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Spinner Sage
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This beatmap was submitted using in-game submission on Tuesday, November 14, 2017 at 9:51:15 PM

Artist: TWICE
Title: CHEER UP
BPM: 173
Filesize: 5186kb
Play Time: 03:22
Difficulties Available:

Download: TWICE - CHEER UP
Information: Scores/Beatmap Listing
---------------
until my whistle map gets more attention, no new difficulty yet
Last edited by UniqueBlock11 on , edited 46 times in total.
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Spinner Sage
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Earned 1 kudosu.
Hi :D
Insane
02:48:930 (6,7,1) - Too big breaks between this
02:50:832 (1,2,3,4,1,2,3,4,1,2,3,4) - This is too difficluty for insane
Why OD is 7,1? get 7 or 8

Good Luck!
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Spinner Sage
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MyAngelMeinter wrote:
Hi :D
Insane
02:48:930 (6,7,1) - Too big breaks between this
02:50:832 (1,2,3,4,1,2,3,4,1,2,3,4) - This is too difficluty for insane
Why OD is 7,1? get 7 or 8

Good Luck!


evverything fixed, thanks
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Star Shooter
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Hello, mod from your M4M queue! This mod will take a look at the individual difficulties for the most part, but will also talk about some spread issues.

d = don
k = kat
D = large don
K = large kat


General

I'd say all the SVs on Oni and Muzukashii that are not already 1.0x or below can be lowered by .1 (with the exception of the .9x SV before the end, that should be a 1x SV for better flow), most of the SVs just scroll too quickly to play comfortably at first.

Futsuu does not scale well in difficulty compared to Muzukashii. We'll get to this in more detail in the individual mod.


Kantan

Alright diff overall, can't really find major problems with it, but I do have a few suggestions.

The main suggestion I have is to get rid of any SV changes at all in this difficulty. Kantan assumes that this could be someone's first map they ever download, and if the notes suddenly change speed, it could throw off beginners. Outside of that...
00:54:409 (54) If you add the next point, please change this to a d to simplify the added pattern.
00:55:102 Add a d here, it makes for a nice lead in for the kiai time.
00:59:611 Could add a k here, it adds the small back and forth dk kd that plays nicely and fits the song fine enough.
01:06:200 Add a d here to lead into the second half of the kiai time.
01:10:709 Refer to 00:59:611 for this reasoning.
01:16:952 If you want, a better way to end off the kiai time I think is to add two d on the white ticks, ending on the most intense part of the vocals.
02:03:079 Same point as 00:55:102 though no simplifying of this pattern is needed, the kdkdK works fine.
02:07:588 Same as 00:59:611 except instead of adding k here, add d for kd dk
02:18:686 Add k here for the starting tail end of dk kd, then change (137) to a d to complete the dk kd.
02:23:888 Not certain why a d isn't here, it stays consistent with the previous kiai time in terms of where the notes are.
02:24:929 Same as 01:16:952 except instead of adding two d, you add two k. Works as a nice offset from last kiai.
03:04:466 Add d here for the starting tail end of kd dk, then change (179) to a k to complete the kd dk.
03:11:056 Add k here, it works to lead into the second half of the kiai time.
03:20:767 Add k here to have a buildup to the end of the song.
03:21:807 Add d here for pretty much the same effect.


Futsuu

I don't have a long list of changes here because simply put if I did, it'd be 50% of the mod. In this case, the Futsuu compared to the Muzukashii is too easy, and doesn't work as a transition difficulty very well. Here are just some suggestions that should be used, if not scrapping the difficulty entirely and reworking it from the ground up.

>Sometimes the density between notes is far too great, and feels more like a Kantan more than a Futsuu. Point in case, the entire first half of the map. Don't be afraid to string longer 1/1 chains or even group some 1/2. If it's a transition from Kantan > Futsuu, Kantan has basic 1/1, so Futsuu would have more advanced 1/1, and basic 1/2. However, Kantan > Futsuu is not the main concern.
>And then during the latter half of the map, the spacing is awkward and doesn't fit very well for the song in general. 3/2 gaps definitely aren't a great way of introducing 1/2. 1/2 triplets and quintuplets are some of the perfect introductions to these.
>Finally the main point: in terms of transitioning to Muzukashii, Futsuu is too bare comparably. Muzukashii fleshes out 1/2 introduced in Futsuu, but in Futsuu there aren't really any 1/2 to flesh out. Don't always rely on star rating to determine your spread (I've fallen into that trap before), rather this helpful wiki page should help balance out a spread. Also just look at the note count between the two difficulties! 356 > 912 is crazy, more than 2.5x the number of notes found in Futsuu! Note count should not be the end all be all of how to build a difficulty, but this large of a gap is certainly not acceptable.

Keep in mind these points I've made with the Futsuu, as anything I could've mentioned would've aligned with these.


Muzukashii

It's alright if not a bit unbalanced at certain sections, so let's see if we can fix those.

