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This beatmap was submitted using in-game submission on dimanche 10 septembre 2017 at 18:48:52

Artist: ARM (IOSYS) feat. Nicole Curry
Title: Come to Life
Source: DanceDanceRevolution A
Tags: ddr Janelle Akina Hirakawa square_head BEMANI
BPM: 180
Filesize: 3411kb
Play Time: 02:01
Difficulties Available:

Download: ARM (IOSYS) feat. Nicole Curry - Come to Life
Information: Scores/Beatmap Listing
---------------
Last edited by Nofool on , edited 11 times in total.
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wqkwqkwqkwq wtf bg
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Slider ends in both Oni and Inner Oni are unsnapped by 2 ms which bugs in scorev2 .w.
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this is TRUE but i am not done fixing stuff. .. YET
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are u want renk it??????/
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with this bg HAHAHAHAH :JOI:

soon(tm)
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Kantan

Decrease OD a little? 5 OD might be a little too much for a Kantan, consider decreasing it to at least 4.5OD, though 4 would be preferable.
01:10:479 - Move the end of this spinner to 01:10:313 - to allow a little more time to recover after the spinner.
01:29:146 - Also move the end of this spinner back half a beat to 01:28:979 - to give more spinner recovery time?
01:37:146 - Similar to above, move the end of this spinner to 01:36:979 - . Newer players can't complete the spinner and hit the next note in time (Even I couldn't)
00:10:646 - Oh I missed this one somehow, also move it back half a beat. c:
00:22:479 - Same as above, bap.
00:24:979 (4,7,11) - These objects should be the opposite colors of the triplets they are in. They're a noticeably different tone then the rest of the sounds in their respective triplets. Example of my suggestion: https://osu.ppy.sh/ss/8853322
00:54:313 - This drum roll might be too quick&sudden, and might not have enough time to recover before the next object to be included in a Kantan. Consider removing it or extend it to 00:54:646 - . If you extend it, don't forgot to do something with the SV at 00:54:604 - c:
01:37:313 (1,2) - Use Whistle hitsounds here?

Futsuu

00:16:979 - place a spinner here until 00:17:979 - for consistency.
00:24:979 (8,11,16) - Similar to Kantan suggestion, swap the colors of these objects. You may even want to be more likely to swap them in the Futsuu if you don't in the Kantan because of the harder difficulty level.
01:37:979 (29,30,31,32) - Use whistle hitsounds here?
01:40:479 - place a don here and a kat at 01:40:979 - I don't think the very long silence it needed.
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Hi hi, spontaneous M4M (for ultrasonic anthem)
If a timestamp has nothing written next to it, it is because I have already commented on that exact same thing earlier in the song, not because I forgot to write something for it.


Kantan
-OD 3.5 or 3
00:14:646 (7) - Can possibly remove for finisher emphasis on note 6
00:15:979 (11) - Same relative concept as above
00:24:979 (4) - Both vocal and instrumental pitch increase here, I'd suggest making this a kat
00:27:646 (7) - Same thing, instead the pitch decreases here, so it'd be a don
00:30:313 (11) - Same as 00:24:979 (4) -
00:52:146 (52) - For the sake of simplicity I'd suggest moving this to 00:52:313 instead
Worth noting that the kantan is over 2.0*, which doesn't matter obviously so long as the difficulty elements are that of a kantan (which stands true here), but if you can simplify some of the off-beat rhythms to be on beat that would lower the SR dramatically :)


Futsuu
-OD 4
00:18:979 (27) - I think this note sounds a bit weird, and this mini build-up section would sound better if it wasn't there
00:24:979 (8) - and 00:27:646 (11) - Same thing as I suggested in the kantan
00:35:146 (27) - What you could do here to acknowledge the snare hit on 00:34:979 is place a kat there, and another one after note 27 (k d k). k d could also work.
From 01:10:646 - 01:31:313 there's no 2/1 breaks. In a futsuu, 2/1 breaks are instrumental, and in a bpm like 180, I'm not sure that a few 3/2 breaks will be enough to fill that role.


