This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Rhythm Incarnate
946 posts
Offline
This beatmap was submitted using in-game submission on mercredi 9 août 2017 at 00:47:16

Artist: sana
Title: Kotoba no Iranai Yakusoku
Source: NARUTO-ナルト-疾風伝
Tags: mugiwarasekai 鎖那 honeyworks shippuden shippuuden ending gom oji 海賊王 shito cake atsyuk! ヤマコ
BPM: 170
Filesize: 8225kb
Play Time: 04:09
Difficulties Available:
  • Easy (1,58 stars, 304 notes)
  • Hard (3,28 stars, 671 notes)
  • Insane (4,3 stars, 804 notes)
  • Normal (2,04 stars, 407 notes)
  • Promise (5,27 stars, 970 notes)

Download: sana - Kotoba no Iranai Yakusoku
Information: Scores/Beatmap Listing
---------------
Image
  • thanks to Janpai for this beautiful banner <3
¯\_(ツ)_/¯
Last edited by Irohas on , edited 36 times in total.
User avatar
Rhythm Incarnate
1,522 posts
Offline
Earned 1 kudosu.
hello from in-game

change to 192kbps

promise
- http://puu.sh/wzY59/1bcfdc8733.osr
- 00:03:344 (5) - you probably dont want the slider body whistle, u used it later on in the first verse but not in the intro at all // 02:56:991 (4) -
- 00:14:991 (1,1) - 01:12:873 (1,1) - 01:50:991 (1,1) - 01:52:050 (1,1,1) - 01:58:050 (1,1,1) - 03:23:285 (1,1,1,1) - 03:54:344 (1,1,1,1,1,1) - nc's that dont help with reading and break your consistency (pls dont thnx, for most of these you can arrange in 1212 manner too) // stuff like 01:18:873 (1) - too, but thats up to u
- 00:16:756 (1,2) - idk skipping 1/4s for the sake of 12 jumps seems weird to me (00:22:226 (2,1) - is not as bad because that is not a snare, this one is and u mapped all the other 1/4 snares hmm)
- 00:54:520 (1) - that clap sounds rly random
- 01:44:461 (1,2) - large distance? spaced exactly and nced exactly like all your 1/2 jumps, a bit larger distance can help with reading
- 01:56:167 (2) - 03:07:932 (1,2,3,1,2) - and for all 1/3 patterns: maybe you can use a different type of spacing for all your 1/3 patterns. all your triplets have custom stack and use really similar spacing. i dont think that the slider polarity only is enough here to introduce 1/3.
- 02:34:756 (1,2,3,4,5) - im usually all about consistency but this is literally at the same place and same sound at last kiai... kinda lame ):
- 02:40:403 (1) - actually i thought this section was going to b super weird but it plays pretty good with the nc arrange gj
- 02:50:285 (1) - hmm i know its a calm section and all but skipping allllll the 1/4s here doesnt fit your usual mapping, u mapped so many triplets and 3/4 stuff before it kinda feels out of place to not follow this at all.
- 03:29:814 (1) - slider end clap mayb?
- 04:06:167 (1,2,1) - maybe increase, stuff for 1/2 like 04:06:520 (1,1) - 01:00:167 (1,1) - has same spacing
- i can smell the karia
- really fun and good, just watch the ncs and dont skip the 1/4s all the time lol

insane
- 00:46:050 (1) - a bit higher thanks half of the arrow is covered p weird
- 00:56:814 (5) - so close to the sllider a bit nazi but it doesnt fit your aesthetic
- 01:00:167 (1,1) - 03:41:109 (1,1) - higher spacing than expert diff lolol
- 02:06:874 (3,4) - move closer for 3/4
- 03:48:520 (3,1,2,1) - while i appreciate the good rhythm choice here to reflect the song you never use complicated 1/4 like this in expert at all.. strange to me (u dont even map 1/4 in 03:48:520 (3) - in extra)

lost modding skill rip

just my advice to you: you have good structure etc already, but try to not sacrifice appropriate rhythm choice (like ignoring really obvious 1/4s) for jump spam. also, too much ncs can also cause confusion rather than help for readability.

