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Sakuraburst - Skyshifter VIP

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Topic Starter
Bearsome
This beatmap was submitted using in-game submission on 25 July 2017 at 21:14:06

Artist: Sakuraburst
Title: Skyshifter VIP
Tags: Sakuraburst Skyshifter VIP
BPM: 170
Filesize: 5938kb
Play Time: 05:33
Difficulties Available:
  1. Shift Zone (5.88 stars, 913 notes)
Download: Sakuraburst - Skyshifter VIP
Information: Scores/Beatmap Listing
---------------
:b:
hohol454
move first timing point to 6851, then you don't need the second one. You have some weird bug with the first slider where it can't snap properly, so you have to open the map in notepad and change the third number in [HitObjects] to 6851. Also some sliders and kiai in the later part get unsnapped because of rounding so resnap those

the intro could use more liberal comboing, not a big fan of huge slow followpoints
00:38:968 (3) - NC
00:50:615 (1,2,3,4,5,6) - could you make it neater?
00:51:674 (7,8,9,10,11) - same
if you reduced stack leniency to 3 so that 00:53:085 (3,4,5) - and 00:54:497 (7,1,2) - perfectly stack it would be better
01:06:144 (1) - bit ugly
01:37:203 - put a circle here and start the slider after?
01:51:321 (1,2,3,4) - use copy paste so the sliders are the same shape.
02:08:262 (3,4) - looks like something out of my map lol
02:10:733 (3,4,5,6,7) - technically not overmapped but doesn't fit, the drop has not started yet
01:59:791 - to 02:11:262 - you could use gradually increasing SV to signalize the increase in pitch of the beat. I'm talking super small changes like from 1.00x to 1.01x and increasing by 0.01x for every new slider
02:11:086 (7) - NC here, also the stack should be under this note
02:19:556 (1,2,3,4,5,6,7,8,1) - curve could be more even
02:27:144 (3,4,5,6,7,8,9,10) - these play much better if there is a jump between the streams. distance snapping them is awkward to play. in this case moving 02:27:497 (6,7,8,9,10) - down would help but the same problem is present on all of these bursts
you also undermap a bit in this section. 02:27:409 - ,02:30:409 -
for 02:30:409 - you could remove the circle here 02:30:498 (5) - and instead use a kickslider. you did it later 04:47:086 (3,4) -
02:31:734 (5) - could shorten this to 1 repeat and put a circle on white tick
02:50:262 (8,9,10) - middle circle is overmapped, some other rhythm is more fitting
03:11:438 (1,2) - just some idea http://puu.sh/wRLfi/d5abf473c6.PNG
03:47:968 (6) - i love this
04:57:144 (4) - undermapped blue tick

I like the second kiai a lot more. The biggest playability problems I have with this map are the distance snapped bursts. Also the map could use some visual polishing
Topic Starter
Bearsome

hohol454 wrote:

move first timing point to 6851, then you don't need the second one. You have some weird bug with the first slider where it can't snap properly, so you have to open the map in notepad and change the third number in [HitObjects] to 6851. Also some sliders and kiai in the later part get unsnapped because of rounding so resnap those I can't exactly change that without breaking something else, so I'll leave it as it is for now since it doesn't impact gameplay.

the intro could use more liberal comboing, not a big fan of huge slow followpoints
00:38:968 (3) - NC Done
00:50:615 (1,2,3,4,5,6) - could you make it neater? Changed it up, hope it's good enough now
00:51:674 (7,8,9,10,11) - same same
if you reduced stack leniency to 3 so that 00:53:085 (3,4,5) - and 00:54:497 (7,1,2) - perfectly stack it would be better done
01:06:144 (1) - bit ugly bit changed
01:37:203 - put a circle here and start the slider after? done
01:51:321 (1,2,3,4) - use copy paste so the sliders are the same shape. I like the way it is, and I don't think they differ that much.
02:08:262 (3,4) - looks like something out of my map lol
02:10:733 (3,4,5,6,7) - technically not overmapped but doesn't fit, the drop has not started yet Fixed
01:59:791 - to 02:11:262 - you could use gradually increasing SV to signalize the increase in pitch of the beat. I'm talking super small changes like from 1.00x to 1.01x and increasing by 0.01x for every new slider Done, also adjusted sliders for the SV. Great idea!
02:11:086 (7) - NC here, also the stack should be under this note This is a NC, also the stack is under that note. Maybe you accidentally changed it?
02:19:556 (1,2,3,4,5,6,7,8,1) - curve could be more even it is more even now
02:27:144 (3,4,5,6,7,8,9,10) - these play much better if there is a jump between the streams. distance snapping them is awkward to play. in this case moving 02:27:497 (6,7,8,9,10) - down would help but the same problem is present on all of these bursts I tried to fix it
you also undermap a bit in this section. 02:27:409 - ,02:30:409 - Fixed, changed the section up
for 02:30:409 - you could remove the circle here 02:30:498 (5) - and instead use a kickslider. you did it later 04:47:086 (3,4) - I did it in 04:47:086 (3,4) because there was also an additional 'wub' sound, that isn't present at 02:30:498 (5). there's only a 'crash' sound.
02:31:734 (5) - could shorten this to 1 repeat and put a circle on white tick I think the current slider fits better to the sound present in the song.
02:50:262 (8,9,10) - middle circle is overmapped, some other rhythm is more fitting Changed into slider instead
03:11:438 (1,2) - just some idea http://puu.sh/wRLfi/d5abf473c6.PNG Done, great idea
03:47:968 (6) - i love this
04:57:144 (4) - undermapped blue tick Fixed