Muzukashii
00:03:229 (11) - Shouldn't this note be on 00:03:396 like you did at 00:04:646 (18,19,20) - ? Or was this for variation :thinking:
00:24:979 (10) - and 00:27:646 (13) -
00:34:979 - Consider adding a kat here, to emphasize that same snare hit I mentioned in the futsuu
Make sure that in the muzu as well, you're not going too long without any 2/1 breaks, if I got a DQ for it I think it's kind of important :P


Oni
00:24:979 (10) - and 00:27:646 (13) -
00:40:563 (57) - You could delete this note to create an even longer build-up, as xxx x x xxx x x is quite different than xxx xxx xxx x
00:49:146 (103) - Sounds decrease in pitch starting at note 102, meaning this note would sound better as a D
00:51:313 (113,114,115,116) - Pitches sound reversed here, I suggest ctrl+g
00:59:813 (159) -
01:08:979 (209) - Would be better as a kat finisher in my opinion


Inner Oni
00:24:979 (185) - and 00:27:646 (188) -
The same finisher stuff I pointed out in the Oni goes for this difficulty as well.
01:39:257 (66,67,68) - I get why this is here, but personally I don't think that the 1/6 snapping is necessary, and that this can be simplified to represent something else, if not the vocal at minimum.
01:43:646 (72) - Pitch increase, I suggest k

Cool song, cool map, hope to see this ranked soon!~
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tatatat wrote:
Kantan

Decrease OD a little? 5 OD might be a little too much for a Kantan, consider decreasing it to at least 4.5OD, though 4 would be preferable. decreased to 4.5 for the time being
01:10:479 - Move the end of this spinner to 01:10:313 - to allow a little more time to recover after the spinner. ok
01:29:146 - Also move the end of this spinner back half a beat to 01:28:979 - to give more spinner recovery time? ok
01:37:146 - Similar to above, move the end of this spinner to 01:36:979 - . Newer players can't complete the spinner and hit the next note in time (Even I couldn't) ok
00:10:646 - Oh I missed this one somehow, also move it back half a beat. c: ok
00:22:479 - Same as above, bap. ok
00:24:979 (4,7,11) - These objects should be the opposite colors of the triplets they are in. They're a noticeably different tone then the rest of the sounds in their respective triplets. Example of my suggestion: https://osu.ppy.sh/ss/8853322 i think having the same color for the 3 makes it simpler/calmer to read just as the part is
00:54:313 - This drum roll might be too quick&sudden, and might not have enough time to recover before the next object to be included in a Kantan. Consider removing it or extend it to 00:54:646 - . If you extend it, don't forgot to do something with the SV at 00:54:604 - c: removed
01:37:313 (1,2) - Use Whistle hitsounds here? whistle and clap make no difference ingame so i always use clap but it could be the other way around

Futsuu

00:16:979 - place a spinner here until 00:17:979 - for consistency. it doesnt help consistency, the previous spinner doesnt start at this spot
00:24:979 (8,11,16) - Similar to Kantan suggestion, swap the colors of these objects. You may even want to be more likely to swap them in the Futsuu if you don't in the Kantan because of the harder difficulty level. arf sorry id rather keep it this way, i did that in literaly all diffs, i just like how it plays
01:37:979 (29,30,31,32) - Use whistle hitsounds here? -
01:40:479 - place a don here and a kat at 01:40:979 - I don't think the very long silence it needed. the silence seems fine to me tbh

i did fox the spinners/sliders in this diff too

thanks!
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Euh nya

BG Kitsch/20


General

Oui je dois mentionner ce SR de base trop haut.
Oui histoire de trigger Gezo je mentionnerai le widescreen support... abanon il est décoché :krappa:

01:10:646 (1) - Après quelques testplays sur la Oni et Inner, je trouve que le 0x90 fais mal ici :p

J'ai pas grand chose a dire sur la Inner et Oni


Kantan

Avis uniquement personnel sur l'OD que je trouve trop haut (avis personnel donc osef Krappa)

00:12:646 (2) - Honettement je considère pas le spinner comme un break et... a un moment ou un autre il t'en faudra un.

