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Minori Chihara - Aitakatta Sora [OsuMania]

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Total Posts
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Topic Starter
Raveille
This beatmap was submitted using in-game submission on Wednesday, 28 March 2018 at 11:26:39 AM

Artist: Minori Chihara
Title: Aitakatta Sora
Source: 劇場版 境界の彼方 -I'LL BE HERE- 未来篇
Tags: beyond the boundary gekijouban kyoukai no kanata movie sky i wanted to meet mirai kuriyama akihito kanbara kyoto dudehacker
BPM: 160
Filesize: 22234kb
Play Time: 05:15
Difficulties Available:
  1. Hopes and Wishes - 4Key (3.61 stars, 2814 notes)
Download: Minori Chihara - Aitakatta Sora
Information: Scores/Beatmap Listing
---------------
#3

< < < previous #2 | #4 next > > >


To all affected by the Kyoto Animation Fire on the 18th July 2019, your hard work will forever be cherished and this song will stay by me close to my heart for life.

#RANKBEAUTIFULMAPS

Also please update the map before 23/3/2018 due to artist name change!





Snuggling up close to the scenery I'd always been waiting for,
affection wells up within me...
Then, within that scenery I'd been waiting for,
was a sky in which I saw affirming futures, telling me I'm not alone.
Thank you for listening to my story!




Massive thanks to dudehacker for helping with the keysounds again!


Link to download dudehacker's piano difficulty file!


Link to download Aras' 6K difficulty file (it's a .osu so drag it into the folder once downloaded!)





The People That Helped With The Patternings
XeoStyle
eyes
riunosk
Parachor
Virtue-
Murumoo
RedBall
Abraxos
Tofu1222
Asherz007 (boople+hearto+rehearto+ununhearto+rereboople)
Litharrale (unboople)
AncuL
Rivals_7 (boople)
Protastic101 (unhearto)
Maxus (reboople+rerehearto)
Fycho (metadata checko)
Feerum

The People That Wanted To Shoot Stars
Aras
dkingo
RedBall
Zylin
Litharrale
Aras
Cab I Gd 6K ? :d
Topic Starter
Raveille

Aras25 wrote:

Cab I Gd 6K ? :d
sure, but I am not too sure who are good 6K modders ;w;
XeoStyle
Hello it's Zeoooooo
M4M !

 ___ ___ ___ ___
| 1 | 2 | 3 | 4 | (4K)

Nozozomonumunumo
First of all I feel like the early intro is really empty, you should probably put some notes on the vocal or the piano.
00:43:105 - Why is this section only triplet when the beat is on every 1/2 ? It makes a really bad empathy of this part and overall it's really boring to play. You should probably remap the part using LN for the voice and adding normal notes for the instruments ?
(01:07:105 - Now this is really good, I want more unique part like this one !)
01:24:920 (84920|3) - remove a note, no more snare here, it's a tom.
02:27:542 (147542|3) - move to 3 (turning into bad modder elp)
02:44:605 - to 02:47:605 - : you should use mini LN for the guitar sounds, should make a really nice empathy.
02:53:230 - add a note on 2 for the tom sound.
03:55:105 LMFAO WTF IS THIS ALL OF A SUDDEN, it's super hard compared to the rest of the chart and it's probably not even rankable.
04:46:667 (286667|1,286855|1,287042|1,287230|1,287417|1,287605|1) - anchor is eeeeeeeh.
note missing at 04:58:726 -
05:06:513 (306513|3,306513|0) - you should probably put more notes here.
you missed a lot of notes at 05:07:548 (307548|1,307784|2) - , listen at 25%

My tought on this...
I really feel like this chart is 50% done, the chorus/powerful parts are really good but the rest is meeeeh. I understand you want to focus your chart on the piano, but it ended up bein really empty in a lot of parts. Basically every parts that is a little bit slower only have the piano and a few drums beats, you should really use more the vocals. Not only it gonna empathise the song really much more, but it should not feel as empty as it is rn.
You also missed some piano snap at the end as I noticed.

Gl for rank !
Topic Starter
Raveille
all accepted except the ending where I adjusted things. some notes arent part of the song but part of the storyboard.
eyes
General
Fix AiMod issues.

|1-4|
[Nozomu]
00:00:960 - 00:01:022 - missed sounds. I'd think that you missed them intentionally, but here is the same moment 00:14:472 - and you didn't miss

01:06:073 (66073|0,66073|3) - I think it's wrong snap, actually it's on 01:06:026 - and it's more like single note than double.

01:06:261 (66261|2) - it's on 01:06:292 - and should be a double

01:21:730 (81730|1,81917|1,82090|1,82277|1,82465|1) - unbalance, maybe shift this 01:22:277 (82277|1,82465|1) - to 1st column

01:57:917 (117917|0,118011|3) - delete it maybe (?). Sounds aren't that strong for doubles. If you accept it, then make it 01:58:105 - a triple for cymbal.

02:01:105 - triple
02:34:105 - triple
02:44:605 - triple
02:52:292 - note

03:03:542 (183542|3) - replace to 03:03:511

03:04:058 - I guess you can place a note here

03:34:198 - 03:34:386 - 03:34:573 - singles

03:41:417 (221417|2) - replace to 03:41:448

03:41:573 - note

03:53:605 (233605|3,233605|0,234355|0,234355|3) - change the columns, because pitch is different

03:56:605 - triple

05:09:902 (309902|1,309902|3) - make it [14] for pitch relevancy
Aras
rip, wont do then, afraid that you can't find 6k mod, and it will hold your progress
Topic Starter
Raveille

Aras25 wrote:

rip, wont do then, afraid that you can't find 6k mod, and it will hold your progress
If Nozomu gets finished quickly, I can consider GDs.

