1,1,2) - 下移一点? 不懂怎么动啊 先放着
Hyper
01:53:723 (1,2,3) - dio
难豹


F1r3tar wrote:
  • Spacing and pattern complexity from Beginner -> Normal is too large for there to not be a diff in between. I would recommend changing Normal to fit as a Hard (or Advanced), and creating a new Normal that focuses on introducing more simple 1/2 patterns with 1/1. For that reason, I won't mod Normal. I'm struggling with star rate system.. But I think this spread is okay
  • Add tag: Hi-RESORT電波
  • Check AiMod

Beginner
  • 00:15:380 (2) - For musical accuracy, you need to move this a quarter tick backward. Likewise, (3) should be placed further away for time-distance equality. i removed this note
  • 00:27:214 (2) - For such an odd rhythm, this needs to be NC'd. ok
  • 01:14:670 (2) - The previous blue tick is a much more prominent sound to start this slider on, so do that and extend the slider to the white tick. ok
  • 01:29:581 (3) - Is this shape even rankable? i thinks it's readable

Hyper
  • 00:02:244 (4) - Move to the blue tick. That's where the ukelele starts. ok
  • 00:23:900 (1) - 00:25:321 (1) - 2.0x is probably too big of an sv jump for this difficulty; tone it down. Even though there's a difference in the 1.5x vocals from the previous section, the difference is only slight. You did the same thing in Another, but I guess that's fine since Another is supposed to be harder. I put x1.5 on the part before, I meant to let players know sliders would speed up on this specific sounds. So I thinks it's acceptable, due to curving its valid slider length is equals to x1.5

Another
  • 00:02:303 (1) - Snap on blue, and extend repeat to the next blue tick. done
  • 00:16:445 (1) - I suggest removing the sliderpoint since that makes repeat arrow takes away from the slider's aesthetics. The way it bends doesn't really control the direction of flow either. I moved endpoint left a bit
  • 00:19:196 (1,2,3) - 00:17:776 (1,2,3) - 00:20:616 (1,2,3) - You should keep spacing similar for these {especially 00:19:196 (1,2,3)}, since the difference in spacing could imply different rhythms from 3/4 1/2s in this section. ok
  • 01:14:315 (2) - Since the tail is a much stronger sound than the tail in (1), you could make this a 1/4 repeat and stack (3) over 01:12:717 (2). It would differentiate the rhythm of these sliders without ruining aesthetics. I don't want to emphasize every drumbeat...
  • 01:29:403 (3) - Sliderpath should be more clear. Even though it implies growing-counterclockwise direction, it still looks somewhat ambiguous. lol


Thanks for modding!
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Rhythm Incarnate
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Another
00:20:971 (3,1) - 1/4跳还是别下nc,或者nc点在3上。
00:51:415 (2) - 这坨都差不多完全叠了都能rank啊。。。
01:26:031 (1,2,3,4) - 跳啊,前后都跳这里不跳不科学。
01:29:581 (4) - 这个路径真看不清,我每次打都直接往下走,谁知道先得往上走一段,这你不改肯定要被搞。

低难度没啥。

赶紧找摸飞了啊,搞毛。。。
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Hollow Wings wrote:

Another
00:20:971 (3,1) - 1/4跳还是别下nc,或者nc点在3上。 我觉得现在这样比较好看
00:51:415 (2) - 这坨都差不多完全叠了都能rank啊。。。 ??? 以前就能做这样的啊
01:26:031 (1,2,3,4) - 跳啊,前后都跳这里不跳不科学。 犹豫了一下 确实有点奇怪 不过先放着吧...
01:29:581 (4) - 这个路径真看不清,我每次打都直接往下走,谁知道先得往上走一段,这你不改肯定要被搞。你可以保持鼠标不动

低难度没啥。

赶紧找摸飞了啊,搞毛。。。


我也想飞啊!
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Rhythm Incarnate
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m4m thing

General
  • You need to confirm spinner recovery drain time, since there’s new guidelines for those. Considering that beginner is the easiest diff the current gap is less than a second; 710ms. Make sure to check that out.
  • I have a sample suggestion for soft-hitclap; https://puu.sh/xCfah.wav


ImageBeginner


ImageNormal
  • This rhythm 00:00:824 (1,2) - contradicts what was presented in the Begginer diff mostly because of the simplified 1/4 in 00:02:244 (2) - . It’s wise to either simplify both this diff and beginner; make both of them with the active click here 00:02:332 – or make beginner simplified and normal not. But the current beginner not simplified vs normal simplified is not a good thing, imo, spread wise.
  • Improve the circle spacing between sliders 01:05:439 (1,2,3) – move 01:05:971 (2) – a bit to the right. Similar case 01:23:901 (1,2,3) -.
  • Similar ideas 01:00:646 (2,3) -/01:02:066 (4,1) – but the spacing could be a bit more similar. I do get that the second one abuse more slider leniency that’s why it is less spaced, but still they could be more similar.
  • DS here got really weird 01:43:782 (2,3,4) – since it’s coming from a constant 1.3x value and it went to 1,0x here 01:44:492 (3,4) -.


ImageHyper
  • Are you sure the NC here is 01:09:699 (1,2,1,2) – not 1,2,3,4?
  • The usage of NCing in every object 01:21:060 (1,1,1,1) – was used here 01:04:019 (1,1,1,1) – to show SV changes, but in the mentioned case seems like it’s mainly for visual usage. Are you sure you want to keep like that? I mean this section 01:21:060 (1,1,1,1) – could actually use SV changes without much problem if you want to keep that visual.



ImageInsane

Great map, didn't mod much because it's really well done in its mapping perspective. Best of luck :>
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this is for rank? i can bub if u want
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Rhythm Incarnate
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Naotoshi wrote:
this is for rank? i can bub if u want


?! o:
yes it is
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k will mod on weekend


general
respond to net0

another
00:02:954 (1) - seems like this spinner should start at 00:03:486 - tbh

00:10:676 (5,1) - too big for 1/4 jump i think, everyone will 100 on 5 slider end

00:30:912 (2) - shouldn't it be on white tick? i can't hear something on the blue tick

01:07:214 (3,4) - i wonder why it's not clickable double

and tbh 01:07:480 (4,5,6,7) - sounds like 3/4 rhythm instead of 1/2, 01:07:747 (5) - not needed i think

01:25:321 (5,1,2,3) - minor visual spacing is off


hyper
00:08:634 (1,2,3) - spacing of 2-3 seems rather large compared to other 1/2 spacing

01:11:829 (4,1) - also seems a bit too bit

can you at least flip the copy pasted thing


normal
00:02:244 (2) - i think you could start it at the blue tick, since player will use the approach circle anyway

01:05:439 (1,2,3) - some distance snap error
(others in kiai, you can see them visually. please fix)

i suggest tick rate 1 to avoid long slider at the end being too easy to break at.


beginner
same about tick rate. also i think 00:05:084 (1,2) - this part is way too easy. please add some more density, as it is too little compared to normal which has 1/4 repeats and 1/2 gaps.

01:47:332 (1) - this recovery is not enough. you should remove the spinner and map normally here, since there isn't enough room for a spinner.
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