I like the second kiai a lot more. The biggest playability problems I have with this map are the distance snapped bursts. Also the map could use some visual polishing
Very helpful mod, thank you!
Ampiduxmoe
saw it on modreqs

please delete first timing point and move the remaining one to 00:06:850 - . Then you can move green line to 6850 too. Then click 'File' → 'Open .osu in Notepad' and go to [HitObjects] section. Change third number to 6850 and everything will be alright. Here's the picture

In current state your timings just wrong and you need to change that. You can turn on nightcore mod to understand that.

00:19:565 - is there really strong distortion in music to make such a slider? the next two are little better represent music, so let it be if you want
00:44:262 - you map piano stuff in this part so i think you need to map this sound too, guess you simply didn't notice it
00:47:791 - skipped too
00:49:203 - ^
00:49:556 - ^
00:50:791 (2) - remove this note, there is no sound in music
00:51:762 (8,10) - these too
00:57:674 (1) - make this note further from triplet. Current spacing can be misunderstood for 1/2 gap
00:59:262 - skipped sound
00:59:615 - ^
01:01:380 - ^
01:01:733 - ^
01:02:438 - ^
00:59:791 (7,8,7,8) - i thought you put these sliders because of piano sounds on background, so i expected some sliders 01:01:203 - here 01:01:556 - here and maybe 01:01:909 - here
01:05:262 - if you map beats, you can map this sound too
01:05:615 (4,5,6,7,8,9) - is music really have such intensity to put stream here? if you decide to keep stream, at least make it starting from here 01:05:262 - you can hear that 1/4 sounds start here with 25% playback speed
01:07:027 (3,4,5,6,7,8,9) - same, except you started stream at the right moment
01:07:733 (1,2) - these sliders with beginning on red ticks feel weird on play
01:08:086 - i hear loud triplet, but you map it with 1/2 slider
01:11:262 (4,5,6,7,8,9,1) - same as before. If you are not going to replace it with common 1/2 notes then stream should start from here 01:10:909 -
01:11:968 - missed sound?
01:12:321 - stream starts from here
01:13:997 - should be note here
01:14:615 - 01:34:556 - is there really nothing to map? i say that because you mapped piano before and suddenly decided to ignore it
01:54:850 (3,4,5) - i can't see any reason to make this sliders more curved than others because they represent exactly the same sounds
02:08:262 (3,4,1) - ^
02:10:909 (3) - slider should have beginning on strong sound and the end on weak. Your slider is opposite from that
02:33:233 (7,9) - there is no sounds for these circles
02:39:056 (9) - ^
02:39:056 (9) - missed sound
02:49:997 - ^
02:50:174 - ^
02:55:203 - is your map really need so slow slider here?
03:09:674 (2) - what sound this circle represent?
03:11:969 (2,3) - better to make these sliders starting from red tick, i guess
03:13:203 (1,2,3,4) - why notes perfrectly stacked when sounds are not exactly the same? Move it a bit by bit. Do the same for other circles in this part
03:24:497 (1,2,1,2) - aren't these sliders too fast for such peaceful part?
03:36:674 (4) - ^
03:38:615 - i think this sound is important enough to be mapped
03:44:262 - ^
03:49:909 - ^
03:58:380 - i suggest you to reduce slider velocity on that part too
04:07:556 (5,6,7) - why you made these sliders with red points? music hasn't became more agressive or something like this
04:31:909 (1,2,3,4,5) - many streams on your map are too unexpected without enough music intensity and so this stream too
04:36:144 (6) - make angle more wide
in second kiai all problems are the same with first so i think i can skip writing them

also make your map more structured adding some patterns because now many elements seem like placed almost in random direction from previous ones
good luck <3
Topic Starter
Bearsome

Ampiduxmoe wrote:

saw it on modreqs

please delete first timing point and move the remaining one to 00:06:850 - . Then you can move green line to 6850 too. Then click 'File' → 'Open .osu in Notepad' and go to [HitObjects] section. Change third number to 6850 and everything will be alright. Here's the picture

In current state your timings just wrong and you need to change that. You can turn on nightcore mod to understand that. Fixed,
thank you! I couldn't do it myself for some reason.