eyes mod all applied.
riunosk
such procrastination less kds
09:50 riunosk: o boi
09:50 riunosk: the file size is FAT
09:50 *Raveille is editing [https://osu.ppy.sh/b/1356030 Chihara Minori - Aitakatta Sora [Nozomu]]
09:50 Raveille: huh'
09:50 Raveille: i removed the 9K diff alr
09:51 riunosk: weird
09:51 riunosk: i still got it
09:51 Raveille: ._ .
09:51 Raveille: delete it and dl it again
09:51 riunosk: she's gone !
09:51 Raveille: !
09:51 riunosk: ok leggo
09:51 *riunosk is editing [https://osu.ppy.sh/b/1356030 Chihara Minori - Aitakatta Sora [Nozomu]]
09:52 Raveille: kie
09:52 riunosk: 00:00:960 (960|1,1022|2) -
09:52 riunosk: wat
09:52 Raveille: guitar?
09:52 Raveille: eyes suggested t his
09:52 riunosk: o
09:52 riunosk: you should credit him in the desc then
09:52 riunosk: for pattern suggestions
09:52 Raveille: i did
09:52 Raveille: o_ o
09:52 riunosk: o
09:53 riunosk: for some reason
09:53 riunosk: it only showed xexstyle
09:53 Raveille: xex
09:53 riunosk: all dem veins though
09:54 riunosk: (unrelated) 00:43:093 -
09:54 riunosk: i just hate it when songs do this
09:54 riunosk: also snapping error
09:54 Raveille: phuck
09:55 riunosk: xd
09:55 Raveille: fuked up there lol
09:55 Raveille: kay fixed
09:55 riunosk: 00:59:605 (59605|0) - can probably move to 2 to reduce focus on
09:55 riunosk: 1
09:55 Raveille: ok
09:56 riunosk: 01:39:355 (99355|1,99542|1,99730|1) - unnecessary stack
09:56 riunosk: 01:46:855 (106855|0,107042|0,107230|0) - ^
09:57 riunosk: donez?
09:57 Raveille: ya
09:57 riunosk: o
09:57 riunosk: mus tell me xd
09:58 Raveille: o
09:58 Raveille: :x
09:58 riunosk: 01:47:980 (107980|2,108167|2,108167|3,108355|2,108355|3,108542|3) - stack couple
09:58 Raveille: how to prevent ._.
09:58 riunosk: hm
09:58 riunosk: fuc
09:59 riunosk: no way
09:59 riunosk: then ignore that one then
09:59 Raveille: LOL
09:59 riunosk: 01:58:105 (118105|3,118292|3,118480|3) - any reason for this?
09:59 Raveille: wait
09:59 Raveille: kay fine moved red line to 1
10:00 riunosk: ww
10:02 riunosk: 02:16:761 (136761|3) - whats this for
10:02 Raveille: drum
10:02 Raveille: listen at 25%
10:02 riunosk: o
10:02 riunosk: gotem
10:02 Raveille: nuts
10:02 riunosk: 02:18:542 (138542|2,138730|2,138917|2,139105|2) - anchor nation
10:03 Raveille: macadeemia
10:03 riunosk: wat
10:03 Raveille: ok fix
10:03 riunosk: 02:27:542 (147542|0,147730|0,147917|0,148105|0,148292|0) - ^
10:03 riunosk: 02:37:011 - you can probably add extended LN for the EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
10:04 Raveille: done but there will alwys be one column with a 4 note anchor
10:04 riunosk: goddamit
10:04 Raveille: its too long
10:04 Raveille: the eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee goes too long
10:04 riunosk: fuk
10:04 riunosk: 02:46:480 -
10:04 riunosk: col 1 seems to have a note every 1/1
10:04 Raveille: the LN ends like 02:40:105 - btw if we do it
10:04 riunosk: which is more than other cols
10:04 riunosk: on average
10:05 Raveille: the guitar tho qwq
10:05 riunosk: rip extended ln
10:05 riunosk: rawr
10:05 Raveille: rawr
10:05 riunosk: fair nuff
10:05 riunosk: talking to 5 ppl at once while irc modding
10:05 Raveille: 02:47:605 - here onwards I can try to fix the 1/1
10:05 riunosk: smh
10:05 riunosk: yea that would be good
10:05 Raveille: ok
10:05 riunosk: balance it like a jumpstream
10:05 Raveille: mhm
10:06 riunosk: 03:27:167 (207167|0,207355|0,207542|0,207730|0) - not consistent with your piano patterning
10:07 Raveille: ok
10:07 Raveille: fix
10:07 riunosk: 03:38:042 (218042|3) - wud happened to the after-snare stack
10:07 Raveille: huh?
10:07 Raveille: o
10:07 Raveille: ok fix
10:08 riunosk: 03:40:011 (220011|1,220105|2) - probably better if you flipped this
10:08 Raveille: mhm
10:09 riunosk: wao
10:09 riunosk: after looking at ur time line
10:09 riunosk: start of the track
10:09 riunosk: blood veins everywhere
10:09 riunosk: end of the track
10:09 riunosk: sewing strings everywhere
10:09 Raveille: lol
10:09 riunosk: :thinking:
10:09 riunosk: unique map 101
10:09 Raveille: the ending timing is dank
10:10 riunosk: donk
10:10 riunosk: 04:23:792 (263792|0) - stack errrrrorr
10:10 riunosk: 04:24:542 (264542|2) - ^
10:10 riunosk: 04:22:292 (262292|3) - missed this one
10:10 Raveille: mhm
10:10 riunosk: same for the rest of the section
10:10 Raveille: yea
10:10 riunosk: 04:32:042 (272042|0,272230|0,272417|0) - any reason for this?
10:10 Raveille: hold on
10:11 riunosk: okei
10:12 Raveille: fixed that
10:12 riunosk: onward steed !
10:12 riunosk: 04:35:230 (275230|1,275417|1,275605|1,275792|1) - anchor nation strikes once again !
10:12 riunosk: last note can probably move elsewhere
10:13 Raveille: ok
10:13 riunosk: 04:47:230 (287230|0,287417|0,287605|0,287792|0) - ^
10:13 Raveille: mhm
10:13 riunosk: omaigod
10:13 riunosk: the bpm changerin
10:13 Raveille: 04:49:761 - missed a drum here myself
10:13 riunosk: o
10:14 riunosk: 04:56:606 (296606|2) - sounds like it should have more than 1
10:14 Raveille: 04:56:241 - forgot a piano note here hold on
10:14 riunosk: i like the ending piano a lot :d
10:14 riunosk: its like a beautiful ending to a piano piece
10:15 Raveille: :P
10:15 riunosk: that concludes my mod den
10:15 riunosk: hp can probably raise a little
10:15 riunosk: maybe 0.3
10:16 Raveille: o
10:16 Raveille: okie
10:16 Raveille: gonna update nao owo
10:16 riunosk: time for kds
Aras
Parachor
I like modding marathons.