00:13:313 (3,4,5,6,7,8,9,10,11,12,13,14,15) - Honnêtement c'est trop, vu ce qu'il se dit au niveau des prochaines taiko guidelines, tu devrais pas dépassé une suite de 7 (le tout devrait être suivi d'un break si tu max a histoire de reposer les mains encore fébriles des nouveau joueurs blablabla). Donc at least delete ca 00:14:979 (7,9) - ?

00:52:146 (52) - Tbh je le trouve un peu off par rapport à ce qu'il y a autour (sachant que je ne considère pas 00:55:479 (58) - comme étant un 3/2 du meme type (musicalement parlent hein))

01:01:646 (71,72) - Pourquoi tu t'es donné la folie de mettre un 3x 1/2 alors que tu l'as pas fait avant? (surtout que je doute que les QAT seront d'accord avec ce 3x 1/2 sans break).

01:02:813 (75) - blablabla pareil que a 52 sec.

01:30:479 (3) - Mouais je suis pas fan des positions des dons, je trouve que y'a meilleur avec 01:30:646 - par exemple, certes c'est pas méga original mais bon :x

01:46:479 (14) - Pareil je trouve ce doublé un peu tout seul par rapport à ce qu'il y à coté (et pourquoi pas déplacer celui d'avant vers 01:46:646 - )

01:51:646 (25) - Un peu too much, je l'enlèverai bien (en + ca fit mieux avec les vocals).

En sois j'aime bien ta kantan avec les changements de rythmes, ca donne de la forme mais je me pose des questions sur le fait que tu poses les limites un peu trop loin parfois (abus de 1/2 sans break etc...) also je pense que tu devras parsemer ta kantan de sel breaks, je doute qu'il y en ai assez.


Futsuu

01:24:896 (53) - Avis personnel : Je trouve que c'est 3/4 font mettent le tout peu trop chargé

01:48:479 (52,56) - Ici j'ai peu que ta futsuu manque de contenu par rapport a ta muzukashii, j'aurais donc bien rajouté des k

01:55:146 (77) - Mouais... bof xD

Sinon ca me va.

Le reste me va au final.

Gl pour trouver une solution pour le < 2Sr. :D
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Here comes promised M4M for https://osu.ppy.sh/b/1360252

BG LMFAO

Kantan


Futsuu


Inner Oni


GL on ranked.
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Rhythm Incarnate
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Taikocracy wrote:
Hi hi, spontaneous M4M (for ultrasonic anthem)
If a timestamp has nothing written next to it, it is because I have already commented on that exact same thing earlier in the song, not because I forgot to write something for it.


Kantan
-OD 3.5 or 3 ill go to 4 and not any lower as that makes no sense on that bpm :x
00:14:646 (7) - Can possibly remove for finisher emphasis on note 6 i did rework that part a removed notes
00:15:979 (11) - Same relative concept as above ^
00:24:979 (4) - Both vocal and instrumental pitch increase here, I'd suggest making this a kat monos for simplicity
00:27:646 (7) - Same thing, instead the pitch decreases here, so it'd be a don ^
00:30:313 (11) - Same as 00:24:979 (4) - ^
00:52:146 (52) - For the sake of simplicity I'd suggest moving this to 00:52:313 instead kept it but overall the rest of the diff is simpler
Worth noting that the kantan is over 2.0*, which doesn't matter obviously so long as the difficulty elements are that of a kantan (which stands true here), but if you can simplify some of the off-beat rhythms to be on beat that would lower the SR dramatically :)
now at 1.99 kek


Futsuu
-OD 4 made it 4.5
00:18:979 (27) - I think this note sounds a bit weird, and this mini build-up section would sound better if it wasn't there removed
00:24:979 (8) - and 00:27:646 (11) - Same thing as I suggested in the kantan
00:35:146 (27) - What you could do here to acknowledge the snare hit on 00:34:979 is place a kat there, and another one after note 27 (k d k). k d could also work. becomes too complicated compared to what i got now in the kantan
From 01:10:646 - 01:31:313 there's no 2/1 breaks. In a futsuu, 2/1 breaks are instrumental, and in a bpm like 180, I'm not sure that a few 3/2 breaks will be enough to fill that role. made it simpler


