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This beatmap was submitted using in-game submission on Monday, October 2, 2017 at 11:03:30 PM

Artist: Silversun Pickups
Title: Lazy Eye
Tags: indie rock alternative carnavas
BPM: 127.7
Filesize: 10432kb
Play Time: 05:53
Difficulties Available:

Download: Silversun Pickups - Lazy Eye
Information: Scores/Beatmap Listing
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probably one of the best maps i've ever made
only the best can fc!






thanks byfar for helping me with timing!!
Last edited by squirrelpascals on , edited 32 times in total.
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hey, here my M4M ! :)

00:03:411 (2) - maybe you can't place the slider end on the red tick and add a circle on the blue one, cause there is a sound on the red tick fitting with a slider end

00:15:628 (3) - I think you can modify this to emphase the big kick, I can suggest you to put just a circle instead of a slider, or just a SV change !

00:33:279 (1,2) - you timing is quite out at this point, consider to change it cause the sound is placed on 00:33:574 (4) - somewere like this, instead of 00:33:515 (2) - soo thats looks a bit off

00:33:633 (2) - here you can put a triple on the red and blue tick, should be better

01:02:030 (8,2) - I'm not fan of those overlaps, but thats just personnal

04:13:922 (3,4) - Sometime you have to be carefull with the flow, cause you're not pointing the circle with your slider so, thats can be weird for the player to find his way to clear the pattern, maybe you can move those objets/changing the shapes

05:45:535 (2) - This is not snap to time


Soft-hitfinish 4
I'm not sure if thats okay with the rules, but you should ask someone if this is rankable or not !
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Image


Annnnd your audio file is 128 kb/s, pretty sad when you can use 192 max :P

I think thats all for me ! Good luck Squirel fanboy
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PoNo wrote:
hey, here my M4M ! :)

00:03:411 (2) - maybe you can't place the slider end on the red tick and add a circle on the blue one, cause there is a sound on the red tick fitting with a slider end fixed this one and the others in the intro

00:15:628 (3) - I think you can modify this to emphase the big kick, I can suggest you to put just a circle instead of a slider, or just a SV change ! Since I'm focusing on the guitar here I think this is suitable

00:33:279 (1,2) - you timing is quite out at this point, consider to change it cause the sound is placed on 00:33:574 (4) - somewere like this, instead of 00:33:515 (2) - soo thats looks a bit off im going to hopefully contact someone in the future to fix all my timing errors at once

00:33:633 (2) - here you can put a triple on the red and blue tick, should be betterFor all vocal phrases similar to this, i focus mapping the vocals with the two sliders. for example, 00:52:132 (1,2) - 00:52:132 (1,2) -

01:02:030 (8,2) - I'm not fan of those overlaps, but thats just personnal I don't think that's something that a lot of people will notice

04:13:922 (3,4) - Sometime you have to be carefull with the flow, cause you're not pointing the circle with your slider so, thats can be weird for the player to find his way to clear the pattern, maybe you can move those objets/changing the shapes I think this can still be played fine without the shape pointing toward the circle, it doesn't seem to cause any reading issues

05:45:535 (2) - This is not snap to time Good catch, I'll also fix this when I fix the timing because if I fixed it now I would just have to redo it


Soft-hitfinish 4
I'm not sure if thats okay with the rules, but you should ask someone if this is rankable or not ! this is okay, its only something to worry about when there's no sound at the beginning at all
----
Image


Annnnd your audio file is 128 kb/s, pretty sad when you can use 192 max :P Might look into getting better quality in the future but i think 128 can still suffice

I think that's all for me ! Good luck Squirel fanboy


Thanks for the mod, and for the background w/o the watermark via discord :) :)
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Hey