[4k Nozomu]
🙟▼🙝
- She says "na" here 00:15:269 - instead of where you snapped it.
- 00:17:513 - vocal is snapped here
- 00:33:905 - I think either turn that single note into a short LN, or just add a short LN somewhere here, for the vocal.
- I think it would work better if you put this 00:37:093 (37093|1) - on the same column as 00:36:718 (36718|3) - , but start the LN at 00:37:186 -, just because it's the same pitch. You'll need to reshuffle some notes to fit.
- 00:38:405 (38405|0) - this starts at 00:38:499 (38499|1) -
- 00:43:667 (43667|2,43855|1) - and 00:44:417 (44417|0,44605|2) - and 00:45:167 (45167|1,45355|0) - and etc etc. I wish these would be on the same column. You have so much room to work with pitch relevancy but you don't really seem to utilise it, so at the moment it's kinda just randomly mapped LN with a single note every beat. I feel like you could make this whole area a lot more interesting if you paid more attention to pitch. (Especially given that there's keysounds to work with too). I love the areas where you've clearly used pitch for your LN, and I think that plays really nicely. It's just the areas where it kinda falls apart.
- 01:06:261 (66261|2,66823|1) - These two need to be doubles, given that you're mapping the snare to doubles here.
- 01:05:886 (65886|0,66026|1,66167|0) - Not sure what you're mapping here. It doesn't feel right to play this whole pattern with these notes, because the player is focusing on only the drums and vocals (as that's almost all that's been mapped so far), but then suddenly there's this emphasis on these other things? Idk, I'd take a look at this part a bit more to make you're you really know what you want to emphasize for this buildup.
- 01:14:605 (74605|2) - hi hat here
- 01:16:292 (76292|1) - and here
- 01:17:605 (77605|1) - and here and etc in this section. I see you might be leaving these blank on purpose for some variation, but just remember to be consistent with whether you're mapping it, or whether you aren't.
- 01:24:263 (84263|2) - double
- 01:24:545 (84545|3,84545|2) - could get away with this being a single
- 02:04:011 (124011|0,124105|0) - This is abused a lot in maps like these where it really doesn't need to be. You can easily make this 02:04:105 (124105|2,124105|0,124105|3) - a double, or 02:04:011 (124011|1,124011|0) - a single (I like this option better as the drumroll kinda fades a bit anyway).
- 02:36:917 (156917|0) - PERFECT opportunity for a long note here for the vocal. At the moment it's just a weird gap.
- 02:44:980 (164980|2,165542|2,166105|2,166667|2) - I'd make these short LN's
- 02:47:605 - Did we just give up mapping the guitar here? It's a good opportunity to give this part some life, because it makes this section unique from the others. I highly recommend continuing the guitar from here.
- From 02:53:605 - to 03:02:230 - I'm not a fan of the fact that a lot of things are ignored in this area. There's some nice piano chords that could be turned into doubles, or even a bit of vocal mapping. Just something to break up the fact that it's a random 1/2 stream that doesn't really feel like it's connected to the song. Consider revising this section.
- 03:06:730 (186730|2) - Hi hat
- 03:08:230 (188230|2) - Hi hat
- 03:12:355 (192355|2) - Here too
- 03:13:855 (193855|1) - And here
- 03:49:667 (229667|1) - Double
- 03:56:511 (236511|0,236605|1) - Consider swapping these two columns.
- 03:58:292 (238292|2) - Make this into a double. It's that whole double hit thing that you mapped elsewhere. Idk how to explain this lmao.
- 04:29:511 (269511|0,269605|0) - Again, this feels out of place in a map with no minijacks anywhere else.
- 04:34:105 (274105|3,274105|2,274292|2,274480|1,274480|3,274480|0,274667|1,274855|3,274855|0,275042|2,275042|0,275230|2,275230|1,275230|3,275417|0) - You could put more emphasis on these repeated piano chords. Maybe having each pair share two columns of notes or something.
- 04:36:167 (276167|3) - Big piano chord hit! Map this! Triple please! Or at least a double!
- 04:37:105 (277105|3,277105|1,277667|2) - Same here ^
- 04:40:480 (280480|2,280480|1,280667|3,280667|0,280667|1,280855|2,280855|3,281042|1,281042|2,281230|0,281230|1,281417|2,281417|3) - The double chord thing here too. you know what I mean.
- 05:07:148 (307148|2) - Piano around here.
- 05:07:642 (307642|2) - What is this mapped to.
- 05:08:772 (308772|1,308772|3,309267|2,309267|0,309902|0,309902|3) - I know you're just putting emphasis on this, but it feels really weird to play two notes in place of a single piano note. You could probably just make these singles and it'll feel just fine.

