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Pendulum - Axle Grinder

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Topic Starter
fowwo
This beatmap was submitted using in-game submission on Saturday, January 13, 2018 at 2:55:02 PM

Artist: Pendulum
Title: Axle Grinder
BPM: 173
Filesize: 4758kb
Play Time: 01:50
Difficulties Available:
  1. Easy (1.31 stars, 63 notes)
  2. Hard (2.77 stars, 130 notes)
  3. Normal (1.65 stars, 72 notes)
  4. Pulverize (5.82 stars, 338 notes)
Download: Pendulum - Axle Grinder
Information: Scores/Beatmap Listing
---------------
8/5/2017 - redownload >>> new mp3 because second half of song is constant repetition and I'm not about that life

erhhhh boOgie

it's getting good boys

1/13/2018 - *updated* revived from eternal slumber (and going back soon)
>changed [Pulverize] slightly
>added the unfinished [Normal] and [Hard] (realllllly iffy; feedback plox)
Shii
Easy
Be warned, I have no experience with mapping anything <3.75* so this is all going to probably be wrong.
00:50:384 (1) - Move head to 226,343 to maintain the 1.5x spacing (1.48x spacing was original position)
00:54:546 (2) - Move head to 162,112 to maintain 1.5x spacing (1.51x spacing was original position)
00:58:014 (2) - Move head to 355,261 to maintain 1.5x spacing (1.49x spacing original)
00:58:707 (1) - Move head to 216,309 to maintain spacing
01:00:788 (2) - Move head to 484,204 to maintain spacing
01:01:482 (3) - 462,346 ^
01:08:418 (2) - 295,322 ^
01:09:806 (1) - 312,108 ^
01:10:846 (2) - 117,144 ^
01:11:193 (1) - 165,220 ^
01:12:233 (2) - 360,281 ^
01:13:968 (1) - 382,90 ^
01:15:355 (1) - 282,229 ^
01:16:742 (2) - 211,62 ^
01:20:904 (1) - 132,314 ^
01:22:291 (1) - 362,192 ^
01:23:331 (2) - 425,257 ^
01:23:678 (1) - 366,325 ^
01:25:066 (2) - 109,318 ^
01:25:413 (1) - 35,267 ^
01:26:800 (1) - 133,46 ^
01:28:187 (2) - 219,244 ^
01:29:228 (1) - 176,166 ^and blanketing. This causes very slight overlay, but should be fine.
01:30:615 (2) - 403,108 ^ Causes overlay again.
01:32:002 (1) - 332,343 Lines up better with previous, also keeps spacing
01:33:389 (2) - 77,372 Not happy that this comes off of the play field, but atleast blankets and maintains spacing.
01:35:124 (1) - 317,204 Lines up with previous and maintains spacing.
01:37:551 (3) - 226,221 No longer flows well with slider, but atleast maintains spacing.
01:37:898 (1) - 315,206 Maintain Spacing.
01:38:939 (2) - 485,268 Maintains Spacing
01:40:326 (1) - 234,360 Maintain Spacing. Doesn't flow perfectly with previous slider though :(
01:41:713 (2) - 215,178 Maintain Spacing
01:43:100 (1) - 460,134 Maintain Spacing
01:44:488 (2) - 299,66 Maintain Spacing
01:44:835 (3) - 226,119 Maintain Spacing and shape.
01:46:222 (1) - 260,263 Maintain Spacing
01:47:609 (2) - 382,91 Maintain Spacing and symmetry
01:50:037 (2) - 49,111 Maintain Spacing and simple flow

Once again, i have no idea how to map low difficulty maps, so all i've done here is just slightly tweak the spacing and positioning of everything to keep the spacing and visuals that would likely be needed.