00:19:565 - is there really strong distortion in music to make such a slider? the next two are little better represent music, so let it be if you want I made it less shaky, hope that's good enough now.
00:44:262 - you map piano stuff in this part so i think you need to map this sound too, guess you simply didn't notice it Actually, there's two different melodies that go on at the same time. The first one is adressed at 00:44:614 (1,2,3,4) , while the second is at 00:47:085 (1,1,1) .
00:47:791 - skipped too same as above
00:49:203 - ^ same as above
00:49:556 - ^ same as above
00:50:791 (2) - remove this note, there is no sound in music Increase the volume a bit - there's a very quiet sound, the same one as is in 00:52:379 (1) . While it may be quiet, it's intuitive pattern wise and it doesn't really wander off with the rhythm from the following circles.
00:51:762 (8,10) - these too Fixed
00:57:674 (1) - make this note further from triplet. Current spacing can be misunderstood for 1/2 gap Fixed
00:59:262 - skipped sound Fixed
00:59:615 - ^ Fixed
01:01:380 - ^ I'd rather leave this not mapped since I think that section works better with triangle doubles
01:01:733 - ^ ^
01:02:438 - ^ ^
00:59:791 (7,8,7,8) - i thought you put these sliders because of piano sounds on background, so i expected some sliders 01:01:203 - here 01:01:556 - here and maybe 01:01:909 - here They're not following piano sounds, but the general song rhythm.
01:05:262 - if you map beats, you can map this sound too These follow the 1/1 pattern, which was also happening in 01:03:320 (1,2,3).
01:05:615 (4,5,6,7,8,9) - is music really have such intensity to put stream here? if you decide to keep stream, at least make it starting from here 01:05:262 - you can hear that 1/4 sounds start here with 25% playback speed I'd rather not start the streams there, since 01:04:732 (1,2,3) follow the 1/1 pattern, which was also happening in 01:03:320 (1,2,3).
01:07:027 (3,4,5,6,7,8,9) - same, except you started stream at the right moment
01:07:733 (1,2) - these sliders with beginning on red ticks feel weird on play Don't really know what could be a good replacement without messing up the rhythm and intensity.
01:08:086 - i hear loud triplet, but you map it with 1/2 slider Fixed
01:11:262 (4,5,6,7,8,9,1) - same as before. If you are not going to replace it with common 1/2 notes then stream should start from here 01:10:909 - Explained earlier
01:11:968 - missed sound? It's very quiet, and the map follows the same rhythm that was happening earlier in that section.
01:12:321 - stream starts from here I'm not hearing why.
01:13:997 - should be note here Fixed
01:14:615 - 01:34:556 - is there really nothing to map? i say that because you mapped piano before and suddenly decided to ignore it Fixed
01:54:850 (3,4,5) - i can't see any reason to make this sliders more curved than others because they represent exactly the same sounds I don't think it's that much of an issue, if more people point it out I'll change it.
02:08:262 (3,4,1) - ^ The snare's pitch is getting higher
02:10:909 (3) - slider should have beginning on strong sound and the end on weak. Your slider is opposite from that Fixed
02:33:233 (7,9) - there is no sounds for these circles Fixed
02:39:056 (9) - ^ But there is - listen up a bit closer.
02:39:056 (9) - missed sound Well you uh, kinda told me that there's no sound here at first. I'll just leave it as it is
02:49:997 - ^ Fixed
02:50:174 - ^ Fixed
02:55:203 - is your map really need so slow slider here? I like it since it represents the slow sound in the song - and as far as I've been watching testplays, people caught on to it and didn't go away from it too early. I think it can stay, unless enough people complain about it.
03:09:674 (2) - what sound this circle represent? Deleted, insterted break time
03:11:969 (2,3) - better to make these sliders starting from red tick, i guess They are
03:13:203 (1,2,3,4) - why notes perfrectly stacked when sounds are not exactly the same? Move it a bit by bit. Do the same for other circles in this part Fixed
03:24:497 (1,2,1,2) - aren't these sliders too fast for such peaceful part? Fixed
03:36:674 (4) - ^ I think this is fine, as the song gets more intense at that point.
03:38:615 - i think this sound is important enough to be mapped Fixed
03:44:262 - ^ Fixed
03:49:909 - ^ Fixed
03:58:380 - i suggest you to reduce slider velocity on that part too I think it's good.
04:07:556 (5,6,7) - why you made these sliders with red points? music hasn't became more agressive or something like this For variety,
I don't think it's a pressing issue but I can change it if it becomes a one in others' eyes.