00:15:738 Just a minor suggestion, but adding a d here makes this section a bit less dull. Don't have to take this at all.
00:16:778 (54) This is still a pretty calm part of the song, so introducing the triplet is fine, but this note afterwards might be a bit of an odd lead off. Removing it would fix that and still have a pretty okay transition.
00:18:339 (59) Seeing how this song feels a bit swingy at this point, moving this to 00:18:166 feels pretty nice. Not needed either, but just a style change.
00:24:929 (82) Let's give our players a bit of a break, shall we? Remove this, 2/1 gaps aren't that uncommon in Muzukashii still!
00:27:877 (96) Same deal as 00:16:778 but more so, as we've introduced two different triplet colors now.
00:33:079 (114) Let's remove this for a bit of a lead in and to lower the note density a bit.
00:34:120 (120) (121) I'd say because the song is building up a bit, having notes after the triplets is now fine, but let's make them the same color to still easy them in. So change these to k.
00:35:507 (127) Same story as ^ but instead change this to d.
00:36:894 (134) Same story as ^.
00:37:241 (136) (138) To keep with consistency on how this was mapped so far, I'd say remove these two notes.
00:39:669 (150) (151) Refer to 00:34:120
00:41:056 (158) (160) ^ but change to d and remove (160).
00:42:617 (167) ^ but change to k and remove (168).
00:43:310 (171) (175) ^ change both to k.
00:44:871 (179) (180) (181) (182) Just a suggestion, but I think emphasizing (178) by removing (182) and moving (179) (180) (181) over to the right by one red tick works really nicely.
00:51:027 The way you build up to the kiai time isn't bad necessarily, but I think triplets make the emphasis better. That being said, adding a k here makes this a triplet.
00:51:461 (213) But of course with doing this, we need some 1/1 breaks, so remove this.
00:52:414 Basically the same as 00:51:027 but with d added instead.
00:52:848 (221) And the same as 00:51:461 for removal.
00:53:541 The music's basically begging for a build up, so let's give it to them! Add d here.
00:54:235 Then add a k here.
00:55:189 Then finally let's turn this into a triplet by adding a k here and changing (233) over to a k. Build up to kiai complete.
01:04:813 (280) (282) This is a really long stretch of notes, removing these would not only alleviate some of that, but also add emphasis onto (281) which just sounds nice overall.
01:16:085 (339) Same dealio as before just not with the idea of emphasizing anything. Removal should still be considered though.
01:24:322 Just a suggestion, but this could be a triplet by adding a k here and changing (372) to a k.
01:29:611 Adding a d here is once again just a minor suggestion, but I think this longer chain works well.
01:34:120 (415) (416) (417) But this, ehhh doesn't feel right to play in my opinion, removing (415) and (417) fixes that, but if we want to follow the music a bit better, (416) should probably be a d.
01:42:270 (451) The next few points'll just be suggestions, but I think they add some spice to the song, and well it's a k-pop song; spice is always welcome in those. Starting with this, move this note to 01:42:443 . If you do that, please also remove (453) .
01:45:044 (466) (467) (469) Remove notes (466) and (469) and change (467) to a d to keep some consistency with the last pattern.
01:47:819 (482) (485) Just remove both of these for consistent in spacing patterns.
01:50:594 (498) (501) ^
01:52:848 (2) (3) (4) (5) If you took 00:44:871 take this one as well, it's the same suggestion but at a different time.
01:59:091 (36) Going to go for a different build up this time, so just remove this one instead only. No triplets are happening this time though, or at least not yet.
01:59:784 (38) (39) Completely subjective, but I think swapping these two works well.
02:00:825 (44) Remove for the build up alterations.
02:01:518 Add a d for build up to the kiai. Now the real build up begins.
02:02:212 Add a k for build up.
02:03:166 Add a k for a triplet right at the end, and then change (56) to a k for the mono-color triplet.
All the suggestions from the previous kiai time apply here too.
02:44:871 (225) Completely your choice, I think removing this is a better chain than keeping it.
02:46:952 (237) (241) This is not subjective, this chain goes on for too long, I think these two notes being removed is the best course of action.
02:54:235 "Ha-woo!" Sounds like a good mini-build up, so let's make this a mono-quintuplet by adding a d here.
02:54:582 And add a d here to finish that mono-quintuplet.
02:58:917 (286) (288) Completely your choice, but I think this, along with the following change, works better for this section. Just swap these notes.
02:59:177 And add a d here for a triplet right at the end of these hype inducing SFX.
And of course this last kiai can be altered the same way as the other kiai.


Oni

Initially I thought this would've had the most problems, but I was pleasantly surprised. Still, there are problems and suggestions I can make.

00:10:536 (36) I think d works better here, though that's your choice.
00:18:686 (77) (78) Also your choice, but swapping these two also keeps some consistency with sound choices right before.
00:28:224 (124) (125) To keep consistency with spacing, this doesn't need to be a triplet, so remove these two notes.
00:30:825 (133) (135) Minor change, think swapping these two sounds better.
00:31:692 (140) And I think separating these patterns from each other makes this section more interesting.
00:44:698 "Joo-rijimon" (note don't know if it's actually saying that but for the suggestion don't mind that). Notice the emphasis on the first syllable? Currently, the pattern is d ddd k d, but I think instead, d - ddk d would work better, the dash obviously meaning no note at all.
00:50:073 (246) Removing this works better for leading into the build up for the kiai.
00:58:137 I think adding a d here for a triplet helps to differentiate the parts right before, and adds some spice.
01:00:391 You had so many quintuplets before the kiai, so we should at least have some in here as well, especially when it fits. So add a d here.
01:00:651 And ending off of just a quintuplet in this case would be an awkward finish, so let's add a d here too to flow better.
01:09:235 Same as 00:58:137 (just as a side note we're not gonna spice up the next section because the music doesn't ask for it as much, and we can use that to build up to the end of the kiai better)
01:17:559 Maybe a bit of an odd suggestion, but having a k here matches the sudden cutoff of the voice better in my opinion. Because it's odd, feel free to ignore it, but I think it works well. If you do that however, also change (402) to a d.
01:23:628 Spice up this section with a k here?
01:29:177 ^
01:40:709 (21) Seeing as the instruments start to cool here, how about changing this to a d to reflect that?
01:52:154 (87) (89) I think removing these to emphasize (88) and lead into the next section works really well.
01:58:050 (121) same as 00:50:073
Seeing as this second kiai is pretty much identical to the first kiai, everything said there can be said here too.
02:44:871 (333) Stated this in the Muzukashii, but I think removing this works better for what you're trying to accomplish here.
02:45:044 (334) - (340) The current pattern is ddkdkdk, but I think ddkkdkd work better. Your choice.
02:59:004 & 02:59:177 Add a d to both of these, works really well for the hype inducing section that this is.
03:02:992 This kiai time is actually a bit different, but some same suggestions still stand, like the addition of d for a triplet here.
03:14:091 ^ and here.
03:22:414 Refer to 01:17:559

In conclusion, your map certainly needs work. The Futsuu compared to the Muzukashii is completely unbalanced, and almost feels more like an Inner Kantan, as weird as that sounds. The rest of the difficulties are not nearly as bad scaling-wise as Futsuu, but they have their own problems, with Oni fairing the best. Hopefully we'll see this in ranking soon though, it has potential!
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Rhythm Incarnate
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Earned 1 kudosu.
M4M from your que
demn ki-Pop xD

Muzu
00:05:507 - it should be better if this is one k, so d d k k bcuz the pitch doesnt rly strong to make this one differ than 00:05:160 -

