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Spinner Sage
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This beatmap was submitted using in-game submission on September 3, 2017 at 9:59:21 AM

Artist: AK & Veela
Title: Digital Angel
Tags: ambient chill cut ReFaller
BPM: 121
Filesize: 2263kb
Play Time: 02:06
Difficulties Available:

Download: AK & Veela - Digital Angel
Information: Scores/Beatmap Listing
---------------
Last edited by Waku on , edited 49 times in total.
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Spinner Sage
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Hi, NM from your in game request.
(But if you really want to I wouldn't mind M4M <3 https://osu.ppy.sh/s/648288 )

A couple things I want to say first as well.
1, I'm only modding your 'Born' diff 'cause I can't map Normal/Easy diff for shiet.
2, How come 121BPM instead of just 120?
3, Nice Wlop bg

Born
First things first, unsnapped objects -
Image
Watch out for those.

00:20:500 - In my personal opinion, I think you should cut out the first 20 seconds of the song, it makes the file size larger and it's just a large chunk of emptiness :P
00:55:560 (5,6) - Maybe spread these out so that they don't overlap, they're kinda random.

00:56:056 (1,1) - You can end sliders on blue ticks only if the rhythm needs it. By default, you always end sliders on White or Red ticks to follow the rhythm.
So instead of This, Try something Like This

01:06:469 (1) - I really like the concept you've got going here, Disrupting flow on a strong sound. But I think this object should be spaced a little more? Compared to the other sliders following this concept, its fairly close to this 01:05:973 (4) object.

01:10:436 (1) - A lot of sliders like this one are straight while a majority of the other sliders following this concept are curved, What are your intentions behind this? Is it just variety?


Conclusion
I actually really like this map, song is chill af, awesome Wlop bg and a really simple and nice concept hidden in the map. But there is that large empty chunk at the beginning of the map, you can leave it how it is if you want but I think you should cut it out somehow.
I couldn't really find anything all that wrong with the map either, which is expected I guess considering how short and simple the map is, but I did find a few issues, especially unsnapped slider ends. And a few of those straight sliders on the strong sound I talked about, Which feels, out of place to me.
I hope my mod helped in some way and good luck with map.
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might want to have a diff in-between normal and born as born is an insane-like diff due to the large jumps. or reduce in born the spacing of jumps to qualify it as a hard diff if you don't want to make another diff
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putting this here as requested, the spread looked good to me. While some nerfs can still be made, these jumps in general don't look that oversized for a 120 bpm hard diff

irc
Code:
15:11 Waku: hello are you busy?
15:18 squirrelpascals: hi
15:18 squirrelpascals: not atm whats up?
15:19 Waku: oh a bn checked my map and he said that i might need to make another diff between my two diffs since it is more of a normal, insane than normal, hard
15:19 Waku: but he said to ask other bns for their opinions
15:19 squirrelpascals: alright i can give an opinion
15:20 Waku: ok
15:20 *Waku is listening to [https://osu.ppy.sh/s/645515 AK & Veela - Digital Angel]
15:21 squirrelpascals: okay first of all you need to be sure you have 80% of the mp3 mapped for all diffs
15:21 squirrelpascals: so put a spinner at the beginning or something to fix that
15:21 Waku: ok
15:21 Waku: i thought it was 75% so i will fix that
15:22 squirrelpascals: 00:39:196 (4,1) - 
15:23 squirrelpascals: nerf spacing lol
15:23 squirrelpascals: this spread looks okay to me
15:23 Waku: oh shoot forgot about that
15:23 Waku: alright i will thanks for the check
15:23 squirrelpascals: no problem
15:25 Waku: could you post that on the thread?
15:25 squirrelpascals: sure thing
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Rhythm Incarnate
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NM from my queue.

squirrel is right with spacings in hard which it could be currently too much, but rather i don't agree with normal as lowest difficulty with actual rhythms.

I will glad to make this one.

My mod will be hitsound mod because my ears are hurting when i hear bladly placed claps.