cool map and good luck :)
User avatar
Rhythm Incarnate
946 posts
Offline
appleeaterx wrote:
hello from in-game

change to 192kbps

promise
- http://puu.sh/wzY59/1bcfdc8733.osr
- 00:03:344 (5) - you probably dont want the slider body whistle, u used it later on in the first verse but not in the intro at all // 02:56:991 (4) - okay removed
- 00:14:991 (1,1) - 01:12:873 (1,1) - 01:50:991 (1,1) - 01:52:050 (1,1,1) - 01:58:050 (1,1,1) - 03:23:285 (1,1,1,1) - 03:54:344 (1,1,1,1,1,1) - nc's that dont help with reading and break your consistency (pls dont thnx, for most of these you can arrange in 1212 manner too) // stuff like 01:18:873 (1) - too, but thats up to u oops actually that was my bad, i nc'ed a bit randomly....
- 00:16:756 (1,2) - idk skipping 1/4s for the sake of 12 jumps seems weird to me (00:22:226 (2,1) - is not as bad because that is not a snare, this one is and u mapped all the other 1/4 snares hmm) okay did here
- 00:54:520 (1) - that clap sounds rly random dont know why i clapped here
- 01:44:461 (1,2) - large distance? spaced exactly and nced exactly like all your 1/2 jumps, a bit larger distance can help with reading nc'ed 01:44:814 (1) - instead, i hope it'll work
- 01:56:167 (2) - 03:07:932 (1,2,3,1,2) - and for all 1/3 patterns: maybe you can use a different type of spacing for all your 1/3 patterns. all your triplets have custom stack and use really similar spacing. i dont think that the slider polarity only is enough here to introduce 1/3. yeah good idea
- 02:34:756 (1,2,3,4,5) - im usually all about consistency but this is literally at the same place and same sound at last kiai... kinda lame ): oops o:
- 02:40:403 (1) - actually i thought this section was going to b super weird but it plays pretty good with the nc arrange gj thank you :D
- 02:50:285 (1) - hmm i know its a calm section and all but skipping allllll the 1/4s here doesnt fit your usual mapping, u mapped so many triplets and 3/4 stuff before it kinda feels out of place to not follow this at all. but it doesn't really sound as triplets imo
- 03:29:814 (1) - slider end clap mayb? sure
- 04:06:167 (1,2,1) - maybe increase, stuff for 1/2 like 04:06:520 (1,1) - 01:00:167 (1,1) - has same spacing sure!!
- i can smell the karia 👀
- really fun and good, just watch the ncs and dont skip the 1/4s all the time lol thank you dude!

insane
- 00:46:050 (1) - a bit higher thanks half of the arrow is covered p weird it looks cool imo
- 00:56:814 (5) - so close to the sllider a bit nazi but it doesnt fit your aesthetic spaced a little bit more
- 01:00:167 (1,1) - 03:41:109 (1,1) - higher spacing than expert diff lolol oops
- 02:06:874 (3,4) - move closer for 3/4 sure
- 03:48:520 (3,1,2,1) - while i appreciate the good rhythm choice here to reflect the song you never use complicated 1/4 like this in expert at all.. strange to me (u dont even map 1/4 in 03:48:520 (3) - in extra) yes did something different i guess it's better

lost modding skill rip

just my advice to you: you have good structure etc already, but try to not sacrifice appropriate rhythm choice (like ignoring really obvious 1/4s) for jump spam. also, too much ncs can also cause confusion rather than help for readability. okay thank you for your advices, it'll surely help me for my future maps/diffs! :D

cool map and good luck :)

thanks dude!
User avatar
Spinner Sage
146 posts
Offline
Earned 1 kudosu.

M4M




General

  • It has been pointed out before, but use a 192kbp file. I can provide you a HQ one if you want.
  • OD 8 in a Extra in 2k17? Use 8.5 at least. Same applies to your Insane. I don't see any reason why it couldn't be OD 7.5 or higher.
  • Offset -533 sounds better to me.


Easy

  • 00:46:050 (1,2) - You can improve the blanket there and here 00:48:167 (3,1) -
  • 01:55:226 (3) - I recommend changing this return slider into 2 1/1 sliders as the drum hits are very clear to skip over them like that
  • 02:02:285 (1) - Please avoid using sliders like this in lower difficulties as they can be very confusing to new players.
  • 03:52:403 (1) - AiMod Warning, unsnapped slider.


Insane

  • 00:14:285 (4,5,6) - Fix the stack, or at least make it pretty. You have a lot of stacks that look pretty ugly, but most of them look fine. I'd recommend taking a look at all of them.
  • 00:44:991 (3) - This slider seems weird, because there are only noticeable drums here.
  • 00:46:579 - I'm not entirely sure why you skip the obvious drum hit here. You do it in all the slow parts of the map. Like here 01:56:638 (1) - for example.
  • 01:44:461 (1,2) - This spacing looks too similar to your 1/2 rhythm, maybe increase the DS a bit to make it clear it's a 1/1 rhythm and not a 1/2?.
  • 03:14:285 (1,2) - I'm confused on why you don't follow the clear guitar here, but you do here 03:19:932 (1) - . You should just replace 03:14:285 (1,2) - and 03:15:697 (1,2,3) - for long sliders following the guitar+drums. I'm pretty sure you can ignore 03:15:873 - that sound since it's quite weaker compared to the guitar lead.
  • 03:48:873 (1,2) - Why did you change the pattern and rhythm on the last kiai? You skip over the red tick that lands on a clear vocal. Kis (blue tick)+su(red tick).