Nice job. Good luck with this map!
Virtue-
rip kick
10:01 Virtue-: o boi rave, i forgot to mod your map again ;w;
10:01 Virtue-: lets irc rn, can u?
10:01 Raveille: LOL
10:07 Raveille: modding 2 maps atm tho
10:07 Virtue-: o rip...
10:07 Raveille: ok hold on
10:07 Raveille: lemme finish the last map
10:10 Virtue-: oki
10:16 Raveille: ok done
10:16 Virtue-: yay
10:16 *Virtue- is editing [https://osu.ppy.sh/b/1356030 Chihara Minori - Aitakatta Sora [4K Nozomu]]
10:18 Virtue-: 00:43:480 (43480|0,44230|3) - why not double?
10:18 Raveille: its not significant enough
10:18 Raveille: later on it is significant
10:18 Raveille: but now it just feels like the bass drum kick
10:18 Raveille: over and over
10:19 Virtue-: hmm, oki then
10:19 Virtue-: gud reason
10:19 Virtue-: 01:12:917 -
10:19 Virtue-: miss the hi hat?
10:20 Raveille: added
10:21 Virtue-: i found some kicks with single, why?
10:22 Virtue-: 01:52:105 (112105|1) - 01:53:417 (113417|3) - 01:54:917 (114917|1) -
10:22 Raveille: which ones
10:22 Raveille: o
10:22 Raveille: oops
10:22 Virtue-: ....
10:23 Raveille: ok added them
10:23 Virtue-: better to listen it twice coz i found MANY
10:23 Virtue-: 01:57:167 (117167|1) -
10:23 Raveille: mhm
10:23 Raveille: added that alr
10:23 Virtue-: 'w'
10:24 Virtue-: 02:37:011 (157011|2,157011|3) - ?!?!?!?!?!
10:24 Virtue-: wot is dat
10:24 Raveille: ok
10:24 Raveille: lemme just tell you about this sacred 1/8 notes
10:24 Raveille: 1/4*
10:25 Raveille: so
10:25 Raveille: in monstrata and sotarks maps
10:25 Raveille: they used 1/4s normally and got them ranked
10:25 Raveille: but when i listen
10:25 Raveille: i realize it is not 1/4 at all
10:25 Raveille: but i didnt know what the snap is
10:25 Raveille: so i put 1/4s first
10:25 Raveille: and see if anyone can help fix
10:26 Raveille: 02:36:980 - the original sound shd be here
10:27 Raveille: but idk whats the snap or need to change bpm
10:27 Virtue-: yeah, around there
10:27 Raveille: so what to do qwq
10:28 Virtue-: wait a bit, i try to find the new offset(?)
10:28 Raveille: oki
10:36 Raveille: i go eat lunch first
10:36 Raveille: brb
10:36 Virtue-: and
10:36 Virtue-: i found it
10:36 Virtue-: lol
10:36 *Raveille is away: lunch
10:36 Virtue-: i think
10:43 Virtue-: 156354, 156611, 156704, 156775
10:49 Raveille: back
10:50 Virtue-: 156354, 156611, 156704, 156775
10:50 Virtue-: new offset
10:50 Virtue-: idk if they accurate enough
10:53 Raveille: hold on
10:53 Raveille: 02:44:605 (164605|2) -
10:53 Raveille: ok uhm
10:53 Raveille: lemme fix this
10:54 Virtue-: rip ._.
10:54 Raveille: ok fixed
10:54 Raveille: wew
10:54 Raveille: dont mind those 2 highlights LOL
10:54 Virtue-: lol xD
10:55 Raveille: ok continue
10:55 Virtue-: can u update it? since the offset is moved and i dont save mine rip
10:55 Raveille: o rip
10:55 Virtue-: :(
10:56 Raveille: done
10:57 Virtue-: 03:05:980 (185980|2) - double?
10:57 Virtue-: 03:06:917 (186917|2) - 03:07:480 (187480|0) - 03:10:480 (190480|3,190667|1) - 03:11:417 (191417|0) - 03:14:042 (194042|2) -
10:58 Raveille: oh shit
10:58 Virtue-: told u
10:58 Virtue-: 03:25:292 (205292|0) - 03:31:292 (211292|0) -
10:59 Virtue-: 03:40:667 (220667|1) -
10:59 Virtue-: 03:43:105 (223105|0) - double for crash i think(?)
10:59 Raveille: but its a soft crash
10:59 Raveille: everything else fixed
10:59 Virtue-: hmmm
10:59 Virtue-: HMMMMMMMMM
10:59 Virtue-: oki =w=
10:59 Raveille: =w=
10:59 Raveille: later on there will be the crash
11:00 Raveille: where i use triple
11:01 Virtue-: 04:21:542 (261542|0) - 04:21:917 (261917|3) - 04:22:292 (262292|1) - 04:22:667 (262667|0) - 04:23:042 (263042|2) - 04:23:417 (263417|0) - 04:23:511 - rip kick
11:01 Raveille: shd i rly use double for that
11:01 Raveille: cause it will be super clustered
11:02 Raveille: 02:28:105 - i did the same for this section too
11:02 Virtue-: o shiet, im drunk =w=
11:02 Virtue-: sorry xD
11:02 Raveille: LOL
11:02 Virtue-: but can u add 04:23:511 - ?
11:02 Raveille: x3
11:02 Virtue-: there's kick
11:02 Raveille: oh ya
11:03 Raveille: 04:26:230 - added the 1/4s for violins here
11:03 Raveille: 02:33:730 (153730|0,153730|1,153730|3,153823|2,153917|1,154011|2,154105|0,154105|3,154105|1) -
11:03 Virtue-: 04:31:292 (271292|1) - 04:43:667 (283667|3) - 04:49:292 (289292|3) - 04:50:417 (290417|0) - kick plez
11:03 Virtue-: o
11:04 Raveille: oki
11:04 Raveille: done
11:04 Virtue-: okay
11:04 Virtue-: that's it
11:05 Raveille: :D
11:05 Virtue-: =w=)b
11:05 Raveille: thxxx
11:05 Raveille: d(=w=
11:05 Virtue-: make sure to add those offsets in aras's diff
Murumoo
hi :)



