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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Thursday, November 23, 2017 at 1:49:30 PM

Artist: Hotaru Murasaki
Title: Re:TrymenT
Source: Re:LieF〜親愛なるあなたへ〜
Tags: eroge visual novel relief 甘利紗陽 saya amari Shin'ainaru Anata e レリーフ DeaR YoU retryment miu yuu game op rask opening nevo yamicchi lince cosmico foxygrandpa ultima fox lilyanna time capsule
BPM: 190
Filesize: 6726kb
Play Time: 01:35
Difficulties Available:

Download: Hotaru Murasaki - Re:TrymenT
Information: Scores/Beatmap Listing
---------------



I'll embrace the sadness, happiness, and everything else,
Because now, I can go forward.




Difficulty Spread
Easy: Shiratoi
Normal: Lilyanna
Hard: Shiratoi
Insane #1: Yamicchi
Insane #2: FoxyGrandpa & Ultima Fox
Extra #1: Lince Cosmico
Extra #2: Nevo
Extra #3: Shiratoi
Last edited by Shiratoi on , edited 63 times in total.
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Rhythm Incarnate
578 posts
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Code:
osu file format v14

[General]
AudioFilename: re tryment.mp3
AudioLeadIn: 0
PreviewTime: 56888
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22151,32256,42362,47414,65098,67625,68888,70151,71414,72677,77730,97941
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:Nevo
Version:Nevo's Extra
Source:Re:LieF〜親愛なるあなたへ〜
Tags:eroge visual novel relief 甘利紗陽 saya amari Shin'ainaru Anata e レリーフ DeaR YoU retryment miu yuu game op rask opening
BeatmapID:0
BeatmapSetID:598773

[Difficulty]
HPDrainRate:6.6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 223758 rask re-lief_-shin'ai_naru_anata_e-.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1941,315.789473684211,4,2,0,40,1,0
1941,-142.857142857143,4,2,0,40,0,0
10467,-117.647058823529,4,2,0,40,0,0
12046,-100,4,2,0,40,0,0
22151,-133.333333333333,4,2,0,40,0,0
32256,-147.058823529412,4,2,0,40,0,0
32572,-133.333333333333,4,2,0,40,0,0
42362,-111.111111111111,4,2,0,40,0,0
56098,-133.333333333333,4,2,0,40,0,0
56888,-100,4,2,0,40,0,0
57519,-86.9565217391304,4,2,0,40,0,1
77730,-111.111111111111,4,2,0,40,0,0
84046,-133.333333333333,4,2,0,40,0,0
87835,-133.333333333333,4,2,0,40,0,0
89098,-133.333333333333,4,2,0,40,0,0
90362,-200,4,2,0,40,0,0


[Colours]
Combo1 : 147,240,156
Combo2 : 208,208,208
Combo3 : 158,141,241
Combo4 : 225,142,208

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272,94,55941,5,0,0:0:0:0:
145,327,56098,2,0,P|105:358|132:269,1,255.000009727478,0|0,0:0|0:0,0:0:0:0:
246,346,56888,1,0,0:0:0:0:
142,176,57204,6,0,L|99:170,1,42.5,0|0,0:0|0:0,0:0:0:0:
201,98,57361,2,0,L|243:92,1,42.5
278,260,57519,6,0,P|238:216|235:155,1,97.7500018644333,0|0,0:0|0:0,0:0:0:0:
326,177,57835,1,0,0:0:0:0:
373,260,57993,2,0,P|294:355|229:344,1,195.500003728867,0|0,0:0|0:0,0:0:0:0:
278,260,58467,1,0,0:0:0:0:
309,99,58625,1,0,0:0:0:0:
410,188,58783,6,0,L|518:179,1,97.7500018644333
230,166,59098,2,0,L|133:161,1,97.7500018644333
234,346,59414,2,0,L|332:352,1,97.7500018644333
326,177,59730,1,0,0:0:0:0:
190,253,59888,1,0,0:0:0:0:
387,253,60046,6,0,P|420:191|406:132,1,97.7500018644333
293,85,60362,1,0,0:0:0:0:
290,272,60519,2,0,P|327:331|385:348,1,97.7500018644333
326,177,60835,1,0,0:0:0:0:
190,253,60993,1,0,0:0:0:0:
387,253,61151,1,0,0:0:0:0:
385,92,61309,6,0,P|329:75|273:96,1,97.7500018644333
229,192,61625,2,0,L|332:175,1,97.7500018644333
194,60,61941,2,0,L|97:55,1,97.7500018644333
87,206,62256,2,0,P|132:179|149:139,1,97.7500018644333
10,226,62572,6,0,P|37:271|77:288,1,97.7500018644333
185,209,62888,2,0,L|51:206,1,97.7500018644333,0|0,0:0|0:0,0:0:0:0:
87,206,63125,1,0,0:0:0:0:
87,206,63204,1,0,0:0:0:0:
241,289,63362,1,0,0:0:0:0:
238,128,63519,1,0,0:0:0:0:
145,295,63677,1,0,0:0:0:0:
336,281,63835,6,0,L|446:276,1,97.7500018644333
277,208,64151,2,0,L|167:203,1,97.7500018644333
325,127,64467,2,0,P|368:178|366:229,1,97.7500018644333
286,368,64783,2,0,P|243:317|245:266,1,97.7500018644333,0|0,0:0|0:0,0:0:0:0:
478,283,65098,6,0,B|432:299|432:299|335:288,1,146.62500279665
281,204,65414,2,0,L|386:196,1,97.7500018644333,0|0,0:0|0:0,0:0:0:0:
240,288,65730,6,0,P|189:233|223:141,1,146.62500279665
296,107,66046,2,0,L|279:214,1,97.7500018644333,0|0,0:0|0:0,0:0:0:0:
216,52,66362,6,0,P|259:18|361:34,1,146.62500279665
392,122,66677,2,0,L|285:105,1,97.7500018644333
142,198,66993,5,0,0:0:0:0:
295,106,67151,1,0,0:0:0:0:
87,121,67309,1,0,0:0:0:0:
203,273,67625,6,0,P|260:278|316:236,1,97.7500018644333,0|0,0:0|0:0,0:0:0:0:
142,198,67941,1,0,0:0:0:0:
149,351,68098,1,0,0:0:0:0:
238,184,68256,6,0,P|212:132|82:125,1,195.500003728867,0|0,0:0|0:0,0:0:0:0:
142,198,68730,1,0,0:0:0:0:
305,258,68888,2,0,L|402:251,1,97.7500018644333
238,184,69204,1,0,0:0:0:0:
275,348,69362,1,0,0:0:0:0:
332,169,69519,2,0,P|316:130|260:89,1,97.7500018644333
217,272,69835,1,0,0:0:0:0:
332,169,69993,1,0,0:0:0:0:
142,198,70151,6,0,L|45:191,1,97.7500018644333
168,363,70467,2,0,L|265:356,1,97.7500018644333,0|0,0:0|0:0,0:0:0:0:
192,119,70783,2,0,P|151:161|145:226,1,97.7500018644333,0|0,0:0|0:0,0:0:0:0:
265,355,71098,6,0,P|306:313|312:248,1,97.7500018644333
120,279,71414,2,0,L|218:272,1,97.7500018644333,0|0,0:0|0:0,0:0:0:0:
373,198,71730,2,0,L|275:190,1,97.7500018644333,0|0,0:0|0:0,0:0:0:0:
432,271,72046,1,0,0:0:0:0:
512,127,72204,1,0,0:0:0:0:
359,101,72362,2,0,L|374:206,1,97.7500018644333,0|0,0:0|0:0,0:0:0:0:
337,285,72677,5,0,0:0:0:0:
441,108,72835,1,0,0:0:0:0:
262,225,72993,1,0,0:0:0:0:
466,184,73151,1,0,0:0:0:0:
248,130,73309,1,0,0:0:0:0:
444,262,73467,1,0,0:0:0:0:
318,63,73625,1,0,0:0:0:0:
337,285,73783,1,0,0:0:0:0:
174,191,73941,5,0,0:0:0:0:
466,184,74098,1,0,0:0:0:0:
172,111,74256,1,0,0:0:0:0:
444,262,74414,1,0,0:0:0:0:
223,47,74572,1,0,0:0:0:0:
385,318,74730,1,0,0:0:0:0:
297,13,74888,2,0,P|348:4|405:15,1,97.7500018644333,0|0,0:0|0:0,0:0:0:0:
270,188,75204,6,0,P|219:197|162:186,1,97.7500018644333,0|0,0:0|0:0,0:0:0:0:
309,103,75519,1,0,0:0:0:0:
352,231,75677,1,0,0:0:0:0:
218,105,75835,1,0,0:0:0:0:
395,146,75993,1,0,0:0:0:0:
268,277,76151,1,0,0:0:0:0:
126,131,76309,6,0,P|126:73|175:13,1,97.7500018644333
270,188,76625,1,0,0:0:0:0:
152,343,76783,5,0,0:0:0:0:
152,343,76862,2,0,L|81:333,1,48.8750009322167,0|0,0:0|0:0,0:0:0:0:
165,216,77019,5,0,0:0:0:0:
165,216,77098,2,0,L|208:273,1,48.8750009322167,0|0,0:0|0:0,0:0:0:0:
59,247,77256,5,0,0:0:0:0:
59,247,77335,2,0,L|68:176,1,48.8750009322167,0|0,0:0|0:0,0:0:0:0:
104,60,77493,1,0,0:0:0:0:
144,56,77572,1,0,0:0:0:0:
182,65,77651,1,0,0:0:0:0:
216,82,77730,6,0,P|253:107|311:104,1,76.4999976654053,0|0,0:0|0:0,0:0:0:0:
279,29,78046,1,0,0:0:0:0:
143,150,78204,2,0,B|140:211|140:211|152:246|152:246|152:315,1,152.999995330811,0|0,0:0|0:0,0:0:0:0:
71,259,78677,1,0,0:0:0:0:
219,198,78835,6,0,B|266:177|266:177|381:188,1,152.999995330811
468,276,79309,2,0,L|370:268,1,76.4999976654053,0|0,0:0|0:0,0:0:0:0:
273,333,79625,2,0,L|349:339,1,76.4999976654053,0|0,0:0|0:0,0:0:0:0:
253,255,79941,2,0,L|176:248,1,76.4999976654053,0|0,0:0|0:0,0:0:0:0:
68,356,80256,6,0,P|125:327|140:290,1,76.4999976654053
37,201,80572,1,0,0:0:0:0:
37,201,80730,2,0,B|28:232|63:279|63:279|69:236|88:207,1,152.999995330811
196,147,81204,1,0,0:0:0:0:
196,147,81362,6,0,B|205:178|170:225|170:225|164:182|145:153,1,152.999995330811
186,65,81835,2,0,P|241:77|270:116,1,76.4999976654053
341,193,82151,2,0,P|286:181|257:142,1,76.4999976654053
341,37,82467,2,0,L|329:130,1,76.4999976654053
197,232,82783,6,0,L|188:157,1,76.4999976654053
273,263,83098,1,0,0:0:0:0:
209,313,83256,2,0,P|153:301|119:211,1,152.999995330811
170,157,83730,1,0,0:0:0:0:
197,232,83888,1,0,0:0:0:0:
90,140,84046,6,0,P|121:93|149:81,1,63.7500024318696
297,149,84362,2,0,L|165:157,2,127.500004863739
413,249,85309,6,0,L|285:241,1,127.500004863739
435,167,85941,2,0,P|482:197|490:278,1,127.500004863739
169,156,86572,6,0,L|303:148,1,127.500004863739
126,223,87204,2,0,P|90:173|101:112,1,127.500004863739
254,77,87835,6,0,B|320:51|368:106|368:106|407:170|479:164|510:125|501:70|501:70|466:60|443:82,1,382.500014591218
354,207,89098,2,0,P|404:231|479:228,1,127.500004863739
297,149,89730,5,0,0:0:0:0:
275,228,90046,1,0,0:0:0:0:
228,313,90362,6,0,P|313:316|367:251,1,170
275,228,91309,1,0,0:0:0:0:
191,237,91625,6,0,P|100:205|193:182,1,255
228,313,92888,5,0,0:0:0:0:
256,192,92967,12,0,95414,0:0:0:0:

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Spinner Sage
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Am I allowed to attempt an easy.
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Rhythm Incarnate
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https://puu.sh/wWzU7/250bc86bf0.rar

ye, extract it and copy them to your current mapset folder
plus its only applied on the higest diff, so if you need me to copy it to others just note me (quite sure you can do it by urself tho lol)
and ye If you have better sampleset feel free to overwrite my current
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Rhythm Incarnate
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Time Capsule wrote:
https://puu.sh/wWzU7/250bc86bf0.rar

ye, extract it and copy them to your current mapset folder
plus its only applied on the higest diff, so if you need me to copy it to others just note me (quite sure you can do it by urself tho lol)
and ye If you have better sampleset feel free to overwrite my current


thank you as always :) nice hitsounds ~
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Top diff


00:01:934 - Fix the stuff with the timing lines (Volume level is different on the green line)

00:06:197 - Imo this is quite strong especially when compared to 00:05:723 - so i don't know why shouldn't 00:06:197 - be much more emphasizes than just getting mapped under a repeat point of a slider. So i'd suggest you finding a way that point could be somewhat emphasized (Clickable, movement ect.)

00:32:092 (7,1) - I personally consider this jump to be bit overdone since the beat it's mapped on is, atleast to me, not considered to be strong at all. Even 00:42:355 (1) - is stronger but has muuuch smaller jump

00:57:197 (1,2,3) - Imo this pattern makes the start of the kiai feel really insignificant. The movement is simple and the spacing is pretty much non existant (tbh this 00:13:776 (2,3,4,5,6) - feels more intense than that pattern) so i'd really love to see something much more epic to kick off the kiai

01:02:249 (5,1) - The transition between these two is somewhat obscure atleast considering that you haven't explored this kind of movement at all prior in the difficulty. Also the pattern choice (overlap) doesn't really seem to make sense either

01:12:670 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Yes it's the classic PP part. Though compared to the other kiai it's wayyyy toooo spaced. Even though i would consider this part to be more intense than the kiai generally but this is still simply out of proportion

Also i would consider 01:15:197 (1,2,3,4,5,6,7,1) - to be much more intense than the what you are considering to be the most intense part (the one mentioned above)

01:30:355 (1,1) - If you are going to overlap the sliderbodies, could you curve the first curve of 01:31:618 (1) - to somewhat match this https://puu.sh/wY6Cm/7ce5f62502.png side of the other slider? Or the other way around

Also if you want that gd poke me~
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Rhythm Incarnate
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DTM9 Nowa wrote:
Top diff


00:01:934 - Fix the stuff with the timing lines (Volume level is different on the green line)

00:06:197 - Imo this is quite strong especially when compared to 00:05:723 - so i don't know why shouldn't 00:06:197 - be much more emphasizes than just getting mapped under a repeat point of a slider. So i'd suggest you finding a way that point could be somewhat emphasized (Clickable, movement ect.)

00:32:092 (7,1) - I personally consider this jump to be bit overdone since the beat it's mapped on is, atleast to me, not considered to be strong at all. Even 00:42:355 (1) - is stronger but has muuuch smaller jump

00:57:197 (1,2,3) - Imo this pattern makes the start of the kiai feel really insignificant. The movement is simple and the spacing is pretty much non existant (tbh this 00:13:776 (2,3,4,5,6) - feels more intense than that pattern) so i'd really love to see something much more epic to kick off the kiai mm i think its fine especially since its 1/4 + flow direction changes here

01:02:249 (5,1) - The transition between these two is somewhat obscure atleast considering that you haven't explored this kind of movement at all prior in the difficulty. Also the pattern choice (overlap) doesn't really seem to make sense either idk man i kind of like it but i dont really know how to explain it ;w; provides cool emphasis imo since the next part heavily shifts to 3/4 sliders

01:12:670 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Yes it's the classic PP part. Though compared to the other kiai it's wayyyy toooo spaced. Even though i would consider this part to be more intense than the kiai generally but this is still simply out of proportion not really since the part here 00:54:986 - is around the spacing area. would make sense that the kiai would have higher spacing than that part.

Also i would consider 01:15:197 (1,2,3,4,5,6,7,1) - to be much more intense than the what you are considering to be the most intense part (the one mentioned above) if anything, i think 01:16:302 - is the intense part

01:30:355 (1,1) - If you are going to overlap the sliderbodies, could you curve the first curve of 01:31:618 (1) - to somewhat match this https://puu.sh/wY6Cm/7ce5f62502.png side of the other slider? Or the other way around

Also if you want that gd poke me~ i want my diff to be top so if you can nerf it itd be cool~


thanks !
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Shiratoi wrote:
DTM9 Nowa wrote:
01:12:670 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Yes it's the classic PP part. Though compared to the other kiai it's wayyyy toooo spaced. Even though i would consider this part to be more intense than the kiai generally but this is still simply out of proportion not really since the part here 00:54:986 - is around the spacing area. would make sense that the kiai would have higher spacing than that part.


The problem is that the kiai is completely underspaced when compared to that one part. Yes there are some points where the spacing is similar such as 00:58:460 (8,9) - but most of the time the jumps are spaced like this 01:03:512 (5,6) - for the kiai or the bigger jump abuses slider leniency so the jump is not really that big 01:00:670 (5,6) - (players stop playing the slider halfway through and start moving to the next object which creates bigger spacing but more time to make the move aswell). I don't think 00:54:986 - has anything to do with this issue

Shiratoi wrote:
DTM9 Nowa wrote:
Also i would consider 01:15:197 (1,2,3,4,5,6,7,1) - to be much more intense than the what you are considering to be the most intense part (the one mentioned above) if anything, i think 01:16:302 - is the intense part


Umm what do you even mean? Maybe my bad wording/sleepy brain just made stuff more confusing so i'll try explaining what i meant. No matter what you prioritize the current jump part aim wise a lot more than anything else in the whole difficulty which is usually considered to be the factor of the intensity of the movement. My problem is that you use this kind of build up style (aim and movement wise) for the pattern but stop it into a wall which is at 01:14:881 -. The patterns before them do not technically have anything wrong, aside them begin overspaced when compared to the kiai, since the build up fits the... well build up in the song but the fact that the build up in the song lasts until 01:15:670 - but in your mapping it lasts until 01:14:881 - is why i find the pattern problematic

Shiratoi wrote:
DTM9 Nowa wrote:
Also if you want that gd poke me~ i want my diff to be top so if you can nerf it itd be cool~


The spread is already in the point where making it more dense would just ruin the idea of a spread. So i don't think having it in the set would be possible if you want your diff to be the highest difficulty

~~
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DTM9 Nowa wrote:
01:12:670 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Yes it's the classic PP part. Though compared to the other kiai it's wayyyy toooo spaced. Even though i would consider this part to be more intense than the kiai generally but this is still simply out of proportion not really since the part here 00:54:986 - is around the spacing area. would make sense that the kiai would have higher spacing than that part.


The problem is that the kiai is completely underspaced when compared to that one part. Yes there are some points where the spacing is similar such as 00:58:460 (8,9) - but most of the time the jumps are spaced like this 01:03:512 (5,6) - for the kiai or the bigger jump abuses slider leniency so the jump is not really that big 01:00:670 (5,6) - (players stop playing the slider halfway through and start moving to the next object which creates bigger spacing but more time to make the move aswell). I don't think 00:54:986 - has anything to do with this issue theres actually about a .5 increase in DS. for example : https://osu.ppy.sh/ss/8764909 the top one is generally the average of the whole kiai spacing (1.9x) and the bottom one is the jumps (2.7x) you can see from the picture that theyre actually much close in DS than what you think.

DTM9 Nowa wrote:
Also i would consider 01:15:197 (1,2,3,4,5,6,7,1) - to be much more intense than the what you are considering to be the most intense part (the one mentioned above) if anything, i think 01:16:302 - is the intense part


Umm what do you even mean? Maybe my bad wording/sleepy brain just made stuff more confusing so i'll try explaining what i meant. No matter what you prioritize the current jump part aim wise a lot more than anything else in the whole difficulty which is usually considered to be the factor of the intensity of the movement. My problem is that you use this kind of build up style (aim and movement wise) for the pattern but stop it into a wall which is at 01:14:881 -. The patterns before them do not technically have anything wrong, aside them begin overspaced when compared to the kiai, since the build up fits the... well build up in the song but the fact that the build up in the song lasts until 01:15:670 - but in your mapping it lasts until 01:14:881 - is why i find the pattern problematic mm i dont really know how to fix this one but i tried increasing spacing throughout this section 01:15:197 - so hopefully its fine now

~~

~~
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Lab Mod!

Easy


Hard
Object at 00:10:776 - should be placed at: [277, 28] currently at: [278, 27] to move in line with slider
Object at 00:29:091 - should be placed at: [205, 215] currently at: [205, 218] to blanket slider body
Object at 00:51:512 - should be placed at: [302, 309] currently at: [304, 311] to blanket slider body
Object at 00:59:407 - should be placed at: [180, 199] currently at: [176, 198] to blanket slider body
Object at 01:18:670 - should be placed at: [392, 357] currently at: [393, 355] to move in line with slider


Lince's Extra
Object at 00:14:091 - should be placed at: [307, 97] currently at: [308, 99] to move in line with slider
Object at 00:14:249 - should be placed at: [259, 235] currently at: [262, 235] to blanket slider body
Object at 00:31:934 - should be placed at: [346, 266] currently at: [350, 265] to blanket slider body
Object at 00:34:460 - should be placed at: [296, 168] currently at: [293, 169] to blanket slider body
Object at 00:35:249 - should be placed at: [218, 149] currently at: [222, 149] to blanket slider body
Object at 00:35:407 - should be placed at: [218, 149] currently at: [222, 149] to blanket slider body
Object at 00:49:618 - should be placed at: [259, 154] currently at: [261, 159] to blanket slider body


Nevo's Extra
Object at 00:03:670 - should be placed at: [373, 269] currently at: [374, 272] to blanket slider body
Object at 00:04:618 - should be placed at: [373, 269] currently at: [374, 272] to blanket slider body
Object at 00:10:460 - should be placed at: [398, 282] currently at: [398, 285] to blanket slider body
Object at 00:16:618 - should be placed at: [286, 140] currently at: [288, 143] to blanket slider body
Object at 00:17:091 - should be placed at: [208, 128] currently at: [210, 123] to blanket slider body
Object at 00:17:407 - should be placed at: [286, 140] currently at: [288, 143] to blanket slider body
Object at 00:37:934 - should be placed at: [226, 185] currently at: [229, 186] to blanket slider body
Object at 00:39:512 - should be placed at: [426, 31] currently at: [428, 33] to blanket slider body
Object at 00:42:039 - should be placed at: [403, 128] currently at: [406, 130] to blanket slider body
Object at 00:59:723 - should be placed at: [327, 181] currently at: [326, 177] to blanket slider body
Object at 01:02:249 - should be placed at: [86, 210] currently at: [87, 206] to blanket slider body
Object at 01:03:118 - should be placed at: [86, 210] currently at: [87, 206] to blanket slider body
Object at 01:06:039 - should be placed at: [297, 108] currently at: [296, 105] to blanket slider body
Object at 01:07:144 - should be placed at: [295, 104] currently at: [295, 106] to move in line with slider


Resonance
Object at 00:19:144 - should be placed at: [465, 222] currently at: [463, 220] to blanket slider body
Object at 00:19:302 - should be placed at: [324, 145] currently at: [328, 144] to blanket slider body
Object at 00:20:091 - should be placed at: [324, 145] currently at: [328, 144] to blanket slider body
Object at 00:24:986 - should be placed at: [280, 65] currently at: [277, 67] to blanket slider body
Object at 00:25:776 - should be placed at: [280, 65] currently at: [277, 67] to blanket slider body
Object at 00:39:197 - should be placed at: [481, 101] currently at: [481, 103] to move in line with slider
Object at 01:02:565 - should be placed at: [171, 236] currently at: [171, 231] to blanket slider body


Yamicchi's Insane
Object at 00:12:039 - should be placed at: [119, 286] currently at: [120, 284] to move in line with slider
Object at 01:00:355 - should be placed at: [261, 167] currently at: [264, 168] to blanket slider body
Object at 01:19:302 - should be placed at: [220, 33] currently at: [220, 32] to move in line with slider

I hope I didn't malfunction! C:


*ahem* this output was really long oop
User avatar
Rhythm Incarnate
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allfix

Lince Cosmico wrote:
Arphimigon wrote:
Lab Mod!

Lince's Extra
Object at 00:14:091 - should be placed at: [307, 97] currently at: [308, 99] to move in line with slider not moving cuz i want it to be straigh with the previous slider
Object at 00:14:249 - should be placed at: [259, 235] currently at: [262, 235] to blanket slider body ok
Object at 00:31:934 - should be placed at: [346, 266] currently at: [350, 265] to blanket slider body moved slider body's shape to fit circles,
so i dont have to move circles and break consistency

Object at 00:34:460 - should be placed at: [296, 168] currently at: [293, 169] to blanket slider body yes to all
Object at 00:35:249 - should be placed at: [218, 149] currently at: [222, 149] to blanket slider body
Object at 00:35:407 - should be placed at: [218, 149] currently at: [222, 149] to blanket slider body
Object at 00:49:618 - should be placed at: [259, 154] currently at: [261, 159] to blanket slider body

I hope I didn't malfunction! C: thanksu arphy


*ahem* this output was really long oop

User avatar
osu! Alumni
3,318 posts
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Earned 2 kudosu.
Hello! Your mapset has ben chosen from my Queue.

General

  • Is the mapset completed? If yes move it to pending!

Easy

  • 00:04:460 (1) - Move it on grid on the left so it's perfectly linear with 00:04:144 (3) -
  • 00:18:355 (3) - To make this slider perfecly parallel with the previous (1) just copy and past the (1) and CTRL + G it because actually it isn't: https://osu.ppy.sh/ss/9000422
  • 00:22:144 (2) - Consider to add a NC here even if you just keep one single combo on 00:19:618 (1) to warn players about the new song section. Also, I feel like this slider should be moved further from (1) but I don't think it's a big issue tho
  • 00:27:197 (1) - (nazi) Make this blanket better
  • 00:29:091 (3,1) - This is very ugly to see. Make them parallel ? :\
  • 00:32:881 (4) - Since the new vocal section is starting at 00:32:565 and since the previous downbeat is covered by the previous slider's tail, you should really change this comboing by setting NC on this slider and removing it from 00:33:512 (1) - instead
  • 00:33:512 (1) - Mh.. since you decided to keep mapping up to this slider I would recommend you to curve this slider symmetrically in this way for a better flow. Actually it looks too pushed on the left and since the next element doesn't start from its tail this would flow much better there: https://osu.ppy.sh/ss/9000471
  • 00:52:460 (1) - Curve this slider a bit more on the tail to make the blanket perfect
  • 00:54:039 (2) - Give to this circle x1.00 spacing on both parts (before and after) because in an easy diff the slider 00:54:355 (3) that is placed x1.04 further instead than x1.00 makes its difference
  • 00:54:986 (1) - Again.. I guess you are doing it on purpose but again for a best appearance just make it parallel with the previous slider
  • Very well made map

Lilyanna's Normal


Hard

  • 00:21:355 (2,3,4) - I would add an 1/4 repeating slider here instead than these 3 circles because playing a triple after a short break is a bit out of place for an Hard diff
  • 00:35:565 (4,1) - (Just a personal taste xP) I think this is your style but I am disliking this kind of linear sliders >.<
  • 00:57:197 (2) - This is too much hidden for an Hard diff. Consider to make it more readable (maybe moving its tail a bit below) and you are ok
  • 01:05:091 (1,3,1) - What about adding some finished on these sliders' heads? I suggested it even on Normal diff, I would apply them all to all diffs to fill those clashes in the cymbals
  • 01:15:355 (2,3) - This confused me so hard because of that silenced slider's tail and high volume on the (3)'s head xD I would just reduce the (2) by 1/4 instead or increase its tail's volume
  • 01:23:091 (4) - I think this spacing is a little too pushed. I would blanket this slider's tail with 01:22:460 (2) and it even flows and plays better with the previous (3) if set in this way

Yamicchi's Insane

  • 00:06:986 (1,2) - This sudden change of spacing has misplaced me a little since it doesn't flow good with the (1) curved in that way. I suggest you to move it closer to (1) for consistency with all previous patterns or just fix the (1)'s shape in this way to connect it better with next (2): https://osu.ppy.sh/ss/9000643
  • 00:20:881 (1) - You should place this circle among the previous circles to make a perfect triangle since the idea was to reduce the spacing gradually but keeping the same triangle pattern: https://osu.ppy.sh/ss/9000654
  • 00:37:934 (3) - It would flow better if you CTRL + G'd it considering the logic you used to make this other pattern 00:37:302 (1,2)
  • 00:41:723 (3) - Place this to the middle of the triangle you made with 00:41:249 (5,1,2) - for a better impact during gameplay
  • 01:04:144 (3) - Can you move this slider a bit below and on the left? Because it's actually covered by HP bar and it's bad. Same for 01:11:407 (1) - try to fix it ><
  • I liked this map

Foxy Fox's Insane

  • HP +1
  • 00:06:670 (3,1,2,3) - If you moved the whole pattern a bit upward you could place the red waypoint of the slider 00:07:460 (3) - on the middle to make it perfectly blanket with 00:06:986 (1) without going off screen
  • 00:17:091 (1) - I would have expected a jump here honestly because it's the higher pitch of this part :\
  • 00:28:144 (3,1) - Is this unstack on purpose? If not make it perfect with the previous 00:27:512 (2)'s tail
  • 00:31:302 - I think this break is a little exhagerated.. I would map something here instead..
  • 00:34:776 (1) - Wrong spacing, this should be moved further even because there isn't anything in the music that can make this "predictable". I would have moved it further from the previous slider or just I would have stacked it with slider's tail to avoid this wrong spacing like you did for 00:37:302 (1) as well
  • 00:38:249 (3) - Again wrong and unexpected/unneeded change of spacing
  • 00:57:986 (3) - This sudden SV on this overlapped slider with 00:57:512 (1) and with the same shape is just confusing and unexpected considering that this part is also speeded up because of kiai time '-' Consider to make it consistent or just predictable at least (like for example adding a special combo colour for it) and same for 01:00:512 (3) - and for others
  • 01:15:670 (5) - This slider is almost off screen and covered by accuracy bar. I would move it upward a bit
  • 01:16:302 (1) - Move this slider a bit upward too because it's covered by accuracy bar
  • 01:18:986 (4) - The new 1/1 rhythm is starting here so use NC on this circle and remove it from the next one. Furthermore this applies to the next 01:21:512 (4) and 01:24:039 (4) - as well
  • I like this map but those wrong spacing and SV should be fixed.

Nevo's Extra

  • 00:11:249 (2) - (nazi) improve the stack of this slider's tail
  • 00:17:407 (2) - Please do not give this circle the same spacing like it was an 1/2. It's actually snapped 1/4 after the previous slider soo you can fix this in two ways: move this circle closer to (1)'s head or just reduce the (1) by 1/4 making it a normal 1/2 slider like all the other sliders you used on this section of the map (this is the only slider snapped like that '-')
  • 00:22:144 (1,2,3,4,1) - I would move this whole pattern a little below so the (2) doesn't touch the HP bar because it is actually covered by it and it looks bad and ugly tbh
  • 00:46:144 Consider to add a circle here because this sudden decrease of spacing are kinda confusing me..
  • 00:56:088 - (green line) snap to 00:56:091
  • This map is potentially good but it would be the best if you fixed all those sudden decrease of spacing <_< would be 10/10

Lince's Extra


Resonance


Good job to all of you guys, I liked this mapset and I hope my mod will help you to improve it more.
Good luck on the rank!
User avatar
Rhythm Incarnate
819 posts
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Chewin wrote:
Hello! Your mapset has ben chosen from my Queue.

General

  • Is the mapset completed? If yes move it to pending! yup

Easy

  • 00:04:460 (1) - Move it on grid on the left so it's perfectly linear with 00:04:144 (3) - i want it in the center of 00:03:197 (2,3,1) - hehe
  • 00:18:355 (3) - To make this slider perfecly parallel with the previous (1) just copy and past the (1) and CTRL + G it because actually it isn't: https://osu.ppy.sh/ss/9000422 no this is just my personal aesthetic :P
  • 00:22:144 (2) - Consider to add a NC here even if you just keep one single combo on 00:19:618 (1) to warn players about the new song section. Also, I feel like this slider should be moved further from (1) but I don't think it's a big issue tho
  • 00:27:197 (1) - (nazi) Make this blanket better
  • 00:29:091 (3,1) - This is very ugly to see. Make them parallel ? :\ fixed this one though cuz who like overlaps
  • 00:32:881 (4) - Since the new vocal section is starting at 00:32:565 and since the previous downbeat is covered by the previous slider's tail, you should really change this comboing by setting NC on this slider and removing it from 00:33:512 (1) - instead
  • 00:33:512 (1) - Mh.. since you decided to keep mapping up to this slider I would recommend you to curve this slider symmetrically in this way for a better flow. Actually it looks too pushed on the left and since the next element doesn't start from its tail this would flow much better there: https://osu.ppy.sh/ss/9000471
  • 00:52:460 (1) - Curve this slider a bit more on the tail to make the blanket perfect
  • 00:54:039 (2) - Give to this circle x1.00 spacing on both parts (before and after) because in an easy diff the slider 00:54:355 (3) that is placed x1.04 further instead than x1.00 makes its difference
  • 00:54:986 (1) - Again.. I guess you are doing it on purpose but again for a best appearance just make it parallel with the previous slider same ;w;
  • Very well made map

Hard

  • 00:21:355 (2,3,4) - I would add an 1/4 repeating slider here instead than these 3 circles because playing a triple after a short break is a bit out of place for an Hard diff
  • 00:35:565 (4,1) - (Just a personal taste xP) I think this is your style but I am disliking this kind of linear sliders >.< nuuh i like itt
  • 00:57:197 (2) - This is too much hidden for an Hard diff. Consider to make it more readable (maybe moving its tail a bit below) and you are ok really? o-o i thought it was fine since there was a pause.. i did it on places like 00:12:039 (1,2) - as well
  • 01:05:091 (1,3,1) - What about adding some finished on these sliders' heads? I suggested it even on Normal diff, I would apply them all to all diffs to fill those clashes in the cymbals
  • 01:15:355 (2,3) - This confused me so hard because of that silenced slider's tail and high volume on the (3)'s head xD I would just reduce the (2) by 1/4 instead or increase its tail's volume
  • 01:23:091 (4) - I think this spacing is a little too pushed. I would blanket this slider's tail with 01:22:460 (2) and it even flows and plays better with the previous (3) if set in this way no space and i dont want to ruin stack 01:21:355 (4,2) - ;;

Resonance

  • (Just a pattern suggestion) 00:46:934 (4) - What about stacking this circle with 00:46:460 (2) 's tail (to make an up-comebackdown cursor movement that is always fun to play) and move the circle 00:47:091 (5) - at x:208 y:152 so you make a triangle and move then 00:47:407 (1,2) - at x:128 y:32 on the same line of the previous 00:47:249 (6) - ? Well, this is just a suggestion to make it more fun to play, you can consider to keep yours or to edit it relying on my tip instead. Btw it should look like this: http://osu.ppy.sh/ss/9000974 mm i like the aesthetic of mine but i like your flow better so i think ill get a few more opinions and decide soon
  • 01:05:091 (1,2,3,4,1,2,3) - I found this very fun to play because of the cursor movement ty i try :D
  • 01:08:249 (3) - I do not like how this slider works after the jump from 01:08:091 (2) - honestly. What about copy-pasting the slider (1) and to overlap it with it? I mean: https://osu.ppy.sh/ss/9001002 it's smoother to play imo i think the current way gives 01:08:249 (3) - more emphasis
  • 01:17:643 (1,2) - Switch NC? No reason to start it on the blue tick honestly whoops
  • 01:25:934 (5) - NC to warn about 2/1 new rhythm and to make it esthetically better to watch

Good job to all of you guys, I liked this mapset and I hope my mod will help you to improve it more.
Good luck on the rank!


noreply=fixed

thanks !

Lince Cosmico wrote:
Chewin wrote:
Hello! Your mapset has been chosen from my Queue.

Lince's Extra

  • 00:03:670 (2) - Move this slider a bit upward because it's covered by accuracy bar I moved it a bit but i can't do much more, if i move it too high the spacing will get kinda fucked
  • 00:19:618 (1,2,3,4,1,2,3,4,1) - This is a very cool pattern imo thanks c:
  • 00:39:197 (4) - Still covered by accuracy bar :< i really can't move this one lol
  • 00:55:934 (3) - Use this circle to make a perfect triangle with previous (1) and (2) so the next (1) is even cooler to get while playing iisn't it a perfect triangle already? D:
  • 01:13:302 (4) - Stack this with 01:12:670 (1)'s head to you make a square between 01:12:670 (1,2,3) - these elements and place the 01:13:618 (6) - x:256 y:248 for a better gameplay flow I actually like the back and forth there, also the 01:13:302 (4) - is already stacking with 01:12:039 (4) - and if i move it to where you say the spacing would be kinda low

Good job to all of you guys, I liked this mapset and I hope my mod will help you to improve it more. Thanks :)
Good luck on the rank!
Last edited by Shiratoi on , edited 1 time in total.
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Rhythm Incarnate
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No kudosu yet.
Chewin wrote:
Yamicchi's Insane

  • 00:06:986 (1,2) - This sudden change of spacing has misplaced me a little since it doesn't flow good with the (1) curved in that way. I suggest you to move it closer to (1) for consistency with all previous patterns or just fix the (1)'s shape in this way to connect it better with next (2): https://osu.ppy.sh/ss/9000643 the spacing is consistent to 00:01:934 (1,2,1,2,1,2) - and the flow, I don't think it's that bad, but rotated (1) a bit though
  • 00:20:881 (1) - You should place this circle among the previous circles to make a perfect triangle since the idea was to reduce the spacing gradually but keeping the same triangle pattern: https://osu.ppy.sh/ss/9000654 at that level of spacing it is not really matter where to put the circles anymore, as my aim was to have the last circle placed in the middle, also I can do a small trick with 00:21:355 (1) - so ya I think it's fine
  • 00:37:934 (3) - It would flow better if you CTRL + G'd it considering the logic you used to make this other pattern 00:37:302 (1,2) it flows fine to me tbh, as it's not really something bad either
  • 00:41:723 (3) - Place this to the middle of the triangle you made with 00:41:249 (5,1,2) - for a better impact during gameplay then these 00:41:565 (2,3,4) - will have consistent spacing which I did not aim for. I wanted to make their spacing reduced gradually though
  • 01:04:144 (3) - Can you move this slider a bit below and on the left? Because it's actually covered by HP bar and it's bad. Same for 01:11:407 (1) - try to fix it >< oh ya fixed
  • I liked this map Thanks :3~

Good job to all of you guys, I liked this mapset and I hope my mod will help you to improve it more.
Good luck on the rank!


Thanks for the mod \o/

1st
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57039
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14091,14249,14407
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:Shiratoi
Version:Yamicchi's Insane
Source:Re:LieF〜親愛なるあなたへ〜
Tags:eroge visual novel relief 甘利紗陽 saya amari Shin'ainaru Anata e レリーフ DeaR YoU retryment miu yuu game op rask opening nevo yamicchi lince cosmico foxygrandpa ultima fox lilyanna time capsule
BeatmapID:1363671
BeatmapSetID:636072

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HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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256,192,93039,12,0,95407,0:0:0:0:
User avatar
Rhythm Incarnate
1,682 posts
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No kudosu yet.
Chewin wrote:
Hello! Your mapset has ben chosen from my Queue.


Lilyanna's Normal

  • 00:18:355 (2) - (Just a personal taste) I don't like how this slider looks actually. I would move waypoints in this way to give a better aesthetic impact: https://osu.ppy.sh/ss/9000530 fixed
  • 00:28:460 (1) - Remove NC for consistency with previous parts, add it here 00:29:723 (3) - and remove from 00:30:986 (1) -. Apply the same for the next part 00:38:565 (1) - as well fixed all
  • 00:40:302 (4) - I have been honestly felt a little confused here with this rhythm: the white tick on the middle of this slider should be clickable because there should be a normal sampleset with whistle on it for consistency. Provide to fix this to have a better consistency and a better rhythm impact while playing it i think it should be fine here the sliders are build up for the vocal
  • 01:05:091 (1) - I would add a finish here with a lower volume to emphasize a little the clash in the cymbals you can clearly hear from the music added
  • (Unique line for Comboing) 01:10:144 (4) - Add NC for consistency (because this section 01:08:881 (1,2,3) - must have 3 elements like you did for 01:07:618 (1,2,3) - ) and remove it from 01:11:407 (1) - and add it on 01:12:670 (3) - instead, then remove it from 01:13:934 (1) - and add it on 01:15:197 (3) - and remove from 01:16:302 (1) - yes fixed all the nc xdd
  • Good map


Good job to all of you guys, I liked this mapset and I hope my mod will help you to improve it more.
Good luck on the rank!


thx for modding

I hope shira notice me ♥
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57039
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 84355
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:Shiratoi
Version:Lilyanna's Normal
Source:Re:LieF〜親愛なるあなたへ〜
Tags:eroge visual novel relief 甘利紗陽 saya amari Shin'ainaru Anata e レリーフ DeaR YoU retryment miu yuu game op rask opening nevo yamicchi lince cosmico foxygrandpa ultima fox lilyanna time capsule
BeatmapID:1387898
BeatmapSetID:636072

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Lilyanna.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1934,315.789473684211,4,2,2,40,1,0
10776,-100,4,2,2,50,0,0
11249,-100,4,2,2,60,0,0
11723,-100,4,2,2,50,0,0
12039,-100,4,2,1,70,0,0
22144,-100,4,2,1,50,0,0
31302,-100,4,2,2,70,0,0
32249,-100,4,2,1,50,0,0
41407,-100,4,2,2,70,0,0
42355,-100,4,2,1,60,0,0
52460,-100,4,2,1,50,0,0
54986,-100,4,2,1,60,0,0
57197,-100,4,2,2,50,0,0
57512,-100,4,2,1,80,0,1
65091,-100,4,2,1,90,0,1
67618,-100,4,2,1,80,0,1
76302,-100,4,2,1,90,0,1
77723,-100,4,2,2,60,0,0
90355,-100,4,2,2,50,0,0
92881,-100,4,2,2,20,0,0


[Colours]
Combo1 : 150,220,146
Combo2 : 128,174,208
Combo3 : 187,151,232
Combo4 : 225,142,208

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