Promise

  • 01:07:226 (1,2,1,2,3,4,5) - I feel this is too spaced for the intensity of the song that part. While I understand the logic behind them, the song is not as intense to grant something like that. Unlike this very similar part 01:18:520 (1,2,1,2,1,2) - . In such part, we do have an increase in pitch of the voice, supporting the use of extended spacing to emphasize on it. This similar issue happens in all 3 kiais
  • 03:12:167 (1,2,3,4) - You should probably emphasize those a lot more, because they have similar spacing to circles that follow softer drums, ex: 03:11:461 (1,2) - is similar in spacing, but a lot less intense vs 03:12:167 (1,2) - .
  • 04:06:520 (1,2,3,4,1) - Such an ugly overlap with so much space in the field to use.


Couldn't find anything relevant on Normal
User avatar
Rhythm Incarnate
946 posts
Offline
[XV] wrote:

M4M




General

  • It has been pointed out before, but use a 192kbp file. I can provide you a HQ one if you want. i'm glad if you get one
  • OD 8 in a Extra in 2k17? Use 8.5 at least. Same applies to your Insane. I don't see any reason why it couldn't be OD 7.5 or higher. okay
  • Offset -533 sounds better to me. applied


Easy

  • 00:46:050 (1,2) - You can improve the blanket there and here 00:48:167 (3,1) - did
  • 01:55:226 (3) - I recommend changing this return slider into 2 1/1 sliders as the drum hits are very clear to skip over them like that fine since i skipped all the last drums
  • 02:02:285 (1) - Please avoid using sliders like this in lower difficulties as they can be very confusing to new players. the shape is not as complicated imo
  • 03:52:403 (1) - AiMod Warning, unsnapped slider. okay


Insane

  • 00:14:285 (4,5,6) - Fix the stack, or at least make it pretty. You have a lot of stacks that look pretty ugly, but most of them look fine. I'd recommend taking a look at all of them. lol stacks are fine
  • 00:44:991 (3) - This slider seems weird, because there are only noticeable drums here. i'm following whistles sounds not drums
  • 00:46:579 - I'm not entirely sure why you skip the obvious drum hit here. You do it in all the slow parts of the map. Like here 01:56:638 (1) - for example. here's too, followed whistles rhythm
  • 01:44:461 (1,2) - This spacing looks too similar to your 1/2 rhythm, maybe increase the DS a bit to make it clear it's a 1/1 rhythm and not a 1/2?. nc'ed hope it's fine
  • 03:14:285 (1,2) - I'm confused on why you don't follow the clear guitar here, but you do here 03:19:932 (1) - . You should just replace 03:14:285 (1,2) - and 03:15:697 (1,2,3) - for long sliders following the guitar+drums. I'm pretty sure you can ignore 03:15:873 - that sound since it's quite weaker compared to the guitar lead. but it's kiai part.. i guess variety is cool in these parts and it doesnt sound totally the same imo
  • 03:48:873 (1,2) - Why did you change the pattern and rhythm on the last kiai? You skip over the red tick that lands on a clear vocal. Kis (blue tick)+su(red tick). lol cause drums deserve more attention than the whistle here, plus this sound is heavier


Promise

  • 01:07:226 (1,2,1,2,3,4,5) - I feel this is too spaced for the intensity of the song that part. While I understand the logic behind them, the song is not as intense to grant something like that. Unlike this very similar part 01:18:520 (1,2,1,2,1,2) - . In such part, we do have an increase in pitch of the voice, supporting the use of extended spacing to emphasize on it. This similar issue happens in all 3 kiais i'll see with more opinions, dunno acutally
  • 03:12:167 (1,2,3,4) - You should probably emphasize those a lot more, because they have similar spacing to circles that follow softer drums, ex: 03:11:461 (1,2) - is similar in spacing, but a lot less intense vs 03:12:167 (1,2) - . that pattern emphasize the sound enough i guess
  • 04:06:520 (1,2,3,4,1) - Such an ugly overlap with so much space in the field to use. fixed in some way


Couldn't find anything relevant on Normal


thanks! i'll mod yours asap
User avatar
Rhythm Incarnate
857 posts
Offline
Earned 1 kudosu.
hi mugi



nice set! also the hitsounds are lovely, but since there're a lot of them, I felt like some of them were missing throughout the map (mostly whistle i believe) so giving a 2nd check for these would help a lot imo.