00:10:709 (33,34,35) - how about ddk ? bcuz it have a strong snare 00:11:056 -

00:14:351 - k ? so its dkd the vocal pitch isnt flat, so ddd is not good

00:19:726 (63,64,65) - to dkk same reason like above^^

00:28:397 - how about k ? for vocal ppitch

01:02:039 - k, for demn vocal xD

02:10:015 - same like above

oky lets give some roast suggestion xD
this diff is pretty well done, but not good enough, bcuz in some part you have too long pattern i mean, just give some 1/1 break or 2/1
like 00:53:021 - and 01:14:698 - you have 2 triplet in that long part, its oky but consider to make some lil space to rest



futsuu
00:55:796 - this kai part xD demn, just use some mirror pattern too boring also your 2nd kai

need more variation, that was pretty good for me, but i dont like the song :3


oni
00:38:455 - not don ? for consistency
00:41:229 - ^
01:46:432 - ^
01:49:206 - ^
01:55:969 (108,109,110,111) - kddk for consistency, you use k for snare and 00:47:992 (232,233,234,235) - too

02:49:900 (366,367) - ctrl g ? i mean, d for the low/bass sound :3 like 02:51:287 (373,374) -
02:52:674 (381,382) - ^
02:55:449 (393,394) - ^
02:56:836 (400,401) - ^

02:59:611 (416,417,418) - k k d :3 for the flow you can hear that with 75% playback :3

flamingrok's mod tell everything about this diff


good luck

Edit: fixing some typos
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Global Moderator
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No kudosu yet.
I'll wait until you fix those mods.

I prefer to do it after that. It'll be more helpful for you in my opinion.
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Spinner Sage
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yeah, i'm more focused on modding people's maps who modded my map so you can wait
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Spinner Sage
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FlamingRok wrote:
Hello, mod from your M4M queue! This mod will take a look at the individual difficulties for the most part, but will also talk about some spread issues.

d = don
k = kat
D = large don
K = large kat


General

I'd say all the SVs on Oni and Muzukashii that are not already 1.0x or below can be lowered by .1 (with the exception of the .9x SV before the end, that should be a 1x SV for better flow), most of the SVs just scroll too quickly to play comfortably at first.

Futsuu does not scale well in difficulty compared to Muzukashii. We'll get to this in more detail in the individual mod.


Kantan

Alright diff overall, can't really find major problems with it, but I do have a few suggestions.

The main suggestion I have is to get rid of any SV changes at all in this difficulty. Kantan assumes that this could be someone's first map they ever download, and if the notes suddenly change speed, it could throw off beginners. Outside of that...
00:54:409 (54) If you add the next point, please change this to a d to simplify the added pattern.
00:55:102 Add a d here, it makes for a nice lead in for the kiai time.
00:59:611 Could add a k here, it adds the small back and forth dk kd that plays nicely and fits the song fine enough.
01:06:200 Add a d here to lead into the second half of the kiai time.
01:10:709 Refer to 00:59:611 for this reasoning.
01:16:952 If you want, a better way to end off the kiai time I think is to add two d on the white ticks, ending on the most intense part of the vocals.
02:03:079 Same point as 00:55:102 though no simplifying of this pattern is needed, the kdkdK works fine.
02:07:588 Same as 00:59:611 except instead of adding k here, add d for kd dk
02:18:686 Add k here for the starting tail end of dk kd, then change (137) to a d to complete the dk kd.
02:23:888 Not certain why a d isn't here, it stays consistent with the previous kiai time in terms of where the notes are.
02:24:929 Same as 01:16:952 except instead of adding two d, you add two k. Works as a nice offset from last kiai.
03:04:466 Add d here for the starting tail end of kd dk, then change (179) to a k to complete the kd dk.
03:11:056 Add k here, it works to lead into the second half of the kiai time.
03:20:767 Add k here to have a buildup to the end of the song.
03:21:807 Add d here for pretty much the same effect.


Futsuu

I don't have a long list of changes here because simply put if I did, it'd be 50% of the mod. In this case, the Futsuu compared to the Muzukashii is too easy, and doesn't work as a transition difficulty very well. Here are just some suggestions that should be used, if not scrapping the difficulty entirely and reworking it from the ground up.

>Sometimes the density between notes is far too great, and feels more like a Kantan more than a Futsuu. Point in case, the entire first half of the map. Don't be afraid to string longer 1/1 chains or even group some 1/2. If it's a transition from Kantan > Futsuu, Kantan has basic 1/1, so Futsuu would have more advanced 1/1, and basic 1/2. However, Kantan > Futsuu is not the main concern.
>And then during the latter half of the map, the spacing is awkward and doesn't fit very well for the song in general. 3/2 gaps definitely aren't a great way of introducing 1/2. 1/2 triplets and quintuplets are some of the perfect introductions to these.
>Finally the main point: in terms of transitioning to Muzukashii, Futsuu is too bare comparably. Muzukashii fleshes out 1/2 introduced in Futsuu, but in Futsuu there aren't really any 1/2 to flesh out. Don't always rely on star rating to determine your spread (I've fallen into that trap before), rather this helpful wiki page should help balance out a spread. Also just look at the note count between the two difficulties! 356 > 912 is crazy, more than 2.5x the number of notes found in Futsuu! Note count should not be the end all be all of how to build a difficulty, but this large of a gap is certainly not acceptable.

Keep in mind these points I've made with the Futsuu, as anything I could've mentioned would've aligned with these.

ended up recreating the weak sections of this map. not too sure if it's ok now though


Muzukashii

It's alright if not a bit unbalanced at certain sections, so let's see if we can fix those.