Muzukashii
00:03:229 (11) - Shouldn't this note be on 00:03:396 like you did at 00:04:646 (18,19,20) - ? Or was this for variation :thinking: variation
00:24:979 (10) - and 00:27:646 (13) -
00:34:979 - Consider adding a kat here, to emphasize that same snare hit I mentioned in the futsuu i think the melody is strong enough to allow me to dodge that one
Make sure that in the muzu as well, you're not going too long without any 2/1 breaks, if I got a DQ for it I think it's kind of important :P mdae it simpler


Oni
00:24:979 (10) - and 00:27:646 (13) -
00:40:563 (57) - You could delete this note to create an even longer build-up, as xxx x x xxx x x is quite different than xxx xxx xxx x i did that
00:49:146 (103) - Sounds decrease in pitch starting at note 102, meaning this note would sound better as a D but it doesnt mean that i would play better as a D
00:51:313 (113,114,115,116) - Pitches sound reversed here, I suggest ctrl+g ^
00:59:813 (159) -
01:08:979 (209) - Would be better as a kat finisher in my opinion i think 3 d in a rows emphasize the last one better


Inner Oni
00:24:979 (185) - and 00:27:646 (188) -
The same finisher stuff I pointed out in the Oni goes for this difficulty as well.
01:39:257 (66,67,68) - I get why this is here, but personally I don't think that the 1/6 snapping is necessary, and that this can be simplified to represent something else, if not the vocal at minimum. i think it fits the song decently and plays pretty good
01:43:646 (72) - Pitch increase, I suggest k i wanna keep a clear difference with the following ks

Cool song, cool map, hope to see this ranked soon!~


thanks!

Aldwych wrote:
Euh nya

BG Kitsch/20


General

Oui je dois mentionner ce SR de base trop haut.
Oui histoire de trigger Gezo je mentionnerai le widescreen support... abanon il est décoché :krappa:

01:10:646 (1) - Après quelques testplays sur la Oni et Inner, je trouve que le 0x90 fais mal ici :p tbh je suis d'accords mais je suis coincé par rapport au speed up qui suit et que jveux garder cohérent avec les autres kek, du coup c'est bonus difficulté reading le x0.9

J'ai pas grand chose a dire sur la Inner et Oni


Kantan

Avis uniquement personnel sur l'OD que je trouve trop haut (avis personnel donc osef Krappa) baissé à 4

00:12:646 (2) - Honettement je considère pas le spinner comme un break et... a un moment ou un autre il t'en faudra un. y'a des breaks avec le nerf mtn

00:13:313 (3,4,5,6,7,8,9,10,11,12,13,14,15) - Honnêtement c'est trop, vu ce qu'il se dit au niveau des prochaines taiko guidelines, tu devrais pas dépassé une suite de 7 (le tout devrait être suivi d'un break si tu max a histoire de reposer les mains encore fébriles des nouveau joueurs blablabla). Donc at least delete ca 00:14:979 (7,9) - ? j'ai nerf

00:52:146 (52) - Tbh je le trouve un peu off par rapport à ce qu'il y a autour (sachant que je ne considère pas 00:55:479 (58) - comme étant un 3/2 du meme type (musicalement parlent hein)) cpas la même oui mais il me parait pas off perso, le son que je suis habituellement start clairement ici et est assez fort

01:01:646 (71,72) - Pourquoi tu t'es donné la folie de mettre un 3x 1/2 alors que tu l'as pas fait avant? (surtout que je doute que les QAT seront d'accord avec ce 3x 1/2 sans break). le 1/2 est autorisé en kantan tant que pas courant : thonking: et il est très logique avec ce que j'ai dans les autres diff, sur cette part tu l'entends bien

01:02:813 (75) - blablabla pareil que a 52 sec.