GLLLLL!

appleeaterx wrote:
lost modding skill rip
User avatar
Beatmap Nominator
1,805 posts
Offline
Earned 1 kudosu.
Where hard :eyes:

General
  • Re compress audio because bit rate is higher than 192

Promise
  • 00:06:878 (3) - Are you sure about keeping this slider like this? i mean the slider starts on a pretty calm beat and it ends on a strong sound thats why that vocal at 00:07:231 - feels really under emphasized
  • 00:51:525 (4,1) - These could definitely be spaced more because the cymbal at slider head is intense. You have proper emphasis for it in insane too so it should be done here as well
    And same fro 02:02:113 (4,1) -
  • 00:59:466 (4,5) - Spacing almost as high as those in intense part for instace 00:55:937 (1,2,3,4,1,2,3) - even tho this part is 10 times calm
  • 01:25:231 (1,2,1) - Consistent spacing does'nt really fit here at all because 01:25:584 (1) - this one circle supports twice as strong sound compared to the other two thats why you should give it more spacing
    Same goes for 02:35:820 (1,2,1) -
  • 01:12:525 (3) - remove clap from head?
  • 01:37:937 (6,1) - Is that tiny overlap really necessary lol it looks kinda messy
  • 01:39:084 - 01:39:261 - The drums are really strong here and ignoring them here doesnt make sense because you even mapped them in insane
  • 02:23:466 (1) - remove finish
  • 02:51:702 (1) - This could really be changed to circles just like 02:50:290 (1,2) - 02:53:114 (1,2) - for consistency as well as emphasis because unlike the sliders at 02:52:055 (2,3,4) - , this 02:51:702 (1) - slider has stronger drums and on both slider start and end thats why two circles are gonna fit best
    hint : same for 02:55:937 (1) - .. These are the only two cases where you used sliders , the rest of these patterns have circles and yes they fit! sliders dont
  • 03:08:878 (1,1,1,1,1,1) - no reason to introduce NC spam here since players are already gonna expect the stream to be 1/3 since the whole downbeat before it is 1/3

Insane
gl!
User avatar
Rhythm Incarnate
946 posts
Offline
okay i almost fixed all of you said, thanks both of you <3

edit: @next modder, please double check the timing, since i've got a new .mp3
User avatar
Slider Savant
109 posts
Offline
Earned 1 kudosu.
o look honeyworks

P ro m ise
01:06:667 (3,4,5,6) - I find a bit of an issue with 5, 6, since pitch is maintained and 5 is the point that has the percussion.. eh if you were to use 01:06:844 (4,5) - and did a magical copy+paste thing then the 01:07:373 (1,2,1,2,3,4,5) - spacing could be fixed up since uh apple mentioned something about it; and even then, the only reason I see for 5 and 6 to be spaced out further would be the violin in the background but that's kinda eh
01:56:079 (1,2,1,2) - ez combo breaker xd this "thanks for ruining my potential fc by showing me a random 1/3 rhythm" or something idk I just had a bunch of combo breaks in the past because of these and they really piss me off but honestly it works fine
02:01:020 (1,2,1,2,1,2,3,4) - oh oh what if you had a pentagon instead and you varied snapping by changes in the guitar's chord like you got F# G# A# B and C# and you can... yeah
^ I personally find the square patterns to be inadequate since you're mapping the guitar (it seems) so
02:17:256 (3,4) - huh there's that spacing concern... 02:17:256 (3,4) - could replace 02:17:785 (6,1) - nicely... more pitch sht I'm tired