For both diffs
From start to 00:56:056 (2) don't use any clap, completely doesn't suit with music.

Right places for claps are (i will list whole places where exactly should be)


PM to me if you want to have an easy from me

Good luck
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Easy arrives
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 91263
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27791,43659,59527,75395,91263,107130,122998
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Waku
Version:ReFaller's Easy
Source:
Tags:ambient chill cut
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"guilty.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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59527,-100,4,2,0,15,0,0
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122006,-100,4,2,0,35,0,0
122502,-100,4,2,0,20,0,0
122998,-100,4,2,0,10,0,0


[Colours]
Combo1 : 219,207,191
Combo2 : 196,225,203
Combo3 : 197,213,218
Combo4 : 226,201,184
Combo5 : 63,89,150
Combo6 : 223,223,223

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Spinner Sage
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ReFaller wrote:
NM from my queue.

squirrel is right with spacings in hard which it could be currently too much, but rather i don't agree with normal as lowest difficulty with actual rhythms.

I will glad to make this one. yep you made easy

My mod will be hitsound mod because my ears are hurting when i hear bladly placed claps.lol


For both diffs
From start to 00:56:056 (2) don't use any clap, completely doesn't suit with music.

Right places for claps are (i will list whole places where exactly should be)


PM to me if you want to have an easy from me added all

Good luck
-CerealBox- wrote:
Hi, NM from your in game request.
(But if you really want to I wouldn't mind M4M <3 https://osu.ppy.sh/s/648288 )

A couple things I want to say first as well.
1, I'm only modding your 'Born' diff 'cause I can't map Normal/Easy diff for shiet. ok
2, How come 121BPM instead of just 120? because 121 is correct, no one mentioned it being wrong and it seems just fine
3, Nice Wlop bg thanks

Born
First things first, unsnapped objects -
Image
Watch out for those. oops will fix

00:20:500 - In my personal opinion, I think you should cut out the first 20 seconds of the song, it makes the file size larger and it's just a large chunk of emptiness :P it is fine imo i really dont see a reason why i need to
00:55:560 (5,6) - Maybe spread these out so that they don't overlap, they're kinda random. 00:55:560 (5,6) - i did this on purpose for the vocals

00:56:056 (1,1) - You can end sliders on blue ticks only if the rhythm needs it. By default, you always end sliders on White or Red ticks to follow the rhythm.
So instead of This, Try something Like This i personally think ending it on a blue tick works better

01:06:469 (1) - I really like the concept you've got going here, Disrupting flow on a strong sound. But I think this object should be spaced a little more? Compared to the other sliders following this concept, its fairly close to this 01:05:973 (4) object. i think it is fine really but i will consider it if mentioned by others

01:10:436 (1) - A lot of sliders like this one are straight while a majority of the other sliders following this concept are curved, What are your intentions behind this? Is it just variety? i used it on the 2 strongest clap sounds imo but either way its fine


Conclusion
I actually really like this map, song is chill af, awesome Wlop bg and a really simple and nice concept hidden in the map. But there is that large empty chunk at the beginning of the map, you can leave it how it is if you want but I think you should cut it out somehow.
I couldn't really find anything all that wrong with the map either, which is expected I guess considering how short and simple the map is, but I did find a few issues, especially unsnapped slider ends. And a few of those straight sliders on the strong sound I talked about, Which feels, out of place to me.
I hope my mod helped in some way and good luck with map.
thanks for the mod!
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Spinner Sage
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added refaller easy, waiting for few more mods
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Refaller

  • For objects 1/1 beats apart like 00:37:709 (2,3,4) and 00:49:610 (4,5,6) I think it would be better to use x1 DS so they don't overlap. It would look neater and be easier to read for beginners


Normal

  • 00:55:064 - The pitch of the vocals changes dramatically here so it feels natural to add a circle here imo
  • 01:17:379 (1,2) - spacing. the objects here are touching so it's really noticeable 01:26:304 (3,4) -
  • 02:02:998 (1) - Being such an emphasised sound to me it would play better if it were unstacked