04:31:909 (1,2,3,4,5) - many streams on your map are too unexpected without enough music intensity and so this stream too Fixed
04:36:144 (6) - make angle more wide Fixed
in second kiai all problems are the same with first so i think i can skip writing them

also make your map more structured adding some patterns because now many elements seem like placed almost in random direction from previous ones
good luck <3
Thank you for your long, indepth mod! :)
Feb
hi there!
Im sorry I know its quite late now, but uhh ya.

It seems you are quite a new mapper and you seem to have fun so far.
Let me start this off by saying that the map needs alot of polishing or alot of remapping before it can be considered a decent map.
This is not me discouraging you, but helping you grow being a mapper.
I think this is more important than saying simply what is wrong with your map even tho i will get to that as well.
I say this because you might think this already quite good and can be ranked easily with some mods, but truthfully it is not and you probably should move on to your next map and map something even better!
This is how most mappers learned how to get better. By mapping and mapping and mapping.

But at this point you might think: "Okay genuis why is my map not good?"

Here are some issues I found that are fundamentally important to someones map:

  1. Consistency issues
    02:56:261 (1) - Is a prime example. These do not differ from the rest of the second part of the chorus (after the point you set the bookmark), yet they are completely altered here for no apparent reason. The only thing that changes is that very weak piano sound in the background.
    05:10:202 (4) - Sounds which haven't been mapped before suddenly are getting mapped.
    05:17:438 (1) - it's an extended kiai time or chorus if you like this term better. Therefore this is just a repitition of the first part of the first kiai. These should be mapped the same as the ones then.

    It's not happening only on these times, but its a continous process in the map that fails again and again. These were just the ones I picked at random.

  2. Hitsounding is completely missing and in sometimes flawed
    Hitsounding must at least be available in its basic form which means you have to include the usual claps finishes and whistles.
    Claps are completely missed in the entire map and I only heard whistles and finishes in the beginning and sometimes at random like 02:57:320 (7) - this one here. This is by the way a good usage, but its not done consistently which is important.
    Flawed hitsounding exists at already the beginning with finishes on 00:06:850 (1,2) - these where no cymbal in the song is happening. At most this would mean putting here a whistle.

    If you need to have more training in hitsounding I can recommend you the guide by Kibbleru it's a really good for beginners.
    t/306177

    Another thing that contributes to Hitsounding is volume Level and Sampleset usage. For Hitsounding I recommend you to use the default skin. This error might have happened because you were using your own skin in the editor.
    Everything that has to do with Hitsounding is judged with the default skin. If you tick the option you will understand the next point of my concern much more.

    00:30:497 - these following objects are in terms of volume to loud compared to the objects before. The Level of Volume should increase over time like a Song with calm to intense Sections does.
    Also this Object is using normal sampleset eventhough the ones before were using soft sampleset which fits really nicely. Why did you not continue it this way?

  3. Structure that doesn't work well.

    patterns do not look like they are connected with each other. Some examples:

    02:58:203 (4,5,6,7,8,1,2,3,4) - If you would delete one of the combos and copy one to a random place it would look the exact same or rather give the same feeling to the combo. It looks and plays exactly like the other combos, due to the structure.
    Not only that it follows the exact same structure for different patterning, but also breaks the structure completely by not being consistent in your structure when it comes to same sounds 03:01:026 (4,5,6,7) - this is a good example. They should be alike to 02:58:203 (4,5,6,7,8) - this one here.
    For some reason you chose to change the structure here?

    I don't want to indepth here since the basics are not executed correctly.

  4. Wrong emphasizes
    Sometimes isn't given correctly. Often it seems you didn't know what to do next or you thought you had to do something differently. Remember you might take long to map this section, but inr eality the player does only need 5 seconds where you need 20 minutes.
    02:55:202 - I suppose you wanted to map according to 02:55:379 - this sound, but of course it should start there as well. However this sound barely noticeable during gameplay. The main drums are the most prominent thing here so emphasizing these is the most reasonable choice. Another thing that does not work with this slider is its Slider Velocity. Mainly because the map does not introduce a slower slider before even once and this one comes to much as an surprise with an almost not noticeable sound. Trying new rhythm choices during similar song sections is always a risk you can take, but miserably fail as well like you did here. Sadly. But keep on trying.

  5. Poor rhythm choices
    01:17:438 - this should be mapped, as its much stronger than the red tick. It must be clickable.
    00:43:908 - mapped these before, but not now. Misleading rhythm choice.

    The piano part in the beginning deals a lot with this kinda problem. The chorus is much better in terms of rhythm choices, but still not good enough.
You might think now: "But Feb, you only mentioned 1 or 2 points for each issue, so my map can't be this bad!"
Of course I only mentioned them once since they apply not to only 1 place in the map, but happen all over the map.

I hope this is not a Mod that will kill but rather heat up your mapping spirit since hey it's better than my first maps :>

GL on your mapping journey!
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