Ok Hitsound 100% good

(1/2/3/4)

My opinion=suggest

4K Nozomu
ok Basically good chart
00:15:363 - hm... suggest
00:17:419 (17419|1) - same
01:07:292 (67292|2) - move 2 suggest (jack)
01:12:355 (72355|2) - move 2 ^
02:52:105 (172105|0) - suggest
i cant find anymore

good luck :)
Topic Starter
Raveille

Murumoo wrote:

hi :)



Ok Hitsound 100% good

(1/2/3/4)

My opinion=suggest

4K Nozomu
ok Basically good chart
00:15:363 - hm... suggest reject, check the sound on 25% and see it begins on 00:15:269 -
00:17:419 (17419|1) - same reject again, 25% and check sound
01:07:292 (67292|2) - move 2 suggest (jack) i moved to 4 instead cause its supposed to be a column 4 jack
01:12:355 (72355|2) - move 2 ^ good point
02:52:105 (172105|0) - suggest once again, reject, hear it on 25%
i cant find anymore

good luck :)
thanks! update :D
RedBall
Hi, Raveille! Here is modding you requested to me!

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 1 | 2 | 3 | 4 | 5 | 6 |
| 1 | 2 | 3 | 4 |

General
- Turn off Enable countdown and Widescreen Support in Aras' 6K Mirai
- Are you using 'soft-hitclap2' and 'soft-hitwhistle2'? I can't see any. (My eyes would be wrong... lol)

Aras' 6K Mirai
when you apply suggestions, keep in mind that you should also edit hitsounds!

00:30:718 - Add a note on column 4 //to emphasize 00:30:718 (30718|2) this high-pitch-sound.
00:34:655 (34655|3) - Move to column 5 AND hitsound on that note like this -> https://puu.sh/xzmmL/49fd57be47.png //pitch
00:35:780 (35780|1,36155|2,36155|3,36530|2,36718|5,36718|1) - Change to smth like this -> https://puu.sh/xzmFg/5fb8f3270e.png //You followed hat sound like 00:34:468 (34468|2) this from 00:34:093 (it is nice because the mood changes from that point.) So, it would be good if you follow the hat sound in that part (which means 00:34:093 ~ 00:43:105] Also, I suggest you to put more notes like what I suggested since there are lots of drum and piano sounds you ignored.
00:38:030 - Add a note on column 4 if you applied the previous suggestion //there is hat + low-pitch instrumental sound + following mood
00:38:218 (38218|3) - Move to column 5 if you applied previous suggestion //hand balance
00:40:093 (40093|3) - Nice ending point! owo
01:05:417 - Add a note on column 3 with 'hat light' hitsound.
01:09:917 - Add a note on column 3 //there is big sound which you've followed at that part.
01:10:667 (70667|3,70761|2,70761|4,70855|5,70855|1) - Change like this -> https://puu.sh/xznlq/c07d9ba944.png //I think this would be better for that part because of the drum sound which is similar as 01:09:167 (69167|4,69261|2,69261|1,69355|3,69355|5) this one.
01:12:355 - Add a note on column 2 //to make 01:12:355 (72355|2) this one as double for consistency. Reference -> 01:07:855 (67855|2,67855|5) / 01:09:355 (69355|5,69355|3) etc
01:16:667 (76667|3,76761|4,76761|0,76855|2,76855|1) - Choice 1. 01:17:042 (77042|2) - Move to column 4 //I think this would be better because pitch of 01:16:855 (76855|2,76855|1) this is a bit different from 01:17:042 (77042|1,77042|2) - Choice 2. Change this part like this -> https://puu.sh/xzngL/5ecc9f958e.png ^
01:18:167 (78167|3) - Move to column 5 //01:17:980 has 01:18:167 (78167|4) this sound (F7S_s), which means they have same pitch.
01:18:542 (78542|2,78542|3,78636|1,78636|4) - two doubles on that part? hmmm.. I think it is better to make them single or single at least 01:18:636 (78636|1,78636|4) - this one. //The drum sound is reducing from 01:18:355 +++ But, do not change like this https://puu.sh/xznI5/bf38600269.png (the selected ones) because it is really awkward, lol.
-> So, my suggestion is - Choice 1. changing that part smth like this - https://puu.sh/xznRZ/11b0effd05.png //if you applied the previous suggestion, you would have a jack on column 5 before that part. Also, considering the next suggestion and 01:21:730 (81730|5,81823|4,81917|3,82011|4,82090|5) this, weighting on left hand would be a good choice imo. - Choice 2. I noticed this one. 01:57:730 (117730|5,117730|0,117823|4,117823|1,117917|3,118011|2,118105|4,118105|1,118105|5,118105|0) This would be better one. In this case, you will lost one piano hitsound in the middle of the pattern, but the pattern would become nicer.
01:18:917 - Add a note on column 4 //There's a big drum sound.
01:23:402 (83402|2) - Move to column 2 //pitch
01:23:795 (83795|2) - Move to column 4 //hmm... It is just a suggestion. I can't explain this. (My explanation skill sucks... lol)
01:29:042 (89042|3) - Move to column 5 //This feels awkward since you put jacks on that part like 01:25:855 (85855|2,86042|2) and 01:27:355 (87355|2,87355|3,87542|2,87542|3) So, putting a jack like those would be natural.
01:30:542 (90542|2) - Move to column 2 ^
01:30:167 - Add a note on column 6 //How about emphasizing the big piano sound?, adding one more piano hitsound for it if there is. (whose pitch is slightly lower than 01:30:542 (90542|3) this sound's (G5S_s))
01:34:855 (94855|4,94855|3,95042|4,95042|3) - Change this part like 01:31:855 (91855|1,91855|3,92042|2,92042|4) this one. (no jacks) //for consistency (there's still elec guitar mute sound.) + to emphasize 01:35:605 (95605|2,95605|3,95792|2,95792|3) this part.
01:49:480 - Add a note on column 3 //following the hat sound. Even though you are following piano sound (not hat sound), not adding would be kinda weird since you barely didn't put a note on hat sound during that section. <- 01:49:105 ~ 01:58:105
01:53:980 - Add a note on column 4 //There is a sound like 01:50:980 (110980|2) this.
01:54:167 (114167|3) - Move to column 5 if you applied the previous suggestion //hand balance
01:54:730 - Add a note on column 3 //hat sound + big piano sound
01:56:980 - Add a note on column 5 if you applied the previous suggestion
01:56:980 - Add a note on column 5 //hat sound
02:01:105 (121105|1,121105|3,121105|2,121480|1,121480|3,121480|2,121855|1,121855|3,121855|2,122230|3,122230|2,122230|1) - Add notes on column 5 (or, change as you want) //In this part, you emphasized 1/1 sound by ignoring other sound which you've followed until 02:00:730 So, easy quads on every 1/1 would be nice imo.
From 02:53:605 to 03:02:605 - You ignored lots of piano sound. Which sound are you following? :thonk:
03:18:261 (198261|1) - Double //consistency. Reference -> 03:19:011 (199011|3,199011|4) 03:21:261 (201261|3,201261|4) etc
03:34:011 (214011|3) - Start this LN from 03:33:917 //The over-drived elec guitar sound starts from before 03:34:011
03:47:042 (227042|4,227230|3) - https://puu.sh/xzpiH/91c5deef73.png //to emphasize 03:47:230 and not ignoring sound at 03:47:417
04:28:292 - Add a triple. //I think it is better not to ignore the drum sound even if the sound is a bit small.
04:55:876 (295876|5) - Move to column 4 //pitch
04:56:241 - Add a note on column 2 ^
04:56:606 (296606|0) - Move to column 6 if you applied the previous suggestion ^
04:58:660 (298660|1) - There is no sound. Sound is on 04:58:726 - snapped on 1/6. Or, are you making new sound? (since the note's pitch is higher than the sound I mentioned) If so, add a note on 04:58:726 //You can refer Raveille's map (4K Nozomu)
04:59:635 (299635|4) - Make it double as you did in 05:00:391 (300391|4,300391|2) / 05:01:148 (301148|4,301148|1) etc
05:07:548 (307548|3) - If you are following paino sounds, put notes on 05:07:501 and 05:07:642
05:08:772 (308772|0) - The sound is on 05:08:819 - snapped on 1/12
05:09:196 - Add a note //There is also a piano sound