Born

  • AR 7 would make it easier to HR and DTHR
  • 02:02:998 (1) - same as normal
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Spinner Sage
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Kisses wrote:

Normal

  • 00:55:064 - The pitch of the vocals changes dramatically here so it feels natural to add a circle here imo ok added
  • 01:17:379 (1,2) - spacing. the objects here are touching so it's really noticeable 01:26:304 (3,4) - oops fixed
  • 02:02:998 (1) - Being such an emphasised sound to me it would play better if it were unstacked moved


Born

  • AR 7 would make it easier to HR and DTHR
  • 02:02:998 (1) - same as normal ok changed
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Combo Commander
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m4m


Born

i think it becomes pretty good!
gl~ :)
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_kotachi_ wrote:
m4m


Born

i think it becomes pretty good!
gl~ :)
thanks for the mod kotachi!
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Slider Savant
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Easy
    Distance snap is completely ignored in this difficulty. This absolutely needs to be fixed.


Normal




Born
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Rhythm Incarnate
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Kisses wrote:

Refaller

  • For objects 1/1 beats apart like 00:37:709 (2,3,4) and 00:49:610 (4,5,6) I think it would be better to use x1 DS so they don't overlap. It would look neater and be easier to read for beginners i didn't use 1,0x ds as my default spacing, so no matter what spacing i would use, they are convicted to be overlapped because slowdown section, but i will give opiniona about its spacing from players with lower skill and fix it if more than 50% will disagree with my current spacing



@ailv You are right, i didn't even use distance snap button when mapping it, but i kept +/- 0,05x of diffference between 0,8x ds, other ds issues are explained in above reply

thanks for feedback, currently no fixes
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ailv wrote:


Normal
    .
    IMO the rhythm is a little too dense for a normal. uhh it's fine? no one really mentioned it being wrong and i personally think it's fine, but i will get a few people to check it
  • 00:55:560 (1,2) - Overlap could you explain what you mean? the circle and slider aren't touching so i dont understand what you mean by overlap
  • 00:52:585 (2) - check dsthe ds is fine, not even aimod mentions it
    You absolutely need higher ds starting here 00:59:527 (1) - i personally think it is fine just the way it is, i do not see a reason to higher the ds for this type of song especially with this difficulty




Born

    Throughout the entire kiai, there really doesn't seem to be any sort of time-distance quality, spacing is constantly changing, way too much for a low-sr difficulty, and also emphasizes a lot of sounds that don't really deserve the extra emphasis. the spacing is all fine since it all has the same meaning, there isnt a certain spot that has a huge ds difference than another, and (btw there is no kiai) i am emphaszing the strongest and almost only sounds you can hear

  • 00:53:825 (7,8) - Fix Overlap its fine for me
  • 00:59:527 (1) - consider moving this out from under the slider it's weird to read and to play i am keeping it this way since the slider ends on a blue tick, the only one in the whole map so by adding that ds too it, it would help with reading and it plays fine imo
  • 01:07:461 (1,3) - this type of overlapping isn't really fit for this low difficulty imo lol i really dont see a problem with it, it isnt hard to read and the slider body makes it easy to tell where the slider head is if you cant see it
  • 01:32:254 (3,1) - Don't place the 1 completely overlapped by the slider body, the 3 is still visible and obscures the 1 the 1 is still easy enough to read, and nothing really makes the slider head hard to read (tested with multiple skins) so im keeping it like this unless it pops up from multiple people (i will also get a few people to check)
  • 01:56:056 (3,1) - ^ same as above
  • 01:58:039 (3,1) - ^
  • 01:43:658 (2) - Check AI Mod, unsnapped. its not unsnapped for me
  • 01:02:502 (1,4) - Blanket ok
  • 01:08:453 (3,5) - ^
  • 01:26:304 (1,4) - ^
  • 01:44:155 (3,4) - ^
  • 01:46:139 (3,4) - ^
  • 01:48:122 (3,4) - ^
  • 02:00:024 (3,4) - ^
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