I had headache why did I
(;´∀`)
User avatar
Rhythm Incarnate
946 posts
Offline
did something, thanks!
EDIT: all diffs are finished, now on pending.
User avatar
Rhythm Incarnate
1,666 posts
Offline
Earned 1 kudosu.
w
15:19 Kalibe: um
15:19 Kalibe: can i later do a irc with u
15:20 Kalibe: for sana
15:20 Irohas: sure both is fine to me
15:20 Kalibe: okii
15:20 Kalibe: need to eat my dinner first ><
15:22 Irohas: dont worry im waiting *wink wink*
15:39 Irohas: btw
15:39 *Irohas is listening to [https://osu.ppy.sh/b/1314590 Okui Aki - Calendrier]
15:39 Irohas: there's not really things to point out lol
15:39 Irohas: expect a nazi mod :/
15:55 Kalibe: d o it!
15:55 Kalibe: i need sr
15:55 Kalibe: xd
15:56 Irohas: xdd
15:56 Kalibe: but i really need sr
15:56 Kalibe: mir is waiting for it
15:56 Kalibe: xdd
16:01 Irohas: ask to ur friend for quick mods?
16:02 Kalibe: ya
16:02 Kalibe: i should do that
16:02 Kalibe: and btw im free now
16:03 Irohas: or u can do m4m from ur q
16:03 Irohas: yeah lets goooo
16:03 Kalibe: yuuki!
16:03 Kalibe: lemme redl
16:04 Kalibe: o wow
16:04 Kalibe: i didn't know u mapped tv size
16:04 Kalibe: :o
16:04 Irohas: each time when i heard yuuki it reminds me mirai nikki wow
16:04 Irohas: ;w;
16:04 Kalibe: lo same
16:04 Irohas: that was my first mapset
16:05 Irohas: best anime xdxd
16:07 Irohas: btw any sense but https://www.youtube.com/watch?v=2RR3YrqifvA the singer gave me eargasm
16:07 Kalibe: OOO
16:07 Kalibe: that's my fav op this season
16:07 Kalibe: tia is love
16:08 Irohas: <3 it looks so different than others
16:08 Irohas: tia is life
16:08 *Kalibe is listening to [https://osu.ppy.sh/b/795015 Tia - Nirvana]
16:08 *Kalibe is listening to [https://osu.ppy.sh/b/853625 Tia - The Glory Days]
16:08 Kalibe: <3
16:09 Irohas: daaamn glory days is my favv
16:09 Kalibe: https://www.youtube.com/watch?v=jZ6sR-qraxw
16:10 Irohas: KONOMI
16:10 Irohas: its from zero?
16:10 Kalibe: yaaaa probably
16:11 Irohas: ok i'm totally agree with that
16:11 Kalibe: https://www.youtube.com/watch?v=4H0tZbGapBE
16:11 Kalibe: HOLY
16:12 Irohas: oooh tamura yukari ?
16:12 Kalibe: yup
16:13 Kalibe: but wow
16:13 Irohas: jibril my eternal waifu
16:13 Kalibe: tamura yukari sounds sooo nice here
16:13 Irohas: YES MY MASTER
16:13 Irohas: yeah definitely
16:14 Kalibe: why 4:50
16:14 Kalibe: WHY
16:14 Kalibe: 3:20
16:14 Kalibe: <3333
16:14 Kalibe: reminds me of earthmind
16:14 Irohas: we can extend the end until 5:00 for the song jibril
16:14 Irohas: of
16:15 Irohas: btw did u heard the ending of the last fate
16:15 Irohas: wow garnidelia so cool
16:16 Irohas: without forgetting this one also <3 https://www.youtube.com/watch?v=08S0Mc0LGnQ
16:16 Kalibe: she sounds like
16:16 Kalibe: combo
16:16 Kalibe: lisa
16:16 Kalibe: LISA
16:17 Kalibe: oh yea
16:17 Kalibe: i was gonna map extra for monstrata
16:17 Kalibe: on this song
16:17 Kalibe: xd
16:17 Irohas: lool
16:17 Irohas: wuuuh monstrata will map this song
16:17 Irohas: where
16:17 Irohas: where's the link
16:17 *Kalibe is listening to [https://osu.ppy.sh/b/1352342 LiSA - Datte Atashi no Hero. -TV size-]
16:18 Kalibe: hard is free
16:18 Kalibe: xd
16:18 Irohas: i'll ask NOW
16:18 Kalibe: GO FOR IT
16:18 Kalibe: !
16:19 Irohas: I hope the slot wont be taken ;w;
16:20 Kalibe: ;w;
16:21 Irohas: https://www.youtube.com/watch?v=Sk1vDQkBeWs <3
16:24 Kalibe: awesome
16:24 Kalibe: https://www.youtube.com/watch?v=X0-J6f61Lhk
16:25 Irohas: catchy wo
16:27 Irohas: https://www.youtube.com/watch?v=4uA4Jnwe4tA that one is cool, kalafina <3
16:31 Kalibe: kara no kyoukai <3
16:31 Irohas: i didnt watch the movies yet :(
16:32 Kalibe: watch it!!
16:32 Irohas: yeah i've to!!
16:32 Irohas: theeen, dude lets do the irc ;w;
16:35 Kalibe: oh yeah
16:37 Irohas: lol
16:37 Kalibe: https://www.youtube.com/watch?v=B0Rn6ug7eqc
16:39 Irohas: what a cool and relax song
16:39 Irohas: approved
16:39 Kalibe: :eyes:
16:39 Irohas: maybe ur next :eyes: :thinking:
16:39 Kalibe: hey
16:39 Kalibe: egoist song in fate is also great
16:40 Irohas: oh yeah sure
16:40 Irohas: egoist is awesome
16:41 Irohas: its kind of epic song as
16:41 *Irohas is listening to [https://osu.ppy.sh/b/948431 EGOIST - KABANERI OF THE IRON FORTRESS (TV Edit)]
16:43 Kalibe: kabaneri <3
16:43 Kalibe: anime was meh
16:44 Kalibe: i mean it was good at start
16:44 Irohas: especially the end looool
16:44 Kalibe: but then