4K Nozomu
when you apply suggestions, keep in mind that you should also edit hitsounds!

00:07:095 - Add a note on column 2 //You've put doubles on 4/1
00:08:601 - ^
00:29:030 - Add a note on column 1 //For consistency. And, there's also change in the vocal. (the vocal's pitch is getting lower)
00:33:343 - Add a note on column 2 //There is a piano sound which is same as 00:33:530 (33530|1) this one. (F6S_s)
00:37:655 - Add a note on column 3 //There is sound
00:38:030 - Add a note on column 2 if you applied the previous suggestions.
00:37:843 (37843|1) - Delete if you applied the previous suggestion.
00:38:218 (38218|2) - I think the vocal starts from 00:38:264 1/8 and ends on 00:38:499 (But, I think this is fine because you put piano hitsound anyway)
00:37:843 (37843|0) - End this LN on 00:38:264 1/8 if you changed 00:38:218 (38218|2) this LN's start point to 00:38:264 1/8
00:39:905 - Add a note on column 3 or Add a 3|4 double //There is a sound.
01:14:417 - Add a note on column 2 //I think this one is emphasized a lot in the song.
01:20:042 (80042|1) - Move to column 3 //I think this one should be same as 01:19:292 (79292|2,79667|2) because the sound is repeating.
01:21:167 (81167|2) - Move to column 2 if you applied the previous suggestion
02:40:480 (160480|2,160855|1,161230|2) - Ctrl + H //the pitch is same as 02:38:980 (158980|1,159355|2,159730|1) this
02:41:573 (161573|1) - Move to column 3 If you applied the previous suggestion
02:44:230 (164230|0) - This note doesn't have hitsound. It is 'D#5S_Eb5S_s' + Move to column 2 //the pitch is different from 02:43:480 (163480|0) this.
04:07:667 (247667|2,247667|0,247667|3,248042|1,248042|0,248230|2,248230|3,248323|0,248323|1,248417|3,248417|2,248511|1) - Ctrl + H //04:07:667 - pitch is different from 04:07:480
05:07:548 (307548|3) - If you are following paino sounds, put notes on 05:07:501 and 05:07:642
05:09:196 - Add a note //There is also a piano sound
05:08:772 (308772|1) - The sound is on 05:08:819 - snapped on 1/12

Nice song, map and superb hitsound!
And, I'm also glad you mapped vocal as well.

