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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Friday, August 25, 2017 at 1:10:20 AM

Artist: Brave Girls
Title: Outro (Rollin')
Tags: kpop k-pop edm Brave Brothers Chakun 용감한형제 투챔프 차쿤 Kim Minyoung 김민영 Yujeong 남유정 Hong Eunji 홍은지 Lee Yuna 이유나 Lee Hayun 이하윤
BPM: 120
Filesize: 2019kb
Play Time: 01:06
Difficulties Available:
  • Hard (2.52 stars, 132 notes)
  • Normal (1.84 stars, 96 notes)
  • Rollin' (3 stars, 172 notes)

Download: Brave Girls - Outro (Rollin')
Information: Scores/Beatmap Listing
---------------


LULin

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Last edited by Ora on , edited 30 times in total.
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Rhythm Incarnate
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Hey hey! Mod coming from my queue

Normal:

00:35:375 (3) - There is an important drum sound missed on the white tick right after the reverse, I think you should change the mapping here to follow the prominent drum sound over the keyboard like you do in 00:39:375 (3) - Either that or cut this one to follow keyboard, for consistency.

00:39:375 (3,1,2,3) - I don't really like the flow here. In all the parts around this, Flow is smooth, But here its not. I don't really think there's any reason to change up the flow pattern in this section. It sounds similar to everything else to the song, so the flow should be consistent imo.

Just a personal thing, You used a lot of overlaps in the beginning, but later in the song we can't find any. I think its kinda weird how you introduce players to a concept early in the song, but don't follow through with that concept throughout the whole song. Just a personal thing I would do but I'm not 100% on this.

Good song!, I would love to make an Easy GD if you'd let me?
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Rhythm Incarnate
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Juiceys wrote:

Good song!, I would love to make an Easy GD if you'd let me?


I'm sorry! Firetruck just asked me a few hours ago to make easy. You could try advanced maybe? Or you could collab with her if she accepts (I'll ask her if you're interested)
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Rhythm Incarnate
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Q


Rollin
00:18:875 (2,3,4,5,6) - How about set pentagon for better pattern?
00:47:625 (6,7,8,9,10,11,1) - DS looks weird?

GL!
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Beat Clicker
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Hey, from my mod queue

I tried to mod this and I really can't find anything noticeable, so all I can say is GL!
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Rhythm Incarnate
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Neoskylove wrote:
Q


Rollin
00:18:875 (2,3,4,5,6) - How about set pentagon for better pattern? remappp
00:47:625 (6,7,8,9,10,11,1) - DS looks weird? intentional because of drums

GL!
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Rhythm Incarnate
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Juiceys wrote:
Hey hey! Mod coming from my queue

Normal:

00:35:375 (3) - There is an important drum sound missed on the white tick right after the reverse, I think you should change the mapping here to follow the prominent drum sound over the keyboard like you do in 00:39:375 (3) - Either that or cut this one to follow keyboard, for consistency. I see your concern but I did stay pretty consistent with these as well as mapping the "rollin' rollin'" vocals. I think it's good

00:39:375 (3,1,2,3) - I don't really like the flow here. In all the parts around this, Flow is smooth, But here its not. I don't really think there's any reason to change up the flow pattern in this section. It sounds similar to everything else to the song, so the flow should be consistent imo. yeee I just went ahead and remapped a lot

Just a personal thing, You used a lot of overlaps in the beginning, but later in the song we can't find any. I think its kinda weird how you introduce players to a concept early in the song, but don't follow through with that concept throughout the whole song. Just a personal thing I would do but I'm not 100% on this. remapppp

Thanks Juiceys!!
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Rhythm Incarnate
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LULin LULin LULin (hope this gets qualified!)
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Slider Savant
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Hi, from my queue


Normal

00:37:125 (2) - Convert it into 1/2
00:47:625 - Here appears a drum sound so think of placing here a 1/2 slider + 2 circles instead of 00:47:375 (2) :D


/Notes

I have nothing to say about second diff, good job and I hope to see it qualified :)
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Star Shooter
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hi


Normal

00:14:375 (1) - Spinner doesn't really fit. Its only filling the gap also the gap between the next note is too short.

Also what are those double greenlines just before the slider ends for? They don't mute any sound.


Hard

00:37:750 (6,7,1) - I don't think they should stack because different time gaps.

00:47:625 (6,7,8,9,10,11) - This streams spacing shouldn't vary. Also its a bit too long.


thats all i guess lol
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Rhythm Incarnate
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Milar001 wrote:
Hi, from my queue


Normal

00:37:125 (2) - Convert it into 1/2 hm I see why but I'll keep for now. I think its more comfortable to play as it is
00:47:625 - Here appears a drum sound so think of placing here a 1/2 slider + 2 circles instead of 00:47:375 (2) :D yup! remapped


Notes

I have nothing to say about second diff, good job and I hope to see it qualified :) Thanks!!



Fursum wrote:
hi


Normal

00:14:375 (1) - Spinner doesn't really fit. Its only filling the gap also the gap between the next note is too short. hm I think it's fine for how low the bpm is. Keeping it like Rollin' diff has it

Also what are those double greenlines just before the slider ends for? They don't mute any sound. they were from the higher diff. I guess I can clean them up but they don't affect anything. should be fine


Hard

00:37:750 (6,7,1) - I don't think they should stack because different time gaps. hmm the gap is the same as all the other stacks. This one just ends with 1/4 beats. I think it's fine

00:47:625 (6,7,8,9,10,11) - This streams spacing shouldn't vary. Also its a bit too long.I will probably change this stream i guess but for now I keep. The different spacing represents the change is drum sounds


thats all i guess lol Thanks for the mod!
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Slider Savant
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From the queue:

Just a section in Hard diff I found a bit weird.

00:16:375 (1) - this whole combo implies a counterclockwise rotation (no rotation change)...
00:18:375 (1) - ...while this goes cw then ccw (rotation change)...
00:20:375 (1,2) - ...and again these sliders implies ccw but then cw comes up (rotation change).

I would make them either all switch rotation or just don't.
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Rhythm Incarnate
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m4m


Normal
00:18:375 (1) - 00:22:375 (1) - 00:26:375 (1) - Not liking how these 3 repeating sliders are missing the loud clap sound.


Rollin'

00:01:125 (2,3) - I feel like you should make it larger spacing. The loud finger snap sound would support the bigger spacing. Applies to all other instances.

00:24:375 (1,4) - these 2 are kinda too close to each other. It'd look better if they are spaced farther apart, consistently with other (visual) object spacing

00:47:625 (6) - NC? It make's the combos look nicer, and it makes sense too.

00:24:375 (1,2) - 00:28:375 (1,2) - 00:35:375 (5,6) - 00:58:375 (1,2,3) - Not a fan of these patterns. Hard to explain, but it visually doesn't have good flow (even though it plays well). It uses slider leniency to allow players to not follow the slider fully to the very end, and instead just jump to the next note. I'd personally like to see the use of better slider flow mechanics so it'd be more fun to play. You do see these kinds of patterns in ranked maps (big black is the well known one i could think of) but imo in a mapper's perspective, I'd like to see better something better.

Well short slow songs with only 2 diffs, couldn't really find much problems. mostly subjective opinions so yah gl man
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Rhythm Incarnate
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Image
Tags is also like that xc
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Rhythm Incarnate
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Xiaolin wrote:
Image
Tags is also like that xc


oop
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