hey im that placeholder guy from your m4m queue
https://osu.ppy.sh/s/582254 my map
[Easy]
00:02:385 (4) - is there a reason why 4 is so clusterd to 00:01:095 (2) - ?
00:00:450 (1,2,3,4,1,2) - you could make a hexagon with this 6 instead you make some jump kindish pattern which doesnt fit in an easy diff imo
00:17:062 (1) - missing a finish? any other downbeat had one
00:27:546 (1) - 00:30:127 (1) - 00:32:708 (1) - why dont give them a whistle too?
00:37:869 (1) - is also missing a finish? same here
[Normal]
i honestly think the whistle spam throughout the kiai is a bit overdone
no major problems in this diff well done!
[Hard]
00:37:869 (1,3) - fix stack
00:38:675 (3,4,1) - symmetric triangle?
00:43:675 (3) - 00:28:030 (2,1) - why did you stack here when you didnt do it before? 00:04:643 (2,1) - 00:07:385 (4,1) - 00:32:062 (3,1) -
rest looks fine
[Insane]
00:00:450 (1,2,1,2,1,2,1,2,1,2,1,2) - hexagon shape memes or 2 triangles? or anything besides random placement?
00:13:837 (1,2,3,4) - 4 is definitly not the same as 1/2/3 why dont also make it stand out visually?
00:15:288 (3,4,5) - here you use x1,5 as spacing and the increased spacing of 00:15:933 (1) - is to emphasize the downbeat i guess,so why doesnt have
00:17:869 (3,4,5) - the same properties?
00:18:837 (2,3,4,5,6) - ^
00:33:514 (3) - make this a 1/2 slider + note because fast vocal starts at 00:33:837 - and you remover that slow>fast>slow feeling you created with 1/1 into 1/2 into 1/1 slider it felt like waiting at a traffic light maybe set it up like
this00:37:062 (3) - visually this looks off in comparise to the rest because everything else seems close together and actually look like a thing but this just stands out
00:46:901 (3,4,5,6,1,2,3,4) - why space them so much in such a calm part?
00:58:030 (1,1) - why is there a sv change?
00:58:353 (1,1,2) - this pattern gives a different vibe off than 01:08:675 (1,1,2) - most likely because the spacing and flow is completly different
the spacing in this diff seems inconsistant in some parts dunno tbh
[Extra]
00:00:450 (1,2,1,2,1,2,1,2,1,2,1,2) - HOYL SHIT THE ABSOLUTE MADMAN ACTUALLY DID IT
00:10:611 - you can clearly here that theres still a sound going on maybe try a 3/4 slider?
00:14:320 (4) - same here as i said in insane emphasize the difference visually too?
00:27:546 (1,2) - small spacing for what reason?
00:43:353 (2,1) - making the player stop here and wait for the kickslider to start is not really good because you made a fast movement with 00:42:869 (7,1,2) - and then suddenly stop and THEN its super fast again,which is more counter productive
00:45:611 (1,2,3,4,1,2,3,4,1,2,3,4,1) - still no reason for such a big spacing for a calm part,it just looks like any other part of this map lol
00:51:739 (9,1) - same as i mentioned above. this is the build up for the drop and is supposed to be ''building up'' tension and you remove that tension with making the player stop and wait on the slider
00:53:675 (1,1,1) - no need for nc here tbh
00:54:804 (1,2,3) - this is visually looking like a 1/4 slider 1/4 note followed by a 1/4 slider but actually is a 1/4 slider>note pause and then slider on red tick again.make it look visually different too please
00:58:675 (1) - you can nc here since you made that pattern already but dont forget to nc the same pattern later on too! 01:08:998 (1) -
01:27:062 (1,2,3,4,5,6,7) - insane diff pattern of this part is harder than extra diff pattern?
well done map! gl