Crossing the Burning Horizon
  • 00:13:983 (2) - This being different from others make sense since the sounds are a bit different but 00:14:688 (1) - this being different seriously doesnt make sense since the music is same to 00:10:929 - 00:07:170 (2,3) - etc but your rhythm is different and simpler too. i don't really get the reason for that because even the sound intensity is same. rhythm should be similar
  • 00:18:687 (8) - Really under Emphasized beats here. Unlike all the other sliders here 00:15:158 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this slider has a beat of slider end too which needs a click able object. The other 15 sliders before this have a sound on the slider start only so kick slider makes sense.
  • 01:07:209 (1,2,3) - Breaking circular flow from 2 to 3 for no reason? Theres no special sound or anything like that
  • 01:29:680 (2) - really concerning rhythm here, what does the slider start represents here? The vocal, hi hat or any other sounds , they are all there but none of them is at where the slider starts. The song is actually emphasizing the sound at 01:29:798 - which has a kick with vocal on top of it but its mapped with slider end.
  • 01:43:228 (7,8) - This is quite inconsistent with the rest of your aesthetics. It might be a mistake but 8 should be ctrl+g'd since thats how its executed in all other sections like this such as 02:05:841 (7,8) - 02:09:600 (7,8) -
  • 02:31:974 (1) - inconsistent NC from 02:43:259 (4) -
  • 02:52:683 (2) - 02:56:457 (2) - 02:59:287 (2) - 03:03:060 (2) - etc Why not just start NC from these instead of starting from previous note, its gonna give godly emphasis to vocals just like u did on 03:05:891 (1) -
  • 03:04:476 (2) - Can change to circles instead for snares ,like 03:08:249 (3,4) -
  • 03:12:129 (1) - You dont need this nc
gl!
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DeRandom Otaku wrote:
Hey

Crossing the Burning Horizon
  • 00:13:983 (2) - This being different from others make sense since the sounds are a bit different but 00:14:688 (1) - this being different seriously doesnt make sense since the music is same to 00:10:929 - 00:07:170 (2,3) - etc but your rhythm is different and simpler too. i don't really get the reason for that because even the sound intensity is same. rhythm should be similar fixed
  • 00:18:687 (8) - Really under Emphasized beats here. Unlike all the other sliders here 00:15:158 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this slider has a beat of slider end too which needs a click able object. The other 15 sliders before this have a sound on the slider start only so kick slider makes sense. found a way to cover that note
  • 01:07:209 (1,2,3) - Breaking circular flow from 2 to 3 for no reason? Theres no special sound or anything like that There was no circular flow intended here. I had to change the rhythm here anyways so maybe i fixed it naturally
  • 01:29:680 (2) - really concerning rhythm here, what does the slider start represents here? The vocal, hi hat or any other sounds , they are all there but none of them is at where the slider starts. The song is actually emphasizing the sound at 01:29:798 - which has a kick with vocal on top of it but its mapped with slider end. This slider start is mapped to the vocal when they "matter." The sound that this is emphasizing is actually at 01:29:739 - (the 1/8 tick) but players will interpret it to be on the blue tick.
  • 01:43:228 (7,8) - This is quite inconsistent with the rest of your aesthetics. It might be a mistake but 8 should be ctrl+g'd since thats how its executed in all other sections like this such as 02:05:841 (7,8) - 02:09:600 (7,8) - Meant to kept this because it played easily but I agree to this, changed.
  • 02:31:974 (1) - inconsistent NC from 02:43:259 (4) - Made this consisent. Good thing this was right before the colorhax lmao
  • 02:52:683 (2) - 02:56:457 (2) - 02:59:287 (2) - 03:03:060 (2) - etc Why not just start NC from these instead of starting from previous note, its gonna give godly emphasis to vocals just like u did on 03:05:891 (1) - I'd prefer to keep my combos consistent to starting on new measures/white ticks. The reason why 03:05:891 (1) - has this nc is because i lengthen the combo all throughout these symmetrical patterns 03:04:711 (1,2,3,4,5) -
  • 03:04:476 (2) - Can change to circles instead for snares ,like 03:08:249 (3,4) - I think the 1/2 slider here emphasized the repetitive vocal rhythm of 03:02:825 (1,2,1,2,1,2,1,2) - well. Also, the snare here isn't nearly as noticeable as the one at 03:08:367 (4) -
  • 03:12:129 (1) - You dont need this nc That's for the overdriven guitar sound that's similar to the kiai
gl!