Your other difficulty, Pulverize, reminds me hugely of Medik's Outbreak, on Strategas' Doomsday difficulty with the really fast triangle jumps. My suggestion is to use other patterns for it, with varying spacing, as it gets really old really quick

Good luck with this map and any future projects you have! If you need help with modding or testing, pm me on the forums or ingame, or make another post to my modding queue :)
Topic Starter
fowwo

ShiiTsuin wrote:

Easy
Be warned, I have no experience with mapping anything <3.75* so this is all going to probably be wrong.
00:50:384 (1) - Move head to 226,343 to maintain the 1.5x spacing (1.48x spacing was original position)
00:54:546 (2) - Move head to 162,112 to maintain 1.5x spacing (1.51x spacing was original position)
00:58:014 (2) - Move head to 355,261 to maintain 1.5x spacing (1.49x spacing original)
00:58:707 (1) - Move head to 216,309 to maintain spacing
01:00:788 (2) - Move head to 484,204 to maintain spacing
01:01:482 (3) - 462,346 ^
01:08:418 (2) - 295,322 ^
01:09:806 (1) - 312,108 ^
01:10:846 (2) - 117,144 ^
01:11:193 (1) - 165,220 ^
01:12:233 (2) - 360,281 ^
01:13:968 (1) - 382,90 ^
01:15:355 (1) - 282,229 ^
01:16:742 (2) - 211,62 ^
01:20:904 (1) - 132,314 ^
01:22:291 (1) - 362,192 ^
01:23:331 (2) - 425,257 ^
01:23:678 (1) - 366,325 ^
01:25:066 (2) - 109,318 ^
01:25:413 (1) - 35,267 ^
01:26:800 (1) - 133,46 ^
01:28:187 (2) - 219,244 ^
With 1.5x set, numbers like 1.49x and 1.51x can appear because the editor isn't perfect. Even though I could set everything back to 1.5x,
I don't think this is a big of a deal.


01:29:228 (1) - 176,166 ^and blanketing. This causes very slight overlay, but should be fine. Intentionally not 1.5x spaced to blanket better.
01:30:615 (2) - 403,108 ^ Causes overlay again. Intentionally not 1.5x spaced to avoid overlap.
01:32:002 (1) - 332,343 Lines up better with previous, also keeps spacing Not sure how 332,343 lines up better? Not sure if I did it wrong or you, but this is way off and far spaced. I'm assuming this is if I made all of your changes, right? I'll fix it, but not by much. It's close how it is.
01:33:389 (2) - 77,372 Not happy that this comes off of the play field, but atleast blankets and maintains spacing. Without the map changed,
this lies within the play field. + off the play field is bad!

01:35:124 (1) - 317,204 Lines up with previous and maintains spacing. Intentionally not 1.5x to keep a good overlap with circles 01:34:777 (3,3) -
01:37:551 (3) - 226,221 No longer flows well with slider, but atleast maintains spacing. No change needed. + no flow = bad :<
01:37:898 (1) - 315,206 Maintain Spacing. --
01:38:939 (2) - 485,268 Maintains Spacing --
01:40:326 (1) - 234,360 Maintain Spacing. Doesn't flow perfectly with previous slider though :( no flow = bad :<
01:41:713 (2) - 215,178 Maintain Spacing --
01:43:100 (1) - 460,134 Maintain Spacing --
01:44:488 (2) - 299,66 Maintain Spacing --
01:44:835 (3) - 226,119 Maintain Spacing and shape. What's wrong the shape? It's the same straight slider at the same angle as all of the other ones lmao.
01:46:222 (1) - 260,263 Maintain Spacing --
01:47:609 (2) - 382,91 Maintain Spacing and symmetry Already symmetrical?
01:50:037 (2) - 49,111 Maintain Spacing and simple flow If I can guess where you want it correctly, I'd say you have it fine, but what I have is fine too.

Once again, i have no idea how to map low difficulty maps, so all i've done here is just slightly tweak the spacing and positioning of everything to keep the spacing and visuals that would likely be needed.The mod was okay, however since I'm not expected to make every single change suggested,
it's a little hard to read when you write positions that would be different if I didn't move/change something before it.

Your other difficulty, Pulverize, reminds me hugely of Medik's Outbreak, on Strategas' Doomsday difficulty with the really fast triangle jumps. My suggestion is to use other patterns for it, with varying spacing, as it gets really old really quick lol, I didn't try to map my map like Strategas', but I may have played his map before I decided to map mine. :>

Good luck with this map and any future projects you have! If you need help with modding or testing, pm me on the forums or ingame, or make another post to my modding queue :)Thank you c:
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