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Whenever I would play a normal map, osu! would be perfectly fine and will submit the score as usual. However, some maps would glitch:

    -Scorebar decides to drain itself after completing song
    -Fail screen may show up (sometimes, nothing happens at all)
    -Score doesn't submit at all

I'm not sure what the problem is, might be something with my laptop, or just an osu! bug. I'd really like to know if I can fix this (redownloading hasn't worked)

(I tried getting footage, but osu! gets very laggy whenever I try to record/screenshot, leading to me not be able to get anything I need)
I'm sorry if this has been resolved before, and I'm just creating useless spam by not looking further

[08/07/17] Edited post a bit.

osu! version: 20170731.2 (latest)
Last edited by krayzpenguin on , edited 2 times in total.
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does this happen to all maps that are under 1 mins? Or is it just one particular map? It could just be a problem with that beat map.
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darkcl wrote:
does this happen to all maps that are under 1 mins? Or is it just one particular map? It could just be a problem with that beat map.


I'm currently still trying to look further into this. Currently it's only one map, but I remember a few from a few months ago with the same problem. I'll update this after I confirm it with all my maps
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Are you sure these maps are ranked?
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Venix wrote:
Are you sure these maps are ranked?


Yes, all maps that I currently have are all ranked/loved maps.
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Try to restart router/modem, renew IP, release IP, flush DNS
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Scorebar decides to drain itself... Something like t/145370 ?
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What map for sure has this issue? 2b maps cause this behaviour, but those are unranked and gimmick maps. If it's a ranked actual map causing this issue, it's most likely because the last note of the song is extremely close to the end of the .mp3 file, and if you have a Universal or Local offset set, is pushing the timing points past the end of the mp3, which when it hits that point (at the very end) osu! hasn't a clue what to do, and fails.

Please provide the map, and also check to see if you have an offset set, if you do, change it to 0 and see if it still happens.
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The map that this keeps happening is this one: https://osu.ppy.sh/s/37914
I have tested all difficulties including the Taiko, all with an offset of 0. Same results, even with No Fail

There's no lag at all. I did however do a test:

    -Went into the editor
    -Shortened the slider
    -Tested the maps again


Like what @Dntm8kmeeatu said, it's most likely due to the slider being close to the end. However, I would like to know if I can fix this problem without having to play an unranked map, as the problem still remains in the latest version.
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The map shouldn't fail unless there is an offset.

Did you accidentally set a local offset? (Hit the + and - Keys when playing that map)
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Dntm8kmeeatu wrote:
The map shouldn't fail unless there is an offset.

Did you accidentally set a local offset? (Hit the + and - Keys when playing that map)


When I checked last night, the offset of all the maps were at 0. I didn't do anything to change the maps at all
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Are you 100% you checked it? Both Universal Offset in the options menu, and Local offset + and - while playing the map?

Just because you *think* you didn't change it, doesn't mean you didn't actually.

I need to be 100% sure you didn't.
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Dntm8kmeeatu wrote:
Are you 100% you checked it? Both Universal Offset in the options menu, and Local offset + and - while playing the map?

Just because you *think* you didn't change it, doesn't mean you didn't actually.

I need to be 100% sure you didn't.


I had never touched or changed anything with the Universal Settings, as I usually leave technical stuff out. I did try changing it and replayed the maps with an UO of 4, and it was playing as normal, no random failing. I can't find the exact number, but from testing, an UO of about -60ms and up works fine.

(Sorry for making a whole post about this when I could have checked settings myself, instead of creating useless spam)
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You shouldn't have to set a UO is the thing, it should work fine at 0. Unless your PC has some timing calculation issues.
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Dntm8kmeeatu wrote:
You shouldn't have to set a UO is the thing, it should work fine at 0. Unless your PC has some timing calculation issues.


I've never really tried looking into technical things, but that may be the case
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