Good Luck on your mapset, Rav! :D
Topic Starter
Raveille
redball mod all accepted, waiting for aras
Aras

Raveille wrote:

redball mod all accepted, waiting for aras
I'll try to reply tomorrow rav, just came back from univ and I'm super tired uwu 20:30 here

edit : hey, this is my 777th post
Abraxos

4k

00:25:280 (25280|2,25468|1,25655|2,25843|1) - not sure why these are trilled like that; 00:28:280 (28280|3,28468|0,28655|3,28655|1) - isn't trilled

00:33:343 (33343|1,33530|1) - why stack, no percussion for this part
00:33:905 (33905|1,33905|2) - doubled? there's no percussion going along with the vocal

my guess is that you intend to follow the hihats in the music, as referenced here 00:29:780 (29780|2) -
so 00:27:343 - 00:27:905 - 00:30:905 - 00:31:280 - pretty much need some form of layering

01:01:105 - triple for crash

01:05:886 - there's still percussion here
01:06:167 - if not for the faint percussion sound the rising synths start on this beat too

01:14:417 (74417|0,74417|1,74417|3) - not sure why this tripled, 01:15:167 (75167|2) - isn't
if you wanted emphasis on the piano then you can try something like https://osu.ppy.sh/ss/9100398 this for example, stacking for every piano beat and after

01:18:636 - there's a beat here

01:22:652 (82652|0) - to 2, 01:22:090 (82090|0,82277|0,82465|0,82652|2,82840|2,83027|2) - is what you're trying to emphasize so including 01:22:652 (82652|0) - is a bit weird

01:25:013 (85013|1,85105|3) - can crtl-g, but it's up to you here

01:29:230 (89230|2,89230|0) - move either one out of the way, there's only supposed to be one triple stack here

01:34:761 - 01:36:261 - 01:46:761 - note?

01:31:855 (91855|1,91855|0,92042|3,92042|2,92230|2,92230|0,92230|3) - if you wish to have some variation then try not to break the three note stack you've done beforehand (something like https://i.imgur.com/jp1Wqru.png would work)

01:49:667 - double, see 01:52:667 (112667|2,112667|1) -

01:49:292 - note for vocal? idk how you layered the 1/2s here

02:12:730 (132730|0,132917|1) - stack these, noticed that you did so after every snare except when there's 1/4s

02:13:292 - 02:08:789 - 02:20:792 - 02:25:292 - bass beat here, should be doubled (or at least emphasized in a certain way)
02:14:417 (134417|2,134792|1) - these are somewhat optional

02:12:355 (132355|1,132355|0,132542|3,132542|2,132730|2,132730|0,132730|3) - not sure if you intend to but like 02:09:355 (129355|0,129355|2,129542|0,129542|2,129730|1,129730|3,129730|0) - and the one before that too all have the triple stack; try to stay consistent

02:28:105 - the zuttos are pretty weirdly layered, i can't seem to see a structure to them. https://osu.ppy.sh/ss/9100497 you could try this, think this can also work when the 1/2 stacks are in the inner columns too

02:50:605 (170605|0,172105|0) - erm bih

03:03:917 (183917|1) - glissando

03:28:480 (208480|2,208480|0) - why is this doubled

i think the second half is essentially the same so i think you should be able to cross-refer

4k should be fine, not very offensive in any way
Topic Starter
Raveille
all eggcepted from abra
Aras

RedBall wrote:

Hi, Raveille! Here is modding you requested to me!

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 1 | 2 | 3 | 4 | 5 | 6 |
| 1 | 2 | 3 | 4 |



Aras' 6K Mirai
when you apply suggestions, keep in mind that you should also edit hitsounds!

00:30:718 - Add a note on column 4 //to emphasize 00:30:718 (30718|2) this high-pitch-sound. nope, only 1 there, same like 00:28:655 (28655|5) -
00:34:655 (34655|3) - Move to column 5 AND hitsound on that note like this -> https://puu.sh/xzmmL/49fd57be47.png //pitch changed other way
00:35:780 (35780|1,36155|2,36155|3,36530|2,36718|5,36718|1) - Change to smth like this -> https://puu.sh/xzmFg/5fb8f3270e.png //You followed hat sound like 00:34:468 (34468|2) this from 00:34:093 (it is nice because the mood changes from that point.) So, it would be good if you follow the hat sound in that part (which means 00:34:093 ~ 00:43:105] Also, I suggest you to put more notes like what I suggested since there are lots of drum and piano sounds you ignored. changed other way
00:38:030 - Add a note on column 4 if you applied the previous suggestion //there is hat + low-pitch instrumental sound + following mood dont hear any instrumental except bass, I only do bass layering there, it is my style to have lot of instrument layering, I play a lot of rhythm game and I noticed many rhythm game uses this kind of layering style
00:38:218 (38218|3) - Move to column 5 if you applied previous suggestion //hand balance
00:40:093 (40093|3) - Nice ending point! owo thanks dude owob
01:05:417 - Add a note on column 3 with 'hat light' hitsound. aye
01:09:917 - Add a note on column 3 //there is big sound which you've followed at that part. nope, intentionally doing that for the feel on 01:09:730 (69730|0,69730|5,69730|1,70105|4,70105|5,70105|3) -
01:10:667 (70667|3,70761|2,70761|4,70855|5,70855|1) - Change like this -> https://puu.sh/xznlq/c07d9ba944.png //I think this would be better for that part because of the drum sound which is similar as 01:09:167 (69167|4,69261|2,69261|1,69355|3,69355|5) this one. no la, want some variation
01:12:355 - Add a note on column 2 //to make 01:12:355 (72355|2) this one as double for consistency. Reference -> 01:07:855 (67855|2,67855|5) / 01:09:355 (69355|5,69355|3) etc no la, 2 note only for kick + loud instru, that one is hihat an minor instru only
01:16:667 (76667|3,76761|4,76761|0,76855|2,76855|1) - Choice 1. 01:17:042 (77042|2) - Move to column 4 //I think this would be better because pitch of 01:16:855 (76855|2,76855|1) this is a bit different from 01:17:042 (77042|1,77042|2) - Choice 2. Change this part like this -> https://puu.sh/xzngL/5ecc9f958e.png ^ owob
01:18:167 (78167|3) - Move to column 5 //01:17:980 has 01:18:167 (78167|4) this sound (F7S_s), which means they have same pitch.
01:18:542 (78542|2,78542|3,78636|1,78636|4) - two doubles on that part? hmmm.. I think it is better to make them single or single at least 01:18:636 (78636|1,78636|4) - this one. //The drum sound is reducing from 01:18:355 +++ But, do not change like this https://puu.sh/xznI5/bf38600269.png (the selected ones) because it is really awkward, lol.
-> So, my suggestion is - Choice 1. changing that part smth like this - https://puu.sh/xznRZ/11b0effd05.png //if you applied the previous suggestion, you would have a jack on column 5 before that part. Also, considering the next suggestion and 01:21:730 (81730|5,81823|4,81917|3,82011|4,82090|5) this, weighting on left hand would be a good choice imo. - Choice 2. I noticed this one. 01:57:730 (117730|5,117730|0,117823|4,117823|1,117917|3,118011|2,118105|4,118105|1,118105|5,118105|0) This would be better one. In this case, you will lost one piano hitsound in the middle of the pattern, but the pattern would become nicer. changed
01:18:917 - Add a note on column 4 //There's a big drum sound.
01:23:402 (83402|2) - Move to column 2 //pitch not changed, prefer to follow curren pitch, its muulti pitch there, also, mapping is not all about pitch lol
01:23:795 (83795|2) - Move to column 4 //hmm... It is just a suggestion. I can't explain this. (My explanation skill sucks... lol)
01:29:042 (89042|3) - Move to column 5 //This feels awkward since you put jacks on that part like 01:25:855 (85855|2,86042|2) and 01:27:355 (87355|2,87355|3,87542|2,87542|3) So, putting a jack like those would be natural. I found nothing awkward here
01:30:542 (90542|2) - Move to column 2 ^ same reason
01:30:167 - Add a note on column 6 //How about emphasizing the big piano sound?, adding one more piano hitsound for it if there is. (whose pitch is slightly lower than 01:30:542 (90542|3) this sound's (G5S_s)) designed for drum only with a bit layering
01:34:855 (94855|4,94855|3,95042|4,95042|3) - Change this part like 01:31:855 (91855|1,91855|3,92042|2,92042|4) this one. (no jacks) //for consistency (there's still elec guitar mute sound.) + to emphasize 01:35:605 (95605|2,95605|3,95792|2,95792|3) this part.
01:49:480 - Add a note on column 3 //following the hat sound. Even though you are following piano sound (not hat sound), not adding would be kinda weird since you barely didn't put a note on hat sound during that section. <- 01:49:105 ~ 01:58:105 really, why people keeps telling me to add note on every inch sound, its not about to add notes on every sound, sometimes you can ignore minority sound to give more effect on the major sound,
in this case this sound 01:49:105 (109105|5,109105|1,109105|2,109667|3,109667|4,109855|5,109855|1,109855|0) -

01:53:980 - Add a note on column 4 //There is a sound like 01:50:980 (110980|2) this. if heard on 25% yes, but on 100% it is totally overwritten by other sound, so I dont map it
01:54:167 (114167|3) - Move to column 5 if you applied the previous suggestion //hand balance
01:54:730 - Add a note on column 3 //hat sound + big piano sound like I said before, my style consist of ignoring minority sound at some point to emphasize the more major sound
01:56:980 - Add a note on column 5 if you applied the previous suggestion
01:56:980 - Add a note on column 5 //hat sound
02:01:105 (121105|1,121105|3,121105|2,121480|1,121480|3,121480|2,121855|1,121855|3,121855|2,122230|3,122230|2,122230|1) - Add notes on column 5 (or, change as you want) //In this part, you emphasized 1/1 sound by ignoring other sound which you've followed until 02:00:730 So, easy quads on every 1/1 would be nice imo.
From 02:53:605 to 03:02:605 - You ignored lots of piano sound. Which sound are you following? :thonk: you tell me which sound is it?
03:18:261 (198261|1) - Double //consistency. Reference -> 03:19:011 (199011|3,199011|4) 03:21:261 (201261|3,201261|4) etc owob
03:34:011 (214011|3) - Start this LN from 03:33:917 //The over-drived elec guitar sound starts from before 03:34:011 no, its started right there, the sound on red line you pointed is just an echo from 03:33:542 (213542|5) -
03:47:042 (227042|4,227230|3) - https://puu.sh/xzpiH/91c5deef73.png //to emphasize 03:47:230 and not ignoring sound at 03:47:417 intentionally ignored to focus on the 1/1 piano
04:28:292 - Add a triple. //I think it is better not to ignore the drum sound even if the sound is a bit small. I dont see any reason why I cant ignore it
04:55:876 (295876|5) - Move to column 4 //pitch owob
04:56:241 - Add a note on column 2 ^ for what?
04:56:606 (296606|0) - Move to column 6 if you applied the previous suggestion ^
04:58:660 (298660|1) - There is no sound. Sound is on 04:58:726 - snapped on 1/6. Or, are you making new sound? (since the note's pitch is higher than the sound I mentioned) If so, add a note on 04:58:726 //You can refer Raveille's map (4K Nozomu) owob
04:59:635 (299635|4) - Make it double as you did in 05:00:391 (300391|4,300391|2) / 05:01:148 (301148|4,301148|1) etc
05:07:548 (307548|3) - If you are following paino sounds, put notes on 05:07:501 and 05:07:642 nope, dun want any overgrace here
05:08:772 (308772|0) - The sound is on 05:08:819 - snapped on 1/12
05:09:196 - Add a note //There is also a piano sound
thanks dude, I finally have the time to reply your mod

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