01:30:479 (3) - Mouais je suis pas fan des positions des dons, je trouve que y'a meilleur avec 01:30:646 - par exemple, certes c'est pas méga original mais bon :x nn ça met vraiment pas le rythme en valeur de garder un truc lambda là

01:46:479 (14) - Pareil je trouve ce doublé un peu tout seul par rapport à ce qu'il y à coté (et pourquoi pas déplacer celui d'avant vers 01:46:646 - ) vocal

01:51:646 (25) - Un peu too much, je l'enlèverai bien (en + ca fit mieux avec les vocals). comment ça peut fit mieux avec le vocal ? :thonking:

En sois j'aime bien ta kantan avec les changements de rythmes, ca donne de la forme mais je me pose des questions sur le fait que tu poses les limites un peu trop loin parfois (abus de 1/2 sans break etc...) also je pense que tu devras parsemer ta kantan de sel breaks, je doute qu'il y en ai assez.
j'ai bcp nerf


Futsuu

01:24:896 (53) - Avis personnel : Je trouve que c'est 3/4 font mettent le tout peu trop chargé removed

01:48:479 (52,56) - Ici j'ai peu que ta futsuu manque de contenu par rapport a ta muzukashii, j'aurais donc bien rajouté des k le gap m semble ok

01:55:146 (77) - Mouais... bof xD

Sinon ca me va.

Le reste me va au final.

Gl pour trouver une solution pour le < 2Sr. :D après mon nerf initial c'était déjà passé sous 2* du coup 8-) par contre la règle du - 2 n'est absolument pas en vigueur lul, tu peux rank une kantan à 2* + et il y en a des récentes


cimer

Chocola_2287 wrote:
Here comes promised M4M for https://osu.ppy.sh/b/1360252

BG LMFAO

Kantan
    Despite OD being reduced to 4.5 from previous mod, I think it is still too high for kantan players, especially this diff is >2*. I would go for OD4. used od4

    There are some unrankable patterns in the difficulty, some of them reached futsuu level. If you are going for memes then I have no words about it. idk i think i made it too fast, i heavlily nerfed it in the end

    00:03:646 (5,8,11,16,19) - You might want to remove SVs here and add it back in 1st kiai section. nha thats not my idea throught the whole set

    00:10:313 (19,20) - dafuq? 1/2 are allowed in kantan

    00:13:313 (3) - unrankable

    00:20:979 (22,23) - ^

    01:01:646 (71,72,73) - ^

    01:08:979 (87) - You might want to place a spinner instead of next note. Spinner start can emphasis the sound effect/vocal by enough extent already. mmmmm thats a good idea but at the time i dont wanna make it too different from other diffs

    01:14:979 (10,11,12) - delete for a 4/1 break?

    01:27:146 (37,38) - ^^

    01:27:813 (39) - ^^

    01:35:979 (13,14) - ^^

    01:46:313 (13,14) - ^

    01:59:646 (39) - ^^
    i did nerf the parts you mentionned overall, hopefully there aint any unrankable stuff left


Futsuu
    00:03:646 (11,16) - etc, same as Kantan.

    00:07:646 (25) - being a d really takes away lots of impact compared to k
    i dont think so

    Better than any futsuu I made in my lifetime


Inner Oni


GL on ranked.


thanks!
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arrival - Aujourd'hui à 20:02
@Nofool ca manque de 4/1 break
ta kantan
tas genre de 25 sec a 1:39 sans 4/1
Nofool - Aujourd'hui à 20:04
avant 1:39?*
arrival - Aujourd'hui à 20:04
sec
Nofool - Aujourd'hui à 20:05
y'a des breaks + longs que 2/1 parci par là normalement
arrival - Aujourd'hui à 20:05
y'a des 3/4 ouais
mais nardo il s'en bat les couilles
Nofool - Aujourd'hui à 20:06
mouais tbh la diff est "dense" comparée aux autres kantan en général mais du coup tous break + long que 2/1 a + d'importance genre
enfin si jme prend un com ça manque de break voilà quoi :ResidentSleeper~1: surtout si c'est nardo jpense que jle raterais pas
arrival - Aujourd'hui à 20:07
go kill un spinner lol
Nofool - Aujourd'hui à 20:08
00:43:979 (37) -
jvais cut celui là en 2 djà
arrival - Aujourd'hui à 20:10
ouais ca ira
Nofool - Aujourd'hui à 20:10
j'ai remove 2 k + tard
arrival - Aujourd'hui à 20:10
ok update et jbub
Nofool - Aujourd'hui à 20:12
ok j'ai viré 1 autre note encore qui fait un gros break
NOUVEAUX MESSAGES
Nofool - Aujourd'hui à 20:12
updated
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