16:44 Kalibe: uhhhhhh
16:44 Irohas: it was really hard to finish this anime actually
16:47 Irohas: but the worth is still owari no seraph i quickly dropped it when i saw the yaoi scenes on that lol xddd such a weird trap
16:48 Kalibe: loool
16:48 Kalibe: i actually liked shinoa <3
16:48 *Kalibe is editing [https://osu.ppy.sh/b/1346542 sana - Kotoba no Iranai Yakusoku [Easy]]
16:48 Kalibe: 01:27:138 (2) -
16:49 Kalibe: i kinda.. don't like the rhythm
16:49 Kalibe: :/
16:49 Irohas: yeah and soundtracks were really cool, what a deception :(
16:49 Kalibe: yeah :c
16:50 Kalibe: something like 02:37:726 (2,3) -
16:50 Irohas: i tried to simply the rhythm the easier possible but i guess ive to make the downbeat clickable, havent?
16:50 Kalibe: would be better
16:50 Irohas: suresuresure
16:50 Kalibe: like https://osu.ppy.sh/ss/8556725
16:51 Kalibe: or 2 circles instead of slider
16:51 Kalibe: 1/2
16:51 Kalibe: 1/1*
16:51 Irohas: mmh okay did something
16:54 Kalibe: 01:49:020 (2,3) - spacing
16:54 Kalibe: w
16:55 Irohas: oops
16:56 Kalibe: 02:06:667 (1) - remove nc
16:56 Irohas: okkk
16:56 Kalibe: 02:23:608 (3) -
16:56 Kalibe: :eyes:
16:56 Kalibe: why here is diffirent rhythm
16:57 Kalibe: than 01:13:020 (3,4) - 03:53:961 (3,4) -
16:57 Irohas: drums are too heavy there wanna skip all of those
16:58 Kalibe: kk
16:58 Kalibe: 02:30:314 (4,1) -
16:58 Kalibe: spacing ww
16:58 Irohas: xdd aimod is useless
16:58 Kalibe: 02:44:785 (1,2) - wwwwwwwwwwwwwww
16:58 Kalibe: 02:47:256 (4,1) -
16:58 Kalibe: rip
16:59 Irohas: :'(
16:59 Kalibe: tho you're making better easy than me
17:00 Kalibe: 03:46:902 (1,2) -
17:00 Irohas: what a lieeee dude, i'm suck at making easy diff
17:01 Kalibe: 04:08:079 (2) -
17:01 Kalibe: why volume is 25% when 02:37:726 (2) - 40% ?
17:01 Kalibe: they're still like the same sounds
17:01 Irohas: actually
17:01 Irohas: i don't know
17:02 Kalibe: xd
17:03 Kalibe: hey yo
17:03 Kalibe: WTF
17:03 Kalibe: why normal ar 3
17:03 Kalibe: xdd
17:03 Irohas: LOOOL
17:03 Irohas: whut
17:03 Kalibe: LMAO
17:04 Irohas: IT WAS ON AR5
17:04 Kalibe: looool
17:05 Irohas: nobody told me.....
17:05 Kalibe: w
17:06 Kalibe: btw
17:06 Kalibe: why am i always thinking she sings here 01:15:138 (2) - osu
17:06 Kalibe: "senaka osu"
17:06 Kalibe: xdd
17:07 Irohas: because you're right
17:08 Kalibe: 00:03:138 (4) - missing whistle on end?
17:08 Irohas: :eyes: https://puu.sh/wGdNt/c42d2c0d26.png
17:08 Irohas: yup yup
17:09 Kalibe: loooooooooooool
17:09 Kalibe: i was right
17:09 Kalibe: lmao
17:09 Irohas: yeah lool
17:10 Kalibe: 01:28:550 (4) - add nc
17:10 Irohas: added
17:10 Kalibe: 02:04:903 (6) - i would use 1/2 slider here to follow vocal w
17:11 Irohas: it's more a consistency with 00:54:314 (6,1) - i guess both suits then?
17:12 Kalibe: but it sounds so diffirent
17:12 Irohas: but i guess since red tick is noticeable i think i will do
17:12 Kalibe: `00:54:314 (6,1) - and 02:04:903 (6,1) -
17:12 Irohas: yeah D:
17:12 Kalibe: =w=
17:13 Kalibe: 03:24:314 (4) - nc
17:13 Irohas: ok did :(
17:13 Kalibe: :c
17:14 Kalibe: uhh same here 03:35:256 (6,1) -
17:14 Kalibe: ;w;
17:14 Irohas: i always forgot those nc...
17:14 Irohas: sure
17:15 Kalibe: and same about volume 04:08:079 (2) -
17:15 Irohas: yaa
17:19 *Kalibe is editing [https://osu.ppy.sh/b/1351562 sana - Kotoba no Iranai Yakusoku [Hard]]
17:19 Kalibe: 00:34:550 (4,5) - use 1/2 slider here
17:20 Kalibe: (5) isn't really strong beat tho
17:20 Irohas: ok!!
17:20 Kalibe: 00:56:785 (1) - nc???? :thinking:
17:21 Irohas: that was for the clap sound...
17:21 Kalibe: aaa okay
17:22 Irohas: but dunno if its allowed in hard diffs
17:22 Kalibe: why not?
17:23 Irohas: i dont know xd
17:23 Kalibe: 00:51:138 (3,4) - 02:01:726 (3,4) - :eyes:
17:24 Irohas: the sound on the red tick for the second one was too heavy being ignored i tried but it seems weird to me :'(
17:24 Irohas: seemed
17:27 Kalibe: 03:08:079 (1,2,1,2,3) - cute
17:27 Irohas: thank you ><
17:28 Kalibe: 02:18:667 (3,4) - 03:49:020 (3,4) -
17:28 Kalibe: are pretty similar
17:28 Kalibe: though i prefer second rhythm to follow
17:29 Irohas: mmh true
17:32 Kalibe: last diff is pretty
17:32 Kalibe: 00:52:814 (1) - 02:03:402 (4) -
17:32 Kalibe: :thinking:
17:33 Irohas: thank u dude :3
17:33 Irohas: i hate nc
17:35 Kalibe: ya that's all
User avatar
Combo Commander
446 posts
Offline
Earned 1 kudosu.
aaaaaa