Thanks :)
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hello, I love this map. there is just one spot that sounds weird:

01:17:562 (2) - this sounds like it should be two 1/4 sliders on this slider start and end

that's it, no kd, just wanted to say great map
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Silverboxer wrote:
01:17:562 (2) - this sounds like it should be two 1/4 sliders on this slider start and end


True, changed. Thanks :)
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Hi! M4M from PM ( PM from Q lol )

uff this song sounds like songs from Life is Strange actually, LOL ( this means I like it )

General:

  • Rip tags?
  • Unused hitsounds: soft-hitclap-old1.wav
  • Wave hitsounds with possible delay > 5ms: soft-hitfinish4.wav
  • Maybe change AR to lower one? 9,5 seems a bit too over. Maybe 9.3-9.4?

Crossing the Burning Horizon:


This is all I can say I think, other stuff is really Nazi and subjective, but yea

This map is f*cking intense, osu! needs more non-generic maps and songs so I hope I would see this in ranked soon!

GL!

P.S.: Can you pls not mod my map before I ask you to? It needs some remapping after Monstrata's mod + re-hitsounding, I will call you when the map is ready, ok?? Thx in advance!!
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w
mod
how do i mod this lol. forgive me


00:16:099 (5,6,7,8) - one thing I don't like about this is how lopsided it is to the left part of your pattern. Could be more centered but I guess it's okay as it is anyways

00:25:981 (2) - this could share a similar slider shape to 00:25:393 (3) -

00:42:470 (5,6,7,8) - same thing is going on with this I think... seems like you may have gotten stuck to the corner? the first four sliders share a resemblance but these don't necessarily. and the thing with the lopsidedness too. maybe if 00:41:999 (3,4) - were at the bottom side it could be possible for the next four sliders to be more upwards and cover equal space usage

01:07:680 (3,4) - might be better as kicks since (1,2,3) is obviously a different sound and (3,4,) share similar sounds to the former two kicks

04:38:432 (1,2,3,4) - I don't really understand the emphasis here. At least (2) should be equally spaced as the others somehow

It got better I think, but like, hm.. I rarely see much of these style mapping so it's a bit difficult ;^; but pretty cool so gj :3
I think a lot of the other stuff I wanted to point out would've been Nazi so, I try abstain much subjective choices that you probably knew you wanted to do.
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MashaSG wrote:
Hi! M4M from PM ( PM from Q lol )

uff this song sounds like songs from Life is Strange actually, LOL ( this means I like it )

General:

  • Rip tags? guess ill add some
  • Unused hitsounds: soft-hitclap-old1.wav opps lol
  • Wave hitsounds with possible delay > 5ms: soft-hitfinish4.wav not technically a delay but it was just rly quiet but i trimmed it a litle bit to be safe
  • Maybe change AR to lower one? 9,5 seems a bit too over. Maybe 9.3-9.4? i think current ar works well for the alternating patterns

Crossing the Burning Horizon:

  • 04:01:211 - Green land red lines conflict within each other because of different volumes on it good catch, changed
  • 05:45:535 (2) - Slider tail is unsnapped, put green line on 05:45:535 - and edit slider velocity multiplier to 0,972 than enjoy xd was waiting to get the timing corrected on the whole set first but i got it taken care of
  • 00:02:002 (1) - I can hear that 00:02:472 - is stronger than other 2 sounds, so it should probably be mapped as start of a new slider, tho it would plays much better in this way. Same applies to all patterns like this This is only barely stronger and is unnoticable by the player
  • 00:03:411 (2,3) - 00:07:170 (2,3) - Too different spacings here, tho spacing on 00:07:170 (2,3) - is bigger than on things like 00:05:761 (1,2,3) - and 00:02:002 (1,2,3) - . This feels kinda strange, because of different time spaces between objects true, nerfed the bigger one
  • 00:32:101 (1) - Why this isn't a slider? the guitar part after this note has a differnet tone to it than before leading into the vocals section, so i wanted to highlight that with a change in rhythm with 00:32:121 (1,2,3) -
  • 00:47:890 (2,3) - There is no sound at all on 00:48:008 (3) - so why just don't use 1 slider instead of overmapping? by using the circle + slider combo im highlighting the guitar strum / pitch change thats happening with the note as a whole at 00:47:899 - . If you listen to the song normally without fx its more noticable
  • 01:07:680 (3,4,1,2,3) - I think you want to use different spacings in two parts to emphasize different sounds thats a good suggestion but atm i like the momentum that happens between this pattern and the easy flow here
  • 01:29:680 (2,3) - These two sliders feel strange because they start on 0 sound + secong slider ignores both drum and vocal vocals are conceived to start here by the player even though they start on like the 1/8 ticks after it because it's simplified
  • 01:32:152 (8,9,1) - This plays awkwardly because of previous sliders movements curved the triple a bit and rotated it a tad
  • 01:49:473 (2) - Emphasize this strange sound somehow, maybe kick slider, in this map it would fit pretty ok dont think this note is any more special than others, or as strong as those i mapped sliders to already
  • 01:45:585 (1,2,3) - I think you can use even more spacing for triples from here, because sounds are clearly stronger same type of response as 01:07:680 (3,4,1,2,3) - , im favoring momentum / flow here
  • 03:12:129 (1,1) - Too many NC here red combo color is to bring out the overdriven sound

This is all I can say I think, other stuff is really Nazi and subjective, but yea

This map is f*cking intense, osu! needs more non-generic maps and songs so I hope I would see this in ranked soon!

GL!

P.S.: Can you pls not mod my map before I ask you to? It needs some remapping after Monstrata's mod + re-hitsounding, I will call you when the map is ready, ok?? Thx in advance!! Gotcha


Kroytz wrote:
w
mod
how do i mod this lol. forgive me


00:16:099 (5,6,7,8) - one thing I don't like about this is how lopsided it is to the left part of your pattern. Could be more centered but I guess it's okay as it is anyways this is symmetrical vertically and horicontally... dont think it's lopsided

00:25:981 (2) - this could share a similar slider shape to 00:25:393 (3) - they're both curvy, i dont think they're drastically differnet

00:42:470 (5,6,7,8) - same thing is going on with this I think... seems like you may have gotten stuck to the corner? the first four sliders share a resemblance but these don't necessarily. and the thing with the lopsidedness too. maybe if 00:41:999 (3,4) - were at the bottom side it could be possible for the next four sliders to be more upwards and cover equal space usage i did get stuck in the corner here. I think the direction of 00:41:542 (1,2,3,4) - definitely contributed to this but i couldnt think of any good patterns rn because of mappers block or smth lol, so in the future ill toy around with this

01:07:680 (3,4) - might be better as kicks since (1,2,3) is obviously a different sound and (3,4,) share similar sounds to the former two kicks strictly following the music when hitsounding (to drums)

04:38:432 (1,2,3,4) - I don't really understand the emphasis here. At least (2) should be equally spaced as the others somehow i use the same principle as 04:19:587 - . The way the spacing of the jumps increases throughout the combo is supposed to paralled with the musics intensity building up to the cymbal/downbeat, which is the strongest note in the song for both of these cases

It got better I think, but like, hm.. I rarely see much of these style mapping so it's a bit difficult ;^; but pretty cool so gj :3
I think a lot of the other stuff I wanted to point out would've been Nazi so, I try abstain much subjective choices that you probably knew you wanted to do.



Also updated this with byfar's timing + a few fixes. Thanks a lot guys! :) :)
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hi, late m4m

cute cat

01:10:972 (2) - i'm hearing a 1\6 rhythm here, not a 1\8
01:13:925 (2) - kickslider + note will be work better, u ingoring 01:14:043 - guitar here
01:58:784 (2,1) - unsnapped green lines here
03:13:885 (8,9,1) - spacing
04:09:228 (3) - this 3\4 slider looks randomely, i think he should be here 04:09:463 (4) - , for emphasize this retarded whistling
04:35:124 (1,2,3,4,1,2,3,4,1,2,3,4) - it's really difficult to play, these sliders is very fast, some "hardrock" and "normalmod" players will break combo here , 1.7 will better imo
05:14:805 - i can't hear any real sound for placing here a slider, guitar is very quiet and missing this 05:14:923 - soung isn't a good idea , i propose to do as shown in the picture http://puu.sh/xg0fO/31772018f5.jpg

these sounds at the end of the song cut my ears :lol:

good luck!
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vanucik wrote:
hi, late m4m

cute cat

01:10:972 (2) - i'm hearing a 1\6 rhythm here, not a 1\8 Wow, good catch. Fixed
01:13:925 (2) - kickslider + note will be work better, u ingoring 01:14:043 - guitar here true, changed
01:58:784 (2,1) - unsnapped green lines here guess ill change lol
03:13:885 (8,9,1) - spacing don't see whats wrong here
04:09:228 (3) - this 3\4 slider looks randomely, i think he should be here 04:09:463 (4) - , for emphasize this retarded whistling You're right, this is better
04:35:124 (1,2,3,4,1,2,3,4,1,2,3,4) - it's really difficult to play, these sliders is very fast, some "hardrock" and "normalmod" players will break combo here , 1.7 will better imo This is a special part of the kiai and the entire song so I emphasized that with symmetry and a spacing bufff
05:14:805 - i can't hear any real sound for placing here a slider, guitar is very quiet and missing this 05:14:923 - soung isn't a good idea , i propose to do as shown in the picture http://puu.sh/xg0fO/31772018f5.jpg 05:14:569 (4,1,2) - is all mapped o one guitar strum, its kind of subtle but if you listen to the individual notes of the strum its more noticable.

these sounds at the end of the song cut my ears :lol: :o

good luck!


Thanks! :) :) :)
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Hello m4m :)


Crossing the Burning Horizon
this is all the "blatant" things i could find while searching for little mistakes (if even they're mistakes :cry: ) good luck !
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[ IWeenox ] wrote:
Hello m4m :)


Crossing the Burning Horizon
    00:14:453 (3) - make this not clickable because it was since the beginning ? This is pretty consistent with what I was already making clickable

    00:32:121 (10) - do a reverse slider here instead ? like you did there 00:47:193 (1) - and in other cases too Since this is the part that comes right before the voclas the drums are particularly stronger and I wanted to capture that
    (for example https://puu.sh/xkirK/ab519c53ae.jpg)

    00:50:961 (1) - here too (i don't really know if it was done on purpose) This one should be a reverse, changed

    03:28:603 (2) - missing a strong not here as you have all the drums mapped (in this case maybe you should re-arranged them like that to catch the music better I switch to mapping a ton of 1/2 blue tick sliders at 03:27:544 (2,3,1,2) - to capture the tone of the guitar, so I kind of ignore drums here
    https://puu.sh/xki33/75e3edb6d7.jpg)

    03:37:669 (1) - this slider has a note on the red tick and personnaly i think it sounds better if the sliders stop at the red tick and there is a note on the blue tick like this same here with the guitar, I wanted to use a lot of longer hold rhythms here to guitar to reflect the chilness of this part
    https://puu.sh/xkj8X/9b085e7ec2.jpg

    04:03:809 (4) - the point on the middle of the slider seems a little extra it makes the slider shape kinda weird or maybe it's just not perfectly inbetween the other 2 points it might be off by a little bit but I don't think it's noticable

this is all the "blatant" things i could find while searching for little mistakes (if even they're mistakes :cry: ) good luck !


Thanks for taking a look :) :)
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