00:15:738 Just a minor suggestion, but adding a d here makes this section a bit less dull. Don't have to take this at all.
00:16:778 (54) This is still a pretty calm part of the song, so introducing the triplet is fine, but this note afterwards might be a bit of an odd lead off. Removing it would fix that and still have a pretty okay transition.
00:18:339 (59) Seeing how this song feels a bit swingy at this point, moving this to 00:18:166 feels pretty nice. Not needed either, but just a style change.
00:24:929 (82) Let's give our players a bit of a break, shall we? Remove this, 2/1 gaps aren't that uncommon in Muzukashii still!
00:27:877 (96) Same deal as 00:16:778 but more so, as we've introduced two different triplet colors now.
00:33:079 (114) Let's remove this for a bit of a lead in and to lower the note density a bit.
00:34:120 (120) (121) I'd say because the song is building up a bit, having notes after the triplets is now fine, but let's make them the same color to still easy them in. So change these to k.
00:35:507 (127) Same story as ^ but instead change this to d.
00:36:894 (134) Same story as ^.
00:37:241 (136) (138) To keep with consistency on how this was mapped so far, I'd say remove these two notes. i just think this really fits with the vocals as i am mapping to them.
00:39:669 (150) (151) Refer to 00:34:120
00:41:056 (158) (160) ^ but change to d and remove (160).
00:42:617 (167) ^ but change to k and remove (168).
00:43:310 (171) (175) ^ change both to k.
00:44:871 (179) (180) (181) (182) Just a suggestion, but I think emphasizing (178) by removing (182) and moving (179) (180) (181) over to the right by one red tick works really nicely.
00:51:027 The way you build up to the kiai time isn't bad necessarily, but I think triplets make the emphasis better. That being said, adding a k here makes this a triplet.
00:51:461 (213) But of course with doing this, we need some 1/1 breaks, so remove this.
00:52:414 Basically the same as 00:51:027 but with d added instead.
00:52:848 (221) And the same as 00:51:461 for removal.
00:53:541 The music's basically begging for a build up, so let's give it to them! Add d here.
00:54:235 Then add a k here.
00:55:189 Then finally let's turn this into a triplet by adding a k here and changing (233) over to a k. Build up to kiai complete.
01:04:813 (280) (282) This is a really long stretch of notes, removing these would not only alleviate some of that, but also add emphasis onto (281) which just sounds nice overall.
01:16:085 (339) Same dealio as before just not with the idea of emphasizing anything. Removal should still be considered though.
01:24:322 Just a suggestion, but this could be a triplet by adding a k here and changing (372) to a k. ah, i think its ok the way it is
01:29:611 Adding a d here is once again just a minor suggestion, but I think this longer chain works well.
01:34:120 (415) (416) (417) But this, ehhh doesn't feel right to play in my opinion, removing (415) and (417) fixes that, but if we want to follow the music a bit better, (416) should probably be a d.
01:42:270 (451) The next few points'll just be suggestions, but I think they add some spice to the song, and well it's a k-pop song; spice is always welcome in those. Starting with this, move this note to 01:42:443 . If you do that, please also remove (453). i want to keep this part consistent with the way i mapped the other similar sections of this song.
01:45:044 (466) (467) (469) Remove notes (466) and (469) and change (467) to a d to keep some consistency with the last pattern.
01:47:819 (482) (485) Just remove both of these for consistent in spacing patterns.
01:50:594 (498) (501) ^
01:52:848 (2) (3) (4) (5) If you took 00:44:871 take this one as well, it's the same suggestion but at a different time.
01:59:091 (36) Going to go for a different build up this time, so just remove this one instead only. No triplets are happening this time though, or at least not yet.
01:59:784 (38) (39) Completely subjective, but I think swapping these two works well.
02:00:825 (44) Remove for the build up alterations.
02:01:518 Add a d for build up to the kiai. Now the real build up begins.
02:02:212 Add a k for build up.
02:03:166 Add a k for a triplet right at the end, and then change (56) to a k for the mono-color triplet.
All the suggestions from the previous kiai time apply here too.
02:44:871 (225) Completely your choice, I think removing this is a better chain than keeping it.
02:46:952 (237) (241) This is not subjective, this chain goes on for too long, I think these two notes being removed is the best course of action.
02:54:235 "Ha-woo!" Sounds like a good mini-build up, so let's make this a mono-quintuplet by adding a d here.
02:54:582 And add a d here to finish that mono-quintuplet.
02:58:917 (286) (288) Completely your choice, but I think this, along with the following change, works better for this section. Just swap these notes.
02:59:177 And add a d here for a triplet right at the end of these hype inducing SFX.
And of course this last kiai can be altered the same way as the other kiai.


Oni

Initially I thought this would've had the most problems, but I was pleasantly surprised. Still, there are problems and suggestions I can make.

00:10:536 (36) I think d works better here, though that's your choice. yeah k is fine here
00:18:686 (77) (78) Also your choice, but swapping these two also keeps some consistency with sound choices right before.
00:28:224 (124) (125) To keep consistency with spacing, this doesn't need to be a triplet, so remove these two notes. only removed the note on 00:28:310 because i would be missing sounds if i removed them both
00:30:825 (133) (135) Minor change, think swapping these two sounds better. kept it the same since i would end up having a long chain of alternating notes and it feels boring that way
00:31:692 (140) And I think separating these patterns from each other makes this section more interesting. i don't want to remove a note that's mapped to the vocals since i've been doing that the entire time
00:44:698 "Joo-rijimon" (note don't know if it's actually saying that but for the suggestion don't mind that). Notice the emphasis on the first syllable? Currently, the pattern is d ddd k d, but I think instead, d - ddk d would work better, the dash obviously meaning no note at all.
00:50:073 (246) Removing this works better for leading into the build up for the kiai. i always thought this functioned as a lead-in to the kiai so i'll keep this
00:58:137 I think adding a d here for a triplet helps to differentiate the parts right before, and adds some spice.
01:00:391 You had so many quintuplets before the kiai, so we should at least have some in here as well, especially when it fits. So add a d here.
01:00:651 And ending off of just a quintuplet in this case would be an awkward finish, so let's add a d here too to flow better.
01:09:235 Same as 00:58:137 (just as a side note we're not gonna spice up the next section because the music doesn't ask for it as much, and we can use that to build up to the end of the kiai better)
01:17:559 Maybe a bit of an odd suggestion, but having a k here matches the sudden cutoff of the voice better in my opinion. Because it's odd, feel free to ignore it, but I think it works well. If you do that however, also change (402) to a d. its ok, the voice cutoff isn't that sudden
01:23:628 Spice up this section with a k here?
01:29:177 ^
01:40:709 (21) Seeing as the instruments start to cool here, how about changing this to a d to reflect that?
01:52:154 (87) (89) I think removing these to emphasize (88) and lead into the next section works really well.
01:58:050 (121) same as 00:50:073 ^
Seeing as this second kiai is pretty much identical to the first kiai, everything said there can be said here too.
02:44:871 (333) Stated this in the Muzukashii, but I think removing this works better for what you're trying to accomplish here.
02:45:044 (334) - (340) The current pattern is ddkdkdk, but I think ddkkdkd work better. Your choice.
02:59:004 & 02:59:177 Add a d to both of these, works really well for the hype inducing section that this is.
03:02:992 This kiai time is actually a bit different, but some same suggestions still stand, like the addition of d for a triplet here.
03:14:091 ^ and here.
03:22:414 Refer to 01:17:559 ^