theres an awkward breath thing at 04:10:903 - so maybe cut that out
Image

easy
01:28:550 - i wouldnt map this to a slider end, since its a really strong sound and it getting mapped to slider end is kinda :/, like u mapped 02:39:138 - 04:09:491 - to a clickable thing so ye
02:40:550 (3) - sounds off since you're ignoring 02:40:903 - and 02:40:903 - two really strong sounds
lit easy

norm
00:04:903 (2) - 00:10:550 (2) - slider slide not being muted is and that loud whistle sounds off and seems out of no where, also makes it inconsistent with the other 1/2 sliders used ex: 00:16:197 (3) - 00:13:373 (3) -
00:38:432 (2) - visually inconsistent shape with 00:37:020 (5) - 00:35:608 (2) -
02:41:256 - ignoring this really strong sound is baaaaddd, i would just use the rythem that u were using before 02:39:138 (1,2,3) - which would have that strong sound clicked
02:50:432 (1,3,1) - u can use a similar idea for all these sliders but they're really different expressing the same sound. like 02:50:432 (1,3) - u made a different shape and u didn't rotate, u could just rotate 90 degrees clock wise for 02:50:432 (1) - and ctrl+h it to get the same nodes and 02:53:256 (1) - is a completely different shape. maybe u wanted variation, but for a sound thats repeating so much, the basic idea for the three sliders are generally different

hard
01:55:961 - the sound here isn't really that strong, so maybe add a timing point to lower its volume ?
02:49:020 (1) - looks so off from similar times like 02:46:197 (1) -, and no real reason for it to be different since they're expressing relatively the same sound
03:02:256 (2,3) - different sound but stacked :( i wouldn't stack and space them out to differentiate the different sounds
03:03:667 (2,3) - similiar thing as above, u can stack it under the tail of 03:03:138 (1) - since they're really isnt that much sound
03:08:785 (1,2,3) - maybe there's a way to make these stand out more from 03:08:079 (1,2) - since 03:08:785 (1,2,3) - is when the piano gets it's loudest, and having it the same spacing wise as 03:08:079 (1,2) - is really underwhelming
03:24:314 (1) - to make it stand out more, u can make it flow the opposite way since its already flowing in the direction it already is and doesnt really give that much emphasise on 03:24:314 (1) - beside the nc. something like 03:46:549 (5,1) - could work
03:29:961 (1) - weird hitsound, imo comes out of no where

insane
00:45:226 - there isn't a triple sound here so maybe a circle and a triple instead of the 1/4 slider could work better
01:13:726 (1,1) - really big spacing compared to 01:13:373 (1,2) - maybe reduce the spacing a little bit
01:14:785 (2) - i dont here the finish here in the music, same thing in promise

nice set
hope the mod helps ! :D
im bad at modding
User avatar
Rhythm Incarnate
946 posts
Offline
-Latias- wrote:
aaaaaa

theres an awkward breath thing at 04:10:903 - so maybe cut that out
Image

easy
01:28:550 - i wouldnt map this to a slider end, since its a really strong sound and it getting mapped to slider end is kinda :/, like u mapped 02:39:138 - 04:09:491 - to a clickable thing so ye okay did
02:40:550 (3) - sounds off since you're ignoring 02:40:903 - and 02:40:903 - two really strong sounds i think follow whistle rhythm is fine too imo
lit easy