In conclusion, your map certainly needs work. The Futsuu compared to the Muzukashii is completely unbalanced, and almost feels more like an Inner Kantan, as weird as that sounds. The rest of the difficulties are not nearly as bad scaling-wise as Futsuu, but they have their own problems, with Oni fairing the best. Hopefully we'll see this in ranking soon though, it has potential!


PoPoii wrote:
M4M from your que
demn ki-Pop xD

Muzu
00:05:507 - it should be better if this is one k, so d d k k bcuz the pitch doesnt rly strong to make this one differ than 00:05:160 the instrument these notes represent goes down on (16) so keeping this as d should be ok

00:10:709 (33,34,35) - how about ddk ? bcuz it have a strong snare 00:11:056 it isn't that strong, if it were the majority of this combo would be k

00:14:351 - k ? so its dkd the vocal pitch isnt flat, so ddd is not good

00:19:726 (63,64,65) - to dkk same reason like above^^ changed to kkd as that matches the vocals better

00:28:397 - how about k ? for vocal ppitch there are no vocals here?

01:02:039 - k, for demn vocal xD i've been mapping to the drums for most of the kiais so this will stay d

02:10:015 - same like above

oky lets give some roast suggestion xD
this diff is pretty well done, but not good enough, bcuz in some part you have too long pattern i mean, just give some 1/1 break or 2/1
like 00:53:021 - and 01:14:698 - you have 2 triplet in that long part, its oky but consider to make some lil space to rest yup, the mod above helped me make breaks



futsuu
00:55:796 - this kai part xD demn, just use some mirror pattern too boring also your 2nd kai what?

need more variation, that was pretty good for me, but i dont like the song :3


oni
00:38:455 - not don ? for consistency consistency with what?
00:41:229 - ^ ^
01:46:432 - ^ ^
01:49:206 - ^ ^
01:55:969 (108,109,110,111) - kddk for consistency, you use k for snare and 00:47:992 (232,233,234,235) - too both of these rhythms are the same

02:49:900 (366,367) - ctrl g ? i mean, d for the low/bass sound :3 like 02:51:287 (373,374)
02:52:674 (381,382) - ^ lets add variety by keeping this the same
02:55:449 (393,394) - ^
02:56:836 (400,401) - ^ ^

02:59:611 (416,417,418) - k k d :3 for the flow you can hear that with 75% playback :3 the pitch jump from (416) to (417) is going to keep this k d d

flamingrok's mod tell everything about this diff


good luck

Edit: fixing some typos


unmentioned = fixed
thanks for modding!
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Earned 2 kudosu.
Hi! M4M from your queue. Sorry for the huge delay you knew my technical issues already hehe.


General

  • Well.. Definetly the difficulty gap between Futsuu and Muzukashii is really big. I'll talk about it at the end of my mod.
  • Try avoiding speed changes in Kantan and Futsuu. They can cause problems in new players, and they don't want that, keep that for Muzu and Oni where players are more experienced.


Kantan

  • 00:10:015 (12) - Actually this drumroll doesn't work really well here. It's a really slow map at the beginning and as you know sliders transform into "1/4 objects" in taiko, in addition you didn't used full 1/4 in Oni and you didn't use drumrolls in other difficulties so would be better to map this section instead.
    You can use two different patterns here. This one will follow better drums and this other will follow better vocals, it's your choice.
  • 00:14:871 (15) - 00:23:195 (23) - Use a kats in these points instead. It'll follow better the instrumental and vocals, and it gives a good transition with the next don.
  • 00:38:455 (39) - Use k here instead. You're following vocals here (At least the map give this impression), so using a don where vocals sound higher is weird.
  • 00:48:859 (49) - Use kat here instead, following vocals too.
  • 00:54:409 (54,55) - I tried to found a logic for this pattern but I couldn't find a properly one :/. I've seen you followed vocals to use kat/dons, so my suggestion here, use a kat in (54) instead and remove (55), that will give you a better emphasis to the chorus. Try to fix this in similar sections for consistency.
  • 01:01:345 (63) - 01:12:443 (76) - You should add a finisher there and in similar parts. That won't be hard for new players, try to fix that by yourself in the rest of kiais.
  • 01:05:507 (67,68,69) - Similar suggestion as 00:54:409 - . Try using a simlar pattern for consistency.
  • 01:47:125 (111) - Would be better to use a kat here to follow better vocals. Btw.. try checking that in other sections as well, to keep consistency.
  • 02:02:385 (126,127) - Try to follow the same suggestion I gave you in the first pre-chorus.

    - It looks fine in general, just some inconsitencies here and there. As I said in my mod, I would add some more finishers in Kiai sections, it is the most important section of the map and I think it needs some emphasize. But as for the rest is pretty simple and clear.
    Btw, try checking some points in my mod that applies in other sections, I probably missed some of them.


Futsuu

  • 00:04:813 (x)- What about adding a note here? It sounds pretty empty without it.
  • 00:07:761 (13) - This note must be a kat. It'll follow properly that "bell" sound in the instrumental.
  • 00:27:357 (52,53,54) - Try using k d k here instead. It'll cover better vocals and instrumental, actually it sounds a bit random.
  • 00:36:374 (70,71) - 00:39:148 (75,76) - 00:41:923 (80,81) - k d instead. With that kat you'll cover vocals and with a don after that you'll cover better the instrumental sound.
  • 01:04:987 (127,128) - Hmm.. I think I can see your idea here, but it doesn't sound good this 1/2 2-plet because it's inconsistent with the whole chorus, try removing the note over red tick and try keeping the rhythm simpler here.

    - I decided to finish my mod in this difficulty here. Because technically is not bad, but you should check my suggestion over difficulty spread at the end of my mod.


Muzukashii

  • 00:02:732 - 00:08:281 (x-x) - I think kats here are necessary to cover that bell sound in the music. But it's up to you if you want to keep that without note just to make it different comparing it with Oni.
  • 00:32:732 (x) - What about adding a don here? It will cover the new instrumental in this section.
  • 00:35:507 (127,128) - I would use k d instead here. It'll play really well with vocals/drums, you should give it a try.
  • 00:36:374 (127,128,129,130,131,132,133,134,135,136,137,138,139,140,141) - This pattern became a bit long for this difficulty, including two 3-plets on it. To reduce a bit the difficult in this pattern I recommend you to remove 00:37:068 (132) and you should use a don in the following note for a better rhythm. An additional change, you can use a don in 00:36:894 (131) as well, because it'll give the map a better flow.
  • 00:37:935 (137,138,139) - Following drums, this pattern should be kkk instead of ddd.
  • 00:42:096 (159,160,161) - Following a similar logic as above you should use ddd here.
  • 01:34:120 (411) - It looks like you're following vocals to select dons/kats, I recommend you here a kat because it works better with it.
  • 01:38:455 (428) - I would use a kat here, "bell" sound and you used kats in similar places.
  • 01:45:912 (465,466,467) - Following your patterns, this should be kkk instead.
  • 01:51:807 (494) - Use a kat here as well, it works better with the instrumental imo.
  • 02:22:675 (151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169) - This pattern is a bit risky for a Muzu, it's way too long if you ask me and the BPM is not that low. Try removing 02:24:062 (160) - at least.
  • 02:38:455 (T) - I don't totally agree with this speed change because it can surprise a bit in this difficulty. I would do this speed change a bit more predictable, maybe reducing a bit the speed change here and adding a new green line later on increasing the velocity in 0.8x again.
  • 02:49:553 (T) - Similar as above, try to make this speed change less abrupt if you can.
  • 02:50:247 (249) - Sounds better if you try moving this object 1/2 back because it'll follow vocals in a better way.
  • 02:51:634 (255) - (^)
  • 03:19:553 (383,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401) - I mentioned something like that before, try removing 03:20:940 (392) - to don't make this pattern that long for the difficulty.

    - Not bad in general, but it has some points that should be changed. Sometimes it looks like a bit more difficult than a common Muzukashii, due this long patterns that I mentioned in my mod.
    In addition, I'm not totally agree with those speed changes in kiai section (or where you used 1.3x), I think it is a bit difficult to take care of that for Muzukashii players, but still is not unrankable. You should get some more opinions about it tho.


Oni

Before to start with my mod in this difficulty, I'm wondering if you never think about adding 1/6 objects in places such as 01:05:680 - 01:16:778 - etc. I personally think they follow the music properly, and looking that you're using a high slider speed in kiai sections, they play fun as well. Give it a try and tell me your opinions.

  • 00:22:154 (93,94,95,96,97,98,99) - Let me do a little suggestion here, I see a lot of dons between (94~97) and the downbeat in 00:22:501 - is not really emphasized for this reason. To emphasize this drum sound, I recommend you to use d k d d k x d x k (x means without note over red ticks).
  • 00:26:836 (114,115,116) - Try using ddk here. It sounds with the music and it provides a good flow with the following pattern.
  • 00:36:547 (166,167,168) - The sound is pretty constant here, so having kdk here is not the best option for me. Try using kkk instead.
  • 00:37:935 (175,176,177,178,179,180,181) - In this case the sound allowed to use other thing here. I would use kdk here, and I would also change (181) into a kat, following vocals.
  • 01:29:091 (460,461,462) - Following my logic in previous suggestions, I recommend you to use kdk here.
  • 01:30:305 (x) - You definetly need a kat here, you're missing an important beat here.
  • 01:32:385 (476,477,478) - k d x k instead. It'll follow better vocals and that "bell" sound that I always mention xD.
  • 01:34:987 (489,490) - These two notes should be kats instead. You can't avoid the sound in the instrumental as you did here even if you're following other thing in the music. I highly recommend you to change that
  • 01:38:455 (11) - Use kat here instead, you'll notice why hehe.
  • 01:49:206 (70) - And.. In this case would be better to use a don, basically because there isn't any high pitch in the music to cover it with a kat.
  • 02:53:021 (x) - A note here is necessary as it'll cover vocals and intrumental. I prefer a kat here.
  • 02:54:235 (x) - And would be better to add a don here to follow better the instrumental.
  • 02:59:958 (420) - I personally think a kat here works better. It is a similar sound if you compare it with (419), in addition it gives a better transition in the pattern 02:59:611 (419,420,421,422) -

Just a little thing at the end: 00:50:940 (250,251,252,253,254) - 00:52:328 (261,262,263,264,265) - 01:58:917 (125,126,127,128,129) - 02:00:305 (136,137,138,139,140) - All these 5-plets sounded a bit random to me during the gameplay, probably for the composition of them. Actually, I didn't find a better pattern to suggest you, that's why I decided to write this sentence here, but would be better to ask for some other opinions before to move this map on.

-That's all, I suggested you some patterns here and there for a better playability. Maybe you'll need some more mods but this map has potential.


Difficulty Spread


Futsuu - Muzukashii

Well, the main problem in your set is the big gap between Futsuu and Muzu. I'll give you some examples so you can check that:

  • 00:36:374 ~ 00:38:455 -

    Futsuu - Image
    Muzu - Image
  • 00:53:021 ~ 00:55:449 - In this section you can notice a simple 1/1 section mapped in Futsuu and a full 1/2 section mapped in Muzu with an additional kkk in 1/4 that it's a big change.

    Futsuu - Image
    Muzu - Image


As you could see in those examples (and you have more around the maps), the usage of 1/2 patterns in Futsuu is almost null but in Muzu it's really common and in addition you decided to use 1/4 3-plets in a lot of parts of the set.
My recommendation here is to add a new difficulty between Futsuu and Muzu because difficulties itself are not bad and I think you should work much more if you decide to reduce the difficult in Muzu and increase it in Futsuu. This last option it can be wrong because the usage of 1/1 patterns in Kantan is pretty low, so it can cause some problems between Kantan - Futsuu.
I recommend you to rename Kantan into Basic, Reduce a bit the difficulty of Futsuu by removing some notes over red ticks and reducing the length of some 1/1 patterns and rename it into Kantan and then you should make a new Futsuu with more 1/2 patterns, don't worry about using some 1/2 3-plets in Futsuu, they are ok in that kind of difficulties.
After that, doing that changes your mapset will be Basic - Kantan - Futsuu - Muzukashii - Oni. That's the best solution I could find after checking your map a lot of times.
I'm sure you can do that, because as I said your map is good in general. Good luck with that ;)



Well, that's all. This is my first taiko mod in 3 years, sorry if I'm a bit "rusty" :o
It is a potential set, but it needs some more work in general and you must fix this spread issue.
I hope this can help you!
Best of Luck! :)
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mancuso_JM_ wrote:
Hi! M4M from your queue. Sorry for the huge delay you knew my technical issues already hehe.


General

  • Well.. Definetly the difficulty gap between Futsuu and Muzukashii is really big. I'll talk about it at the end of my mod.
  • Try avoiding speed changes in Kantan and Futsuu. They can cause problems in new players, and they don't want that, keep that for Muzu and Oni where players are more experienced.


Kantan

  • 00:10:015 (12) - Actually this drumroll doesn't work really well here. It's a really slow map at the beginning and as you know sliders transform into "1/4 objects" in taiko, in addition you didn't used full 1/4 in Oni and you didn't use drumrolls in other difficulties so would be better to map this section instead.
    You can use two different patterns here. This one will follow better drums and this other will follow better vocals, it's your choice. ok, picked the vocal one
  • 00:14:871 (15) - 00:23:195 (23) - Use a kats in these points instead. It'll follow better the instrumental and vocals, and it gives a good transition with the next don.
  • 00:38:455 (39) - Use k here instead. You're following vocals here (At least the map give this impression), so using a don where vocals sound higher is weird.
  • 00:48:859 (49) - Use kat here instead, following vocals too.
  • 00:54:409 (54,55) - I tried to found a logic for this pattern but I couldn't find a properly one :/. I've seen you followed vocals to use kat/dons, so my suggestion here, use a kat in (54) instead and remove (55), that will give you a better emphasis to the chorus. Try to fix this in similar sections for consistency.
  • 01:01:345 (63) - 01:12:443 (76) - You should add a finisher there and in similar parts. That won't be hard for new players, try to fix that by yourself in the rest of kiais.
  • 01:05:507 (67,68,69) - Similar suggestion as 00:54:409 - . Try using a simlar pattern for consistency.
  • 01:47:125 (111) - Would be better to use a kat here to follow better vocals. Btw.. try checking that in other sections as well, to keep consistency.
  • 02:02:385 (126,127) - Try to follow the same suggestion I gave you in the first pre-chorus.

    - It looks fine in general, just some inconsitencies here and there. As I said in my mod, I would add some more finishers in Kiai sections, it is the most important section of the map and I think it needs some emphasize. But as for the rest is pretty simple and clear.
    Btw, try checking some points in my mod that applies in other sections, I probably missed some of them.


Futsuu

  • 00:04:813 (x)- What about adding a note here? It sounds pretty empty without it.
  • 00:07:761 (13) - This note must be a kat. It'll follow properly that "bell" sound in the instrumental.
  • 00:27:357 (52,53,54) - Try using k d k here instead. It'll cover better vocals and instrumental, actually it sounds a bit random.
  • 00:36:374 (70,71) - 00:39:148 (75,76) - 00:41:923 (80,81) - k d instead. With that kat you'll cover vocals and with a don after that you'll cover better the instrumental sound.
  • 01:04:987 (127,128) - Hmm.. I think I can see your idea here, but it doesn't sound good this 1/2 2-plet because it's inconsistent with the whole chorus, try removing the note over red tick and try keeping the rhythm simpler here.

    - I decided to finish my mod in this difficulty here. Because technically is not bad, but you should check my suggestion over difficulty spread at the end of my mod.


Muzukashii

  • 00:02:732 - 00:08:281 (x-x) - I think kats here are necessary to cover that bell sound in the music. But it's up to you if you want to keep that without note just to make it different comparing it with Oni. i'm keeping it the same just for the difference.
  • 00:32:732 (x) - What about adding a don here? It will cover the new instrumental in this section.
  • 00:35:507 (127,128) - I would use k d instead here. It'll play really well with vocals/drums, you should give it a try.
  • 00:36:374 (127,128,129,130,131,132,133,134,135,136,137,138,139,140,141) - This pattern became a bit long for this difficulty, including two 3-plets on it. To reduce a bit the difficult in this pattern I recommend you to remove 00:37:068 (132) and you should use a don in the following note for a better rhythm. An additional change, you can use a don in 00:36:894 (131) as well, because it'll give the map a better flow. i removed 00:37:241 (134) instead since removing the note you listed made the pattern sound empty.
  • 00:37:935 (137,138,139) - Following drums, this pattern should be kkk instead of ddd.
  • 00:42:096 (159,160,161) - Following a similar logic as above you should use ddd here.
  • 01:34:120 (411) - It looks like you're following vocals to select dons/kats, I recommend you here a kat because it works better with it.
  • 01:38:455 (428) - I would use a kat here, "bell" sound and you used kats in similar places.
  • 01:45:912 (465,466,467) - Following your patterns, this should be kkk instead.
  • 01:51:807 (494) - Use a kat here as well, it works better with the instrumental imo.
  • 02:22:675 (151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169) - This pattern is a bit risky for a Muzu, it's way too long if you ask me and the BPM is not that low. Try removing 02:24:062 (160) - at least.
  • 02:38:455 (T) - I don't totally agree with this speed change because it can surprise a bit in this difficulty. I would do this speed change a bit more predictable, maybe reducing a bit the speed change here and adding a new green line later on increasing the velocity in 0.8x again.
  • 02:49:553 (T) - Similar as above, try to make this speed change less abrupt if you can.
  • 02:50:247 (249) - Sounds better if you try moving this object 1/2 back because it'll follow vocals in a better way.
  • 02:51:634 (255) - (^)
  • 03:19:553 (383,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401) - I mentioned something like that before, try removing 03:20:940 (392) - to don't make this pattern that long for the difficulty.

    - Not bad in general, but it has some points that should be changed. Sometimes it looks like a bit more difficult than a common Muzukashii, due this long patterns that I mentioned in my mod.
    In addition, I'm not totally agree with those speed changes in kiai section (or where you used 1.3x), I think it is a bit difficult to take care of that for Muzukashii players, but still is not unrankable. You should get some more opinions about it tho.


Oni

Before to start with my mod in this difficulty, I'm wondering if you never think about adding 1/6 objects in places such as 01:05:680 - 01:16:778 - etc. I personally think they follow the music properly, and looking that you're using a high slider speed in kiai sections, they play fun as well. Give it a try and tell me your opinions. i'm not sure how you want me to try 1/6 objects. what rhythm should i place them in?

  • 00:22:154 (93,94,95,96,97,98,99) - Let me do a little suggestion here, I see a lot of dons between (94~97) and the downbeat in 00:22:501 - is not really emphasized for this reason. To emphasize this drum sound, I recommend you to use d k d d k x d x k (x means without note over red ticks).
  • 00:26:836 (114,115,116) - Try using ddk here. It sounds with the music and it provides a good flow with the following pattern.
  • 00:36:547 (166,167,168) - The sound is pretty constant here, so having kdk here is not the best option for me. Try using kkk instead.
  • 00:37:935 (175,176,177,178,179,180,181) - In this case the sound allowed to use other thing here. I would use kdk here, and I would also change (181) into a kat, following vocals. didn't change (181) because the vocal becomes a ghost note here.
  • 01:29:091 (460,461,462) - Following my logic in previous suggestions, I recommend you to use kdk here.
  • 01:30:305 (x) - You definetly need a kat here, you're missing an important beat here.
  • 01:32:385 (476,477,478) - k d x k instead. It'll follow better vocals and that "bell" sound that I always mention xD. no need to put quotes around 'bell' 8-)
  • 01:34:987 (489,490) - These two notes should be kats instead. You can't avoid the sound in the instrumental as you did here even if you're following other thing in the music. I highly recommend you to change that
  • 01:38:455 (11) - Use kat here instead, you'll notice why hehe.
  • 01:49:206 (70) - And.. In this case would be better to use a don, basically because there isn't any high pitch in the music to cover it with a kat.
  • 02:53:021 (x) - A note here is necessary as it'll cover vocals and intrumental. I prefer a kat here.
  • 02:54:235 (x) - And would be better to add a don here to follow better the instrumental.
  • 02:59:958 (420) - I personally think a kat here works better. It is a similar sound if you compare it with (419), in addition it gives a better transition in the pattern 02:59:611 (419,420,421,422) -

Just a little thing at the end: 00:50:940 (250,251,252,253,254) - 00:52:328 (261,262,263,264,265) - 01:58:917 (125,126,127,128,129) - 02:00:305 (136,137,138,139,140) - All these 5-plets sounded a bit random to me during the gameplay, probably for the composition of them. Actually, I didn't find a better pattern to suggest you, that's why I decided to write this sentence here, but would be better to ask for some other opinions before to move this map on. some other modders suggested these quintuplets. i'll make a better pattern should more people mention it.

-That's all, I suggested you some patterns here and there for a better playability. Maybe you'll need some more mods but this map has potential.


Difficulty Spread


Futsuu - Muzukashii

Well, the main problem in your set is the big gap between Futsuu and Muzu. I'll give you some examples so you can check that:

  • 00:36:374 ~ 00:38:455 -

    Futsuu - Image
    Muzu - Image
  • 00:53:021 ~ 00:55:449 - In this section you can notice a simple 1/1 section mapped in Futsuu and a full 1/2 section mapped in Muzu with an additional kkk in 1/4 that it's a big change.

    Futsuu - Image
    Muzu - Image


As you could see in those examples (and you have more around the maps), the usage of 1/2 patterns in Futsuu is almost null but in Muzu it's really common and in addition you decided to use 1/4 3-plets in a lot of parts of the set.
My recommendation here is to add a new difficulty between Futsuu and Muzu because difficulties itself are not bad and I think you should work much more if you decide to reduce the difficult in Muzu and increase it in Futsuu. This last option it can be wrong because the usage of 1/1 patterns in Kantan is pretty low, so it can cause some problems between Kantan - Futsuu.
I recommend you to rename Kantan into Basic, Reduce a bit the difficulty of Futsuu by removing some notes over red ticks and reducing the length of some 1/1 patterns and rename it into Kantan and then you should make a new Futsuu with more 1/2 patterns, don't worry about using some 1/2 3-plets in Futsuu, they are ok in that kind of difficulties.
After that, doing that changes your mapset will be Basic - Kantan - Futsuu - Muzukashii - Oni. That's the best solution I could find after checking your map a lot of times.
I'm sure you can do that, because as I said your map is good in general. Good luck with that ;) ok i'll try that



Well, that's all. This is my first taiko mod in 3 years, sorry if I'm a bit "rusty" :o not at all!
It is a potential set, but it needs some more work in general and you must fix this spread issue.
I hope this can help you!
Best of Luck! :)


thanks for modding! i took everything you listed except for where i commented.
i'll get to your map soon!
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No kudosu yet.
Oh.. I've recently seen you asked me about those 1/6s I told in my mod.

I mean, in kiai section you have some good rhythms where you can add 1/6 objects.. I'll give you my ideas here.

First of all, make sure to change the Beat Snap Divisor into 1/6 (at the right top in your screen). Then try to follow these suggestions (If you like the idea ofc).

01:05:680 - For example in this point instead of using a simple 1/4 ddk, you can use a dddk in 1/6. As you can notice in music, this sound appear and I find that interesting during the gameplay.

01:16:778 - Similar idea here. Instead a simple 1/4 kkk you can use kkkd here too.

The same idea goes for 02:13:657 - 02:24:755 - 03:10:536 - 03:21:634 - . I recommend you to use only dddk/kkkd because other 1/6 patterns won't work that fun I guess.
If you decide to do that, should be better if you change again the Beat Snap Divisor into 1/4 because it'll be easier to you for fixing future mods, because the other parts in your map are mapped in 1/2 / 1/4.

Basically that.. Give it a try if you want and give me your opinions c:
See you around!
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