norm
00:04:903 (2) - 00:10:550 (2) - slider slide not being muted is and that loud whistle sounds off and seems out of no where, also makes it inconsistent with the other 1/2 sliders used ex: 00:16:197 (3) - 00:13:373 (3) - i used 1/2 more for vocals than whistles actually
00:38:432 (2) - visually inconsistent shape with 00:37:020 (5) - 00:35:608 (2) - minor ):
02:41:256 - ignoring this really strong sound is baaaaddd, i would just use the rythem that u were using before 02:39:138 (1,2,3) - which would have that strong sound clicked i think both suits imo but i'll see with more opinions
02:50:432 (1,3,1) - u can use a similar idea for all these sliders but they're really different expressing the same sound. like 02:50:432 (1,3) - u made a different shape and u didn't rotate, u could just rotate 90 degrees clock wise for 02:50:432 (1) - and ctrl+h it to get the same nodes and 02:53:256 (1) - is a completely different shape. maybe u wanted variation, but for a sound thats repeating so much, the basic idea for the three sliders are generally different dunno, but it looked good visually so that's why

hard
01:55:961 - the sound here isn't really that strong, so maybe add a timing point to lower its volume ? removed whistle instead
02:49:020 (1) - looks so off from similar times like 02:46:197 (1) -, and no real reason for it to be different since they're expressing relatively the same sound not really the same, since vocals are loud there
03:02:256 (2,3) - different sound but stacked :( i wouldn't stack and space them out to differentiate the different sounds actually that was the reason why i stacked them xd
03:03:667 (2,3) - similiar thing as above, u can stack it under the tail of 03:03:138 (1) - since they're really isnt that much sound samee
03:08:785 (1,2,3) - maybe there's a way to make these stand out more from 03:08:079 (1,2) - since 03:08:785 (1,2,3) - is when the piano gets it's loudest, and having it the same spacing wise as 03:08:079 (1,2) - is really underwhelming but it's 1/6 better to keep a spacing consistent would increase the readability
03:24:314 (1) - to make it stand out more, u can make it flow the opposite way since its already flowing in the direction it already is and doesnt really give that much emphasise on 03:24:314 (1) - beside the nc. something like 03:46:549 (5,1) - could work 02:35:961 (5,1) - it's more a consistency with 02:35:961 (5,1) -
03:29:961 (1) - weird hitsound, imo comes out of no where oops

insane
00:45:226 - there isn't a triple sound here so maybe a circle and a triple instead of the 1/4 slider could work better but whistles are loud there, that's why the 1/4 ):
01:13:726 (1,1) - really big spacing compared to 01:13:373 (1,2) - maybe reduce the spacing a little bit the most intense part, a bigger spacing should be better imo
01:14:785 (2) - i dont here the finish here in the music, same thing in promise there's a finish!!

nice set
hope the mod helps ! :D
im bad at modding

thanks!
User avatar
Rhythm Incarnate
3,657 posts
Offline
Earned 1 kudosu.
hayo
Image Easy


Image Normal


Image Hard


Image Insane


GL~
User avatar
Rhythm Incarnate
946 posts
Offline
Hazu- wrote:
hayo
Image Easy


Image Normal
  • Disable Widescreen Support.
  • 01:13:020 (3,4,5) - 02:23:608 (3,4,5) - rip consistency but it doesnt sound the same ):
  • 02:44:079 (4,5,1) - Instead of stack in the downbeat, you could change 02:44:079 (4) - for a circle and add 1/2 slider in 02:44:432 - mmh sliders should fit better, since i followed vocals by using sliders before, better to keep that choice for 02:44:079 -
    Image
  • 03:01:726 (1) - Since in the beginning of the other kiai you increased the ds in x0.1, why not here? cause it'll feel messy imo
  • 03:07:903 - Why skip this sound? xd add a circle or something. same as easy, too complicated rhythm there


Image Hard


Image Insane
  • Disable Widescreen Support.
  • 01:14:256 - This timing section is exactly the same as above ( 01:14:079 - ). okay removed
  • 00:45:138 (3) - Compare this with the last diff. last diff i followed drums and in insane diff the whistle rhythm, an easier rhythm in some way
    Insane
    Image

    Promise
    Image
  • 00:17:432 (4,5) - Same as Hard diff ( 00:13:285 - ) same as hard diff
  • 01:25:726 (1) - You could add a bit more spacing. xd i think it's fine imo
  • 03:07:550 (2,3) - Ctrl+G since you are following the piano feels weird to have loud clap in sliderend imo ):


GL~

thx dude!!
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 54 posts jump | 1, 2, 3, 4  next

Users browsing this forum: None


Jump to: